anon, he was agreeing with the person he replied to. He's calling out OP for saying that he's deflecting actual criticism
reading comprehension, please
I'm currently at 5-5 and I can confirm, without watching any youtube videos, that it's mostly shit
the only level I bothered to beat all the enemies in that it wasn't required to do so was 4-1, because enemies come in groups that can be one-shot by a single Burnhammer and they drop a frickton of coins when you beat them on the first turn. probably the best level for farming coins
I actually played it and couldn't continue in the forest area,is so fricking boring and lame and knowing that bowser is the bad guy again was also lame,the first PM bowser worked fine because they did a good introduction to him and a reason so travel trough mushroom kingdom to fight him back but now is just "dude le new super mario bros"
seriously this game is so fricking bad and it legitimately hurts to play and i hope everyone who unironically likes this dies,earth doesn't deserve such shit taste
It's bad because >You are actively encouraged to one-shot bosses with Things and insulted for not using them by Kersti. >Things are used constantly in puzzles around the world but they force you to replay entire levels fully to get a copy of them unless you feel like spending 3 level's worth of coins on one from the print shop. >Despite Things all have unique moves it is never once worth using them in combat due to the aggravation of needing to recollect them. >Sticker progression is complete garbage because you go from normal stickers in worlds 1-3 to shiny stickers in world 4 back to normal stickers in world 5 but the enemies expect shiny stickers in world 5. >Because you only get a paltry amount of coins and battles usually take 3+ stickers it's never worth it to get in any battles at all because you typically don't even earn the stickers back. >Outside of world 4 the game feels like an incoherent mess with enemies being thrown all over the place and puzzles that don't feel like puzzles. >Toads as every NPC. >Kersti is insufferable. >The entire final scene with Kersti is a joke and you don't care for her at all.
that's not even the worst part about Things >You have to use specific Things to solve specific puzzles. but you have no way of knowing what Thing you could possibly need until you get to that puzzle >This means you either have to go back and sling the Thing at Decalburg just to go back through the level all over again or carry about a bunch of (often big as frick) Thing stickers in the hopes that you'll need it soon (this is incredibly annoying during the early game when you have less pages to hold stickers) >This discourages you from fighting enemies further because all enemies respawn when you exit a level, meaning you wont get the coin bonus for beating all of them if you have to go back to sling something >Most of the Things are just locked behind Secret Doors instead of being integrated into the levels themselves >Unless you want to revisit every single level (which you already have to do for the first two worlds), you have to carry a Secret Door sticker on you at all times
who designed this shit?
I own this game and it fricking sucks. The thing that piss me off the most is the awful boss design. Which moron thought it was a good idea to be heavily punished for not having a specific sticker available for the boss? It should have been just an optional item to find to make the boss easier if you like, not an essential item. Don't even know why the game let's you fight the boss without the specific sticker to begin with if the game is just going to berate you for not having any of them
Nobody ever says what's good about sticker star when they blame the muppet. There were parts of color splash and TOK I liked, enjoyed even. But not sticker star. What did you like about it OP?
I havent played Sticker Star but I have played Color Splash and it was one of the worst games I've played to completion in recent memory, it genuinely enraged me when I >went to the shy guy game show >the game is basically where you have to present the correct card after being shown a stupid visual puzzle >but here's the problem, there's dozens of cards in the game that you might have so the odds of randomly having every single correct answer is almost zero >so to slap a bandaid on this, the devs put in a shy guy that sells you the exact cards you need to win, along with a bunch of garbage cards mixed in to preserve the challenge >to buy these cards you need to clear enough space for them, so you discard all your actually good cards >shy guys tell you "you only need to get like 15 out of 20 to progress, but if you get 20 out of 20 you get an extra bonus" >think the bonus is just like some extra powerful cards or whatever >get 19 out of 20, oh well, progress through the next third of the game >approaching a boss way later, partner says "HEY MARIO YOU DIIIID GET THAT SPECIAL BONUS PRIZE FROM THE SHY GUYS RIIIIGHT?" >oh god frick damn it, it's a mandatory "thing" card >have to exit the level >have to grind a bunch of coins >have to discard all my good cards again >have to buy these shit cards again >have to do the same gay game show segment again >all so the game will allow me the privilege of using a gay thing card to activate a cutscene to render a completely unrelated boss actually killable
and everyone says Sticker Star is even worse so idk if I have it in me, I literally own it too
>OP tries to make a contrarian thread >people are actually calling OP out on his bullshit and explaining why Sticker Star was such a terrible game
Perhaps there's hope for Ganker after all.
