I don't think I enjoyed a second of this game outside of the boss fights. I must have tried this game 3 different times over the years i'ts been out. The mini bosses are obnoxious and surrounded by normal enemies which the game isn't designed for it's designed for purely 1 on 1 combat. The spirit emblems system is unironically bad you should have charges which regen after every rest or death. Whole thing is just an exercise in frustration but the bosses themselves were actually fun imo.
Can't believe hackizaki got GOTY for this.
No one unironically LIKES Sekiro, Anti-souls haters just latched onto it because it's so wildly divergent to the Souls formula.
mad cuz bad
Sekiro discussion died when FROM patched in a boss rush mode. People realized how shallow the game was when they could skip all the unfun bullshit.
>discussion of the game "died" (according to a schizo) several years after release
unironically is not a word you fricking esl moron
unironically have a nice day eol moron
it's a word
language evolves, sorry chud
Sekiro is not like the Souls games. You have a bunch of other mechanics like stealth and the grapple to avoid having to take group fights. Not all the mini-bosses are elegantly designed but there's plenty of good level design and enemy placement throughout the game, the bosses are a highlight but not the only reason to play the game.
>The spirit emblems system is unironically bad you should have charges which regen after every rest or death
I do think a renewable resource would have been better but there are plenty of ways to make spirit emblems work. You can buy them cheaply, they drop from enemies, and you can use the ceremonial tanto.
Wrong. I like Sekiro and Souls but I prefer Sekiro.
>Wrong. I like Sekiro and Souls but I prefer Sekiro.
Preferring Sekiro to souls makes you a souls hater, because there will never be another Sekiro, so now you and all the other SekiroBlack folk will just keep whining about wanting another Sekiro over the Souls games the majority of people actually want.
am i a souls hater if i like ds1 and sekiro and none of the other games (didnt play elden shart)
I don't think you actually like Dark Souls 1, you're probably just playing lip service to it to avoid being immediately outed as a souls hater, which you are. Anyone who actually liked DS1 would have given Elden Ring a fair shake. The fact you reffered to ER as "elden shart" leads me to believe you avoided it because you're a contrarian who hates popular things, ergo you hate souls games because they're popular.
DaS1 is my favourite game and I think ER is a terrible souls game. If they removed all the copy and paste content and removed the open world and just stitched the legacy dungeons together it MIGHT be worth it rave reviews.
>DaS1 is my favourite game
stop lying
nah i didnt play elden ring because ds3 took the rolling thing as the defining feature of the game too far and everyone who likes ds3 also likes er even more so i figured its the same shit
Dark Souls 3 and Elden Ring are the only games where rolling isn't your only option
i don't think you've actually played any fromsoft game so you should probably not be posting in this thread and go play some
I played them all. They got far better in later entries, where blocking and parrying and attacking and trading became actually worth it
Sekiro has the same issue of DS1, DS2 and BB that onky one option is good.
I played all of them and Elden Ring is the only game with good combat and bosses
>
>I played all of them and Elden Ring is the only game with good combat and bosses
I've seen 1gays shitting on anything following their game for years. They're stubborn idiots who can't let go of their nostalgia goggles and accept that FS has improved and moved on from their precious israeliteel.
Elding RIng is extremely homosexual.
what? all the elden ring zoomers are salty homosexuals who b***h about dark souls 1 fans having the audacity to prefer it to elden ring like
that guy.
I hate elden ring solely because it has stuck us with millions of these homosexuals.
>what? all the elden ring zoomers are salty homosexuals who b***h about dark souls 1 fans having the audacity to prefer it to elden ring like
You don't "prefer" DS1 to ER, you don't even have an opinion on ER because you haven't actually played it. Zoomers are playing new games and shitting on you uppity curmudgeons stuck in the past refusing to try new things. I bet your b***h ass didn't even play bloodborne. Your posts have thirdworlder shitrig stink all over them. Elden Ring on your 1060 3gb never ever.
>let me tell you how you feel about these games and then shit on you for the things I literally made up about you
Just fricking have a nice day, holy shit.
