Is Super Metroid really the best one in the series, or is it the one everyone simply grew up playing?

Is Super Metroid really the best one in the series, or is it the one everyone simply grew up playing?

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  1. 5 months ago
    Anonymous

    It's the best one. That said, I never played any of the other games.

    • 5 months ago
      Anonymous

      You should. They're pretty fun.

    • 5 months ago
      Anonymous

      you see anon, this is the shit I'm talking about you ironic motherfricker.

    • 5 months ago
      Anonymous

      Don't listen to

      You should. They're pretty fun.

      They're actually not that fun compared to Super and you'll likely be disappointed.

  2. 5 months ago
    Anonymous

    Its one of the better Metroids, the only one I can tolerate besides Prime 1 and 2, but it still suffers from a lot of the usual Metroid bullshit. Bombing every single pixel of a room to find a non telegraphed opening, identical looking rooms, and even after playing it 3 whole times I've really never understood the timing on walljump or the various jumping abilities like the screw attack and space jump I think they're poorly implemented and should have just been bound to a separate button.

    Its a good game but not nearly as good as everyone would have you believe.

    • 5 months ago
      Anonymous

      Why would you want two jumps bound to separate buttons? How is the screw attack poorly implemented?

    • 5 months ago
      Anonymous

      >I've really never understood the timing on walljump or the various jumping abilities like the screw attack and space jump
      Wall jumping is simple, if a bit poorly thought out. When you touch the wall, you press the opposite direction, and THEN jump. With space jumping, you do a spinning jump, then release it, wait/fall a little, then jump again.
      Personally, I find going back and forth the easiest way to gain altitude but if you get a rythm down, none of the jumps are hard.

    • 5 months ago
      Anonymous

      ya I want a button for straight jump
      one for spinning jump
      one for space jump
      and one for screw attack

      • 5 months ago
        Anonymous

        autismo

    • 5 months ago
      Anonymous

      >Bombing every single pixel of a room to find a non telegraphed opening
      You never need to do this. You can just use Power Bombs or the X-Ray, zoomie.

      • 5 months ago
        Anonymous

        NTA but in his defense, a novice player will need to bomb every room before getting better items, and they definitely won’t make the best use of power bombs.

        • 5 months ago
          Anonymous

          a novice player will not even catch the hidden upgrades scattered around, and the major ones have visual indicators like a crack in the texture

          the only novice curveball is pbombing the tank

        • 5 months ago
          Anonymous

          It's literally pointless to do this and I never did it as a novice. Ironically, the point he brought up was something the developers specifically developed around so players WOULDN'T do that/would have to be complete morons to do that. In that most of the shit you could discover by bombing every square inch rather than use the X-Ray device, you would quickly learn that it's not stuff you can currently obtain in 90% of instances. Most of the stuff novices can get, can be acquired by just shooting or jumping. So you just wait until later when you get upgrades to bother searching for secrets in rooms when you're actually better equipped to search.

          This complaint is as stupid as saying that including an expensive item in an early town in an RPG is "bad design" because the player HAS to grind out killing pig boars at 6GP per encounter to get it. Just get it later when you can afford it.

    • 5 months ago
      Anonymous

      something like this

      Metroid Dread was honestly the best, even though it's not retro. I also liked the design of Raven Beak a lot. I would put Dread on S. moronic nitpickers are ruining modern games.

      • 5 months ago
        Anonymous

        Dread was too linear. You always wound up on a path going exactly where you needed to go. Even Return of Samus felt more exploratory.

        • 5 months ago
          Anonymous

          having to go down tunnels and turn around and come back through them is cancer. having to kill the same boss 40 times with basic mechanics is cancer. Return of Samus gave me cancer. I have to have Super Metroid chemO to recover.

    • 5 months ago
      Anonymous

      actual moronation. I, an average Joe, only needed to look up a guide ONCE the first time I played Super Metroid, and missed like 5 missile upgrades at most because I'm not fricking moronic. and even then I looked it up because I didn't feel like using my head at that particular moment.
      point is, SM is a VERY handholdy game, even more so than NEStroid, which is already a game which excels at telling you where you go next without telling you, but people still get lost in it because gamers are fricking morons who wanna walk around and shoot everything and can't even remember which fricking door they fricking came froom. which is what you are. you moron.

    • 5 months ago
      Anonymous

      You don't need to bomb every single pixel, often it is telegraphed. Identical rooms in Metroid one maybe even then I 100%'d that without a guide or map. The various jumping abilities are fine, they were designed with you mastering the timing in mind. Just a skill issue and you blame the game?

    • 5 months ago
      Anonymous

      >Bombing every single pixel of a room to find a non telegraphed opening,
      valid point.
      >identical looking rooms,
      what are you talking about?
      >even after playing it 3 whole times I've really never understood the timing on walljump or the various jumping abilities like the screw attack and space jump I think they're poorly implemented and should have just been bound to a separate button.
      S
      K
      I
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      L

      I
      S
      S
      U
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      • 5 months ago
        Anonymous

        every single pixel of a room to find a non telegraphed opening,
        >valid point.
        I've got to contest even that point. The only reason you'd need to do that is for 100% item runs, and if you're doing a 100% run the X-Ray visor lets you scan for everything bombable anyway.

        • 5 months ago
          Anonymous

          Its a more valid point for Fusion, IIRC so I decided to just give it to him.

          • 5 months ago
            Anonymous

            Fusion locks you in a small room once where you drop some bombs around to raise a platform, that's it.

    • 5 months ago
      Anonymous

      >Its one of the better Metroids, the only one I can tolerate besides Prime 1 and 2

  3. 5 months ago
    Anonymous

    I think it is among the 2D games mainly for aesthetics and music. Dread feels much better to play though. I'd rather adjust to looser controls and have kino atmosphere.

  4. 5 months ago
    Anonymous

    The various Super Metroid hacks are better than vanilla Super Metroid.
    It's kind of like Doom.

