It is fun, but the beginning sucks dick. I would recommend hacking in a few booster packs, then it picks up greatly. If you are autistic, then yeah just play it blind. There are some things you can miss, but they aren't critical.
>he hasn't played the TCG game yet
It's fun, a lot better than anything these homosexuals have put out in the past 10 years. Psychic boss is a Black person, also save before each special fight just in case you lose you'll miss out on some cool cards
The meta of the first 5ish sets of the TCG was the best and involves none of the convoluted horseshit plaguing it today, so yeah, this is pretty soul. Just do your best to avoid anything involving coin flips.
Rocket is fine aside from a couple of bullshit cards, though I suppose the moment you consider banning something is the beginning of the end (which for TGC came around Neo Genesis).
>none of the convoluted horseshit plaguing it today
Nope. Its still fricking "Pokemon mostly sucks, best things are the trainer cards and litteraly shuffling the deck 1234123414 times per match"
>convoluted horseshit plaguing it today
aside from adding supporter trainers and pokemon EX, GX, VX, whatever, the game has stayed nearly exactly the same from it's original release.
It is so similar in fact my wife played the GB tcg game a couple of years ago for like 20 hours 100%ing it I introduced her to my tcg live account and she got the new rules in like 20 minutes. Of the big card games Pokémon is by FAR the most streamlined
I vastly prefer a game based around supporter cards to a game based around playing half your deck in one turn and then dropping Lass to make your opponent topdeck out of it
yeah it's solid, though the sequel (that was JP only so don't expect it on NSO, just look up a patched ROM) was an objective improvement in every way
honestly to this day they're the best video games based on a card game I've played and I don't even that high of an opinion on PTCG
I still lost to the psychic stall deck that existed when pokemon had a small card pool. a deck that was built around your opponent running out of cards using alakazam, snorlax, chansey, pokemon center, scoop up etc.
Because there's no easy way to pull from discard until rocket + some of the most explosive and free draw ever there are lots of potent mill/stall decks in the base through base-fossil formats
yeah I've got an unbeatable build with those old cards but I'm sure half are banned. mr mime, forgot the key card. I don't think the deck runs any energies at all.
>Use Exeggcutor >Pump him with like 12 energies, at least one DCE is there >Consistently swing in like the 80-100 range
So unnecessary but so hilarious.
homie just play the game normally. Even if you get RNG fricked there are zero consequences for losing
I want to play the game normally but when you're counting on getting heads and you've got 5 tails in a row, it's a bit of a piss off. Yeah, there's no consequence to losing, but sometimes the RNG is fricking ridiculous
Maybe run full heal then moron. What comes around goes around I’ve had very lucky streaks with Rapidash for comebacks with getting heads over and over.
Played it at release and it was fun back then. I'm sure it's still good, but not for everyone. Being a late 90s RPG on the Gameboy (and a card battler at that), it's not something your average zoomer is going to get into. But if you're somebody who likes that kind of shit (old JRPGs from that era or simple card battlers), then go for it. What you see is what you get too -- there's hardly anything to do once you complete the game, and there aren't any real secrets to find. It's just a straight up marathon of fighting people at TCG battles while you build decks.
Also, Ronald's music is fricking kino and you're gonna love it.
It's not that they can't play a GB game, it's that the game is its own reward. Games zoomers enjoy/grew up with are stuffed full of post game, DLC, customization and multiplayer out the ass. They're also either stupid challenging or competitive. This game is none of those. Just a standard card collecting + deck builder with no real anything beyond the main game itself. There's basic battling and trading but it's not the same as mainline Pokemon. I just don't think the average zoomer would be willing to sink hours into this. The only reason they will for a game like Links Awakening or RBY is because there's a lot of shit going on plus extra side shit. This game is legit just the main campaign and that's it. So if it doesn't capture you, there's no reason to play.
Its fun as FRICK
I loved playing it, the game was very satisfying to learn and beat.
The first part just teaches you how to play. But the overall game is literally just card battles with a cute little overworld. Its very very SOVLful too
Would be based but they won't do it. They translated the first Fire Emblem but instead of putting it on the service like the Japanese got, they sold it separately on the eShop, for a limited time only at that.
> unplayable starter decks
The water deck is superb and with slight upgrades it is the best deck in the game. The fire one is OK and pretty good at speed running clears once you get DCE. Grass is trash >The sequel completely mogs the first one
Very true
It gets boring when you start to use the braindead broken cards. Yes you do have some unplayable or not enough support cards, but I have a lot more fun avoiding the broken single stage evolution cards and building unique themed decks around certain pokemon
I over looked so many Dark Pokemon because I used Electabuzz as a measuring stick. Stage 1 Dark Pokemon like Dark Raichu, Muk, and Clefable can wreck shit GR Mewtwo.
All the NSO online games are given a rating based on the highest age-rated games on each system. So the TCG is T-rated because of Alone in the Dark and Stadium 2 is T-Rated because of Winback and Goldeneye. Despite the fact TCG and Stadium 2 are E-rated by themselves.
Download the English patch for the Japan-exclusive sequel; it's much better than the original. If you want to play both, start with this one since the sequel is just the same with more content.
Why is deck building so needlessly cumbersome? >Can't add a card that's being used in another deck >Can't delete an old deck to start from scratch with all your cards >Can't have a deck with a single card in it to work around the second problem because all decks must have 60 cards
>Why is deck building so needlessly cumbersome?
It is EXTREMELY good for the time period >Can't add a card that's being used in another deck
Yeah this sucks >Can't delete an old deck to start from scratch with all your cards
You can though? Select dismantle >Can't have a deck with a single card in it to work around the second problem because all decks must have 60 cards
You should have plenty of fluff in an hour of playing which you really shouldn't be thinking about making 2 decks before then. Also you eventually get a deck save machine to quick build decks
>>Can't add a card that's being used in another deck
You can if you own enough of that card. In the game, you're collecting physical cards, so you can't just have the same individual card in multiple decks ready to go. It makes sense and is consistent with most other card battlers of the era.
The other two points you make certainly could be improved upon, though I don't think they really bog the game down enough to be more than a mild inconvenience.
Both are bad if you play popular meta decks. The meta is actually better now (again both suck though) but it is easy to play non meta decks in the Gameboy game since the decks you play against are not meta decks.
The Gameboy game has infinitely better ai than the modern game. And has a story line with gym badges. It's just more fun. Also the sequel is great and has been fan translated for years.
>The Gameboy game has infinitely better ai than the modern game.
Lol no. Simplified format means it is much harder for them to misplay and they still do it all the time. >And has a story line with gym badges. It's just more fun. Also the sequel is great and has been fan translated for years.
Agree 100%
The ai just plays all the cards then retreats and fails to attack because there is no energy on the new pokemon. This is every battle, the ai is pretty much non existent. You would have to try to lose.
I hope someday hacking for this game gets good enough to make a full-fledged version using the Neo-series cards. Pic related: Neo Revelation Slugma mock-up I made. (ignore the incorrect weakness and level)
I've wanted a Neo-series tcg video game since forever, especially after how good the first one was (didn't play GB2 until much later for obvious reasons).
Sequel only adds rocket + some gb2 only cards but yeah the neo hack exists too
The quality is very spotty in the Neo card sprites, it's also based on the creator's balancing and not the actual cards themselves. I was talking about an actual, good quality, faithful hack for it. But it's good to know that it's possible.
>Literally features the only 2 sets that didn't have power creep
I still have fun farming boosters over and over by kicking the AI's shit in
If you're a piece of shit zoomer who's put off by the graphics just play one of the 6 sequels that only released in Japan. there's translation patches floating around for all of them.
