Is this worth $100

its on sale right now for $100

Homeless People Are Sexy Shirt $21.68

Unattended Children Pitbull Club Shirt $21.68

Homeless People Are Sexy Shirt $21.68

  1. 3 months ago
    Anonymous

    Pirate it, the developers a greedy israelite

    • 3 months ago
      Anonymous

      nah i aint no poor gay

      • 3 months ago
        Anonymous

        Wait for the sale to end before buying it then

        • 3 months ago
          Anonymous

          Then go ahead buy it

          i didnt ask if its expensive i asked if it was worth it you stupid fricks go back to elementary school to learn how to read

          • 3 months ago
            Anonymous

            Yea it’s worth it thus the > go ahead and buy it
            moron

          • 3 months ago
            Anonymous

            nah i aint no poor gay

            Wait for the sale to end and buy it full peice. It is the only way to prove you are not a poorgay.

          • 3 months ago
            Anonymous

            I havent played since Ideology was released but I do remember getting pissed because the dlc was just a couple of mods mushed together with a few tweaks and some stuff added and the price being outrageous made me stop playing. The game is fun tho if you can look past the greedy shit
            >ignore the Mar 11th, I was showing a buddy the game since he was interested in it

        • 3 months ago
          Anonymous

          Do Rimworld DLCs go on sale even? I bought the older ones full price. Not really in the mood for RW right now

      • 3 months ago
        Anonymous

        Then go ahead buy it

    • 3 months ago
      Anonymous

      this, wtf is wrong with u idjets. The only downside is trying to find a version compatible with mods, since the israelite dev made it so if it's even one version digit off, the mods will most likely not even work.

      I had to wait years before I was able to pirate an up-to-date version that was compatible with the mod that lets you edit your characters. Idk why this moron thinks people want to play with random shit all the time.

      • 3 months ago
        Anonymous

        >calls other idiots
        >can't even find the latest version of a game to pirate
        hahahaha so funny.

    • 3 months ago
      Anonymous

      >Doesn't want to upgrade his shitty game engine to run on more than one CPU thread because "the game is supposed to be a survival game and not a colony simulator"
      >The game breaks apart if you have more than 10 colonists or pets

    • 3 months ago
      Anonymous

      I pirate pretty much everything but I will say that if you are going to buy a game make it rimworld. Ludeon is a solid company the definitely deserves your money. they are no bullshit and what you see is what you get. if you buy direct from their website I believe they give you a direct download and a steam voucher.

      • 3 months ago
        Anonymous

        you myswell go pay mod developers if you're such a moronic troony because they're the ones who develop the idea for the overpriced shitty expansions

      • 3 months ago
        Anonymous

        t. ludeon

  2. 3 months ago
    Anonymous

    Dev must be making bank. I lost interest in this game once I heard its pretty much near impossible to manage more than one colony at a time.

    • 3 months ago
      Anonymous

      its also impossible to manage two fortress in dwarf fortress but about that you dont say anything

      • 3 months ago
        Anonymous

        I just dont understand why there is such a big world if managing one small colony takes up 99% of your time.

      • 3 months ago
        Anonymous

        BECAUSE DWARF FORTRESS DOESN'T COST MONEYYYYYY

    • 3 months ago
      Anonymous

      >its pretty much near impossible to manage more than one colony at a time
      Wait, I don't get this. I'm not huge on colony sims and strategy games in general, but why would anyone want to do that? To me, it sounds like managing two cities in Cities Skylines, two civs in Civilization, two teams in AoE or C&C, or even playing two characters in an action game.

      • 3 months ago
        Anonymous

        Think of it as progressing from a settlement to an actual faction, growing your domain with each settlement which have their own unique challenges, or at least that's how imagine what Anon could've wanted.

        • 3 months ago
          Anonymous

          There are games for that though. I don't get why people would rather rimworld become like those other games instead of playing those other games. I'm all for QOL, but most people literally just want the game to be civ management games

      • 3 months ago
        Anonymous

        I tried to make a second settlement on a 125x125 (Set Up Camp mod) mountainous tile for mining steel. It pretty much took all of my attention (at least while I was setting it up) from the main colony despite having only 3 pawns.

  3. 3 months ago
    Anonymous

    Just buy the base version and play that a bunch before bothering with the dlc, the dlcs add way to much for beginner players.

    • 3 months ago
      Anonymous

      The ideology crap is kind of neat for extra rp and immersion, but holy frick the psychic shit is just stupid and obtuse. Half of the "spells" are dogshit, the others are incredibly situational and it's just a pain to use or care about. And the useful ones are moronicly busted anyway.

  4. 3 months ago
    Anonymous

    >want to pick up rimworld
    >decide to watch a few videos on it first
    >a rat can basically kill your settler by biting it a few times
    >lmao no

    • 3 months ago
      Anonymous

      >what is disease
      Verification not required.

      • 3 months ago
        Anonymous

        >disease happens in less than 1 day
        Nah, talking how a person can be downed by a rat and somehow can't self tend or make it back to their beds.

        • 3 months ago
          Anonymous

          A rat has never severed your tendons and gouged your eyes out?

          • 3 months ago
            Anonymous

            Pretty sure you could step on a rat and end the fight there

          • 3 months ago
            nta

            nta, but you need to go back
            take your homosexualry elsewhere

        • 3 months ago
          Anonymous

          These are space rats, you moron

        • 3 months ago
          Anonymous

          If this happens to you then you're a shit gamer.

    • 3 months ago
      Anonymous

      Combat extended mod fixes all that shit. I literally cannot play without it. It has an optional ammo system as well

      • 3 months ago
        Anonymous

        I'm judging vanilla only, if you need mods to fix a game it's a shit game

        • 3 months ago
          Anonymous

          That opinion is moronic. But anyway CE doesn't fix it because it isn't broken. CE changes the combat system in a way I prefer. Some people like the vanilla combat system. They like deadly hordes of rats or squirrels that claw out your eyes

        • 3 months ago
          Anonymous

          I've had one of my colonists kill a rat by biting it once.

        • 3 months ago
          Anonymous

          Based and correct. "It's good with mods" is a dumb take because every piece of shit game could have an overhaul mod and be "good". That said, rimworld is pretty fun without mods.

      • 3 months ago
        Anonymous

        last time I played the game didn't had any DLCs yet, how is CE nowadays? it was pretty buggy last time I played it.
        but yeah, without CE the game is dogshit.

        • 3 months ago
          Anonymous

          Way better then back then. For one there are no more external compatibility patches. If a mod is compatible then the patch has been built in to CE.

          I've had a lot less issues with mods that add animals as well. But I'm not sure if that's because of patches or if they changed the way new pawns were implemented

          They added smoke that fills up rooms that have fire in them. Which I would disable. There isn't any way to clear it out so a small fire can make your mountain unlivable for ages

          Overall it's a much better experience

  5. 3 months ago
    Santa Claus

    Tynan is a greedy butthole.
    Pirate or pass.

  6. 3 months ago
    Anonymous

    Tynan is a cuck.
    His wife sleeps with fat ugly bastards while he watches.
    Do not give him your money.

  7. 3 months ago
    Anonymous

    isn't this that shitty lemmings simulator? imagine paying more than $10 for this lmao

  8. 3 months ago
    Anonymous

    the new DLC looks like shit

    • 3 months ago
      Anonymous

      what is it about

      • 3 months ago
        Anonymous

        save me Black personman

      • 3 months ago
        Anonymous

        New DLC gives you lots of stuff to build an SCP base with a petty zoo of horrific space monsters. It also adds Dead Space zombie obelisks and some other "ripped from Internet lore"-type supernatural events.

  9. 3 months ago
    Anonymous

    who is greedier, the rimjobworld dev or the gaytorio dev?

    • 3 months ago
      Anonymous

      They are both greedy as frick, but the rimworld dev is greedier as he re-releases DLCs as paid content.

