>can't refute the point >muh fightcade
I'm just saying, all of the major fighters peaked like a decade ago because they're all going all-in on building themselves around oppressive gimmicks. Find a person defending slime in SF6 and I will show you a battered housewife happy that at least it wasn't SF5.
Fighting games should stop being about competition and more about being fun to play with lots of unlockables and a story mode that doesn't take itself serious and is a reward for beating the game
The problem with that is that anyone who actually wants to get good at fighting games avoids fighting the CPU like the plague. All it does is teach you bad habits.
Don't get me wrong, I've spent tons of time playing, and unlocking shit in Tekken, DoA, and MK games, but in any actual good fighting games I won't even touch the single player.
I argue that in order to have a large healthy playerbase especially for a niche genre as fighting games one should place importance on ease of entry with rich content over the 1 percent of top players that while dedicated cannot sustain the business
It's a double edged sword. I do want to agree with you in theory, but looking at what the past few games have been like in all the major series, practice proves that theory is just that. I mean, if you are JUST picking up the games for the first time, fricking right, have fun against the CPU. Just be prepared to have an even harder time trying to git gud if you ever actually want to try it since you also have to unlearn bad habits. The painful truth is that the best way to get good is to have someone better than you sit down and play thousands of matches with you, and try to explain the what's and why's of what they are doing.
What about a fighting game for someone who doesn't care about gitting gud?
Honestly, the list of games I mentioned in the post you responded to aren't bad single player games at all. Tekken actually is a pretty good game, it's just not my jam, so I was taking a cheep shot at it for fun. I really couldn't tell you all that much about it beyond the very basics. DoA and MK both have shitloads of things to unlock, and are fun enough to keep me playing for a while, but in the long run, I always end up unlocking a bunch of stuff, and then just dropping it.
Also, I haven't played any of the recent DoA games, and am under the impression they are pretty nickle and dime the customer type games now.
>nickel and dime
Only really the costume DLC (which used to be unlockables). The base game and character dlc goes on sale for pretty cheap and they offer an F2P edition that let's you buy individual characters if you want to go that route and save money
You made some good points I'll have to think about that so in your opinion which game has or has come close to player parity Street Fighter 2, Smash or other?
I like to shit on Smash because it's not a fighter, but I won't lie, my friends and I got hardcore obsessed with Melee back in the day. Then Brawl came out, and we kind of lost our luster for the series. We also just kind of drifted apart as life went on, and every time I've tried to play any of the modern smash bros, I just can't get into them like that. Fun, sure, but I don't see the competitive appeal.
As for street, I really couldn't tell you which is the fairest, but the ones I play the most of are Alpha 3, 3rd strike, and Ultra 4. I'd recommend Alpha 3, or U4 for a new player. If for no other reason, I recommend them just because odds are anyone you learn in those games will be available in other games. 3S has a fairly unique roster that half the characters were brand new to that game, and never seen again. We're seeing more of them appear in the new games, but if you get good with say Q, or Necro you'll never be able to play them in any other street fighter. Plus, the parry mechanic isn't in any other game, so it could teach you a bad habit of stepping into attacks.
7 days ago
Anonymous
That's cool I'd add DOA Ultimate, Tekken 5 and Capcom Vs SNK 2 to that list of Entry titles to the genre and yeah sorry you and friends went separate ways but hey life takes interesting turns if don't ignore the off ramp signs like me ;( Its how I ended up here with all of you
7 days ago
Anonymous
>Capcom Vs SNK 2
Oh my god yes. I can't believe I didn't think of that one. I used to live with a guy who owned cabinets for this, and Alpha 3. I'm generally not a fan of team or tag fighters in general, but CvS2 is absolutely some cream of the crop. Excellent choice. >I know that you'll be baaaaack
7 days ago
Anonymous
All this talk about Terry and Mai in Street Fighter 6 has me excited that soon we'll return to the true king of fighting game rivalry Keep Rockin Baby
That interval between NG's failure and vanilla 4's release was completely DOMINATED by 3D fighters such as Tekken, Soul Calibur and even DoA. Don't trust any shituber who says fighting games were ever dead just because Capcom was out of the game.
>The current era of fighting games started with SF4. It was basically dead before then. >So it's a fad.
