I also want to know. As a Stellaris player who hates everything post 2.2 and only recently found the game playable to the end on a 5800x3d. Is distant worlds 2 any good?
Does it run on Linux?
Is it full of clicky click fricking pointless micro with no automation options?
The devs went on a massive bug fix and feature crunch, they've fixed a lot of outstanding bugs and have added a lot of quality of life features. There's no new major features like new factions or events, only systems that make running your empire less obtuse or annoying.
The changelog is 17 pages long
The game's automation settings let you customize everything. You can automate as much or as little of the game as you want, from giving the AI complete control over your empire to you manually designing every tiny civilian ship in your empire. You can automate certain parts of your empire you don't want to control, have the AI "suggest" actions in other areas, and take manual control of other parts. >Linux
no support for it, but I've read some people have gotten it to run
good AI, actually simulated economy, combined arms fleets and ground armies
its good, I'd still say DW1 is better but only due to it having far more expansion content to draw on
considering DW1 is likely one of the greatest 4x games on the market though, that's good praise by itself
the devs did state they are planning to drop new content expansions very soon that add more factions and content
considering how they supported the original game for decades, I know this game will be supported for just as long
shit opinion
regardless, the simulated economy is not some kind of EVE Online tier number crunching (well it is but its not something you need to worry about), its based on there being a vase amount of resources in the universe, strategic, fuel and luxury.
You need fuel sources to power your ships, you need the mass amount of strategic resources to build your ships, and you need Luxury resources to build up your colonies and make your people more productive and better tax payers.
You will struggle to build your super death fleet if you find yourself missing a certain strategic resources that goes into building them, so you may be forced to trade with other empires for access to that resource, or build different kind of warships that don't use those resources.
Of course there is an actual background private/public economy where your private sector earn money, build assets and pay taxes which you use to earn money
1 year ago
Anonymous
>You need fuel sources to power your ships, you need the mass amount of strategic resources to build your ships, and you need Luxury resources to build up your colonies and make your people more productive and better tax payers.
So you need resources to spend on purchases and upkeep. Just like any other video game with resources. What is the point of making it """realistic"""?
>Of course there is an actual background private/public economy where your private sector earn money, build assets and pay taxes which you use to earn money
Again, why do I give a frick? I'm here to make strategic decisions not larp
1 year ago
Anonymous
Why? Because of you Black folk every indie /vst/ dev is jerking off with some bullshit under the hood stuff that doesn't matter while neglecting basic essential features. And when anyone points that out they just have to be a paradrone.
Distant worlds.
>stellaris babby doesn't understand the purpose of game mechanics deeper than a puddle
I'd tell you to go play some board games with friends, but I don't think you have that option.
>Do you autists actually drool over numbers going up using slightly different math?
Yes, now frick off
1 year ago
Anonymous
Why? Because of you Black folk every indie /vst/ dev is jerking off with some bullshit under the hood stuff that doesn't matter while neglecting basic essential features. And when anyone points that out they just have to be a paradrone.
1 year ago
Anonymous
name one (1) example
1 year ago
Anonymous
Distant worlds.
1 year ago
Anonymous
distant worlds was made before /vst/ even existed
1 year ago
Anonymous
> And when anyone points that out they just have to be a paradrone
Nice to know I got to you so bad that your still seething about it kek
It means that ships with cargo will get affected by pirates and hostile factions. This affects what planets/system you choose to reinforce not just through your army, but also by building gas mining stations to avoid running out in the middle of the journey.
In practice it means it works like starcraft (for example), where you need your builders to grab resources and bring them to your base, only that maps are much bigger.
the beta branch was active for the last few months, so some people have had a chance to play the patch
the last major beta update was a week ago, which is 1:1 with this new patch
the general opinion is that the patch is good, and as simply fixes a lot of things
so they confirmed the next two DLC are races, packs of two, which i cannot rememer besides one being the spiders and the other some gaylord race. however, they didnt give any details on what the big expansion would feature.
my guess is pirates.
first update (not sure if a paid dlc) will be 2 more races, then a bigger update with 2 other races plus some new stuff
I agree it's probably pirates
The only thing from Stellairs I would like to see at some point is multilateral diplomacy like federations and galactic community
The best feeling in the universe is finishing your first space station and watching your money skyrocket from all of the capitalists placing orders.
