That seems like a guy that was just short of based, like 10 IQ points short of based, and still trying to understand things. It's cute. Like a toddler trying to deciphering letters.
Sure, I guess he's right. Did he get the 10 IQ points missing since then?
How the frick does Spec Ops The Line literally have anything to do with Heart of Darkness besides the homosexual developers claiming it? The theme of Heart of Darkness was that all humans are savage at heart and the more “civilized” Britbongs were arguably more savage than the tribal Black folk were. The name of the story is literally a double entendre meaning the center of unexplored Africa and the evil in all man’s hearts
Walker and his crew would be the "civilized" heroes, yet they would be the only characters who would gladly shoot glass panels and bury their enemies alive under the falling sand and see nothing wrong with it
That's about as much parallel as you could make it, the "feel like a hero yet" is pretty much unique to the game otherwise, apocalypse now being more on how war should be approached, kilgore bringing the daily american life to the front to cope with the atrocities and hopefully to struggle less with reintegrating to society and kurtz instead believing the war is what it is and instead want to see it end asap by just killing all of the enemies, even womens and childrens
Yeah, but the game works ontricking you into killing enemies and then tells you that you caould have spared them. Goat tells you to fight her and the game literally throws invisible frogs at you at the beginning. It's the same meta shit as Spec Ops: "aha! you approached this game the same way you approach 1000 others and kill enemies in combat scenarios! you're a the real baddie". The only diffrence is Spec Ops doesnt have alternative solutions. Still, the whole meta message is built upon a trick and only works that way.
2 years ago
Anonymous
specs ops and undertale are different. in spec ops you literally cannot progress in the game without doing things that the devs are moronic enough to believe make you a bad person. in undertale, you just have to play a different way. and even then, it doesn't treat you that badly unless you literally murder everyone.
2 years ago
Alessio
During the tutorial, the game explicitly tells you not to kill enemies. And no one calls you bad for it; if anything characters are unrealistically forgiving, considering you are an outsider who just murdered their friends and family.
The game calls you bad only if you go for a genocide run, which is impossible to do by accident. >The only diffrence is Spec Ops doesnt have alternative solutions
This makes all the difference.
2 years ago
Anonymous
And yet The Goat tells you to fight her and this whole part is treated like tutorial before actual game begins but then it turns out that the goat counts.
> And no one calls you bad for it
Thats entire identity of the Fish girl - screeching how bad humans are.
2 years ago
Alessio
You are aware of the fact you literally can't die in that fight, right? When you are at low health, she intentionally misses her attacks because she doesn't want to kill you. You have all the time in the world to find an alternative solution, and that's exactly what the game is trying to teach you: there's ALWAYS another solution, you have to look for it. >The Goat tells you to fight her
She tells you to fight her because she's trying to scare you, so you stay there with her instead of risking your life. Dude, it's not a hard game to understand. If you think it's the same as Spec Ops, I don't know what to tell you.
>screeching how bad humans are.
Because every single interaction monsters had with humans up until that point was conflict. Even the kid that grew up with them turned up to be a murderous psychopath.
2 years ago
Anonymous
Not that anon but >mfw my friend got confused in Undertale on trying to spare Toriel but ended up killing her because he wasn't sure to proceed >he asked on the Steam forums if he could spare her and everyone fricked with him and told him no you had to kill her >he had an actual seething reaction when I showed him he could spare her, he just had to hit the spare button a couple more times
he did enjoy the game though
2 years ago
Anonymous
>>he asked on the Steam forums if he could spare her and everyone fricked with him and told him no you had to kill her
Why is Ganker less trolls than steamgays?
2 years ago
Anonymous
Steam forum users are something else man...
You'd need to play the first game first, which is also good, but has non-standard controls, since it was originally intended for keyboard only (and actually plays better like that imo). The second game is more standard.
Nowadays you'd install various fanpatches for both, which include even more modern control scheme too, but even then the games take some using to.
But if you can play and like the first Deus Ex, I'm sure you'd be fine with Gothics too.
I had a little bit of trouble playing Deus Ex a bit. I stopped playing the game a bit but accidentally I lost my saves and progress. Sad. Okay I'm interested. Thanks. I almost never install mods, especially for a first playthrough. Maybe I'll buy the games during a sale.
2 years ago
Anonymous
>I had a little bit of trouble playing Deus Ex a bit. I stopped playing the game a bit but accidentally I lost my saves and progress. Sad. Okay I'm interested. Thanks. I almost never install mods, especially for a first playthrough. Maybe I'll buy the games during a sale.
Just cheat if you hate the gameplay. I like the Deus Ex gameplay but if you don't want to deal with it and just want to experience stories/levels give yourself infinite skill points
2 years ago
Anonymous
Thanks for the tip.
