If menuing is more essential to the gameplay loop than movement, the game is a menu.
If you can beat the game without ever opening a menu outside of the main menu, it's parkour.
>If you can beat the game without ever opening a menu outside of the main menu, it's parkour.
If you CAN beat the game without opening a menu?
So Civ VI is technically parkour? What a dumb classification.
I like where this is headed, but parkour needs to be changed with something more demeaning. Saying a game is a menu game is definitely insulting, but you can't deny you're in menus for a significant portion of the game. Saying a game is parkour has a cool connotation, so the distinction becomes something cool vs uncool. To get people riled up, you need uncool vs uncooler, where which is uncooler is subjective. I don't actually like where this is headed
depends on the fighting game
games with good movement and a lot of player freedom are parkour
grounded games with rigid framedata based interactions are menu
I feel like you figure out very early on in your gaming career whether you're a menus or movement guy. Besides playing Pokemon as a child I've always found menus to be incredibly boring and repetitive whereas movement games never get old. How do menu fans feel about movement games? Have any menu fans made the switch to preferring movement games or vice versa? Why and how?
Apex is a spinoff of titanfall, a game that has actual parkour elements like wall jumping and air movement.
Apex took all of those mechanics away and just has a slide and nerfed grapplehook.
Parkour, obviously
It's still parkour, even if it's just one huge jump over all the obstacles. All the gameplay is about managing your trajectory and not fricking up your landing.
This isn't a very good categorization because it boils down to not menu vs parkour, but menu vs not menu. Basically, under this system, a game is either a menu game, or it's not and you just label it parkour (regardless of what kind of game it is)
This is so fricking dumb and you morons are already trying to twist games you don't like into "menu games" and games you do like into "parkour games" when there's no fricking platforming in them to beginwith
>Minecraft >The game where the goal is to collect resources and fiddle with all sorts of menus to create all sorts of things out of them >Where the protagonist's moves are as abstract as it gets >Is parkour
Frick this brand of pseudo-intellectuals trying to minimalize every aspect in life and think it makes them seem smart. you're neither profound nor well-versed, you're just moronic and annoying. games aren't just parkour or menus.
>people trying to come up with definitions and rules
missing the point
if the game feels like menus its menus
if it feels like parkour more often it's parkour
I spend way more time building increasingly fricked up contraptions and using my inventory full of miscellaneous tools than running and jumping the fishing rod is my most used tool
it's a game about looking at a grid and moving items around inside it. Just because it can go fast doesn't mean the entire thing isn't basically a menu.
What about walking sims? No running or jumping in those, but you only use the menu to start it. What about text adventures? Those don't have menus or any movement at all.
Text adventures are ostensibly menus the same way point and click adventures are. Does the menu not exist simply because you can't click on it? Is shitposting on Ganker not a menu?
Menus for sure I don't even like the combat in PoE.
I don't get it
Most games have menus
If menuing is more essential to the gameplay loop than movement, the game is a menu.
If you can beat the game without ever opening a menu outside of the main menu, it's parkour.
Dark Souls is menus.
Halo is Parkour.
Are there not entire aspects of a fan-based dedicated to beating dark souls without opening a menu?
the UI has nothing to do with it; dark souls is menus because combat is just shuffling around in one small area and pushing butan when prompted
>If you can beat the game without ever opening a menu outside of the main menu, it's parkour.
If you CAN beat the game without opening a menu?
So Civ VI is technically parkour? What a dumb classification.
No, you exclusively open menus in strategy games (e.g build menus, construction menus, etc) so it's a menu game.
So if a game has a level select between levels its a menu game?
I like where this is headed, but parkour needs to be changed with something more demeaning. Saying a game is a menu game is definitely insulting, but you can't deny you're in menus for a significant portion of the game. Saying a game is parkour has a cool connotation, so the distinction becomes something cool vs uncool. To get people riled up, you need uncool vs uncooler, where which is uncooler is subjective.
I don't actually like where this is headed
You talk like a homosexual lol
Don't tell my husband
Closer in relativity, but both not demeaning enough
Some (most) people are more intelligent than you. Get used to it.
it should be math or dancing
Menu or walking simulator.
Just call it movie.
>Counter-Strike: menu. Apex: movie.
menu and jumping
walking yeah
Rift Wizard. So menus
One of the few reasons I liked the assassins' creed series was the parkour
So im more of a parkour guy
What are fighting and rhythm games?
melee is parkour
smash ultimate is menus
osu! is parkour
stepmania is menus
Okay but he asked about fighting games, not party games
Rhythm games are menu games, fighting games are movement games. Because it's movement not parkour.
depends on the fighting game
games with good movement and a lot of player freedom are parkour
grounded games with rigid framedata based interactions are menu
Menus for sure.
I fricking love menus.
parkour always
i need to go fast and menus too slow
Persona 5 - menus
Twilight Princess - parkour
RE2:Remake - tough, but I’m thinking menus
I feel like you figure out very early on in your gaming career whether you're a menus or movement guy. Besides playing Pokemon as a child I've always found menus to be incredibly boring and repetitive whereas movement games never get old. How do menu fans feel about movement games? Have any menu fans made the switch to preferring movement games or vice versa? Why and how?
