Is it good now?

Is it good now?

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  1. 1 year ago
    Anonymous

    >Is it good now?
    I want to know to. I want to experience DW2 like never before.

  2. 1 year ago
    Anonymous

    I also want to know. As a Stellaris player who hates everything post 2.2 and only recently found the game playable to the end on a 5800x3d. Is distant worlds 2 any good?

    Does it run on Linux?

    Is it full of clicky click fricking pointless micro with no automation options?

    • 1 year ago
      Anonymous

      The devs went on a massive bug fix and feature crunch, they've fixed a lot of outstanding bugs and have added a lot of quality of life features. There's no new major features like new factions or events, only systems that make running your empire less obtuse or annoying.
      The changelog is 17 pages long

      The game's automation settings let you customize everything. You can automate as much or as little of the game as you want, from giving the AI complete control over your empire to you manually designing every tiny civilian ship in your empire. You can automate certain parts of your empire you don't want to control, have the AI "suggest" actions in other areas, and take manual control of other parts.
      >Linux
      no support for it, but I've read some people have gotten it to run

      • 1 year ago
        Anonymous

        So is it kino?

        • 1 year ago
          Anonymous

          good AI, actually simulated economy, combined arms fleets and ground armies
          its good, I'd still say DW1 is better but only due to it having far more expansion content to draw on
          considering DW1 is likely one of the greatest 4x games on the market though, that's good praise by itself
          the devs did state they are planning to drop new content expansions very soon that add more factions and content
          considering how they supported the original game for decades, I know this game will be supported for just as long

          • 1 year ago
            Anonymous

            Good to hear
            Might actually give it a go

          • 1 year ago
            Anonymous

            >actually simulated economy
            Why would I even care about this? Do you autists actually drool over numbers going up using slightly different math?

            Genuinely curious.

            • 1 year ago
              Anonymous

              Where do you think you are, Black person?

              • 1 year ago
                Anonymous

                Transgender general?

              • 1 year ago
                Anonymous

                The stellaris thread is a few posts down.

              • 1 year ago
                Anonymous

                Then what is your point, /sim/ homosexual? This is a strategy board, not autism number formulas board.

              • 1 year ago
                Anonymous

                Oh no, it's moronic.
                Try >>>Ganker instead.

              • 1 year ago
                Anonymous

                >This is a strategy board, not autism number formulas board
                Oh you must be paragay
                Move along, this thread isn't for morons like you

              • 1 year ago
                Anonymous

                This is the guy who wants pops taken out of Stellaris

            • 1 year ago
              Anonymous

              shit opinion
              regardless, the simulated economy is not some kind of EVE Online tier number crunching (well it is but its not something you need to worry about), its based on there being a vase amount of resources in the universe, strategic, fuel and luxury.

              You need fuel sources to power your ships, you need the mass amount of strategic resources to build your ships, and you need Luxury resources to build up your colonies and make your people more productive and better tax payers.

              You will struggle to build your super death fleet if you find yourself missing a certain strategic resources that goes into building them, so you may be forced to trade with other empires for access to that resource, or build different kind of warships that don't use those resources.

              Of course there is an actual background private/public economy where your private sector earn money, build assets and pay taxes which you use to earn money

              • 1 year ago
                Anonymous

                >You need fuel sources to power your ships, you need the mass amount of strategic resources to build your ships, and you need Luxury resources to build up your colonies and make your people more productive and better tax payers.
                So you need resources to spend on purchases and upkeep. Just like any other video game with resources. What is the point of making it """realistic"""?

                >Of course there is an actual background private/public economy where your private sector earn money, build assets and pay taxes which you use to earn money
                Again, why do I give a frick? I'm here to make strategic decisions not larp

              • 1 year ago
                Anonymous

                Why? Because of you Black folk every indie /vst/ dev is jerking off with some bullshit under the hood stuff that doesn't matter while neglecting basic essential features. And when anyone points that out they just have to be a paradrone.

                Distant worlds.

                >stellaris babby doesn't understand the purpose of game mechanics deeper than a puddle
                I'd tell you to go play some board games with friends, but I don't think you have that option.

              • 1 year ago
                Anonymous

                >realistic
                its not

            • 1 year ago
              Anonymous

              >Do you autists actually drool over numbers going up using slightly different math?
              Yes, now frick off

              • 1 year ago
                Anonymous

                Why? Because of you Black folk every indie /vst/ dev is jerking off with some bullshit under the hood stuff that doesn't matter while neglecting basic essential features. And when anyone points that out they just have to be a paradrone.

              • 1 year ago
                Anonymous

                name one (1) example

              • 1 year ago
                Anonymous

                Distant worlds.

