>indie game
>characters and story are some wildy wacky incoherent abstract shit
Every single time, why can't they just make a normal setting and story for once? Independent comics do it, independent manga does it, what is it about indie game devs and writers that make them lack any sort of restraint. When every single character is some special unique snowflake design and premise, none of them are.
>muh story
kys zoomie
Here's your game, now get the frick out
Pong is a story about two players playing table tennis to see who wins. Try again
What's with this newfound obsession of zoomers to dismiss any and all story in games as zoomshit when Ganker used to love a good vidya story
Because people who play videogames have shit attention spans people who read stuff don’t need everyone to be a colorful little shit
it's worse when they're self aware, meta and full of 4th wall breaks
make the setting less serious and worth investing into if the characters themselves "break the magic"
more respect for kingdom hearts taking itself seriously
>indie game
>characters are fun and interesting
wow how awful
/thread
They're not though
There are thousands of indie games with "normal settings and story."
The ones that get popular are the ones with "wildly wacky incoherent abstract shit."
Because that is more entertaining.
Die.
You're right. The in media res is not hermetic enough in these types gamese
If the characters aren't gender fluid nor drop quips about being in a videogame the game is shit. Simple as.
There's plenty, easily thousands, of indie games out there that aren't the ones you posted and don't have the wild wacky incoherent abstract shit you're complaining about. It just so happens that some of them do.
But you probably already knew that and just wanted to whine and b***h about indie games that Ganker likes
Start playing games instead of trying to pattern seeking from little information you grasped around reading threads you joined just to be outraged you patetic frick
Look at these pathetic Indiecel manchildren trying to justify how having someone jiggling a keyring at their faces while spouting snappy one-liners about being a videogame character every 5 minutes is "refined taste". You love to see it.
I like how you just described Gex moreso than most indies I've played. You might need your meds if you're this upset.
The gates of hell are locked from the inside.
Aw sweet a schizo post
if we jiggle porn bait, do you think he'll snap or go on another coom rant?
Name one character
I think what's fascinating is how, at a first glance, some of these designs look child friendly but some of these games are RPG's with darker themes and presentation but without being graphic or even going for the "cool factor"
They seem to have a bit more in common with a modern Cartoon Network show and YA novels than Shadow the Hedgehog, Jak 2 and Destroy All Humans
They feel like they're made for adults that enjoy cutesy things and not teenagers that think cartoon characters saying "meatbag" is cool
I feel like the answer to every complaint about indies is CrossCode. Fricking play it
>getting filtered by Hollow Knight
What kind of brainlet are you? The story is pretty fricking simple, bug kingdom falls in disarray because an Old God can't handle that she's being dropped for a New God. And you as a wandering vessel are trying to find a way to contain the lurking threat derived by her.
The only abstract thing in Hollow Knight is the King's Dream.
A gothic medieval insect society depicted in cutesy faceless chibi visuals is a giant leap in and of itself, adding shit like old gods new gods etc only deepens the abstraction and removes relatability.
They're mixing in too many things at once, usually if a story is about non-human characters, the plot itself will be human in order to remain grounded, or if the plot itself is abstract and high concept, the characters will be human in order to give the audience something to cling onto. You need juxtaposition in order to make things work well.
>you need juxtaposition to make things work well
>gothic level design with cute bugs is not juxtaposition
Ask me how I know you're a midwit.
Juxtaposition of normal to the abnormal, one element needs to be recognizable so the special one stands out against it, there is nothing contrasting in gothic level design filled with gothic warrior insects, except for surface level visuals. They might as well be aliens on an alien planet where nothing has any relation to humanity whatsoever.
Everything you just said gets invalidate by shit like this that came out in 1982. What Hollow Knight did is not too different than the plot you got from movies like the Dark Crystal. As a matter of fact it's because of media like the Dark Crystal that Hollow Knight is able to get the necessary traction in the first place.
The Dark Crystal uses concepts that just barely twist the existing tropes and folklore, small benevolent elvish creatures in nature and vultures looking old and evil are all ingrained into human culture and don't require any major leaps in logic, the story is then depicted with physical props and designs that look humanoid and animalistic for added relatability.
There is absolutely nothing gothic or elegant about bugs or their societies so just asking people to accept that is already taking up a big part of their suspension of disbelief, depicting them in an abstract flat style which removes a lot of their bug-like features is another big ask on part of the devs, and then having the story be some grand fantasy plot about their divines and metaphysics makes it completely alien. If the story wasn't attached to a good game, no one would be able to care about it except maybe very small children.
