If you like puzzle games in weird worlds you might like stuff like the witness and talon principle. Obviously not the same like myst and all it’s sequels/clones but still worth a try. The room series was also surprisingly good.
>What other games should I play that could scratch the same itch?
Most people I've seen praising Outer Wilds have generally mentioned 2 other games that equally thrilled them in the more recent history.
Those being Rainworld, and Pathologic 2. With Outer Wilds, these three seem to make a sort of "holy trinnity of artsy but actually good games".
Unfortunately, I can't testify if this is true, and if people who enjoyed Outer Wilds will really appreciate the other two, because I've played the other two, but haven't yet gotten around to Outer Wild.
But even off pure chance, you might want to take a look into these two games. You won't lose anything by trying, and there is no shame in pirating these games, as long as you have the decency to buy them if you really DO end up enjoying them.
Cheer.s.
Honestly, I wish I could say I like Rainworld. I loved Pathologic 2 (a long, long term IPL fan here), and while I played Outer Wilds only for a bit, I loved it as well.
But Rainworld is one game I can't enjoy. I can respect it, it's obviously an amazing achievement, but my god, the gameplay is just endlessly frustrating to me.
It took me some time to get accustomed to it too, but it kinda opened my eyes to what real, inventive game design looks like
Movement can be frustrating, the stupid oneshotting lizards can be annoying, and the scavs are total buttholes sometimes
And yet, it didn't make me think "the designers just made it merciless on purpose", it makes me think "this is the best way the fantasy of the game could've been delivered"
If it wasn't as hard, could it really stand as a faithful simulation of a post-apocalyptic ecosystem? If slugcat moved like a regular platforming character without all the bobbing and tumbling, wouldn't that damage the internal realism of the game beyond repair?
I feel like any step that's taken towards usability and consumer friendliness would also mean a step away from the completeness and authenticity of the atmosphere and the fantasy of the game.
I'm not gonna say it's not an acquired taste, but Rain World has brought me more joy with it's seemingly bare, but deeply elaborate gameplay and world than dozens of other games that might look exuberant and filled with all kinds of toys and systems on the surface, but are shallow as a puddle in reality.
And of course it filtered the journalists who make a living thinking, playing, talking, and conceptualizing video games. Rain World mimics the hostile physics engine of reality, RNG deaths are by design.
Outer Wilds is soi and cartoony, Rain World's cartooniness ends at the creature design. Its themes are more compelling than OW. Letting go of a painful and unsatisfactory world is much more interesting than dude... whoa... science
>Outer Wilds is my favorite game and i couldn't get into rain world at all
Neither did I, honestly, but I am reporting on a pattern I saw around me, rather than a law. I simply saw these three games mentioned together a LOT in threads by a lot of people. And while I can't get into Rainworld myself, I can also see the connection, in that all of these games use highly inventive design to meld together gameplay and narrative seamlessly, while still maintaining some level of aesthetic and narrative standards rarely high for this industry.
It took me some time to get accustomed to it too, but it kinda opened my eyes to what real, inventive game design looks like
Movement can be frustrating, the stupid oneshotting lizards can be annoying, and the scavs are total buttholes sometimes
And yet, it didn't make me think "the designers just made it merciless on purpose", it makes me think "this is the best way the fantasy of the game could've been delivered"
If it wasn't as hard, could it really stand as a faithful simulation of a post-apocalyptic ecosystem? If slugcat moved like a regular platforming character without all the bobbing and tumbling, wouldn't that damage the internal realism of the game beyond repair?
I feel like any step that's taken towards usability and consumer friendliness would also mean a step away from the completeness and authenticity of the atmosphere and the fantasy of the game.
I'm not gonna say it's not an acquired taste, but Rain World has brought me more joy with it's seemingly bare, but deeply elaborate gameplay and world than dozens of other games that might look exuberant and filled with all kinds of toys and systems on the surface, but are shallow as a puddle in reality.
I understand the logic of the design, and I'm not criticizing it for the direction they took. Aside from being arrogant (claiming that a game design is bad simply because it is too inconvenient for me would be the definition of delusion of importance), it would be also hypocritical of me, since I'm a person that always tells anyone who wants to play P2 to stick to the default difficulty.
I understand the difficulty is part of the narrative experience. Exactly as it is in Pathologic 2.
But there is something about this kind of twitch-based gameplay that I CANNOT fricking enjoy. I am generally TERRIBLE at pixel-precise platforming (and rarely enjoy platforming all together), and Rainworlds animation system and environments are making it even worse for me.
It's MY issue, not a fault of the game, as far as I can judge. I see what they are going for, and I admire it, and don't think they should have done it differently.
But I'll never be able to enjoy it. Just like - again - I can see some people never being able to enjoy the slow, resource-management heavy gameplay of something like Pathologic or The Void.
It's unfortunately a game that isn't for me. In fact in base gameplay, it's the antithesis of what I enjoy in a game.
It's still gorgeous and admirable for the clarity of vision, inventiveness, and sheer amount of effort and inspired work that went into it.
