Is there a single person at Bethesda who gives a shit about anything anymore?
![]() Man-made Horrors Shirt $21.68 |
![]() DMT Has Friends For Me Shirt $21.68 |
![]() Man-made Horrors Shirt $21.68 |
Is there a single person at Bethesda who gives a shit about anything anymore?
![]() Man-made Horrors Shirt $21.68 |
![]() DMT Has Friends For Me Shirt $21.68 |
![]() Man-made Horrors Shirt $21.68 |
still less moronic than mecha
There are two types of mecha. Those who try (and fail), to make it realistic, and those who go full moron because "it is cool..."...I like both
absolute fricking based Mecha Chad knows it's stupid and doesn't care. Right there with you, anon.
I thought the spoiler text would be "and fail" too because no form of mecha really finds mainstream success
Can't tell if you're moronic but Gundam is literally one of the highest grossing franchises in the world
The only one i like is metal gear Rex because they didn't even try to hide the fact that they just wanted a robo dinosaur in both real life and ingame
The game has mechs
based
>cubed squares
Why do most of the guns look like they are from some gay cyberpunk setting?
Probably Bethesda thinking they needed to compete with Cyberpunk 2077.
Because Star field is from a gay cyberpunk setting
Bethesda doesn't believe in ergonomics. It's a myth, nobody would ever design a weapon to be used comfortably.
>Shooting a man should make you fell uncomfortable
t. Todd, allegedly
>Half of them clip through the handle
Is Starfield the most "oh yeah that came out" game of all time?
Most innovative game of 2023 btw.
Didn't it come out in February?
It released on September 5th 2023. Still no DLC which they are legally obligated to put out
Jesus Christ i swear to god i thought it released in this year's february
Reminder than in less time from release Fallout 4 received several major patches and two DLCs. I dunno what's going on over there these days but they are clearly so fricked.
They're too busy fricking over Fallout 4 with their "next gen update" so they can sell more broken shit to normies who's only exposure to the Fallout series is the new TV show.
I refuse to believe they didn't just outsource this to Indians
People waited almost 2 years for that.
the crazy part about all this, is that it represents Bethesda's attempt to save the company.
Make a good game and sell it?
>absolutely fricking not
Sell the rights to a TV show, to coincide with a jumped-up feature patch, sales, and an annoying guerilla marketing campaign?
>brilliant!
it's the kind of campaign that only a sociopathic consultant would've pitched, and the fact that Bethesda went through with it strongly indicates that they're teetering on collapse.
It was pretty heavily implied that Microsoft was banking on Starfield to save Xbox. That doesn't seem like it's going to pan out so I guess they just turned to the next best cynical cash grab technique in Bethesda's repertoire: take an old game, push out a 'next-gen' update, and pray to god it pulls more consoomers into the creation club
(my tinfoil hat theory related to this is that they're actually trying to tank Fallout 4 and push people to 76 where they can more effectively harvest money from them)
>(my tinfoil hat theory related to this is that they're actually trying to tank Fallout 4 and push people to 76 where they can more effectively harvest money from them)
Both Bethesda and Microsoft are driven by the kind of greed that would see them not only frick over one of their own franchises to push people into an inferior live service version but to do so with a smile on their faces.
lolno
You're right, nobody has ever made a game about watching loading screens before
Honestly pretty innovative
morons, Starfield literally won the Steam award for most innovative game of 2023. Somehow. I don't even know how it got nominated
It must have been people voting for it ironically
Anon, ALL of them have the hands clipping through the handle.
>Half of them clip through the handle
My favorite is one gun has the moving parts flipped one which direction they move depending on if viewed in first or third person, like they had two separate people making the animations who were not talking.
>like they had two separate people making the animations who were not talking.