Typical American who thinks the only successful one is Street Fighter.
Not so sure about that. Tag fighters are oppressive as hell, all the new blood is going to get destroyed and give up real quick. Obviously being free will help, but I doubt it's going to make fighting games mainstream.
I'm still baffled that their new game to get League players in is a combo heavy tag fighter. I'm sure it'll still do well, at least by FG standards, but what the frick are they thinking with that?
They're going all in with the coop fighter gimmick so I assume that having KOF like gameplay would mean too much downtime between actual chances to play.
making a fighter that plays more like an anime fighter gets the crowds in. it also rewards setplay focused nerds who dont want to actually have to deal with playing the game, aka your average low test moba player
>an anime fighter gets the crowds in
What crowd exactly? Anime fighters are way more niche and I'd argue games like MVC and DBFZ are heavily carried by their IP.
I think the idea was that if you make it a bookworm game, its more attractive to mobashitters and the combo heavy gameplay is more hype to watch than a game of two people playing footsies.
They think they have to design their games for the esport/spectator crowd. This is why every big franchise fighting game now has long as frick and/or frequent cinematic features during the matches
7 days ago
Anonymous
>long as frick and/or frequent cinematic features during the matches
Then that would mean Mortal Kombat is the pioneering fighting game to date.
7 days ago
Anonymous
for that it would need to ve good in all other areas it isn't. so no.
shit bait or legitimately moronic post
Make SC a Mature-rated game. There, they finally fulfilled a niche.
i don't dislike this idea
7 days ago
Anonymous
>but it has to be good
Mortal Kombat thrives in its brutal cinematics, that was your point.
7 days ago
Anonymous
>They think they have to design their games for the esport/spectator crowd
Which makes it more bizarre because spectators watch games like CS and Valorant that are far from constant action. If my experience playing BRs is at all representative of pro play then I'm sure that has lots of slow parts too where people are just basically poking at each other. Even MOBAs have laning phases. I'm not arguing they don't think that but I don't really understand the assumption that spectators want combo and setplay heavy games with little neutral.
No it just rotated the obvious beat of the three this time.
SF6 somehow managed to improve of the failure that was SF5, being the best of the three
Inversely, Tekken 8 managed to become a major downgrqde from tekken 7, which was widely considered the best game that franchise had in years.
Mortal Kombat has become really stale as a franchise by the time the newest game came out, and it doesnt help that MK1 is easily the ugliest game post mk9
Modern fighting games are too homogenized now. Like do we really need two different meters, easy commands, and free dash in mix ups for every game.
I'm just waiting for a new SC game but I have no hope in it being a standout addition to modern fighting games.
Last Soul Calibur was all about wiping the slate clean and returning to formula but if you ask me Bandai Namco took the chance to bawd it up with bimbo esque super specials and prostitute ex meter am I wrong?
>oppressive system mechanic added to it for no reason
I'll rather have that than Reversal Edge any day. That was the most out of touch mechanic a dev ever added to a fighting game. And it definitely was oppressive at launch with it being free, unblockable, and tracking
also agree here. i liked that they tried something new that might have been cool and adding another layer of mindgame onto a game can be really nice. look at KI 2013's combobreaker and counter breaker system.
but they way it worked in SC6, I just didn't like at all
>oppressive system mechanic added to it for no reason
I'll rather have that than Reversal Edge any day. That was the most out of touch mechanic a dev ever added to a fighting game. And it definitely was oppressive at launch with it being free, unblockable, and tracking
Fair point but the perception overlap by casual audience will be so its just an anime mortal kombat deception
7 days ago
Anonymous
>anime mortal kombat deception
Lets not pretend that wouldn't be rad as frick.
7 days ago
Anonymous
Easy anon it sounds interesting on paper however Soul Calibur's identity would wind up bastardized like all those early mid 00s games that just had to go edgy
7 days ago
Anonymous
Weaponlord, the spiritual predecessor of SC, was pretty bloody and edgy.
7 days ago
Anonymous
And where are they now? Wait oh yeah thats right on a mongoloid baskin-robbins thread
7 days ago
Anonymous
Both games are dead as shit, anon. There really is no point in arguing about it
I really hate how now there only can be one 2D game, 3D game, and Anime game that gets the spotlight in the FGC.
