Had that happen to me randomly in the bay level near one of the waterfalls. Fell into a square hole that got deeper each time I bumped into the ceiling from wall jumping until it got deep enough to kill me.
https://i.imgur.com/31D3Rap.jpeg
>is the most replayable Mario in you're path
I’ll give it credit for originality and for being experimental. I miss that with modern Nintendo.
Either 64 or Odyssey are the most replayable, though. Sunshine needed a little more dev time.
Oh no the fricking morons that miss basic jumps then claim the controls are bad think people who like the game they seethe over and make fun of them for it are obnoxious, how's anyone gonna recover from this?
2 months ago
Anonymous
No, you're obnoxious for picking fights with fans of other 3d mario games in every thread
2 months ago
Anonymous
You sure you're not talking about 64gays? Sounds like 64gays to me.
The game is fricking abysmal as frick. I'll defend the soundtrack, however, it's a good soundtrack. But yeah, frick the actual game, it's a rushed, broken fricking mess, lmao.
I shouldn't be complaining, Super Mario Sunshine would make a good floor mat to clean off all the dirt off my shoes. It'd be the only thing it's good for, so in a way it is the most replayable mario game.
SM64 is literally one of the most replayable games ever, let alone in its own 3D series.
as is it doesn't have
-more than one short cutscene in the beginning
-annoying camera pans every time you start a new course
-that level
but it does have:
-near infinite skill expression (this alone by definition makes it more replayable)
-many different ways of traversal without a forced movement gimmick
you love sunshine, I get it, so do I. But it is by every metric a less replay and general invested player friendly game overall
you can now make a low effort reply or none to this, as you probably weren't looking for an actual discussion anyway.
why do you have to play through most of every level when the whole point of the 3d mario design is nonlinearity
why do you beat the game by finishing all act 7, making all act 8 and every other shine pointless
why are more than 20 shines blue coins
why do they not tell you which acts can get blue coins or 100 coins or which blue coins you have remaining
why is the hub smaller than mario 64
>when the whole point of the 3d mario design is nonlinearity
What the frick are you on about? You make it seem like before Sunshine, there was a long series of 3D Mario games and this is the outlier in the series.
the design of 64 intentionally goes away from having a flagpole equivalent because it doesn't make sense in 3d space. you aren't using the 3rd dimension if you're moving towards a single point and occasionally jumping over obstacles. miyamoto understood this with mario 64 which is why levels are full of smaller objectives dotted around to be completed in arbitrary order or skipped entirely
sunshine falls flat on its face by giving you exactly 1 to do in almost every situation. it is also much less replayable because you know you're going to have to do "that part" again and the playthrough is going to be nearly identical.
itsa me! mallio! imma gonmna ween
how?
*squirts you with water*
*shits in your ass*
>is the most buggy piece of shit Mario in you're path
FTFY.
This example sucks since he was dead anyway
>N-NO THAT DOESN'T COUNT
Why are Gamepube zoomers so disingenuous?
is there a pannenkek for sunshine?
kind of
The one I saw back then died
this guy's a homosexual and has never done anything himself, he's no pannen
Then there isn't any sunshine pannen, womp womp
Doesn't happen when I do it
>TOO BAD!
made me laugh
Had that happen to me randomly in the bay level near one of the waterfalls. Fell into a square hole that got deeper each time I bumped into the ceiling from wall jumping until it got deep enough to kill me.
I’ll give it credit for originality and for being experimental. I miss that with modern Nintendo.
Either 64 or Odyssey are the most replayable, though. Sunshine needed a little more dev time.
>Odyssey
>most replayable
>sunshitter despises odyssey
Why is this always case? 64 is my favorite one btw
Just admit you love Sunshine because you're a jannie and you love to clean it up
janny* ESL
You're doing it right now lol. Thanks for outing yourself.
Never had these problems on gamecube. Good job making it look like it’s the game’s fault and not the emulation bugging out
>No you see the game only functions properly on original hardware!!!
Kek, that's somehow even more moronic that sa1gays and their "muh dx port" cope
I'd be forgive to sunshine if it's fanbase weren't so fricking obnoxious
Oh no the fricking morons that miss basic jumps then claim the controls are bad think people who like the game they seethe over and make fun of them for it are obnoxious, how's anyone gonna recover from this?
