God I wish there was a proper sequel to Stronghold
I don't know any other game that has even attempted this combination of city management and castle defense building. I'm just picturing all the stuff you could do, more in-depth population management, real-time trade routes between players, tech trees and more advanced castle building with stuff like murder holes and arrow slits and wall heights.
My one problem with Stronghold was that there is no unit collision, so you'll amass these huge armies and think you're about to see a big, epic battle, only for all the units to converge in one spot and fight each other in two absurd wailing blobs.
yeah it's a shame, they wanted to get the building and survival aspect down then move onto adding combat akin to chivalry 1. The destruction system was pretty cool too, I think they were/did experiment with a material stress system, so yknow you had to build realistically & not have a 1x1 tower that's 300 blocks tall lmao.
My memory is pretty bad & it was quite a long time ago but I believe it was cause the devs basically abandoned the game to focus on space engineers, pretty much dumping the project to focus on their cash cow.
It's unfortunate cause Medieval engineers was fun, you could even build your own custom made siege equipment.
there was
but almost no-one played it, development was slow, critical bugs were never fixed and the NPC's AI was never updated.
turned out the whole game was just one giant beta test for a feature for the dev's other game.
eventually they released an update that broke a bunch of shit (like cutting down trees kills you now) and then killed the game off the next day, so all the mods are broken as well.
it had potential but devs were lazy from the start
it tried some cool shit but the physics were a janky.
I love the original, but many parts of it were tedious and dull. Guess what they decided to do in the sequel? Make it even more tedious, and even more dull.
I only played 3 so idk. It was alright, gave me DK vibes but never good enough. Also extremely broken, once you unlock a certain tech you just destroy the game from that point on
Not at all. Besides the way worse art style they brought back several systems from the first but completely misinterpreted why they worked. Like how minions produce body bags in the sequel.
I've been watching Robbaz play it for 2 days now, it seems...OK??
Maybe I've not been paying attention but there's nothing groundbreaking or insane in it, it's just medieval cities skylines/sims & you can go in & walk around your city, plus you're not really 'building' anything yourself are you? you can decide where prefabricated assets go & that's it
>dont shill your dead channel
i wish i was robbaz, swedish frick is doing well for himself and streams to a comfy size of people
I'm just saying who I've been watching play it, who is currently live, playing it, dickhead
Don't have vidya recommendations but I'm going to sneak in and drop this here for any castle building enjoyers that can read. >https://files.catbox.moe/v3izmn.pdf
Man I adored stuff like this when I was a kid. My school had a library with a section full of medieval artwork, plus ancient stuff. Roman, Greek, even going back to Bronze Age Collapse (sea peoples and Egypt and shit).
I was the only kid ever checking out those books. Don't know what made me a history autist so early, I just liked seeing what things would have been like back then I guess.
looks very low granularity if that makes sense. not a ton of detail in the buildings i've seen so far.
Don't have vidya recommendations but I'm going to sneak in and drop this here for any castle building enjoyers that can read. >https://files.catbox.moe/v3izmn.pdf
you know, i bet you could build a fair representation of this in minecraft.
I played that fricking scam of a game were you'd make clans and one clan would claim the throne and would tax the server until you overthrew him and of course it was filled to the gills with cheating chinks
there was
but almost no-one played it, development was slow, critical bugs were never fixed and the NPC's AI was never updated.
turned out the whole game was just one giant beta test for a feature for the dev's other game.
eventually they released an update that broke a bunch of shit (like cutting down trees kills you now) and then killed the game off the next day, so all the mods are broken as well.
It's why I liked it. It felt like a proper Sims spin-off that was more than just "Sims but castle themed". I gave up on regular Sims after 2 because 3 was just more of the same, except stripped to the basics again so they can sell you another 10 expansions.
It's why I liked it. It felt like a proper Sims spin-off that was more than just "Sims but castle themed". I gave up on regular Sims after 2 because 3 was just more of the same, except stripped to the basics again so they can sell you another 10 expansions.
>Manor Lords >a good looking city builder >with an interesting conceit >not releasing as early access slop first
Where the frick did this game come from???
>>not releasing as early access slop first
uh...?
Anon you know it is releasing in early access, right? >interesting
I guess, currently it's lacking what I want - for those who like Sims/cities skyline then I guess it's...alright?
It does look good but the combat is quite eh right now.
3 months ago
Anonymous
No. I didn't.
3 months ago
Anonymous
I wouldn't sweat it, while I may be critical of the game I think the dev really wants to have a game people will love
I played, one of my Sims was too tired to arrive before the court to vouch for some other guy and feel asleep on his way towards the court
on the ground and the one got killed. IMMERSION!
A few really, Minecraft counts as one but in a totally different way from Stronghold series for example and some RPG games have you upgrading a castle over a course of campaign
It can be if you press space bar enough. The combat is ridiculously simple, literally no reason for it to be turn based since 90% of the encounters are just auto attacking enemies.