I'm on the fence. I liked it but I'm still really pissed that I preordered it. Last game I ever made that mistake on.
Fricking fantastic music, though.
I'll give it some credit, the game was unironically a good exploration game, that didn't hold anybody's hands, you were literally thrown into the world and told to figure it out.
And it's funny because you can go back to the Sticker Star reviews, a shit load of them got fricking lost and had to talk to each other and still couldn't figure it out.
Despite there being no exp, the battle system was pretty easy and simply to go through, much better than what the frick Color Splash did with it's shuffled cards you can't organize and have to waste time "Coloring"
And frankly, I prefer not knowing who the bosses are until you see them vs Koopalings.
It's a shame the chapters themselves are fricking nothing, the only ones with any sort of personality was the Haunted Mansion and Wiggler's boogaloo.
if enemies still don't drop anything besides coins/stickers and Things still work the same in that prototype then no, there would of still been nothing to salvage
>hold an unpopular opinion >spend all week looking on Youtube at people defending the popular opinion >find one or two videos that are pure, illogical, amateur shit, in a block of two hundred competent videos >copy paste the links to the few bad videos in anonymous online threads, implying everyone that holds the popular opinion is as stupid as the two buttholes I cherrypicked from the bottom of the barrel >repeat every thread until the popular opinion becomes hated, and my unpopular opinion becomes popular
Just gamer things senpai
This was honestly the first Nintendo game I ever played that made me realize Nintendo was capable of making a shitty game. You can't even level up in it from fighting. There's no reason to battle anything
>This was honestly the first Nintendo game I ever played that made me realize Nintendo was capable of making a shitty game.
I had a similar experience, though it also opened my eyes up quite wide in retrospect to a lot of their output, especially that of the past few years preceding Sticker Shart. Trying to replay Skyward Sword soon after in this new outlook was a particularly huge 180 moment for me. I simply couldn't get far into it that time.
I've literally never watched a youtube video about this game.
It sucked ass, I only got to the end of the second world. Battling was not only not necessary, but I feel like you're worse off if you don't skip fights which is fricking stupid.
I'll give it points for giving Kamek an amazing boss theme It's blasphemy to say but Kamek's development across all 3 modern games made me love him just as much, if not, more than Kammy, especially Origami King having him as a partner
I'd prefer him to get shitcanned and start a career as a solo/poached dev, only to nosedive miserably and ruin his reputation forever for ALL to see due to being a gigantic stupid butthole (like Inafune and Naka). That would be a far sweeter, crueler punishment to me.
Why are they still making paper mario games? Origami king had cute aesthetic and some nice music but everything else sucks. Gameplay is the same issue with sticker star, where there's no proper progression system so there's no reason to battle anyone and there's no consequences for doing so. Not to mention the game's combat mechanic is an actual chore and the bosses all suck ass. The writing was also awful with relying on shitty quirky humor most of the time to hide the fact the game doesn't really have much of a story anyway, and the antagonist is legit a fricking weirdo for his motive on being a bad guy. I'd rather just see this series be fully dead at this point. They already took away the mario and luigi series so there's no hope in ever seeing another decent RPG mario game ever again
It's bad because it's dogshit
I would consider my most controversial vidya relayed opinion to be that I thoroughly enjoyed this game and would say it's an 8/10
It is bad because it is bad
It's bad because battling is pointless and a net loss.
Is “YouTuber opinion” the hot new meme deflection to any criticism now?
the game is fricking garbage fricktard
anon, he was agreeing with the person he replied to. He's calling out OP for saying that he's deflecting actual criticism
reading comprehension, please
moron
I'm currently at 5-5 and I can confirm, without watching any youtube videos, that it's mostly shit
the only level I bothered to beat all the enemies in that it wasn't required to do so was 4-1, because enemies come in groups that can be one-shot by a single Burnhammer and they drop a frickton of coins when you beat them on the first turn. probably the best level for farming coins
Who cares about farming coins when the environment provides you with everything you could possibly need?
