Is Arcadia one of the most overrated JRPGs ever?

Is Arcadia one of the most overrated JRPGs ever?

I've just finished the Yafutoma section and I don't get the hype at all. Most enemies in the game are super low-effort, both design-wise and how they behave in battle (hurr let's all spam Run, durr), and aren't interesting to fight at all, and too many of the spells in the game are status effect spells that don't work against bosses so there's no point in using them anyway. Take away "muh airships" and this would be a pretty crap game, to be honest.

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  1. 2 years ago
    Anonymous

    Combat is mediocre
    Setting, characters, story, and style are all fantastic and why it is remembered as a classic. Taking away muh airships and you've taken away what everybody loves about it.

  2. 2 years ago
    Anonymous

    It's strong if you go in with no expectations and remember this is one of the (if not the actual) very first truly 3D JRPGs.
    If you go in expecting a masterpiece you'll get burned.

    It's the same thing as Tales of Symphonia. A solid 8 with very obvious issues that becomes far less fun if you buy into the hype.

    • 2 years ago
      Anonymous

      normal battles are pretty easy but they make up for it in numbers. gc version lowered the amount

      >Tales of Symphonia. A solid 8 with very obvious issues
      Black person what

      • 2 years ago
        Anonymous

        Symphonia has a strong underlying structure and was the foundation for later Tales games, but it has writing problems, presentation problems, some pacing problems, some weird numbers, a few too many ridiculously guide-reliant secrets, and the combat system needed some tweaking (which it got in Abyss and Vesperia). Fun game, but if you come at it expecting a masterpiece you're gonna be let down.

        • 2 years ago
          Anonymous

          Half of that shit is in nearly every JRPG homie

          • 2 years ago
            Anonymous

            >Nearly every JRPG isn't a masterpiece
            Yeah. No shit, moron.

        • 2 years ago
          Anonymous

          >(which it got in Abyss and Vesperia)
          Abyss is not any better in the combat department than Symphonia
          What it brought to the table were:
          1: Field of Fonons, which is a style over substance mechanic that's unreliable to set up.
          The actual effect it has on gamplay is sometimes your attack is a little prettier due to a happy accident, but mostly your casters are just worse then they should be because their base spell list got neutered so some spells could be FoF activations (which you'll never see trigger)
          2: Jumping the gun on adding Free Run to the series before developing enemy AI that could actually deal with the player using the mechanic, which screwed the intended difficulty. (they did get this more right in Vesperia as you pointed out, but they honestly should have waited until then to implement it at all)

          • 2 years ago
            Anonymous

            free run is cringe
            should have kept the 4 dudes in a row battle system

    • 2 years ago
      Anonymous

      The first fully 3D JRPG is The Granstream Saga

  3. 2 years ago
    Anonymous

    >hey Ganker recommend me some JRPGs
    >how about X or Y they were kino
    >WTF Ganker YOU TOLD ME X AND Y WERE THE SECOND COMING

    • 2 years ago
      Anonymous

      lol come on now I've been in countless SoA threads to see people touting it as one of the best JRPGs ever.

      • 2 years ago
        Anonymous

        Compared to its contemporaries it was really damn good. In hindsight you're comparing it to stronger games both well before its time and after. The context of its release matters. Same deal as a lot of early 3D games.

        People definitely overrate it, but it's solid and way above average. It kicks the shot out of your Evolutions, Legend of Dragoons, Golden Suns, etc.

  4. 2 years ago
    Anonymous

    This is one of those games I would have dropped in original HW because of how ass the combat is. But with that solved, the game is good.
    The 100k wall is bullshit and left me a bit overlevelled.

  5. 2 years ago
    Anonymous

    The only times the combat is utilized well in that game is during the bounty hunt side quests. It doesn't help that the world map's encounter rate - even on the supposedly tweaked Game Cube version - is awful.

    • 2 years ago
      Anonymous

      At least the white map isn't the last thing you get in the GC.
      And I imagine there has to be a GC version with DC audio at this point.

      • 2 years ago
        Anonymous

        >And I imagine there has to be a GC version with DC audio at this point.
        Nope. The GC version needed a completely different approach because of hardware differences from the Dreamcast. No one's bothered with a fix yet.

        • 2 years ago
          Anonymous

          Not even for emulator?

          • 2 years ago
            Anonymous

            No. Someone would have to re-engineer the game's audio engine from scratch. The game does not have the kind of large, dedicated following to incentivize that kind of work.

            • 2 years ago
              Anonymous

              Not unless SEGA ports it to steam

    • 2 years ago
      Anonymous

      Yeah, the bounties are awesome. They've been the best part of the game for me so far.

      • 2 years ago
        Anonymous

        Yeah, they were my favorite part of the game. What really sucks to me is how boring the ship battles ended up being. I thought they were a really neat gimmick at first, but they sort of devolve into tedious time wasters where you watch airships do fly-bys like 50 times over.

        • 2 years ago
          Anonymous

          They seem super inconsistent too. Like, the damage you deal and receive is all over the place.