>that doesn't integrate itself with the gameplay at all
That's not really true actually. Most of the ethical dilemmas have you actually controlling the character and doing gameplay, NOT taken out of gameplay. Let me use a recent game for counterexample
>Spec Ops >You are put in a hostage situation where you either have to protect civilians or someone important to the mission >One guy encourages you to sneak around, one guy encourages you to intervene now >You have full control of your character to execute what you want
>Hardspace Shipbreaker >You are told about a union >You don't have any ability to either express support for the union or out it to your bosses, you just passively sit back while npcs do the story
>Spec Ops >You need to clear an area an you actively use white phosphorous to shit it up >You are engaged in the actual shooting of it to blanket an area >Turns out there were civilians
>Hardspace >Your boss abuses a coworker (nearly killing him) and you just listen on radio, you aren't involved at all
>Spec Ops >You are told you need to shoot one of two people >But the game doesn't just take control from you and make you press X or B - you actually need to aim your gun and shoot one >You can also try to kill the soldiers instead and ignore the dilemma because you have full control of your character
>Hardspace >The boss character will yell at you for stealing parts even if you haven't taken any from ships at all because the game doesn't even plan for that eventuality
This just makes me dislike Hardspace Shipbreaker a lot lol
2 years ago
Anonymous
>Thanks for the tip.
No problem. Make sure to only cheat in skill points: you essentially want the ability to spec into anything, but don't cheat weapons/augmentations in. This way you can use whatever gun/melee weapon/any path to get through the level without worrying about needing the skillpoints for it.
2 years ago
Anonymous
>You have all the time in the world to find an alternative solution
Not really. >you try to spare her >it doesn't work >you try to spare her >it doesn't work >you try to spare her >it doesn't work >okay, I guess you can't spare her.
It would've worked for better if the fight was difficult enough for you to notice that she can't actually kill you.
2 years ago
Anonymous
Just do it again. If you have eyes you can notice that the dialogue slightly changes. That means there's going to be something different.
I want to be a cold heartless bastard without being nagged at by the game. Frick your war is hell analogies I want to kill and serve for no other purpose then to serve and kill
>Wants to kill everyone without consequences >In a game with consequences
Cool. Go play the 50 million other games
where you can murder with no repercussions. It's a puzzle game. You have to find out with effort how to not kill enemies you morons.
2 years ago
Anonymous
see
2 years ago
Anonymous
You can literally spare the dog if it was Undertale. And the dog befriends you after. How many times do I need to call you a moron to understand?
2 years ago
Anonymous
You can, but Toby doesn't want you to because he thinks he's clever like the smarmy pretentious dev in the comic
2 years ago
Anonymous
>Everyone befriends you if you spare them >You get the best ending if you spare everyone >You have to play a unique puzzle game instead of just a normal RPG instead
Wow this really makes me not want to spare anyone... If I was a moron.
2 years ago
Anonymous
All the best gameplay and music is in the genocide route, the pacifist alternative would be like saying "Spec Ops has a pacifist route, just quit playing the game", yeah but I want to have fun
2 years ago
Anonymous
Genocide has three alternative bosses and songs. One of them is a joke and the song is a 15 second loop. The two extra bosses are cool and all. Pacifist also has its own bosses and music that are not in Genocide.
This is such a brainlet take. The devs and game never harass you for playing the actual game, all the consequences are in game and made up by the player.
It's incredible how hard this game filters brainlets despite never being meant to do so.
Except for the honor system, which doesn't change nearly as much as it could, this isn't the case.
The game isn't about the player at all and it never pretends to be. It's about Arthur and his morality. Spec Ops The Line, for many people, felt preachy because it did actually talk to the player who in fact had no say in the matter at all.
This would make sense if the dog was attacking him and the person on the left didn't say anything in the first 2 panels since that's how this happens in both tlou2 and spec ops the line.
it’s like 75 pages actually. most people can’t even manage to read that much and would rather call it racist because some no name Black person author back in 70’s called it that to gain some notoriety and never commented on his statement again after his book This Fall Apart was published and received recognition
Colonialism is bad. It cost us millions of dollars to build church and infrastructure in hellish climates where miscegenation and barbarism ran rampant.
Colonialism never made any money and both the British and French got rid of them as soon as they realised it was NEVER going to make any fricking money.
I want to be a cold heartless bastard without being nagged at by the game. Frick your war is hell analogies I want to kill and serve for no other purpose then to serve and kill
I've been trapped on this place for 8 years and this might be either the most moronic thing I've read on here (and trust me, there's some hardcore competition) or some of the greatest bait. I am genuinely flabbergasted.
No. Even if we exclude out classic books like War and Peace or The Bible, reading fiction books like Discworld is infinity better than shitposting or playing video games.
>Heart of darkness
First time seeing this, seeing it with lining up with apocalypse now and spec ops, mean it's some kind of psychological horror novel?
> 10/10 OST > 10/10 Visuals > Literally GOAT voice acting > 10/10 dialogue writing > The best paced game story ever > Among the most challenging coverbased shooters made > Filled with excellent surprising set pieces > Choices integrated completely into gameplay, no "push red or blue button" > Filled with secrets and easter eggs to the degree that STILL people haven't found them all > Even eight years after release there's still NO game like it, and never will be >Irreversibly changed the perception of the largest and most profitable genre in gaming history > Books have been written about it > b-b-b-but Walker wasn't a hero by the end so it's a 0/10
>come into thread expecting shit thread >instead find generic earthbound ripoff fans being forced to come to terms with the fact that their game is shallow and dishonest and preys on their low IQs to moralize about things beyond any reasonable players control.