I think outer wilds is just good, and I adore pathologic 2 and rain world, those are two of several games that I can genuinely say I love it despite their flaws
you‘re into walking sims with loddit setting. you will love stray
Outer Wilds is soi and cartoony, Rain World's cartooniness ends at the creature design. Its themes are more compelling than OW. Letting go of a painful and unsatisfactory world is much more interesting than dude... whoa... science
Did you even see the aliens in the starting area? Immediately I knew it was some gay California studio without real artistic merit.
try browsing reddit OP you will love it!!! did you see those heckin new cool photos of outer space omg i cant wait to leave xD
>NaissanceE
Basado, it's amazing how few people have played that game, pretty good and the architecture it has is something i'm going to replicate for my gayme
I hope you know the source of that architecture which is Blame! I loved NaissanceE so I read the manga, not my stuff but the architecture in it is great.
prepare to be disappointed because there's really nothing like it, this are the games I've tried that have had something that reminds me of OW:
Knowledge based
- The Return of the Obra Dinn
- The Sexy Brutale
- The Witness
- Heaven's Vault
(TUNIC has some knowledge based gameplay elements)
tunic is really fun. reminds me of the old games where you're barely given any information and basically have to guess everything yourself.
instead of having 5 billion tutorials.
>The Witness
Jesus christ Anon, just play Talos Principle for a game that is better in literally every single regard. Story, puzzles, graphics, sound. Jesus, man.
Hypnagogia Boundless Dreams gave me Outer Wilds feels at times. It has cartoony graphics, you explore small dreamworlds instead of small planets, you interact with their inhabitants and solve some puzzles.
Kentucky Route Zero has a relatively similar atmosphere in parts.
For the space exploration part, for 5 bucks you could have a few hours of fun with Star Explorers.
At the start. If the game hasn't grabbed you yet it's probably just not for you. There isn't anything mind-blowing later on that's going to change your mind.
nothing scratches the itch
Return of the Obra Din
Myst
Obra Dinn
That’s all I got.
Riven
Tunic
The Witness
>Riven
ehhhhhhh
Come on, Anon.
Use your words.
They're not that scary.
>The Witness
did you mean: The Looker?
>Starcontrol 2
If you like puzzle games in weird worlds you might like stuff like the witness and talon principle. Obviously not the same like myst and all it’s sequels/clones but still worth a try. The room series was also surprisingly good.
Talos** principle fricking hell. This might seem like a weird one but subnautica kind of scratched that same outer wilds itch.
>What other games should I play that could scratch the same itch?
Most people I've seen praising Outer Wilds have generally mentioned 2 other games that equally thrilled them in the more recent history.
Those being Rainworld, and Pathologic 2. With Outer Wilds, these three seem to make a sort of "holy trinnity of artsy but actually good games".
Unfortunately, I can't testify if this is true, and if people who enjoyed Outer Wilds will really appreciate the other two, because I've played the other two, but haven't yet gotten around to Outer Wild.
But even off pure chance, you might want to take a look into these two games. You won't lose anything by trying, and there is no shame in pirating these games, as long as you have the decency to buy them if you really DO end up enjoying them.
Cheer.s.
Also Return of the Obra Dinn
I loved Outer Wilds
I love Rain World even more
Honestly, I wish I could say I like Rainworld. I loved Pathologic 2 (a long, long term IPL fan here), and while I played Outer Wilds only for a bit, I loved it as well.
But Rainworld is one game I can't enjoy. I can respect it, it's obviously an amazing achievement, but my god, the gameplay is just endlessly frustrating to me.
It took me some time to get accustomed to it too, but it kinda opened my eyes to what real, inventive game design looks like
Movement can be frustrating, the stupid oneshotting lizards can be annoying, and the scavs are total buttholes sometimes
And yet, it didn't make me think "the designers just made it merciless on purpose", it makes me think "this is the best way the fantasy of the game could've been delivered"
If it wasn't as hard, could it really stand as a faithful simulation of a post-apocalyptic ecosystem? If slugcat moved like a regular platforming character without all the bobbing and tumbling, wouldn't that damage the internal realism of the game beyond repair?
I feel like any step that's taken towards usability and consumer friendliness would also mean a step away from the completeness and authenticity of the atmosphere and the fantasy of the game.
I'm not gonna say it's not an acquired taste, but Rain World has brought me more joy with it's seemingly bare, but deeply elaborate gameplay and world than dozens of other games that might look exuberant and filled with all kinds of toys and systems on the surface, but are shallow as a puddle in reality.
And of course it filtered the journalists who make a living thinking, playing, talking, and conceptualizing video games. Rain World mimics the hostile physics engine of reality, RNG deaths are by design.
Outer Wilds is my favorite game and i couldn't get into rain world at all
Outer Wilds is soi and cartoony, Rain World's cartooniness ends at the creature design. Its themes are more compelling than OW. Letting go of a painful and unsatisfactory world is much more interesting than dude... whoa... science
>contrarian because it's le cool
Did you even see the aliens in the starting area? Immediately I knew it was some gay California studio without real artistic merit.