SF is never losing the 2D spotlight. Tekken is locked in the 3D spotlight after T7 blew up. GGST got the anime spotlight.
There needs to be an "licensed anime IP" game category like how DBFZ was also pretty big during its heyday alongside Strive.
I don't give a shit about HxH, why can't Arcsys make another licensed anime fighter from the old big three? We can talk shit about their story quality another time but at least they have some interesting fighting gimmicks that could be made from them.
I’d argue it’s stronger than ever at this point, outside of Mortal Kombat. Replace the image with ArcSys or SNK and you have a better representation of the modern fighting game landscape
There's ALOT of reasons why the FGC dont care about MK. You could make a whole video essay of reasons honestly. Having alot a shit players other than the top 4 SonicFox, NinjaKilla and the twins.
Also no USA vs Japan for international rivalry since the game is banned in Japan. Most FGC content creators constantly shit the game without even touching it, so it already looks bad for new viewers.
MK has a very large single player playerbase. I don't know frick all about the competitive MK scene, but it does appeal very much to people who are fans of single player fighting games. The story might be stupid, but it is fun-stupid, and entertaining. Then the tower modes are always good for a quick run.
I might not be a fan of the gameplay itself, but the MK universe is the best fighting game universe. Period. Plus, who is the most famous person in each series? Street fight has Ryu, Ken, or Akuma maybe? Tekken's got Kazuya, Heihachi or maybe Jin I guess. People who don't know fighting games barely know who any of them are, and people who don't play at all have no chance of knowing. You know who fricking everyone knows? Sub-Zero.
>saleswise
You say this is important when MK can hardly produce tournament numbers and remains to this day the black sheep among fighting game circles.
Street Fighter 6 is maybe the most astroturfed game i've ever seen.
this has gotta be the worst, most confusing time to be a new Street Fighter fan. you go online and there's this fierce marketing campaign insisting SF6 is maybe the best game in the whole series and that SF has never been better–but then you go online and unless you live in Japan, you're fighting the same 50 people over and over again, then you step back and realize they're only getting 4 characters and 1 costume a year between ludicrously priced Avatar Exclusive cash shop content drops, and then you look at the Season Pass and half the characters aren't even SF characters. half last Season was characters from SFV–a game that at least half SF fans will say was ass–but for some reason we want its characters back? the game struggles to stay at 1/3rd it's peak daily outside JP hours because it's dead outside Japan. it has the sort of regional player disparity that you'd expect from a South Korean gacha game without a Global release. Akuma and the first balance patched helped a little, but not much.
then you look at Guilty Gear, and they're about to get a whole ass anime, even though ArcSys are supporting like 3 different fighting games with Seasonal DLC right now. shit just doesn't add up.
>muh japan hours le dead
the next fighting game with the highest playercount is tekken with 8K+ player peak everyday
meanwhile the lowest peak for SF6 is 9k+ players everyday, still higher than tekken's peak
if you can't find matches in SF6, you're not going to find any match in all fighting games LMAO
SF6 isn't region locked moron, they fixed that shit months ago
and even if tekken lets you match from florida to england the connection is still going to be garbage
>the game struggles to stay at 1/3rd it's peak daily outside JP hours because it's dead outside Japan >dead
That 1/3rd is still higher than every other FG from this generation and especially last, you shitposting moron. It's astonishing how readily people will say shit that immediately outs them as a newbie to anybody that actually plays the genre while pretending they know anything.
I enjoyed MKX, genuinely think the series has value. Injustice is also good. But MK1 just lacks that flare. Lacks that sauce. Something about it is just mid from head to toe.
I never engage in b***hing about woke culture on here, but MK, out of all series, should not have tried to clean up its image. The aesthetic of MK was always that of a grindhouse movie. Blood, guts, jacked dudes beating the shit out of people, chicks with big breasts beating the shit out of people, stupid nonsense plot that still takes itself seriously, etc. Take that all away and it's just boring now and the excessive gore and fatalities clash hard with the series' new tone. X was the last good MK.