      • 3 months ago
        Anonymous

        what do you mean

      • 3 months ago
        Anonymous

        anon are you even remotely aware of the factorio DLC and who's working on it?

        • 3 months ago
          Anonymous

          yeah imagine if factorio released a mod as DLC

          I am definitely NOT aware as I don't follow greedy creator's doings.

          • 3 months ago
            Anonymous

            >I don't follow greedy creator's doings
            says the person who loudly talked about what one of the two almost identical greedy devs was doing

            • 3 months ago
              Anonymous

              Info you get from just looking at the steam store page and scrolling down to look at DLCs

              • 3 months ago
                Anonymous

                A potato, gently coddled and painted to have the factorio logo on it

                see i can make random statements too

          • 3 months ago
            Anonymous

            >who's greedier?
            >"A FOR DOING X"
            >but B does X too
            >"OMG I'm not some kind of FRICKING LOSER that follows what shit devs are doing"
            you're such a great person

        • 3 months ago
          Anonymous

          factorio is getting a dlc? tell me more about it

          • 3 months ago
            Anonymous

            It’s some additional content you can download and add to the base game at some point

        • 3 months ago
          Anonymous

          I'm not. Quick rundown?

          • 3 months ago
            Anonymous

            They hired the guy that makes the space exploration mod.
            The DLC adapts a few of the mods basic concepts while cutting away a majority of it to fit vanilla factorio, but also adds significant further content that the entire team is working on.
            Said modder is still planning to work on his mod, and all things considered is keeping it as separate as you can for a 'factorio in space' concept.
            Gotta laugh at people who say games copy mods though. Modders didn't fricking invent the basic concepts they implement like other planets, space, ...magic powers, eldritch horror, etc.
            They're lucky to be involved at all, since they get paid to implement what they were already doing for free.

      • 3 months ago
        Anonymous

        yeah imagine if factorio released a mod as DLC

        • 3 months ago
          Anonymous

          If you've been following their dev diary Space Age is going for something completely different than Space Exploration is. Plus with planets that can be a lot more interesting than SE can do as a mod. On top of all of that all of the enhancements they're doing to the game are coming for free even without the expansion.

      • 3 months ago
        Anonymous

        >Factorio devs constantly fix any small, insignificant bugs that pop up
        >massive updates over the years
        >great community support and modding support
        >nogs like you on Ganker kvetch that they (in tandem with also hiring the guy who worked on the mod) took a similar idea from a massive mod of theirs that, while good, has certain negatives about it, and decide to make a DLC similar to it, but with far more polish and balance
        >All this while adding tons of improvements and additions to the base game for free

        Same shit with Rimworld honestly, every DLC they've added plenty of updates to the base game alongside it that doesn't require the DLC at all, but I gotta listen to you nigs here...

  10. 3 months ago
    Anonymous

    No. Cherry-pick the DLCs you give a frick about.

  11. 3 months ago
    Anonymous

    i played the base game for almost 400 hours before i bought any DLC

    and now i'm approaching 1000 hours real fast

  12. 3 months ago
    Anonymous

    To be 100% real, if that's the kind of game that tickles your autism, it's well worth the price tag.
    So pirate first I suppose.

  13. 3 months ago
    Anonymous

    It's extremely overhyped. I only played through the game once and I've already lost interest to be honest. The game is poorly made with a lot of flaws in the design as well and in serious need of QoL updates, but devs just keeps making overpriced DLCs instead. Just avoid.

  14. 3 months ago
    Anonymous

    Its really good. Worth it imo. I’m not even autistic but I have 5000 hours in this game

  15. 3 months ago
    Anonymous

    it's one of those games that if you're into it you drop 1000 hours
    watch some gayget play it on youtube or something if you don't want to pirate as 'demo' I guess
    it's a bit shameful to admit but I saw this once when bored at work https://youtu.be/_HO5C0n5ow8?&t=4564 and was sold immediately, now 750h in
    also mods
    mods are a must

  16. 3 months ago
    Anonymous

    Not worth it.
    Game was unceremoniously dropped from beta only to then patchwork DLCs with clashing themes together for full price.
    The game itself is an unfinished and boring sandbox.
    And if you just want sandbox colony, Oxygen not included is better and cheaper.
    If you want sims but edgy, try something like Kenshi instead. The jank there is at least somewhat enjoyable.
    If you want survival colony, games like Frostpunk are better.
    Only niche I see left is the dwarf fortress audience, but usually those players are pretty vocal about disliking this one too because it is shallow and empty in comparison.

    • 3 months ago
      Anonymous

      Rimworld is deeper than Dwarf Fortress if you consider the DLCs

      • 3 months ago
        Anonymous

        I don't play df so I wouldn't know. I just find it hard to think of anything this game is good at that other games haven't done better already.
        The DLCs are such a fricking joke though.
        >magic powers
        >miracle medicine covering up the entire medicine system being shit compared to other colony games
        >eldritch shit
        Just a complete mash of anything they saw browsing the workshop.
        Only credit to them is that they didn't adapt those horrid 'vanilla expanded' mods, but come on.

      • 3 months ago
        Anonymous

        >I have never played adventure mode
        DF is make your own story or play one, where Rimworld is "get back up to space and dick around as much as you want till then with random quests". If you judge both DF and rimworld vanilla games without mods or DLC, DF at least has some decent grounding in it's own reality. Rimworld every time I go to play it there is basically a list of mods you have to use for proper QoL fixes or to make shit not be completely steamrolled. Randy Random is the only way to bring spice into the game and even then half the time it's just "ANOTHER GROUP OF X IS RAIDING YOU! LOL!" or "oopsie woopsie more physic drones!".

        The game is pretty flat because if you make a large enough field of rice and mine it's mostly an idle simulator till you build a space ship and blow off.
        >b-but that final raid
        Which makes no sense, but is insanely easy to beat if you just make a maze that they need to walk through

      • 3 months ago
        Anonymous

        they are both shite imo since rimworld has no z-levels and DF is an broken mess

      • 3 months ago
        Anonymous

        DF has a steep learning curve but is no more or less deep than Rimworld. Overall they are both just as shallow.

  17. 3 months ago
    Anonymous

    >crashland on planet
    >instead of going to what clearly is a space faring society with dropships and shit dig in the mud
    >rescue sees you on planet and will wait indefinitely for you rather than just sending a rescue ship in about a week or so
    >somehow can build robots and thermal reactors but can't barter with a simple trader for a ship to orbit
    >question any of this and the community does mental gymnastics as to why you can't
    >colony can be killed because some how bugs from a mine are able to open doors and find your meticulously hidden villagers far from any caves because... THEY JUST CAN OKAY?
    >economy makes little to no sense
    >why you can't build up or into the ground makes no sense
    >why people go insane when simply a week has passed makes no sense even if they have every basic need

    • 3 months ago
      Anonymous

      yeah I was playing some game and this guy could cast fireballs and shit and it really triggered me because that stuff isn't real. What video games do you possibly actually play?

      • 3 months ago
        Anonymous

        Unfortunately this isn't a video game, Rimworld is a novel generator.

        Reminder that no multithreading for pawn AI and events is on purpose for the sake of the story.

        Obviously this dude hasn't read a Dostoevsky novel.

    • 3 months ago
      Anonymous

      >100s of ooga booga zulus invade you every week because... they want to kidnap 2 people
      >toxic pirates drop pod onto your base, costing expensive amounts of steel and components, because... same reason
      >at least 50 people must die before a raid thinks "This isn't worth dying for"
      >killing fields that make the Somme and Verdun blush are NORMAL gameplay
      >an entire herd of blue furred wildebeests are going to gore your entire family because a stray shot hit one
      >everything is perpetually dirty
      >ate without table...

  18. 3 months ago
    Anonymous

    I need help...

    • 3 months ago
      Anonymous

      no you don't

      • 3 months ago
        Anonymous

        How can you even play a game for 9000 hours? Like, how can you not get bored eventually?