I actually played it and couldn't continue in the forest area,is so fricking boring and lame and knowing that bowser is the bad guy again was also lame,the first PM bowser worked fine because they did a good introduction to him and a reason so travel trough mushroom kingdom to fight him back but now is just "dude le new super mario bros"
seriously this game is so fricking bad and it legitimately hurts to play and i hope everyone who unironically likes this dies,earth doesn't deserve such shit taste
It's bad because
>You are actively encouraged to one-shot bosses with Things and insulted for not using them by Kersti.
>Things are used constantly in puzzles around the world but they force you to replay entire levels fully to get a copy of them unless you feel like spending 3 level's worth of coins on one from the print shop.
>Despite Things all have unique moves it is never once worth using them in combat due to the aggravation of needing to recollect them.
>Sticker progression is complete garbage because you go from normal stickers in worlds 1-3 to shiny stickers in world 4 back to normal stickers in world 5 but the enemies expect shiny stickers in world 5.
>Because you only get a paltry amount of coins and battles usually take 3+ stickers it's never worth it to get in any battles at all because you typically don't even earn the stickers back.
>Outside of world 4 the game feels like an incoherent mess with enemies being thrown all over the place and puzzles that don't feel like puzzles.
>Toads as every NPC.
>Kersti is insufferable.
>The entire final scene with Kersti is a joke and you don't care for her at all.
that's not even the worst part about Things
>You have to use specific Things to solve specific puzzles. but you have no way of knowing what Thing you could possibly need until you get to that puzzle
>This means you either have to go back and sling the Thing at Decalburg just to go back through the level all over again or carry about a bunch of (often big as frick) Thing stickers in the hopes that you'll need it soon (this is incredibly annoying during the early game when you have less pages to hold stickers)
>This discourages you from fighting enemies further because all enemies respawn when you exit a level, meaning you wont get the coin bonus for beating all of them if you have to go back to sling something
>Most of the Things are just locked behind Secret Doors instead of being integrated into the levels themselves
>Unless you want to revisit every single level (which you already have to do for the first two worlds), you have to carry a Secret Door sticker on you at all times
who designed this shit?
It had like five cute ideas. That's about it.
>It's good because... because I played it as a kid!!
I played it as a kid and still hated it, that's how you know it's truly shit.
I own this game and it fricking sucks. The thing that piss me off the most is the awful boss design. Which moron thought it was a good idea to be heavily punished for not having a specific sticker available for the boss? It should have been just an optional item to find to make the boss easier if you like, not an essential item. Don't even know why the game let's you fight the boss without the specific sticker to begin with if the game is just going to berate you for not having any of them
>it's good because *LOUD wiener SUCKING*
Point me to a YouTube man who doesn't hate it so I can listen to their bad justifications.
Nobody ever says what's good about sticker star when they blame the muppet. There were parts of color splash and TOK I liked, enjoyed even. But not sticker star. What did you like about it OP?
I havent played Sticker Star but I have played Color Splash and it was one of the worst games I've played to completion in recent memory, it genuinely enraged me when I
>went to the shy guy game show
>the game is basically where you have to present the correct card after being shown a stupid visual puzzle
>but here's the problem, there's dozens of cards in the game that you might have so the odds of randomly having every single correct answer is almost zero
>so to slap a bandaid on this, the devs put in a shy guy that sells you the exact cards you need to win, along with a bunch of garbage cards mixed in to preserve the challenge
>to buy these cards you need to clear enough space for them, so you discard all your actually good cards
>shy guys tell you "you only need to get like 15 out of 20 to progress, but if you get 20 out of 20 you get an extra bonus"
>think the bonus is just like some extra powerful cards or whatever
>get 19 out of 20, oh well, progress through the next third of the game
>approaching a boss way later, partner says "HEY MARIO YOU DIIIID GET THAT SPECIAL BONUS PRIZE FROM THE SHY GUYS RIIIIGHT?"
>oh god frick damn it, it's a mandatory "thing" card
>have to exit the level
>have to grind a bunch of coins
>have to discard all my good cards again
>have to buy these shit cards again
>have to do the same gay game show segment again
>all so the game will allow me the privilege of using a gay thing card to activate a cutscene to render a completely unrelated boss actually killable
and everyone says Sticker Star is even worse so idk if I have it in me, I literally own it too
Sticker Star is that but with no personality at all.
In Sticker Star basically every boss is only killable if you have the counter sticker. And if you do, they're trivial to beat.
