DWU is in my top 10 games of all time. It definitely mogged early Stellaris, but I'd say all the content and polish they've added to Stellaris over the years has made it a worthy contender to DWU.
I finished a playthrough recently and had a lot of fun. Automation can be a godsent for any aspects that you don't want to micromanage so you can focus on what you personally consider important at any given time. I also liked how I could strategically cripple an enemy is economy to the point where they cannot realistically recover and catch up to the rest instead of having to slog on trying to conquer and exterminate every little enemy colony through the whole universe
It feels like a more direct Stellaris. Full Warp drive implementation, very strong ressource and fuel simulation. Cool AI features that lets you auromate the whole empire if you want (just play with a ship like Star Trek). A private sector thats usefull. Science is important for economy (bigger fuel tanks lets private ships transport more fuel from gas extraction to spaceport and so on), interesting secrets around the galaxy (finding Ships can change your whole campaign). Rare planets with spice, that make you rich. Pirates that use extortion and guerilla warfare. Extermination mechanics. Overall one of the best 4x in space games ever.
DW:U had more content and deeper mod progression, but this will come to DW2 aswell over time.
It's potentially like the step from EU3 to EU4.
If you haven't played it yet, give it a shot.
>why is nothing getting built, lazy motherfricker construction ships >they're all stuck in a SPACE LIGHTNING field because one got disabled, then another tried to repair it, then two more tried to repair those, and so on >only course of action is to disable construction automation and scuttle all my constructors and build new ones
cool
mechanically it's a lot more fun and a better "simulation" than stellaris. The only place it's lacking in my opinion is race art and customization. That, and the fact my gtx970/4790k struggle really with it.
Because the game is afflicted with the "realtime 4x" disease and realtime navigation through a solar system that's actively moving with a "1 second = 1 month" timescale would be impossible.
It's far better at simulating space empires, shipbuilding, and economics than Stellaris. However, it's very empty: maybe it would be better with friends who are roleplaying, however. The lack of fluff makes it feel very boring: the races and the ideologies are welded together, and you very quickly feel like you're playing space-blobbing simulator against the AI. Diploamcy is INCREDIBLY barebones, and only really serves as a very basic staging ground for war. You're only allies with some other group because you're bumping off other empires before you turn on them. There's little fluff, lore, or uniqueness to any of the empires: they all feel exactly the same unless you're playing them, and even then they're only unique for a very short period of time. The most fun I had was playing pirates, where the devs expect you to abuse an unpatched bug in order to play at all. It's a really novel experience, but again, you eventually hit the "I'm literally just spaceblobbing and there's nothing but war" wall, and you hit it hard.
If you could weld the empire creation and events (Stellaris's aren't exactly good per se, but they exist in Stellaris and don't exist in Distant Worlds) from Stellaris onto the empire simulation of Distant Worlds it would be the perfect space 4x imo.
this
so much games ignore the writing aspect.
when I conquer an empire I want to know in detail what happens to its people there, not just get a "-10% pop happiness" modifier for example
all they had to do to get my support was make the planets and moons orbit around their parent body. It went from feeling like a galaxy you're exploring to just another spreadsheet Sim board game
I was interested too, some people said it's somehow worse that Universe which is considered one of the best 4x games.
DWU is in my top 10 games of all time. It definitely mogged early Stellaris, but I'd say all the content and polish they've added to Stellaris over the years has made it a worthy contender to DWU.
Thoughts on DW2? I don't want to play DWU because it's looks archaic.
It's pretty good actually. The devs have made constant gameplay updates and the core game (DW:U with better UI and graphics) is solid.
I finished a playthrough recently and had a lot of fun. Automation can be a godsent for any aspects that you don't want to micromanage so you can focus on what you personally consider important at any given time. I also liked how I could strategically cripple an enemy is economy to the point where they cannot realistically recover and catch up to the rest instead of having to slog on trying to conquer and exterminate every little enemy colony through the whole universe
The first one is
It's dogshit. Give me back my money you scamming israelite dev.
redpill me on the series, what are the major mechanics? how does it stand out? can I start in the sol system?