It's basically gentrification, so no, it won't die. E-sports is the way to milk a genre and fighting games remained relatively independent till recently. Corporate c**ts managed to take hold on fighting games competitive scene, so they will milk it dry. Tencent still has not cashed out on their league fighter, so until then we will have uptick in overall fighting games interest.
yes
Fighting games are doing better today then they ever were during the 6th and 7th generations of consoles
But not the arcades?
And they're doing much worse than the 8th generation.
>Fighting games are doing better
Yeah, but they're playing worse. Strange how that works out.
>playing worse
okay post your fightcade username
>can't refute the point
>muh fightcade
I'm just saying, all of the major fighters peaked like a decade ago because they're all going all-in on building themselves around oppressive gimmicks. Find a person defending slime in SF6 and I will show you a battered housewife happy that at least it wasn't SF5.
>fighting games peaked with elena and zero may cry
why is it always these people?
probably like 27yos right?
Fighting games should stop being about competition and more about being fun to play with lots of unlockables and a story mode that doesn't take itself serious and is a reward for beating the game
This. Melee has a legacy as an ultra sweaty game but it has so many cool modes and options and shit
>sweaty
have a nice day subhuman
Melee is a game that keeps on giving it helps that it's easy to pick up but hard to master
The problem with that is that anyone who actually wants to get good at fighting games avoids fighting the CPU like the plague. All it does is teach you bad habits.
Don't get me wrong, I've spent tons of time playing, and unlocking shit in Tekken, DoA, and MK games, but in any actual good fighting games I won't even touch the single player.
I argue that in order to have a large healthy playerbase especially for a niche genre as fighting games one should place importance on ease of entry with rich content over the 1 percent of top players that while dedicated cannot sustain the business
It's a double edged sword. I do want to agree with you in theory, but looking at what the past few games have been like in all the major series, practice proves that theory is just that. I mean, if you are JUST picking up the games for the first time, fricking right, have fun against the CPU. Just be prepared to have an even harder time trying to git gud if you ever actually want to try it since you also have to unlearn bad habits. The painful truth is that the best way to get good is to have someone better than you sit down and play thousands of matches with you, and try to explain the what's and why's of what they are doing.
Honestly, the list of games I mentioned in the post you responded to aren't bad single player games at all. Tekken actually is a pretty good game, it's just not my jam, so I was taking a cheep shot at it for fun. I really couldn't tell you all that much about it beyond the very basics. DoA and MK both have shitloads of things to unlock, and are fun enough to keep me playing for a while, but in the long run, I always end up unlocking a bunch of stuff, and then just dropping it.
Also, I haven't played any of the recent DoA games, and am under the impression they are pretty nickle and dime the customer type games now.
>nickel and dime
Only really the costume DLC (which used to be unlockables). The base game and character dlc goes on sale for pretty cheap and they offer an F2P edition that let's you buy individual characters if you want to go that route and save money
You made some good points I'll have to think about that so in your opinion which game has or has come close to player parity Street Fighter 2, Smash or other?
I like to shit on Smash because it's not a fighter, but I won't lie, my friends and I got hardcore obsessed with Melee back in the day. Then Brawl came out, and we kind of lost our luster for the series. We also just kind of drifted apart as life went on, and every time I've tried to play any of the modern smash bros, I just can't get into them like that. Fun, sure, but I don't see the competitive appeal.
As for street, I really couldn't tell you which is the fairest, but the ones I play the most of are Alpha 3, 3rd strike, and Ultra 4. I'd recommend Alpha 3, or U4 for a new player. If for no other reason, I recommend them just because odds are anyone you learn in those games will be available in other games. 3S has a fairly unique roster that half the characters were brand new to that game, and never seen again. We're seeing more of them appear in the new games, but if you get good with say Q, or Necro you'll never be able to play them in any other street fighter. Plus, the parry mechanic isn't in any other game, so it could teach you a bad habit of stepping into attacks.
That's cool I'd add DOA Ultimate, Tekken 5 and Capcom Vs SNK 2 to that list of Entry titles to the genre and yeah sorry you and friends went separate ways but hey life takes interesting turns if don't ignore the off ramp signs like me ;( Its how I ended up here with all of you
>Capcom Vs SNK 2
Oh my god yes. I can't believe I didn't think of that one. I used to live with a guy who owned cabinets for this, and Alpha 3. I'm generally not a fan of team or tag fighters in general, but CvS2 is absolutely some cream of the crop. Excellent choice.
