is there any challenging management/business games?
it seems they are all incredibly easy and you just click buttons and generate unlimited money.
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is there any challenging management/business games?
it seems they are all incredibly easy and you just click buttons and generate unlimited money.
Ape Out Shirt $21.68 |
same bro. which tycoon game is the most challenging? Big Ambitions was cool as frick but then it was too easy making money.
biz builder delux sounds alright
I don't know about most challenging but in Transport Fever on harder difficulties you couldn't just have a train doing A-B deliveries with empty return trips. You had to organize the whole delivery chain so that the cars don't run empty, drop off the raw material, pick up the product and bring it back to the customers, ideally somewhere near the original raw material source.
Industries aren't bottomless pits and won't accept more materials than they need to produce enough goods to satisfy their customers. Every supply chain inevitably ends in a city so you have to start there and work your way back until you have the entire tree modeled (for example cities want machines, those require steel, a steel mill will need iron and coal, and will produce slag as a byproduct, which you'll have to ferry off somewhere) and until you connect the whole chain, industries will only produce a small amount to fill their stores (assuming they have the materials to do so).
Cities also aren't infinite cargo or passenger sinks, each citizen is modeled individually, they have a house, a job that they need to get to and a favorite store where they buy the products you're trying to deliver. For cities to grow you have to meet all their needs.
In case you're interested, Transport Fever 1 is better than 2.
>train just flips around and leaves
not kino at all
Name 3 good economic train games which don't do this.
OpenTTD, Transport Tycoon, Transport Tycoon II
Industry Giants 2, Factorio
>Transport Fever 1 is better than 2.
No it's not. TF2 is way fricking better. plus the devs abandoned TF1 and are working soly on TF2.
>TF2 is way fricking better.
At what exactly?
Everything. What the frick make 1 better? TF2 was pretty much the same game at launch. Now TF2 has everything that people begged for in TF1.
>Industries can now close/open around the map.
>Cities will start to demand more resources as they get bigger instead of just 2.
>Added in the ability for vehicals to choose open station platforms in stead of specific ones.
>Way better modability.
>More detail.
>Larger map.
>More stable.
>What the frick make 1 better?
Better campaigns, better music, better UI. I haven't played the games in a while so I can't name specifics but I distinctly remember not being able to do things in TF2 that I could in 1.
The "improvements" are so minuscule I haven't noticed most of them while playing. "Choose any free platform" is only relevant if you design your lines badly.
As an introduction to the series TF1 is still a better game, or it would be if the dev didn't break it and abandon it.
You can literally do everything you can in TF1 in 2 and your 3 examples are literally both wrong and pointless.
real life is incredibly easy and generates money on its own assuming you have just a few tens of thousands of dollars to spare
90% of companies go out of business
whats the percentage of failed business owners that keep trying?
the remaining 10% grow into monstrosities that gobble up everything else and stifle competition
good thing capitalism is on its way out
yeah cant wait for the planned economy 2.0
>good thing capitalism is on its way out
along with the rest of society as we know it
the thing keeping your commie ass from prosperity is a lack of talent, not cash
Simutrans
Capitalism Lab but even that one has some exploits
GearCity maybe? The simulation seems awfully complex but don't know if it's actually hard
bump
IF you want some good ones right now that actually have a good bit of challenge.
>Parkitect is pretty much RCT but way better.
>Megaquairum has a surpsing amount of depth to it.
>Parkasarus also sells itself as some dumb sim game, but actually has a shit ton to do and take care off.
>Lets Build a Zoo does the same selling itself as some dumb sim but actually requires a lot of managment.
>parkitect
Loved that one, and the challenges in the expansions can actually be a bit difficult
You could try Porn Empire for something new if you're looking for something more business/management and less production/logistics.
I'll also add Wall Street Raider but it's not a pretty game
Workers and resources is pretty hard to manage. Filtered me out or at least was too autistic, think I might try again.
Impression’s city builder games have the problem where you either go bankrupt immediately and have everyone demanding everything from you, or your treasury skyrockets into several times over what you need to complete the objective. There’s no middle ground.