It's From's best game aside DS1, you mong
I love Sekiro, so frick off. The combat is actually fair for the most part and doesn't rely on spam dodging. It's a beautiful game and if I could only play one game over and over for the rest of my life, it would be Sekiro because the combat and levels are that top notch.
So it’s more like Wo-Long? Cool it sounds like a decent game then and not a virgin LARP simulator
Imagine playing a game where you have to role play a guy who can’t swing his sword in a small corridor without hitting it.
I like Sekiro but I unironically think Lies of P does deflectslop better. I also agree with the OP that the spirit emblems being finite was something that turned me off. I didn’t have fun using the unique abilities because I never used them much do to resource management. In Lies of P you get the legion mags, bonfires replenish your legion arms and quartz affects change how much legion you get back off different mechanics in the game. Makes using them fun.
Not really because everything in lies of P is an annoying delayed attack. In Sekiro there's a good range and rhythm of attacks for you to deflect.
I'm OP and I found lies of P much easier and much more fun than any of my tries playing Sekiro and I have no idea why I have the different views on the games. I feel like Lies of P wants to be a fun enjoyable game whereas Sekiro much like many of From's games just feels like the devs don't even want you to play nevermind beat the game.
Many people, myself included, have no problem learning sekiro's combat and find it enjoyable. Once you get it you get it, if you don't get it then you nitpick things about it.
Sekiro is my favorite game and i played all dark souls games minus Bloodborne/ER
>minus Bloodborne/ER
you didn't play them because your shitrig can't.
have you considered killing the surrounding mobs using the tools and ambush kills no you didnt because you're a midwit
Mini boss surrounded by 4 gunners, use shuriken to kill the 4 gunners, die multiple times and you are then punished by losing Spirit Emblems. This is the very straw that broke the camels back for me. I have never farmed in souls games and I'm not gonna start now.
>I have never farmed in souls games and I'm not gonna start now.
What are you even spending money on?
Nothing apart from prosthetics yet i have no gold, guess you lose it from dying.
>Was originally told running in and mashing isn't the correct way to play and should use other tools
>Use other tools and run out of emblems
>lol dude they die to one r1 bro!
kys homosexual Black person
yeah i thought you were talking about any of the fights that are actually difficult if you dont take care of the extra opponents beforehand but you havent realized that gunners are literal fodder in melee combat and that's why the fight isnt a problem
If you could read you would see I am trying to kill the small adds first? are you blind?
Still think it's a bad system added just so there would be a punishment for dying and something to take away from you since you don't have souls/runes
Sure but when people say things like "be a ninja and use stealth" for Drunken master or this miniboss I'm talking about what they end up saying in posts is "pull 1 of them away and abuse the AI" it's bad game design. And I'm someone who loves stealth games.
moneybags are literal banks for your shit it's easier than any souls game.
Your last point, you're just playing that part wrong. I had the same complaint the first few times I did the juzou fight and it was horrible every time. Then I started getting the samurai man to help me and just ran in and killed everyone at the same time as fighting the boss and it takes like 20 seconds. Way more efficient than sneaking around stealthing everyone
>guess you lose it from dying.
That's why you buy moneybags.
Don't blame the game for your poor choices.
the gunners die to 1 running slash or 2 at worst so you can just mash r1 until they are all gone
next
How the frick did you lose to a shittier version of Tower Knight?
How the frick do people run out of spirit emblems is my question.
Maybe you shouldn't use tools as a crutch and properly learn the fights?
Git gud and stop spamming firecrackers.
The only way I ran out of them was during tough boss fights. Other than that just farm and buy them and it shouldn't be a problem. I don't like how they increase in price throughout the game though.
guess what moron? I never use the tools because they're an unreliable resource and it's easier to just spam your 20 frame parry against everything. saying that, some other sekirotard would say it's my fault for not "experimenting".