Towards endgame, it pretty much turns into a turnbased game once you get access to Time Stop and can cheese every single encounter before the enemy can even do anything.
I vaguely remember an old Minecraft mod I used to play with that was pretty cool. I think it was released a little bit after the nether was added. The mod gave blocks stress levels and gravel physics with some custom blocks like support beams and such. I think I also remember there being another mod or an update to it that added more extreme weather effects, so snow would add weight, rainstorms would add stress, and lightning would set things on fire.
It paired well with a village simulation mod that added NPCs that would carry out tasks like cutting trees, mining stone, building houses that you can set templates for, etc.. The mods turned Minecraft into a kingdom simulator.
Anyone remember what I'm talking about? It's been, like, 15 years or something since then.
I remember seeing cool builds like this as a teen, downloading and getting excited to explore them, only to be disappointed when the interiors are always bare grey boxes.
I also do full interiors with deco mods. Can't stand empty grey boxes either. Lol
I remember seeing cool builds like this as a teen, downloading and getting excited to explore them, only to be disappointed when the interiors are always bare grey boxes.
>is there such a thing as a castle building simulator?
Next best thing is V Rising, but you play as a vampire and build a vampire castle, do vampire stuff, go after your Progeny Dracula as the last boss, etc.
I think I played this one turn-based resource management castle-building game where you were building 3 medieval stone towers between 2005-2010ish. I'm not sure of the name of it though would be nice if some Anons here knew of it.
it got an update not too long ago but it's more of a tower defense game than a castle builder.
last time I played it like 10% of my units had pathing bugs the the entire time and it was throttling my cpu like crazy
There's a level in Dragon Quest Builders 2 where you have to rebuild a castle from the tiny ruin left while holding off the monsters attacking. They drop aggro if you are in the safe room but you need to leave to gather materials. I wish there was a game that focused on that segment because pushing the foundations outwards and finally upgrading the walls felt great.
I'd fricking kill for that series to implement user created blueprints that you can share online. You'd get the blueprint, pick the spot, then go around getting all the material to build it.
I remember going on a field trip to Hearst castle in elementary school but it felt more like a mansion with some spire attached to it than a real castle
That's what ended up happening to a lot of castles as gunpowder made traditional fortifications obsolete and they grew into being fancy, fortified looking but not properly so homes.
>Watch a bit of Manor Lords gameplay >looks like Banished with short bouts of TW-esque combat
Damn, I was really hoping for more focus on constructing settlement defenses, militia/military forces, and combating neighboring fiefs or something and less settlement sim stuff.
is this a reference to something. i don't get references.
Stronghold games. Though not a "simulator" in today's terms, it was advertised as such back in the 2000s.
>simulator in todays terms
you mean like job simulator or gas station simulator?
>DOUBLE RATIONS! GREAT!
NOT ENOUGH WORKERS TO RUN THIS BUILDING
God I wish there was a proper sequel to Stronghold
I don't know any other game that has even attempted this combination of city management and castle defense building. I'm just picturing all the stuff you could do, more in-depth population management, real-time trade routes between players, tech trees and more advanced castle building with stuff like murder holes and arrow slits and wall heights.
Stronghold 2 had some neat ideas, the execution is where they screwed up.
boy I sure love an infinite number of units being able to clip and cohabit the same space with no collision don't you
My one problem with Stronghold was that there is no unit collision, so you'll amass these huge armies and think you're about to see a big, epic battle, only for all the units to converge in one spot and fight each other in two absurd wailing blobs.
can't place that there milord.
Yes
loved these games
>People on this board don't know about Stronghold
You need to have a nice day.
Going Medieval
looks neat. wish the style wasn't cartoony but at least its not a 20 year old game.
It's also permanent early access and runs like ass for what it looks like
>Release Date: 1 Jun, 2021
>we anticipate it being in Early Access for at least a year.”
why is it always like that
Once they get the payout from early access customers they get complacent
Perhaps a game where you can build some kind of stronghold
There was.
medieval engineers was pretty good for it but the devs flopped it
oh that looks really nice. much more realistic stylistically. mostly negative reviews on steam though. what went wrong?
oh, its abandoned in early access. shame.
yeah it's a shame, they wanted to get the building and survival aspect down then move onto adding combat akin to chivalry 1. The destruction system was pretty cool too, I think they were/did experiment with a material stress system, so yknow you had to build realistically & not have a 1x1 tower that's 300 blocks tall lmao.
My memory is pretty bad & it was quite a long time ago but I believe it was cause the devs basically abandoned the game to focus on space engineers, pretty much dumping the project to focus on their cash cow.
It's unfortunate cause Medieval engineers was fun, you could even build your own custom made siege equipment.