              • 1 year ago
                Anonymous

                distant worlds was made before /vst/ even existed

              • 1 year ago
                Anonymous

                > And when anyone points that out they just have to be a paradrone
                Nice to know I got to you so bad that your still seething about it kek

              • 1 year ago
                Anonymous

                Who?

              • 1 year ago
                Anonymous

                Ligma

            • 1 year ago
              Anonymous

              It means that ships with cargo will get affected by pirates and hostile factions. This affects what planets/system you choose to reinforce not just through your army, but also by building gas mining stations to avoid running out in the middle of the journey.

              In practice it means it works like starcraft (for example), where you need your builders to grab resources and bring them to your base, only that maps are much bigger.

              • 1 year ago
                Anonymous

                *to avoid running out of fuel

      • 1 year ago
        Anonymous

        That sounds promising, will give it a shot!

    • 1 year ago
      Anonymous

      t. 2.2 homosexual
      kys

      • 1 year ago
        Anonymous

        I know the guy you're talking about, it's not me.

        • 1 year ago
          Anonymous

          oops sorry that was uncalled for

    • 1 year ago
      Anonymous

      when they got rid of tiles, and the ability to enslave individual pops, it all went down the shitter!

      • 1 year ago
        Anonymous

        Agreed. Only now, like 5 fricking years later do we have Stellaris that's somewhere close to where patch 1.9 was.

        >Sectors not useless
        >AI is okayish
        >Automated construction ship
        >Endgame crisis that actually worked

        1.9 had ALL these things. And 2.2 onwards fricked them up for the longest time.

  3. 1 year ago
    Anonymous

    Update just dropped and alot of changes. Hard to tell until someone has played it alot. Kinda took me by surprise.

    • 1 year ago
      Anonymous

      the beta branch was active for the last few months, so some people have had a chance to play the patch
      the last major beta update was a week ago, which is 1:1 with this new patch
      the general opinion is that the patch is good, and as simply fixes a lot of things

  4. 1 year ago
    Anonymous

    can I set the starting system? I want Sol

  5. 1 year ago
    Anonymous

    >ugly shitty UI
    >ugly races
    >boring story mode
    >meme 3d

  6. 1 year ago
    Anonymous

    Hope so, i was let down by the release version but i really want it to be good.

  7. 1 year ago
    Anonymous

    >Is it good now?
    Can I queue orders now? If the answer is no then it's not good

    • 1 year ago
      Anonymous

      yes you can

  8. 1 year ago
    Anonymous

    so they confirmed the next two DLC are races, packs of two, which i cannot rememer besides one being the spiders and the other some gaylord race. however, they didnt give any details on what the big expansion would feature.
    my guess is pirates.

    • 1 year ago
      Anonymous

      first update (not sure if a paid dlc) will be 2 more races, then a bigger update with 2 other races plus some new stuff
      I agree it's probably pirates
      The only thing from Stellairs I would like to see at some point is multilateral diplomacy like federations and galactic community

      • 1 year ago
        Anonymous

        yes the updates with the races will have the races as DLCs

  9. 1 year ago
    Anonymous

    The best feeling in the universe is finishing your first space station and watching your money skyrocket from all of the capitalists placing orders.
    I have not got Distant World 2 yet, but I will one day.

  10. 1 year ago
    Anonymous

    So for the benefit of any other Linuxgays here (im probably the only one but w/e) this dosent work reliably on Linux.

    Currently it's broken if you're using Mesa (an AMD card). Also if it does run there's some issue with it eating an ever increasing amount of vram until it eventually crashes.

    It looks like the devs are making a bit of progress here though, I don't know if it's deliberately to benefit Linux users or not. But the latest version ditches the old Windows only proprietary bumfrick 8 year's old .NET Framework 4.7.2 in favour of it's replacement, the new cross platform .NET 6 (formerly known as .NET Core). This should help it run on Linux in the future but it's not there yet unfortunately.

    • 1 year ago
      Anonymous

      Submit bug reports.

  11. 1 year ago
    Anonymous

    do freighters work proper yet? the whole private shipping was working like a moron when i last played

  12. 1 year ago
    Anonymous

    Please tell me that they made improvements to ai

    I played this crap when it released and i would consistetly steamroll the galaxy after only 50 years of playing even on the highest difficulties

  13. 1 year ago
    Anonymous

    this is one of those games that people talk about but no one actually plays isn't it

  14. 1 year ago
    Anonymous

    Is multiplayer in yet?

    • 1 year ago
      Anonymous

      no but they say may be later after they improve the game enough

  15. 1 year ago
    Anonymous

    Is it better that DW 1? I really enjoyed the first game.

    • 1 year ago
      Anonymous

      some aspects are better like UI or new automate option
      but it still lacks contents and refinements compared to DW!

  16. 1 year ago
    Anonymous

    AI is still moronic

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