The map is compact enough so that exploring and collecting everything was fun
Will of the wisp is bloated with useless shit and massive for the sake of "bigger is better"
based and correct opinion
wisps suffers from the focus being split; it doesnt give full attention to either combat or movement and both suffer as a result. sure, blind forest's combat was very one note, but the movement - and the sections designed around it - were sublime. also wisps isnt as sovlful
>more difficult
no it doesnt lol. the instakill spam in blind forest actually dorces precise platforming, removing all that in wisps means youre never punished for being sloppy. especially combined with how free healing is
more fun is subjective so if you prefer 2 on that basis fair enough, but 1 is objectively harder
You always know someone’s full of shit when they bring up “le dev, le scientists, le adult”. Basically this appeal to authority fallacy and bring up no such evidence whatsoever. have a nice day.
3 months ago
Anonymous
nta but ive 100%ed both games (self-imposed BF's one life rules for my deathless playthrough of WotW) and can conclusively say from experience BF is harder
3 months ago
Anonymous
Blind Forrest hard mode was wack. They might as well have made it a 1 hit kill mode.
Also, Wisps is still better, and neither game has a noteworthy story.
3 months ago
Anonymous
You know someone is actually full of shit when he cares so much for difficulty in videogames
>the dev explicitly said they made the second game easier because of complain about the first >hyper casuals couldn't handle being able to focus 99% on dodging since the other 1% was only necessary to make your thumb mash the frick out of the homing attack button
This shit is why niche games need to exist.
Anything made to appeal to the majority is going to have any challenge lobotomized into a brain-dead mashing exercise.
3 months ago
Anonymous
youre right but unfortunately chasing mass appeal will always be most profitable
this
i missed the tree for the healing powerup (because i thought it was the one id already passed for the sword attack lol) on my initial playthrough, so my entire first run of the game was essentially done as a no healing challenge. i still finished it feeling like it was easier than blind forest
Adds a new optional path that extends the map with new areas and new abilities and expand the story with more cutscenes and other quality of life improvements
The """""definitive""""" edition adds two new movement abilities that trivialize the rest of the game once you obtain them (and you can get them pretty early) - the dash and the fireball that you can launch yourself from to jump higher and further than you normally can.
The escape sequences are not easy in the original release, because you don't have access to a spammable dash that lets you move 10x faster than those sequences are designed around.
>The escape sequences
One sequence, the first one, the rest are not even worth mentioning
3 months ago
Anonymous
>the first one
Meaning the one you have to do before gaining access to the dash >the rest are not even worth mentioning
Because you did them once you had the dash, which trivialized them
Thanks for demonstrating my point perfectly
3 months ago
Anonymous
I'm talking about the original release, I've never played the definitive because there's absolutely no replay value here
this game annoyed me, I couldn't get past how every single shit that was happening was due to the tree being a fricking psychopathic prick.
The tree was basically a mayor of a town who lost his son in the woods somewhere, so he decided to light the whole town on fire to guide him home.
And also how every single shit in the second game was due to the dumb bird that wouldn't stop flying straight into the storm
WoTw has better combat but it got RUINED by trying to add stupid "RPG" mechanics.
Quests and npcs can suck a fat dick, just have me be isolated on a map full of items and make that the only progression in the game.
I want metroid, without he "vania" or any other stupid RPG additions.
I'm pretty sure that they were just trying to make a fun platformer because that's what it is. Archetypical fairy tale stories don't win BAFTA circlejerk awards by the way, that doesn't qualify as maturrr Arte even if it looks or sounds nice.
They were both pretty forgettable, to be honest, carried entirely by the visuals. Just very "standard" metroidvania gameplay. Wisps had slightly better gameplay but also pointless bloat.
>the dev explicitly said they made the second game easier because of complain about the first >hyper casuals couldn't handle being able to focus 99% on dodging since the other 1% was only necessary to make your thumb mash the frick out of the homing attack button
This shit is why niche games need to exist.
Anything made to appeal to the majority is going to have any challenge lobotomized into a brain-dead mashing exercise.
I watched the overview for No Rest For The Wicked and I'm much less enthused for it than I was before.