?t=103
see
it had potential but devs were lazy from the start
it tried some cool shit but the physics were a janky.
evil genius
Is the sequel worth playing?
never played it, it was like $3 a month ago lol still not worth buying
i heard it has a frickload of mtx issues and gameplay failures
i was in love with EG1 as a kid but never finished it either, i should play the first...
No, no it's not.
I love the original, but many parts of it were tedious and dull. Guess what they decided to do in the sequel? Make it even more tedious, and even more dull.
its terrible, might as well play dungeon keeper again even though its like 30 years old. or Dungeons 3
>or Dungeons 3
It looks like it's all the way up to 4 now. Is it worth it to play the first ones or does it only get good with 3?
I only played 3 so idk. It was alright, gave me DK vibes but never good enough. Also extremely broken, once you unlock a certain tech you just destroy the game from that point on
Alright, thanks for the tip.
Not at all. Besides the way worse art style they brought back several systems from the first but completely misinterpreted why they worked. Like how minions produce body bags in the sequel.
manor lords?
I've been watching Robbaz play it for 2 days now, it seems...OK??
Maybe I've not been paying attention but there's nothing groundbreaking or insane in it, it's just medieval cities skylines/sims & you can go in & walk around your city, plus you're not really 'building' anything yourself are you? you can decide where prefabricated assets go & that's it
dont shill your dead channel here you sellout
>dont shill your dead channel
i wish i was robbaz, swedish frick is doing well for himself and streams to a comfy size of people
I'm just saying who I've been watching play it, who is currently live, playing it, dickhead
ok cuck now go kys
looks pretty cool, and apparently comes out in about 10 days
Who was the mastermind behind the troll invasion?
Don't have vidya recommendations but I'm going to sneak in and drop this here for any castle building enjoyers that can read.
>https://files.catbox.moe/v3izmn.pdf
aw shit I remember getting one of these issues at the library as a kid, the illustrations are top tier
this is so cool. thanks anon. though it just makes me want a game even more.
thanks you so much for that
i have steven bestys castles but it's more of an infographic
I had that when I was a kid.
lot of lead in the ceilings there. i wonder if that wouldve had health effects.
>To the past -- farewell
This is unironically the first time I think I have ever truly encountered something worthy of being labeled "Based."
very cool, thanks anon
Anon provides!
🙁
>Caldecott Honor Book
If you feel like being depressed look at the books that get this award now.
tis a dead link
some states such as here in South Carolina have b& catbox
Removed for copyright infringement.
David Macaulay is watching... ALWAYS watching.
That's insane, who the hell dmca's a 40 year old book within hours?
Anyway, if anyone still wants it, suggest an alternative host and I'll dump it there.
Nothing got taken down. Catbox is just down right now.
why is everyone saying thank you when its a dead link?
Man I adored stuff like this when I was a kid. My school had a library with a section full of medieval artwork, plus ancient stuff. Roman, Greek, even going back to Bronze Age Collapse (sea peoples and Egypt and shit).
I was the only kid ever checking out those books. Don't know what made me a history autist so early, I just liked seeing what things would have been like back then I guess.
?t=1319
this looked kinda cool at first but the gameplay I've seen is really slow simulation style and it's really buggy still
looks very low granularity if that makes sense. not a ton of detail in the buildings i've seen so far.
you know, i bet you could build a fair representation of this in minecraft.
Cataclismo
https://store.steampowered.com/app/1422440/Cataclismo/
I played that fricking scam of a game were you'd make clans and one clan would claim the throne and would tax the server until you overthrew him and of course it was filled to the gills with cheating chinks
I'll post the name when I remember it.
Reign of Kings
is that the rust style game where you fight for the crown?
yèh
yeah that shit was funny as frick to watch back in the day
there was
but almost no-one played it, development was slow, critical bugs were never fixed and the NPC's AI was never updated.
turned out the whole game was just one giant beta test for a feature for the dev's other game.
eventually they released an update that broke a bunch of shit (like cutting down trees kills you now) and then killed the game off the next day, so all the mods are broken as well.
You can build a castle for yourself in Life is Feudal - You Own. But it's gonna be a rough time.
The best Sims game no one played.
I played it. Unironically fun, not much of a Sims game. Felt more like some of the console releases, but that's alright.
It's why I liked it. It felt like a proper Sims spin-off that was more than just "Sims but castle themed". I gave up on regular Sims after 2 because 3 was just more of the same, except stripped to the basics again so they can sell you another 10 expansions.
manor lord looking good
>Manor Lords
>a good looking city builder
>with an interesting conceit
>not releasing as early access slop first
Where the frick did this game come from???
>>not releasing as early access slop first
uh...?
Anon you know it is releasing in early access, right?
>interesting
I guess, currently it's lacking what I want - for those who like Sims/cities skyline then I guess it's...alright?
It does look good but the combat is quite eh right now.
