There are no skells and there is no flying. X is fundamentally different from the mainline games, what you liked about X will almost certainly not be present in them. X is side content and exploration first with story second while the main games are the opposite.
Should've picked any other entry bud. XBC3 has the blandest and most generic areas in the entire franchise. XBC2 was way more creative and memorable, and XBC1 already covered all the "basic plains, mountains, desert" fields with way better area design.
Are the switch games worth emulating?
Are there even skells or flying?
XBC1 is amazing and even at the time it was released felt like a throwback to peak JRPG days.
XBC2 is one of the best JRPGs ever made, despite being quite different.
XBC3 is the weakest of the bunch but still good enough.
And no, there's no skells or flying. XBC1 would be the closest to X tho, due to the myriad of kill xyz quests.
They're both excellent. 2 doesn't have mechs at all but 3 while it doesn't have Skells does give your party members mechs for combat. It also has the job system like X and a similar mechanic for recruiting other factions like you do in X.
I agree, and one of the big reasons why is X is extremely open, visually looks fantastic, your movement speed/jump distance is fast, and there's a ton of verticality. Combined with functional stealth and it's really cool to platform your way to areas you shouldn't be able to reach without either a skell or flight well before you should, sneak past enemies that could one shot you, and find various treasure or data probe points as a reward.
And just on vibes, it's like the closest we'll ever get to a Star Trek Deep Space 9 RPG. A humanity-focused frontier zone that integrates alien life and culture into it's colony, caught up in intergalactic wars while juggling in weird slice of life. Good shit, just like how SMT Strange Journey is the ideal Star Trek TOS/TNG "Away Team" RPG experience.
It's also the most interesting "humans" have been in a sci-fi setting that I can think of, bordering on being their own alien species especially since they're robots that think they're remote controlled by humans, but turn out not to be. Having that twist while they're still highly emotional, unstable, and the one group trying to integrate every alien species into living with them without even making them assimilate to their culture is so cool and weird.
Like the humans must look like absolute freaks to all the aliens that know the deal, but are also like "how the frick did they get super advanced tech for robots and only robots"
Xeno X is like the one game I wished wasn't an RPG. I like how extremely open ended the world was along with you having lots of interesting movement mechanics through your regular player character and the skells. I'm just not a fan of Xeno's combat system in a gameplay setting like X, sometimes I just wished there was way less clutter in the UI and I could just whack shit by pressing a button like a regular action game. I just don't care for all the RPG shit, it's all just noise to me.
I dunno, I think I'm just burned out from RPGs in general.
Must be saving a remaster as a launch title for Switch 2. Although I said the same for Bloodborne with the PS5, so probably just cope and it's never happening.
this game is so weirdly mythologized by people that clearly have never played it or at best have put vanishingly little time into it. it's a unique game in many respects and i'd like to see them tackle a lot of the mechanics again and attempt to make a more cohesive and finished product than what we got. i wouldn't really call any aspect of the game superlative in any way, certainly not untoppable. i'm not even sure what OP the homosexual means by "in terms of open world design" because it's so nebulous.
>this game has a bunch of cool alien races
neat! >they get whole quest chains that flesh them out, and their own arms manufacturers with unique armors
cool! >well most of them do
ok, not bad >and none of them are party members except for a handful that are the only members of their species because they can reuse human animations
oh >even though there's at least 2.5 races (delfinians, wrothians, female prone) with relevant characters who could use human animations
god damn it
you can't present a race of samurai pizza cats or hivemind logical bugmen or shiteating biological roombas and then not have a single one i put in my party. that should be illegal.
i wanna say gi zang was a possibility since he has both an extensive questline (like mia) that ends with a level 60 skell superweapon schematic reward (like party member affinity missions do).
slovity pagus and erio would've made good party members as well
Nah, I'm pretty sure all the scrapped ayy party members are the ones you face in the tournament sidequest near the end of the game, so the Wrothian party member would have been not!Naruto.
>I still remember everything about the day I went out and bought the game even after all these years
It's absolutely criminal how overlooked X is, even after all these years. It's by far the best modern xeno game. God willing it'll get a port, but if that doesn't happen within a year I'll break out my wiiu and play through it again.
There has never been a cooler weapon moveset in any RPG than the photon saber's. Saber/dual guns was disgusting, but in the best way possible.
>Making blanket inflammatory statement while providing no counterargument or example of anything better
The b***hy Gankernig special
Should've picked any other entry bud. XBC3 has the blandest and most generic areas in the entire franchise. XBC2 was way more creative and memorable, and XBC1 already covered all the "basic plains, mountains, desert" fields with way better area design.