>OP tries to make a contrarian thread
>people are actually calling OP out on his bullshit and explaining why Sticker Star was such a terrible game
Perhaps there's hope for Ganker after all.
I'm on the fence. I liked it but I'm still really pissed that I preordered it. Last game I ever made that mistake on.
Fricking fantastic music, though.
I enjoyed completing the museum because it scratched the collection autism itch in me but that was about it
I'll give it some credit, the game was unironically a good exploration game, that didn't hold anybody's hands, you were literally thrown into the world and told to figure it out.
And it's funny because you can go back to the Sticker Star reviews, a shit load of them got fricking lost and had to talk to each other and still couldn't figure it out.
Despite there being no exp, the battle system was pretty easy and simply to go through, much better than what the frick Color Splash did with it's shuffled cards you can't organize and have to waste time "Coloring"
And frankly, I prefer not knowing who the bosses are until you see them vs Koopalings.
It's a shame the chapters themselves are fricking nothing, the only ones with any sort of personality was the Haunted Mansion and Wiggler's boogaloo.
The exploration focus is completely at odds with the resource system and boring ass levels.
It's like someone wanted to combine a blobber and an adventure game and only combined the shit parts.
Too bad the environments were super generic. Literally just NSMB world themed to a T.
everyone on Ganker said it was bad when it was released
we were robbed
>stickers were an early component
No we weren't. It was always going to be shit.
>Wiggler's Boogaloo is only good because it's scrapped assets from the non-shit version of the game.
if enemies still don't drop anything besides coins/stickers and Things still work the same in that prototype then no, there would of still been nothing to salvage
It still looks kind of generic compared to the older PMs but to be fair, we don't know how much of those screenshots were just placeholders.
>we don't know how much of those screenshots were just placeholders.
literally all of them
>find out some youtuber made a video holding the opinion that disagrees with mine
>I now win any argument
>hold an unpopular opinion
>spend all week looking on Youtube at people defending the popular opinion
>find one or two videos that are pure, illogical, amateur shit, in a block of two hundred competent videos
>copy paste the links to the few bad videos in anonymous online threads, implying everyone that holds the popular opinion is as stupid as the two buttholes I cherrypicked from the bottom of the barrel
>repeat every thread until the popular opinion becomes hated, and my unpopular opinion becomes popular
Just gamer things senpai
This was honestly the first Nintendo game I ever played that made me realize Nintendo was capable of making a shitty game. You can't even level up in it from fighting. There's no reason to battle anything
>This was honestly the first Nintendo game I ever played that made me realize Nintendo was capable of making a shitty game.
I had a similar experience, though it also opened my eyes up quite wide in retrospect to a lot of their output, especially that of the past few years preceding Sticker Shart. Trying to replay Skyward Sword soon after in this new outlook was a particularly huge 180 moment for me. I simply couldn't get far into it that time.
I've literally never watched a youtube video about this game.
It sucked ass, I only got to the end of the second world. Battling was not only not necessary, but I feel like you're worse off if you don't skip fights which is fricking stupid.
The sticker system sucks.
You literally just use up resources.
It's shit and if you like it, you are also shit.
IT's bad because it's nintendo
I'll give it points for giving Kamek an amazing boss theme
It's blasphemy to say but Kamek's development across all 3 modern games made me love him just as much, if not, more than Kammy, especially Origami King having him as a partner
I hope a deranged incel shoots Tanabe dead just like Abe.
I'll buy them a drink when they get out of prison
I'd prefer him to get shitcanned and start a career as a solo/poached dev, only to nosedive miserably and ruin his reputation forever for ALL to see due to being a gigantic stupid butthole (like Inafune and Naka). That would be a far sweeter, crueler punishment to me.
I think it was a neat Exploration and Puzzle game.
Why are they still making paper mario games? Origami king had cute aesthetic and some nice music but everything else sucks. Gameplay is the same issue with sticker star, where there's no proper progression system so there's no reason to battle anyone and there's no consequences for doing so. Not to mention the game's combat mechanic is an actual chore and the bosses all suck ass. The writing was also awful with relying on shitty quirky humor most of the time to hide the fact the game doesn't really have much of a story anyway, and the antagonist is legit a fricking weirdo for his motive on being a bad guy. I'd rather just see this series be fully dead at this point. They already took away the mario and luigi series so there's no hope in ever seeing another decent RPG mario game ever again
It's not always unwise to take someone by their word you know.