It’s one of my most favorite games ever, if not my favorite game ever. I keep finding myself going back for boss rush even after getting all the endings
>the great filter
The only detestable feature of the game are both final bosses
Three phases is pants on head moronic and who the frick ever likes going through a back to back boss fight
I do kind of agree with that, even for Shura ending you have to keep killing Emma again and again. At least just let me start with Ishinn after I kill Genchiro or Emma.
It takes literally 30 seconds to kill Emma. Even genichiro before fighting sword saint isshin is less than a minute of fighting.
Emma and Genichiro give you back resurrection power so on your first playthrough when you're dying a lot you can keep regenerating that by at least getting easy kills against them. Same with that ninja before Owl.
I never played it. I don't play weeb/anime games. I only play White Man games, like Dark Souls
>I never played it. I don't play weeb/anime games. I only play White Man games, like Dark Souls
Demons Souls and Dark Souls 1 and Elden Ring are the only modern from games I liked.
I didn't like Dark Souls 2 or 3. Or Bloodborne or Sekiro or Armored Core 6.
I have no idea how anyone could like Elden Ring but dislike Dark Souls 3. They're so similar especially in how bad they are. The only difference is how much more empty space and how busted the rpg mechanics are in Elden Ring.
Play like a ninja and assassinate the goons one by one. The non-boss encounters are trivialized by stealth. A lot of normal enemies are really difficult to fight, but you can instantly kill them with stealth. It's also a lot of fun to just stealthily kill everything in an area. It's why I think the Finger Whistle is my favorite prosthetic.
Interesting. I barely used it except for the demon of hatred, but you can frick apparition mini-bosses up with Finger whistle too. Definitely a very creative prosthetic tool, along with Mist Raven. Mist Raven and the Umbrella are my favorite.
I never actually even used it for damage against enemies susceptible to it. I just used it to troll soldiers and mist nobles to death.
Videos of out being used against bosses and mini-bosses are so kino. Vid related. The entire game is kino.
actually, it's not in this video but I wish I had a webm.
We didn't deserve this game man. Thank you Miyazaki.
if you played Nioh 2 you would have an actual brain aneurysm with how strong the normal enemies are. Sekiro is easy as frick in comparison 🙂
Just find the way the minibosses are set up tilting, I'm fine once I get to fight them one on one. The game just feels awful outside of 1 on 1 fights.
>The game just feels awful outside of 1 on 1 fights.
At no point you are meant to engage in multi-enemy fights
Juzou the drunkard first fight without cheesing the AI how do you fight them 1 on 1 without burning through spirit emblems. Genuine question not trying to argue.
>Juzou the drunkard first fight without cheesing the AI how do you fight them 1 on 1 without burning through spirit emblems.
Circle through the arena with your stupidly fast running speed and use running attacks to quickly kill enemies.
Yes it's dogshit and I hate Sekiro in general and the fact that it makes multi-enemy fights impossible, but you are literally supposed to play it like pic related, maybe bait an attacks to slow the lardass down
what about the ornstein and smough i mean double ape bossfight althoughbeithowever
>The mini bosses are obnoxious and surrounded by normal enemies which the game isn't designed for it's designed for purely 1 on 1 combat
you are bad at the game
Ofc I am, when did I say I wasn't?
Sekiro took me a couple tries before I came to really enjoy it. It sounds homosexual but yeah there is just a "click" moment to the combat and gameplay where you can just zip through areas and clear bosses with ease. Even after I got my mileage out of Sekiro I still much prefer Souls series, it just comes down to the game not being that replayable to me because there's no way of switching your playstyle around like in the Souls games, Isshin is probably one of the best bosses From has ever made though.
the "click" is the realization of how ridiculously execution-light the game actually is. it's not a good "click".
Yeah, it punishes you HARD for experimenting, didn't click with me until the final boss. Enjoyed it infinitely more on replays - using items and ninjutsus to trivialize minibosses, knowing when to hoard spirit emblems and when to burn through them, actually knowing shit like that jumping Mortal Draw does 2x damage or your guard can't be broken even if the gauge is full as long as you're landing deflects.
If you bounced off it, that's a shame, but it's a pretty fun game once you're past the knowledge gate.