Bill professor oak energy removal hitmonchan ruined the game from the very start with broken gameplay and evolutions being irrelevant one of the worst tcg launches ever made
You don't have to go all Smogon in this game. Literally use your favorites, almost no card is completely useless and nobody is really stopping you from evolving them aside from the one Aerodactyl user in the game.
Close but there are a couple of complete shitmon cards (Porygon comes to mind) and useless/outclassed Trainer Cards. But yes almost everything is viable.
Stage 2s were largely irrelevant, but there were a few stage 1s that were used.
Also, haymaker literally and factually cannot get over Mr. Mime. This little clown boy shuts down every haymaker that does run fricking Rattata. The best you can hope for is Jabs from Hitmonchan or fishing for a Paralysis from Electabuzz.
Neither of which are typically run in Haymaker decks. Lickitung deals 10 damage a turn with a chance of paralysis, which makes it basically a worse Electabuzz. Magmar requires double fire, something that is a bit awkward and is best reserved for the glorious Hitmonchan.
Even though the meta is old it periodically undergoes reevaluating. Lickitung is probably one of the best early-game stallers because of its chip damage, tankiness and status, plus it's very expendable if your deck requires setup. The AI isn't going to use Trainer Card shenanigans or "turn 1 win" strats so what works against it is not necessarily what would work against human players
I remember at the time being a poorgay and using Lickitung instead of Chansey and people making fun of me, but Lickitung is objectively better because of paralysis + actual damage output
Hitmomchad 2 shots it and Mr mime 2 shots it in return however Mr mime has a higher energy cost so it is actually a better trade for the haymaker player.
Best case scenario it's still turn 2. Realistically you won't be able to do that in every match.
Lapras is bulky so it wastes several of the opponent's turns while you set up.
11 months ago
Anonymous
2 turns is fine and even if a magikarp gets knocked out being behind 1 prize card in a 6 prize card game for the trade off of doing much more damage is well worth it.
>Tomoaki Imakuni (Japanese: 今国智章 Imakuni Tomoaki), usually referred to as Imakuni? (イマクニ? Imakuni?), is an eccentric Japanese musician who performed some of the music for the Pokémon anime. He was also heavily involved in promoting the TCG and ended up being pictured or drawing art for several cards.
Imakuni? played a small part in the designing of Pokémon Ranger and its sequel, Shadows of Almia. He is in the band Suzukisan. He is also credited as the author of the Pokémon Tales picture book "Come Out, Squirtle!".
I'm trying to like this game but I'm already lost. You mean I actually have to look through all my cards to build decks? Like they won't just randomly appear ala RNG?
>I'm trying to like this game but I'm already lost. You mean I actually have to look through all my cards to build decks? Like they won't just randomly appear ala RNG?
It's supposed to accurately simulate the TCG anon, including deck-building. Besides if the game randomly formed your deck each battle from your card pool, your decks would actually get worse over time as you collect more types and evolutions.
No idea what TFT is so no. But after playing it for more now I'm starting to appreciate it more. At first I didn't have the patience (see autism). Plus that tutorial just made it seem so easy at first.
The game is incredibly easy if you can rub 2 braincells together and make a competent deck in an hour. Once you have 4 bills 2-4 professor oaks you pretty much win the game
Why is pokemon TCG vidya so cursed? >only sequel is never released outside Japan >immediately given up on making tcg vidya after the gameboy while yugioh was making several new games per year >online client is given to literal who developers to piss about for years while shit like Hearthstone and Yugioh racked in all the online tcg cash >said shit devs create a new client and shut down original PTCGO. new client is worse in every single way.
Still strange that Nintendo/The Pokémon Company didn't get another studio. Pokémon games were the best selling GBA games and Yu-Gi-Oh was super popular too. Seems like a glaring missed opportunity for both the GBA and DS generations.
>immediately given up on making tcg vidya after the gameboy while yugioh was making several new games per year
TGC went downhill at around the time Neo Genesis was introduced, which coincides with the end of Pokemania. It's a good thing they stopped there.
Neo Genesis was complete shit I agree. >baby pokemon coin toss rule >can only have 4 dark or steel energies in a deck with unecessary extra effects on them >Slowking and Sneasel being broken
The issues started with TR though. Drowzee is completely broken.
dark decks are insane with the search you get off with the boss' way, master ball, computer search, bill, professor oak. the second game is so much fun since all the added search you can make meme decks with stage 2s without the fear of bricking. my only complaint is making new decks sucks since cards are shared and you need 8 if you want to have two decks. i wish there was a new pokemon tcg pve game where i dont have to play lost box to stand a chance of winning.
If you mean TCG live then yeah you just don't like the current state. Or used one if the aweful starting decks. The arcanine and fighting decks are pretty decent
Well that's the strongest by a mile. There is a guy in the fire club who drops the evolution pack. Beat him up till you have 3-2-3 of the line and maybe a pokemon breeder/trader.
I love the >hey you can only do it once per turn >nope I can do it as much as I want >t-thats not fair
Actual conversation I had with several haymaker gays
If a Haymakergay let you get a Blastoise out, they suck at the game
11 months ago
Anonymous
Anon rare candy and the gorgillion search options means unless you brick hard you are getting him out turn 2. Haymaker can't do 50 damage turn 1 consistently and if you have 2 squirtles and the bench then you are basically guaranteed to get the boy out
Don't you frickers know you don't get to pick your cards from the start? the fun is in progressing making do with whatever cards you happen to get. Don't tell me you're the kind of people who farm the exact cards they want before moving forward? By the time you happen to get all the meta dominant shit the game should be pretty much over
>Don't tell me you're the kind of people who farm the exact cards they want before moving forward?
Yes. This is the only way to play. People who don't' do this are morons.
>Don't tell me you're the kind of people who farm the exact cards they want before moving forward?
Yes. This is the only way to play. People who don't' do this are morons.
Love the deckbuilding in this game. Got like a Psychic/Normal deck built around Wigglytuff. Scyther (needs only colorless energy for his move, plus pretty bulky), Gastly & Haunter (can stall very well), Mew (disqualifies evolved Pokemon) as a few useful support cards. Trainer cards to make sure I get Wigglytuff set up ASAP with a full bench for a nice 'Do The Wave'
Love the deckbuilding in this game. Got like a Psychic/Normal deck built around Wigglytuff. Scyther (needs only colorless energy for his move, plus pretty bulky), Gastly & Haunter (can stall very well), Mew (disqualifies evolved Pokemon) as a few useful support cards. Trainer cards to make sure I get Wigglytuff set up ASAP with a full bench for a nice 'Do The Wave'
I ran a Wiggly deck irl, very underrated deck
Unfortunately Hitmonchan absolutely mogs him
Honestly it's fine but I genuinely wish it also had the older cards too. But game limitations and all that, TCG 2 couldn't include a lot of new cards either.
Too niche of a game apparently, original sales were so low the sequel didn't get localized. It's kind of a cult classic within an admittedly large community.
The sequel getting skipped was likely due to the GBA releasing and Nintendo wanting to focus on their new system. Same reason Mother 1 was fully translated into English but didn't release (officially) until the Wii U.
Even if they did a GBA version of the game, It would be hard to replicate the SOUL of the gbc games.
Honestly it's fine but I genuinely wish it also had the older cards too. But game limitations and all that, TCG 2 couldn't include a lot of new cards either.
Seems pretty understandable they couldn't get Gen 2, but there's hardly any excuse we couldn't get a few of the Gym Hero cards.
