Is it possible to make a great horror game without resorting to jumpascares?

Is it possible to make a great horror game without resorting to jumpascares?

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  1. 7 months ago
    Anonymous

    Yes, you just have to make it a psychological liminal slow burn

    • 7 months ago
      Anonymous

      >psychological horror
      I'll take jump scares over this shit, thanks.
      >uuuuu you got suddenly teleported and see a ghost! but is it really? it disappeared! maybe it's all in your head uuuuu the vision's getting blurry and now you woke up in a new room! spooky!
      Thanks, but no thanks.

      • 7 months ago
        Anonymous

        What game does this?

        • 7 months ago
          Anonymous

          Blair Witch, Layers of Fear, Visage. Just from the top of my head.

      • 7 months ago
        Anonymous

        >Take general neutral concept
        >Imagine it in its worst iteration
        >This is a valid criticism

    • 7 months ago
      Anonymous

      >psychological
      I have come to hate this genre most of the time
      99% of the time it's just the protagonist killed someone and haunted by their past of killing someone

  2. 7 months ago
    Anonymous

    Yes.
    Next thread please!

  3. 7 months ago
    Anonymous

    Absolutely, iirc Eternal Darkness doesn't have jumpscares.

    • 7 months ago
      Anonymous
    • 7 months ago
      Anonymous

      It has one. Which is probably the right amount to have.

    • 7 months ago
      Anonymous

      It has only one, but this comment is funny to me because that jumpscare is all anyone had to really say about the game on gamefaqs back in the day. It was known for its jumpscare.

  4. 7 months ago
    Anonymous

    >yes
    How?

    • 7 months ago
      Anonymous

      Like this: https://youtu.be/HwAPLk_sQ3w?t=1351

      • 7 months ago
        Anonymous

        oh my science is that the heckin' algorithm video

      • 7 months ago
        Anonymous

        Omg the hecking 3D meshes colliding to make it look glitchy SO SCARY AAAAAAAAAAAAAAA!!!!!!! Also uncanny animations. Not even good to look at.

  5. 7 months ago
    Anonymous

    Alien Isolation had very few jump scares.

  6. 7 months ago
    Anonymous

    >afraid of bimbos
    >afraid of jumpscares
    Is there anything that doesn't terrify this b***h?

  7. 7 months ago
    Anonymous

    Yes, it's called League of Legends. The horror comes when you look at how much time you've played compared to how much fun you've had.

  8. 7 months ago
    Anonymous
  9. 7 months ago
    Anonymous

    Permadeath or limited saving. Bonus points if it's unclear what actually kills you so you get paranoid of everything.

  10. 7 months ago
    Anonymous

    The scariest part of any horror game is the first 20 minutes of build up before they reveal the monster.

    • 7 months ago
      Anonymous

      Permadeath or limited saving. Bonus points if it's unclear what actually kills you so you get paranoid of everything.

      They're scary until you actually get killed by the monster(s) a few times, and then they stop being scary because your brain realizes that it's just a game, no big deal. It's common advice for pussies playing horror games, just let it kill you a few times, and then it's less scary.

      How should horror games overcome this? ...I don't know.

      • 7 months ago
        Anonymous

        >intentionally avoid immersion in the horror to feel less scared
        >why can't I enjoy the game?

      • 7 months ago
        Anonymous

        That's why you use permadeath or limited saves. It's inherently terrifying to know at any point for anyone to know they could lose a huge amount of progress. Moreso if you're stuck up against something unkillable that can kill you very quickly

  11. 7 months ago
    Anonymous

    >horror
    >jumpscares

  12. 7 months ago
    Anonymous

    Jumpscares aren't scary, they're just startling at best. They're used to make streamers look like dunces for the amusement of simps, not to make 'great horror games'.

  13. 7 months ago
    Anonymous

    Voices of the void is one of the scariest games ive played and nothing even happened.

    • 7 months ago
      Anonymous

      Came to post this. Dread is the way to go about it making the player always on edge about what might happen. And then once in a while something actually does happen to keep reinforcing that Dread. VotV only has one real jump scare in the tutorial you might never even see.

  14. 7 months ago
    Anonymous

    No because there is no way to make a horror game.

    They're all movies.

    • 7 months ago
      Anonymous

      Darkwood.

