It's better than wisps

It's better than wisps

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  1. 3 months ago
    Anonymous

    its super linear and barely a metroidvania. also that "combat" lol, lmao
    the only good thing to come out of the game

    • 3 months ago
      Anonymous

      The map is compact enough so that exploring and collecting everything was fun
      Will of the wisp is bloated with useless shit and massive for the sake of "bigger is better"

      • 3 months ago
        Anonymous

        will of the wisps has a better map and better combat, seethe

        • 3 months ago
          Anonymous

          >100 abilities
          >stuck with 3 at a time unless you constantly interrupt gameplay to switch them out during battle
          lol

          • 3 months ago
            Anonymous

            concession accepted

    • 3 months ago
      Anonymous

      i like The Waters Cleansed

    • 3 months ago
      Anonymous

      soo good

  2. 3 months ago
    Anonymous

    yeah

  3. 3 months ago
    Anonymous

    The atmosphere was better

  4. 3 months ago
    Anonymous

    Wisps has better gameplay. Blind Forest the better story.

  5. 3 months ago
    Anonymous

    Wisps is way better. But blind has more soul

  6. 3 months ago
    Anonymous

    Don’t care, just want No Rest For The Wicked.

  7. 3 months ago
    Anonymous

    My biggest gripe with Ori 1 was that it felt like it was missing a real final level, and 2 fixed that with Willow's End

    • 3 months ago
      Anonymous

      what did you think mt horu (which willows end was just a copy paste of) was?

  8. 3 months ago
    Anonymous

    based and correct opinion
    wisps suffers from the focus being split; it doesnt give full attention to either combat or movement and both suffer as a result. sure, blind forest's combat was very one note, but the movement - and the sections designed around it - were sublime. also wisps isnt as sovlful

    • 3 months ago
      Anonymous

      Apart from the famous tree escaping scene, 2 has more difficult and fun platforming than 1

      • 3 months ago
        Anonymous

        >more difficult
        no it doesnt lol. the instakill spam in blind forest actually dorces precise platforming, removing all that in wisps means youre never punished for being sloppy. especially combined with how free healing is
        more fun is subjective so if you prefer 2 on that basis fair enough, but 1 is objectively harder

        • 3 months ago
          Anonymous

          >1 is objectively harder
          youre objectively wrong

          • 3 months ago
            Anonymous

            1 was objectively harder even the dev explicitly said they made the second game easier because of complain about the first

            • 3 months ago
              Anonymous

              You always know someone’s full of shit when they bring up “le dev, le scientists, le adult”. Basically this appeal to authority fallacy and bring up no such evidence whatsoever. have a nice day.

              • 3 months ago
                Anonymous

                nta but ive 100%ed both games (self-imposed BF's one life rules for my deathless playthrough of WotW) and can conclusively say from experience BF is harder

              • 3 months ago
                Anonymous

                Blind Forrest hard mode was wack. They might as well have made it a 1 hit kill mode.
                Also, Wisps is still better, and neither game has a noteworthy story.

              • 3 months ago
                Anonymous

                You know someone is actually full of shit when he cares so much for difficulty in videogames

            • 3 months ago
              Anonymous

              >the dev explicitly said they made the second game easier because of complain about the first
              >hyper casuals couldn't handle being able to focus 99% on dodging since the other 1% was only necessary to make your thumb mash the frick out of the homing attack button
              This shit is why niche games need to exist.
              Anything made to appeal to the majority is going to have any challenge lobotomized into a brain-dead mashing exercise.

              • 3 months ago
                Anonymous

                youre right but unfortunately chasing mass appeal will always be most profitable

  9. 3 months ago
    Anonymous

    Both of these games are good, but I forgot that I played both of them

  10. 3 months ago
    Anonymous

    BF on easy mode is harder than WoTW on normal mode

    • 3 months ago
      Anonymous

      this
      i missed the tree for the healing powerup (because i thought it was the one id already passed for the sword attack lol) on my initial playthrough, so my entire first run of the game was essentially done as a no healing challenge. i still finished it feeling like it was easier than blind forest

  11. 3 months ago
    Anonymous

    I accept your troonycession (;

    • 3 months ago
      Anonymous

      >User is underaged

      • 3 months ago
        Anonymous

        Microisraelite you lost and got raped (;

  12. 3 months ago
    Anonymous

    I think ori is a girl

    • 3 months ago
      Anonymous

      Does the narrator in Will of the Wisps sound like a girl to you?

  13. 3 months ago
    Anonymous

    I'm very hopeful for their early access arpg
    Looks super cool

    • 3 months ago
      Anonymous

      oh shit its out next week

  14. 3 months ago
    Anonymous

    >definitive edition
    Why post the inferior casualized version of the game?

    • 3 months ago
      Anonymous

      what even is the difference, didnt the definitive edition just add some alternative paths

      • 3 months ago
        Anonymous

        Adds a new optional path that extends the map with new areas and new abilities and expand the story with more cutscenes and other quality of life improvements

      • 3 months ago
        Anonymous

        I thought they just added new areas

        The """""definitive""""" edition adds two new movement abilities that trivialize the rest of the game once you obtain them (and you can get them pretty early) - the dash and the fireball that you can launch yourself from to jump higher and further than you normally can.