I have not got Distant World 2 yet, but I will one day.
So for the benefit of any other Linuxgays here (im probably the only one but w/e) this dosent work reliably on Linux.
Currently it's broken if you're using Mesa (an AMD card). Also if it does run there's some issue with it eating an ever increasing amount of vram until it eventually crashes.
It looks like the devs are making a bit of progress here though, I don't know if it's deliberately to benefit Linux users or not. But the latest version ditches the old Windows only proprietary bumfrick 8 year's old .NET Framework 4.7.2 in favour of it's replacement, the new cross platform .NET 6 (formerly known as .NET Core). This should help it run on Linux in the future but it's not there yet unfortunately.
>Is it good now?
I want to know to. I want to experience DW2 like never before.
I also want to know. As a Stellaris player who hates everything post 2.2 and only recently found the game playable to the end on a 5800x3d. Is distant worlds 2 any good?
Does it run on Linux?
Is it full of clicky click fricking pointless micro with no automation options?
The devs went on a massive bug fix and feature crunch, they've fixed a lot of outstanding bugs and have added a lot of quality of life features. There's no new major features like new factions or events, only systems that make running your empire less obtuse or annoying.
The changelog is 17 pages long
The game's automation settings let you customize everything. You can automate as much or as little of the game as you want, from giving the AI complete control over your empire to you manually designing every tiny civilian ship in your empire. You can automate certain parts of your empire you don't want to control, have the AI "suggest" actions in other areas, and take manual control of other parts.
>Linux
no support for it, but I've read some people have gotten it to run
So is it kino?
good AI, actually simulated economy, combined arms fleets and ground armies
its good, I'd still say DW1 is better but only due to it having far more expansion content to draw on
considering DW1 is likely one of the greatest 4x games on the market though, that's good praise by itself
the devs did state they are planning to drop new content expansions very soon that add more factions and content
considering how they supported the original game for decades, I know this game will be supported for just as long
Good to hear
Might actually give it a go
>actually simulated economy
Why would I even care about this? Do you autists actually drool over numbers going up using slightly different math?
Genuinely curious.
Where do you think you are, Black person?
Transgender general?
The stellaris thread is a few posts down.
Then what is your point, /sim/ homosexual? This is a strategy board, not autism number formulas board.
Oh no, it's moronic.
Try >>>Ganker instead.
>This is a strategy board, not autism number formulas board
Oh you must be paragay
Move along, this thread isn't for morons like you
This is the guy who wants pops taken out of Stellaris
shit opinion
regardless, the simulated economy is not some kind of EVE Online tier number crunching (well it is but its not something you need to worry about), its based on there being a vase amount of resources in the universe, strategic, fuel and luxury.
You need fuel sources to power your ships, you need the mass amount of strategic resources to build your ships, and you need Luxury resources to build up your colonies and make your people more productive and better tax payers.
You will struggle to build your super death fleet if you find yourself missing a certain strategic resources that goes into building them, so you may be forced to trade with other empires for access to that resource, or build different kind of warships that don't use those resources.
Of course there is an actual background private/public economy where your private sector earn money, build assets and pay taxes which you use to earn money
>You need fuel sources to power your ships, you need the mass amount of strategic resources to build your ships, and you need Luxury resources to build up your colonies and make your people more productive and better tax payers.
So you need resources to spend on purchases and upkeep. Just like any other video game with resources. What is the point of making it """realistic"""?