[...]
XBC1 is amazing and even at the time it was released felt like a throwback to peak JRPG days.
XBC2 is one of the best JRPGs ever made, despite being quite different.
XBC3 is the weakest of the bunch but still good enough.
And no, there's no skells or flying. XBC1 would be the closest to X tho, due to the myriad of kill xyz quests.
>XBC3 has the blandest and most generic areas in the entire franchise.
Yet it has the closest world-design to and borrows the most from X.
This is my top contender for "Ganker memed you into playing".
Loved XBC1-2, and somewhat liked 3. Never had a wiiu so when I built my PC this was the first thing I emulated.
Its a barebones multiplayer focused game that has absolutely NOTHING going for it, other than walking around in circles collecting herbs and fighting trash mobs. Everything else is garbage.
Combat is the worst of all XB games.
Story is not even worth mentioning.
Characters look like ass.
UI is garbage.
Progression feels like an early F2P game.
Music has its moments but most of it is also the worst in the franchise.
Quest design is literally nothing but the worst sidequests of XBC. And its ALL the game has.
I'm not surprised autistic neets put it on a pedestal, but to anyone who doesn't wanna pretend he's living in a game, this is just a huge failure.
Thankfully its been too long to remember my actual list of issues, but it was long enough to hit the letter count limit.
Not only is it the worst Xeno game, but a 5/10 game at best on its own. Autistic morons are thankfully not an audience. Glad its never gonna get a sequel or remaster. Good fricking riddance.
i bought a wii u for this game and played it quite a bit more than the average Gankerirgin and you're pretty much right. it is an impressive game in many respects though. the game really is a mess but it does things that no other game does and in many aesthetic domains is totally unique and really interesting. it ultimately feels unfinished and poorly planned.
Breath of the Wilds approach to it's open world is the best, but you don't get constant permanent rewards so your brain doesn't like it as much, X is great but it has 2 core issues, it's open world is fully explorable but that open world is full of dead space, most of the regions are inward looking with Noctilum being the most egregious example where at the edge of the region containing featureless cliffs.
The second core issue is NLA, it's shit, I hate it's layout, I hate those giant crystals, I hate the water underneath it, it's such a shitty hub.
Apart from the dead space at the peripheray of the regions all the areas in Xenoblade X are amazing which further makes NLA a disappointment, it's not at all a match in terms of quality to what the rest of the game has.
It's actually rather interesting,
1 didn't have a character artist so the 3D modeler had to wing it
X brought back the original artist from Gears and Saga
2 had this mechanic with a biocomputer evolving radically different life forms so the game uses dozens of guest artists to make different characters like badguys from Nomura
3 is the Gunbuster v Diebuster moment so you have to handle designs from all over the place ending up together
Anyway all the games are super interesting and would recommend them all.
>2 had this mechanic with a biocomputer evolving radically different life forms so the game uses dozens of guest artists to make different characters like badguys from Nomura
They did all this just so they can put in a literal gatcha mechanic.
>This had better be NO.EX 01 or Melancholia >Or Wir Fliegen or In The Forest >Or Uncontrollable or Key We've Lost or Theme X or Don't Worry >Sylvalum Night >Oh shit yeah that's good too
Fricking love the ost, every single track included.
>only continent where the night variant of the theme is more intense than the day variant because stronger enemies come out at night rather than going to sleep like the other continents
elden ring
It's great, but not nearly the same
Just you watch. New armored core will be open world with invasions
AC7 is probably 6 years away
>game with the same exact open world areas recycled at least 3 times & dozens of dungeons & bosses recycled a shit ton of times
low standards
open world games with no swimming is ass
You can swim in Xenoblade X though. Pic related, best place for a swim.
Elden Ring and X are the two best open world games of all time.
true
elden ring
Honestly, I enjoyed it for what it is but its blatant they got cut short. Would have loved to see what could have been
Are the switch games worth emulating?
Are there even skells or flying?
There are no skells and there is no flying. X is fundamentally different from the mainline games, what you liked about X will almost certainly not be present in them. X is side content and exploration first with story second while the main games are the opposite.
I don't know why I had any hope.
You're exploring on foot, but the locations are still pretty good.
Should've picked any other entry bud. XBC3 has the blandest and most generic areas in the entire franchise. XBC2 was way more creative and memorable, and XBC1 already covered all the "basic plains, mountains, desert" fields with way better area design.
XBC1 is amazing and even at the time it was released felt like a throwback to peak JRPG days.
XBC2 is one of the best JRPGs ever made, despite being quite different.