>I know that you'll be baaaaack
All this talk about Terry and Mai in Street Fighter 6 has me excited that soon we'll return to the true king of fighting game rivalry Keep Rockin Baby
What about a fighting game for someone who doesn't care about gitting gud?
then you play the same games but with a different focus.
play me in any fighting game of your choice. if I have it, I'll play.
I bet anything you dont understand the first thing about them
>fad
>30+ years
The current era of fighting games started with SF4. It was basically dead before then.
So it's a fad.
>it was basically dead
and that's why other devs kept releasing new games and revisions between 3rd strike and sf4
Literally all those games sold horribly, even MK.
SNK went bankrupt during that time
SNK went bankrupt because they chased the amusement park real estate fad
MK didn't go bankrupt it was their publisher Midway that did
That interval between NG's failure and vanilla 4's release was completely DOMINATED by 3D fighters such as Tekken, Soul Calibur and even DoA. Don't trust any shituber who says fighting games were ever dead just because Capcom was out of the game.
>2009
>15 years is a fad
you're fricking moronic.
In gaming, 15 years is totally a fad.
This industry is barely 50 years old my man. Just admit you're bad at them and made a shit thread out of frustration.
>Just admit you're bad at them and made a shit thread out of frustration.
Fighting games are piss easy, they just suck.
why dont you win capcom cup then and retire like uma
Well now you have to prove you're good at them.
>The current era of fighting games started with SF4. It was basically dead before then.
>So it's a fad.
Typical American who thinks the only successful one is Street Fighter.
Stop putting your wokeshit westoid bullshit among those based Jap games, you fricking troony pig.
moronic latinx
sf6 is the wokest fg yet
capcom is not woke
they just playing 5d chess with woke
Which game has drag queens, MK1 or SF6?
2XKO will save fighting games
Not so sure about that. Tag fighters are oppressive as hell, all the new blood is going to get destroyed and give up real quick. Obviously being free will help, but I doubt it's going to make fighting games mainstream.
I'm still baffled that their new game to get League players in is a combo heavy tag fighter. I'm sure it'll still do well, at least by FG standards, but what the frick are they thinking with that?
They're going all in with the coop fighter gimmick so I assume that having KOF like gameplay would mean too much downtime between actual chances to play.
This pretty much. Makes it more engaging to call out things like "assist", "tag", "overhead", "sweep" etc.
making a fighter that plays more like an anime fighter gets the crowds in. it also rewards setplay focused nerds who dont want to actually have to deal with playing the game, aka your average low test moba player
>an anime fighter gets the crowds in
What crowd exactly? Anime fighters are way more niche and I'd argue games like MVC and DBFZ are heavily carried by their IP.
I think the idea was that if you make it a bookworm game, its more attractive to mobashitters and the combo heavy gameplay is more hype to watch than a game of two people playing footsies.
They think they have to design their games for the esport/spectator crowd. This is why every big franchise fighting game now has long as frick and/or frequent cinematic features during the matches
>long as frick and/or frequent cinematic features during the matches
Then that would mean Mortal Kombat is the pioneering fighting game to date.
for that it would need to ve good in all other areas it isn't. so no.
shit bait or legitimately moronic post
i don't dislike this idea
>but it has to be good
Mortal Kombat thrives in its brutal cinematics, that was your point.
>They think they have to design their games for the esport/spectator crowd
Which makes it more bizarre because spectators watch games like CS and Valorant that are far from constant action. If my experience playing BRs is at all representative of pro play then I'm sure that has lots of slow parts too where people are just basically poking at each other. Even MOBAs have laning phases. I'm not arguing they don't think that but I don't really understand the assumption that spectators want combo and setplay heavy games with little neutral.
setplays are fun
footsies are boring
simple as
yes all three of those were shit
No it just rotated the obvious beat of the three this time.
SF6 somehow managed to improve of the failure that was SF5, being the best of the three
Inversely, Tekken 8 managed to become a major downgrqde from tekken 7, which was widely considered the best game that franchise had in years.
Mortal Kombat has become really stale as a franchise by the time the newest game came out, and it doesnt help that MK1 is easily the ugliest game post mk9
Modern fighting games are too homogenized now. Like do we really need two different meters, easy commands, and free dash in mix ups for every game.