My favorite part was your dad giving you a 1911 and calling it a revolver, it's clear there was a shit ton of outsourcing and lack of communication between the devs
anon, i don't think that was a misstep, i think it was a feature. When you're ignorant of gun, the clip/mag thing doesn't make sense, because it's just words to describe the thing that holds a bullet. So being imprecise about what they consider chud (i'm projecting, but maryland is like as anti-gun as any liberal coast area can get) jargon, they'd just wing it.
Not knowing what a revolver is isn't just being ignorant of guns. Its on the level of calling a hammer a knife and if somebody said it to me I'd assume they're an actual alien.
they probably had him giving you a revolver at one point then changed it and didn't update the dialogue
jesus christ you gun autists are fricking insufferable
So they should have updated the fricking dialogue if they actually gave a shit about the game.
Just got one of these rocket launchers to complete my cowboy larp, what do you think?
Anon that's a missile launcher
I probably posted a pic of a missile launcher at one point then changed it and didn't updated the post
Jesus Christ you gun autists are fricking insufferable
It was a joke you autist. Technically it is a missile launcher
So was my post, dipshit. I was referring to this other dipshit:
You're going to have to explain how the other dipshit makes me an insufferable gun autist
How about you be a big boy, read the post chain, and figure it out for yourself
No. You called me and insufferable autist over a joke. Previous posts in the chain are not my concern
Don't reply to a post chain and then whinge when people refer to earlier posts in the chain. You really are a moron
Don't post on an anonymous imageboard without expecting random people to comment
>I get to be an illiterate fricknut because there's no usernames
Yeah okay, you have fun with that
>you have fun with that
I don't think he will, he missed the joke after all
anon, when it's icky gun shit and you just don't care, and are surrounded by people who think broadly in the same way, you're the alien.
(note: i think guns are rad)
Revolver contains its own root word. You see "revolver", your first assumption should be "oh a large part of this guns action must be part of it visibly revolving". Getting clip and mag mixed up as a game dev is fine to an extent, since most people don't know the difference (the issue is when journalists get it mixed up, who should know). But calling a 1911 a revolver is just straight up ESL shit.
People who don't know shit about guns call every gun a gun
Too many cooks in the kitchen, as it were
>Other matters discussed was the exponential growth of the team size across Bethesda Game Studios and its collaborating partners, which Shen cited as another part of the issue during the development of Starfield. Shen and Brigner stated that the sheer number of team members working across different studios on a single game definitely caused problems.
>Such a setup contributed to challenges in identifying responsibilities and navigating organizational structures, said the devs. "It's more difficult than ever to know who does what, who you're supposed to report to," Brigner explained. "A fractured team can also create a 'silo effect,' where every department is scrambling for resources and saying 'no' to collaboration requests," added Shen.
>Shen noted the scrutiny each request underwent, with every detail, even as trivial as requesting a chair, needing evaluation. "Every request now has to go through all the producers because we needed to check all of the contingent work," Shen elaborated.
Why does that shit even happen when it's clear it doesn't make things more efficient?
"more people make thing mean number go up"
suits are moronic
Remember, Bethesda didn't even use a design document, and is proud of that fact. It's astounding the game even managed to be functional.
>Bethesda didn't even use a design document
you can't be serious
is this for real? That's the stupidest thing I've ever heard, why would they be proud of that
Unless Emil lied in all his interviews/talks, which is possible, he specifically stated they did not have a design document and, effectively, went off vibes on whether or not places/sections felt right.
>went off vibes on whether or not places/sections felt right
Jesus, that explains a looooot
Man.
MAN.
I just. Bethesda is one of the most well known fricking game companies in the world right now. Like it or not, they are. How does one of the most well known, insanely overfunded, professional grade companies look at the concept of
>vibe check!
for their design and no one anywhere thought to point out how self-destructive and stupid that would be for the game's final product? He could have lied, I grant you that, but I just don't get why someone would be PROUD that they didn't have actual proper design management in their million dollar game. More than that, they've cited having around 500 developers involved in the game. Maybe for a REALLY small indie team that approach could have worked, but not for a team that fricking big.
