I'm going to get some hate for this, but I found this game pretty mediocre.

I'm going to get some hate for this, but I found this game pretty mediocre. It just feels like a really standard running and jumping platformer. Super Mario World was way better and there were plenty of SNES games (Including ones that weren't platformers) that were way better too like Chrono Trigger, Super Metroid, Mega Man X, the list goes on

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  1. 9 months ago
    Anonymous

    Well yeah. Just look at the level designs. Literally just hold right to win. The only reason anyone pretends its special is because its a pack in everyone played and the graphics.

    • 9 months ago
      Anonymous

      Better level design than Umihara Kawase.

      • 9 months ago
        Anonymous

        Idk, how do you even compare the two lol

        • 9 months ago
          Anonymous

          One is hold right to win, kawase is a physics based platformer with far higher skill requirements that lives rent free in his head despite being a no name game

          • 9 months ago
            Anonymous

            It's not a platformer. It's a janky flash puzzle game that happens to be on a Nintendo console.

    • 9 months ago
      Anonymous

      The sequels add a few more mechanics like the team up move and different collectibles (DK Coins, Kremcoins, Bear coins, etc.) but as I said in the DKC2 thread, if you don't like it just play SMW2 instead. Or maybe Donkey Kong '94 for Game Boy I guess.

      DKC was one of my first video games ever and it's still one of my favorite Nintendo games in general but not everyone is going to love it I guess.

      The water levels are not hold right to win. Neither is Barrel Cannon Canyon, or the snow stages. DKC2 and 3 also have levels with a lot more verticality like Slime Climb, Castle Crush, Toxic Tower, and the tree stages in DKC3.

      • 9 months ago
        Anonymous

        >if you don't like it just play SMW2 instead
        My version of OP's post is I think Yoshi's Island is an unbearable slog to play through. Between constantly having to stop moving and aim eggs to throw, glacial paced auto-scrollers, constant stopgaps ranging from having to push Chomp Rocks down winding passages to needing to clear out destroyable terrain, and absolute bullshit like the slow-moving Tetris blocks you have to wait to stack all the way up to pass, I can't fathom how it's anywhere near as acclaimed as it is. It's like the beautiful graphics and excellent music have artificially inflated its value, which is ironically how a lot of people dismiss the DKC games.

    • 9 months ago
      Anonymous

      It's a polished traditional game. You would not understand.

      Moron. Would you call Mario 1 hold right to win? It's all about the enemy placement and obstacles.

    • 9 months ago
      Anonymous

      It's not that great, but DKC2 is.

      That's the first level, it's supposed to be easy.

    • 9 months ago
      Anonymous

      compare that to.. what exactly?

    • 9 months ago
      Anonymous

      Wow guys, the first level is so simple and braindead. Clearly any game that has a simple and easy first level is bad.
      With this logic, every video game that has an easy first level is bad.

      • 9 months ago
        Anonymous

        Medium rare take: Mario has lots of levels but not a lot of good ones

        • 9 months ago
          Anonymous

          I won't argue that, the fish bridge levels of SMB 1 suck, and most of the autoscrollers in SMB3 and SMW suck too.
          I'm just targeting that Anon because he decided to post the first level and shittalk that. I can't think of ANY sidescroller has an elaborate and convoluted first level, and they do that for a good reason.

          • 9 months ago
            Anonymous

            dkc is usually pitted as nintendo's answer to sonic. It's a faster paced game with naturalistic geometry that isn't just squared off platforming with straight lines. It has some semblance of momentum but the direction the level design takes is that it's mostly just a basic platformer still.

            It's alright, inoffensive, in reality a nice 6/10 game. Maybe 7/10 if you really like the graphics.

