is Dominions 5 singleplayer worth the effort of learning it ?
I tried to watch tutorials on youtube but i bounced from it very fast. the game looks turbo autistic but everyone seems to have very high opinion on it.
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is Dominions 5 singleplayer worth the effort of learning it ?
I tried to watch tutorials on youtube but i bounced from it very fast. the game looks turbo autistic but everyone seems to have very high opinion on it.
Nothing Ever Happens Shirt $21.68 |
Singleplayer on the easier settings is a good way to get a handle on the basics and let's you experiment with the variety of units and spells. Just understand that singleplayer skills won't help you in multiplayer so you'll have to watch those tutorials or some recorded games again. Once you have an idea of the basics, those videos will seem less autistic.
>Dominions
>Single player
Butwhy.gif
Dominions is primarily a multiplayer game. And as anon noted, whatever you learn in SP isn't very applicable in MP.
Conquest of Elysium is more suited for SP.
>Butwhy.gif
just want form armies and see folks fighting
can you design enemy races that you face?
I want to make mostly low fantasy races and play it medieval style
>just want form armies and see folks fighting
Dominions is worth it then, yes. Though naturally the spectacle will not compare to Total War or even Field of Glory, as each unit is an individual rather than a company. Singleplayer should keep you busy for a long time, provided you don't read up on strategy guides or the multiplayer meta.
>low fantasy medieval
Yes again. Either by playing in the middle or late eras, as each era is progressively less powerful magically while more technologically advanced, or by using mods of which there are a lot.
Depending on what you mean, yes, and yes but both are potentially different kinds of tedious.
You can control the enemy factions as setting them as human and play their turns however you please, I don't do this because I can feel my brain leaking out of my ears after a few turns.
And Dom5 is very flexible for modding, so you could mod whatever new factions you like in, do need to hack sprites together for them though and the amount of variables you might need to edit plus adding national spells and summons I can see being also it's own brand of headache.
the game already has a lot of nations so you can just play one you like and set the AI to others you like and you won't have to deal with nations you don't like
modding is as easy as writing a .txt file with all the nations, units, spells, items, and other shit your mod includes, formatting it in a way that the game understands, and slapping some pics on that thing, having said that, it's not easy, because it's very tedious. thankfully others did that already so all you need to play with modded nations is to download them and make sure there's no conflicting ID's because it's finnish code, bugs will 1000% be a thing
I just want have nations of knights, barbarians, samurais, bugmen etc with some low magic or none and very limited(or zero) monsters and that is all
>knights
LA Man or maybe MA Marignon
>barbarians
EA Ulm
>Samurais
LA Jomon
>Bugmen
I... actually don't know
>low magic
LA or unit-heavy factions like EA Ermor and LA Agartha all the way
>because it's finnish code
Illwinter is swedish company.
>Conquest of Elysium is more suited for SP
And even then it's a worse game than Dominions
because it's fun
Just read the Greta manual and do something else.
Dom5 singleplayer sucks because the AI sucks
play multiplayer where opponents at least use basic strategies of thugging (having a commander unit not command any troops because he's decked out in good gear that lets him take on a small army solo)
MP games can go on for months and people quit when things start to go bad for them. Plus most MP players are veterans who will crush your soul without a thought. My first MP game was traumatic and honestly didn't feel like I learned much.
On the other hand, AI can't adapt to your strategies so once you find one winning army composition you steamroll the map with it. But there are so many unique nations it's fun to dick around in SP
Doms MP is wonderful because you as a complete newbie have almost equal chances to a seasoned veteran
Blessed be RNG
>MP games can go on for months
blitz games exist in theory
>people quit when things start to go bad for them. Plus most MP players are veterans
one cancels the other, just make him think you're winning so he quits and then you're fighting an AI. at least that's how it works with /domg/ anons
>there are so many unique nations it's fun to dick around in SP
true
How many gems do you typically spend on a thug anyway? I've only joined a handful of mp games since Dom 3 and never really gotten around to making good ones. I do enjoy beefing up commanders with an item or three. Not much more
depends
a good chassis and a vine shield alone are more than enough for some cases, add in a cool fire/ice sword and your dude can take on basic PD no problem
then if you need to handle mages the average price of the item kit will increase, as you add in armors, misc slots, and the rest of the gears.
As was already mentioned, yeah but.
The AI is quite limited in what it can do and higher difficulties simply give it more resources to throw against you. As a consequence anything learned in SP is very useless against human opponents.
It's still fun. You can try whatever without doing the most broken stuff. Just enjoy a cool fantasy war
I wish this game had more viable nations and pretender gods.
...are there any that aren't viable? maybe except for some that are just outright terrible like LA Lemuria or EA Marverni
nta but Asphodel seems interesting but its a schizophrenic popkill race that still needs to tend to its econ/population
Growth 3, Turmoil 3, Luck 3
The rest is up to you
Asphodel seems like a slightly worse rendition of MA Ermor but it can work, especially since most of the MP games I've been to take longer before an anti-popkill alliance forms in their case
Yomi is a though one for instance
Oni Shugo or whatever tehy are, mounted giant commanders, make for excellent ez-thugs and if kitted and blessed correctly are good SC's too
the goblin chaff is icing on the cake but man it's a tasty cake
how do you even start this game, is it one of those titles where you need to watch 50h of tutorials first to play it?
