It's better than Undertale and I'm tired of pretending it's not.

It's better than Undertale and I'm tired of pretending it's not.

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  1. 1 year ago
    Anonymous

    you are a Black person with a fat anus and i never pretended you werent

  2. 1 year ago
    Anonymous

    undertale had better music which is ironic because everhood is a music game

    • 1 year ago
      Anonymous

      This, for a rhythm game it has a dogshit soundtrack. The whole time I was playing this game I felt like it lacked any "oomph". Each track in the game sounded like a prototype beta version.

      • 1 year ago
        Anonymous

        At least it has variation. Most of Undertale is just lifted wholesale from games Toby Fox likes. Beyond the central motif there's nothing there.
        Besides the secret Sans track, nothing in Undertale comes close to Green Mage's theme. And that's just one of the many great songs in the game.

        • 1 year ago
          Anonymous

          >doesn't even post the best song

        • 1 year ago
          Anonymous

          This game's soundtrack lacks a good drum beat. Every song is extremely hollow sounding because of it.

        • 1 year ago
          Anonymous

          Everhood had some nice tracks here and there, but it was so all over the place with its styles that it totally lacks any sense of musical identity, which for me really took away from enjoying it. Undertale's music may have been less complex, but it at least had the good sense to stick to a defined style for the whole OST, which helped its big boss tracks and such be much more impactful.
          On top of that, a solid chunk of Everhood's tracks genuinely sound like they were pulled from pre-existing albums/WIPs the composers had lying around. Rather than intently-composed tracks for some bosses, it honestly sounds like they either slapdashedly applied pre-made tracks that only semi-decently fit them, or the encounter itself was clearly awkwardly built around a pre-existing track. Whenever one of those songs came up it would completely take me out of the experience (and the fight would generally be shit on account of the song being shit, too).

      • 1 year ago
        Anonymous

        >for a rhythm game
        It's not a rhythm game. That's the first thing that filters people when they talk about this game

    • 1 year ago
      Anonymous

      Because all of undertale music is stolen

      • 1 year ago
        Anonymous

        so are your braindead opinions

        • 1 year ago
          Anonymous

          schizo, take your pills NOW

  3. 1 year ago
    Anonymous

    its garbage

  4. 1 year ago
    Anonymous

    It's really not good the developer misunderstood everything that made Undertale good

    • 1 year ago
      Anonymous

      Not only that, but it's obvious when you play it that they clearly wanted to make an "Anti-Undertale", but tried to do so with an "Actually, death is good" plot that completely misunderstood how death played into Undertale's narrative.
      Undertale wasn't about "Death is bad", rather it's point was "Killing people when you really didn't need to is bad", but the devs seemingly misread its message as the former and tried to construct Everhood's plot like a "counter-argument" to that, when it was never what Undertale was arguing for.

      • 1 year ago
        Anonymous

        They wanted to tackle the metagame narrative of Undertale, and they succeeded. The whole idea that "yes these video game characters are real and they live in their video game world and you should leave them be." I thought it was pretty clever. I didn't really see it as a "gotcha" to Undertale or anything.

        • 1 year ago
          Anonymous

          idk, imo they didn't really succeed. Everhood's cast are incredibly flat in terms of characterization/screen time compared to UT's, so the metanarrative impact of the characters being "real" is functionally lost because you never get a chance to get invested in them bar for maybe Blue and Green. Other actually-good-at-metanarrative games tend to understand that it's not enough to just throw "the characters are real btw" into the plot halfway through with very little prior buildup.

          Also to me the attempt at a "gotcha" seemed obvious: Undertale's meta-plot revolves around "yo, don't kill these people please", meanwhile Everhood's plot is "yo, -do- kill these people", which especially given other aspects of the meta-framing (ex. blatantly aping the "mysterious voice talks to you in a void" opening from Deltarune 1) very much seemed like an attempt at "debunking" Undertale's philosophy with an "opposite" one, which fell flat due to the devs not properly accounting for the specific context in which Undertale was saying "Death = bad".

  5. 1 year ago
    Anonymous

    >and I'm tired of pretending it's not.
    why did you pretend in the first place you fricking pussy

  6. 1 year ago
    Anonymous

    That’s not a high bar but I still don’t believe you.

  7. 1 year ago
    Anonymous

    What do you like about it?
    I played it for a few hours since I was told it was a rhythm game, but it didn't feel very rhythm-y and the rest of the game wasn't particularly interesting

    • 1 year ago
      Anonymous

      It's not a rhythm game and people need to stop saying it is one. It's just an adventure game with cool music.

    • 1 year ago
      Anonymous

      It doesn't feel rhythm-y because the devs made the mistake of tying the -firing- of attacks to the beat, rather than tying the moment the attacks -reach- you to the beat as in -literally every other rhythm game ever-.

      As a result none of your dodging is to the beat, so there's no rhythm to the actual gameplay.

    • 1 year ago
      Anonymous

      >What do you like about it?
      That it introduced me to Shpongle.

  8. 1 year ago
    Anonymous

    Ending was bad

    • 1 year ago
      Anonymous

      Beginning was good

    • 1 year ago
      Anonymous

      i liked the ending

    • 1 year ago
      Anonymous

      Game's alright. It would've benefitted from more original ideas and somewhat more refined gameplay, though I liked what was there. "What if Undertale but reverse" is a weak concept.

      Yeah the ending was the weakest part of the game by far. Went on way too long and I couldn't find it in me to give a shit about any of the characters.