  5. 5 months ago
    Anonymous

    It actually is the best, most comprehensive, most intricate and lush Metroid. It does everything right

  6. 5 months ago
    Anonymous

    The controls feel less snappy compared to the sequels.
    The bosses in Dread are way better.
    Atmosphere, world design, aesthetics and replayability? Definitely one of the best.
    In conclusion, yes it is the best, but it is ok if you prefer another one, unless it is other m.

  7. 5 months ago
    Anonymous

    I beat it for the first time a week ago. It's tied up there with prime 1&2 for me.

  8. 5 months ago
    Anonymous

    The original NES one is the best.

  9. 5 months ago
    Anonymous

    >oh look a fun room must have something unique hidden
    >another missiles upgrade
    >another bomb upgrade

    After getting the Plasma Beam (even before)
    you never need to use the secondary weapons. Ever.
    Therefore, the most important part of the game, exploration, is completely reduced and made uninteresting. Why am I going to make the effort to look for these items that I don't even use?
    I would be much happier if the reward were small bits of lore or unique enemies.

    • 5 months ago
      Anonymous

      I want the next Metroid to add little charms and things like Hollow Knight and such do in addition to missile upgrades so you can have something more unique to look forward to when exploring.

      • 5 months ago
        Anonymous

        and lootboxes

        • 5 months ago
          Anonymous

          Shut the frick up.
          However on that note, a built in randomizer would be cool.

    • 5 months ago
      Anonymous

      You don't have to 100% the game, anon...
      Collect what you come across naturally and finish the game.

    • 5 months ago
      Anonymous

      Ah yes, the "jaded 35-year old without a life is deeply unsatisfied by game made for 10-14 year olds".

      • 5 months ago
        Anonymous

        /board

    • 5 months ago
      Anonymous

      I love how zoomer husks like this simply can't conceive how they're their own worst enemy
      >nooo the game is unfun because... I turned it into an unfun chore where I must collect every item for the checklist and unlock the retro achievement and discord badge
      >there aren't enough whoozits and whatzats and shiny keys dangled in my face! i'm not having any fun because it's just another missile upgrade! there should be more dongles and dinguses to keep my attention riveted, literally unplayable

      You will never experience happiness because you refuse to treat a game as an experience rather than a chore. You will never experience enjoyment because you willingly choose not to. You talk of "exploration", but you never explore what the game actually means to you. You don't use "inferior" weapons and items simply to have fun with them, you don't experiment with "useless" techniques like charge combos just for the joy of seeing what happens, what kind of cool effects come out, what sort of goofy things you might be able to do playing around with them in different rooms you never revisit because your guide doesn't require it. You just use the "best thing" and clear the checklist as quickly as possible so you can dispose of another game that meant nothing to you and move on to the next.

      You live a dead life. I wish there were something I could do to help you bring joy back into it, but despite countless attempts to communicate with you odd shambling mounds, you strange noise-emitting simulacrums, you Chinese room of a person, I've run out of ideas. God bless.

      • 5 months ago
        Anonymous

        >I wish there were something I could do to help you bring joy back into it
        but despite countless attempts to communicate with you odd shambling mounds, you strange noise-emitting simulacrums, you Chinese room of a person, I've run out of ideas. God bless.
        if the former were true you wouldn't type something so gleefully vicious, dick.

      • 5 months ago
        Anonymous

        I'm guilty of what this chore-making zoomer is being criticized for by this anon, but this anon gets it, regardless.

        • 5 months ago
          Anonymous

          not really. anon's complaint about missile upgrades being a repetitive reward would have been seen constantly on gamefaqs and forums when zoomers were just babes at mother's teet.

          • 5 months ago
            Anonymous

            >zoomers growing up playing games as a chore proves that zoomers don't play games like chores
            Genius point.

      • 5 months ago
        Anonymous

        Well put. I keep telling people, mainly zoomer, that the best way to play old(er) games is to just pick it up and play it. No guides, no research, just play it through to the end. More often or not they've been playtested and will signpost, subtlely, where to go. It's only if you LIKE the game do you go back for 100% completion.

        • 5 months ago
          Anonymous

          >No guides, no research
          there's not a single game that would benefit from this

          • 5 months ago
            Anonymous

            Well, except for almost all of them. But yeah you're right, other than the 99.95% of cases in which you're wrong.

      • 5 months ago
        Anonymous

        ALTHOUGH, what reasoning is there for there to be collectibles you can only get at the very end of the game? The items are no longer useful to for fighting, so why does a 100% completion get tied to literally chores?

        • 5 months ago
          Anonymous

          In Super Metroid you have so many movement options and super powered as frick that you can probably rip through the entire map in 10-15 minutes tops.

          Hardly a chore.

          • 5 months ago
            Anonymous

            going back through the game for meaningless collectibles is a chore. they didn't have to design it so shitty.

      • 5 months ago
        Anonymous

        Take it easy it's just a missile pack.

      • 5 months ago
        Anonymous

        a game is a challenge. beating the challenge is the POINT of a game. it is WHERE the fun originates fun. If I wanted any other type of fun I would pick anything else OTHER than a video game. you are saying shit like
        >you don't experiment with "useless" techniques like charge combos just for the joy of seeing what happens, what kind of cool effects come out, what sort of goofy things you might be able to do playing around with them in different rooms
        missing the point that seeing all that cool shit and knowing you'll never use them to beat any challenge is a SAD fricking thing to see. It's SAD to see all those missile upgrades and know I never needed to use them to beat ANYTHING.

      • 5 months ago
        Anonymous

        Brutal

      • 5 months ago
        Anonymous

        Fricking THANK YOU anon. I'm so god damned sick of revisionist morons whining about old games with "too many pointless collectibles" because their stupid ass doesn't understand the idea of a run lower than 100% where the player is only intended to pick up what they discover naturally and want to grab.