I know I'm basically barking up a tree with this but man, the stupidity and mismanagement astounds me. And to know that they're proud of their stupidity and mismanagement only astounds me more.
If you all are interested in the talk Emil gave when he said that. It's at about 16 minutes where the slide says "Great games are played, not made" and he starts talking about starting to abandon design documents during the development of Fallout 3. And to be fair, he says, "We don't have a lot of extensive design documentation," so it's not like they did not have one at all.
Yeah this whole design document thing gets taken wildly out of context.
that being said, I still think Emil's philosophy is shit and Starfield clearly suffers from lack of direction/cohesion
Yeah he should really wonder why it seems so believable of a narrative. Starfield is so disjointed and has a lot of moments where it shows people working on the game were not communicating that it is 100% believable that they were just going of vibes and had no concrete design documentation.
>I didn't know that when I was explaining things to people who don't do my job, that I would have to explain aspects of my job and they wouldn't just magically get it without me saying it
Man this guy is such a tool.
>every single thing he ever says has to be hyper-conditionalized incase schizo's decide he's everything wrong with the company and take random shit he says massively out of context
>instead of acting humble for not explaining your job properly to people who have no idea how it's done, behave like a ego bloated moron and blame everyone else for misunderstanding what you said
>instead of acting humble for being a moron and misunderstanding obvious shit, behave like an ego bloated moron and blame everyone else for you misunderstanding what they said
>he doesn't expect the professionals to act like professionals
>he DOES expect that from strangers on Ganker
lmao
>And Starfield clearly suffers from lack of direction/cohesion.
No, it clearly doesn't.
It suffers from a lack of meaningful content. There's nothing to fricking do. Wandering around planets isn't interesting because there's nothing there. Exploring POIs isn't interesting because they're all the same couple of nothing shacks. Doing quests isn't interesting because there's like 10 of them spread out over a giant area. Exploring premade locations isn't interesting because they're all random disconnected places. Exploring space isn't interesting because there's once again, nothing fricking there (literally though 90% of the time). Engaging with the gear and weapon modding doesn't matter since they were forced to add high level variants of weapons that literally invalidate your old weapons. Having Bethesda RPG's complex npc systems doesn't matter because everyone's procgen and even the people in cities don't have a home, they just rabbithole into an elevator.
The saddest part is that the game mostly works. It functions and the pieces kind of fit together, but it's just lacking the actual game part.
Just about the only design document fixable thing would be the whole mess that the NG+ paradigm adds to the game.
>There's nothing to fricking do. Wandering around planets isn't interesting because there's nothing there.
Gee anon sounds a lot to me like that's a lack of direction in design if they threw this shit in without giving players a compelling reason to engage with any of it.
>the pieces kind of fit together
Sounds to me like the game may be, *gasp*, lacking some cohesion???
But for real the reason I say that is because it's clear there are so many half-baked systems in place and none of them are satisfying. It's extremely clear IMO that they were thinking about a survival mode with things like outposts and setting up supply chains, which would encourage more exploration, base-building, ship-building, resource farming, etc -- then they decided to scrap it (presumably for a future DLC) so now we're left with a bunch of vestigial shit that doesn't matter and winds up more frustrating than fun.
Yeah IMO, Starfield's lore and worlds are actually cool. It's just that there's so little to do on each planet. The game feels like an advertisement saying, "Look how boring space is. No one should ever bother exploring."
lmao what lore?
I liked the factions and the idea that Earth got destroyed was nice since most space sci-fi leaves Earth as the capital of humanity's empire or whatever. The main faction quests were actually pretty fun to me because they lean into this stuff. But the core gameplay just gets boring incredibly quickly because there's no dungeons or anything that really feel like they're related to any of that stuff. Instead, every planet just has generic "bad guy" spacers and pirates, or settlements with literally one house. Boring and repetetive as hell.