It feels like a more direct Stellaris. Full Warp drive implementation, very strong ressource and fuel simulation. Cool AI features that lets you auromate the whole empire if you want (just play with a ship like Star Trek). A private sector thats usefull. Science is important for economy (bigger fuel tanks lets private ships transport more fuel from gas extraction to spaceport and so on), interesting secrets around the galaxy (finding Ships can change your whole campaign). Rare planets with spice, that make you rich. Pirates that use extortion and guerilla warfare. Extermination mechanics. Overall one of the best 4x in space games ever.
DW:U had more content and deeper mod progression, but this will come to DW2 aswell over time.
It's potentially like the step from EU3 to EU4.
If you haven't played it yet, give it a shot.
>why is nothing getting built, lazy motherfricker construction ships
>they're all stuck in a SPACE LIGHTNING field because one got disabled, then another tried to repair it, then two more tried to repair those, and so on
>only course of action is to disable construction automation and scuttle all my constructors and build new ones
cool
mechanically it's a lot more fun and a better "simulation" than stellaris. The only place it's lacking in my opinion is race art and customization. That, and the fact my gtx970/4790k struggle really with it.
rx580 here, no problems
that game doesnt even have good graphics, i dont think GPU is the bottleneck here
cities skylines 2 also doesn't have good graphics but
I would say "its different". Both good in their own ways. DW2 does provide you ways to completely irrecoverably shit up your own economy though.
Why does it have MIXED reviews though?
planets don't orbit
WHY NOT?
Because the game is afflicted with the "realtime 4x" disease and realtime navigation through a solar system that's actively moving with a "1 second = 1 month" timescale would be impossible.
Then how did DWU do it?
Didn't they say they're going to add it later simply because there is too much work?
2D vs 3D.
This annoyed me even more than the gimped ship & station construction
Classic case of a sequel having less features than the original, but this time it lacks the paradrones who accept it without complaint.
Most reviews say that it's because of bad AI and constant crashing
It was extremely buggy on launch. Constant crashes.
Distant Worlds: Universe is currently on sale for 3 dollars. It's a very good game and worth a buy at that price for sure.
>buying games
>in the year of our lord 2023, almost 2024
Of all the games that deserve to be bought DW: U is one.
It's far better at simulating space empires, shipbuilding, and economics than Stellaris. However, it's very empty: maybe it would be better with friends who are roleplaying, however. The lack of fluff makes it feel very boring: the races and the ideologies are welded together, and you very quickly feel like you're playing space-blobbing simulator against the AI. Diploamcy is INCREDIBLY barebones, and only really serves as a very basic staging ground for war. You're only allies with some other group because you're bumping off other empires before you turn on them. There's little fluff, lore, or uniqueness to any of the empires: they all feel exactly the same unless you're playing them, and even then they're only unique for a very short period of time. The most fun I had was playing pirates, where the devs expect you to abuse an unpatched bug in order to play at all. It's a really novel experience, but again, you eventually hit the "I'm literally just spaceblobbing and there's nothing but war" wall, and you hit it hard.
If you could weld the empire creation and events (Stellaris's aren't exactly good per se, but they exist in Stellaris and don't exist in Distant Worlds) from Stellaris onto the empire simulation of Distant Worlds it would be the perfect space 4x imo.
So you like visual novels instead of gameplay? I don't play Distant Worlds for fluff or RP.
this
so much games ignore the writing aspect.
when I conquer an empire I want to know in detail what happens to its people there, not just get a "-10% pop happiness" modifier for example
Are DU games hard to learn for a regular moron?
Not really, is not a super autismo extreme game like Aurora
all they had to do to get my support was make the planets and moons orbit around their parent body. It went from feeling like a galaxy you're exploring to just another spreadsheet Sim board game
Wait, how do people play Stellaris? After they removed pops, the game slows to a crawl after 50 years on a huge galaxy with 20 races.
People aren't seriously playing on tiny with maps with 6-7 races, right???
they're not playing on toasters
Show me 20 race performance on largest map in year 2300
Didn't think so
No mans sky is best
Notisnt