        The amount of upgrades and pickups in a game like this is way higher than is practical for exactly that purpose. Older games were not in fact made with the idea of you being glued to a walkthrough or discovering everything yourself, but the idea of only going for 100% if Super Metroid or whatever was literally the only game you owned (incredibly likely, games were super expensive) is completely alien to a generation that treats games like a checklist. They want their first run to be their only one, cover all of the content in the game somehow, and they want it over the moment they hit start on the title screen so that they can move on to the next game. No wonder they're so obsessed with "efficiency".

        • 5 months ago
          Anonymous

          yeahyeahyeah
          but there's a bunch of missile upgrades that can only be obtained with the last major upgrades in these games, and that's frickin' dumb as shit.

          • 5 months ago
            Anonymous

            No.

          • 5 months ago
            Anonymous

            I feel that those exist largely to tease you with the knowledge of something upcoming so that when you finally obtain them, you go "A-ha! Finally!". The devs want to give you a reason to run a victory lap around the map in your fully empowered state where you can get a true glimpse of being able to unearth everything that was just out of reach before.

            • 5 months ago
              Anonymous

              I just think it's poor design is all. Why would anyone 100% them when it involves running back through areas at the tail end of the game for things that just wont help you out to do anything.

              • 5 months ago
                Anonymous

                Samus Returns is the worst, with its power bombs that are totally useless except to find more power bombs.

              • 5 months ago
                Anonymous

                seriously, why do they keep doing that? apparently it's to make them be a screen nuke but you get them after the screw attack so what's even the point?

              • 5 months ago
                Anonymous

                the gimmick with launching the spider ball was cool though. they should bring that back and do more with it

              • 5 months ago
                Anonymous

                >I just think
                clearly you don't

      • 5 months ago
        Anonymous

        Truth, same for the homosexuals that use save states to avoid having to go through the early levels again because 'its no fun to replay what I already beat'
        Motherfrickers really don't get it that if you really like the game then replaying earlier levels with more expertise this time _is_ the fun part.

        • 5 months ago
          Anonymous

          >Motherfrickers really don't get it that if you really like the game then replaying earlier levels with more expertise this time _is_ the fun part.
          This is especially true in Super Metroid where you can start doing stuff out of order. Super Metroid's level design is pretty sensitive to the upgrades you have which is also why backtracking isn't a bad thing.

      • 5 months ago
        Anonymous

        >You talk of "exploration", but you never explore what the game actually means to you.
        lol cringe

      • 5 months ago
        Anonymous
      • 5 months ago
        Anonymous

        >Anon makes a point about how he wishes exploration provided a greater variety of rewards, like bits of lore or unique enemies (ie, things that don't make you stronger but make the world feel more realized)
        >Autist hyperfixiates on the notion of optimizing the fun out of a game, which wasn't the point of the original post
        >Fellow autists clap
        Lol. Lmao.

        • 5 months ago
          Anonymous

          they're not even autistic idt, they're fricking morons

    • 5 months ago
      Anonymous

      yeah, while it's the obvious prudent thing to do many games are too fixated on every single reward having gameplay application even if that ends up being nebulous most of the time. a trinket or lore bit or easteregg would be just as meaningful when the average is 5 more missiles going into the pile. of course developers twenty years ago don't give a shit about my pretension.

    • 5 months ago
      Anonymous

      with the metroids you just have to accept that item scouring isn't designed to be very consequential or interwoven with game balance, they aren't survival games where you're pushed to optimize. they stuffed the games with a bunch of small nooks and challenges and a missile upgrade is just the [insert] reward. your motivation is just to enjoy the gameplay challenge of getting them.

    • 5 months ago
      Anonymous

      Nah, frick this. I much rather have a collectible pickup.

    • 5 months ago
      Anonymous

      The game wpuld have been better if mother brain was harder and took more damage from missiles.

      Eg. Rainbow beam
      Baby refills you.
      Baby dies.
      Instead of dying to a few hyperbeams, you still gotta fight her except she's rainbow beaming (have it stop taking your ammo away afyer baby) you all the time now and the hyperbeam isn't staggering her like it does.

      Like you gotta hold onto your shit and crystal flash two or three more times to survive the rainbow beams.

    • 5 months ago
      Anonymous

      >After getting the Plasma Beam (even before)
      The earliest you can get this item is after beating Dragon, the 3rd out of 4 main bosses.

      Plasma Beam is a late game item on par with Screw Attack, of course it rips things to shreds. You should be insanely overpowered by the endgame. You should be able to dump a hundred missiles into enemies without even guessing. That's your prize for making it through the early game with a peashooter.

    • 5 months ago
      Anonymous

      I actually prefer Zero Mission but yes, Super is the better game.

      Now imagine playing SotN instead, you think of a new and cool power up but it ends up being just another sword or throwable that differs in nothing but damage type and numbers, and you have to go through a fricking menu to check if it's even worth your time.
      At least in Metroid, you don't need to waste time checking what kind of trash it is as it's immediately obvious.

    • 5 months ago
      Anonymous

      It's designed this way because they specifically did not expect players to hunt down and obtain every single missile upgrade. They intended players to just play and enjoy the game and stumble upon them and obtain them as they want. Believe it or not, completionist behavior was not common in the 90's. People treated gaming like an actual hobby, not an obsession. The fun is in spotting the hidden area and solving it, not that every single puzzle in the game needs to be completed with its own unique reward.

      • 5 months ago
        Anonymous

        then why do they grade you on item completion at the end of the game, dumbass?

        • 5 months ago
          Anonymous

          Because they knew they could drag some extreme autismos like you into replaying their game and collecting every single one. Or someone can go back AFTER they beat it and hunt down the rest of the items if they want to. The point being they didn't expect casual players to stop and bomb the frick out of every room and ruin their own enjoyment just to look for secrets because why the frick would you do that unless you're an idiot?