I would've loved to be able to, as a pirate, raid UC military bases. I would've loved to explore some Freestar city-dungeons like Neon filled with violent gangsters I had to sort out from civilians or something. But all we get are the same copypasta spacer/pirate places that feel isolates from everything.
Earth could not have been destroyed in a more bullshit and scientifically impossible way. The magnetosphere isn't something that can be stripped away like it's some sort of gas mixed in with the atmosphere.
Stopping the earth's core from rotating that quickly would have caused cataclysmic earth quakes and it would have been obvious within seconds the FTL drives were the cause as well as the fact that if FTL drives can kill planets they'd be the most powerful super weapon to have ever been created by mankind and somehow it goes entirely unnoticed by the entirety of humanity.
It's a 1993 B+ shareware mac game level of science. Which is not necessarily bad.
The problem is you ask who created the artifacts and the answer is "the creators".
Then the story with how a Starborn was involved in the FTL creation. Who the frick the pilgrim was. What the deal with the [cut content] snake people is.
Emil got a tattoo of them. I'm sure the decision was made just to reserve them for DLC, not a bad idea. It's just their narrative is shit. It's incomplete, incoherent.
Sounds like it's all pretty bad to me.
Yeah I wasn't arguing otherwise.
> the idea that Earth got destroyed
>deliberately enforced a planet-wrecking natural disaster to force humanity into spacebound life because a higher being decided it was necessary to prevent hunan stagnation
literally stolen from Asimov's books btw
It's almost cute how he went on a several day rant about his laziness and now pretends like he was only pretending to be moronic.
Eh, I've seen other people say that Emil has also made statements that Bethesda doesn't even use an internal wiki as their design document, and what they use is extremely bare bones and provides no actual direction. Others have claimed Emil has made statements that no quests are ever rejected and instead placed in "hoping it will fit." I haven't been able to actually verify that though, so it might not be true.
But, given how much worse the cohesion has gotten post-Fallout 3, the exact same time frame Emil has admitted Bethesda gave up on "Extensive design documentation," it's believable.
kid in a fridge proves that there are absolutely no standards at modern beth for quest inclusion
What did he eat
the food in the fridge obviously? idiot.
Most of the confusing is from the fact Emil constantly changes his story. My guess is that he assumed that they could crank out another Skyrim style game and it would be a billion dollar success so there wasn't any need to put in any real effort.
I'd bet any amount of money if Starfield had been half as well received as Skyrim he'd be shouting from the rooftops that it was all him and his infallible leadership.
The inconsistent design choices and nonsensical lore can only be explained by poor communication between the different teams at Bethesda. The solution could be a central design document that everyone has access to. Emil then points out that they still have smaller, localized design documents. Yeah, that's the whole problem. I'm starting to suspect that Emil Pagliarulo is an actual moron with the reading comprehension of a third grader.
>I'm starting to suspect that Emil Pagliarulo is an actual moron with the reading comprehension of a third grader
>starting to
Well it took you almost 20 years but I'm glad you're finally caught up
I knew he was a terrible writer but I didn't think he had an actual medical condition. I suppose that's the only reasonable explanation at this point.
lil bro made Nate a war criminal, then immediately backtracked because I guess he didn't know killing Canadians was a war crime (it shouldn't be).
I still can't believe that was real.
All the backpedalling in the world won't erase Nate Higgers from the collective consciousness.
Everything plays AWESOME when you're high. Spoiler: it's a big part of the problem.
>Bethesda didn't even use a design document
I refuse to accept this. There is no way that Todd is such a fantastic pitch man that he convinced the suits to shell out for a non-sequel triple A space game after the disastrous launch of 76. I can never again complain about the Eden speech check in Fallout 3, because Todd Howard probably could pass that check if this is the case.
>There is no way that Todd is such a fantastic pitch man that he convinced the suits to shell out for a non-sequel triple A space game after the disastrous launch of 76
Anon, it's 2024 and you still think suits aren't as moronic as the consoomers they want to appeal to?