Don't recall if Dom5 has a tutorial but I did the one in 4 and that was enough to get started. The youtube tutorials are mostly about optimizations for MP play
Just checked and the tutorial in Dom5 is a link to youtube videos by DasTactics. Meh, the in-game tutorial in Dom4 was good enough imo
hehe no
just play, pirate if you must, the game isn't that difficult to understand
>the world is broken into provinces, you usually start with one, and all others (that aren't player controlled) are independant and have their own milita forces
>you have two kinds of units: commanders and troops. coms can lead troops between provinces, and also can be equipped with magic items
>at the start of the game troops are king. at the endgame mages (special kind of commander) are king
>mages can do magic, both in and out of battle. in battle spells are weak and temporary, but useful for winning a fight. out of battle spells are strong, but require the mage to be in a lab to cast them, these are useful for winning the war. labs also help mages research, unlocking stronger magics that usually need stronger mages
>each province has a few resource incomes but the most important is gold, that's how much money you make from it
>you play a god-pretender with your own Dominion, this shows your political/spiritual power around the common masses
>at the start of the game, you get to build them, picking a chassis, magic paths, path-related Blessings, and scales, for your Pretender
>Blessing will be applied to you sacred units when a friendly preist casts a bless spell on them, or when they sit in the same province as your Pretender. Scales modify the income from provinces you control and have Dominion over
>ways to spread Dominion include: walking around with your Pretender or their prophet, building lodsa churches, having preists preach the good word
>combat is simple, bigger numbers win but there's this thing called Dominions Random Number that lets a smaller number win every now and again
>fights are resolved automatically, with you giving general orders to troops and commanders, and watching the fireworks unfold
>each unit has their own HP, attack/defence skills, strength, weapons, armor, and everything has too many numbers to describe in a short guide
>big number = better
>misspells priest
advice discarded.
Manish is my fifth language, please understand i am just Agarthan rock stacker, stacking rock all day long, there's not much time left for language learning
bro the game at its core is very basic like diplomacy. you attack province you build units click end turn. The difficulty comes from the initially overwhelming magic system and endless combat options you have available to you. You can only learn that stuff by experience, or by watching 100's of hours of youtube playthroughs. You can learn at your own pace. just pick a spell and cast it and see what happens, there you just learnt one spell. All of the combos, whats strong and when, and nuances of high level multiplayer gameplay you can only learn by getting ass blasted by it in multiplayer.
It's a very easy game to pick up and play, its a very hard game to master.
I play SP because I just don't have the time and willpower to dedicate myself to a PBEM game that can go on for months.
I can see how fun it is with the constant backstabbings and mutual alliances that can benefit the players. I remember some autists here saying they read Kissinger, Clausewitz and Machiavelli and getting better at the game by applying their theories in practice.
As for SP, it's still very fun. I treat it as a RP game where I take it slow, make fun builds even though they don't work and just roll with it.
No, even multiplayer is a giant waste of time, unless you are have infinite time every day to play the game you will be forced to play by mail and advance like one turn per day, plus the diplomatic system sucks since it rewards cheaters and tryhards. And of course the AI isn't remotely good enough to make the singleplayer game compelling.
>unless you are have infinite time every day to play the game you will be forced to play by mail and advance like one turn per day, plus the diplomatic system sucks since it rewards cheaters and tryhards
The frick are you talking about?
Host is the only one who needs to deal with mail shit and diplo is just diplo, ask someone to suck and frick your neighbors together and give them some cash so they say yes
Can someone gift me dominions 5 hehe
I love dominions 5 but I'm moronic and since I'm moronic, defeatism is all I feel in MP or when bad rng happens
I never learn from my mistakes really
also I hope the water element separates into ice magic in the next game
didnt read any posts here but i just wanted to say ive been wanting to get into dominions for LITERAL years, since the release of dominions 4, but not a single one of my friends wants to give it a shot and singleplayer gets boring after youve learned the ropes. someone be my friend and play epic-scale long-term multiplayer games with me PLEASE
just go to /domg/
the general is rather generous in games.
Yes. I have 300+ hours in dominions and all are SP/
singleplayer is braindead
multiplayer is where Dominions shines at
ok homosexuals
quick question
do >we start another mp league or stick to /domg/
I would like to join a Ganker game once but I'd need a reminder for that
The website were domg hosts it's games allows you to set up email reminders for when you can do your next turn, it's pretty sweet
Which reminds me, don't be like me and impatiently wait for games to start and join 5 at a time, once games get rolling you'll easily spend 30mins doing your turn ... Per game, which makes it take up all of your free time every day. Good way to burn out of the game quick. Also, even though most anons won't outright tell you, a bit of roleplay and friendly banter can score you nice neighbors who will leave you alone for the first couple of turns, the silent anons usually get ran over quick. Just don't forget to keep scouts in their territories so you can anticipate when the "alliance" goes sour, and then ofcourse tip off your neighbors' neighbor that there's a juicy opportunity. good luck out there anon
If you wanna play single player just get conquest of Elysium
I did that and regret it. Dominions is the better game, even for SP
tried to like it but its not for me, dog shit controls are off putting, how do you frick up simple thing like selecting and giving orders by swapping the left/right mouse buttons for no fricking reason.