First red flag was the combat being typical dodge-and-punish-but-don't-run-out-of-stamina affair. Enemies barely react to getting hit and outside of the mage spells your attacks didn't seem to have any interesting properties like stunning enemies or repositioning you or anything. Seems like it would get stale fast. Enemies seemed really basic too, though it could get more interesting later on, but there was nothing like D2 Shamans reviving Fallen for instance.
Diablo loot was also offputting, especially since now you know all the "exploration" in the game is going to be short sidepaths with chests full of randomised loot that's curated to your current level so you can't get overpowered but it's okay because you can sell/breakdown the items for crafting parts... yay.
I hope the game turns out better than it looks, I was going to get it on day 1 but I'm going to wait for impressions now.
ill probably give it a try because moon won a lot of goodwill from me with the ori games but i dont particularly care for arpgs and no rest for the wicked doesnt look particularly special from what i can see
I was well aware that it was gonna take after both Souls and Diablo but it really does look ho-hum, especially when considering how they for years drummed up how it was gonna be "revolutionary", and turns out it's just a topdown Souls clone with banal random loot that looks to be worse than Nioh's
>they for years drummed up how it was gonna be "revolutionary"
i remember reading somewhere that they said ori was their mario and this will be their zelda kek
In an alternate timeline dark souls never existed to completely poison all future game design, I can't think of a single other game that has done more damage to video games as a whole
id make a case (at least in terms of what im interested in) for whatever started the roguelike boom (isaac?) just because of how homogenous a lot of indie development has become
It's because the concept of live building your character as you try to beat a game that permakills you is inherently interesting
3 months ago
Anonymous
its because heavy reliance on rng gives fantastic returns in terms of replayability against dev time. you can build a game players sink a theoretically infinite number of hours into pretty quickly and easily relative to other genres
3 months ago
Anonymous
That's definitely part of it but imo it's a benefit (for the dev) that lives downstream from trying to overcome a constantly escalating threat with whatever you can find and knowing that a frickup will permakill your character
I just played through the first game recently and have been playing the second-- and my god is it an improvement. The movement especially. The Blind Forest suffers from having such imprecise and slippery movement. I enjoyed it but it was aggravating. The combat in the first game was also a complete afterthought.
I could never really get into these games. I've played like five hours of both and always got really bored, which is weird because I typically enjoy the genre. They look gorgeous but just cannot hold my attention long term.
I was born in the 80s. I don't know man, I've played lots of platformers and metroidvanias over the years and these just couldn't grab me. Not even saying they're bad games and I couldn't tell you exactly why they didn't click for me, but that's how it was.
The second game played so fluid and fast, the tearjerker story annoyed me but it was a joy to handle. I hadn't seen a sequel that doesn't shit on the previous game in a while, that felt oldschool. Wisps was an oldschool-style sequel.
Best track: https://www.youtube.com/watch?v=w_pN_Kd1uds
its super linear and barely a metroidvania. also that "combat" lol, lmao
the only good thing to come out of the game
The map is compact enough so that exploring and collecting everything was fun
Will of the wisp is bloated with useless shit and massive for the sake of "bigger is better"
will of the wisps has a better map and better combat, seethe
>100 abilities
>stuck with 3 at a time unless you constantly interrupt gameplay to switch them out during battle
lol
concession accepted
i like The Waters Cleansed
soo good
yeah
The atmosphere was better
Wisps has better gameplay. Blind Forest the better story.
Wisps is way better. But blind has more soul
Don’t care, just want No Rest For The Wicked.
My biggest gripe with Ori 1 was that it felt like it was missing a real final level, and 2 fixed that with Willow's End
what did you think mt horu (which willows end was just a copy paste of) was?
based and correct opinion
wisps suffers from the focus being split; it doesnt give full attention to either combat or movement and both suffer as a result. sure, blind forest's combat was very one note, but the movement - and the sections designed around it - were sublime. also wisps isnt as sovlful
Apart from the famous tree escaping scene, 2 has more difficult and fun platforming than 1
>more difficult
no it doesnt lol. the instakill spam in blind forest actually dorces precise platforming, removing all that in wisps means youre never punished for being sloppy. especially combined with how free healing is
more fun is subjective so if you prefer 2 on that basis fair enough, but 1 is objectively harder
>1 is objectively harder
youre objectively wrong
1 was objectively harder even the dev explicitly said they made the second game easier because of complain about the first
You always know someone’s full of shit when they bring up “le dev, le scientists, le adult”. Basically this appeal to authority fallacy and bring up no such evidence whatsoever. have a nice day.
nta but ive 100%ed both games (self-imposed BF's one life rules for my deathless playthrough of WotW) and can conclusively say from experience BF is harder
Blind Forrest hard mode was wack. They might as well have made it a 1 hit kill mode.