To be fair, the suits at Zenimax demanded 76 be made. Todd was in a perfect spot to say "hey, you should listen to the creatives now that the business side's idea failed."
I think it's pretty fricking clear that everyone at Bethesda absolutely loves the smell of their own farts. Never underestimate their hard-headed arrogance and certainty that whatever they're doing is right and it's everyone else who's wrong.
I understand the problem coordinating so many teams, but good god you'd think that would at least mean more content in their shitty game.
No. I don't buy it. If he said this about something like Fallout 4, where most of the problems clearly lie in execution and blatant suit meddling; but Starfield? Starfield was fricked to its core.
>Too many cooks in the kitchen
Or in this case in particular, it's too many poos in the kitchen.
TotK
>laser clips through gun
That's some pretty serious incompetence on display. Nobody bothered to check after finishing the model.
theres a split on the gun in question.
NASApunk is not a very cool aesthetic.
False. The aesthetic of the game is great. It's just everything else about it that sucks. /k/ can suck a dick.
>The aesthetic of the game is great
If you ever wondered what people are referring to when they say "slop eater", they are talking about you.
It's a perfectly good aesthetic. The problem is that Starfield didn't stick with it consistently, and of course if your gameplay sucks the aesthetic doesn't matter.
Normal looking guns always feel better to play with then any other gun aesthetic. It has nothing to do with the art direction, it's just complicated to capture the feel of something that doesn't exist when it's based on something that does. Fallout laser weapons didn't get fun to use until FO4, and ballistics are still feel better to play with.
wrong
Should've stuck to swords.
they fricked melee weapons up, too
>it's ok when final fantasy 8 does it
you mean the worst and most forgotten mainline final fantasy game?
I don't know what you're talking about, unless they also mistakenly applied special gun effects to 'epic' / 'legendary' melee weapons
Gunblade joke.
>legendary
>just some fricking knife
boy i really hate this procgen rarity tier random modifier diablo loot bullshit
progression systems are a meme
Bottom left is kina nice, reminds me of the 12.7mm pistol.
The game looked like ass, Todd should have just made "Skyrim with guns: IN SPAAACE!", this NASApunk shit is just generic as shit it looks like something out of an eastern european's ArtStation portfolio
why is his right thigh so long compared to the total length of his leg?
He has a thighroid condition.
Had they've actually DONE the nasapunk aesthetic it would've been great. Instead they (predictably) just went for the overdesigned artstation "hard scifi" slop. It's like you'd say I'm going to do futurist (1930s) art! and end up with soulless corporate "art" (2020s)
They started here but Todd decided it wasn't fun because it was too hard for normies (and their management was too incompetent to figure out how to get the teams to support each other in making the vision work).
>Mudcrabs
>IN
>SPAAAAAAAAAACCCCEEE
Kino movie.
You can tell the art team is a bunch of DIE hires just by the guns
How exactly do you figure that? I swear you people are so fricking brainrotted you literally can't help but see every little thing in terms of your homosexual /misc/-induced culture war bullshit
Looks like designs even Bungie would reject for destiny
Reminder that game was Todd's magnum opus. He dreamed of making this game for over 25 years and when Bethesda/MS gave him a blank check and a greenlight he couldn't even be bothered to show up for work or even hand over a design document for his dream game. He more or less told them to wing it then apparently hid in a maintenance closet for 8 years snuggling his leather jacket.
This was a new IP and Bethesda could have done absolutely anything they wanted, and instead they made another Skyrim remaster but in space. They will never make a better game because Starfield was the best they're capable of.
You joke but the game both as a final product, and everything we've heard about its development more or less confirms either this or an even more embarrassing explanation.
I dunno, anon, Fallout 4 was still better than Starfield and it's not even a good game on its own
Fun too since Todd didn't have his normal team to actually bring things up. Kuhlmann left, Soule got cancelled, Adamowicz died, Kirkbride has been only a consultant and only for elder scrolls. All he had left was Emil and the people who brought up fallout 4's art style. I do wonder how Elder Scrolls VI will be.