        • 3 months ago
          Anonymous

          The thing about rimworld is that each time you play it you can play for several tens of hours for each different scenario, for a total of hunrreds of hours, and then change all your mods and play again.

          • 3 months ago
            Anonymous

            >mods
            I hate mods though, I like playing games the way the developers intended.

            • 3 months ago
              Anonymous

              Alright, that's your prerogative.
              Anon over there probably did that, then played it in many other ways, so he got the same experience as you then many other experiences that might even have been a better experience than vanilla in some aspect or another.

              is this game even remotely accessible for a total beginner or is it another autism simulator?

              I refuse to read guides or watch youtube mouth breathers

              If you go easy mode, it's pretty accessible. You have to be willing to fail. Your first few tries will end in disaster most likely, but that's just part of the game really.

        • 3 months ago
          Anonymous

          There's a guy on youtube that also have 8k hours and play the game for years now, He play his game modded to the balls and play a scenario for 30+ days

      • 3 months ago
        Anonymous

        Lurkmore newbie

    • 3 months ago
      Anonymous

      porn of this b***h when
      she looks like she takes flesh monster wiener

      • 3 months ago
        Anonymous

        Well, at least Shella's backgrounds mod make her extra appealing

        • 3 months ago
          Anonymous

          based but, she should have had her normal clothes with the faceless tentacles writhing around inside them

  19. 3 months ago
    Anonymous

    Ok, I've decided to buy Factorio, Dwarf Fortress and Noita instead of Rimworld, those 3 should last me for some months.

    • 3 months ago
      Anonymous

      Noita is dogshit

      • 3 months ago
        Anonymous

        Why?

        • 3 months ago
          Anonymous

          Because he's bad at it.

    • 3 months ago
      Anonymous

      Noita is awesome.

    • 3 months ago
      Anonymous

      Factorio is the only real game in that list.

  20. 3 months ago
    Anonymous

    Why is this game so fricking expensive? Even on sale it's over 100 for the full experience.

    • 3 months ago
      Anonymous

      >Why is this game so fricking expensive?
      Because it's probably among the top tier streamer bait you can get out there. If you try to do some successful runs of it, you'll be looking at around 30-40 hours of content minimum. The whacky-ness of things often can send people into a rage or have chat wtf moments for more bits or "wow that was such bullshit going to take a break... chat just watch these ads I'll be back".

      If you stream rimworld is a golden goose

    • 3 months ago
      Anonymous

      It's just a crappy 2D version of The Sims. Don't buy the game unless it's $10 or lower, it really isn't worth more than that.

  21. 3 months ago
    Anonymous

    anyone know how to research anamoly stuff?
    everything says locked. I got the shambler and sightstealer entities

  22. 3 months ago
    Anonymous

    Played a lot Dwarf Fortress but waiting on Adventure mode which I think I'll enjoy a bit more.
    Should I give Rimworld a shot in the meantime? Get that there's no Z levels, what am I trading that for. Do I get more control over my settlers than dwarves.

    • 3 months ago
      Anonymous

      >waiting on Adventure mode which I think I'll enjoy a bit more.
      Don't play the steam version you moron

      • 3 months ago
        Anonymous

        Why not?

      • 3 months ago
        Anonymous

        steam version and free version are the same you giant moron.

        • 3 months ago
          Anonymous

          >steam version and free version are the same you giant moron.
          haha no still missing a ton of features

          • 3 months ago
            Anonymous

            Adventure mode returns in 5 days, so what are the other missing features?

    • 3 months ago
      Anonymous

      you do have quite a lot of control, yes
      especially if you draft them
      they can't be kept drafted infinitely because food sleep and other stuff, but in times of a raid you kinda play it like rts

    • 3 months ago
      Anonymous

      >waiting on Adventure mode
      It's been in the game for years...

    • 3 months ago
      Anonymous

      The secret to understanding the RW vs DF dichotomy is realizing that the more people you have control over the less you care about them as individuals

      • 3 months ago
        Anonymous

        >the more people you have control over the less you care about them as individuals
        Do people even give a frick about their pawns as individuals? As in, their 'story' or whatever?
        Unless I specifically create pawn the most I can think about when one of my random pawns die is "ah frick that dude was my best constructor that sucks".

        • 3 months ago
          Anonymous

          >Do people even give a frick about their pawns as individuals?
          Yes...

    • 3 months ago
      Anonymous

      >Should I give Rimworld a shot in the meantime?
      You have like 6 days left to wait, but sure I guess.

      >steam version and free version are the same you giant moron.
      haha no still missing a ton of features

      The only difference between 0.50 free and 0.50 premium are the graphics and sounds. Beyond that, they have full feature parity.

  23. 3 months ago
    Anonymous

    What does the new DLC even add? I'm aware of some QOL mod stuff, what else?

    • 3 months ago
      Anonymous

      lovecraft
      no, really, ancient evils, scary monsters, flesh tentacles

  24. 3 months ago
    Anonymous

    No. The main game is worth 40 (lets you use workshop) then you just get the DLC off of a pirated copy. To 'crack' the DLC all you need to do is remove the line with the steam ID in the DLC's 'about.xml' file

    • 3 months ago
      Anonymous

      aint doing that, you butthole

  25. 3 months ago
    Anonymous

    All the DLCs are BUGGY versions of free mods.

    • 3 months ago
      Anonymous

      Which mods?

      • 3 months ago
        Anonymous

        >Psychic Awakening
        >Religions of Rimworld
        >Babies and Children
        >Children, school and learning
        >Rim of Madness - Vampires
        >Call of Cthulhu
        btw, that will be $25 each....

    • 3 months ago
      Anonymous

      yea, but because they're canon they don't feel like cheating. this is why I have been playing rimworld vanilla until now.

  26. 3 months ago
    Anonymous

    Holy shit is that what it's going for? That's insane

  27. 3 months ago
    Anonymous

    no the addons are garbage jank that just add more bloat

    just get the base game and add mods, there are so many quality mods that add cool stuff already

  28. 3 months ago
    Anonymous

    No. Royalty is pretty useless. Ideology is good. Biotech is ok.

    • 3 months ago
      Anonymous

      >Royalty is pretty useless
      It's got the psy powers.

  29. 3 months ago
    Anonymous

    >Have to wait like six months for my 350 or whatever mods to be updated
    >some will likely not come back
    >have to update my own stupid bunnysuit mod and who knows how Tynan might have broken it
    just kill me bros

    • 3 months ago
      Anonymous

      Why not just not update the game until all your mods have updates available?
      That's what I'm doing.

      • 3 months ago
        Anonymous

        I want to start another playthrough. Besides, I hope you made local backups of all your mods too cause otherwise a lot will break just by being updated to 1.5

        • 3 months ago
          Anonymous

          >I hope you made local backups
          Oh yeah. Of the whole game and mod folder.

        • 3 months ago
          Anonymous

          >I hope you made local backups
          Oh yeah. Of the whole game and mod folder.

          it's too late for me bros... go on without me..

          • 3 months ago
            Anonymous

            You can always roll the version back right?

    • 3 months ago
      Anonymous

      What a moronic hairstyle

    • 3 months ago
      Anonymous

      Cute fox girl bro

      • 3 months ago
        Anonymous

        Thanks bro.

    • 3 months ago
      Anonymous

      Why don't you just jerk off before you play video games so you don't feel the need to install useless mods?

      • 3 months ago
        Anonymous

        But then what would I do in-game?

  30. 3 months ago
    Anonymous

    It has a max value of $10 including all the DLC

  31. 3 months ago
    Anonymous

    currently waiting for some money to enter my account before I buy all four expansion packs.
    just sold a csgo pistol for the money.

  32. 3 months ago
    Anonymous

    is there a mod that lets you change the appearance and name of newcomers into a colony?