I'm just waiting for a new SC game but I have no hope in it being a standout addition to modern fighting games.
I'm also waiting for a new SC but imagine it coming out and it has some oppressive system mechanic added to it for no reason
Last Soul Calibur was all about wiping the slate clean and returning to formula but if you ask me Bandai Namco took the chance to bawd it up with bimbo esque super specials and prostitute ex meter am I wrong?
i agree
also agree here. i liked that they tried something new that might have been cool and adding another layer of mindgame onto a game can be really nice. look at KI 2013's combobreaker and counter breaker system.
but they way it worked in SC6, I just didn't like at all
>oppressive system mechanic added to it for no reason
I'll rather have that than Reversal Edge any day. That was the most out of touch mechanic a dev ever added to a fighting game. And it definitely was oppressive at launch with it being free, unblockable, and tracking
Make SC a Mature-rated game. There, they finally fulfilled a niche.
What Soul Calibur would gain Mortal Kombat would just take away
Mortal Kombat doesn't have erotic battle damage nudity and cute girls in it
Fair point but the perception overlap by casual audience will be so its just an anime mortal kombat deception
>anime mortal kombat deception
Lets not pretend that wouldn't be rad as frick.
Easy anon it sounds interesting on paper however Soul Calibur's identity would wind up bastardized like all those early mid 00s games that just had to go edgy
Weaponlord, the spiritual predecessor of SC, was pretty bloody and edgy.
And where are they now? Wait oh yeah thats right on a mongoloid baskin-robbins thread
Both games are dead as shit, anon. There really is no point in arguing about it
It's up to Valve to pull out the wackiest designed fighting game to date.
>people that don't play fighting games complain about fighting games
>AGAIN
>people that don't play games complain about games
>AGAIN
That should just be the header on Ganker
>finally dying?
It's been slowly dying for a while bro
No just bleeding slowly to death surviving long enough for a blood sacrifice see every anime/arena /indie based fighter
I hate it when Ganker tries to discuss fighting games. It's like an infant discussing algebra.
Considering I beat Elden Ring, I'm pretty sure I outrank any fighting gay on this board.
Still the best fighting game character select theme TO DATE
SOVL OVERLOAD: THE FIGHTING GAME
Fighting games have universally sucked since MK9
I really hate how now there only can be one 2D game, 3D game, and Anime game that gets the spotlight in the FGC.
SF is never losing the 2D spotlight. Tekken is locked in the 3D spotlight after T7 blew up. GGST got the anime spotlight.
They all fulfill a certain spot in the fighting games market.
There needs to be an "licensed anime IP" game category like how DBFZ was also pretty big during its heyday alongside Strive.
I don't give a shit about HxH, why can't Arcsys make another licensed anime fighter from the old big three? We can talk shit about their story quality another time but at least they have some interesting fighting gimmicks that could be made from them.
>why can't Arcsys make another licensed anime fighter from the old big three?
Because Jump isn't interested
Is Jump really making that much money from those awful 3D arena fighters?
Why do shounengays just lap that shit up?
>Why do shounengays just lap that shit up?
Complete disregard for balance, they are more interested in accurate powerlevels than a proper good game
I’d argue it’s stronger than ever at this point, outside of Mortal Kombat. Replace the image with ArcSys or SNK and you have a better representation of the modern fighting game landscape
ArcSys?
SNK?
Look I love hell out of the little jap developer that could but sales wise no not even not even if doubled or tripled
>outside of Mortal Kombat
outside of the one that sold the most?
Sold the most but cared about the least.
The story of Netherrealm fighters.
There's ALOT of reasons why the FGC dont care about MK. You could make a whole video essay of reasons honestly. Having alot a shit players other than the top 4 SonicFox, NinjaKilla and the twins.
Also no USA vs Japan for international rivalry since the game is banned in Japan. Most FGC content creators constantly shit the game without even touching it, so it already looks bad for new viewers.
MK has a very large single player playerbase. I don't know frick all about the competitive MK scene, but it does appeal very much to people who are fans of single player fighting games. The story might be stupid, but it is fun-stupid, and entertaining. Then the tower modes are always good for a quick run.
