it has a lot of good in it but it's rough. Too many encounters in the overworld and the combat is boring. Everything else is pretty good especially the adventurous spirit it carries
It's pretty good, playing it for the first time. I'm a little confused about the skill system, still haven't learned a multiheal spell which sucks, and i'm not sure why i'm not learning any new "green" spells.
you get magic points to level based on the color of your weapons at the end of the battle. so if you want someone to learn green let him attack with green. that being said magic is quite lackluster if you dont plan ahead and healing with items is usually superior since you usually want to use your action points for your special skills
not that anon, but was it? last I remember hearing about it, the two guys that localized it literally said they made up most of the script and only loosely used the original jp one
Yes. Great sense of optimism and adventure with sold JRPG gameplay. A bit slow, especially the DC version which was more random battles. The graphics and general aesthetic are underrated. Shame there's not much like it released these days.
It was a great gane, I loved those shitty naval battles.
I left the vyce look a like pirate alone and eventually he got way too OP. I should have beat him when I had the chance to collect the bounty.
I forget what the move was called, but Fina had that one super move that cost I want to say 18 SP, and would revive, cleanse, and fully heal the team. Once I was at the point where I could get 18 SP a turn, I would just use that move every single turn, and just SLOWLY AS FRICK whittle away at the bosses.
I did do that as well. I just never had him around unless it was a boss I specifically needed him for. I didn't set out to do "Fina Move" every turn, but after a point I pretty much needed healing every turn anyway, so it just became that. By the time you get to the final boss(s), you have so much SP you can do both Enrique's shield, Fina Move, and whatever damage SP you want every single turn.
One thing I've always loved about Skies is just how unapologetically positive Vyse is. This game came out in late 2000. The midst of trenchcoat and sunglasses wearing edgy before edgy, mad at the world alt-goth "life is pain" emo fads.
I didn't say anything about him being novel. Hell, you don't even gotta get weeb about it, since pretty much every children's cartoon protagonist was the same. It's not so much about what he is, it's about how he came out in the edgiest era. Look at the protagonists from just about any game at that point. He was a breath of fresh air, even if he was pretty one dimensional.
GC is better in every way except for the audio quality. It's a damn shame too, because the original has a phenomenal soundtrack.
GCN. Has more content and less encounter rate.
I still remember spending HOURS in the fricking red gigas temple on the DC version because of that one room with the long ass corridors suspended over a giant lava lake. The room is functionally a single really long hall with twists and turns, but even so, with all the damn random encounters I kept getting turned around after every other fight, and the way forward looks the same as the way back. When I replayed on GC, that was when it really hit me just how much lower the encounter rate was.
Yeah. I'd personally recommend the uncensored patched Dreamcast iso that halves the encounter rate and doubles the xp to help cut some of the grind out.
I've been waiting for a PC port for well over a decade now. I give up
Do I emulate the Dreamcast version with a mod that halves encounters or something? Is there also a way to use a phone as that weird ass tamagotchi thing that the Dreamcast had?
It's good until it gets a modern port then it's shit
it has a lot of good in it but it's rough. Too many encounters in the overworld and the combat is boring. Everything else is pretty good especially the adventurous spirit it carries
yeah, its non cynical adventure vibes. combat is simple but entertaining enough
The only major flaw is how slow the battles and especially the ship battles are.
The ship battles are the best part though
You can't be serious
It's pretty good, playing it for the first time. I'm a little confused about the skill system, still haven't learned a multiheal spell which sucks, and i'm not sure why i'm not learning any new "green" spells.
you get magic points to level based on the color of your weapons at the end of the battle. so if you want someone to learn green let him attack with green. that being said magic is quite lackluster if you dont plan ahead and healing with items is usually superior since you usually want to use your action points for your special skills
It's useful for out of battle healing.
You have to equip the green stone when you're battling don't remember the exact button but you can change the color of your weapon
Just played for an hour and a half and holy frick is this shit not up my alley at all.
I hope it doesn't get any remaster or remakes with modern Sega at the helm
Is there any hot chicks?
Like 4 of em
Can you list them?
Bellena
Piastol
Belle
The one crew member from Yafutoma
Also Aika and Fina are hot Imo
>Piastol
Worth noting that she's only in the GC version.