  33. 3 months ago
    Anonymous

    >Sweet a Rimworld thread!
    >Lets see what Ganker has to say about the new DLC
    >Schizo shit and unfunny posts trying to farm Twitter screencap clout

    Guess ill check Kiwifarms instead thanks

  34. 3 months ago
    Anonymous

    Just buy the base game and pirate the dlcs, they are overpriced.

  35. 3 months ago
    Anonymous

    So I bought anomaly even though it looks kind of underwhelming I wanted new content. What cool stuff does it add?

  36. 3 months ago
    Anonymous

    I have 4000 hours in Rimworld. I've used mods to create at least 6 different colony sims with the base game and the addons.

    If you like colony sims, just shut the frick up and buy it. If you don't want to pay for the DLCs, fine, Ideology will literally add 1000 hours to your playtime, but whatever, do what you want.

  37. 3 months ago
    Anonymous

    >refrigeration randomly not keeping my meat fricking cold
    >crops not growing for whatever reason
    >everyone constantly pissed off because there's not enough comfiness or whatever in the house
    >need to make clothes but there's
    never enough leather or fabric and I don't even know how to get it and half my morons can't even craft or do anything useful
    How do I enjoy this without getting stressed

    • 3 months ago
      Anonymous

      I never had these issues, even before the updates that made things better.
      What the frick you are doing anon?

      • 3 months ago
        Anonymous

        I don't know. All I know is there's nowhere near enough animals to get fricking clothes

        • 3 months ago
          Anonymous

          grow cloth stupid homie

          • 3 months ago
            Anonymous

            Oh shit I didn't even think of that

          • 3 months ago
            Anonymous

            I prefer the version with MLK looking on.

          • 3 months ago
            Anonymous

            I prefer the version with MLK looking on.

            I prefer the version with the Clown

    • 3 months ago
      Anonymous

      Fridges lose cold whenever someone opens the door to them. If you have lots of morons pathing through, that can happen. Try to limit the amount of people who can enter the fridge or get a faster door.
      People also recommend two tile thick walls to keep the fridge safer from outside temperatures but I've never seen an example.

      • 3 months ago
        Anonymous

        >People also recommend two tile thick walls to keep the fridge safer from outside temperatures but I've never seen an example.

      • 3 months ago
        Anonymous

        If you want to get really autistic with your buffers, use a wood inner door with three tile separation leading to a stone outer door.

    • 3 months ago
      Anonymous

      expand slower 🙂

    • 3 months ago
      Anonymous

      Have a small room (preferably near kitchen) dedicated specifically to meat and vegetables. You can specify zones to have exclusively those.

    • 3 months ago
      Anonymous

      >refrigeration randomly not keeping my meat fricking cold
      a) make sure you have enough coolers for the job, you often need more than one for larger areas
      b) build an "air lock" into your freezer with two doors far enough apart that they're usually both never open at the same time
      c) make sure there isn't a path through your freezer that pawns like to take. it may be tempting to add a side door for hunters to drop off kills, but pawns will probably start pathing through it all the time

      >crops not growing for whatever reason
      most are temperature dependent. check their details to see.

      >everyone constantly pissed off because there's not enough comfiness or whatever in the house
      this can be fixed with things like statues/wood carvings, better furniture, smoothed/tiled floors and walls, etc
      >need to make clothes but there's never enough leather or fabric and I don't even know how to get it and half my morons can't even craft or do anything useful
      grow cotton for cloth, hunt animals for leather, or trade for both. later, plant devilstrand mushrooms for devilstrand. note that all textiles have different heating, cooling, and defensive properties. some are better for hot weather, some are better for the cold. some defend against certain types of damage.

      >How do I enjoy this without getting stressed
      I like to put things on to watch on the side and accept that sometimes I'm gonna lose pawns, or even the whole game

      • 3 months ago
        Anonymous

        >a) make sure you have enough coolers for the job, you often need more than one for larger areas

        >refrigeration randomly not keeping my meat fricking cold
        >crops not growing for whatever reason
        >everyone constantly pissed off because there's not enough comfiness or whatever in the house
        >need to make clothes but there's
        never enough leather or fabric and I don't even know how to get it and half my morons can't even craft or do anything useful
        How do I enjoy this without getting stressed

        randomly not keeping my meat fricking cold

        Forgot: Set coolers to staggered settings.
        e.g.:
        >build 3 coolers
        >first is set to cool to 32F
        >second is set to cool to 30F
        >third is set to cool to 28F

        That way they don't all kick on and off at the same time, creating spikes in your electrical load. Your 28F might always be running, then the 30F will kick on periodically to help it, then the 32F kicks on only during heat waves.
        Again, this all depends on the size of the freezer and how often its doors are open,

        Oh, and double-walling can help.
        You can even include a gap between the inner wall and outer wall for pawns and pets to wander into. The gap tiles will help smooth the temperature gradient.

    • 3 months ago
      Anonymous

      >need to make clothes but there's never enough leather or fabric
      How? I have an extreme surplus of leathers in my colony. Literal thousands of units.

      • 3 months ago
        Anonymous

        Image of my textile hoard.

        • 3 months ago
          Anonymous

          >not autistically filtering the shelves to group items
          You people scare me

    • 3 months ago
      Anonymous

      I play in easy, the game is better and actually fun.

  38. 3 months ago
    Anonymous

    is this game even remotely accessible for a total beginner or is it another autism simulator?

    I refuse to read guides or watch youtube mouth breathers

    • 3 months ago
      Anonymous

      Autism sim but not that bad to understand. Factorio is way more autistic for example.

    • 3 months ago
      Anonymous

      It's really easy to pick. Not a "have to have a guide open" sort of game at all.
      There's an ingame tutorial that gives you tooltips about things as you go along too.

    • 3 months ago
      Anonymous

      There's nothing 'autistic' about it, it's just fun.

      • 3 months ago
        Anonymous

        >There's nothing 'autistic' about it

        • 3 months ago
          Anonymous

          I hate when people use autism so lightly, it's not a common condition. I have autism (tested by a psychologist) so I know what I'm talking about, you don't need to be autistic to play Rimworld.

          • 3 months ago
            Anonymous

            >I hate when people use autism so lightly
            >comes to the site that invented calling people autistic as an insult
            What are you, autistic?

    • 3 months ago
      Anonymous

      yes its very intuitive
      you would need mental illness to not figure out 90% of what you need to do

    • 3 months ago
      Anonymous

      I just tried it for 10 minutes and it's pure autism garbage as expected. I don't know why people lie so much on this website

    • 3 months ago
      Anonymous

      It's pretty easy to get into and the in-game tutorials were pretty decent as well as far as I recall. Difficulty and amount of min-max autism needed depends largely on the difficulty level you set the game to, and whether you're playing on ironman mode, or if you install some autism mods like combat overhauls and overpowered endgame factions.

    • 3 months ago
      Anonymous

      Yes, it's very easy to learn. Just turn off the mech faction for your first playthrough.
      The mechs are newb colony wipers.

      • 3 months ago
        Anonymous

        I used to hate mechs but now I frequently rape them to death
        >mechan*id cluster lands
        >immediately bombard them with mortars, alternating with EMP shells to frick their high shield
        >anything that survives gets their ass stretched out from a swarm of colonists wielding miniguns and lanes of turrets
        >send in a couple of colonists with marine armor to clear up any remaining turrets

    • 3 months ago
      Anonymous

      It’s the most fun game I’ve ever played on an adderall binge, not kidding here
      And I give all my games adderall-checks to determine how good they are

    • 3 months ago
      Anonymous

      If Vinny Vinesauce could finish his first playthrough, then you should be fine.

  39. 3 months ago
    Anonymous

    yeah

  40. 3 months ago
    Anonymous

    I bought this game and want to like it but in the few hours I've played it's been kinda boring, what am I missing?

    • 3 months ago
      Anonymous

      You need to deintoxicate your brain from Ubisoft and Sony's AAA crap before playing. It takes time.