>Yeah, it punishes you HARD for experimenting, didn't click with me until the final boss.
This is what I hear/read from everyone opinions online, a lot of people say Genshiro is where it clicks for them. I just don't really feel like playing the entire game before I can start to enjoy it. I dunno why it punishes you for experimenting it really saps my enjoyment from it.
Yeah, I don't know, don't blame you for giving up if you don't feel like sticking with it. It's not the greatest game in the world. But it's a good time and you sort of accrue little tips and tricks to blast through all the tedium.
>there is literally no reason to fight non-bosses if you don't feel like it, you can outrun everything
>Drunkard's aggro range is like 3x larger than the giant posse of losers with him so you can engage him at the waterline to the left without ever bothering with them. He's easy to deflect once you're not panicking, too.
>You can pop a Gashiin to hit Ogre's first healthbar
>Spam ash, snap seeds, fire crackers, everything to chew through Corrupted Monk's healthbar
>Headless Monk isn't a traditional duo boss, he doesn't work independent of the other ape, he combos with them, it's actually not a shit fight
>Throw Shurikens at Lady Butterfly to interrupt her jumping and spirit summoning bullshit
You know, just sort of grab the knowledge.
People rag on Bloodborne's healing system all the time.
all good tips bro think I might come back to it at a later date.
>Drunkard's aggro range is like 3x larger than the giant posse of losers with him so you can engage him at the waterline
I ended up doing this but i hate killing stuff like that unless i'm intending to cheese.
Shurikens at Lady Butterfly to interrupt her jumping and spirit summoning bullshit
Just feel like it's pointless to do these things because I will run out of spirit emblems on the boss over the course of however many wipes. I have killed her but why waste them and run out.
No it isn't, I always play these games blind however I'm given a proesthetic arm and I run out of charges to use it. I wouldn't mind if you could only use it 5 times before resting again.
>I have killed her but why waste them and run out.
Yeah, that's always a fear. Relying on a finite resource when it's going to run out.
If I was super stuck I'd probably just back up the save, eheh.
Also
>there's no hanging on to Wealth/Possession/Spirit Balloons for a rainy day, if you intend to clear an area, pop them
>stealth kills one-shotting regular enemies and your homeward bone being infinite use isn't accidental - feel free to run a safe kill route a couple of times quickly if the purse drawstrings are tight. You literally cannot 100% the game without grinding so don't feel bad.
>spirit emblems randomly increase in price after every major boss fight/plot progression so buy a bunch early.
There's definitely a couple of VIT-kill oriented bosses. Lady Butterfly is probably on-par with Isshin for poise recovery so you could play either way with deflect-spam as the more aggressive choice, but Guardian Ape phase 1, Demon of Hatred and Corrupted Monk specifically feel like VIT-heavy balanced kills.
>I dunno why it punishes you for experimenting
this is just keyword for "there aren't any OP builds or weapons for me to copy from an online guide and beat the bosses with like in fart souls and periodbloodborne"
Souls games give players options. If a boss is too tough they can:
>summon help
>level up
>temper gear
>find stronger gear
>try a different weapon
>tweak build
>git gud
>skip the boss/dungeon entirely
>doing ANY of those
you didn't beat the game
>git gud
>you didn't beat the game
if you weren't good enough to begin with, you didn't beat the game
>Souls games give players options. If a boss is too tough they can:
help
up
gear
>>find stronger gear
>>try a different weapon
build
>>git gud
>>skip the boss/dungeon entirely
>DSP destroyed last boss on his 4th try
How the frick did he do it?
It's because he never hesitates.
>picrel dsp
i give up anons.. owl filtered me
I dont get why people give shit for sekiro for having limited spirit emblems, while nobody ever rags on Bloodborne for having limited healing and bullets. I found that shit to be infinitely more aggrevating than sekiros emblems, which are not even that important to bossfights. Healing is.
I don't have a PS so I never played bloodborne however what I've read sounds very cancer.