No. I didn't.
I wouldn't sweat it, while I may be critical of the game I think the dev really wants to have a game people will love
I played, one of my Sims was too tired to arrive before the court to vouch for some other guy and feel asleep on his way towards the court
on the ground and the one got killed. IMMERSION!
I played it. I thought is was fun, but it needed to be free-form like a normal Sims game.
I keep hoping it'll come to steam and become a hit so we get more games lol
I have fun memories of streaming this game to a friend. I made him laugh so hard at one point he projectile vomited across his entire desk.
I recognize this castle
A few really, Minecraft counts as one but in a totally different way from Stronghold series for example and some RPG games have you upgrading a castle over a course of campaign
Vintage Story is a much better castle builder than Minecraft if that's your angle.
>some RPG games have you upgrading a castle over a course of campaign
which ones?
Neverwinter Nights 2 had one I believe later on
Minecraft
Yes, it's called Minecraft.
manor lords will fix it
Templar Knights frick in Stronghold Crusader 2
this pic is pure sovl
what game is this?
Baldoor's Gate 1
>not turn based
shame I can't play this
It can be if you press space bar enough. The combat is ridiculously simple, literally no reason for it to be turn based since 90% of the encounters are just auto attacking enemies.
Towards endgame, it pretty much turns into a turnbased game once you get access to Time Stop and can cheese every single encounter before the enemy can even do anything.
Baldur's Gate
V Rising
Honestly no, the only good examples are Stronghold and Stronghold: Crusader. The subgenre is pretty fricked. Cataclismo might be cool though.
I vaguely remember an old Minecraft mod I used to play with that was pretty cool. I think it was released a little bit after the nether was added. The mod gave blocks stress levels and gravel physics with some custom blocks like support beams and such. I think I also remember there being another mod or an update to it that added more extreme weather effects, so snow would add weight, rainstorms would add stress, and lightning would set things on fire.
It paired well with a village simulation mod that added NPCs that would carry out tasks like cutting trees, mining stone, building houses that you can set templates for, etc.. The mods turned Minecraft into a kingdom simulator.
Anyone remember what I'm talking about? It's been, like, 15 years or something since then.
You can't post that there, m'lord.
I build my castles 1 block at a time.
that's absolutely gorgeous.
Thank you
I also do full interiors with deco mods. Can't stand empty grey boxes either. Lol
Did you do this one too? That signature you? Both look great.
I remember seeing cool builds like this as a teen, downloading and getting excited to explore them, only to be disappointed when the interiors are always bare grey boxes.
>is there such a thing as a castle building simulator?
Next best thing is V Rising, but you play as a vampire and build a vampire castle, do vampire stuff, go after your Progeny Dracula as the last boss, etc.
Man, where's my manager/tycoon/evil-genius style game themed around vampires & werewolves.
yeah stronghold, my favourite is 2 because it has that early Nintendo 64 graphics and cheesy voice acted story
Build above ground in DWARF FORTRESS. But it's a pain in the ass and ugly
I want to build a star fort, not a castle. Not enough games appreciate the black powder era.
We'll always have Empire.
I was looking for one last year, the best one I could find was Castle Flipper. But that's more of a parody game, but at least its first person.
I think I played this one turn-based resource management castle-building game where you were building 3 medieval stone towers between 2005-2010ish. I'm not sure of the name of it though would be nice if some Anons here knew of it.
HOLY SHIT I FOUND THE GAME
bruh at least post the game name in the filename
https://www.addictinggames.com/strategy/age-of-castles
Oops I forgot to include the game
>No Becastled mention
I think it died but still
it got an update not too long ago but it's more of a tower defense game than a castle builder.
last time I played it like 10% of my units had pathing bugs the the entire time and it was throttling my cpu like crazy
lords of the realm / stronghold are as good as it gets
There's a level in Dragon Quest Builders 2 where you have to rebuild a castle from the tiny ruin left while holding off the monsters attacking. They drop aggro if you are in the safe room but you need to leave to gather materials. I wish there was a game that focused on that segment because pushing the foundations outwards and finally upgrading the walls felt great.
It's a shame that ceilings and multiple stories never really "work" in DQB. Lovely game otherwise though.
I'd fricking kill for that series to implement user created blueprints that you can share online. You'd get the blueprint, pick the spot, then go around getting all the material to build it.
I remember going on a field trip to Hearst castle in elementary school but it felt more like a mansion with some spire attached to it than a real castle
That's what ended up happening to a lot of castles as gunpowder made traditional fortifications obsolete and they grew into being fancy, fortified looking but not properly so homes.
>Watch a bit of Manor Lords gameplay
>looks like Banished with short bouts of TW-esque combat
Damn, I was really hoping for more focus on constructing settlement defenses, militia/military forces, and combating neighboring fiefs or something and less settlement sim stuff.