I've read that you need to Pop with 15 different players before you can Pop with someone you previously did. Does this mean that if you can find a pod of 16 willing players, then all 16 could receive both promos of Venusaur and Mew? With some luck and spending the required time to keep rolling Pops of course
>first battle against Psychic leader >he stalls me so hard that I deck out and I lose >second battle, I don't play my draw cards >he stalls me so hard that he decks out and I win
Stall was a popular meta back in the day but it absolutely relied on its opponent not realizing it until it was too late
The moment its opponent realizes its being stalled and shuts it down, or 2 stalls play each other, it becomes a coin flip result and a really fricking boring game
What are some fun non-meta (Wigglytuff, Haymaker, Rain Dance, etc.) decks?
Venusaur+Charizard, Venusaur+Exeggutor, Self-Destruct+Defender, what else?
Also stall is boring shit like in the main games.
Make a frick you troll status effect deck
Koffing & Venomoth are op
Nope. that other anon knows more about deck building that you.
8 energies is ideal. Look at modern competitive decks: they keep the energy count as low as possible.
Think about it: when you can only attach one per turn and you have the super draw engine of Prof Oak, Bill, Computer Search, Etc, 20 Energies just become dead draws.
The only reason why you'd run more is against actually players who'd Energy Removal or you're playing Rain Dance
Is this some kind of nupokemon meta?
Almost any deck you would face has enough energy removal to frick you over
The idea is they're not gonna be able to use Energy/Super Energy Removal because I can hand control them with Imposter Oak's Revenge/Rocket's Sneak Attack/Rocket's Trap, then use Mankey's Peek to see what card they're going to draw next and shuffle their deck if I don't want them to get it while I set up DTW Wigglytuff and sweep what little mons they have on their bench
This seems like a very high risk, high reward way to play
Sounds based tbqh
There is a particularly cheap OP deck that is only available at the very end but in the sequel you unlock the required cards much earlier so you can cheese the rest of the game with it. The only counter is Mr. Mime which is only used by 2 or 3 opponents at most.
It involves running the two legendary Zapdos cards (you can use just one if you have the guts) and play only one with an empty bench. You can spam its 70 damage at a random card attack over and over which will pretty much destroy the opponent's entire team in 10 turns or less. Zapdos itself has 100 HP and no weaknesses so almost nothing can OHKO it. It's fast, cheap and extremely effective against the AI, but ruins the fun of the game.
>only 8 energy cards.
You're fricked if even a couple of them end up as prizes and/or opponent has energy/super energy removal.
Never run less than 12-20 energies unless it's a meme deck.
Nope. that other anon knows more about deck building that you.
8 energies is ideal. Look at modern competitive decks: they keep the energy count as low as possible.
Think about it: when you can only attach one per turn and you have the super draw engine of Prof Oak, Bill, Computer Search, Etc, 20 Energies just become dead draws.
The only reason why you'd run more is against actually players who'd Energy Removal or you're playing Rain Dance
The idea is they're not gonna be able to use Energy/Super Energy Removal because I can hand control them with Imposter Oak's Revenge/Rocket's Sneak Attack/Rocket's Trap, then use Mankey's Peek to see what card they're going to draw next and shuffle their deck if I don't want them to get it while I set up DTW Wigglytuff and sweep what little mons they have on their bench
Also if any cards I need are prizes, I can use Mankey's Peek to look at my prize cards, then Rattata Lv 12's power to swap the prize card with the top of my deck
I love playing this tcg so yes. Getting a base set Venusaur and Hitmonchan at the beginning of the game is pretty cool. Just challenged the club you have type advantage against and you should be fine. You will get fricked by coin flips every once in a while so be prepared for that on switch you can save state so maybe do that often in important duels. I say just try to make a haymaker deck and you should be fine.
Problem is all these homosexuals who buy the cards now just want to put them in a case and stare at them
None of them even know how to play the game, and they think that's totally normal
Yeah I'll be honest, the modern TCG disgusts me. >ugly numons >inflated HP >big basics >ugly shit like tera/dynamax represented in the cards >fricking Calyrex being a meta-defining card at one point
It's a joke. A really ugly one. It isn't even the same appeal at that point.
>ugly numons
Yeah so it goes >inflated HP
Higher attack too so 6 one way >big basics
Base set is ironically far far worse >ugly shit like tera/dynamax represented in the cards
Basically your first complaint again >fricking Calyrex being a meta-defining card at one point
Again your first point >It's a joke. A really ugly one. It isn't even the same appeal at that poin
You didn't even mention by far the biggest problem. It is a one shot meta and has been for a decade. It isn't about whittling down your oponet is is about blasting there mons in one hit and trading as such
I must be honestly moronic because I can’t figure out what “strategy” to use or how to approach these matches. The TCG rules are so strange compared to other games
Hitmonchan, electabuzz, and scyther. Lickitung is also one of the best cards in the game so making a deck around it is also viable. I'm just pretty sure you start the game with Hitmonchan. Pick Bulbasaur and start at the rock gym. Shit will be cake.
Unironically, 1 Scyther, 4 double colorless and 55 energy cards.
I guess I moreso mean like should I be putting energies on benchers vs on field mon and vice versa also when would I ever use a weak mon over a strong one during play idk man
The game is fun, especially since NPC decks are built by people who still had a casual approach towards the game, so you can roll them with casual-meta decks like Blastoise.
As far as actually playing Base Set-Jungle-Fossil competitively, it's an absolute clusterfrick. I guess you can say that some matchups are complicated enough to be fun, but forget crafting your own deck - the format is solved and you'll get stalled to oblivion.
So how accurate is this to the actual irl gameplay? Obviously the sets are ancient and surely rotated out, but does the vidya take alot of liberties with the TCG rules?
All of the exclusive cards to the game are not real cards because they all use mechanics which aren't possible in the real game, i.e. Legendary Zapdos which randomly selects things to zap, Buzzap Electrode isn't in the game and is replaced with a different exclusive Electrode, Fossil Ditto which would normally transform into stuff isn't in the game and is replaced with an exclusive Ditto, that's all I know off the top of my head.
Also in the real game, the Mulligan rule applies; as in if you fail to draw a basic mon in your initial 7 card hand, you would show them to your opponent, shuffle them back, then draw another 7. In the real game, your opponent gets to draw 1 extra card each time you fail to get a basic. This isn't in the GBC game.
You definitely could, and I've done it in Tabletop Sim
But it's not something normally within the rules of the TCG and people don't happen to have dice in their pocket the way they can just happen to have a coin
The TCG would have to make a conscientious effort to go, "Okay, starting with this set, dice are a part of the game."
Just beat the game. Mostly used Rapidash, Dewgong, Raticate, Persian, and the colorless Eeveelutions, only started using Hitmonchan and Blastoise for the final gauntlet after the 8 clubs.
Aside from the Psychic leader stalling me (which I mentioned earlier) and the Legendary Zapdos dude being a fricking b***h, this was a fun 11 hours of Pokemon. Would definitely recommend.
now beat the sequel with the translation patch which is far more challenging
rolling the credits doesnt count as the end. you must defeat villici twice to unlock the 9 ghosts masters and beat them, only then have you truly beat the game
>Don't agree with that
have you played and beat the game? there's virtually nothing challenging about tcg 1 besides the psychic leader if you're unprepared.
nearly all the ghosts masters and even some of the gr leaders are tricky as frick if you don't have the perfect counters
it's worth replaying, it's the best and most challenging part of the game. trainers with top competitive strategies like rain dance blastoise, wigglytuff, solo zapdos...