  9. 1 year ago
    Anonymous

    It's funny that the best music in the game is Barge by Gunnar Olsen and it wasn't even made for the game. But I like it, the game is fun to play

  10. 1 year ago
    Anonymous

    some of it's just kinda eh
    story feels like it's ultimately esoteric drug trip shit that reflects the creators' own beliefs(immortality is bad lol, never mind they're looking at it from a strictly "mortal minded" perspective)
    music is pretty wild though

    Quite like the gnome song
    catpcha:2SYNN

  11. 1 year ago
    Anonymous

    It's good, but it was completely devoid of any emotional impact. The gameplay is more satisfying, but undertale has actual characters. I don't remember a single Everhood character. O remember just about every Undertale character and I haven't played it since launch.

    • 1 year ago
      Anonymous

      >Undertale has actual characters
      Yes, like multiple fetish OCs who only exist because furgays threw money at the developer

      • 1 year ago
        Anonymous

        And the fetish OC was relegated to an easily-missable side area with zero plot significance that practically required either insider knowledge or datamining to even find back at time of release, your point?

        • 1 year ago
          Anonymous

          Hey man I just wanna know it's really inspiring how you manage to reply so fast while choking on Toby's wiener so violently. Really impressive stuff!

        • 1 year ago
          Anonymous

          There was more than one, moron

          • 1 year ago
            Anonymous

            The only other fanmade kickstarter character in the game was Muffet. You really think this is fetish shit?

            • 1 year ago
              Anonymous

              IIRC Glyde, the big whale thing, was also Kickstarter, but as mentioned

              Who was/were the other one(s)? Muffet was a backer design but she's a monster girl, not a furry, and the whale had an equally-obscure encounter requirement to the inflation dinosaur's (something like a 1/5000 encounter rate in a single room you'd never normally walk around in long enough to trigger the fight).

              [...]
              Our posts were 15 minutes apart, senpai. Also, nice not-a-counterargument.

              his encounter was arguably even harder to find than So Sorry's. To the point that a lot of people forget he was even in the game despite remembering Sorry pretty well.

          • 1 year ago
            Anonymous

            Who was/were the other one(s)? Muffet was a backer design but she's a monster girl, not a furry, and the whale had an equally-obscure encounter requirement to the inflation dinosaur's (something like a 1/5000 encounter rate in a single room you'd never normally walk around in long enough to trigger the fight).

            Hey man I just wanna know it's really inspiring how you manage to reply so fast while choking on Toby's wiener so violently. Really impressive stuff!

            Our posts were 15 minutes apart, senpai. Also, nice not-a-counterargument.

    • 1 year ago
      Anonymous

      You remember every Undertale character because degenerate furgays wont stop spamming porn of them everywhere non stop for 10 years

  12. 1 year ago
    Anonymous

    Everhood is only good if you grew up in a traditionally religious east asian household.

  13. 1 year ago
    Anonymous

    It's fine for what it is. Ending is way, way too drawn out and the overall story is a huge shrug.

    Undertale absolutely rumbles it in quality.

  14. 1 year ago
    Anonymous

    Characters are trash, with the exception of Frog. It gets really embarassing when they, and the game, try to make you feel remorse for killing them off. Even the cursor fights you, "You're the bad guy, stop now!". Whatever.

    • 1 year ago
      Anonymous

      The cursor fight was really cool

  15. 1 year ago
    Anonymous

    I like when the gnome Black folk fricked with you, but other than that it was meh

  16. 1 year ago
    Anonymous

    The vast majority of the fights are a combination of too short and too easy.

    • 1 year ago
      Anonymous

      Also, the two longest fights are over within the first half an hour.

      • 1 year ago
        Anonymous

        ...Mad Frog and Euthanasia Rollercoaster?

        • 1 year ago
          Anonymous

          Mad Frog? That's shorter than both Tinnitus Dance and the Gnome one after dying in the incinerator.

          Also, that absurd gibberish sequence of events the game ended on doesn't count for anything.

  17. 1 year ago
    Anonymous

    Why did they name it like Neverhood though?

    Why would they want their game to be associated with that game? Extremely weird decision.

  18. 1 year ago
    Anonymous

    Andrew? Andrew Hussie, is that you?
    Andrew, I can't and won't make this any simpler for you.
    You failed at life. You failed. When one thinks of what man is capable of, pushing himself to the limits physically, mentally and emotionally to achieve heights of success never before mentioned, your name will not be whispered in the same, reverent fashion that others have.
    Nobody will remember Andrew Hussie. You aren't even a header or a footer in the career of someone else. You are nobody. Nothing. Nada. Zilch.
    In short, you are an enormous failure.
    Andrew, being that you're probably over 40 years old and your brain has probably hard-wired itself to accept such failures by now and write off such criticism by being "flippant", really suggests that you've passed beyond the proverbial breaking-point. There's no turning back. This is your career, this is what defines you and this is what you'll defend to the end.
    The abhorrent failures that are Homestuck, Hiveswap, Psycholonials, Andrew Hussie, they are your legacy.
    Maybe I'm over-reaching, however. Who knows? People CAN change. Maybe you'll read this, Andrew, and think long and hard about what a wasteful life you've led. Maybe you'll think, "wow. It's incredible just how abysmal and pathetic I really AM!" Maybe you'll lift some weights in the morning. Maybe you'll take a self-help class.
    Maybe in a couple of years, Andrew, you'll have learned from this failure. I doubt it, though.
    I genuinely doubt it.
    Now excuse me, I have to work on Deltarune. My accountant estimates over sixty million dollars in sales.

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