          • 5 months ago
            Anonymous

            >Or someone can go back AFTER they beat it and hunt down the rest of the items if they want to
            why the frick would you do that

            • 5 months ago
              Anonymous

              You're too young to understand. Games used to cost a premium. Outside of rentals, you only really had a handful of games. ANYTHING that could give replay value was golden. A kid could get hours and hours out of turning Super Metroid upside down.

  10. 5 months ago
    Anonymous

    I only played the first three, so yes

  11. 5 months ago
    Anonymous

    It is easily.

  12. 5 months ago
    Anonymous

    Yes it is, and it's not even a contest really. But all 2D Metroid games are great.

  13. 5 months ago
    Anonymous

    Yes, but the GBA titles have the best physics, imo.

    • 5 months ago
      Anonymous

      No they don't you fricking imbecile. Samus is supposed to feel floaty. You're in space. In the GBA games she drops like a rock.

      • 5 months ago
        Anonymous

        All such issues can be hand waved by the tech in Samus' suit. I prefer the snappier physics.

    • 5 months ago
      Anonymous

      Spoken like someone who never truly learned to move in SM.

  14. 5 months ago
    Anonymous

    The slow door transitions and item fanfares ruin the pacing. Metroid 2 is more fun.

    • 5 months ago
      Anonymous

      I thought I was the only one who had this opinion. Super is technically well designed and made but it feels so slow to play.

  15. 5 months ago
    Anonymous

    Yes, it is. It's one of the most well-designed games ever made.

  16. 5 months ago
    Anonymous

    I prefer Fusion.

    • 5 months ago
      Anonymous

      Fusion is much harder

  17. 5 months ago
    Anonymous

    aside from jank in cycling through upgrades, this is peak metroid and peak snes title even
    don't listen to gba copers, especially the ones that say fusion is the best kek

  18. 5 months ago
    Anonymous

    its the best 2d one

  19. 5 months ago
    Anonymous

    It's the best Metroid game and I've played all of them except for the new switch remakes

  20. 5 months ago
    Anonymous

    Not only is Super Metroid in the series, its also the best overal Castletroid in general. Easily beating SotN

  21. 5 months ago
    Anonymous

    Literally no one grew up with Super Metroid.

    • 5 months ago
      Anonymous

      Wrong.

  22. 5 months ago
    Anonymous

    Super > Fusion > Dread > Prime 123 > Zero Mission > Metroid >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Other M.

    • 5 months ago
      Anonymous

      I would put Fusion lower but otherwise one of the few tierlistposters I agree with.

    • 5 months ago
      Anonymous

      for me it's Super > Prime 2 > Fusion > Prime 1 > Dread > Prime 3 > Metroid > Return of Samus

    • 5 months ago
      Anonymous

      Super > Fusion > AM2R > Zero Mission > Prime 2 > Prime 1 > Metroid 2 > Metroid 1 > Prime 3 > Dread > Returns

      That one I didn't list shouldn't even be acknowledged.

  23. 5 months ago
    Anonymous

    >1 and 2 over Dread
    Ah there's the true /vr/ contrarian post.

    • 5 months ago
      Anonymous

      I stand by it. I don't like the stop and go combat of the Mercurysteam games. You need to kill 39 Metroids in Metroid 2, don't put me through cutscenes, don't make me do little QTEs, don't make them run away and waste more of my time. Just let me shoot the frickers.
      Dread goes low because of the crippled wall jump mechanics, QTE bullshit, and trying way too hard to redeem Samus after the Other M trainwreck. It does have some of the nicest suit designs we've seen in awhile, and probably the most bombastic Shinespark I've seen, it DOES feel great to fire it off. I don't consider it bad, I'm just fricking autistic and don't like the direction they took things in that game.

      Now give me my proper (you), you limp-wristed pantywaist.

      • 5 months ago
        Anonymous

        I only got around to playing Samus Returns 2 weeks ago, and I'd definitely rate it below the original Return of Samus.
        There's just so many things it gets wrong. The checkpoint system sucks.3D aiming sucks. Parries are bad and they rebalanced everything from damage calculations to enemy attack patterns to compensate for them. Metroids constantly run away from fights. It's so padded.

        Dread was a massive improvement over SR on every front, but I dunno, it still feels off.

        • 5 months ago
          Anonymous

          I never cared much for the 360 aiming system, it's cute on paper but having to plant your feet to aim and fire sucks when you had the nice diagonal aiming of the other traditional 2D Metroids. Also they nerfed the screw attack into the dirt and I feel like that's crossing a line.
          And I agree, Dread's an improvement, but it still doesn't feel right.

        • 5 months ago
          Anonymous

          >and I'd definitely rate it below the original Return of Samus.
          insanity

          • 5 months ago
            Anonymous

            Shiny new graphics and extra bullshit tacked on doesn't always guarantee quality, Anon.

          • 5 months ago
            Anonymous

            RoS feels very tightly constructed to me. It's linear compared to the other two, but within that it becomes a very tightly designed handheld game that knows what system it's meant for,
            Samus Returns has cool stuff but it feels like it's all a bunch of bobbles and gimmicks that are fine but really not needed. It's not as organic a remake as Zero mission was.

            • 5 months ago
              Anonymous

              Fusion is the superior game by a large margin.

              • 5 months ago
                Anonymous

                sure I'd agree with that. I respect II's design a lot but Fusion, regardless of issues people might have with the story or linearity, feels so tight to play.

        • 5 months ago
          Anonymous

          >3D aiming sucks
          I completely disagree. Feels like the natural evolution of samus movement.