Get them anon, tell them how it is. We, the cultured gentlemen overclass of Ganker are behind you all the way.
All the best gameplay and music is in the genocide route, the pacifist alternative would be like saying "Spec Ops has a pacifist route, just quit playing the game", yeah but I want to have fun
>Genocide is literally just walking around in circles to grind enemies >Pacifist is trying to find out how you can spare every single character in unique ways >Literal best song ever made "Hopes and Dreams" is on the final boss of pacifist route.
Not that anon but >mfw my friend got confused in Undertale on trying to spare Toriel but ended up killing her because he wasn't sure to proceed >he asked on the Steam forums if he could spare her and everyone fricked with him and told him no you had to kill her >he had an actual seething reaction when I showed him he could spare her, he just had to hit the spare button a couple more times
Could be, but most games don't use the medium well, and the few that do anything even remotely interesting or against the grain get lambasted.
Spec Ops The Line is just a mediocre OTS carried by a story that doesn't integrate itself with the gameplay at all, for example. I guess it could be a decent book, but it has no real reason being a game.
By comparison, the Metal Gear series (a series which are called movie games all the time) has an actual reason to be a game. From game elements that tie into the storytelling (torture sequence in 1, separation of Tanker, Plant, and Tanker-Plant in 2, the integration of Side Ops into the story in GZ, etc.) to just the general idea that the endgame ranks the player based on how accurate they were to the character (the elusive Big Boss ranking always being the goal).
Most gaymers can't even pick up on basic thematic points. Resident Evil gets shit on for a dumb story, when its characters have more depth than most games that come out. Wesker didn't need to be turned into a dad like Kratos to have something going on with his character thematically, it's all in his design and actions. He's the complete antithesis of the player in both 1 and CV, in 1 his "best ending" is killing everyone and leaving with the t-002 in tow, which is the player's worst ending on both scenarios, and in CV the player is tasked to help give Rodrigo a respectable demise in order to achieve the S-Rank, Wesker takes his zombified allies and straps C4 to them, sending them straight to Chris.
You'd need to play the first game first, which is also good, but has non-standard controls, since it was originally intended for keyboard only (and actually plays better like that imo). The second game is more standard.
Nowadays you'd install various fanpatches for both, which include even more modern control scheme too, but even then the games take some using to.
But if you can play and like the first Deus Ex, I'm sure you'd be fine with Gothics too.
>that doesn't integrate itself with the gameplay at all
That's not really true actually. Most of the ethical dilemmas have you actually controlling the character and doing gameplay, NOT taken out of gameplay. Let me use a recent game for counterexample
>Spec Ops >You are put in a hostage situation where you either have to protect civilians or someone important to the mission >One guy encourages you to sneak around, one guy encourages you to intervene now >You have full control of your character to execute what you want
>Hardspace Shipbreaker >You are told about a union >You don't have any ability to either express support for the union or out it to your bosses, you just passively sit back while NPCs do the story
>Spec Ops >You need to clear an area an you actively use white phosphorous to shit it up >You are engaged in the actual shooting of it to blanket an area >Turns out there were civilians
>Hardspace >Your boss abuses a coworker (nearly killing him) and you just listen on radio, you aren't involved at all
>Spec Ops >You are told you need to shoot one of two people >But the game doesn't just take control from you and make you press X or B - you actually need to aim your gun and shoot one >You can also try to kill the soldiers instead and ignore the dilemma because you have full control of your character
>Hardspace >The boss character will yell at you for stealing parts even if you haven't taken any from ships at all because the game doesn't even plan for that eventuality
its getting impressive how long spec ops posting can go on, you've had midwits debating the finer points of a generic military shooter with a message about war bad for 10 years, TEN YEARS
spec ops was just kind of a boring game with lackluster gameplay so I dropped it after like an hour, pretentious gay devs never make games with good gameplay because they're failed writers first and game devs second
>HoT >colonialism
It's been a decade since I've read the book but weren't the ivory tribes so deep in the jungle that civilization was barely able to reach them and that was kind of the point?
I prefer the interpretation that the game is Walker in hell reliving his past sins, which is why there's no way to turn around. I also don't take it as criticizing me, after all I'm here to learn the lessons from Walker's mistakes.
What really sells me on the hell interpretation is that the helicopter scene canonically happens twice. First before the "flashback", but then later when you catch up to the present again and Walker starts freaking out saying "wait this is wrong, we've done all this before", which indicates that it's only a flashback in the order of how things went, not how they're currently going.