>pick the Squirtle deck, farm Water trainers until you can spam Blastoise and Lapras for unlimited Rain Dance works (there's a Fire elite trainer who will spam you with Pokemon Breeders allowing you to skip Wartortle entirely) >build a cookie cutter Haymaker deck with Wigglytuff's Do the Wave memes
The best part of the Sequel is you can actually make a competent Eevee deck. It's not even funny how laughably outclassed the EVlution cards arecomoared to their Dak variations.
I wonder if there will be a community for this game now that it has online. Base-Fossil format is pretty fun and surprisingly more diverse than it was historically.
https://jklaczpokemon.com/1999-base-fossil/
Post it and I'll check it out. Would love to see more TCG romhacks.
It is fun, but the beginning sucks dick. I would recommend hacking in a few booster packs, then it picks up greatly. If you are autistic, then yeah just play it blind. There are some things you can miss, but they aren't critical.
yes and yes
Music's a fricking bop, too
It's better than all the shit the main games have shat out in the last 10+ years.
>he hasn't played the TCG game yet
It's fun, a lot better than anything these homosexuals have put out in the past 10 years. Psychic boss is a Black person, also save before each special fight just in case you lose you'll miss out on some cool cards
The meta of the first 5ish sets of the TCG was the best and involves none of the convoluted horseshit plaguing it today, so yeah, this is pretty soul. Just do your best to avoid anything involving coin flips.
>first 5ish
Rocket and especially gym are some of the worst formats ever, but base-fossil is indeed some of the best shit ever, 2nd only to ex era
Rocket is fine aside from a couple of bullshit cards, though I suppose the moment you consider banning something is the beginning of the end (which for TGC came around Neo Genesis).
>none of the convoluted horseshit plaguing it today
Nope. Its still fricking "Pokemon mostly sucks, best things are the trainer cards and litteraly shuffling the deck 1234123414 times per match"
>convoluted horseshit plaguing it today
aside from adding supporter trainers and pokemon EX, GX, VX, whatever, the game has stayed nearly exactly the same from it's original release.
It is so similar in fact my wife played the GB tcg game a couple of years ago for like 20 hours 100%ing it I introduced her to my tcg live account and she got the new rules in like 20 minutes. Of the big card games Pokémon is by FAR the most streamlined
Base-Fossil is big basics: the format, it's certainly no RS-PK, DP-AR, or SUM-LOT.
I vastly prefer a game based around supporter cards to a game based around playing half your deck in one turn and then dropping Lass to make your opponent topdeck out of it
The beginning is a slog, but once you get a semi-decent raindance deck going, you're pretty much unstoppable, even with the last matches.
I got this on the 3DS eShop back when it came out so I'm not getting this, or switch online.
yes
altho the second one blows it outta the water, but theres no way to get that one besides emulation
yeah its great but as said the starter decks are dogshit
yeah it's solid, though the sequel (that was JP only so don't expect it on NSO, just look up a patched ROM) was an objective improvement in every way
honestly to this day they're the best video games based on a card game I've played and I don't even that high of an opinion on PTCG
It's really easy to break with a good deck.
I still lost to the psychic stall deck that existed when pokemon had a small card pool. a deck that was built around your opponent running out of cards using alakazam, snorlax, chansey, pokemon center, scoop up etc.
Because there's no easy way to pull from discard until rocket + some of the most explosive and free draw ever there are lots of potent mill/stall decks in the base through base-fossil formats
yeah I've got an unbeatable build with those old cards but I'm sure half are banned. mr mime, forgot the key card. I don't think the deck runs any energies at all.
The best stall deck in the game is mewtwo with barrier+59 energies. If they draw first and dong have energy removal you auto win
As well as the coin toss exploit.
Its got the best champion. The Legendary Ronald!
thats not ronald...
Aha you're right. Posted the wrong dude. Ronald has that weird no eyebrows G1 face.
>Posted the wrong dude
>dude
>Amy
>uses Water type
>short hair
>blue
Since when did Ami Mizuno become a Pokemon TCG player?
She has a lot of hobbies
yes it's fricking amazing and goated music
I played it like a dozen times as a kid. Thought it was quite fun, would have loved sequels or even just more content.
>would have loved sequels
Why haven't you played it then?
>Be me
>Use Geodude
>Use Stone Barrage (10 damage for each heads flip, ends with a tails flip)
>First flip tails 4 times in a row
Correction. 5 times in a row.
>play coinflip shit
>get fricked
The dancing turtle is right there anon
Yes.
Yawn.
>Use Exeggcutor
>Pump him with like 12 energies, at least one DCE is there
>Consistently swing in like the 80-100 range
So unnecessary but so hilarious.
All coin flips are predetermined and the gave saves at the start of your every turn, you can reset and let your opponent take the bad flip
>start of every turn
It is for the entire dual and from the start
Hold on. Is that why coin flips feel rigged whenever I use that rewind feature on NSO? How far back do I need to rewind to get the coin flip I want?
Or is that impossible and I just have to get raped sometimes..?
I'm sorry but how much of a pathetic scrub do you have to be to do this? It's honestly sad
I want to play the game normally but when you're counting on getting heads and you've got 5 tails in a row, it's a bit of a piss off. Yeah, there's no consequence to losing, but sometimes the RNG is fricking ridiculous
Maybe run full heal then moron. What comes around goes around I’ve had very lucky streaks with Rapidash for comebacks with getting heads over and over.
Run switch/Gust of wind moron. And yes the coinflips for the entire dual is a shared pool and decided at the start.
homie just play the game normally. Even if you get RNG fricked there are zero consequences for losing
Played it at release and it was fun back then. I'm sure it's still good, but not for everyone. Being a late 90s RPG on the Gameboy (and a card battler at that), it's not something your average zoomer is going to get into. But if you're somebody who likes that kind of shit (old JRPGs from that era or simple card battlers), then go for it. What you see is what you get too -- there's hardly anything to do once you complete the game, and there aren't any real secrets to find. It's just a straight up marathon of fighting people at TCG battles while you build decks.
Also, Ronald's music is fricking kino and you're gonna love it.
You act like zoomers don’t play card games the game isn’t even hard. What’s up with this weird mindset that zoomers cant play a gameboy game?
old school jrpg where the fun is in deckbuilding strategy and grinding for cards, zoomer ADHD attention spans have been ruined by mobile games
Okay boomer
It's not that they can't play a GB game, it's that the game is its own reward. Games zoomers enjoy/grew up with are stuffed full of post game, DLC, customization and multiplayer out the ass. They're also either stupid challenging or competitive. This game is none of those. Just a standard card collecting + deck builder with no real anything beyond the main game itself. There's basic battling and trading but it's not the same as mainline Pokemon. I just don't think the average zoomer would be willing to sink hours into this. The only reason they will for a game like Links Awakening or RBY is because there's a lot of shit going on plus extra side shit. This game is legit just the main campaign and that's it. So if it doesn't capture you, there's no reason to play.
Its fun as frick. Too bad its extremely short
Its fun as FRICK
I loved playing it, the game was very satisfying to learn and beat.
The first part just teaches you how to play. But the overall game is literally just card battles with a cute little overworld. Its very very SOVLful too
Yeah it's alright
genuinely fun and addictive. if you've played any of the yugioh world championship games it's similar to that
Yes it's fun. Repayable even
I'm not going to replay it but I will try the patched sequel finally.
Seems more like a 1.5 sort of deal anyway.
I recommend the translated TCG2 game.
That's illegal
Anon, it's the only way you'll be able to play a lot of games anymore. Frick legality at least with AAA companies. It's not like they can't afford it.