          • 5 months ago
            Anonymous

            3D aiming came at the cost of mobility while aiming, which means that bosses must have both tiny hitboxes and downtime where they aren't attacking the player much.
            It's too stop and pop, just like parries. I much prefer 8 way aiming with free movement, where exploiting openings has to weighed against dodging effectively. It's not deep combat, but it's at least something.
            I especially disagree about it being the natural evolution of Samus' movement. I always appreciated that R&D1 Metroid games have had straightforward control schemes where all your moves are available in any situation. MercurySteam's games overcomplicate the controls with a ton of hotkeys and contextual behaviours.

      • 5 months ago
        Anonymous

        Don't forget about how they ruined the ending bit with the baby Metroid, whatwith them having you do battle while it was following you, compeltely missing the point of the original.

        • 5 months ago
          Anonymous

          Gameplay is of course the most important thing about a game, but it's remarkable how AM2R and especially SR managed to overlook a lot of the environmental storytelling of the original. Especially considering it's a monochrome game boy game.

          • 5 months ago
            Anonymous

            Subtlety flies over peoples' heads, sometimes

  24. 5 months ago
    Anonymous

    Yea. It’s just bafflingly good.
    I went back to it after playing the Prime games first, so I’m not biased by having grown up with it.

  25. 5 months ago
    Anonymous

    >Shiny new graphics and extra bullshit
    what a joke, the original is borderline unplayable.

    • 5 months ago
      Anonymous

      go back to Ganker kiddo

    • 5 months ago
      Anonymous

      have a nice day. No, wait, before you have a nice day please embarrass yourself further and tell us how you think Metroid 1 needed a minimap.

  26. 5 months ago
    Anonymous

    >3D aiming came at the cost of mobility while aiming
    it's like you haven't even played the original
    >I much prefer 8 way aiming with free movement
    bet

    • 5 months ago
      Anonymous

      Enemy hitboxes are much larger in RoS than SR. If you don't use 3D aiming you will miss, and if you use 3D aiming then you cannot move. This is not a situation that exists in the original.
      In RoS landing hits successfully actually aids mobility because Metroids suffer knockback.
      Metroid II may not have had 8-way aiming but simultaneous evasion and offense was certainly part of the game. Even the addition of aiming down was important and useful enough that they tutorialized it in the second room of the game.
      You'd know all of this if you played the games, too.

  27. 5 months ago
    Anonymous

    Best movement (like a 2D Mario 64)
    Best story
    Best presentation

    Every Metroid game since has been pining for Super’s greatness. Prime 1 comes the closest, primarily because it rips off Super the most.

  28. 5 months ago
    Anonymous

    The best part of Super is that you can sequence break in so many ways and there's tons of neat little tricks you can do. You can sequence break so fricking hard that you can literally do every boss in reverse order. IE, not killing any bosses and killing Ridley first, then going backwards from there. It's nuts.

    Just the freedom of movement and exploration is unmatched.

    • 5 months ago
      Anonymous

      People that can manage to go down and kill Ridley without Varia scare me.

      • 5 months ago
        Anonymous

        I just saw one of those runs recently, it was tres impressive.

  29. 5 months ago
    Anonymous

    Fusion was the first one to have actual fun combat gameplay.

  30. 5 months ago
    Anonymous

    I thought the 2D ones were kinda lame, so I never tried the 3D ones. Everyone was always gushing so much over it, so I might try one in the future. The gamecube trilogy is probably kinda dated now.

    • 5 months ago
      Anonymous

      What didn't you like about the 2D games? The exploration is the main draw of both 2D & 3D, so if you don't like one it's unlikely you'll like the other.

    • 5 months ago
      Anonymous

      They were kind of dated on release, but you are on a retro game board, so you probably enjoy these types of games irregardless.

  31. 5 months ago
    Anonymous

    It's the only good one.

  32. 5 months ago
    Anonymous

    It is fantastic and is one of the absolute best-aged games of its era, though after playing every Metroid MANY times and playing MANY romhacks, I like going back to Zero Mission more. My main reason? I hate the fricking grapple beam and it becomes even more insufferable in romhacks that want you to use it a lot.

  33. 5 months ago
    Anonymous

    I played through Metroid 2 blind as my fourth Metroid game (after Super and the GBA entries), the 3DS Virtual Console version, and it's fricked up but I think I still prefer it to Samus Returns and AM2R. Maybe it's just about which version of Metroid 2 you play first. But I feel like both remakes miss something essential about it.

    • 5 months ago
      Anonymous

      It was my first Metroid game and I wouldn't wish anyone to suffer through it.

  34. 5 months ago
    Anonymous

    >Is Super Metroid really the best one in the series
    Yes. It's the one that is the most tightly designed

    >or is it the one everyone simply grew up playing?
    I didn't grow up playing it, I played it when i was an adult.

  35. 5 months ago
    Anonymous

    It's the best and by a lot. GBA-gays are fricking mental and the euroHispanic ones are mid. Prime's solid but it's just too much of its own thing and not nearly as replayable or interesting to 'game'. It's far more "lock and key"

  36. 5 months ago
    Anonymous

    https://tiermaker.com/create/all-metroid-games2023-15881878

    Post em.

    • 5 months ago
      Anonymous

      there's just too much wrong with this

      • 5 months ago
        Anonymous

        Yea I didn't really know where to put Metroid Prime Trilogy, it probably should be higher.

    • 5 months ago
      Anonymous

      something like this

    • 5 months ago
      Anonymous
  37. 5 months ago
    Anonymous

    It's the best /vr/ Metroid.

  38. 5 months ago
    Anonymous

    Recommend me some interesting romhacks for super or zero

    • 5 months ago
      Anonymous

      Super was all but literally made for randomizers, so any good item randomizer

    • 5 months ago
      Anonymous

      Subversion- is honorary unofficial Super Metroid 2, you would be remiss to not play it.
      Ancient Chozo- is a remix or master quest type of Super Metroid, where a lot of the beats are the same, but they detour off in very strange ways that test your knowledge of the game mechanics, but not the original overworld.
      Project Base- is Super Metroid, but with more shortcuts, the ability to use the phazer beam with the plasma beam for more late game wreckage, and some stuff I don't remember. It's the better play above the original ever again, surely.
      Hyper Metroid- uses project base, and builds off into a new game, one that is non-linear and allows more freedom for doing it in many different arrangements.

      those are the best I know

      • 5 months ago
        Anonymous

        Good list. Subversion did something no other Metroid ROM hack did: It fricking surprised me.

