Is this really supposed to be the best Metal Slug game? Why is it so long and padded out? Why is it so cheap and annoying? Why is it filled with so many obnoxious bullet sponge enemies? Why is the final boss so underwhelming?
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itt: zoomer nintoddlers confronted with actual immersive creative deep gameplay. Results: whining like stupid diaper babies
Feel free to post that no death clear any time buddy
in english doc
its 1 credit clear you fricking poser, it should be against the law for zoomers to discuss games like metal slug.
Slug has three lives moron. 1CC is babby-tier especially for the first game.
moron
How did you manage "no slowdown" in Metal Slug 2?
you just increase CPU to 400%
>you just increase CPU to 400%
You're just as bad as credit feeders in a arcade.
why would I care about what a no-clears moron has to say?
IIRC, you can only increase a Neogeo's CPU like 5% before it starts fricking with the GPU and making things load wrong.
Very few games have any kind of issue with CPU overclock. Game plays completely identical, just runs at full speed the whole time without slowdown
You're backward. MOST games frick up if you overclock the CPU. Metal Slug is one of the few exceptions. It's why overclocking the things is a pain in the ass if you intend to play other games.
>You're backward. MOST games frick up if you overclock the CPU. Metal Slug is one of the few exceptions. It's why overclocking the things is a pain in the ass if you intend to play other games.
why would I care about what a no-clears moron has to say?
go ride the short bus back to moron school, moron
I've overclocked Blazing Star, Shock Troopers, Sonic Wings 2+3, and all the Metal Slug games, all with no issues. The only game that had any issues was Spinmaster where your character would sometimes stop firing randomly when overclocked (although that might not be an issue with lower autofire).
Twinkle Star Sprites and Prehistoric Isle 2 both frick up graphically if you overclock them too high, too.
>here's my "I never touch grass" certificate
whoa...
He's got a point tho - if you don't know that your pistol fires quicker while crouching, you will not be able to defeat Rootmars within the 99 secondnds time limit.
Meanwhile, if you stockpile grenades and the shotgun you can speedkill him in like a minute.
2/X is best
The cesspool that is X should never be mentioned in the same breath as the masterpiece that is 2.
The problem with 2 is that, on the original hardware, two-player mode lags to the point of being almost unplayable. It's not as bad as, say, Twinkle Star Sprites (that game will sometimes drop so many frames that it literally starts running at 2 frames a minute and you just have to sit there looking at a frozen screen until things eventually move off-screen), but it's pretty damn bad.
Oh no, the slowdown is awful, the game is basically unplayable on original hardware, but with overclock through emulation, you can play it at 100% full speed with zero slowdown whatsoever, and there the game design really shines.
Then that's not really the game. For better or worse, the game as played on original hardware is how it was designed, slowdown and all. What you like is an altered MS2, not the actual MS2
There was actually a programming error that caused 2 to have double the slowdown it should have had. The turbo romhack is how the game should have been released (and would have negated the need for an X re-release). Regardless, the slowdown was not intentional or for game balancing, it was simply the devs pushing the hardware to the limit to get as much spectacle as possible. If it was possible to have the games run on hardware that could run them at full speed with no slowdown, the devs would no doubt prefer that.
>Then that's not really the game. For better or worse, the game as played on original hardware is how it was designed, slowdown and all
Can't tell if this is bait
I absolutely love Perfect Dark and have played countless hours on original hardware but now that the PC port from the decomp exists, it's my preferred way to play the game because a stable 60 FPS with mouse aim simply makes the game even better
The majority of people talking about Metal Slug haven't actually beaten a single Metal Slug. But you can spam quarters and see the whole thing, and MS3 is full of funny moments and twists so that's probably why 3 got popular.
They're all cheap wallet-wipers. You can get better of course but it's a big time investment.
I read someone say MS1 is the least cheap one. I haven't played MS1 in so long that I guess I would trust him on that
I think more people would gitgud at MS if there were more console ports like 3 had back in the day. No credit feeding ability, set lives, ability to restart at any stage you want. It was the perfect middle ground between credit spamming on an emulator and 1cc try harding as well as a being a "home ported" version with tweaks, but staying true to the original version. I think the AES and CD versions of the other games had similar set life limits, but no stage select. Not sure if the ps2/xbox versions of 4/5/6 were designed similarly. I think 7 was kinda the same way. I wish all arcade to console ports had gotten such good treatments.
In EVERY arcade Metal Slug game, you could turn continues off and set the starting lives to whatever you wanted (the maximum was like 30+). So even if you're playing on an emulator, you can set whatever sort of limit for yourself you want.
MS 1 is pretty easy, and I say that as someone who doesn’t play that many arcade titles.
>They're all cheap wallet-wipers
I agree with this, the money I wasted on the classic MS games (1~5) to beat them as a kid - if translated into Burgerstani quarters - would probably be enough to buy myself a PS3 on launch day.
>The majority of people talking about Metal Slug haven't actually beaten a single Metal Slug.
???
Ok Mr big shot.
Show us your video of beating Metal Slug on an original arcade cabinet.
>instead of emulating, you have to buy some expensive frickhuge cabinet and play with crippling slowdown and mash the fire button the entire run just to content some anonymous moron on /vr/
nah, I'm good bro
>buy an expensive cabinet
Are you intentionally playing dumb?
You don't need to buy anything.
Go to an arcade and play a Neo Geo. Record yourself.
If you are so good like you claim, then all you need is one quarter to beat Metal Slug.