Each of the endings also represents what happens to Walker's spirit. Shooting yourself is continuing the suffering out of guilt, rejecting it and shooting the mirror is a rejection of that guilt based flaying of the self. With the soldiers, assuming you've rejected your guilt, shooting at the soldiers and dying is a rejection of redemption and a return to the suffering by force. Killing them all means you reject redemption and escape the cycle on your own terms, while surrendering to them and letting them help you is the path to redemption and an escape from the cycle. Something like that anyways.
Also "the Line" isn't the unavoidable WP scene, it refers to the part after the civilians lynch Lugo. You can choose to either gun them down or fire into the air, which I was initially not aware you could do. I just stood there as they got closer, started pointing the gun at them as they got closer and angrier. When they started beating on me I figured there was no other way and shot them. The game does give you that choice, the WP thing was admittedly an accident, and the CIA water destruction op was something you were tricked into doing. It's only there that you actually have that choice, to decide whether you're going to be merciful of your own accord or decide that Jesus died for our sins so one more won't hurt.
My feelings for the game has wained a bit after first finding out what happened with the story. Loved it at first, but I liked it less as time goes on and I knew more about games where choices actually matter. I like your theory. The decisions that you can make don't affect the ending, like gunning down those civilians, but I still think it's good at making you feel bad. But yeah if Walker is experiencing hell, that makes sense. And makes it so I don't get insulted and it was actually Walker >Do you feel like a hero yet?
Good analysis. Also, very haunting and disturbing picture you posted.
Yeah, I also think the design process was kind of a mess in regards to the story. Most devs who worked on it don't even share the same interpretation of what's going on in the game, which at least makes it an open discussion. >very haunting and disturbing picture you posted.
Thanks, I made it myself. I have many like it, some that I did edit and others I didn't. This one is the latter.
I didn't know that. No wonder the game as a whole and the discussion is so messy. When even the devs can't agree on the message, then no one can. This does make it like what you said, an open and I think, interesting discussion. And also probably why the game is still talked about even today. Also I hate your pictures but I can't stop looking at them. They're so effective.
>most us media declined to publish this photo
Because U.S media has a massive fear of putting photos of dead people in anything, they will refuse to show dead bodies and if there's a whiff of one they are out.
This isn't "US is glorifying war" so much as, "We can't really put this in any magazines without every soccer mom in the world complaining about Timmy seeing a phosperous corpse on page 30"
I always took it as Spec Ops intentionally marketing itself as a generic brown shooter to draw people in before giving them a twist. it was an experiment giving players a firm story with the allusion of choice that game usually grant, ironically its more of a "cinematic" game than any sony product. I think players get too attached to the personal choices in the game, thinking that while some RPGs give you legitimate choice you have to actually think about, that means anything you do to progress the story is an actual reflection of your personality and not you pressing buttons to experience what the choices the character on screen is making.
Did it work? Hard to say, it certainly reached a wide audience and didn't just pass people by. The gameplay is kinda bland and other than the twist it wouldn't still be talked about. But then again the bland, brown generic style is exactly the type of shooter the game wants to satirise, the mindless glorification of war unattached to reality. Personally I found it pretty satisfying, I don't get why people complain about the choices not being yours when they're pretty explicit that its the protag who bears responsibility and you're simply along for the ride.
I also think the comparison between Spec Ops and Heart of Darkness is not really worth it, SO is obviously inspired by HOD but the two differ in their ultimate conclusion of human nature. HOD is a cautionary tale of unabated exploitation concurrently happening in colonial Africa, specifically the horrors of the Belgian Congo, and describes the decent of a civilianised European, devolving into a baser level of human nature. Its an explicit critique of colonialist mentality, flipping the preconceived notion that Europeans go to Africa to civilise the natives when in fact Africa has un-civilised the European, tapping into an unconscious bestiality that sheds the man of all modern humanity and returning him to a savage.
Meanwhile SO shifts the view into a more overt neo-liberal interpretation of imperialistic glory, less about the worries of humans being monsters underneath a thin veneer of humanity and more about a greater power (democratic west) pushing people to commit atrocities with full realisation of what they're doing but framed in a heroic way. Both are pretty decent stories but HOD will always win out for me
Sneed Ops: The Chuck
>Spec Ops
>good
choose one
ok, nice selfie
>Gamers are moronic manbabies and you need to grow up!
>t. television watcher and alcoholism enjoyer
I laughed. I'm not proud of it and think myself a little bit moronic because of it but yes. I laughed.
>I'm going to make fun of my husband online
please stop advertising this person's tiktok
Nobody knows who that is and there was no handle in the picture nor the filename, you mentally deranged schitzo.
>no sound
why is she deaf? Get well soon
What would happen if husbands made something similar like this?
what do you mean?
we've been saying shit like that to women a long time lol now get back in the kitchen b***h
>noo give me attention instead
This guy hates video games now
Good. Means he's matured.
That seems like a guy that was just short of based, like 10 IQ points short of based, and still trying to understand things. It's cute. Like a toddler trying to deciphering letters.
Sure, I guess he's right. Did he get the 10 IQ points missing since then?
Yes, it has by far the most potential. However, currently, it's only great for entertainment.