>Of course there is an actual background private/public economy where your private sector earn money, build assets and pay taxes which you use to earn money
Again, why do I give a frick? I'm here to make strategic decisions not larp
>stellaris babby doesn't understand the purpose of game mechanics deeper than a puddle
I'd tell you to go play some board games with friends, but I don't think you have that option.
>realistic
its not
>Do you autists actually drool over numbers going up using slightly different math?
Yes, now frick off
Why? Because of you Black folk every indie /vst/ dev is jerking off with some bullshit under the hood stuff that doesn't matter while neglecting basic essential features. And when anyone points that out they just have to be a paradrone.
name one (1) example
Distant worlds.
distant worlds was made before /vst/ even existed
> And when anyone points that out they just have to be a paradrone
Nice to know I got to you so bad that your still seething about it kek
Who?
Ligma
It means that ships with cargo will get affected by pirates and hostile factions. This affects what planets/system you choose to reinforce not just through your army, but also by building gas mining stations to avoid running out in the middle of the journey.
In practice it means it works like starcraft (for example), where you need your builders to grab resources and bring them to your base, only that maps are much bigger.
*to avoid running out of fuel
That sounds promising, will give it a shot!
t. 2.2 homosexual
kys
I know the guy you're talking about, it's not me.
oops sorry that was uncalled for
when they got rid of tiles, and the ability to enslave individual pops, it all went down the shitter!
Agreed. Only now, like 5 fricking years later do we have Stellaris that's somewhere close to where patch 1.9 was.
>Sectors not useless
>AI is okayish
>Automated construction ship
>Endgame crisis that actually worked
1.9 had ALL these things. And 2.2 onwards fricked them up for the longest time.
Update just dropped and alot of changes. Hard to tell until someone has played it alot. Kinda took me by surprise.
the beta branch was active for the last few months, so some people have had a chance to play the patch
the last major beta update was a week ago, which is 1:1 with this new patch
the general opinion is that the patch is good, and as simply fixes a lot of things
can I set the starting system? I want Sol
>ugly shitty UI
>ugly races
>boring story mode
>meme 3d
Hope so, i was let down by the release version but i really want it to be good.
>Is it good now?
Can I queue orders now? If the answer is no then it's not good
yes you can
so they confirmed the next two DLC are races, packs of two, which i cannot rememer besides one being the spiders and the other some gaylord race. however, they didnt give any details on what the big expansion would feature.
my guess is pirates.
first update (not sure if a paid dlc) will be 2 more races, then a bigger update with 2 other races plus some new stuff
I agree it's probably pirates
The only thing from Stellairs I would like to see at some point is multilateral diplomacy like federations and galactic community
yes the updates with the races will have the races as DLCs
The best feeling in the universe is finishing your first space station and watching your money skyrocket from all of the capitalists placing orders.
I have not got Distant World 2 yet, but I will one day.
So for the benefit of any other Linuxgays here (im probably the only one but w/e) this dosent work reliably on Linux.
Currently it's broken if you're using Mesa (an AMD card). Also if it does run there's some issue with it eating an ever increasing amount of vram until it eventually crashes.
It looks like the devs are making a bit of progress here though, I don't know if it's deliberately to benefit Linux users or not. But the latest version ditches the old Windows only proprietary bumfrick 8 year's old .NET Framework 4.7.2 in favour of it's replacement, the new cross platform .NET 6 (formerly known as .NET Core). This should help it run on Linux in the future but it's not there yet unfortunately.
Submit bug reports.
do freighters work proper yet? the whole private shipping was working like a moron when i last played
Please tell me that they made improvements to ai
I played this crap when it released and i would consistetly steamroll the galaxy after only 50 years of playing even on the highest difficulties
this is one of those games that people talk about but no one actually plays isn't it
Is multiplayer in yet?
no but they say may be later after they improve the game enough
Is it better that DW 1? I really enjoyed the first game.
some aspects are better like UI or new automate option
but it still lacks contents and refinements compared to DW!
AI is still moronic