Didn't she and Bellena fall in love with Vyse?
Bellena was in love with Galcian
English release translation is fan fiction because original jap script was too much for mutts as I read. I wonder what it was.
This was debunked
not that anon, but was it? last I remember hearing about it, the two guys that localized it literally said they made up most of the script and only loosely used the original jp one
Seems too much changed
https://esoarcadia.fandom.com/wiki/List_of_Skies_of_Arcadia_localization_changes
Yes. Great sense of optimism and adventure with sold JRPG gameplay. A bit slow, especially the DC version which was more random battles. The graphics and general aesthetic are underrated. Shame there's not much like it released these days.
That's hardly anything
It's an old-school JRPG. Yes.
It was a great gane, I loved those shitty naval battles.
I left the vyce look a like pirate alone and eventually he got way too OP. I should have beat him when I had the chance to collect the bounty.
Never was a fan of how the game would be ballbreaking hard with those optional bosses if you didn't want to abuse the No Fun Allowed super moves
Throwing a moon at the oponent is always fun
I forget what the move was called, but Fina had that one super move that cost I want to say 18 SP, and would revive, cleanse, and fully heal the team. Once I was at the point where I could get 18 SP a turn, I would just use that move every single turn, and just SLOWLY AS FRICK whittle away at the bosses.
moron. If you wanted to cheese the game you could've used the cheaper Shield of Justice from Enrique and nuked bosses with stronger supers.
I did do that as well. I just never had him around unless it was a boss I specifically needed him for. I didn't set out to do "Fina Move" every turn, but after a point I pretty much needed healing every turn anyway, so it just became that. By the time you get to the final boss(s), you have so much SP you can do both Enrique's shield, Fina Move, and whatever damage SP you want every single turn.
Yeah but play the Gamecube version with an undub patch
Very definition of a forgotten classic.
Its pure Jules Verne-esque quality and its one of the most openly blatant racist games on the planet. Its fricking great.
the racism was pretty standard at the time but i think it stops it from ever being remade. no idea how they handle ixa'taxa in a remake.
I do not remember racism in this game. But I only played it once like 20 years ago.
what does he eat
loopers
no. "RPG" with no rpg mechanics. easy pass on this one
You wat now? It's pretty standard fare JRPG style rpg mechanics.
no choices or character builds. 1 ending, no romance options. It's like watching an anime.
So a pretty traditional JRPG.
"RPG"
have a nice day.
Aika aoe is needed
Yeah, my favourite JRPG.
I wish the GCN version had better quality music, because the encounter rate isn't nearly as cracked out.
One thing I've always loved about Skies is just how unapologetically positive Vyse is. This game came out in late 2000. The midst of trenchcoat and sunglasses wearing edgy before edgy, mad at the world alt-goth "life is pain" emo fads.
Agreed. Just an overall likeable character.
>ripping off formulaic shonen protagonist is now considered novel
>laughs in luffy
I didn't say anything about him being novel. Hell, you don't even gotta get weeb about it, since pretty much every children's cartoon protagonist was the same. It's not so much about what he is, it's about how he came out in the edgiest era. Look at the protagonists from just about any game at that point. He was a breath of fresh air, even if he was pretty one dimensional.
Should I play the DC or GC version?
GCN. Has more content and less encounter rate.
GC is better in every way except for the audio quality. It's a damn shame too, because the original has a phenomenal soundtrack.
I still remember spending HOURS in the fricking red gigas temple on the DC version because of that one room with the long ass corridors suspended over a giant lava lake. The room is functionally a single really long hall with twists and turns, but even so, with all the damn random encounters I kept getting turned around after every other fight, and the way forward looks the same as the way back. When I replayed on GC, that was when it really hit me just how much lower the encounter rate was.
Yeah. I'd personally recommend the uncensored patched Dreamcast iso that halves the encounter rate and doubles the xp to help cut some of the grind out.
I've been waiting for a PC port for well over a decade now. I give up
Do I emulate the Dreamcast version with a mod that halves encounters or something? Is there also a way to use a phone as that weird ass tamagotchi thing that the Dreamcast had?
It's really good, colorful and fun. The Gamecube version has extra content, but far worse audio and some bad lighting / transparences.