>classical music song
books are, but there is a learning curve and good books in English haven't been published in decades
>heart of darkness
colonialism bad
>apocalypse now
america bad
>spec ops the line
video game players bad
How the frick does Spec Ops The Line literally have anything to do with Heart of Darkness besides the homosexual developers claiming it? The theme of Heart of Darkness was that all humans are savage at heart and the more “civilized” Britbongs were arguably more savage than the tribal Black folk were. The name of the story is literally a double entendre meaning the center of unexplored Africa and the evil in all man’s hearts
Walker and his crew would be the "civilized" heroes, yet they would be the only characters who would gladly shoot glass panels and bury their enemies alive under the falling sand and see nothing wrong with it
That's about as much parallel as you could make it, the "feel like a hero yet" is pretty much unique to the game otherwise, apocalypse now being more on how war should be approached, kilgore bringing the daily american life to the front to cope with the atrocities and hopefully to struggle less with reintegrating to society and kurtz instead believing the war is what it is and instead want to see it end asap by just killing all of the enemies, even womens and childrens
What happened to this guy? They never revealed who they were and stopped making the images like after a year
absolutely btfo. frick off with your bullshit lectures if you force me to do something heinous
Literally TLOU2
Fricking Undertale
what does undertale force you to do and then make you feel bad for?
Dunno I quit after killing that goat b***h
you can do that without killing her
Yeah, but the game works ontricking you into killing enemies and then tells you that you caould have spared them. Goat tells you to fight her and the game literally throws invisible frogs at you at the beginning. It's the same meta shit as Spec Ops: "aha! you approached this game the same way you approach 1000 others and kill enemies in combat scenarios! you're a the real baddie". The only diffrence is Spec Ops doesnt have alternative solutions. Still, the whole meta message is built upon a trick and only works that way.
specs ops and undertale are different. in spec ops you literally cannot progress in the game without doing things that the devs are moronic enough to believe make you a bad person. in undertale, you just have to play a different way. and even then, it doesn't treat you that badly unless you literally murder everyone.
During the tutorial, the game explicitly tells you not to kill enemies. And no one calls you bad for it; if anything characters are unrealistically forgiving, considering you are an outsider who just murdered their friends and family.
The game calls you bad only if you go for a genocide run, which is impossible to do by accident.
>The only diffrence is Spec Ops doesnt have alternative solutions
This makes all the difference.
And yet The Goat tells you to fight her and this whole part is treated like tutorial before actual game begins but then it turns out that the goat counts.
> And no one calls you bad for it
Thats entire identity of the Fish girl - screeching how bad humans are.
You are aware of the fact you literally can't die in that fight, right? When you are at low health, she intentionally misses her attacks because she doesn't want to kill you. You have all the time in the world to find an alternative solution, and that's exactly what the game is trying to teach you: there's ALWAYS another solution, you have to look for it.
>The Goat tells you to fight her
She tells you to fight her because she's trying to scare you, so you stay there with her instead of risking your life. Dude, it's not a hard game to understand. If you think it's the same as Spec Ops, I don't know what to tell you.
>screeching how bad humans are.
Because every single interaction monsters had with humans up until that point was conflict. Even the kid that grew up with them turned up to be a murderous psychopath.
Not that anon but
>mfw my friend got confused in Undertale on trying to spare Toriel but ended up killing her because he wasn't sure to proceed
>he asked on the Steam forums if he could spare her and everyone fricked with him and told him no you had to kill her
>he had an actual seething reaction when I showed him he could spare her, he just had to hit the spare button a couple more times
he did enjoy the game though
>>he asked on the Steam forums if he could spare her and everyone fricked with him and told him no you had to kill her
Why is Ganker less trolls than steamgays?
Steam forum users are something else man...
I had a little bit of trouble playing Deus Ex a bit. I stopped playing the game a bit but accidentally I lost my saves and progress. Sad. Okay I'm interested. Thanks. I almost never install mods, especially for a first playthrough. Maybe I'll buy the games during a sale.
>I had a little bit of trouble playing Deus Ex a bit. I stopped playing the game a bit but accidentally I lost my saves and progress. Sad. Okay I'm interested. Thanks. I almost never install mods, especially for a first playthrough. Maybe I'll buy the games during a sale.
Just cheat if you hate the gameplay. I like the Deus Ex gameplay but if you don't want to deal with it and just want to experience stories/levels give yourself infinite skill points
Thanks for the tip.
This just makes me dislike Hardspace Shipbreaker a lot lol
>Thanks for the tip.
No problem. Make sure to only cheat in skill points: you essentially want the ability to spec into anything, but don't cheat weapons/augmentations in. This way you can use whatever gun/melee weapon/any path to get through the level without worrying about needing the skillpoints for it.
>You have all the time in the world to find an alternative solution
Not really.
>you try to spare her
>it doesn't work
>you try to spare her
>it doesn't work
>you try to spare her
>it doesn't work
>okay, I guess you can't spare her.
It would've worked for better if the fight was difficult enough for you to notice that she can't actually kill you.