Considering what a flop Starfield was MS will likely forbid Bethesda from making anything except Elder Scrolls and FO content going forward. Todd took a giant dump on Bethesda's one and only chance at a new IP.
I mean, given that Emil is probably going to be lead writer and designer again...
Yeah, I still don't believe for a second Starfield/a space game was Todd's dream game. I think it was more of a passing fancy deal. A, "Hey, that would be pretty cool," idea. No one is going to sit there and be so completely disconnected from a project when they don't have to be if it is a true dream or passion project.
>No one is going to sit there and be so completely disconnected from a project when they don't have to be if it is a true dream or passion project.
He's old as shit now
I agree with this. If anything, Starfield fully seems like some lackluster attempt to round out the genres of their RPG games.
Tod excuse from is that he got drowned in the management and wasn't leading the actual development much
but the truth is that they couldn't make anything else other than another skyrim(insert new setting here) and trying to stretch it over multitude of planets just doesn't work
excuse from his interview*
Yeah, I know what his excuse is, and it doesn't wash if this was supposedly his dream game that he had been waiting 25 years to make. No one waits 25 years to finally start working on a dream and just disconnects so totally from it.
>Dead Space gun
>a glock with sci fi shit on top
>a tacticool 1911
>a revolver?
>a steampunk revolver
>a Destiny gun
Jesus Christ, say whatever you want about Fallout 4's guns, but at least most of them fit with the aesthetic the game had, none of these look like they belong in the same game
If they had more planets with developed, unique cultures the differences could actually work. But that would have required effort and planning on Bethesda's part.
Why, in a futuristic game, would you even need to bother holding a gun? Why can't you do cool shit like have en exoskeleton with guns on your shoulders, a mortar launcher on your back, and rocket launchers on your arms?
Because making a pistol is way cheaper and more useful than a wrist mounted gun, good luck aiming and reloading that shit
Actually wrist mounted weapons tend to be easier and more natural to aim than conventional guns. Yes, my only examples are old nerf toys shut up.
because starfield was a passionless project glued together by a giant studio that had already been gutted by its own success
Can I have one for concealed carry?
Jesus frick that's cool as hell.
Because that would actually be interesting (and require updating their shit engine)
>Asking this from the guys that can't even program proper pump/lever action guns
Because they still had the code from fallout 4 for guns
Because you wouldn't be able to aim for shit and you would break your fricking arm or wrist
>break your fricking arm or wrist
that's what the exoskeleton is for
I still can't fricking believe that Starfield didn't do anything with power armor, they could have just lifted the system they had for Fallout 4 and used it for Starfield.
Considering they never fixed it and it remained fricked forever (you can still get stuck in animations and trying to use computers in 2024), it's for the best.
Man, I just want a game that gives me a feel of power armor that this series of vids does https://www.youtube.com/watch?v=tH8jOVJJx4Q
Fallout 4 was close, but the power armor in it still felt too weak. You still took damage from riffle shots etc despite being in a walking tank.
>pretending starfield is the only game with model clipping and animation imperfections
does *every single gun* in these other games clip through the character model?
You're right. Every Bethesda game has this problem, and you just eat that slop up every single time.
The money keeps coming because gays keep paying for it. Why should they care?
why does bethesda keep using gamebryo if they have infinite money to make a new engine
Bethesda hasn't used Gamebryo since Fallout 3.
"creation engine" whatever. it has the same problems as gamebryo. looks ugly, runs like shit, nightmare to develop for.
why are they still using it
Because it's an engine that is easily moddable.
Because that's what they came up with under those circumstances
Imagine playing Bethesda games in third person
Was there ever such a person?