Also, Wisps is still better, and neither game has a noteworthy story.
You know someone is actually full of shit when he cares so much for difficulty in videogames
>the dev explicitly said they made the second game easier because of complain about the first
>hyper casuals couldn't handle being able to focus 99% on dodging since the other 1% was only necessary to make your thumb mash the frick out of the homing attack button
This shit is why niche games need to exist.
Anything made to appeal to the majority is going to have any challenge lobotomized into a brain-dead mashing exercise.
youre right but unfortunately chasing mass appeal will always be most profitable
Both of these games are good, but I forgot that I played both of them
BF on easy mode is harder than WoTW on normal mode
this
i missed the tree for the healing powerup (because i thought it was the one id already passed for the sword attack lol) on my initial playthrough, so my entire first run of the game was essentially done as a no healing challenge. i still finished it feeling like it was easier than blind forest
I accept your troonycession (;
>User is underaged
Microisraelite you lost and got raped (;
I think ori is a girl
Does the narrator in Will of the Wisps sound like a girl to you?
I'm very hopeful for their early access arpg
Looks super cool
oh shit its out next week
>definitive edition
Why post the inferior casualized version of the game?
what even is the difference, didnt the definitive edition just add some alternative paths
Adds a new optional path that extends the map with new areas and new abilities and expand the story with more cutscenes and other quality of life improvements
The """""definitive""""" edition adds two new movement abilities that trivialize the rest of the game once you obtain them (and you can get them pretty early) - the dash and the fireball that you can launch yourself from to jump higher and further than you normally can.
>trivialise an already easy game
oh no
anyway
The escape sequences are not easy in the original release, because you don't have access to a spammable dash that lets you move 10x faster than those sequences are designed around.
>The escape sequences
One sequence, the first one, the rest are not even worth mentioning
>the first one
Meaning the one you have to do before gaining access to the dash
>the rest are not even worth mentioning
Because you did them once you had the dash, which trivialized them
Thanks for demonstrating my point perfectly
I'm talking about the original release, I've never played the definitive because there's absolutely no replay value here
The dash is only obtainable trough the new optional path which is very easy to miss especially in the first playthrough.
>and you can get them pretty early
so what the game doesn't even tell you get them
They added proper save points and fast travel because the manual save mechanic in the original was trash and everyone hated it.
The manual save was probably the only good mechanical thing about the game
Yeah, they made the game easier
>and fast travel
Thank fricking god
i hope you break both your hands and become permanently incapable of playing games
Unironically have a nice day
They just made the game less tedious and off-putting you idiot.
just watch a youtube playthrough you worthless homosexual
epic trolling dude XD
You're even more homosexual for getting this mad over this homosexual game anyway
what a bizarre choice of game to become irrationally angry over
>wanting fast travel in a game built for zipping around at light speed with buttery smooth controls
Might as well just add a skip gameplay button.
I thought they just added new areas
yeah, black root burrows and the area below it
youre right
Blind Forest has the better environment design and story. Wisps is otherwise superior.
>indie game, with shapeless white character
*yawn*
name 1000
ori
hollow knight
rain world
baba is you
fez
there's more I just don't have the picture
>hollow knight
>shapeless white character
hollow knight is basically a flash game
and how does that make it a shapeless white character
it's white and shapeless, and has soulless black eyes, like a doll's eyes
are you blind mayhaps
huh?
im asking if you are physically or mentally disabled
>box art = in game model
mentally disabled it is
concession accepted etc
this game annoyed me, I couldn't get past how every single shit that was happening was due to the tree being a fricking psychopathic prick.
The tree was basically a mayor of a town who lost his son in the woods somewhere, so he decided to light the whole town on fire to guide him home.
And also how every single shit in the second game was due to the dumb bird that wouldn't stop flying straight into the storm
Hey, that's accurate on both accounts.