Just do it again. If you have eyes you can notice that the dialogue slightly changes. That means there's going to be something different.
You killed goatmom? You're a fricking maniac.
I know right? He's the true monster of the underground.
Nothing. Undertale is literally the opposite of the pic. He's a moron.
Cope more Toby, your "le tricked you!" game design is shit
>Wants to kill everyone without consequences
>In a game with consequences
Cool. Go play the 50 million other games
where you can murder with no repercussions. It's a puzzle game. You have to find out with effort how to not kill enemies you morons.
see
You can literally spare the dog if it was Undertale. And the dog befriends you after. How many times do I need to call you a moron to understand?
You can, but Toby doesn't want you to because he thinks he's clever like the smarmy pretentious dev in the comic
>Everyone befriends you if you spare them
>You get the best ending if you spare everyone
>You have to play a unique puzzle game instead of just a normal RPG instead
Wow this really makes me not want to spare anyone... If I was a moron.
All the best gameplay and music is in the genocide route, the pacifist alternative would be like saying "Spec Ops has a pacifist route, just quit playing the game", yeah but I want to have fun
Genocide has three alternative bosses and songs. One of them is a joke and the song is a 15 second loop. The two extra bosses are cool and all. Pacifist also has its own bosses and music that are not in Genocide.
Yup. I was right.
There's literally a pacific route in undertale, dumbfrick
Is there an atlantic route too?
>Undertale
"Here kill this dog"
>No
>Ultra Happy ending
>Yes
>tragic bittersweet ending
>Yes [as a sociopath]
>Radical murder ending
>No [after being a sociopath]
>Secret kino murder ending
Neutral route
Genocide route
Pacifist route
This is such a brainlet take. The devs and game never harass you for playing the actual game, all the consequences are in game and made up by the player.
It's incredible how hard this game filters brainlets despite never being meant to do so.
>y-you were just filtered by my pseudo-intellectual pig slop
lol
lmao
What pseudo intellectual pig slop?
There is none. you haven't played the game
>all the consequences are in game
Then it's pretty gay for shit not to matter considering the kind of subjects they typically go for
>New Vegas Bounties.png
Rdr2 except its the whole game
Except for the honor system, which doesn't change nearly as much as it could, this isn't the case.
The game isn't about the player at all and it never pretends to be. It's about Arthur and his morality. Spec Ops The Line, for many people, felt preachy because it did actually talk to the player who in fact had no say in the matter at all.
Literally psychedelicssparanoia.png
This would make sense if the dog was attacking him and the person on the left didn't say anything in the first 2 panels since that's how this happens in both tlou2 and spec ops the line.
>You're a piece of shit
Love the timing on that kek
I seem to remember it working pretty well in SOMA.
You always have the option to stop playing the game.
That's what the guy picked when he said
>I'm gonna go play something else
>heart of darkness
>colonialism bad
at least read the book. its only 100 pages or so.
it’s like 75 pages actually. most people can’t even manage to read that much and would rather call it racist because some no name Black person author back in 70’s called it that to gain some notoriety and never commented on his statement again after his book This Fall Apart was published and received recognition
Colonialism is bad. It cost us millions of dollars to build church and infrastructure in hellish climates where miscegenation and barbarism ran rampant.
Colonialism never made any money and both the British and French got rid of them as soon as they realised it was NEVER going to make any fricking money.
It was written largely to document how unbelievably awful getting colonized by Belgium was. It is in fact a book about colonialism bad
it is. /Litrannies/ and Ganker mongrels will seethe, but it’s true.
Can you skip all the cutscenes and gay shit in Spec Ops?
Why would you do that. The gameplay is literally the least interesting part.
I want to be a cold heartless bastard without being nagged at by the game. Frick your war is hell analogies I want to kill and serve for no other purpose then to serve and kill
Then play COD. Honestly, The Line fricking sucks as a game.
I don't really feel like elaborating but reading is a midwit hobby and something you should only do as a child.
You're reading my reply you dumb surface Black person.
ywnbaw
I've been trapped on this place for 8 years and this might be either the most moronic thing I've read on here (and trust me, there's some hardcore competition) or some of the greatest bait. I am genuinely flabbergasted.
This but specifically fiction books.
No. Even if we exclude out classic books like War and Peace or The Bible, reading fiction books like Discworld is infinity better than shitposting or playing video games.
kys
>Heart of darkness
First time seeing this, seeing it with lining up with apocalypse now and spec ops, mean it's some kind of psychological horror novel?
i physically recoiled in disgust upon viewing your image
ETERNAL REMINDER
> 10/10 OST
> 10/10 Visuals
> Literally GOAT voice acting
> 10/10 dialogue writing
> The best paced game story ever
> Among the most challenging coverbased shooters made
> Filled with excellent surprising set pieces
> Choices integrated completely into gameplay, no "push red or blue button"
> Filled with secrets and easter eggs to the degree that STILL people haven't found them all
> Even eight years after release there's still NO game like it, and never will be
>Irreversibly changed the perception of the largest and most profitable genre in gaming history
> Books have been written about it
> b-b-b-but Walker wasn't a hero by the end so it's a 0/10
epic bait bro
even your copypasta is years old stale anon, the game came out in 2012
>> Filled with secrets and easter eggs to the degree that STILL people haven't found them all
Like what? How do you know there's more secrest?