          • 2 years ago
            Anonymous

            The most boring part is you being able to heal with the same magic spells and dodge being OP. Attack on green, heal on yellow, dodge on red, super on super, and you can win the final battle with the Little Jack.

  6. 2 years ago
    Anonymous

    The random encounters suck but how many jrpgs actually have interesting random encounters? The genre is not good at it at a whole, they're filler and always have been. They are at least relatively quick and painless thanks to aika being able to use all-target attacks for free after a couple hours into the game.

    The game makes up for it with everything else.

    • 2 years ago
      Anonymous

      >how many jrpgs actually have interesting random encounters
      Dragon Quest 3-5
      The better SMT games
      Pokemon occasionally

      It's really difficult to do well, but it can be done. The problem is that fixed encounters are easier but require better level design and most projects these days go for fixed encounters without design accommodations, leading to actually worse results than mediocre randomized fights.

  7. 2 years ago
    Anonymous

    a game that was released on two dead unpopular systems can't be considered overrated because no one played it
    I'd say the biggest issue with the game is random battles in the sky zones when you're trying to find 'discoveries', there should be a barrier that disables random battles around discoveries
    other than that the game is perfect, nice to have a jrpg where the main characters arent depressed

  8. 2 years ago
    Anonymous

    That's great anon, how does that make it overrated though? The game being a 7.5~8.3ish out of 10 still means its a good game. And I don't think I've ever heard ANYONE say its one of the greatest JRPGs of all time. Maybe one of the most memorable simply due to the setting characters and story, but that still wouldn't make it overrated.

  9. 2 years ago
    Anonymous

    Is it worth playing through twice to appreciate Vanilla vs Legends differences?

    • 2 years ago
      Anonymous

      Hahahaha, NO. The GC has everything the DC version has and a cubic ton more, especially on the QoL area, and if you are derriere damaged because of the shittier audio you'll get bored of before you get to 1% completion, just search for a rip.

      • 2 years ago
        Anonymous

        I dunno, sometimes the version with less content is still worth a shot just because it's different in interesting ways. Like how the NES, SNES and GBC versions of Dragon Quest 3 all have enough value to play once each, or how FF12 and FF12IZJS/TZA is essentially a different game. If it's literally just less content, better audio and slightly tweaked numbers I can see why it's not worth trying twice. Maybe worth looking at for a replay years later, though?

        • 2 years ago
          Anonymous

          It literally is less content, better audio and much more terrible numbers. In the DC, the repel is the last thing you receive, and by then you can just fly higher.

  10. 2 years ago
    Anonymous

    I like the setting, characters and the ability to assemble your own crew is really unique and only really Suikoden had something similar to it (RIP)
    I dont mind the combat, random encounter rate is definitely too high though

  11. 2 years ago
    Anonymous

    >Better battle system
    >better story
    >better graphics
    >no grinding
    >voice acting
    >released simultaniously

    Yes, Sega was never good.

    • 2 years ago
      Anonymous

      >Comparing other devs to GameArts at its peak
      That's not even remotely fair.

    • 2 years ago
      Anonymous

      I'd agree that Grandia 2 had the better gameplay, but it was worse than Skies of Arcadia in pretty much every other regard. And that's not even getting into how much of a disappointment that game was compared to its predecessor.

    • 2 years ago
      Anonymous

      story
      grandia 1 has a better story and better characters tbh imho than this. but g2 was still a good game for sure.

      • 2 years ago
        Anonymous

        Why not just buy it on Steam? The Grandia 2 remaster isn't total crap like Grandia 1's.

        • 2 years ago
          Anonymous

          >buy
          no way gay

          i emulated it a couple of months ago already. ive been on a big old game kick just playing all the stuff i missed growing up because i spent my early teens playing unreal tournament.

    • 2 years ago
      Anonymous

      How good are the DC emulators nowadays? Last time I tried playing G2 it was ass.

    • 2 years ago
      Anonymous

      But i played both on Dreamcast around the same time and absolutely loved both for different reasons. Grandia still has one of the best turn based combat systems imo and i dont think ive played another game that had the same feel of exploration skies had towards the end of the game

  12. 2 years ago
    Anonymous

    >Most enemies in the game are super low-effort, both design-wise and how they behave in battle (hurr let's all spam Run, durr), and aren't interesting to fight at all, and too many of the spells in the game are status effect spells that don't work against bosses so there's no point in using them anyway
    nobody plays SoA for the combat, so this is most likely a (you) problem.

    • 2 years ago
      Anonymous

      This, for me it's all about the story, characters, atmosphere and being able to build a sick pirate base and recruit people.

  13. 2 years ago
    Anonymous

    The most powerful status effects rarely work against bosses in any jrpg

    • 2 years ago
      Anonymous

      yeah because most JRPGs are shit
      the good ones let you do it

  14. 2 years ago
    Anonymous

    It's another episode of Ganker seething about JRPGs and shilling action games again.

    • 2 years ago
      Anonymous

      What are you talking about?

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