Because blood vials were introduced with the idea to incentivize using the rally system. Unfortunately Bloodborne is also extremely flawed and the rally system scales like dogshit, but blood vials aren't the issue.
Sekiro combat is stinky dogshit because there's zero semblance of balance between what shares emblems, Mortal Blade costs 2 emblems more than Ashina Cross, which costs 2 emblems more than Double Ichimonji. At the same time prosthetics damage scaling is also garbage so the game becomes boring.
In both cases you end up forfeiting many of your options but at least in Bloodborne thia doesn't kill your basic attacks and melee variety and use of silver bullets
Stop minmaxing and using guides to play soulsborne games and you'll actually enjoy them
I don't get it either, I watched my friend fist pig buttholes for vials multiple times for a good while because he was running low on vials, seems like a really shit mechanic.
That's fair, Fromsoft games are just like that in general.
The Juzou fight fricking blows early game and it's honestly just a shit arena. The method I used was use puppeteer ninjutsu to grab agro and just kite the enemies around, not very fun to have to do over again if you die.
Dark Souls 2 is the better game, play that instead
>The mini bosses are obnoxious and surrounded by normal enemies which the game isn't designed for it's designed for purely 1 on 1 combat.
I agree this is a gripe with this game I have too, but there are essentially only 2 boss encounters where this happens. That dude after the ogre and juzou, and both of them are at the very beginning. How far did you even get?
>I dunno why it punishes you for experimenting
People say sekiro is all about deflecting, but sidestep+slash gets you suprisingle good mileage. Both lady butterfly and juzou (that have been discussed alot ITT) start bleeding vitality like a motherfricker and fold quickly to sidestep slashing.
I think Sekiro is generally more fun when you're in an enemies face and deflecting everything, but those two are definitely easier with the sidestep-slash combo
Filtered
I love it but the bosses are too hard.
I went to my first Iaido class. It's the most exahusting discipline I ever got into. What strikes me is all the structured sequences (katas) that make up the drawing and sheathing of the sword and then you compare it to Sekiro and Wolf's combat style is as simple as it gets.
Wolf it is a master shinobi (certified by his father) but it looks like a wild animal armed with a weapon. It does not make sense to me to have this discipline of the sword so strict and then the Japanese present the opposite and it is still something rooted in tradition.
Sekiro isn't a glorification of tradition and discipline. It's a glorification of violence - where unhinged aggression wins fights and hesitation is immediate death.
>It's a glorification of violence
It goes further. Sekiro has the direct blessing of the Boddhishattva of Compassion, Kannon, "He who hears the sounds of the World". In all timelines, with the exception of Shura, he is the executor of a divine punishment (Tenchu 天誅) All his enemies have fallen into some kind of corruption.
Use combat arts other than mortal draw and double ichi. Floating passage is maybe the best one for normal enemies, and praying strikes is also really good (just does more posture damage, less health damage).
Sekiro and Elden Ring are my favorites, above Bloodborne and all of Souls
Ive been pondering if you could make an rpg with sekiros combat system that is used in a turn based order.
I want a RTS with Sekiro in China leading a peasant revolution against the Emperor. You have also a third faction that is the interior ministry colonizing mainland China.
Yakuza 7 lets you perfect guard to mitigate damage. I think you can even perfect guard certain OHKO attacks and survive.
i know ur trying to justify urself, but u mad cuz bad got filtered on god no cap on a stack fr fr
great game haters gonna hate
>The spirit emblems system is unironically bad you should have charges which regen after every rest or death
agreed here
>spirit emblems system is unironically bad
Agree. It makes sense in lore, but Shura should allow to use the shinobi fang without them. There's no more karma to burn. Wolf it fueled by bloodlust alone. Perhaps a theologian will prove me wrong.
It's pretty bad, yeah. You never want to engage with mobs since the combat is 1v1 focused so you go for stealth yet they still make the bosses ball bustingly hard. Normalgays getting into souls games has been a disaster for the franchise
Sekiro was my first game from the studio after evading them for years. Send me a letter bomb.
You got filtered. You are a normalgay and you don't belong anywhere near any of From's games.