    • 3 months ago
      Anonymous

      It's definitely not a game for everybody. Nothing is really, but it's not a game that has mainstream appeal I'd say.
      What have you done in the few hours you've played? What was the scenario?

    • 3 months ago
      Anonymous

      Play with Randy. Up the difficulty if you need to. If there's anything you dislike see if mods fix it.

    • 3 months ago
      Anonymous

      you lack autism

  41. 3 months ago
    Anonymous

    How many people actually play with zzzt?

    • 3 months ago
      Anonymous

      I turn off solar flares but leave zzzt

    • 3 months ago
      Anonymous

      I turn off solar flares but leave zzzt

      i turn both off both because if the solar flares are strong enough to knock out all electronics on the map all the life on the planet would die from solar radiation, and catastrophic short circuits with no warning are anti-fun

      • 3 months ago
        Anonymous

        Good thing pawns arent human

  42. 3 months ago
    Anonymous

    I only played the vanilla game + mods
    redpill me on the DLCs, are they worth getting?

  43. 3 months ago
    Anonymous

    Here anons ima save u money, Buy the base game dont touch dlc just download gog dlc and copy paste it on ur folder thank me later.

  44. 3 months ago
    Anonymous

    No. Even after purchased the base game at $30 asking price for some low budget iunfinished ndie shite as a sign of goodwill, I went back and got a pirated copy after seeing those DLC prices.

  45. 3 months ago
    Anonymous

    Buy the basegame to save time downloading workshop mods (games dogshit vanilla)
    Pirate the dlc because the dev is a greedy israelite

  46. 3 months ago
    Anonymous

    it's so easy to pirate the dlc lol
    thanks tynan

  47. 3 months ago
    Anonymous

    Rimworld is a glorified tower defense game and the dlcs are just repurposed mods behind a paywall. Buy Dwarf Fortress instead.

  48. 3 months ago
    Anonymous

    haven't played since 1.0
    are insects still a problem if you build a base in the mountains?

  49. 3 months ago
    Anonymous

    >Just now looked up how much it costs with all the DLC

    How hard is it to mod pirated versions if they aren't up to date?

    • 3 months ago
      Anonymous

      Extremely easy. Look up RimPy. Also, all the DLCs are treated by the game like mods, so you don't even need to crack them to pirate. Though I still suggest you buy only the base game for convenience.

  50. 3 months ago
    Anonymous

    >Barrage of poorly thought out DLCs instead of fixing the glaring issues

    • 3 months ago
      Anonymous

      >glaring issues
      such as?

      • 3 months ago
        Anonymous

        nta but
        >no multithreading
        if there was ever a game that needed it it's RW

        • 3 months ago
          Anonymous

          read the patchnotes

          • 3 months ago
            Anonymous

            >pawn rendering

            • 3 months ago
              Anonymous

              it's a fricking start butthole
              buy my book

              • 3 months ago
                Anonymous

                >buy my book
                is it multithreaded?

            • 3 months ago
              Anonymous

              It's actually pretty great. The new system is more flexible and much easier to work with than the spaghetti code we had previously.

        • 3 months ago
          Anonymous

          Reminder that no multithreading for pawn AI and events is on purpose for the sake of the story.

          • 3 months ago
            Anonymous

            I frequently run 50+ colonists and the worst I get is micro stuttering, but it still runs without slowdown
            you really need a CPU that is much more powerful than what they recommend for it.

          • 3 months ago
            Anonymous

            >Primitive raid
            >Game grinds to a halt because LE STORY throws more pawns at you than the game can easily process
            Incredible idea, really.

            • 3 months ago
              Anonymous

              Anyone who has played the game for a bit knows that one bad raid while your are not keeping your colony's wealth under control and its over so no one who has played the game for a bit believes that bullshit tweet.

          • 3 months ago
            Anonymous

            Tynan is such a gay. Just give people what they want instead of forcing your gay vision on everyone.

          • 3 months ago
            Anonymous

            A rimworld game with less than 10 pawns is excruciatingly boring and tedious. I don't think he plays his own game enough.

      • 3 months ago
        Anonymous

        Replace Stuff isn't in vanilla. You could say the same for like 50+ other QoL mods.

    • 3 months ago
      Anonymous

      moron

  51. 3 months ago
    Anonymous

    >Death-on-downed chance now applies to several non damage health state changes. (Heatstroke, hypothermia, tox gas, lung rot)

    It's over

    • 3 months ago
      Anonymous

      Unless something has changed death-on-downed chance applies only to raiders.

      • 3 months ago
        Anonymous

        Yeah exactly, the surest ways to incapacitate someone you want to capture has now been nerfed.

        • 3 months ago
          Anonymous

          >Heatstroke, hypothermia, tox gas, lung rot
          >the surest ways to incapacitate someone
          lol

          • 3 months ago
            Anonymous

            Correct me or shut the frick up you stupid Black person

            • 3 months ago
              Anonymous

              >Correct me
              Ok
              >Heatstroke
              No way to apply this reliably even in heatwaves.
              >hypothermia
              Even less of a way to apply this reliably, even in cold biomes.
              >Tox gas
              Takes too long to stack up to dangerous levels even if the raiders for some reason stay in the clouds or in the toxic areas.
              >lung rot
              Not only it takes a lot to stack up to dangerous levels just like with Tox gas but I can't even begin to comprehend in what way you could have possibly weaponized corpses so that they rot at the exact moment a raid happens and at the exact moment the raiders are next to them.

              There you go.

              • 3 months ago
                Anonymous

                Ever heard of a killbox you moronic double-Black person?

              • 3 months ago
                Anonymous

                Yes, and they are irrelevant to the argument
                >Heatstroke, hypothermia, tox gas, lung rot
                >the surest ways to incapacitate someone
                If you are killboxing raiders then you are already dealing with them before any of those effects get into play.

              • 3 months ago
                Anonymous

                If by "dealt with" you mean killing, then yes, but we're talking about INCAPACITATION. Cranking the heat up in a killbox with some fires, and then venting it by breaking a wall WAS, until today, the surest way to incapacitate raiders.

                Do you finally understand?

              • 3 months ago
                Anonymous

                >If by "dealt with" you mean killing, then yes, but we're talking about INCAPACITATION
                Again
                >Heatstroke, hypothermia, tox gas, lung rot
                >the surest ways to incapacitate someone
                None of those effects were EVER the surest way to incapacitate someone.

                By dealt with I mean dealt with because you don't actually control if they die or not when you "deal with" them. Sometimes they will drop down dead (chanced) and sometimes they will go down but stay alive.

                Try actually playing the game before pretending to know what the frick you are talking about, please.

              • 3 months ago
                Anonymous

                What the frick are you rambling about? Yesterday, when someone passed out from Heatstroke, 100% chance they're just downed. Now, there's a chance they die, the same as if they've been shot.

                If you never used heat to incapacitate someone you've never played the game.

              • 3 months ago
                Anonymous

                >when someone passed out from Heatstroke
                Not someone, raiders

                Yeah exactly, the surest ways to incapacitate someone you want to capture has now been nerfed.

                >the surest ways to incapacitate someone you want to capture has now been nerfed
                Heatstroke was never a surest way to incapacitate raiders to capture them.

                Why are you so hellbent on dying on this hill? You made a very dumb statement about one of the changes to fit in and it backfired because it came from total lack of knowledge of the game.
                Just move on already, this is an anonymous website no one is going to know or even remember that this happened, autist.

              • 3 months ago
                Anonymous

                >Just move on already
                >he said while typing up paragraphs of replies

              • 3 months ago
                Anonymous

                I got specifically asked by him to correct him though.

                Correct me or shut the frick up you stupid Black person

                >Correct me

                >Not someone, raiders
                I am fully aware that we have been talking about raiders this entire time.

                >Heatstroke was never a surest way to incapacitate raiders to capture them.
                A 100% chance to be downed from heatstroke is as sure as it gets, making it the surest.