SOVL
>Todd will die and his legacy will be a cookie cutter fantasy RPG franchise that was only mildly interesting thanks to some guy's stories after taking drugs, a watered down RPG franchise that he didn't even create, and a shitty indian made Fallout but in space
Literally all the devs are outsourced pajeets and the ones who are domestic are diversity hires.
grim
>Ah shit, have to work today.
>intense brain fog from last night's mega bowl
>Frick
>Google: space movies
This is 74% of BGS Rockville
Whenever I see pics like this it makes me laugh that indians try to larp as sophisticated white people when they don't even know how to build a proper sewerage system and half of them are shitting on the streets or getting hit by trains.
Now that NMS has been engoodened and Peter Molyneux has been banished into irrelevance, is Todd officially the biggest lying grifter in all of vidya?
>Obsidian makes a space RPG
>it sucks dick
>Bethesda makes a space RPG
>it sucks dick
>Larian's next game is rumored to have a space setting
lads?
It's just the popular genre to do now.
I personally think Larian have never made a good game so maybe them sucking so hard will warp into good this time
Larian has a good record while the other two have been sucking fat dick since forever. Maybe this time it works?
Fallout 4 was Bethesda first bad game. Although Morrowind did have it's awquardness in the transition to 3d.
Skyrim was a bad game if you went into it expecting an RPG.
Owlcat did an alright job, but that wasn't an original setting. Still buggy at launch too.
Space fricking sucks. When will developers learn? The only good space RPG is Kotor because they based it off a licensed IP
Space is fine, the problem is that if you want to make a good game in space you need to commit to either hard sci-fi or go full space operatic fantasy. Bethesda foolishly tried doing both and it ended up leaving everything feel watered down and lukewarm, pleasing no one (aside from maybe this moron I guess
)
Space is good just most people are so fricking moronic that it ends up being
>space = math
>math = i suck at it
>things i suck at = i pretend to hate them to cover up how shit I am
You can break this loop but most devs actually fall within it or are so autistic they embrace the loop.
new destiny2 dlc lookin bussin
You're the same type of idiot that complains about Warcraft type flashy weapons aren't you? How incredibly dull.
Fallout 4 update is working great for me. Thanks Todd & frens!
>Minimal effort and cost into games.
>Huge mod community that does it for you
>So lazy, you ass frick the mod community to release counter-productive, unnecessary updates.
I expect nothing less from pajeetfield.
>ships are more or less shit
>there's barely anything you can do inside it
>even when piloting it, you only pilot it during combat
>there's no genuine traveling
>just teleporting around and loading screen
>there's no sense of genuine exploration either
>everything out there has been charted already
>everyone's settled in
I have no idea how the frick they fricked up so bad that they made a space game so fricking bad.
They wanted a meaningful NASA game where having a medbay and recruiting a doctor made a big difference. Where you'd have to go collect scrap from a nearby science station or mine to bring to the engineering bay you just bought and retool a suit to handle a volcano.
They were too incompetent to make it work. Mostly at the higher level. Some homosexual actually made the skyboxes all model real time terminus lines on planets so the light-dark of a gas giant in the sky was accurate and tied to the watch gimmick. Todd INSISTED, and some slavey made it work and it barely matters. I'm not even sure if it deeply affects outpost solar power.
The MOST fun I had EVER playing Starfield was after I did my first NG+. I knew the game, no bullshit tutorial, had powers and a good ship, but no weapons at all.
Landing on that first random moon and having NOTHING and having to scrape together an armory and frick around with pirates and almost die and slowly build up an armory in a blank airless moon was KINO AS SHIT.
If the whole game was some constant version of this of always being a few resources short and having to scour planets for this or that to patch together your jump to the next leg it would have been fun as hell.
Just very hard to balance that. Obviously BGS completely lacks the ability to get there.
They also keep thinking that their games are like almost CoD tier normie crack. So they dumb down and late in the game.
>If the whole game was some constant version of this of always being a few resources short and having to scour planets for this or that to patch together your jump to the next leg it would have been fun as hell.
