>Your entire life has been The Legend of Zelda, for 29 years.
>You wake up at 6 O'Clock monday through saturday, sometimes even on sundays, to take the train to work
>You arrive at Nintendo in Kyoto
>You take the elevator and enter your office, saying "Good morning" to people along the way.
>You sit at your desk and look at the schedule and burndown charts for Zelda Echoes of Wisdom and TotK's sequel
>The middle manager comes to you and tells you the programmers don't know what should happen when you drop a piece of glass with the physics engine
>You tell them to ask Hidemaro Fujibayashi, the director.
>You sit back down at your desk.
>The fans are wondering how the timeline connects to your new game. You know the answer. The answer is there is no connection before the writer has created it.
>The dungeons are being made and you're supervising their creation.
>The latest Water Temple will be your 56th dungeon level design since you started in the mid-90s.
>You live in Japan. There's no quitting a job unless something went horribly wrong.
Do you hope the next Zelda is good, now?
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Totk was a disaster and din't fix any of the issues botw had.
I'm not sure what you're trying to convey. This is what all producers do.
Aonuma is a subhuman that ruined the series decades ago. He's worse than Todd Howard
it doesn't matter if the next zelda game will be good or not.people buy the game for the characters and brand,ust take a look at pokemon it still sells millions
Skyward Sword sold 1/10th as much as BotW and nearly killed the franchise.
Skyward Sword was on the Wii and still sold less than Zelda 2, the game everyone supposedly hates.
The Wii's performance dropped off sharply over its life, by the time SS came out it was the closing years and most of the systems they sold were going to Goodwill. Not, to say, that's a defense of the game's quality.
as long as zelda has a fat ass i'll buy it
In the next game NoA requested she'll have a manly ass and a fat jaw.
>NoA
Completely irrelevant to what actual Nintendo thinks
Not really. They're more like the SBI of Nintendo. They terrify the NoJ department by claiming the game will cause a shitstorm and be legally censored unless they get what they want.
I don't even necessarily dislike Aonuma's take on Zelda, but it'd be so refreshing to let Koizumi take it for a few entries, while Aomuma goes off and does something completely different (3D Earthbound in Wind Waker graphics, just saying).
Koizumi had Link's Awakening, his only actual Zelda narrative, and he had Majora's Mask where all he did was some art and concepts. OoT he was just in charge of the early prototype from before the game even resembled its final narrative.
OoT was written by Toru Osawa and Kensuke Tanabe. MM was written by the same person who wrote Wind Waker and then quit Nintendo afterwards. Koizumi's only completely authored Zeldakino is LA.
>and he had Majora's Mask where all he did was some art and concepts.
Stop lying, Aonuma.
>(3D Earthbound in Wind Waker graphics, just saying)
They can't do anything new in the series without Itoi's approval, and he's been so adamant that if they broached the subject he'd probably try to climb the table and stab them.
Aonuma so very, very clearly wants to make Marvelous 2 or something like that and he'll turn Zelda into it if he has to.
bro's been phoning it in for years now. we know. he's also the reason zelda went to shit, but honestly I can't fault him alone. nintendo is generally shit now. don't know what those suits at the top are smoking. must be some strange shinto appropriate hallucinogenic herb with magical properties or something. they've got all the money in the world, a loyal fanbase that spans the fricking globe, but not a fraction of creativity anymore. it's over.
The top brass and leading game designers have been around since the 80s and 90s. Nintendo is rather reluctant to let in young blood for some reason.
Zelda needs to hand over the reigns of the Zelda franchise to a younger generation. All that Aonuma, a 65 year old fart, can come up with is The Legend of Zelda: Bed Stacking Simulator or the Legend of Zelda: Six Fricking Years For A Flintstones Car DLC.
>Zelda needs to
*Nintendo needs to
bro literally has not done anything good since majora
You missed the part where he takes 20 smoke breaks daily and 10 cocaine + prostitute breaks weekly.
Doesn't this guy hate majoras mask? Why would he admit that
>Be Aonuma
>Be on morning commute to work
>Sperg out about how linear and identical the morning commute is and how he isn't able to make it unique
>put every old zelda game on NSO
>released remakes of LA and SS after BOTW
>people would still rather play nuzelda
You lo9t.
Bud im not reading all that
>Do you hope the next Zelda is good, now?
No, I hope it flops even harder so his stupid ass is forced to retire but I know it won't because Nintendo raised a generation into just mindlessly buying anything as if their brand was religion.
when did that happen exactly? any examples?
The Switch outselling every console generation prior despite being cheaply made.
>>The middle manager comes to you and tells you the programmers don't know what should happen when you drop a piece of glass with the physics engine
Kek, this one got me.
It makes sense too, utilizing such dated hardware for so long has probably set their development teams back to some degree.
The Hyrule Warriors strategy guide has some dev commentary in it and Aonuma's section is just "the Koei Tecmo staff just kept asking me if what they were doing was ok but I just said do whatever you want idgaf"
god I wish that were me
>He landed a job at Nintendo without ever having played a video game before.
In case you were wondering why Zelda has sucked for over 20 years.
Shut up Boomergay, and Gen Alpha tossers.
OoT is the definition of Zelda, and what all other games in the series had to recreate, and Aonuma did that successfully for almost his entire career. Now that he can't make good games anymore, since he passed the baton to Fujibayashi anyway (the guy making terrible BotW/totK sequels) I think Aonuma can retire with little to zero impact on the franchise.
Creativity and innovation often comes from the outside looking in. If your only influence is within the medium you're constrained to keep reinventing the wheel.
>The dungeons are being made and you're supervising their creation.
They haven't made a dungeon in over decade.