If you were to compared rivals of aether (including the workshop characters) to Smash Ultimate, which do you think is better?
CRIME Shirt $21.68 |
DMT Has Friends For Me Shirt $21.68 |
CRIME Shirt $21.68 |
If you were to compared rivals of aether (including the workshop characters) to Smash Ultimate, which do you think is better?
CRIME Shirt $21.68 |
DMT Has Friends For Me Shirt $21.68 |
CRIME Shirt $21.68 |
Smash Ultimate for having recognizable brand characters such as Scrimblo Bimblo, Anime Coombait prostitute and JRPG Swordsman
Rivals cuz furry
>Character-wise
Smash
>Gamplay-wise
RoA
Rivals feels so much better to play but everytime I do I just wish I had characters from Smash.
Rivals is significantly better than Ultimate. Try playing them side by side, it's like night and day. Rivals feels lagless and smooth, camping is practically nonexistent, and parrys are actually useful.
Rivals, not only is it objectively better by mere fact of lower input lag and rollback, but the game is faster, the characters have mechanics that complement their entire playstyles instead of random wacky shit from the games in the case of Ultimate (Particularly the newest characters), the ledge mechanics aren't made for babies and the balance isn't laughable.
So the best one? Melee.
>the ledge mechanics
what ledge mechanics
Edge guarding in Rivals is really punishing by not having ledge grabbing, but there is ledge-play in the game. In fact, it's a lot more interesting than the baby crap on Ultimate, where everyone can fly miles back into the center of the stage or just magnet-teleport themselves into the ledge from the absolute lowest of the blastzone.
Rivals is happy to encourage people to get out there and dunk, or await and see the options their opponent has. It's harder, but it's more fun.
>Edge guarding in Rivals is really punishing by not having ledge grabbing
>In fact, it's a lot more interesting than the baby crap on Ultimate
Finally, a good opinion. Removing the actual ledge grab was the best thing Rivals did.
shitty name, im not gonna ever play something called "rivals of aether" like seriously is that the best you could come up with?
also graphics too tiny
Smash Ultimate no contest.
Rivals of Aether is one of the shittiest party games I've ever played with my mates.
>Smash Bros Ultimate is one of the best party games I've ever played with my mates.
>setted this off
You didn't have fun.
the item balance was much worse last game.
>Reverses your controls for a whole minute
Heh...nothing personell, kid.
>muh item balance
the whole reason items are fun is because theyre not balanced
This, but I'll also admit that there's a lot of blatantly frustrating items that shouldn't be in the game. Cuccos and Spiny Shells are, for all intensive purposes, moronic.
>Be Sakurai
>Put the Daybreak in as an overpowered item set instead of just giving it to Pit for his final smash
>Add staffs as a weapon instead of letting Dark Pit use his as a b-move or something
why does he do this to his own characters? I'll never understand.
Rivals is better but lack of shield kind of sucks. Thankfully the sequel will have one.
Rivals is infinitely better. A bit more boring as a "party game" but much more fun as... you know... a video game.
Imagine if Smash Ultimate had actual practical movement tech
Personally, I feel the workshop gives more soul to the fighters that are made. For example, there is a recently made Bandana Waddle Dee made for Rivals that is very well made and feels a lot like how a Kirby fan would feel Bandana Dee would play like. Even Gigachad was made into it and his gimmick is about bodyworking. I wish the community wasn’t just mostly competative though. I suck ass and it isn’t fun when people take the game so seriously that I constantly get 3 stocked.
rivals has a roster of 18 characters.
I absolutely adore it for that, since it allows me to get to those juicy fundamental mindgames 100s of hours quicker than other fighters, while retaining the depth
multiversus
I haven't checked in on the workshop recently. Haven't autists made at least a hundred viable characters by now? Filtering out all the RONALD MCSANS UNDERFELL shitposts I mean. Last I heard they took a bunch of workshop characters and added them to the game's official roster because they were so well made.
If that's true then Smash can't possibly compare. Hell there's probably Smash characters in Rivals by now.
There's tons of Smash characters in Rivals. Most of them have more game-accurate move sets than their Smash counterparts too. Check out the Pit and Breath of the Wild Link mods when you have the time, it's kino beyond belief.
For me it's that touhou homage witch character with the inexplicably enormous breasts
>touhou homage witch character with the inexplicably enormous breasts
you have my attention
Another anon here that posted recently, but that is what I also meant by soul. I mean, for example, Snake might be complicated, but he is a stealth based character like his games. Donkey Kong has barrels that he uses, there are many mario iterations that cover many aspects of the Mario series, same goes with Kirby and Sonic, some iterations of Wario have Wario Land themed attacks, Dedede has attacks from Non-Sakurai Kirby games, and more!
>added high quality workshop characters in the game officially
soul
to anyone saying Smash, look at the workshop character based on Smash characters and tell me if Ultimate's better or any older version of Smash Kirby.
>TD Kirby
but that's also just Kirby Fighters' Kirby
>including the workshop characters
Well the answer should be obvious
Rivals no question. Ultimate is fricking dogshit.
Rivals+Workshop characters > Ultimate (casually) > Rivals vanilla > Ultimate (stinky murderer mode)
Rivals is better overall, but I have tons of fun with Ultimate.
Why was sakuri complaing so much about the ultimate fanbase, and their ravenous demands to add certain characters in?
He tweeted how stressed he was trying to meet a deadline for one shitty character, meanwhile people implement 100s of aether characters more scripted and balanced, and better playing than their ultimate counterparts.
Its kinda mind boggling.
It's easier to make Aether characters because they're just sprites. They also don't have to worry about ledge/grab/shield/item holding animations, because they don't exist in that game.
if sprites are so easy to make how come everyone says theyre too expensive for fighting games to keep using them???
Also, being that the hitbox logic is 2D rather than 3D.
Aether set a pretty amateurish standard for how sprites are meant to look, so hobbyist work looks "good enough". A professional game would have to look stunning to justify sprites, or at least, investors and reviewers would have you believe it would.