I might not be a fan of the gameplay itself, but the MK universe is the best fighting game universe. Period. Plus, who is the most famous person in each series? Street fight has Ryu, Ken, or Akuma maybe? Tekken's got Kazuya, Heihachi or maybe Jin I guess. People who don't know fighting games barely know who any of them are, and people who don't play at all have no chance of knowing. You know who fricking everyone knows? Sub-Zero.
>saleswise
You say this is important when MK can hardly produce tournament numbers and remains to this day the black sheep among fighting game circles.
Street Fighter 6 has like 30k+ players playing it daily at their peak hours a year after it's release.
It's a huge success.
Ganker users are in an alternate reality from everyone else most of the time.
Thank God the game isn’t dead, I bought it recently in anticipation for Terry.
If everything goes wrong you still should have a healthy playerbase for the rest of the year bro
Street Fighter 6 is maybe the most astroturfed game i've ever seen.
this has gotta be the worst, most confusing time to be a new Street Fighter fan. you go online and there's this fierce marketing campaign insisting SF6 is maybe the best game in the whole series and that SF has never been better–but then you go online and unless you live in Japan, you're fighting the same 50 people over and over again, then you step back and realize they're only getting 4 characters and 1 costume a year between ludicrously priced Avatar Exclusive cash shop content drops, and then you look at the Season Pass and half the characters aren't even SF characters. half last Season was characters from SFV–a game that at least half SF fans will say was ass–but for some reason we want its characters back? the game struggles to stay at 1/3rd it's peak daily outside JP hours because it's dead outside Japan. it has the sort of regional player disparity that you'd expect from a South Korean gacha game without a Global release. Akuma and the first balance patched helped a little, but not much.
then you look at Guilty Gear, and they're about to get a whole ass anime, even though ArcSys are supporting like 3 different fighting games with Seasonal DLC right now. shit just doesn't add up.
>muh japan hours le dead
the next fighting game with the highest playercount is tekken with 8K+ player peak everyday
meanwhile the lowest peak for SF6 is 9k+ players everyday, still higher than tekken's peak
if you can't find matches in SF6, you're not going to find any match in all fighting games LMAO
is Tekken region locked the same way SF is? cause if you can match with players in other nearby regions, that may not be everyone's experience.
SF6 isn't region locked moron, they fixed that shit months ago
and even if tekken lets you match from florida to england the connection is still going to be garbage
>the game struggles to stay at 1/3rd it's peak daily outside JP hours because it's dead outside Japan
>dead
That 1/3rd is still higher than every other FG from this generation and especially last, you shitposting moron. It's astonishing how readily people will say shit that immediately outs them as a newbie to anybody that actually plays the genre while pretending they know anything.
Why is this subreddit so desperate to declare things dead?
I enjoyed MKX, genuinely think the series has value. Injustice is also good. But MK1 just lacks that flare. Lacks that sauce. Something about it is just mid from head to toe.
I never engage in b***hing about woke culture on here, but MK, out of all series, should not have tried to clean up its image. The aesthetic of MK was always that of a grindhouse movie. Blood, guts, jacked dudes beating the shit out of people, chicks with big breasts beating the shit out of people, stupid nonsense plot that still takes itself seriously, etc. Take that all away and it's just boring now and the excessive gore and fatalities clash hard with the series' new tone. X was the last good MK.
Kazuya is so cool. Why is Kazuya the best fighting game anprotagonist?
It's basically gentrification, so no, it won't die. E-sports is the way to milk a genre and fighting games remained relatively independent till recently. Corporate c**ts managed to take hold on fighting games competitive scene, so they will milk it dry. Tencent still has not cashed out on their league fighter, so until then we will have uptick in overall fighting games interest.
Yes. Fighting became a niche genre a long time ago though.
It's been dying since the 1990's.
>try other fighting games
>keep coming back to grub rising
why do i keep doing this
You like grub rising
>Good visuals, simple mechanics, huge well animated moves, A-list seyuus, nice looking if overdesigned characters
Why are you frustrated?
Sorry you have shit taste.
You too.
>another one got 66L'd
get rekt nerd
the biggest problem with setplay characters is that everyone loves playing them but nobody likes playing aginst them