It's a moral issue then
Frick off Nintendoshill. Emulation has never been illegal. If you want to argue that piracy is illegal then go ahead. They are two different things.
Need a Pokemon specific version
I am sick of seeing this Black person. Do whatever you want you don't need to hide behind morality
This post is the very reason why the modern world sucks.
Illegal doesn't mean immoral.
Legal doesn't mean moral.
Though if NoA had the balls to localize TCG2 for NSO, I'd be happy as frick.
So, what is legal?
Import a physical cartridge from overseas and play it on an outdated console in a language I don't understand?
Copyright cultists are truly the worst lifeforms of the universe.
I don’t like how in the sequel you can’t collect cards from the start and you get pre built decks. The game has a much slower start.
How is it by mid game?
There is a second island so stuff opens up more. It’s definitely more polished and full game than the first one.
It's literally the best Pokemon game
depends on if you enjoy playing a children's card game or not. i enjoyed it but i was also a yugioh kid growing up.
It's okay. The 2nd game is much better.
>yfw they bring TCG 2 to switch online with the first official English translation
Would be based but they won't do it. They translated the first Fire Emblem but instead of putting it on the service like the Japanese got, they sold it separately on the eShop, for a limited time only at that.
It's a great game, a bit of a slog at the start with those unplayable starter decks.
The sequel completely mogs the first one.
> unplayable starter decks
The water deck is superb and with slight upgrades it is the best deck in the game. The fire one is OK and pretty good at speed running clears once you get DCE. Grass is trash
>The sequel completely mogs the first one
Very true
It gets boring when you start to use the braindead broken cards. Yes you do have some unplayable or not enough support cards, but I have a lot more fun avoiding the broken single stage evolution cards and building unique themed decks around certain pokemon
does it have 2player on switch? that would be awesome.
Came to ask this. The earlier adds for it said it would have online play
pov you are playing dragonair turbo with 4 energy removal and 4 super energy removal
Me using lv 70 Mewtwo
>PoV I am playing rain dance giga turbo
>pov you are playing dragonair turbo with 4 energy removal and 4 super energy removal
You Pocketmonster!
I over looked so many Dark Pokemon because I used Electabuzz as a measuring stick. Stage 1 Dark Pokemon like Dark Raichu, Muk, and Clefable can wreck shit GR Mewtwo.
The best part is the thrill of opening packs without having to spend real money on them.
Which ironically is exactly why the current incarnation of the TCG game is nothing like this.
It really is. Frick all the TCG video games with paid purchases.
Why was it rated T in the presentation?
>Why was it rated T in the presentation?
All the NSO online games are given a rating based on the highest age-rated games on each system. So the TCG is T-rated because of Alone in the Dark and Stadium 2 is T-Rated because of Winback and Goldeneye. Despite the fact TCG and Stadium 2 are E-rated by themselves.
Euro laws gives any games with gambling a ratings boost
There's no gambling in either.
Download the English patch for the Japan-exclusive sequel; it's much better than the original. If you want to play both, start with this one since the sequel is just the same with more content.
Why is deck building so needlessly cumbersome?
>Can't add a card that's being used in another deck
>Can't delete an old deck to start from scratch with all your cards
>Can't have a deck with a single card in it to work around the second problem because all decks must have 60 cards
>Why is deck building so needlessly cumbersome?
It is EXTREMELY good for the time period
>Can't add a card that's being used in another deck
Yeah this sucks
>Can't delete an old deck to start from scratch with all your cards
You can though? Select dismantle
>Can't have a deck with a single card in it to work around the second problem because all decks must have 60 cards
You should have plenty of fluff in an hour of playing which you really shouldn't be thinking about making 2 decks before then. Also you eventually get a deck save machine to quick build decks
>>Can't add a card that's being used in another deck
You can if you own enough of that card. In the game, you're collecting physical cards, so you can't just have the same individual card in multiple decks ready to go. It makes sense and is consistent with most other card battlers of the era.
The other two points you make certainly could be improved upon, though I don't think they really bog the game down enough to be more than a mild inconvenience.
>Gameboy TCG is even more fun and enjoyable than current TCG LIVE or physical format
???????????????????
Simpler format goes a long way. I actually enjoy the current TCG live format though. Much better than tagteam spam
Both are bad if you play popular meta decks. The meta is actually better now (again both suck though) but it is easy to play non meta decks in the Gameboy game since the decks you play against are not meta decks.
The Gameboy game has infinitely better ai than the modern game. And has a story line with gym badges. It's just more fun. Also the sequel is great and has been fan translated for years.
>The Gameboy game has infinitely better ai than the modern game.
Lol no. Simplified format means it is much harder for them to misplay and they still do it all the time.
>And has a story line with gym badges. It's just more fun. Also the sequel is great and has been fan translated for years.
Agree 100%
Uh, I I can tell you never played PTCG Live.
The ai just plays all the cards then retreats and fails to attack because there is no energy on the new pokemon. This is every battle, the ai is pretty much non existent. You would have to try to lose.
I will admit I haven't played the newest client because I have no real incentive to move over to a vastly inferior client
reminder to newbies that you can save state before you get a pack to reroll for cards you're looking for
Rewind function is much faster
I hope someday hacking for this game gets good enough to make a full-fledged version using the Neo-series cards. Pic related: Neo Revelation Slugma mock-up I made. (ignore the incorrect weakness and level)
I've wanted a Neo-series tcg video game since forever, especially after how good the first one was (didn't play GB2 until much later for obvious reasons).
there is a neo hack for tcg 1 though and iirc the translated sequel also has neo sets
Sequel only adds rocket + some gb2 only cards but yeah the neo hack exists too
The quality is very spotty in the Neo card sprites, it's also based on the creator's balancing and not the actual cards themselves. I was talking about an actual, good quality, faithful hack for it. But it's good to know that it's possible.
I think the disassembly is still in the works
yeah it's great, loved this game. music is REALLY good.
Sequel is better
That is all
I've had this jingle stuck in my head for years and it was only until the talk of TCG that I remembered it was from this game.
>Literally features the only 2 sets that didn't have power creep
I still have fun farming boosters over and over by kicking the AI's shit in
If you're a piece of shit zoomer who's put off by the graphics just play one of the 6 sequels that only released in Japan. there's translation patches floating around for all of them.
>6 sequels
What the FRICK?????? You're wrong, there was only pokemon tcg 2.
ok anon
Original tcg sucked dick
Bill professor oak energy removal hitmonchan ruined the game from the very start with broken gameplay and evolutions being irrelevant one of the worst tcg launches ever made
Strategy? In Pokemon TCG?
Bruh, your goal was to get CHARIZAAAARD on the field and win by rule of cool.
Hit a nerve that your precious tcg was bad from the start?
You should be hanged
You don't have to go all Smogon in this game. Literally use your favorites, almost no card is completely useless and nobody is really stopping you from evolving them aside from the one Aerodactyl user in the game.
My favorite isn't in the rotation right now.
I fricking hate rotating TCGs, but I understand they're necessary.
Close but there are a couple of complete shitmon cards (Porygon comes to mind) and useless/outclassed Trainer Cards. But yes almost everything is viable.
Stage 2s were largely irrelevant, but there were a few stage 1s that were used.
Also, haymaker literally and factually cannot get over Mr. Mime. This little clown boy shuts down every haymaker that does run fricking Rattata. The best you can hope for is Jabs from Hitmonchan or fishing for a Paralysis from Electabuzz.
*that doesn't run Rattata
Magmar and Lickitung easily deal with it.