        I'm also gonna throw a recommendation in here: Ascent is really damn good.

  39. 5 months ago
    Anonymous

    >Is Super Metroid really the best one in the series, or is it the one everyone simply grew up playing?
    The game came out in 1990s. Only Millennials would have grew up playing it. It's 30 years old

  40. 5 months ago
    Anonymous

    Why the frick do people hate zero mission so much am I missing something

    • 5 months ago
      Anonymous

      Probably because it tells you where to go

    • 5 months ago
      Anonymous

      Zero Mission is good and I enjoyed it myself as well.
      Just a lot of gays on this board that cry over anything really.

    • 5 months ago
      Anonymous

      I can’t speak for everyone, but basically everything about it rubs me the wrong way.

      - I don’t think Samus should move fast or be as agile as she is in ZM (Super’s Space Jump should be her most agile move). She’s wearing a giant metal suit of armor: picrelated. The Metroid Prime games get her general movement speed and sense of weight right.
      Fusion at least makes a good excuse for her faster movement speed, with the Fusion suit being a clearly slimmer and lighter design. Zero Mission throws away any sense of weight in the controls. The controls aren’t simulating a space bounty hunter in heavy power armor anymore, it’s simulating a generic anime superhero who can jump and flip around everywhere like it’s nothing.
      - The map is a downgrade compared to Super (arguably no Metroid game matches Super Metroid’s map layout: it just does so many things right that the other games either forget to do or which hadn’t been done before)
      - The art is some of the most generic 00’s stuff in the series, and Metroid honestly hasn’t really recovered from ZM’s artstyle change. Other M, Samus Returns, and Dread are still iterating on the bad style choices of ZM. Fusion has a ton of style and personality, so it’s strange to see ZM be so generic in comparison. My complaints with ZM’s art are too many to get into with one post: but my biggest issue is associating the Chozo with this extremely generic Egyptian hieroglyphic style. They were always so alien and creepy in the games that came before ZM, so it’s a huge downgrade. Generally ZM just doesn’t feel creepy enough at all.
      - Waypoints. It’s a casualized game.
      - The story elements are basically proto Other M. Fusion has the same problem, but it feels worse in ZM with the artstyle downgrade.

      Idk. Just the whole thing rubs me the wrong way.

      • 5 months ago
        Anonymous

        Played ZM recently and I really did not like the comic book-style art stills. The in-game art mostly looked great

        • 5 months ago
          Anonymous

          It's kinda fascinating how they seem to run with the 2D Metroids having western comic influenced styles in the art and ads. I don't think it's really prevalent in the games themselves barring Zero Mission

          • 5 months ago
            Anonymous

            Metroid Prime 2 had a gritty comic style to the graphics, in lieu of the shiny sci-fi of the first Prime.

      • 5 months ago
        Anonymous

        >I don’t think Samus should move fast or be as agile as she is in ZM
        she objectively shouldn't, her speed and acrobatics were the boon she gets in Fusion, when the X Parasite disrupts her body chemistry, and they surgically remove large portions of her suit. it's why she takes so much damage, and she can no longer wield the ice beam, instead needing to encapsulate distinct blasts in her missiles in order to utilize the freezing effect.

      • 5 months ago
        Anonymous

        Autism: The post.

        • 5 months ago
          Anonymous

          Soulful.

  41. 5 months ago
    Anonymous

    Super Metroid is amazing and a big reason for that is that it's easy

    • 5 months ago
      Anonymous

      *Easy to learn, hard to master.

      • 5 months ago
        Anonymous

        You mean easy to beat, hard to master. You can never master it and still clear the game just fine. But the fact you're predominantly rewarded through exploration for playing the game well is a big part of it, and the overall ease of it combat-wise helps suck you into the atmosphere. I appreciate Fusion, but if Super was more like it, it wouldn't be nearly as effective as the immersive 16-bit game it is.

        • 5 months ago
          Anonymous

          I hear what you’re saying, but is my choice of words something to be pedantic over?

  42. 5 months ago
    Anonymous

    i don't know where i'm going

  43. 5 months ago
    Anonymous

    AM2R > Fusion > Zero > Super

  44. 5 months ago
    Anonymous

    Metroid 2 was a good game, for the story. It was bearable, so it didn't seem like the first. Enjoyed the first much more. Just bring back the Metroids

    • 5 months ago
      Anonymous

      Beatable. Not bearable. I did not say that. Autocorrected.

  45. 5 months ago
    Anonymous

    NEStroid > Metroid II > Super >> Dread >>>>>> Fusion

  46. 5 months ago
    Anonymous

    With control freak it's the best, without it it's frustrating

  47. 5 months ago
    Anonymous

    1 has better gameplay and enemies. Super has better graphics, sound, controls, and atmosphere.

  48. 5 months ago
    Anonymous

    I don't like how Samus feels in Super, but the world is the best.
    I love fusion and zero mission, and fusions was the first 2D Metroid I played, but they hold your hand a bit too much. The world feels friendlier than it should.
    The original Metroid, on the other hand feels like a hellish nightmare full of identical hallways.
    Super Metroid strikes the best balance of hostility, sense of isolation, and variety.

    • 5 months ago
      Anonymous

      moron

      • 5 months ago
        Anonymous

        He brings up good points though. ZM and Fusion show their guiding hands more than any other Metroid. NES Metroid is still one of the toughest games in the series because of some of those identical looking hallways and low drop rates. Though that can mitigated by remembering to just not go down certain paths, like that fricking horrible cluster of hell rooms in the upper right portion of Kraid's lair that's solely there to waste your time.
        And Super is definitely the best mix between exploring a place that wants you dead, but still has plenty of visual variety for easier navigation.