No I finished the game and the dlc but never saw the califronia aliens
>Outer Wilds is my favorite game and i couldn't get into rain world at all
Neither did I, honestly, but I am reporting on a pattern I saw around me, rather than a law. I simply saw these three games mentioned together a LOT in threads by a lot of people. And while I can't get into Rainworld myself, I can also see the connection, in that all of these games use highly inventive design to meld together gameplay and narrative seamlessly, while still maintaining some level of aesthetic and narrative standards rarely high for this industry.
I understand the logic of the design, and I'm not criticizing it for the direction they took. Aside from being arrogant (claiming that a game design is bad simply because it is too inconvenient for me would be the definition of delusion of importance), it would be also hypocritical of me, since I'm a person that always tells anyone who wants to play P2 to stick to the default difficulty.
I understand the difficulty is part of the narrative experience. Exactly as it is in Pathologic 2.
But there is something about this kind of twitch-based gameplay that I CANNOT fricking enjoy. I am generally TERRIBLE at pixel-precise platforming (and rarely enjoy platforming all together), and Rainworlds animation system and environments are making it even worse for me.
It's MY issue, not a fault of the game, as far as I can judge. I see what they are going for, and I admire it, and don't think they should have done it differently.
But I'll never be able to enjoy it. Just like - again - I can see some people never being able to enjoy the slow, resource-management heavy gameplay of something like Pathologic or The Void.
It's unfortunately a game that isn't for me. In fact in base gameplay, it's the antithesis of what I enjoy in a game.
It's still gorgeous and admirable for the clarity of vision, inventiveness, and sheer amount of effort and inspired work that went into it.
I can only speak for myself, but I loved Rainworld and Pathologic 2 but I didn't like Outer Wilds at all.
I think outer wilds is just good, and I adore pathologic 2 and rain world, those are two of several games that I can genuinely say I love it despite their flaws
Haven't played it yet but people talk about The Forgotten City a lot
If you loved outer wilds, you'd love Stray
Okay I made a reddit account now what?
Go to r/politics and see an echo chamber that makes Ganker look unbiased in comparison
Not sure what that has to do with outer wilds starting to think you tricked me
I'm not the ones who suggested it, outer wilds is like the best game I played in a while, I was just pointing out my main problem with reddit
Rain World, NaissanceE, Echo, Stray, Exo One
>Echo
>Naissance
My homie
>NaissanceE
Basado, it's amazing how few people have played that game, pretty good and the architecture it has is something i'm going to replicate for my gayme
I hope you know the source of that architecture which is Blame! I loved NaissanceE so I read the manga, not my stuff but the architecture in it is great.
You can't, all you can do is watch other people play for the first time and wait for the devs to make another game
Scavenger SV-4.
you‘re into walking sims with loddit setting. you will love stray
Loddit setting you say? Sounds interesting can you describe it?
here, i also think Stray is extremely boring
INFRA
try browsing reddit OP you will love it!!! did you see those heckin new cool photos of outer space omg i cant wait to leave xD
>It's a 10/10 for me
some walking sims are cool, I really liked What happened to Edith Finch
Space is cool. Keep seething.
prepare to be disappointed because there's really nothing like it, this are the games I've tried that have had something that reminds me of OW:
Knowledge based
- The Return of the Obra Dinn
- The Sexy Brutale
- The Witness
- Heaven's Vault
(TUNIC has some knowledge based gameplay elements)
Exploration/feel:
- Subnautica
I'm playing return of the obra dinn and they really should've let you skip some of the down time where you have to let that jingle play out every time
tunic is really fun. reminds me of the old games where you're barely given any information and basically have to guess everything yourself.
instead of having 5 billion tutorials.
This post is peak midwit. What did you think the pages of the manual were?
>The Witness
>The Witness
>The Witness
Jesus christ Anon, just play Talos Principle for a game that is better in literally every single regard. Story, puzzles, graphics, sound. Jesus, man.
Not him, but I was disappointed with Talos Principle. It has an interesting hook, but completely fails to actually do anything with it.
Kerbal Space Program for the spaceflight element
Astroneer has the mini scale planets thing and cartoon style going on
Hypnagogia Boundless Dreams gave me Outer Wilds feels at times. It has cartoony graphics, you explore small dreamworlds instead of small planets, you interact with their inhabitants and solve some puzzles.
Kentucky Route Zero has a relatively similar atmosphere in parts.
For the space exploration part, for 5 bucks you could have a few hours of fun with Star Explorers.
Rain world
Survivor or hunter?
Survivor gives more time for exploring and sightseeing and chill times
Hunter is chaos and bloodshed
I'm 3 hours into this.
When does it get good
It doesn't. You got memed by reddit shills and games journalists again.
>Outer Reddit
Never, you fell for blatant marketing while the devs sell a zero effort """game"""
At the start. If the game hasn't grabbed you yet it's probably just not for you. There isn't anything mind-blowing later on that's going to change your mind.
I'm at 5h and don't know either when it gets good. It's fine, but I'm not getting hooked at all like the others seem to be.
The ending is the best part, but you have to be into it, to be immersed.
Disco Elysium, kinda
pathologic 2
but its an actual game even though walking is a big part of it
>unity spyware
yeah I think I'll play it when they port it to a real engine not chinese spyware