  15. 7 months ago
    Anonymous

    Proper horror shouldn't rely on jumpscares. True terror will escalate in plain sight.

  16. 7 months ago
    Anonymous

    The fact it has jumpscares is the reason why it isn't a "great" horror game, since jumpscares are a cheap way of making the player get "scared" but they won't experience real horror that makes them shit their pants.

  17. 7 months ago
    Anonymous

    Remove one of your fingernails for every death. When you run out you have to wait for them to regrow to play again.

    • 7 months ago
      Anonymous

      I actually kinda think that this is the best way to make horror games actually scary. not necessarily by removing fingernails, but by causing some actual sense of loss/pain for losing

  18. 7 months ago
    Anonymous

    No, video games poses no danger to the player. If there are no jump scares I wouldn't care about the "horror" at all.
    >oooo spooky dark corridor
    >let me search the place for heals and ammo
    Jump scares deter that since you don't wanna search everywhere if you think a jump scare is coming.

  19. 7 months ago
    Anonymous

    Jumpscares have to be used sparingly or they lose effectiveness.
    Put one in early, then don't have another for a good while

  20. 7 months ago
    saucy

    killer7

  21. 7 months ago
    Anonymous

    Yes, horror is about unnerving the audience. Love Town in Library of Ruina is a great example.

  22. 7 months ago
    Anonymous

    Yeah, it's called having a good atmosphere
    Creepy games are infinitely more appealing to me than being subjected to screamers

  23. 7 months ago
    Anonymous

    This shit was really scary in some parts, because there was a sense of urgency and futility at the same time. Struggling to do basic shit like lock doors or move shelves.

    The first sequence in this game, when you're in your hotel room and get attacked, I think that's one of the best pieces of horror gameplay that has ever been made.

  24. 7 months ago
    Anonymous

    Just dont ask Alan Wake that question.

  25. 7 months ago
    Anonymous

    It's hard to scare people with games when they watch 3 streamers play it before they even touch it, if they even do play it. So maybe add some really unlikely random elements, that can scare people who think they know what to expect.

    • 7 months ago
      Anonymous

      You think that's why rogueli*es got so desirable? Because even after you've lost the ability to feel anything when you compulsively cheese through everything using datamined strats, the game can still cheese you right back?

      • 7 months ago
        Anonymous

        Never thought about it, but that's an interesting idea. The fact that you can never truly "know" a game, and it will always surprise you. Even if those surprises are undeniable unfair sometimes, that keeps it way more interesting than just being able to follow a step-by-step guide to "win"

      • 7 months ago
        Anonymous

        It's hard to scare people with games when they watch 3 streamers play it before they even touch it, if they even do play it. So maybe add some really unlikely random elements, that can scare people who think they know what to expect.

        Diablo I is technically a roguelite, and much of what made the game feel dark and horror-like was the randomness of the monsters and levels

  26. 7 months ago
    Anonymous

    The problem is that psychological horror can go over peoples head very easily (Average Gankertard), and the implications of things that are fricked up can be overlooked.

    When horror games try to do it, there’s an expectation to be scared so you don’t look into fricked up situations, you just wait for the jumpscare or the scary monster with knives for a face or something stupid like that.

    When a NON-horror game does it, people tend to look a bit deeper. Swat 4 had some fricked up but intriguing level design and environments, like the serial killer’s house.

    Not to imply that it’s impossible, it’s just a lot harder than putting up an unnatural face really quickly with a loud sound.

    • 7 months ago
      Anonymous

      Some jumpscares can be okay, but if it's not the main focus
      a good game should have the player filled up with dread to the point they're still on edge in safe zones

      maybe a 1 time gimmick where the safe zone isn't safe would do the job well if it doesn't seem cheap, hell depending on the game having a safe zone that has corpses of other people in the main character's predicament, and keeping it safe for the player anyway might be enough

      this

      • 7 months ago
        Anonymous

        How do you build dread without the fear of jumpscares?

  27. 7 months ago
    Anonymous

    I don't mind jump scares as long as the timing and execution is good.
    Even classics like Silent Hill had them.

  28. 7 months ago
    Anonymous

    depends on what you mean by jump scare.
    >surprise screeching violin sting
    no you don't need this to make a horror game.
    >sudden confrontation by a threat
    I think you do need this to some extent. You don't want the player to always know when they are safe or you'll eventually end up with your game feeling a bit stilted and undynamic.