                >A 100% chance to be downed from heatstroke is as sure as it gets
                And a 0% chance of it happening because the effect cannot be reliably applied to the is direct opposite of sure. Nice cope attempt, though.

              • 3 months ago
                Anonymous

                >And a 0% chance of it happening because the effect cannot be reliably applied

                So your issue isn't that anything I said was incorrect, it's just that it doesn't apply to your specific play-style. Thanks for wasting all our time you moronic triple-Black person.

              • 3 months ago
                Anonymous

                >So your issue isn't that anything I said was incorrect
                Incorrect. My issue is that all you said is, in fact, incorrect.

                Which is exactly why you immediately pivoted to the irrelevant killbox goalpost which ironically fully defeats any potential explanation or design that could be used to SOMEWHAT apply the effect even if not to the degree in which it can be reliably used for incapacitation.

                It's extremely simple, really
                >you said that the surest way to incapacitate raiders was gone because of the changes to those 4 effects
                >those four effects were never the surest way to incapacitate raiders
                See? Instead, you asked me to correct you, which I did.

              • 3 months ago
                Anonymous

                It's really very simple. They used to reliably down raiders, now they do not. That's all I've asserted. Exactly what it says in the patch notes.

              • 3 months ago
                Anonymous

                >They used to reliably down raiders
                No they didn't, because you could never reliably apply those effects to raiders.

              • 3 months ago
                Anonymous

                Of course you could, with hotboxes. Do you not know how to build a hotbox, anon?

              • 3 months ago
                Anonymous

                >Hotboxes
                Cool, new goalpost moving cope just dropped.

                Hotboxes are not used for dealing with active raiders.
                There are not hypothermia hotboxes, toxgas hotboxes or rot hotboxes.

              • 3 months ago
                Anonymous

                >Hotboxes are not used for dealing with active raiders.

                Of course they are. Again, your shitty playstyle has no relevance.

              • 3 months ago
                Anonymous

                >Of course they are
                No they aren't.
                I assume you googled a bit and found it just to not realize that it's something made to deal with infestations until after you posted.

                Hotboxes are a thing. You leave stacks of wood in a small room with no ventilation and light it on fire when raiders come through. The only hiccup is that you have to get in behind them and build a door real quick so they can't get out, and you have to double or triple wall it with granite so they can't just dig their way out either. Fires in enclosed spaces put the temperature up real fast and reliably cause heatstroke in moments depending on how bad the fire is. It's been a strategy for dealing with raiders since forever.

                >with no ventilation
                For the raiders to get in there must be an entrance and thus, ventilation.

                I seriously don't understand why morons keep arguing about a game that has been solved for half a decade already.

              • 3 months ago
                Anonymous

                >For the raiders to get in there must be an entrance and thus, ventilation.
                Like I said, the only hiccup is that you have to get in behind them and build a door real fast to seal the room.

              • 3 months ago
                Anonymous

                [...]
                Easily done, you just built a stone door with Leave Open ticked on, and then when all the raiders are inside, untick, jog someone in and out and it closes.

                So the only hiccup is that by the time you remove the ventilation they broke the next door creating more ventilation. And that's assuming they don't straight up turn around and vaporize the pawn constructing the door because the pathing allows them to do that now?
                Have any of you ACTUALLY played the game at all? LMAO

              • 3 months ago
                Anonymous

                Again, your being too shit at the game to pull off this relatively easy move is not relevant.

              • 3 months ago
                Anonymous

                You create a snake path with alternating sandbags or some other obstacle they have to climb over to slow them down. Literally just search for the hot box strategy for rimworld on youtube, it's well documented, you're just digging yourself into a hole here, it's embarrassing. Just admit you were wrong.

              • 3 months ago
                Anonymous

                >For the raiders to get in there must be an entrance and thus, ventilation.
                Like I said, the only hiccup is that you have to get in behind them and build a door real fast to seal the room.

                Easily done, you just built a stone door with Leave Open ticked on, and then when all the raiders are inside, untick, jog someone in and out and it closes.

              • 3 months ago
                Anonymous

                Man, I've been doing that strategy wrong this whole time. I could have saved so much micromanagement.

              • 3 months ago
                Anonymous

                You've been consistently disproven and ratio'd the entire thread dude just give up.

              • 3 months ago
                Anonymous

                Factually wrong.

                Again, your being too shit at the game to pull off this relatively easy move is not relevant.

                You create a snake path with alternating sandbags or some other obstacle they have to climb over to slow them down. Literally just search for the hot box strategy for rimworld on youtube, it's well documented, you're just digging yourself into a hole here, it's embarrassing. Just admit you were wrong.

                Feel free to provide one video of this hotbox strategy working reliably and by itself. Not mixed in with a killbox.
                And then, provide one with hypothermia, toxgas and rotstink, as those are also "the most reliable way of incapacitating" too.

                I'll wait.

              • 3 months ago
                Anonymous

                >Feel free to provide one video of this hotbox strategy working reliably and by itself. Not mixed in with a killbox.

                Why can't it be mixed in with a killbox? Now who's creating arbitrary goalposts?

              • 3 months ago
                Anonymous

                >Why can't it be mixed in with a killbox?
                ?????????

                Yeah exactly, the surest ways to incapacitate someone you want to capture has now been nerfed.

                >the surest ways to incapacitate someone you want to capture has now been nerfed

                If by "dealt with" you mean killing, then yes, but we're talking about INCAPACITATION. Cranking the heat up in a killbox with some fires, and then venting it by breaking a wall WAS, until today, the surest way to incapacitate raiders.

                Do you finally understand?

                >If by "dealt with" you mean killing, then yes, but we're talking about INCAPACITATION

                Try to keep the argument straight LMAO

              • 3 months ago
                Anonymous

                None of those are mutually exclusive. You're grasping at straws now.

              • 3 months ago
                Anonymous

                Hotbox

                Toxbox

                I couldn't find one for rotstink, but I assume that's as simple as just leaving dead bodies to rot in a narrow corridor. I'm also fairly certain a hypothermia box isn't possible without mods. However, the principle of killing with heatstroke and tox gas chambers is sound.

              • 3 months ago
                Anonymous

                >First video
                Bad example as the raiders no longer start a fire like that precisely to avoid that.
                >Second video
                Clearly a killbox mixed in. And the survival rate is exaclty the same as normal combat (a 30%)
                >I couldn't find one for rotstink, but I assume that's as simple as just leaving dead bodies to rot in a narrow corridor
                You couldn't find one because it requires perfect timing. It's by far the most unreliably.
                >No hypothermia video
                Close but no cigar.

                None of those are mutually exclusive. You're grasping at straws now.

                >actually, unironically arguing that killboxes are NOT LE BAD while replying to a post quoting a post of yourself saying that killboxes ARE LE BAD
                Absolute zozzle

                here anon, the hotbox I've used on my most recent 1.4 save.
                >BUT THERE'S A KILLBOX AT THE END!!1!
                yeah, for the mechanoid raids.

                >BUT THERE'S A KILLBOX AT THE END!!1!
                So it doesn't count.
                Also
                >not showing it actually functioning as intended and being reliably
                ALSO
                >modded

              • 3 months ago
                Anonymous

                >You can't reliably apply heatstroke to raiders
                This was your argument, it has been soundly defeated.

              • 3 months ago
                Anonymous

                Factually wrong. My argument was that heatstroke AND hypothermia AND toxgas AND rotstink weren't the most reliable method for incapacitation and capture. Which is exactly the case.

                want to know how many humanoids even make it to the end of the hallway? Zero. Because they fall to the ground of heat stroke. I'm not about to spend the effort making a webm for some moron on the internet throwing the goalpost around like a frisbee.

                >want to know how many humanoids even make it to the end of the hallway?
                Actually no, I want to see the thing at work. But then again, it's clearly a modded playthrough so it's not even relevant to the discussion.