Neither of which are typically run in Haymaker decks. Lickitung deals 10 damage a turn with a chance of paralysis, which makes it basically a worse Electabuzz. Magmar requires double fire, something that is a bit awkward and is best reserved for the glorious Hitmonchan.
Even though the meta is old it periodically undergoes reevaluating. Lickitung is probably one of the best early-game stallers because of its chip damage, tankiness and status, plus it's very expendable if your deck requires setup. The AI isn't going to use Trainer Card shenanigans or "turn 1 win" strats so what works against it is not necessarily what would work against human players
I remember at the time being a poorgay and using Lickitung instead of Chansey and people making fun of me, but Lickitung is objectively better because of paralysis + actual damage output
Hitmomchad 2 shots it and Mr mime 2 shots it in return however Mr mime has a higher energy cost so it is actually a better trade for the haymaker player.
Yes. I reply it every now and then.
It has the charm of the late 90's TCG era.
Not paying for Switch online though, I have it on my 3DS Virtual Console.
Oh hell yes, I still fire it up from time to time
If I read it correctly it has multiplayer because NSO but it doesn't enable Card Pop once connected with a friend, right?
so does this play like anything like the physical game or
Yes, it's essentially a simulator.
The physical game as it was 25 years ago.
I played it years ago and enjoyed it but I'll not replay it
Blastoise and Lapras are OP
You can also do the meme Wigglytuff bench curb stomp deck
KYS if you're still using Scyther, Electabuzz and Lickitung in a vidya TCG
>lapras
That's a funny way of saying gyrados
>Gaydos
Good luck saving your 30HP MagiCOPEs
Meanwhile Lapras will shit on anything and anyone turn 1
>have 2+ on board
>evolve the other one
>shit out massive damage
Gyrados is way fricking stronger in base set with all the draw power you have
Lapras is good for early game, Gyaradis needs at least three turns to set up.
>Gyaradis needs at least three turns to set up.
Gyrados needs one turn because you run it as an attacker in rain dance
Best case scenario it's still turn 2. Realistically you won't be able to do that in every match.
Lapras is bulky so it wastes several of the opponent's turns while you set up.
2 turns is fine and even if a magikarp gets knocked out being behind 1 prize card in a 6 prize card game for the trade off of doing much more damage is well worth it.
I'm the only homie uses 4x Fatchu and 4x Hitmonchan
Hitmonchad is insane. Probably the single best basic in the game
>117 posts
>No mention of Imakuni
This guy confused me so much when I was a kid. So he was some Japanese celebrity?
>Tomoaki Imakuni (Japanese: 今国智章 Imakuni Tomoaki), usually referred to as Imakuni? (イマクニ? Imakuni?), is an eccentric Japanese musician who performed some of the music for the Pokémon anime. He was also heavily involved in promoting the TCG and ended up being pictured or drawing art for several cards.
Imakuni? played a small part in the designing of Pokémon Ranger and its sequel, Shadows of Almia. He is in the band Suzukisan. He is also credited as the author of the Pokémon Tales picture book "Come Out, Squirtle!".
Yes. For the music.
I'm trying to like this game but I'm already lost. You mean I actually have to look through all my cards to build decks? Like they won't just randomly appear ala RNG?
The frick are you asking
N-nothing.
>I'm trying to like this game but I'm already lost. You mean I actually have to look through all my cards to build decks? Like they won't just randomly appear ala RNG?
It's supposed to accurately simulate the TCG anon, including deck-building. Besides if the game randomly formed your deck each battle from your card pool, your decks would actually get worse over time as you collect more types and evolutions.
No idea what TFT is so no. But after playing it for more now I'm starting to appreciate it more. At first I didn't have the patience (see autism). Plus that tutorial just made it seem so easy at first.
The game is incredibly easy if you can rub 2 braincells together and make a competent deck in an hour. Once you have 4 bills 2-4 professor oaks you pretty much win the game
is TFT the only strategy game you've ever played?
Yes, we actually used our brains back then, you'll have to as well to play this. That was just assumed though. Are you okay?
Also anon blaistoise is the best deck
Raindance spam literally started my lust for giga gas decks in TCGs and I blame it for loving shit like D-link in Yugioh so much
Why is pokemon TCG vidya so cursed?
>only sequel is never released outside Japan
>immediately given up on making tcg vidya after the gameboy while yugioh was making several new games per year
>online client is given to literal who developers to piss about for years while shit like Hearthstone and Yugioh racked in all the online tcg cash
>said shit devs create a new client and shut down original PTCGO. new client is worse in every single way.
It's been one era of mismanagement after another. It's honestly a miracle we got something as good at the TCG video game and its sequel.
The originals were developed by Hudson Soft who were in their own death spiral not too long after the 2nd game.
Weren't they also responsible for Telefang?
>Weren't they also responsible for Telefang?
I looked it up and that was Natsume (Harvest Moon/Pocky & Rocky), not Hudson.
Still strange that Nintendo/The Pokémon Company didn't get another studio. Pokémon games were the best selling GBA games and Yu-Gi-Oh was super popular too. Seems like a glaring missed opportunity for both the GBA and DS generations.
>immediately given up on making tcg vidya after the gameboy while yugioh was making several new games per year
TGC went downhill at around the time Neo Genesis was introduced, which coincides with the end of Pokemania. It's a good thing they stopped there.
Neo Genesis was complete shit I agree.
>baby pokemon coin toss rule
>can only have 4 dark or steel energies in a deck with unecessary extra effects on them
>Slowking and Sneasel being broken
The issues started with TR though. Drowzee is completely broken.
The fan translation is good. At least we live in an age where fans can take over where the morons at the helm fail.
It does have some mistakes. At the top of my head the attack description of Dark Marowak is wrong and I know for a fact there are a few others.
Apparently Card Pop is working through Nintendo Online.
Any discord for it?
Any Discord for Card Pop?
I actually liked running gengar deck.
dark decks are insane with the search you get off with the boss' way, master ball, computer search, bill, professor oak. the second game is so much fun since all the added search you can make meme decks with stage 2s without the fear of bricking. my only complaint is making new decks sucks since cards are shared and you need 8 if you want to have two decks. i wish there was a new pokemon tcg pve game where i dont have to play lost box to stand a chance of winning.
Yes and the sequel also
Yes, it fricks.
Save after beating club leaders because Ronald comes and challenges you when you leave.
can you play the switch version online?
I haven't checked, but I can boot my Switch up. You want me to check?
Never played poke tcg us LIVE any fun?
answer me you cowards
I like it. Ithe meta is in a decent place after almost 5 years of AIDs. If you want to know about live ask in the real TCG thread. moron
>not also giving us the sequel
homosexual gf
Why hasn't GF made a new modern TCG game for consoles? YGO has done it frick, even MTG has done it before
The app seems to be a faithful recreation of the card game.
I wasn't having fun with it due to - I assume- the modern state of the game.
If you mean TCG live then yeah you just don't like the current state. Or used one if the aweful starting decks. The arcanine and fighting decks are pretty decent
GF historically has had little to do with the TCG outside of illustrating some of the cards.
Maybe they'll finally release the sequel in NA.
This game was way ahead of its time
For real. The pixel art for this game doesn't talked enough about.
Thankfully someone more autistic than me has been able to explain this in better detail.
Still the greatest video game adaption of a card game ever.
Does it not matter which gym you go to first? I went to the Rock gym and got my ass handed to me by a Rhyhorn first thing
Nope. Water is the easiest followed by rock. What deck did you start with
Grass is easiest.