            • 9 months ago
              Anonymous

              DKC's speed, level design, and secrets were based on Super Mario Bros 1 & 3. It's a successor to those style of games. The fact that DKC is richly and fundamentally Mario-like is a reason why it continues to resonate with people, and maintain an easy appeal with players. There's no evidence that DKC was ever created to kill Sonic, they just happen to exist in a similar-ish proximity and fulfil a similar role as a platformer system seller. That is to say, it's more of a console war talking point than reality. It's not really surprising to see the invoking of console war nonsense alongside squalid passive reductionism. They always fit together. People have used the 3D graphics as a negative talking point for a very long time, but it has never fully stuck, because the light of solid and intelligent gameplay has always shone through. The fact is, fans, developers, and Japanese gamers will always consider it to be a God game.

              • 9 months ago
                Anonymous

                Over the top praise being pitched as the polar opposite for an understanding the game is just alright is an odd tactic used by fanboys to attempt to paint all criticism as flawed, regardless of how favorable said critique is. It's a tired tactic at this point, as tired as the repetitive level themes and at times awkward pacing of DKC. You can see it in the dismissal of any critique of the 3D art, which traded off precise, readable geometry for soft geometry that creates the impression of poor collision detection. Where does a cliff start and end? DKC was too premature to deliver an honest answer, so it suffers from the kind of collision detection anyone with sense lambasted endless Western platformers for. This one is OK however because it's uh Nintendo, right? And they gave you a mid-air jump so even widdle babies don't have to think too hard about the platforming in a platformer. Anyway, smug dismissal of all critique with a side order of ultra-conformism is what's on order from Nintendo fanboys again, a rehash, much like the company is known for.

              • 9 months ago
                Anonymous

                Not reading all that console war-induced seething, sorry kid.

  2. 9 months ago
    Anonymous

    I hate the falling physics but otherwise it's very obviously one of the finest platformers of its generation. Your criticism that it "just feels like a really standard running and jumping platformer" is very disappointing since that DKC is commendable for sticking to its guns and being a sincerely good game.

  3. 9 months ago
    Anonymous

    >I'm going to get some hate for this, but I found this game pretty mediocre.
    This game is overhyped trash for bongo-brain shitters. Even baby-first Kirby games are more appealing than this trainwreck.

  4. 9 months ago
    Anonymous

    Reminder, this is how it actually is.

    • 9 months ago
      Anonymous

      Yoshi's Island was never good.

      • 9 months ago
        Anonymous

        Agreed!

    • 9 months ago
      Anonymous

      Oh definitely. I think both games are great. Honestly I don't see any major problems with either

  5. 9 months ago
    Anonymous

    >I'm going to get some hate for this
    God I hate that this board has become Reddit incarnate...

  6. 9 months ago
    Anonymous

    Eh, I'm a bit tired of people having "Hot" opinions on games that are universally praised. Sure, you can have these opinions and all, I'm just tired of it.
    I used to think DKC1 was a bit too simple and I liked DKC2 way more, but now, I prefer the straightforward nature of DKC1, great pick up and play game, also one of the best western-developed platformers (granted it has supervision by japanese, but still)

  7. 9 months ago
    Anonymous

    If it felt standard it's because you didn't know what you were doing.

  8. 9 months ago
    Anonymous

    >I'm going to get some hate for this, but I found this game pretty mediocre. It just feels like a really standard running and jumping platformer. Super Mario World was way better and there were plenty of SNES games (Including ones that weren't platformers) that were way better too like Chrono Trigger, Super Metroid, Mega Man X, the list goes on
    You're not gonna get hate. The one people like is DKC2

    • 9 months ago
      Anonymous

      You're a dope if you think nobody loves 1. 1 was the best-selling game in the trilogy by a large margin, and continues to be held in high esteem. 2 existing does not negate it.

      • 9 months ago
        Anonymous

        No but like, most people would understand if you didn't care for 1 as 2 is way better.

  9. 9 months ago
    Anonymous

    I used to think 1 was mediocre, too, until I stopped using save states and actually played by the game's rules. If you can save whenever you want, you have no incentive to really explore the levels, collect bananas/animal tokens/KONG letters/balloons, etc. It's so much more fun with the intended stakes.

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