I enjoy both, but gotta admit, a really good movement game gets me like nothing else
how is CS menus at all?
queue times, probably
Casual StarCraft: menus
Competitive: parkour
>apex
>the spinoff of an actual parkour franchise that took out virtually all the parkour elements the series is known for
>labeled parkour
Wasn't it the first popular battle royale with a slide mechanic
Apex is a spinoff of titanfall, a game that has actual parkour elements like wall jumping and air movement.
Apex took all of those mechanics away and just has a slide and nerfed grapplehook.
you can wall jump in apex, you can even jump back and forth up two opposing walls
You have clearly never played Titanfall if you don't understand how gimped the Apex movement system is in comparison.
i havent, just responding to a wrong statement
Titanfall is on a whole different level from Apex
Is TotK menus or parkour?
Item durability equals menus
Ok Ganker, are flight sims parkour or menu?
Parkour, obviously
It's still parkour, even if it's just one huge jump over all the obstacles. All the gameplay is about managing your trajectory and not fricking up your landing.
with the more complicated flight sims you are pushing buttons everywhere
I put it to you that a grand strategy game is still a menus game if you have to play on a ddr mat.
and a tactics game with simultaneous turns?
If there are clearable obstacles on the field, a delicate balance.
If not, menus.
But the means of control are menu
non-combat flight sims are definitely menu
what about tetris
first menu, then parkour
I play the mech games
I go into crippling debt
This isn't a very good categorization because it boils down to not menu vs parkour, but menu vs not menu. Basically, under this system, a game is either a menu game, or it's not and you just label it parkour (regardless of what kind of game it is)
i think pso2 was menus but pso2ngs seems to be more about parkour
i'm sure it will become about menus with more time though
are zoomers really this stupid? i didn't want to believe it.
Which one is tetris
Max Payne 3 is parkour
I don't get it. Parkour and menus? What does this mean?
I don't get it
this definitely stretches the meaning of parkour way too far
HARDCORE PARKOUR! https://www.youtube.com/watch?v=6VhnU3_-KUY
How about advance wars? Sure factories and stuff are menus but predeployed is more like a puzzle than anything else
how much parkour do you do in advance wars, dipshit?
You play too much Minecraft if you think simple movement is parkour
it definitely evokes notch's 10000 hours in quake
This is so fricking dumb and you morons are already trying to twist games you don't like into "menu games" and games you do like into "parkour games" when there's no fricking platforming in them to beginwith
I personally like a cheeky menus and parkour blend
what about shmups?
Gay comic, saving this thread with based Winnie comics
>well... let's hear it!
>no, piglet
Every time
is Monster Hunter menus or parkour? I can't decide
I'm thinking menus but I'm really split on this
>depression quest is a parkour game
>Minecraft
>The game where the goal is to collect resources and fiddle with all sorts of menus to create all sorts of things out of them
>Where the protagonist's moves are as abstract as it gets
>Is parkour
Frick this brand of pseudo-intellectuals trying to minimalize every aspect in life and think it makes them seem smart. you're neither profound nor well-versed, you're just moronic and annoying. games aren't just parkour or menus.
Yeah like those parkour maps that people play on youtube shorts while they speak about something irrelevant
>people trying to come up with definitions and rules
missing the point
if the game feels like menus its menus
if it feels like parkour more often it's parkour
sorry but your post has menu energy so I'm ignoring it
>Minecraft? Parkour.
You spend a decent amount of time sorting your inventory/chests and crafting shit
and easily more time running and jumping, so?
I spend way more time building increasingly fricked up contraptions and using my inventory full of miscellaneous tools than running and jumping
the fishing rod is my most used tool
Parkour(platformers)
But I also like me some menus(RPGs & puzzle games)
TF2 is either parkour or menus depending on which class you play
What about Baba Is You?
Feels like I'm parkouring the menu
It's trippy menus
Rail shooters don't fit into either. Neither do games like Tetris
tetris is absolutely menus
menu doesn't mean bad
What menu is in tetris? All that happens is blocks fall. The hold mechanic wasn't even in the first game if you're counting that as the menu
it's a game about looking at a grid and moving items around inside it. Just because it can go fast doesn't mean the entire thing isn't basically a menu.
Then every parkour game is a menu because you are moving an item (your player character) through a grid of pixels (your computer screen)
>minecraft
>not menus
this homie never played it
>apex
>more menus than cs
>cs
>more movement than apesex
What about walking sims? No running or jumping in those, but you only use the menu to start it. What about text adventures? Those don't have menus or any movement at all.
Text adventures are ostensibly menus the same way point and click adventures are. Does the menu not exist simply because you can't click on it? Is shitposting on Ganker not a menu?
What about Seamen?
What a garbage meme
OP really was a giant homosexual today
OP didn't even make the image. He just took it from xitter like 99% of the threads on this board. You can see the watermark in bottom right.