Water literally has less prize cards because it is suppose to be the first you roll into
You motherfrickers are talking out your ass
No club has less prize cards, and water might be the hardest one
Start at science, that place can't even figure out what it is
Black person the two ladies have 2 and 3 prize cards respectively. Check it right now
I assumed you meant the leader
All the club members are faceroll tier easy so the order you do them in is irrelevant
Lower prize cards = faster win. Faster win = more cards
Prizes mean shit when most games the AI plays one basic and you KO it on turn 2, winning due to no active.
Just go fight the club thats weak to the starter deck you chose and grind free packs.
If you really want to be scummy, rewind to the victory screen if the pack is shit to shuffle whats in them
The vast majority of the time you aren't going to ko in two turns even with weakness advantage. Maybe 20% of the time
Good thread. Replaying for umpteenth time. Thanks for these tips.
I started with Squirtle deck
Well that's the strongest by a mile. There is a guy in the fire club who drops the evolution pack. Beat him up till you have 3-2-3 of the line and maybe a pokemon breeder/trader.
Rain Dance walks this game hard. That deck was so cheesy and fun to play in card shops when I was a kid.
I love the
>hey you can only do it once per turn
>nope I can do it as much as I want
>t-thats not fair
Actual conversation I had with several haymaker gays
Lol I felt so validated when I read the discussion around that deck online years down the road.
If a Haymakergay let you get a Blastoise out, they suck at the game
Anon rare candy and the gorgillion search options means unless you brick hard you are getting him out turn 2. Haymaker can't do 50 damage turn 1 consistently and if you have 2 squirtles and the bench then you are basically guaranteed to get the boy out
>play Scyther, Electabuzz, Hitmonchan, Magmar, and Lickitung
>win every game easily
Yawn.
Don't you frickers know you don't get to pick your cards from the start? the fun is in progressing making do with whatever cards you happen to get. Don't tell me you're the kind of people who farm the exact cards they want before moving forward? By the time you happen to get all the meta dominant shit the game should be pretty much over
>Don't tell me you're the kind of people who farm the exact cards they want before moving forward?
Yes. This is the only way to play. People who don't' do this are morons.
cringe
This motherfricker plays pokemon by grinding his starter to level 100 with level 2 pidgeys on route 1
I need my 4 bill and 4 professors research or the game is shit even for meme decks
This is correct
This is gay
We don't sign our posts here.
Wow, you're so right. Me farming for a meh Nido deck so I can use my fav mons is really going to break the game.
Yes it will. The game is legitimate that easy with a half baked deck
Tbf a fricking Nido deck is still pretty trash
Nidorino isn't bat at all. I have been using a trash deck and he has been carrying up through the game
Why are there 3 versions on the app?
There aren't? Unless you mean the different nintendo emulators
Worth it for the music alone tbh
Also was anyone else kinda scared of Imakuni? as a kid? I always thought he was creepy.
Love the deckbuilding in this game. Got like a Psychic/Normal deck built around Wigglytuff. Scyther (needs only colorless energy for his move, plus pretty bulky), Gastly & Haunter (can stall very well), Mew (disqualifies evolved Pokemon) as a few useful support cards. Trainer cards to make sure I get Wigglytuff set up ASAP with a full bench for a nice 'Do The Wave'
I just got wigglytuff in 2, will check it out
I ran a Wiggly deck irl, very underrated deck
Unfortunately Hitmonchan absolutely mogs him
PAL
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post pulls
They got a hack called Neo TCG or something. It has gen 2 packs instead. Good for another playthrough once you get through it the first time.
Had no idea this existed. Gonna give it a try later on
Honestly it's fine but I genuinely wish it also had the older cards too. But game limitations and all that, TCG 2 couldn't include a lot of new cards either.
>say how boring haymaker shit is
>open scyther and hitmonchan in first pulls
gacha... I kneel
HOLY FRICK this game has so much soul....why hasn't TPC done more games in this format let alone the god damn hideous Live tcg
Too niche of a game apparently, original sales were so low the sequel didn't get localized. It's kind of a cult classic within an admittedly large community.
The sequel getting skipped was likely due to the GBA releasing and Nintendo wanting to focus on their new system. Same reason Mother 1 was fully translated into English but didn't release (officially) until the Wii U.
Still sucks but it makes sense.
Even if they did a GBA version of the game, It would be hard to replicate the SOUL of the gbc games.
Seems pretty understandable they couldn't get Gen 2, but there's hardly any excuse we couldn't get a few of the Gym Hero cards.
This little homie carried me through the entire game.
This card insured whomever going second auto-lost.
>draw professor oak
Nutting personal kid
Can you do Card Pop online with NSO? If so, can you do it with randoms, or do you have to find people outside of the game and link with them directly?
The latter
Damn, was hoping I wouldn't have to deal with that shit and could just do it with randoms.
I've read that you need to Pop with 15 different players before you can Pop with someone you previously did. Does this mean that if you can find a pod of 16 willing players, then all 16 could receive both promos of Venusaur and Mew? With some luck and spending the required time to keep rolling Pops of course
>first battle against Psychic leader
>he stalls me so hard that I deck out and I lose
>second battle, I don't play my draw cards
>he stalls me so hard that he decks out and I win
I have had that happen when doing a mirror stall match against him. My stall was simply better than his
Stall was a popular meta back in the day but it absolutely relied on its opponent not realizing it until it was too late
The moment its opponent realizes its being stalled and shuts it down, or 2 stalls play each other, it becomes a coin flip result and a really fricking boring game
Make a frick you troll status effect deck
Koffing & Venomoth are op
Is this some kind of nupokemon meta?
Almost any deck you would face has enough energy removal to frick you over
This seems like a very high risk, high reward way to play
Sounds based tbqh
There is a particularly cheap OP deck that is only available at the very end but in the sequel you unlock the required cards much earlier so you can cheese the rest of the game with it. The only counter is Mr. Mime which is only used by 2 or 3 opponents at most.
It involves running the two legendary Zapdos cards (you can use just one if you have the guts) and play only one with an empty bench. You can spam its 70 damage at a random card attack over and over which will pretty much destroy the opponent's entire team in 10 turns or less. Zapdos itself has 100 HP and no weaknesses so almost nothing can OHKO it. It's fast, cheap and extremely effective against the AI, but ruins the fun of the game.
one of the post game(after you beat birurici twice) legendary ghost trainers actually uses that deck strategy in game, it's challenging to beat him
Started using this deck and my goodness I speed through the challenge machine like its nothing
What are some fun non-meta (Wigglytuff, Haymaker, Rain Dance, etc.) decks?
Venusaur+Charizard, Venusaur+Exeggutor, Self-Destruct+Defender, what else?
Also stall is boring shit like in the main games.
Pikachu and raichu is fun they both have moves that snipe benched pokemon so you can run 4 gust and make your opponent scramble with energy
2 was a lot of fun, posting my Rocket's Trap deck again
>only 8 energy cards.
You're fricked if even a couple of them end up as prizes and/or opponent has energy/super energy removal.
Never run less than 12-20 energies unless it's a meme deck.
Nope. that other anon knows more about deck building that you.
8 energies is ideal. Look at modern competitive decks: they keep the energy count as low as possible.
Think about it: when you can only attach one per turn and you have the super draw engine of Prof Oak, Bill, Computer Search, Etc, 20 Energies just become dead draws.