        • 5 months ago
          Anonymous

          not just brings up good points, he's spot on. Super Metroid feels dangerous, until you gain powerups, and pop back into previous areas via new routes.

    • 5 months ago
      Anonymous

      Yep.

  49. 5 months ago
    Anonymous

    It's the best one in the sense that it broke ground in a way no other Metroid game has even come close to doing since then. The closest one to being as innovative was Prime. Every Metroid game since Super Metroid and Prime have been released are essentially clones of those 2 games with minor changes to them. So yes, it is the best one in the sense that I would almost consider newer Metroid games to essentially just be patches to Super Metroid in how little they change.

    People say "Metroidvania", but all they mean is Super Metroid clone. Castlevania: SotN didn't introduce anything to the genre other than equipment and RPG number damage displays accompanying attacks, which most "Metroidvania" games don't even use. It's criminal that Castlevania even got to attach their name to the genre since all they did was shamefully rip off Super Metroid and throw a Castlevania filter on it.

  50. 5 months ago
    Anonymous

    There's a part in Super Metroid-- now, I'm remembering this from a long time ago, so bear with me on the details-- but there's this part that has always stuck with me as brilliant design and one of my favorite moments in the game, and I think about it a lot when playing similar games. There's this one single-screen room with nothing in it but one of those little pots that bees fly out of forever. You can run in, see there's nothing in it, and leave. But you first encounter it right after you get the beam that keeps going after it hits a monster. So if you do the typical, natural thing to do.. which 90% of players will.. you run in, see a bee come out of the pipe, and shoot it.. and the room is set up just right so your beam kills the creature, keeps going, hits the corner of the wall, and breaks a single block in it. It very carefully leads you, almost unavoidably, into breaking that block. But it doesn't FEEL like that. It FEELS so much like you just, out of your own smarts or luck, just discovered a secret. And so you go into ball form and squeeze through that hole.. what's on the other side? A single room with a missile? No... it's a way to break completely into a whole new zone. New architecture, new creatures, holy shit we've gone off the grid and it's insane. This feeling of genuine, ORGANIC exploration is so sublime here and it's something so few successors have ever been able to get quite right. Yes, when you boil it down, some developer designed it. But what makes a game truly immersive and memorable (like Super Metroid is) is whether you can successfully suspend disbelief and actually believe you've pierced the veil and are seeing things no one else has ever encountered before. I know Metroid Fusion tries to replicate this with the "the Federation is against you and have locked down the station, you have to go behind the scenes".. and it's ok.. but it's just not quite the same when it's tied into such a linear narrative.

    • 5 months ago
      Anonymous

      Yea, I know what you're talking about.
      Super Metroid is honestly packed full with that sort of design. Once you see it you can't help but appreciate how incredibly well it all fits together. I had the same experience.

    • 5 months ago
      Anonymous

      Fusion is jam packed with moments where I would check my map wondering if I'm going the right way, because I bombed out a wall and I just entered room after room, like this is a long secret. Nope it was the way to the next objective, LOL. Why can't Metroid Prime compete.

      • 5 months ago
        Anonymous

        dude fusion is linear as frick. You where going "the way to the next objective" because it was the ONLY way to go. It's impossible to go anywhere else until you beat the final boss.
        God I hate Fusion.

        • 5 months ago
          Anonymous

          I just replayed it last week. It's not as bad as you're trying to claim it out to be. You get a map download, and a map marker. However, you can't go straight there. Every single time.

          Instead you have to explore around, AND AS I SAID; you bomb through a wall, and suddenly your map has like another half of the level that wasn't indicated, and with how strange the path tends to be, you begin to wonder if you're going the right way. It's awesome.

          There was this one level where you have to reach a dead end, and come back, and you'll find that there's places to shoot out walls. Since you have the shinespark, you have to carry it a couple rooms and then it another dead end at an angle, in order to reach the next door lock.
          Door locks are never marked on the map, in-game reason is for security. It's a great game. It's better than Metroid Prime in most ways. Replay it, and sit down.

  51. 5 months ago
    Anonymous

    I grew up with Fusion and Super is the best one.

  52. 5 months ago
    Anonymous

    I love it because of all the romhacks.

  53. 5 months ago
    Anonymous

    It really is, I played Fusion first. Didn't play Super until my twenties, it absolutely is the best one. Don't know how I missed it though, I had the SNES when it came out.

  54. 5 months ago
    Anonymous

    All things considered it is the best, although it feels really slow after playing Fusion or Dread.

  55. 5 months ago
    Anonymous

    I really don't like the Mercury Steam games but I can't put my finger on why

  56. 5 months ago
    Anonymous

    Is Metroid considered a horror game? It's never really brought up, but the eerie music and visual would have given kid me a spook.

    • 5 months ago
      Anonymous

      It's not an outright horror game but it does have clear horror influences.

    • 5 months ago
      Anonymous

      I believe people compliment it on its atmosphere, and that they're referring to how you're in a hostile environment in your stronk power armor, being all cautious, but also courageously taking risks in full confidence.

    • 5 months ago
      Anonymous

      There's very few horror elements. It's not horror though.

      Super Metroid probably has the most horror elements:

      >Ceres Station
      >Crateria Landing atmosphere
      >First time Space Pirates arrive
      >Crocomire's death
      >Wrecked Ship and Phantoon

      No other Metroid game really reaches this level, not even some of Fusion's atmsophere with the SA-X or finding Ridley in the freezer

      • 5 months ago
        Anonymous

        >No other Metroid game really reaches this level
        Prime 2 surpasses Super in the horror department.