>come into thread expecting shit thread
>instead find generic earthbound ripoff fans being forced to come to terms with the fact that their game is shallow and dishonest and preys on their low IQs to moralize about things beyond any reasonable players control.
Get them anon, tell them how it is. We, the cultured gentlemen overclass of Ganker are behind you all the way.
Frogposter is moronic. No surprise there.
>Genocide is literally just walking around in circles to grind enemies
>Pacifist is trying to find out how you can spare every single character in unique ways
>Literal best song ever made "Hopes and Dreams" is on the final boss of pacifist route.
Kek
You can hear the Hopes and Dreams leitmotif in half the game's OST and the main melody was stolen from fricking Kirby Pinball lmao
Doesn't make it any less good.
seething
Okay. Got any arguments? Or are you just gonna spit out buzzwords like NPCs usually do.
cry about it ur game sux0r
The latter. Got it. Whatever, I'm going to talk about the actual thread topic now.
It's funny because the corner two and far superior narratively.
Yes.
It can be but it will rarely be utilized correctly.
What games do you think utilize the medium correctly?
Gothic 2
Not him, but Outer Wilds is an experience that cannot be perfectly replicated in a book, movie, or watching some youtube/streamer play it.
Good choice, but I prefer playing Return of The Obra Dinn.
Dark Souls. The theme of the game is replicated in gameplay as a metanarrative to overcoming challenges.
Basadoh
Could be, but most games don't use the medium well, and the few that do anything even remotely interesting or against the grain get lambasted.
Spec Ops The Line is just a mediocre OTS carried by a story that doesn't integrate itself with the gameplay at all, for example. I guess it could be a decent book, but it has no real reason being a game.
By comparison, the Metal Gear series (a series which are called movie games all the time) has an actual reason to be a game. From game elements that tie into the storytelling (torture sequence in 1, separation of Tanker, Plant, and Tanker-Plant in 2, the integration of Side Ops into the story in GZ, etc.) to just the general idea that the endgame ranks the player based on how accurate they were to the character (the elusive Big Boss ranking always being the goal).
Most gaymers can't even pick up on basic thematic points. Resident Evil gets shit on for a dumb story, when its characters have more depth than most games that come out. Wesker didn't need to be turned into a dad like Kratos to have something going on with his character thematically, it's all in his design and actions. He's the complete antithesis of the player in both 1 and CV, in 1 his "best ending" is killing everyone and leaving with the t-002 in tow, which is the player's worst ending on both scenarios, and in CV the player is tasked to help give Rodrigo a respectable demise in order to achieve the S-Rank, Wesker takes his zombified allies and straps C4 to them, sending them straight to Chris.
Pretty nice post.
Oh I never played that game. Can you explain why?
>Can you explain why?
Smaller, contained, plausible (= immersive) open world, barely any handholding, multiple solutions to quests, hidden stuff, challenging difficulty.
Basically what every modern open world RPG promises, except for real.
Sounds really good. What you said kinda reminds me of Deus ex. How is the actual gameplay? Is it fun? Or is it old and clunky?
You'd need to play the first game first, which is also good, but has non-standard controls, since it was originally intended for keyboard only (and actually plays better like that imo). The second game is more standard.
Nowadays you'd install various fanpatches for both, which include even more modern control scheme too, but even then the games take some using to.
But if you can play and like the first Deus Ex, I'm sure you'd be fine with Gothics too.
>that doesn't integrate itself with the gameplay at all
That's not really true actually. Most of the ethical dilemmas have you actually controlling the character and doing gameplay, NOT taken out of gameplay. Let me use a recent game for counterexample
>Spec Ops
>You are put in a hostage situation where you either have to protect civilians or someone important to the mission
>One guy encourages you to sneak around, one guy encourages you to intervene now
>You have full control of your character to execute what you want
>Hardspace Shipbreaker
>You are told about a union
>You don't have any ability to either express support for the union or out it to your bosses, you just passively sit back while NPCs do the story
>Spec Ops
>You need to clear an area an you actively use white phosphorous to shit it up
>You are engaged in the actual shooting of it to blanket an area
>Turns out there were civilians
>Hardspace
>Your boss abuses a coworker (nearly killing him) and you just listen on radio, you aren't involved at all
>Spec Ops
>You are told you need to shoot one of two people
>But the game doesn't just take control from you and make you press X or B - you actually need to aim your gun and shoot one
>You can also try to kill the soldiers instead and ignore the dilemma because you have full control of your character
>Hardspace
>The boss character will yell at you for stealing parts even if you haven't taken any from ships at all because the game doesn't even plan for that eventuality
its getting impressive how long spec ops posting can go on, you've had midwits debating the finer points of a generic military shooter with a message about war bad for 10 years, TEN YEARS
spec ops was just kind of a boring game with lackluster gameplay so I dropped it after like an hour, pretentious gay devs never make games with good gameplay because they're failed writers first and game devs second
>HoT
>colonialism
It's been a decade since I've read the book but weren't the ivory tribes so deep in the jungle that civilization was barely able to reach them and that was kind of the point?