No, you're obnoxious for picking fights with fans of other 3d mario games in every thread
You sure you're not talking about 64gays? Sounds like 64gays to me.
You got owned, anon. Just stop replying.
>You got owned
Where? all I see in this thread is cubie cope and seethe
You're just insulting Sunshine without any proper arguments, seems like you just got filtered to me.
God I hate this game so much. Just looking at this video makes me want to throw my gamecube out of the window.
skill issue you dumb zoomer homosexual
hmm this has never happened to me and i replayed sunshine 42 times. weird O_o
>gamecube zoomers
Dude, The Wii was already out by the time the oldest zoomers could read.
Enough about Mario 64, can we talk about how good Sunshine is?
>Sunshine
>Good
The game is fricking abysmal as frick. I'll defend the soundtrack, however, it's a good soundtrack. But yeah, frick the actual game, it's a rushed, broken fricking mess, lmao.
I said enough about Mario 64, can we talk about Sunshine, please?
Filtered
Unironically
>bad controls and bad levels
>most replayable
>bad controls
goddamn you stupid Black folk can't help but out yourselves
>corre salta nada bucea ataca
Spaniards care about sunshine?
Why is it in my path?
What moron is leaving their games on the floor?
Are you complaining? It's Mario Sunshine, the most replayable Mario
I shouldn't be complaining, Super Mario Sunshine would make a good floor mat to clean off all the dirt off my shoes. It'd be the only thing it's good for, so in a way it is the most replayable mario game.
I think this post perfectly incapsulates how butthurt the average sunshine seether is.
Sunshine is the only game that made me so angry I started crying
And yet, you replayed it a million times.
>weekly sunshitter cope thread
YWNBAGMG
Did they ever fix the dev cubes ?
Yes
What makes it more repayable than 64 or Odyssey
I have replayed 64 the most therefore it is the most replayable
>Sunshine continues to make plebs seethe to this day
What a wonderful game.
>People don't like a shitty unfinished game
WAOW DOOD
More like people seethe at a game that has glaring flaws but overblow the shit out of them lol
Filtered.
Why did no one mention Super Mario 1? It's literally tetris level replayable
That's not 3d Land.
SM64 is literally one of the most replayable games ever, let alone in its own 3D series.
as is it doesn't have
-more than one short cutscene in the beginning
-annoying camera pans every time you start a new course
-that level
but it does have:
-near infinite skill expression (this alone by definition makes it more replayable)
-many different ways of traversal without a forced movement gimmick
you love sunshine, I get it, so do I. But it is by every metric a less replay and general invested player friendly game overall
you can now make a low effort reply or none to this, as you probably weren't looking for an actual discussion anyway.
I like how you can see other levels off in the distance in this game. Looking forward to more of that in the upcoming open world Mario
why do you have to play through most of every level when the whole point of the 3d mario design is nonlinearity
why do you beat the game by finishing all act 7, making all act 8 and every other shine pointless
why are more than 20 shines blue coins
why do they not tell you which acts can get blue coins or 100 coins or which blue coins you have remaining
why is the hub smaller than mario 64
>when the whole point of the 3d mario design is nonlinearity
What the frick are you on about? You make it seem like before Sunshine, there was a long series of 3D Mario games and this is the outlier in the series.
It's even dumber when you take Galaxy into account, great game but it's very linear.
the design of 64 intentionally goes away from having a flagpole equivalent because it doesn't make sense in 3d space. you aren't using the 3rd dimension if you're moving towards a single point and occasionally jumping over obstacles. miyamoto understood this with mario 64 which is why levels are full of smaller objectives dotted around to be completed in arbitrary order or skipped entirely
sunshine falls flat on its face by giving you exactly 1 to do in almost every situation. it is also much less replayable because you know you're going to have to do "that part" again and the playthrough is going to be nearly identical.
You’re a dumb motherfricker who failed to take the linear course designs that 64 also has
>flashback of searching the blue coins without a guide
Linear and too long. Any 2D and just about every other 3d is more enjoyable to replay. 3 is my most replayed followed by 64
I like Sunshine even when it is janky.