  29. 7 months ago
    Anonymous

    >Is it possible to make a great horror game without resorting to jumpascares?
    I'm-a-sure it's-a possibile! wahoo!

  30. 7 months ago
    Anonymous

    Voices of the Void does this, especially if you turn the "fun mode" off. The game only has like 2-3 jumpscares and 2-3 actual threats, but the game's just full of a constant feeling of dread and doom, making you too nervous to leave the building until you have to.

  31. 7 months ago
    Anonymous

    A jumpscare IS a scare, its a buzzword to say you dont like being scared. There is no such thing as a scary event that occurs slowly.

    • 7 months ago
      Anonymous

      >he's never heard a strange noise in his house while he was home alone

      • 7 months ago
        Anonymous

        ok and then you investigate the noise and there's nothing. then you investigate noises for 30 hours in a video game and nothing pops out. that is not scary. you NEED jumpscares for something to be scary.

    • 7 months ago
      Anonymous

      Jumpscares startle you. Sure it's "scary", but only because it's preying on your natural instinct to GTFO when something big jumps you. The only time jumpscares can be considered true horror is if the game does a good job of making you fear the idea that a jumpscare is coming, constantly on the lookout to make sure to minimize the chances of getting jumped again.
      There are some cases of them being used right, but most cases are just
      >stick jumpscares all over the game at random
      >make the game really low-effort and low-budget "on purpose"
      >call it a horror game
      >get million sales because people find it funny to watch streamers shriek

  32. 7 months ago
    Anonymous

    What genre is midsummer? Whatever it is i enjoy that type of film way more than normal horror

    • 7 months ago
      Anonymous

      Good question. Good movie. I guess it could be classified as "something normally gradually becoming something extremely abnormal" but I don't know what you'd call that

  33. 7 months ago
    Anonymous

    What is objectively wrong with jumpscares?

    • 7 months ago
      Anonymous

      It's just a cheap excuse for real horror. Same as if I shot you in the back of the head when you didn't even know I was there, yeah I killed you, but to say "I beat your ass" would be a lie.

      • 7 months ago
        Anonymous

        What is real horror?

        • 7 months ago
          Anonymous

          feeling powerless against an overwhelming force that will do much worse than just kill you

    • 7 months ago
      Anonymous

      People just can't accept that they got scared is all.
      Resorting to calling it cheap.

      Same shit as playing in the middle of the day in full bright with music rolling in the background "nuh uh, that didn't scare me i'm a big boy that doesn't get scared"

      Jumpscares are fine, they self regulate in that if a game relies too much on them the player accustoms to them.
      Like the vents in dead space
      or the lose scenes in Fnaf

  34. 7 months ago
    Anonymous

    Yes.

  35. 7 months ago
    Anonymous

    Amnesia, SOMA, anything by Frictional really
    Silent Hill 2 wasn't really spooky to me but I felt weird after completing it, as if I had lasting brain fog

    • 7 months ago
      Anonymous

      I knew a girl once that owned a rabbit. She lived in a trailer with 4 other people, and she kept the rabbit in her closet, and fed it pizza crusts sometimes. Poor thing was miserable.

      I was drinking over there one time, and she said that I was too much of a pussy to kill her rabbit. I said nah you're a dumb b***h. She went back to her room, and came back with the rabbit in a pillowcase. She was swinging it around, trying to hit me with it. I said no you're the homosexual for just beating up the rabbit, just kill it if you're gonna be like that. She said you don't have the balls to kill my rabbit.

      I was 17 and angry, so I said bullshit, b***h. I took the rabbit out of the bag and into the yard. I had a friend of mine hold it still while I tried to cut its head off with a knife. It pissed all over us and made all kinds of crazy sounds. But I couldn't kill it with that knife, not well. it was a serrated knife, and mostly it was just pulling the fur from the rabbit, not cutting it at all. So I told her to get me a better knife.

      She did, and I cut the rabbit's head off. I put the 2 parts in different bags, the body I threw out the window on the side of the highway, and the head I left in my friend's mailbox, as a joke. I fricked her that day and several times afterward.

      However, this whole mess caused me a number of problems afterward, and eventually led to my sister getting caught up with a bad crowd, and one girl committed suicide. It was a mistake.