WoTw has better combat but it got RUINED by trying to add stupid "RPG" mechanics.
Quests and npcs can suck a fat dick, just have me be isolated on a map full of items and make that the only progression in the game.
I want metroid, without he "vania" or any other stupid RPG additions.
Ori is my favorite pokemon
It's really not.
The epitome of "the devs are trying too hard to win a BAFTA instead of making a good game" game.
which one
I'm pretty sure that they were just trying to make a fun platformer because that's what it is. Archetypical fairy tale stories don't win BAFTA circlejerk awards by the way, that doesn't qualify as maturrr Arte even if it looks or sounds nice.
>ruined the sequel with a tragic ending
>tragic
I hate zoomers so much it's unreal
nevermind how the ending of the second game is more or less allegorical of marriage and settling down to have kids
They were both pretty forgettable, to be honest, carried entirely by the visuals. Just very "standard" metroidvania gameplay. Wisps had slightly better gameplay but also pointless bloat.
Nah Wisps is better. It's still not quite a 10/10 but it's a major improvement in terms of gameplay.
you are who
is referring to
And both are mid.
"no"
I watched the overview for No Rest For The Wicked and I'm much less enthused for it than I was before.
First red flag was the combat being typical dodge-and-punish-but-don't-run-out-of-stamina affair. Enemies barely react to getting hit and outside of the mage spells your attacks didn't seem to have any interesting properties like stunning enemies or repositioning you or anything. Seems like it would get stale fast. Enemies seemed really basic too, though it could get more interesting later on, but there was nothing like D2 Shamans reviving Fallen for instance.
Diablo loot was also offputting, especially since now you know all the "exploration" in the game is going to be short sidepaths with chests full of randomised loot that's curated to your current level so you can't get overpowered but it's okay because you can sell/breakdown the items for crafting parts... yay.
I hope the game turns out better than it looks, I was going to get it on day 1 but I'm going to wait for impressions now.
Also TBF > WotW
ill probably give it a try because moon won a lot of goodwill from me with the ori games but i dont particularly care for arpgs and no rest for the wicked doesnt look particularly special from what i can see
I was well aware that it was gonna take after both Souls and Diablo but it really does look ho-hum, especially when considering how they for years drummed up how it was gonna be "revolutionary", and turns out it's just a topdown Souls clone with banal random loot that looks to be worse than Nioh's
I have complete fatigue of topdown action games and sidescrollers
Ori was new and fresh but the only thing their new game has going for it is the art
>they for years drummed up how it was gonna be "revolutionary"
i remember reading somewhere that they said ori was their mario and this will be their zelda kek
In an alternate timeline dark souls never existed to completely poison all future game design, I can't think of a single other game that has done more damage to video games as a whole
id make a case (at least in terms of what im interested in) for whatever started the roguelike boom (isaac?) just because of how homogenous a lot of indie development has become
It's because the concept of live building your character as you try to beat a game that permakills you is inherently interesting
its because heavy reliance on rng gives fantastic returns in terms of replayability against dev time. you can build a game players sink a theoretically infinite number of hours into pretty quickly and easily relative to other genres
That's definitely part of it but imo it's a benefit (for the dev) that lives downstream from trying to overcome a constantly escalating threat with whatever you can find and knowing that a frickup will permakill your character
I just played through the first game recently and have been playing the second-- and my god is it an improvement. The movement especially. The Blind Forest suffers from having such imprecise and slippery movement. I enjoyed it but it was aggravating. The combat in the first game was also a complete afterthought.
I could never really get into these games. I've played like five hours of both and always got really bored, which is weird because I typically enjoy the genre. They look gorgeous but just cannot hold my attention long term.
holy zoomer
I was born in the 80s. I don't know man, I've played lots of platformers and metroidvanias over the years and these just couldn't grab me. Not even saying they're bad games and I couldn't tell you exactly why they didn't click for me, but that's how it was.
A FRICKING TREE
The second game played so fluid and fast, the tearjerker story annoyed me but it was a joy to handle. I hadn't seen a sequel that doesn't shit on the previous game in a while, that felt oldschool. Wisps was an oldschool-style sequel.
Best track: https://www.youtube.com/watch?v=w_pN_Kd1uds