        • 5 months ago
          Anonymous

          Prime 2 is actually my favorite Metroid but I don't actually agree. Prime 2 has fantastic atmosphere, but it is more "despair", "bleak" and "depressing" and not remotely "horror" or "unsettling" in my opinion. There's a distinct difference between the two atmospheres and what they ellicit.

          • 5 months ago
            Anonymous

            That's a nice opinion, but you're fighting demon possessed corpses in the first 5 minutes.
            Comparing Super and Prime 2, Prime 2 has way more horror elements throughout, even if you don't personally find it scary.

  57. 5 months ago
    Anonymous

    Super Metroid is really well made and beautiful but the first Metroid is the best. True isolation and exploration. The main thing that people b***h about the first Metroid is that it doesn't have a map, but that would've killed the exploration. Everything after the first game has been too hand-heldy. Good games though, I mean it's still Metroid.

    • 5 months ago
      Anonymous

      Not having an ingame map is the dumbest criticism of the original game. The world is so simple it doesn't jutsify one.

      • 5 months ago
        Anonymous

        >all those repeating rooms with the same design
        get thee behind me Satan

    • 5 months ago
      Anonymous

      Idk. I can understand the appeal of a full hands-off adventure, and I wouldn’t mind if they tried to recapture that spirit in new games, but if I had played Metroid 1 in the 80’s I would have eventually made a hand drawn map of my own.
      The map system of Super, where it auto-maps areas you’ve already been to just does for me what I would have done anyway.
      Super also introduces the map stations, and you could make an argument that those go too far with handholding, but I think I prefer my videogames to be as self contained as possible. Minimal to no reference to hand drawn maps or Nintendo Power tips preferable.
      The secret walls in Metroid 1 are also kind of inexcusable as far as wasting a player’s time. Not that they shouldn’t exist, but the X-Ray visor is a good addition for exploration.

      • 5 months ago
        Anonymous

        >but if I had played Metroid 1 in the 80’s I would have eventually made a hand drawn map of my own.
        yeah that's kind of the point, like Wizardry

  58. 5 months ago
    Anonymous

    it has the most tricky exploitable quirks in the series so autistics gravitate towards it. its not a good game except for the nostalgia factor

    • 5 months ago
      Anonymous

      Way to expose yourself as a non-autistic.

  59. 5 months ago
    Anonymous

    Normalgays need to check themselves.

  60. 5 months ago
    Anonymous

    It's the only one that's fun

  61. 5 months ago
    Anonymous

    It's tied with Zero Mission as my favorite, but Super Metroid is for sure the best game on the Super Nintendo.

  62. 5 months ago
    Anonymous

    >The best one in the series
    That'd be prime 2.

    • 5 months ago
      Anonymous

      Man, I am a massive apologist for both Super and Prime 2, but I have to say Super is better.
      Prime 2 might actually even be my favorite, but Super is just so well crafted and fun to play. Pure videogame

    • 5 months ago
      Anonymous

      I will be replaying it soon and I hope it holds up Prime 1 kinda didn't lets be honest.

      • 5 months ago
        Anonymous

        Prime 1 is one of the most timeless games there is, what the frick are you on about? There's even versions of it with vastly improved controls to play instead of strictly the original.

        • 5 months ago
          Anonymous

          shit sucks, the level design is shotty, and I cannot believe how much they dropped the ball.
          it was fun to play and replay once or twice, but it holds up less each time.

          they did not capture what makes Super Metroid good. the artifact hunt is literal torture tier.
          if they were going to have the audacity to make you retread paths and backtrack through previous areas with no change, no shortcuts, no differences between them, then they should have did the no-brainer thing, and placed more collectibles on those paths that required the later game abilities you would no doubt have.
          ball status: dropped
          can't say the same about your testicles, zoomer.

          • 5 months ago
            Anonymous

            Prime's map has tons of shortcuts and alternative paths, what the hell are you on about? As you progress through the game all sorts of quick elevators from one area to another become available, and there's plenty of ways to work around the map quickly.

            I'm not a huge fan of the artifacts but in terms of replaying it, there's only like two you have to run back out of your way for due to them needing super lategame powerups you wouldn't have while going through their areas, the rest you can get naturally while playing if you know where they are.

            If you think that lowly of Prime 1, 2 will put you to sleep instantly. I can't believe the massive quality drop inbetween the two games.

            • 5 months ago
              Anonymous

              >Prime's map has tons of shortcuts and alternative paths
              kek
              if you're just going to ignore what I was putting down then I will do you the same.

  63. 5 months ago
    Anonymous

    imo it's not just the best game in the series, it's the best game on that console.

  64. 5 months ago
    Anonymous

    It's either this one, Dread, or Prime 1. My personal favorite is Super though

  65. 5 months ago
    Anonymous

    It's still probably got the highest skill ceiling for sequence breaking and speedrunning.

  66. 5 months ago
    Anonymous

    >americans wake up
    >thread becomes moronic
    every time

  67. 5 months ago
    Anonymous

    >or is it the one everyone simply grew up playing?
    Worse. People born in and around 1995 grew up hearing how good Super Metroid was from older boomers, and then just parroted them without actually playing the game. Same shit happened with Earthbound, and a number of other titles. The game is good, but this insistence that nothing holds a candle to it is pure delusion. But it's what proto-zoomers heard growing up.

    • 5 months ago
      Anonymous

      The actual underaged one is you, back when Fusion and Zero Mission came out everyone that played Super Metroid was screaming about how irredeemably shit they were compared to it and the features they lacked or how handholdy they are (both valid points) rather than appreciating what those games incremented upon. It wasn't until significantly later that the public opinion shifted thanks to younger players who started on Fusion/Zero Mission trying to play Super and finding out that it controls like hot ass by comparison and is a much slower game.

  68. 5 months ago
    Anonymous

    I don't know, I think Prime 1 surpassed it in every way. It's probably the best of the 2D Metroids, but most of them are really close in quality and fun.

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