I found the exact same shit in F4. Hardcore mode, realistic combat mods, mods where resettling the wasteland is actually vital to your own survival, etc
Never quite having enough to get the job done is where Beth games unintentionally shine.
Schlepping across the wasteland with 10% health, 50% rads, and maybe, just maybe in the last week a trader sold some stimpaks to your settlement.
Running out of ammunition because you had to choose weight between armour and bullets, and it turns out not getting shot is a better strategy than surviving shots.
Fighting off an overwhelming feral ghoul assault on your settlement but you haven't finished the perimeter wall because the settlement got disconnected from the rest of the network because the trader got killed by a deathclaw, so you have to relink it but you didn't consciously notice, you just saw you only had 4 wood and 6 rubber in the workstation and thought "huh that's odd", and then there's 50 ghouls pouring in through the gap in the wall, your power armour is at 30% health because you can't afford to repair it, and the sentry turret is pointing the wrong way, and you can't go outside because the rad storm will kill you in seconds (if the ghouls don't), so you have to camp at the top of the stairs and clap them as they charge up while you can hear your settlers screaming as they die.
F4 with strict, hardcore, resource scarcity is the single most fun I have ever had in a game. You get the ball rolling and become an avatar of death, calling down artillery, directing precise assaults, and then all of a sudden you're on the backfoot, because you ran out of fricking copper and everything blows up in your face.
Beth games are my favourite because they provide that framework. Nothing else comes close.
I remember my second FO4 playthrough I actually explored through Cambridge street by street which I figured out late is the intent (Emil's gay stupid story aside, I stopped giving a shit about the non-imminent, imminent need to save my son).
In Cambridge there's a random shack with a couple workbenches.
I suppose the theory is that this spot becomes a temporary explore-loot-return spot until you clear more enemies, see what's out there, and are strong enough to move on.
The geography telegraphed that, but here was my experience:
>Don't have the upgrade materials
>My loot dropped weapon is way better than any upgrade
>I don't actually have trouble clearing the neighborhood
>Frankly, I'm wasting time there's a story driven settlement down the way that's more useful with actual vendors and shit
I was constantly encountering workbenches like
>WTF is this for. Who is this for?
And apparently I was far from alone.
That's what I want from a BGS game. For shit like that to matter and be used.
And we know what the problem is. Their management is utter shit at coordinating between teams. Like, they're almost AWOL.
Made in India, of course they don't care.
there's an interview of Todd Howard where he speaks about the horse in skyrim and how they have this way of putting things kinda out of focus if they're not that good, i think the list of things they put out of focus now encompass the whole game it could be used as a design document
I don't know why, but shitting on Bethesda games just fills me with pure joy. It's probably the only company I want to implode due to their own incompetence.
designed by AI
rigged by pajeets
Chances Elder Scrolls 6 doesn't turn out to be a massive shit?
slim to none whilst this idiot is in charge of design
Are you serious?
After Oblivion retconned everything?
After Skyrim casualised and simplified everything?
After Fallout 3 retconned everything?
After Fallout 4 casualised and simplified and also retconned everything?
After Fallout 76 sharted all over the place?
After fricking Starfield?
Why the frick are you asking this question? Are you cognitively deficient?
It will still make more money than your favourite games thanks to the efforts of unpaid modders.
Frick this trend.
Starfield is so dull no modder is going to bother making any mods for it
I just want to ride him until one or both of us passes out.
The only thing you're going to be riding of his is his fricking ruse cruise, apparently, anon.
I'll bet that the Thalmor had something to do with this.
Hey, I want to get to mod Skyrim/fallout, which one do you recommend, Vortex or MO2?
MO2
Holy shit man
Nobody goes to third person to look closely at how your character is gripping the guns. people don't care about it. You're just nitpicking to sell the "Bethesda is lazy" narrative, while ignoring all the great attention to details in models and environments
There isn't a single game out there that gives a shit about clipping. They all do it to some degree.