XBC3 is the weakest of the bunch but still good enough.
And no, there's no skells or flying. XBC1 would be the closest to X tho, due to the myriad of kill xyz quests.
XBC3 is the best of the 3 games and the most similar to X. You can't fly in a Skell but you do get your skell/gear equivalent
XC2 is fun. It's worth playing through once, if only for the combat. Nothing compares to XCX, unfortunately.
They're both excellent. 2 doesn't have mechs at all but 3 while it doesn't have Skells does give your party members mechs for combat. It also has the job system like X and a similar mechanic for recruiting other factions like you do in X.
It's a fricking tragedy that XCX is stuck on WiiU without a port. My WiiU bricked 2 years ago too.
I agree, and one of the big reasons why is X is extremely open, visually looks fantastic, your movement speed/jump distance is fast, and there's a ton of verticality. Combined with functional stealth and it's really cool to platform your way to areas you shouldn't be able to reach without either a skell or flight well before you should, sneak past enemies that could one shot you, and find various treasure or data probe points as a reward.
And just on vibes, it's like the closest we'll ever get to a Star Trek Deep Space 9 RPG. A humanity-focused frontier zone that integrates alien life and culture into it's colony, caught up in intergalactic wars while juggling in weird slice of life. Good shit, just like how SMT Strange Journey is the ideal Star Trek TOS/TNG "Away Team" RPG experience.
The slow alien integration with new side quests and music is one of the best things about X. Manon ship still bops
?si=zEUMnkzMEJGdpWOs
It's also the most interesting "humans" have been in a sci-fi setting that I can think of, bordering on being their own alien species especially since they're robots that think they're remote controlled by humans, but turn out not to be. Having that twist while they're still highly emotional, unstable, and the one group trying to integrate every alien species into living with them without even making them assimilate to their culture is so cool and weird.
Like the humans must look like absolute freaks to all the aliens that know the deal, but are also like "how the frick did they get super advanced tech for robots and only robots"
Xeno X is like the one game I wished wasn't an RPG. I like how extremely open ended the world was along with you having lots of interesting movement mechanics through your regular player character and the skells. I'm just not a fan of Xeno's combat system in a gameplay setting like X, sometimes I just wished there was way less clutter in the UI and I could just whack shit by pressing a button like a regular action game. I just don't care for all the RPG shit, it's all just noise to me.
I dunno, I think I'm just burned out from RPGs in general.
eso? exploring all of tamriel is pretty cool
>still no switch port
how the frick did that even happen? Xenoblade is popular now
Must be saving a remaster as a launch title for Switch 2. Although I said the same for Bloodborne with the PS5, so probably just cope and it's never happening.
It was more like an MMO except this time the world actually looked fricking cool
If Monolith did a direct sequel I'd bet it'd get a GOTY for its world.
any ubisoft game is better
this game is so weirdly mythologized by people that clearly have never played it or at best have put vanishingly little time into it. it's a unique game in many respects and i'd like to see them tackle a lot of the mechanics again and attempt to make a more cohesive and finished product than what we got. i wouldn't really call any aspect of the game superlative in any way, certainly not untoppable. i'm not even sure what OP the homosexual means by "in terms of open world design" because it's so nebulous.
still mad the mechs sucks ass in combat
3 would have unironically topped this game if you could fly around in interlink forms
>this game has a bunch of cool alien races
neat!
>they get whole quest chains that flesh them out, and their own arms manufacturers with unique armors
cool!
>well most of them do
ok, not bad
>and none of them are party members except for a handful that are the only members of their species because they can reuse human animations
oh
>even though there's at least 2.5 races (delfinians, wrothians, female prone) with relevant characters who could use human animations
god damn it
you can't present a race of samurai pizza cats or hivemind logical bugmen or shiteating biological roombas and then not have a single one i put in my party. that should be illegal.
Yeah, you can really see the parts where they had to stop and just push the game out. The gato party member was so close I can almost taste it.
IIRC the two gatos also have the weapon types that your other party member don't. It's so obvious.
i wanna say gi zang was a possibility since he has both an extensive questline (like mia) that ends with a level 60 skell superweapon schematic reward (like party member affinity missions do).
slovity pagus and erio would've made good party members as well
>game about being racist
>need playable aliens
You disgust me, alien lover.
Ga Jiarg and Ga Budhe were more than likely to have been party members.
Ga Buidhe has -party member- written all over her.
Nah, I'm pretty sure all the scrapped ayy party members are the ones you face in the tournament sidequest near the end of the game, so the Wrothian party member would have been not!Naruto.