              • 3 months ago
                Anonymous

                Jesus Christ, I just read through this thread and I can't believe stupid morons like you still exist. No self-awareness and zero critical thinking capabilities, making me question if you can even be called a conscious being. You're more like sea sponge or anemone, and even those are smarter than you.
                Convince me otherwise if you think I'm wrong, but I know you can't.

              • 3 months ago
                Anonymous

                >no argument
                😉

              • 3 months ago
                Anonymous

                Thank you for proving me correct as I obviously didn't reply to you to argue with you. If anything, I was making an observation and ending with a theory, which, again, you have proven true.

              • 3 months ago
                Anonymous

                lmao mad
                go incapacitate some raiders or something

              • 3 months ago
                Anonymous

                want to know how many humanoids even make it to the end of the hallway? Zero. Because they fall to the ground of heat stroke. I'm not about to spend the effort making a webm for some moron on the internet throwing the goalpost around like a frisbee.

              • 3 months ago
                Anonymous

                I never said killboxes are either good or bad. You're making less and less sense, anon.

              • 3 months ago
                Anonymous

                here anon, the hotbox I've used on my most recent 1.4 save.
                >BUT THERE'S A KILLBOX AT THE END!!1!
                yeah, for the mechanoid raids.

              • 3 months ago
                Anonymous

                soulless.

              • 3 months ago
                Anonymous

                >Android Tiers
                >10+ T4s connected to Skymind, all 20s stats
                >Your pawns are now the killbox

              • 3 months ago
                Anonymous

                Hotboxes are a thing. You leave stacks of wood in a small room with no ventilation and light it on fire when raiders come through. The only hiccup is that you have to get in behind them and build a door real quick so they can't get out, and you have to double or triple wall it with granite so they can't just dig their way out either. Fires in enclosed spaces put the temperature up real fast and reliably cause heatstroke in moments depending on how bad the fire is. It's been a strategy for dealing with raiders since forever.

              • 3 months ago
                Anonymous

                >Not someone, raiders
                I am fully aware that we have been talking about raiders this entire time.

                >Heatstroke was never a surest way to incapacitate raiders to capture them.
                A 100% chance to be downed from heatstroke is as sure as it gets, making it the surest.

              • 3 months ago
                Anonymous

                NTA but you're not even reading his posts at this point. Stop trolling in a poorly made Rimshill thread, Tynan. No one likes 1.5

              • 3 months ago
                Anonymous

                >No one likes 1.5
                I'm liking it so far.
                Only thing that has frustrated me is that there is an oskar mod I use for the infestation repeller and it is one of the only mods that homosexual won't update to 1.5.

  52. 3 months ago
    Anonymous

    I'll be honest, the last time I played was before the first DLC came out and I forgot I had like 10 pages of subscribed mods.
    I don't really feel like navigating through it...

    • 3 months ago
      Anonymous

      just unsub from all of them and start over from scratch

    • 3 months ago
      Anonymous

      Start up with 0 mods then add like 10 at a time, start a colony and if no issues add another 10.

  53. 3 months ago
    Anonymous

    I WANT MY LEVEL Z

  54. 3 months ago
    Anonymous

    i quit this game much sooner than i expected when i realized that when you tell your colonists to go hunt for food, the morons shoot at the animal nearest to them from farthest distance they can, resulting in them missing nearly every single shot and effectively chasing 99% of the the wildlife (food) right off the map resulting in there being basically none left for them to eat and the only way to get around this is to fricking micromanage and do the hunting myself by walking up close to the animal and angling the shot so when they run away they arent running straight off the fricking map. the entire hunting mechanic is more than worthless it literally just fricks your game up and makes you lose all the food. why even have it?

    fricking terrible game design why the hell is this shit so praised

    • 3 months ago
      Anonymous

      homie just tame them
      literally cage them, feed them, breed them
      suck and frick sneed them
      stop being a neanderthal hunter and embrace animal husbandry

      • 3 months ago
        Anonymous

        sure thats not the only way to get food. but the point of a game like this is the fact that you have freedom to do different things. except you dont in this case because the hunting isnt designed well
        anyway, since this was moronic, eventually all i was doing was farming for food
        and then after a while i realized i was having the same few random events happen over and over again with zero challenge and zero variation
        and if i turned the difficulty up the same shit happens over and over again but with too much challenge
        i had more fun playing prison architect or even fricking theme park world

        • 3 months ago
          Anonymous

          that's not saying much, theme park world was awesome

  55. 3 months ago
    Anonymous

    Looks all over the place. I have over 2k hours in rimworld and this is the first DLC I ain't buying, not yet atleast. It looks too much like an event-driven experience with a little side content you could've found in mods.

    • 3 months ago
      Anonymous

      I also said this last time and tynan whipped out the "3 stacks in a shelf" change and that was it, he had me.

  56. 3 months ago
    Anonymous

    The only reason why I would think of paying for this game is for the ease of comfort and reliability of using Steam to download mods and wanting to play modded Rimworld. Having to download all the shit individually and repeatedly doing that shit for a new update for the mod/game is so fricking annoying that it makes me not want to play modded Rimworld or lingers that tempation.

    • 3 months ago
      Anonymous

      I use rimpy and it is pretty effective for downloading steam mods but you have to know what you're doing or it will frick your modlist up really hard if you're going to a new update.

  57. 3 months ago
    Anonymous

    So if you get Anomaly are you forced to have something strange and spooky happen every single time? Like that just seems tiresome more than exciting.

  58. 3 months ago
    Anonymous

    No, but you can pirate it pretty easily, and RimPY gets you access to the workshop mods. If you simply must buy it, buy the base version without the DLC, Royalty, Ideology, Biotech and ANomaly don't add anything crucial to the gameplay, just bloat.

    • 3 months ago
      Anonymous

      >biotech
      >bloat
      I would agree with you on royalty because I always tell the royalty faction to frick off but biotech adds some really good shit. The fact you can have children with biotech alone makes it worth having. Having to rely on outsiders joining to increase your numbers sucks.

      • 3 months ago
        Anonymous

        Children can be added by mods. That said, this is only if you must buy and price is a concern. I can't imagine why you wouldn't just pirate the game and the DLCs

  59. 3 months ago
    Anonymous

    The DLCs are implemented as normal mods. Just buy the base game and then nab the expansions elsewhere.

    • 3 months ago
      Anonymous

      >buy

  60. 3 months ago
    Anonymous

    >its on sale right now for 0$
    fixed that for you

  61. 3 months ago
    Anonymous

    Why is this 5 years old game still so damn expensive?
    I can buy both Kenshi and Stardew for the same price of the Rimworld base game.
    If I added all of Rimworld DLC into the mix, it exceeded some "Super deluxe turbo hyper edition AAA" games price.

    • 3 months ago
      Anonymous

      Here is a picture of Tynan "buy my book" Sylvester, for your reference. I hope this explains everything.

  62. 3 months ago
    Anonymous

    Mega for game and all dlc?

  63. 3 months ago
    Anonymous

    z-levels

    • 3 months ago
      Anonymous

      I think they would be really cool but they will probably never be added in an official capacity.
      Maybe in RimWorld 2

    • 3 months ago
      Anonymous

      I think they would be really cool but they will probably never be added in an official capacity.
      Maybe in RimWorld 2

      >Z-levels are added in RimWorld 2
      >There are no automatic raid notifications, but you can have pawns do watchtower duty

  64. 3 months ago
    Anonymous

    Been biting into the new expac blind. Started a new embark and ideoligeon. I have a bad habit of wanting to take on too many challenges and now I'm stuck doing a challenge run when really I just want to see what the new DLC has to offer. I'll probably tweak my precepts and start fresh again tomorrow. I saw a zombie, though!

  65. 3 months ago
    Anonymous

    any must have coomer mods?