        • 3 months ago
          Anonymous

          >trivialise an already easy game
          oh no
          anyway

          • 3 months ago
            Anonymous

            The escape sequences are not easy in the original release, because you don't have access to a spammable dash that lets you move 10x faster than those sequences are designed around.

            • 3 months ago
              Anonymous

              >The escape sequences
              One sequence, the first one, the rest are not even worth mentioning

              • 3 months ago
                Anonymous

                >the first one
                Meaning the one you have to do before gaining access to the dash
                >the rest are not even worth mentioning
                Because you did them once you had the dash, which trivialized them

                Thanks for demonstrating my point perfectly

              • 3 months ago
                Anonymous

                I'm talking about the original release, I've never played the definitive because there's absolutely no replay value here

            • 3 months ago
              Anonymous

              The dash is only obtainable trough the new optional path which is very easy to miss especially in the first playthrough.

        • 3 months ago
          Anonymous

          >and you can get them pretty early
          so what the game doesn't even tell you get them

      • 3 months ago
        Anonymous

        They added proper save points and fast travel because the manual save mechanic in the original was trash and everyone hated it.

        • 3 months ago
          Anonymous

          The manual save was probably the only good mechanical thing about the game

        • 3 months ago
          Anonymous

          Yeah, they made the game easier

        • 3 months ago
          Anonymous

          >and fast travel
          Thank fricking god

          • 3 months ago
            Anonymous

            i hope you break both your hands and become permanently incapable of playing games

            • 3 months ago
              Anonymous

              Unironically have a nice day

            • 3 months ago
              Anonymous

              They just made the game less tedious and off-putting you idiot.

              • 3 months ago
                Anonymous

                just watch a youtube playthrough you worthless homosexual

              • 3 months ago
                Anonymous

                epic trolling dude XD

              • 3 months ago
                Anonymous

                You're even more homosexual for getting this mad over this homosexual game anyway

            • 3 months ago
              Anonymous

              what a bizarre choice of game to become irrationally angry over

          • 3 months ago
            Anonymous

            >wanting fast travel in a game built for zipping around at light speed with buttery smooth controls
            Might as well just add a skip gameplay button.

    • 3 months ago
      Anonymous

      I thought they just added new areas

      • 3 months ago
        Anonymous

        yeah, black root burrows and the area below it

  15. 3 months ago
    Anonymous

    youre right

  16. 3 months ago
    Anonymous

    Blind Forest has the better environment design and story. Wisps is otherwise superior.

  17. 3 months ago
    Anonymous

    >indie game, with shapeless white character
    *yawn*

    • 3 months ago
      Anonymous

      name 1000

      • 3 months ago
        Anonymous

        ori
        hollow knight
        rain world
        baba is you
        fez
        there's more I just don't have the picture

        • 3 months ago
          Anonymous

          >hollow knight
          >shapeless white character

          • 3 months ago
            Anonymous

            hollow knight is basically a flash game

            • 3 months ago
              Anonymous

              and how does that make it a shapeless white character

              • 3 months ago
                Anonymous

                it's white and shapeless, and has soulless black eyes, like a doll's eyes

              • 3 months ago
                Anonymous

                are you blind mayhaps

              • 3 months ago
                Anonymous

                huh?

              • 3 months ago
                Anonymous

                im asking if you are physically or mentally disabled

              • 3 months ago
                Anonymous

                >box art = in game model

              • 3 months ago
                Anonymous

                mentally disabled it is
                concession accepted etc

  18. 3 months ago
    Anonymous

    this game annoyed me, I couldn't get past how every single shit that was happening was due to the tree being a fricking psychopathic prick.
    The tree was basically a mayor of a town who lost his son in the woods somewhere, so he decided to light the whole town on fire to guide him home.

    And also how every single shit in the second game was due to the dumb bird that wouldn't stop flying straight into the storm

    • 3 months ago
      Anonymous

      Hey, that's accurate on both accounts.

  19. 3 months ago
    Anonymous

    WoTw has better combat but it got RUINED by trying to add stupid "RPG" mechanics.
    Quests and npcs can suck a fat dick, just have me be isolated on a map full of items and make that the only progression in the game.
    I want metroid, without he "vania" or any other stupid RPG additions.

  20. 3 months ago
    Anonymous

    Ori is my favorite pokemon

  21. 3 months ago
    Anonymous

    It's really not.

  22. 3 months ago
    Anonymous

    The epitome of "the devs are trying too hard to win a BAFTA instead of making a good game" game.

    • 3 months ago
      Anonymous

      which one

    • 3 months ago
      Anonymous

      I'm pretty sure that they were just trying to make a fun platformer because that's what it is. Archetypical fairy tale stories don't win BAFTA circlejerk awards by the way, that doesn't qualify as maturrr Arte even if it looks or sounds nice.