>actually having a brainlet take of dark crystal
Those vulture creatures are the corrupted vestiges of the world's equivalent of the old race (Pic related) that transcended to near Godhood. When I said the plot between the two was similar I meant it because one of the central narratives they share is the corruption of beings of light and the world falling into disarray.
Simply thinking this is about elves vs vultures is surface level shit.
That surface level shit being the premise is what allows them to get into the more abstract stuff once people are invested
Which there is nothing wrong with that since it is easier to captivate an audience by easing them in rather than overwhelming them. But the idea that the Dark Crystal wasn't abstract is disingenuous because the narrative was laid out in beginning and end of the movie without touching any of the expanded media.
It's also absurd to think that Hollow Knight is too abstract for audiences young and old because we have had roughly 40 years to process material similar to it.
>t. armchair critic
you are so right anon, writing is a solved problem which only requires a proper use of rules to be good
Thats what makes them stand out. If they tried to be normal they'd almost just strickly be worse than current games and classics
>indie games should take notes from naughty dog lazily copying realism or mmorpgs and mobas copying the tired trends spawned by nublizzard and 343 halo
>there exist only the two extremes
Full moron, I feel bad for zoomies who never got to live through the golden medium era
The marketshare of impressionable people that think anything that sways a bit away from the norm is "le hecking epic creative unique" is huge.
It's the same in rick and morty. Just have weird characters that yell dumb shit and you get a 10/10.
This is the state of gaming now.
Bad times are over, worse times are ahead.
>Complaining about Baba
Black person how does baba have characters or story
It looks cool so frick you
seething zoomie
ok then
for those that agree with op what kind of games do YOU like?
What do you want? A shitty “Realistic” design?
this.
"muh realism" is exactly the thing i hate about modern gaming.
cause lets face it: real life is boring. what is the point of an escape if its just like the thing you are escaping from.
not to mention how "realistic" game textures are starting to enter uncanny valley territory.
If your argument relies on going to absolute other extreme end you either know you're wrong or don't know what the argument is about, there's nothing realistic about e.g. Chrono Trigger, Grim Fandango, MegaMan, Warcraft, Morrowind, yet they're still not completely wacky and crazy and out there in every way.
neither is hollow knight, ori, rain world, and other games in your pic. Their story is perfectly coherent where characters are able to express perfectly human traits.
>why can't they just make a normal setting and story for once?
it's boring
i see what you’re saying but to include ones in the picture that intentionally have thin stories simply meant to carry the plot along is moronic on your end, OP
Well, I found this hidden gem of an indie game on Steam called Girl’s Lovecast. It’s not “wacky or abstract” it’s about magical girls fighting demons. Doesn’t have any of that cringe 4th wall meta shit either. There are some other indie games I can think of that are also not like what you’re describing.
Sounds like you’re just hearing about the “wacky” stuff because your only exposure to indie games is mainstream—meaning the only indie games you hear about are the ones that journalists cover. The indie games market is the kind where you have to do your own exploration to find the good stuff, because journalists and large studios have co-opted the term “indie” to mean “2d” even if the game in question is very large budget with a ton of people working on it.
Manchildren can't handle anything that looks like real deal.
OP was raped by Black folk in the summer of 1992 KWAB.
Rude
Indie devs seem to be under the impression that their games have to appeal to either one of two audiences in order for their games to do reasonably well:
>very young children (hence the colorful / cartoon / simple designs)
>weirdos (hence the wacky / abstract designs)
And they're probably right. Unless kids were playing indie games while growing up or have abnormal taste, by the time they're in high school, they're likely not going to give these games the time of day anymore. It's only the most naive audience or the one that feels estranged from everybody else who will really care or even come across these games.
this is a really weird hill to die on in a medium whose most popular franchise is pic related
what is even a "normal" video game setting to you op
>Mario
>not a story focused game
>setting and characters born out of the fact they had a limited amount of pixels to work with
>still has more grounded and normal characters like human plumber and princess than modern story indie games
You sure showed him
>The more sterile the better
>missing the point this hard
>LISA characters
>incoherent and abstract
They're literally all just middle-aged men, you actual tard.
I liked the Cave's Story