>It has been over 10 years since Dust: An Elysian Tail released

>It has been over 10 years since Dust: An Elysian Tail released

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  1. 11 months ago
    Anonymous

    penis sheathe

  2. 11 months ago
    Anonymous

    I don't even like metroidvanias, but dusk was fun. Maybe because it was very light on metroidvania elements.

  3. 11 months ago
    Anonymous

    >learn the move where you smack your projectile into a swarm of missiles early on
    >combat solved

  4. 11 months ago
    Anonymous

    There have been no good furry games since.

    • 11 months ago
      Anonymous

      https://store.steampowered.com/app/449610/Monster_Boy_and_the_Cursed_Kingdom/

      • 11 months ago
        Anonymous

        More

    • 11 months ago
      Anonymous

      Backpack Hero is good

  5. 11 months ago
    Anonymous

    furry games are fine and all but goddamn this game had some deviant art tier designs and art.

    • 11 months ago
      Anonymous

      It's part of the charm now, imo. I can also forgive it because it was one motherfricker doing everything.

    • 11 months ago
      Anonymous

      Yeah, it's great. It's truly a one-man passion project game.

    • 11 months ago
      Anonymous

      I want to turn Fidget into a fleshlight, so I give him a pass.

      >learn the move where you smack your projectile into a swarm of missiles early on
      >combat solved

      This was the real problem.

    • 11 months ago
      Anonymous

      Fun fact: The guy who was an artist for Jazz Jackrabbit 2 worked on this

      • 11 months ago
        Anonymous

        >Hyperduck did a pretty good job
        They really did. I thought the music and environment design and art worked pretty great together, the game had a good atmosphere to it and felt much more impressive than it was. Makes it pretty sad it never got expanded on and refined even more. The developers movie he was working on before dust looked impressive too (considering the time and team size anyway). Weird for him to drop off the face of the earth so often, even his Twitter looks like it looks like he last posted a thank you comic for the tenth anniversary last year, then only a couple of tweets down there's one going "wow! 6 years!"
        It's a shame since it would have been interesting to see something other than that weird mgs roguelite clusterfrick.

        That explains a lot

  6. 11 months ago
    Anonymous

    Flying onahole

  7. 11 months ago
    Anonymous

    All I can remember is good music and wanting to frick the midnabat

    • 11 months ago
      Anonymous

      Valley of Arrows still has one of my favorite zone OSTs. Hyperduck did a pretty good job.

      • 11 months ago
        Anonymous

        >Hyperduck did a pretty good job
        They really did. I thought the music and environment design and art worked pretty great together, the game had a good atmosphere to it and felt much more impressive than it was. Makes it pretty sad it never got expanded on and refined even more. The developers movie he was working on before dust looked impressive too (considering the time and team size anyway). Weird for him to drop off the face of the earth so often, even his Twitter looks like it looks like he last posted a thank you comic for the tenth anniversary last year, then only a couple of tweets down there's one going "wow! 6 years!"
        It's a shame since it would have been interesting to see something other than that weird mgs roguelite clusterfrick.

        • 11 months ago
          Anonymous

          The neatest thing about the ost is how every track has a "vintage" version that's what the ost was originally going to be before they switched to orchestral.

          • 11 months ago
            Anonymous

            Yeah it's nice to actually have them, instead of them just being thrown out. There's a few that I think were definitely better without the full blown orchestra. The cavern I posted is an example. The strings in the orchestral version are too overpowering and kinda ruin the "cave" feel the vintage version sets up well. The orchestral version of it feels like a trailer for a superhero movie. Makes me wonder how many game songs I don't like had good versions thrown out I'll never know about.

  8. 11 months ago
    Anonymous

    I played this game a lot, I'm suprised it didn't turn me into a furry. Anyway, the blacksmith girl was hot.

  9. 11 months ago
    Anonymous

    I should redownload and actually finish this game. I think I got as far as the mushroom people

  10. 11 months ago
    Anonymous

    >Makes a MGS spoof game that's focused around stealth exclusively
    >Forgotten about a day later

    • 11 months ago
      Anonymous

      >look it up
      >only 29 reviews on steam

      forgotten would be an understatement

  11. 11 months ago
    Anonymous

    yup
    I miss it too

  12. 11 months ago
    Anonymous

    I liked the gameplay and flying around with that whirlwind blade. I feel like this game would have gotten more traction if it was done in more anime art style than the dude's fetish of furries. But that dedication to his degeneration allowed him to complete his game which is more to say than other devs.

    • 11 months ago
      Anonymous

      It's also easy to forget that it was a decade ago. You think anime would've saved it but it could've easily ended up like Valdis Story at that rate. The indie scene was worlds smaller back then.

      • 11 months ago
        Anonymous

        Plus the game was a sort of advance promotion of the movies/ips world. The art style was never really a decision to be made in the first place. The guy and his brother had the ambition of a Don Bluth mascot franchise thing going on with Elysian Tale.

        Funny to say with Fidget but I thought it was one of the least fetishit looking furry game, never bothered me much.

    • 11 months ago
      Anonymous

      >Marks furry as a degenerate fetish
      >Suggest Anime as an alternative
      Anon...

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