    • 3 months ago
      Anonymous

      I'm also curious about this and any general quality of life shit. Haven't played Rimworld in years and think I might take a gander again but every time I do all the mods I used to use are long abandoned and everything's different

    • 3 months ago
      Anonymous

      Obviously RJW
      But you already knew that

  66. 3 months ago
    Anonymous

    No tynan has moronic balancing ideas. Rimworld was never finished and he wanted to walk away. Instead of going through with the orginal premise, he "polished" the existing content, patched out bunch of unintended "fun" and started calling it a story generator instead of a colony sim. He started a new game but it sucked so bad he refused to show anyone. After realizing he was a one trick pony he begrudgingly started working on rimworld again - releasing an overpriced dlc. The backlash caused him to patch in more content for the dlc and he's been peddling expansion packs ever since.

    All in all it's not a very interesting story but when he walks around acting like he is the jesus of game design. It makes the entire situation very comical.

  67. 3 months ago
    Anonymous

    >ctrl+f "about.xml"
    >no results
    Come on, nu-/v/.

    If you own the base game, you can just pirate the DLCs from GOG, edit the about.xml file to remove the steamAppId line, and the game will think you own all the expansions.
    Or just use creamapi.

    • 3 months ago
      Anonymous

      >no results
      user error

  68. 3 months ago
    Anonymous

    base game + creamAPI

  69. 3 months ago
    Anonymous

    haven't played since the beta versions
    mod recommendations?

    • 3 months ago
      Anonymous

      RJW
      Milkable Humans

  70. 3 months ago
    Anonymous

    Something in 1.4 changed how nerve staples work for me. Now if I nerve staple someone (questionable ethics mod) they are automatically a slave. When did that happen? It never worked like that in 1.3 and I need a way to nerve staple people without enslaving them. I can't have everybody be a slave, and if all but one are slaves and that one guy who isn't dies, wtf happens?

  71. 3 months ago
    Anonymous

    No. It is not even worth a pirate. Also has trannies in it.

    • 3 months ago
      Anonymous

      Are they milkable?

      • 3 months ago
        Anonymous

        Anything is if you're brave and believe in the heart of the cards

        • 3 months ago
          Anonymous

          I BELIEVE IN MYSELF, I BELIEVE IN MY COLONY, THESE HANDS WERE MADE FOR MILKING AND IT IS MY DESTINY TO CRACK OPEN THAT CRASHED ESCAPE POD FROM A GLITTERWORLD AND GET TO WORK

    • 3 months ago
      Anonymous

      No it doesn't, it has males and females, genitals aren't a hediff and there's no pawn trait for gender identity. You must be thinking of dwarf fortress.

      • 3 months ago
        Anonymous

        You are a foolish naive creature, I feel bad for you. There are several pawn backgrounds in the vanilla game made by paypiggies that amount to "Vivian was a fatherless boy but he played with dolls so he went to a glitterworld with his mother and turned into a girl".
        >You must be thinking of dwarf fortress.
        Dorf doesn't have trannies in it YET, as far as I know, but the homosexual is working on them.
        I really wish there were colony sims out there not made by mentally ill hacks.

        • 3 months ago
          Anonymous

          Oh right, the custom pawn backgrounds, I thought you meant mechanically. I just kill those if they show, they're all cringe.

          Is that explained anywhere or is that your headcanon?

          It's been a while, but I think 'le archotech' is how Tynan explained psychic powers in general, it's how he explains everything.

          • 3 months ago
            Anonymous

            >Oh right, the custom pawn backgrounds, I thought you meant mechanically. I just kill those if they show, they're all cringe.
            That's one way to cope with the homosexualry. I just made it a point for myself to ignore every troony game in existence. Rimworld is a bad game, and if I treated it the way I treat games now, I would have seen the diamond solid red flag that is having trannies in your game and wouldn't have wasted time and money on it.
            >It's been a while, but I think 'le archotech' is how Tynan explained psychic powers in general, it's how he explains everything.
            I know that the powers are unlocked by an archotech gizmo, but I didn't know it was the archotech doing them.
            Also this is another bit of Tynan's homosexualry - the literal fricking Deus Ex Machina AI that handwaves 70% of the setting as "you're too dumb to get it anyway".
            Someone please make a non-gay colony sim.

            • 3 months ago
              Anonymous

              Stardeus is another colony sim, but it's pretty new and hasn't got much content yet. I don't think it has homosexuals in it.

              • 3 months ago
                Anonymous

                It has the minor red flag of being overpriced, and I'm not too huge a fan of playing as an AI managing the people, I kinda liked the roleplaying aspect of colony sims where I just look upon the game as a survival situation. Nonetheless I am grateful for the recommendation. I'll be keeping tabs on that game.

              • 3 months ago
                Anonymous

                For me, the red flag is that Paradox is the publisher.

              • 3 months ago
                Anonymous

                Only flaw of Paradox I'm familiar with is that they make you pay 6 gorillion dollarydoobles for every DLC of ehich they release 1630 per game, and that is kinda rolled in together with the price red flag.

              • 3 months ago
                Anonymous

                RIP Prison Architect

  72. 3 months ago
    Anonymous

    Buy my book.

    • 3 months ago
      Anonymous

      Was he always stading in front of a storage unit in this image?

    • 3 months ago
      Anonymous

      How did a chad like this end up creating the most immersive storytelling game ever? He should be fricking stacies all over the place not writing funny code.

  73. 3 months ago
    Anonymous

    Riddle me this: If psychic skipping can teleport something as small as dust particles, can reach as far as the core of the system's star, and it can skip somwthing as heavy as living beings, why can't psykers just skip enemies into the sun? Or even just into orbit? Or even just skip an enemy's head off his body?

    • 3 months ago
      Anonymous

      The idea is that the pawn isn't actually the one doing the skipping, they're using their attunement to an archotech or something to perform the psychic ability, supposedly the archotech has rules on what you can and can't do with skipping.

      • 3 months ago
        Anonymous

        Is that explained anywhere or is that your headcanon?

        • 3 months ago
          Anonymous
  74. 3 months ago
    Anonymous

    the frick is this game so expensvie for? it's fricking prison architect in space

  75. 3 months ago
    Anonymous

    Does it have a fun and engaging planet system yet? Fun drops off a cliff when you start trying to branch out from your initial colony

  76. 3 months ago
    Anonymous

    The artist of this game knows how to draw some QTs.

  77. 3 months ago
    Anonymous

    Started the game and realized more than half of my modlist isn't updated yet. Decided to play with only a third of what I usually play with and once I was done setting everything up I realized there's no point playing before all the mods are updated.

    I just wish someone would make a 3D Rimworld already.

    • 3 months ago
      Anonymous

      post mod list

      • 3 months ago
        Anonymous

        Can't be bothered to post it all, it's about 100 or 150 mods. Rougly have 250+ mods but I haven't cleaned out all the outdated ones from alpha and beta and forks of mods no longer being updated.

  78. 3 months ago
    Anonymous

    >he wants z-levels
    Z-levels were the worst thing to happen to DF and will only serve to ruin Rimworld too.

    • 3 months ago
      Anonymous

      I don't want z levels in rimworld. I want a new game that copies rimworld and has z levels.

    • 3 months ago
      Anonymous

      +1 and -1 Z levels would be acceptable just so bases can be more compact, but anything more than that is unnecessary.

  79. 3 months ago
    Anonymous

    is combat extended good?

  80. 3 months ago
    Anonymous

    Buy the base game to make mod installation easier and then pirate the DLC. You just put them in a folder in your base

  81. 3 months ago
    Anonymous

    The more they add the more the community divides. I can feel it. This last Dlc announcement killed a lot of support for this game.

  82. 3 months ago
    Anonymous

    no

  83. 3 months ago
    Anonymous

    mega with anomally dlc?

  84. 3 months ago
    Anonymous

    Buy the base game and dl the DLC. The DLC hardly get updated after release so it's not a pain to manually manage them.

    The DLC are decent, but nowhere near as value as the main game.

  85. 3 months ago
    Anonymous

    Yes
    That fun time you'll get is worth way more than $100

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