>XBX is almost a decade old
I want to fricking die
Time waits for no one.
>I still remember everything about the day I went out and bought the game even after all these years
It's absolutely criminal how overlooked X is, even after all these years. It's by far the best modern xeno game. God willing it'll get a port, but if that doesn't happen within a year I'll break out my wiiu and play through it again.
There has never been a cooler weapon moveset in any RPG than the photon saber's. Saber/dual guns was disgusting, but in the best way possible.
i love how delusional xenoblade fans are
>Making blanket inflammatory statement while providing no counterargument or example of anything better
The b***hy Gankernig special
>XBC3 has the blandest and most generic areas in the entire franchise.
Yet it has the closest world-design to and borrows the most from X.
Agreed, too bad we are never getting X2, or at very least a port of X.
This is my top contender for "Ganker memed you into playing".
Loved XBC1-2, and somewhat liked 3. Never had a wiiu so when I built my PC this was the first thing I emulated.
Its a barebones multiplayer focused game that has absolutely NOTHING going for it, other than walking around in circles collecting herbs and fighting trash mobs. Everything else is garbage.
Combat is the worst of all XB games.
Story is not even worth mentioning.
Characters look like ass.
UI is garbage.
Progression feels like an early F2P game.
Music has its moments but most of it is also the worst in the franchise.
Quest design is literally nothing but the worst sidequests of XBC. And its ALL the game has.
I'm not surprised autistic neets put it on a pedestal, but to anyone who doesn't wanna pretend he's living in a game, this is just a huge failure.
Thankfully its been too long to remember my actual list of issues, but it was long enough to hit the letter count limit.
Not only is it the worst Xeno game, but a 5/10 game at best on its own. Autistic morons are thankfully not an audience. Glad its never gonna get a sequel or remaster. Good fricking riddance.
i bought a wii u for this game and played it quite a bit more than the average Gankerirgin and you're pretty much right. it is an impressive game in many respects though. the game really is a mess but it does things that no other game does and in many aesthetic domains is totally unique and really interesting. it ultimately feels unfinished and poorly planned.
lmao here you go kid, have your (You)
There are plenty of actual problems with X, but you already outed yourself as a moron calling its combat bad.
>loved 2
stopped reading right here
Breath of the Wilds approach to it's open world is the best, but you don't get constant permanent rewards so your brain doesn't like it as much, X is great but it has 2 core issues, it's open world is fully explorable but that open world is full of dead space, most of the regions are inward looking with Noctilum being the most egregious example where at the edge of the region containing featureless cliffs.
The second core issue is NLA, it's shit, I hate it's layout, I hate those giant crystals, I hate the water underneath it, it's such a shitty hub.
Watching NLA change every time a new race of aliens arrived on the scene and the dynamic of the NPCs change made it fricking high kino.
Apart from the dead space at the peripheray of the regions all the areas in Xenoblade X are amazing which further makes NLA a disappointment, it's not at all a match in terms of quality to what the rest of the game has.
Never played any of these but always thought the wiiu game looked way cooler than all the switch xenoblade games. Why did they change the art style?
X is not a part of the regular xenoblade chronicles world. It is also easily the best xenoblade game.
Because of the faces.
You don't understand how awful the threads pre-release were for this game because of this one image from a trailer.
It's actually rather interesting,
1 didn't have a character artist so the 3D modeler had to wing it
X brought back the original artist from Gears and Saga
2 had this mechanic with a biocomputer evolving radically different life forms so the game uses dozens of guest artists to make different characters like badguys from Nomura
3 is the Gunbuster v Diebuster moment so you have to handle designs from all over the place ending up together
Anyway all the games are super interesting and would recommend them all.
>2 had this mechanic with a biocomputer evolving radically different life forms so the game uses dozens of guest artists to make different characters like badguys from Nomura
They did all this just so they can put in a literal gatcha mechanic.
Wii U game is a sci-fi spin-off in an otherwise sci-fantasy series.
Posting the best track in the game
But anon XBX's entire OST is trash because of two meme songs didn't you know?
Both NLA tracks are kino
>This had better be NO.EX 01 or Melancholia
>Or Wir Fliegen or In The Forest
>Or Uncontrollable or Key We've Lost or Theme X or Don't Worry
>Sylvalum Night
>Oh shit yeah that's good too
Fricking love the ost, every single track included.
>Melancholia
Based taste.
If only the songs looped.
>only continent where the night variant of the theme is more intense than the day variant because stronger enemies come out at night rather than going to sleep like the other continents
would have been 9/10 if it had quest markers
Instead of 10/10?