The only reason why you'd run more is against actually players who'd Energy Removal or you're playing Rain Dance
The idea is they're not gonna be able to use Energy/Super Energy Removal because I can hand control them with Imposter Oak's Revenge/Rocket's Sneak Attack/Rocket's Trap, then use Mankey's Peek to see what card they're going to draw next and shuffle their deck if I don't want them to get it while I set up DTW Wigglytuff and sweep what little mons they have on their bench
Also if any cards I need are prizes, I can use Mankey's Peek to look at my prize cards, then Rattata Lv 12's power to swap the prize card with the top of my deck
I love playing this tcg so yes. Getting a base set Venusaur and Hitmonchan at the beginning of the game is pretty cool. Just challenged the club you have type advantage against and you should be fine. You will get fricked by coin flips every once in a while so be prepared for that on switch you can save state so maybe do that often in important duels. I say just try to make a haymaker deck and you should be fine.
I hope this game gets a huge second wind and gets a reboot. I'm kind of surprised we haven't gotten anything like this for modern cards.
Problem is all these homosexuals who buy the cards now just want to put them in a case and stare at them
None of them even know how to play the game, and they think that's totally normal
Yeah, they could break up the different eras into different leagues. EX league, V League, and GX league.
That's to good of an idea, Game Freak would rather remake Black and White. GF is probably terrified of the cards being more popular than the games.
Yeah I'll be honest, the modern TCG disgusts me.
>ugly numons
>inflated HP
>big basics
>ugly shit like tera/dynamax represented in the cards
>fricking Calyrex being a meta-defining card at one point
It's a joke. A really ugly one. It isn't even the same appeal at that point.
>ugly numons
Yeah so it goes
>inflated HP
Higher attack too so 6 one way
>big basics
Base set is ironically far far worse
>ugly shit like tera/dynamax represented in the cards
Basically your first complaint again
>fricking Calyrex being a meta-defining card at one point
Again your first point
>It's a joke. A really ugly one. It isn't even the same appeal at that poin
You didn't even mention by far the biggest problem. It is a one shot meta and has been for a decade. It isn't about whittling down your oponet is is about blasting there mons in one hit and trading as such
Wish someone would make an "how to" hack this game for dummies
I must be honestly moronic because I can’t figure out what “strategy” to use or how to approach these matches. The TCG rules are so strange compared to other games
Unironically, 1 Scyther, 4 double colorless and 55 energy cards.
Hitmonchan, electabuzz, and scyther. Lickitung is also one of the best cards in the game so making a deck around it is also viable. I'm just pretty sure you start the game with Hitmonchan. Pick Bulbasaur and start at the rock gym. Shit will be cake.
I guess I moreso mean like should I be putting energies on benchers vs on field mon and vice versa also when would I ever use a weak mon over a strong one during play idk man
The game is fun, especially since NPC decks are built by people who still had a casual approach towards the game, so you can roll them with casual-meta decks like Blastoise.
As far as actually playing Base Set-Jungle-Fossil competitively, it's an absolute clusterfrick. I guess you can say that some matchups are complicated enough to be fun, but forget crafting your own deck - the format is solved and you'll get stalled to oblivion.
So how accurate is this to the actual irl gameplay? Obviously the sets are ancient and surely rotated out, but does the vidya take alot of liberties with the TCG rules?
There are cards with RNG effects that can't be replicated in real life.
The only one that comes to mind is the zapdos which can easily be replicated with dice rolls.
All of the exclusive cards to the game are not real cards because they all use mechanics which aren't possible in the real game, i.e. Legendary Zapdos which randomly selects things to zap, Buzzap Electrode isn't in the game and is replaced with a different exclusive Electrode, Fossil Ditto which would normally transform into stuff isn't in the game and is replaced with an exclusive Ditto, that's all I know off the top of my head.
Also in the real game, the Mulligan rule applies; as in if you fail to draw a basic mon in your initial 7 card hand, you would show them to your opponent, shuffle them back, then draw another 7. In the real game, your opponent gets to draw 1 extra card each time you fail to get a basic. This isn't in the GBC game.
Some of the rng effects could be replicated with dice
You definitely could, and I've done it in Tabletop Sim
But it's not something normally within the rules of the TCG and people don't happen to have dice in their pocket the way they can just happen to have a coin
The TCG would have to make a conscientious effort to go, "Okay, starting with this set, dice are a part of the game."
Seen pokemon live TCG. Man the presentation is seriously lacking compared to stuff of Duel Links and Master Duel
I can't believe /vp/ actually likes something pokemon.
The game was great for its time and still holds up. It's fun and soulful.
Just beat the game. Mostly used Rapidash, Dewgong, Raticate, Persian, and the colorless Eeveelutions, only started using Hitmonchan and Blastoise for the final gauntlet after the 8 clubs.
Aside from the Psychic leader stalling me (which I mentioned earlier) and the Legendary Zapdos dude being a fricking b***h, this was a fun 11 hours of Pokemon. Would definitely recommend.
now beat the sequel with the translation patch which is far more challenging
rolling the credits doesnt count as the end. you must defeat villici twice to unlock the 9 ghosts masters and beat them, only then have you truly beat the game
>far more challenging
Don't agree with that but more fun to be had for sure
>Don't agree with that
have you played and beat the game? there's virtually nothing challenging about tcg 1 besides the psychic leader if you're unprepared.
nearly all the ghosts masters and even some of the gr leaders are tricky as frick if you don't have the perfect counters
There are some OP cards in the sequel, plus you already know the basics if you beat the first one.
Yeah I have. I got all cards except some of the horse shit like "get 10 heads in a row mew"
Damn, I beat this game, loved it and somehow missed this.
it's worth replaying, it's the best and most challenging part of the game. trainers with top competitive strategies like rain dance blastoise, wigglytuff, solo zapdos...
>solos every GR leader
Fricking hell is that thing op
You only need 2 decks
>pick the Squirtle deck, farm Water trainers until you can spam Blastoise and Lapras for unlimited Rain Dance works (there's a Fire elite trainer who will spam you with Pokemon Breeders allowing you to skip Wartortle entirely)
>build a cookie cutter Haymaker deck with Wigglytuff's Do the Wave memes
Everything else is inferior, forget going Psychic
>not going one Mewtwo and all Psychic energy deck
>the I either instantly win if you don't have energy removal or I lose because you do
The best part of the Sequel is you can actually make a competent Eevee deck. It's not even funny how laughably outclassed the EVlution cards arecomoared to their Dak variations.
Dark evos have pathetic HP.
Do people even play Gen 1 TCG today? Even with proxies/simulators?
It's the only fun format. From gen 2 onwards it became bloated with unfunny shit. Baby pokemon especially are cancer.
t. Hasn't played anything post HGSS
If I wanted to play a format where games are decided on turn 1 and players draw half their deck immediately, I would play SV-on.
I'm already into competitive in the main games, I'd rather leave TGC for a casual leisure.
Yes if you like TCG
>flip coin for those attacks that can miss
>keep rewinding until it lands
>doesn’t work
Fug. That is some clever coding if I ever saw it.
read
Yea I don’t know what gave saves mean. But like that one anon it was geodude that was a pain so I just don’t use him now.
yes
Is Ivysaur/Parasect a good strategy?
lol no but the game is easy enough to use whatever you want for fun
just like any other pokemon game
Parasect is trash. Venu is alright with scoop up memes. Game is ez as much
I hope /vp/ plays my hack when it's finished >.<
I wonder if there will be a community for this game now that it has online. Base-Fossil format is pretty fun and surprisingly more diverse than it was historically.
https://jklaczpokemon.com/1999-base-fossil/
Post it and I'll check it out. Would love to see more TCG romhacks.
>these pokepowers are way too hard to program please understand
So why hasn't Goyfreak made sequels to this game?
it was not made by goyfreak