>Go to an arcade and play a Neo Geo
Are you fricking moronic? Arcades are almost non-existent in the west nowadays and the few that exist are poorly maintained, shitty stand-up cabinets with garbage levers and buttons and probably non-default settings.
>there are no arcades anymore!!
Tell us which city you live in, and I will tell you an arcade with a Neo Geo near you.
Pay me $1000 for my time and gas and then I will record the clear for you in a real arcade hundreds of miles away. Until then, frick off moron.
You didn't answer the question.
What city do you live in?
We don't need your physical home address.
Give us the city and we can tell you arcades with Neo Geos within your area.
>no I play emulation
Oh you're one of those people. You can't beat the game unless you are emulating, using save states, autofire, using a custom game pad, and sitting in your comfy chair. Yeah. That's not beating metal slug. You're just as bad as credit feeders in a arcade.
>You're just as bad as credit feeders in a arcade.
You make it sound like arcade games weren't designed to encourage credit feeders to play their games.
MS1 is indeed not that bad to 1CC. It's the only one I've ever managed to do so on.
I got close once, but I choked on Morden. Still hate myself for it.
I beat 2 on playing it on my PS4.
Metal Slug 1, 2, and 4 played with CPU overclock for no slowdown and autofire are the only Slugs worth playing.
X is a shitty romhack of 2.
3 is long, boring, and bloated.
5 is half-finished garbage with some of the worst designed stages and bosses in the entire series.
Metal Slug became hype when 2 came out. X is a bugfix of 2 with a bunch of changes. It is the appropriate "in between" for 2 & 3. All the people who complained about slowdown should just play X.
The space battle sound track made me laugh. They tried so hard to make it feel like a cheesy 50s-60s space aliens pulp film. By far the goofiest track in all the Metal Slugs and so fitting.
MS3 had the best ost
hi ms2gay
>Why is it so long and padded out?
It's not padded out and who the frick wants a shorter game?
Metal Slug threads are sadly dead
>Is this really supposed to be the best Metal Slug game? Why is it so long and padded out? Why is it so cheap and annoying? Why is it filled with so many obnoxious bullet sponge enemies? Why is the final boss so underwhelming?
why did you just describe 4 instead of 3?
You can fix the bullet sponge enemies by cranking the difficulty level down. I think enemy health is the only major difference between the difficulties. Difficulty 1 or 2 on Metal Slug 3 puts enemies more in line with Difficulty 4 in the first couple games.
I dont want to know the oppions or feelings of any human that didn't think the constant escalation of events in MS3's final mission wasnt one of the dopest final stages in any game ever.
This, so much this!
This was my exact reaction after playing 20 minutes of ebic on-rails sections.
>This was my exact reaction after playing 20 minutes of ebic on-rails sections.
You mean the entire game?
>I don't like the game because it is linear.
people that play games for the 1cc cheevo
>I dont want to know the oppions
This is what happens when you try to say 50y on this forum.
>constant escalation
>dopest final stage
in reality:
>boring on-rails shmup section
>literal copy-paste retread of Slug 1's final boss except way easier
>another on-rails shmup section
>yet another on-rails shmup section
>sit in the corner and mow down hordes of aliens lazily thrown at you
>this miniboss is fine
>sit in corner and mow down 10,000 walkers lazily thrown at you
>sit in corner and mow down 10,000 clones lazily thrown at you
>destroy a half dozen doors with each having about as much health as a final boss
>final boss where you literally just stand in one spot and jump back and forth to your Slug ad nauseam the entire fight
>better hope you haven't died and have 50+ bombs and a full shotgun otherwise you will be spending 5+ mins here just unloading on the bullet sponge final boss
holy frick, so epic!!
>holy frick, so epic!!
I think you just described Sonic 3 & Knuckles.
>on-rails shmup
As opposed to the open world shmups?
Metal Slug 3 is the first game in the series to feature on-rails Slug sections, yes.
The first game has a boat you have to dick around on until you can control screen movements again.
You're thinking of Metal Slug 3 (which loves its boring, on-rails sections). Metal Slug 1's boats are just enemies that you have to kill for the screen to unlock, which is standard across the series.
The final mission of 1 has a section that is basically proto 3 final boss where you are jumping on and off a mounted gun while waiting for a boat to reach a set point before you can control screen movement again.
I wouldn't really consider that on-rails. The boat has scripted movement, but you can still move around freely, use the turret, use your Slug, and you have to deal with various obstacles that stand in its way. Definitely a lot more interesting and dynamic than mindlessly flailing around in a fricking dumbass spaceship with a fixed scroll. It's not nearly as bad as the dumpster fire that is the shmup section of Gunstar Heroes, but it's still boring on repeat plays and goes on for far too long with nothing of interest happening. There is no challenge or danger at all really, it just feels almost like an interactive cutscene.
You sound like you lack joy.
I've never played a Metal Slug game. Is the main point of it to inspire hatred of all things? That's what this thread seems to suggest, anyway.
Unfortunately thats what the hardcore arcade gamers are like. It's almost like they don't know how to have fun
>Unfortunately thats what the hardcore arcade gamers are like. It's almost like they don't know how to have fun
If you are playing games to have fun, you are fricking doing it wrong. Games aren't supposed to be fun. It's all about winning, at all costs, no matter the sacrifices you have to make. You can call me a poor sport if you want, but nothing makes me happier than utterly destroying some scrub that only spent 30 years playing a Sonic the Hedgehog game. Seeing him or her cry in shame makes my dick hard.
Damn, the ms4gay is trying too hard, sadly for him, it doesn't work. What an idiot.