I prefer the interpretation that the game is Walker in hell reliving his past sins, which is why there's no way to turn around. I also don't take it as criticizing me, after all I'm here to learn the lessons from Walker's mistakes.
What really sells me on the hell interpretation is that the helicopter scene canonically happens twice. First before the "flashback", but then later when you catch up to the present again and Walker starts freaking out saying "wait this is wrong, we've done all this before", which indicates that it's only a flashback in the order of how things went, not how they're currently going.
Each of the endings also represents what happens to Walker's spirit. Shooting yourself is continuing the suffering out of guilt, rejecting it and shooting the mirror is a rejection of that guilt based flaying of the self. With the soldiers, assuming you've rejected your guilt, shooting at the soldiers and dying is a rejection of redemption and a return to the suffering by force. Killing them all means you reject redemption and escape the cycle on your own terms, while surrendering to them and letting them help you is the path to redemption and an escape from the cycle. Something like that anyways.
Also "the Line" isn't the unavoidable WP scene, it refers to the part after the civilians lynch Lugo. You can choose to either gun them down or fire into the air, which I was initially not aware you could do. I just stood there as they got closer, started pointing the gun at them as they got closer and angrier. When they started beating on me I figured there was no other way and shot them. The game does give you that choice, the WP thing was admittedly an accident, and the CIA water destruction op was something you were tricked into doing. It's only there that you actually have that choice, to decide whether you're going to be merciful of your own accord or decide that Jesus died for our sins so one more won't hurt.
My feelings for the game has wained a bit after first finding out what happened with the story. Loved it at first, but I liked it less as time goes on and I knew more about games where choices actually matter. I like your theory. The decisions that you can make don't affect the ending, like gunning down those civilians, but I still think it's good at making you feel bad. But yeah if Walker is experiencing hell, that makes sense. And makes it so I don't get insulted and it was actually Walker
>Do you feel like a hero yet?
Good analysis. Also, very haunting and disturbing picture you posted.
Yeah, I also think the design process was kind of a mess in regards to the story. Most devs who worked on it don't even share the same interpretation of what's going on in the game, which at least makes it an open discussion.
>very haunting and disturbing picture you posted.
Thanks, I made it myself. I have many like it, some that I did edit and others I didn't. This one is the latter.
I didn't know that. No wonder the game as a whole and the discussion is so messy. When even the devs can't agree on the message, then no one can. This does make it like what you said, an open and I think, interesting discussion. And also probably why the game is still talked about even today. Also I hate your pictures but I can't stop looking at them. They're so effective.
>most us media declined to publish this photo
Because U.S media has a massive fear of putting photos of dead people in anything, they will refuse to show dead bodies and if there's a whiff of one they are out.
This isn't "US is glorifying war" so much as, "We can't really put this in any magazines without every soccer mom in the world complaining about Timmy seeing a phosperous corpse on page 30"
Cringe
Pretty good.
I always took it as Spec Ops intentionally marketing itself as a generic brown shooter to draw people in before giving them a twist. it was an experiment giving players a firm story with the allusion of choice that game usually grant, ironically its more of a "cinematic" game than any sony product. I think players get too attached to the personal choices in the game, thinking that while some RPGs give you legitimate choice you have to actually think about, that means anything you do to progress the story is an actual reflection of your personality and not you pressing buttons to experience what the choices the character on screen is making.
Did it work? Hard to say, it certainly reached a wide audience and didn't just pass people by. The gameplay is kinda bland and other than the twist it wouldn't still be talked about. But then again the bland, brown generic style is exactly the type of shooter the game wants to satirise, the mindless glorification of war unattached to reality. Personally I found it pretty satisfying, I don't get why people complain about the choices not being yours when they're pretty explicit that its the protag who bears responsibility and you're simply along for the ride.
I also think the comparison between Spec Ops and Heart of Darkness is not really worth it, SO is obviously inspired by HOD but the two differ in their ultimate conclusion of human nature. HOD is a cautionary tale of unabated exploitation concurrently happening in colonial Africa, specifically the horrors of the Belgian Congo, and describes the decent of a civilianised European, devolving into a baser level of human nature. Its an explicit critique of colonialist mentality, flipping the preconceived notion that Europeans go to Africa to civilise the natives when in fact Africa has un-civilised the European, tapping into an unconscious bestiality that sheds the man of all modern humanity and returning him to a savage.
Meanwhile SO shifts the view into a more overt neo-liberal interpretation of imperialistic glory, less about the worries of humans being monsters underneath a thin veneer of humanity and more about a greater power (democratic west) pushing people to commit atrocities with full realisation of what they're doing but framed in a heroic way. Both are pretty decent stories but HOD will always win out for me