Its the only fromsoft game I dropped
It is way too hard for my liking, I can take on dark souls and elden ring challenge but this is cancer
Outside of that, the game is really amazing, I understand and respect people who enjoyed it
Elden Ring has more cancer than Sekiro. ER's "difficulty" comes from its jank and mash of ideas that shouldn't belong in roll souls. Sekiro is far more fair, but the problem is that there are no shortcuts to beating it. There is no overpowered build, no stat-grinding. You have prosthetics that you're supposed to use and combat arts that have varying degrees of success per boss, it's all on you to figure it all out. Go back to it some time and just give it some time. Slow your pace down and understand what you're doing wrong. For me, on my first playthrough it was hesitating and dodging backwards. Once you realise that every single encounter is an even match-up between you and your opponent, your confidence will skyrocket and you'll take more calculated risks in the middle of the deflecting and dodging.
bro literal girls can beat the game, why dont you transition bro cus you might as well have a pussy fr
I only like DeS and DS1. The games after tried too hard to chase memes and trends. Never fully played Bloodborne since I refuse to buy another Sony console.
You criticisms at the game are bery grounded. All of the souls games are designed for one on one combat, however, the games barely do that as the main focus outside of boss battles.
It's an easy fix for the games to be balanced around one versus many, but, for some reason, they never implement updates.
From the top of mi mind these are some changes that could balance the souls conbat:
> Enemies should take turns
> Enemies should have friendly fire, specially the ranged ones (many times an arrow flew right trough an enemy and did nothing to them)
> You should be able to block from all sides
> Enemies not have perfect foresight and appear that they read your inputs
> The camera should be relocated to have a wider angle of the action and not just focus on the player
> Perfect blocking should not drain stamina
> Backstabs should be obtained after a powerful attack just like Bloodborne
> Enemies shluld have weaknesses that open them up for attacks, not just them standing menacingly and wave their weapons with superarmor to bait your attacks and punish you
Note that all of these changes are not needed, for example, enemies do not need to take turns and have friendly fire, both mechanics try to fix the same problem.
Also, frick sekiro for making you learn the parry mechanic then throwing you that ogre that has nothing to do with that, it just confuses the player.
i got filtered by the bull i don't care it's shit
how the frick do i get good at this game
no spamming parry isn't getting good
You just got to chill and not spam moves. Just react and try not to psych yourself out by trying to predict shit. I play my vidya while always drinking because I am an alcoholic. I beat the final boss after 4 hours and a full litre of vodka. At the end of that I was literally sweating out the alcohol, but it was absolutely kino.
Depends on the enemy, some enemies require for you to run away from them, yes, run away from them by holding the dodge button. Sometimes you may reposition to behind their back or whatever to get a free hit. Lowering their life makes them builf up posture damage faster. Some enemies have hard counters such as consumables or techniques that you may not have bought at all. Some enemies are just straight bulsshit made to be difficult just for the sake of it. For example, the headless: you will take chip damage from them when you parry and running away from them doesn't work because they can teleport or they can summon that mist that makes you walk. Other enemies are placed in such a way that they take from you the possibility to use what you tought was the right tactic: there is a shishimen warrior placed in a long corridor and they use a huge laser like attack that you can't evade easily by running sideways, because it's a corridor and it can go through walls, so frick you for trying to hide behind a wall to shield yourself from the attack.
Can't tell you. I sucked ass at it in my first playthrough, though I recognized it as a very good game so I kept playing. Didn't really click for me until most of my way through my second playthrough. It's fricking awesome when it clicks. By far the best combat I've ever experience in a video game.
You are supposed to be a silent killer, go around the area backstabbing and hidding. Not going full kratos by the front door.
>Rollslop
>Parryslop
>ADHDzoomaroundslop (AC6)
What kind of slop will they think of next?
It's the only fromsoft game I like. Different folks different strokes
>it's designed for purely 1 on 1 combat
Wrong. Use your abilities.
thats literally 1 on 1 combat
I agree, i hated the traversal in the game.