  23. 3 months ago
    Anonymous

    >ruined the sequel with a tragic ending

    • 3 months ago
      Anonymous

      >tragic

  24. 3 months ago
    Anonymous

    I hate zoomers so much it's unreal

    • 3 months ago
      Anonymous

      nevermind how the ending of the second game is more or less allegorical of marriage and settling down to have kids

  25. 3 months ago
    Anonymous

    They were both pretty forgettable, to be honest, carried entirely by the visuals. Just very "standard" metroidvania gameplay. Wisps had slightly better gameplay but also pointless bloat.

  26. 3 months ago
    Anonymous

    Nah Wisps is better. It's still not quite a 10/10 but it's a major improvement in terms of gameplay.

    • 3 months ago
      Anonymous

      you are who

      >the dev explicitly said they made the second game easier because of complain about the first
      >hyper casuals couldn't handle being able to focus 99% on dodging since the other 1% was only necessary to make your thumb mash the frick out of the homing attack button
      This shit is why niche games need to exist.
      Anything made to appeal to the majority is going to have any challenge lobotomized into a brain-dead mashing exercise.

      is referring to

  27. 3 months ago
    Anonymous

    And both are mid.

    • 3 months ago
      Anonymous

      "no"

  28. 3 months ago
    Anonymous

    I watched the overview for No Rest For The Wicked and I'm much less enthused for it than I was before.

    First red flag was the combat being typical dodge-and-punish-but-don't-run-out-of-stamina affair. Enemies barely react to getting hit and outside of the mage spells your attacks didn't seem to have any interesting properties like stunning enemies or repositioning you or anything. Seems like it would get stale fast. Enemies seemed really basic too, though it could get more interesting later on, but there was nothing like D2 Shamans reviving Fallen for instance.

    Diablo loot was also offputting, especially since now you know all the "exploration" in the game is going to be short sidepaths with chests full of randomised loot that's curated to your current level so you can't get overpowered but it's okay because you can sell/breakdown the items for crafting parts... yay.

    I hope the game turns out better than it looks, I was going to get it on day 1 but I'm going to wait for impressions now.

    Also TBF > WotW

    • 3 months ago
      Anonymous

      ill probably give it a try because moon won a lot of goodwill from me with the ori games but i dont particularly care for arpgs and no rest for the wicked doesnt look particularly special from what i can see

    • 3 months ago
      Anonymous

      I was well aware that it was gonna take after both Souls and Diablo but it really does look ho-hum, especially when considering how they for years drummed up how it was gonna be "revolutionary", and turns out it's just a topdown Souls clone with banal random loot that looks to be worse than Nioh's

      • 3 months ago
        Anonymous

        I have complete fatigue of topdown action games and sidescrollers
        Ori was new and fresh but the only thing their new game has going for it is the art

      • 3 months ago
        Anonymous

        >they for years drummed up how it was gonna be "revolutionary"
        i remember reading somewhere that they said ori was their mario and this will be their zelda kek

        • 3 months ago
          Anonymous

          In an alternate timeline dark souls never existed to completely poison all future game design, I can't think of a single other game that has done more damage to video games as a whole

          • 3 months ago
            Anonymous

            id make a case (at least in terms of what im interested in) for whatever started the roguelike boom (isaac?) just because of how homogenous a lot of indie development has become

            • 3 months ago
              Anonymous

              It's because the concept of live building your character as you try to beat a game that permakills you is inherently interesting

              • 3 months ago
                Anonymous

                its because heavy reliance on rng gives fantastic returns in terms of replayability against dev time. you can build a game players sink a theoretically infinite number of hours into pretty quickly and easily relative to other genres

              • 3 months ago
                Anonymous

                That's definitely part of it but imo it's a benefit (for the dev) that lives downstream from trying to overcome a constantly escalating threat with whatever you can find and knowing that a frickup will permakill your character

  29. 3 months ago
    Anonymous

    I just played through the first game recently and have been playing the second-- and my god is it an improvement. The movement especially. The Blind Forest suffers from having such imprecise and slippery movement. I enjoyed it but it was aggravating. The combat in the first game was also a complete afterthought.

  30. 3 months ago
    Anonymous

    I could never really get into these games. I've played like five hours of both and always got really bored, which is weird because I typically enjoy the genre. They look gorgeous but just cannot hold my attention long term.

    • 3 months ago
      Anonymous

      holy zoomer

      • 3 months ago
        Anonymous

        I was born in the 80s. I don't know man, I've played lots of platformers and metroidvanias over the years and these just couldn't grab me. Not even saying they're bad games and I couldn't tell you exactly why they didn't click for me, but that's how it was.

  31. 3 months ago
    Anonymous

    A FRICKING TREE

  32. 3 months ago
    Anonymous

    The second game played so fluid and fast, the tearjerker story annoyed me but it was a joy to handle. I hadn't seen a sequel that doesn't shit on the previous game in a while, that felt oldschool. Wisps was an oldschool-style sequel.
    Best track: https://www.youtube.com/watch?v=w_pN_Kd1uds

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