      • 7 months ago
        Anonymous

        you are absolutely fricked

      • 7 months ago
        Anonymous

        worth adding, the girl who committed suicide, she tried to taunt me by also decapitating a rabbit, and left the head on the hood of my car. the blood messed with the paint. She was a hardcore Wiccan girl, but I won't say much more about her, it's not cool to speak ill of the dead. I'll say this - she was pretty hot.

  36. 7 months ago
    Anonymous

    Whats Jack been up to these days?

    • 7 months ago
      Anonymous

      Why do you know the name of some homosexual youtube clickbaiter?

      • 7 months ago
        Anonymous

        His channel is probably older than you

        • 7 months ago
          Anonymous

          unlikely. I remember when Google bought YouTube and fricked it up

  37. 7 months ago
    Anonymous

    Organic jumpscares like opening a door and the enemy is right behind it is good, scripted BOO scares suck. If you need one, make it only 1 or 2. I'm okay with 1 or 2.

  38. 7 months ago
    Anonymous

    By having an unsettling atmosphere and freaky monsters that make your skin crawl. My personal recommendation in this field would be the Little Nightmares games.

  39. 7 months ago
    Anonymous

    Why no horror game where i play as the most frightening thing scaring monsters?

    • 7 months ago
      Anonymous

      Batman

    • 7 months ago
      Anonymous

      Silent Hill 2 remake is going to have a pyramid head origin story

  40. 7 months ago
    Anonymous

    I don't even mind shit suddenly violently showing up in my face as long as it isn't loudly screaming and hurting my fricking ears

    • 7 months ago
      Anonymous

      reminder that moot banned webms with sound from Ganker because he got spooked too many times from jumpscare vids

  41. 7 months ago
    Anonymous

    Dressing the scenery with a sense of dread is a decent way to do it. Create a world that people would feel uncomfortable living in.

  42. 7 months ago
    Anonymous

    Yes
    Add sex sequence instead

    • 7 months ago
      Anonymous

      for me, it's that red one

    • 7 months ago
      Anonymous

      >All have the same generic circle tool breasts body
      Rancid

    • 7 months ago
      Anonymous

      What happens if the battery runs out

  43. 7 months ago
    Anonymous

    >horror game monster becomes real and shows up at your house

    • 7 months ago
      Anonymous

      I had this happen. When I was a kid, I always had nightmares about wolves jumping through my window and trying to eat me. There were no wolves in my area, just coyotes (and they're pussies) but the nightmare remained.

      Anyway, one night a dog DID jump through my window. Turned out, it was my dog, and it jumped through the window to escape a pack of coyotes, but all the same, it scared the absolute shit out of me.

      • 7 months ago
        Anonymous

        homosexual, the game
        Doggone insane
        But the nightmare still remains

  44. 7 months ago
    Anonymous

    If a horror game's scary enough, you will jump without the scare.

  45. 7 months ago
    Anonymous

    Horror is such a moronic genre. It's only scary to people that don't even really play it. The ones that love horror are all already desensitized due to overconsumption.

    • 7 months ago
      Anonymous

      Horror doesn't need to be scary.
      Stop thinking it does.
      Most of the greatest horror films aren't trying to be scary; thrillers, gore, psych horror, occult, etc..

      • 7 months ago
        Anonymous

        I frick your ass. What is the point of horror if not to be scary? If it's not scary, then it's a chopshop thriller, it's not horror.

        Good horror makes you question shadows.

        • 7 months ago
          Anonymous

          This. I remember one game, where near the end you're up against this japanese witch lady. The whole room is super dark and there are mannequins everywhere. She teleports around chasing you so every corner you turn you think you see her and shit yourself a bit. It works amazingly.

        • 7 months ago
          Anonymous

          Guess what homosexual.
          Thriller is a subgenre of horror.

          • 7 months ago
            Anonymous

            yeah

            it's a subgenre because it's not horror

  46. 7 months ago
    Anonymous

    Yes. Signalis is a good example of it.

  47. 7 months ago
    Anonymous

    >Is it possible to make a great horror game
    No.

  48. 7 months ago
    Anonymous

    >25 years old
    >still the best horror game made to this day
    How the frick did they do it?

  49. 7 months ago
    Anonymous

    no, only babies are afraid of ~muh atmosphere~

    your body should only react to the fear of being killed, and jumpscares are the closest you have to that, and they only work once or twice because your body adapts to it

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