I saw a steam popup earlier mentioning free games but I thought it was some random tripe, so I am kinda glad I decided to drop by here.
This is a nasty trick tbh, I was already looking to get it some day, and now that it's out for free, I'm now also looking at the DLCs.
Personally I'll play it a bit first and then see if it's actually worth picking up some of them.
It's okay without DLCs, but you'll constantly be reminded of it with units locked in tech tree. Also building fortifications is quite cool.
I'd just recommend getting full package and creamapi all dlc.
>It's okay without DLCs, but you'll constantly be reminded of it with units locked in tech tree.
I thought they fixed that after free weekend thing where people complained about that?
I've had this on my wishlist for a while. Cool to get it for free.
Are the voices well done? I thought it would use voices from other 40K games but it said they're all original to the mod.
Also someone on /v/ recommended Gladius+ but it hasn't been updated in 2 years so I'm wondering if it will work if I get any newer DLC (Sororitas).
>Also someone on Ganker recommended Gladius+ but it hasn't been updated in 2 years so I'm wondering if it will work if I get any newer DLC (Sororitas).
It should work, any new or updated units will just be default size. There's quite a few modifications of it around(mostly part of other faction or rebalance mods), you can look for more recent ones if old one doesn't work.
Voice mod is pretty good, there's also a DoW unit soundmod, but that requires running a script with DoW installed to generate sound files.
Worth a go if you're a fan of 40k or turn based strategery. Used to play with a few friends before they quit after getting wrecked by enslavers one too many times. Protip: they can only steal your unit if their moral is below 8. Have your men use a buddy system and shoot the bastard to avoid slavery.
Looking at gameplay on youtube it looks like a hex based wargame put into a 4x, hopefully without riling up an argument Civ V if it was actually good. Seems to be based on Endless Legend but no tactical layer or stacks, all combat on the strategic layer. AI actually seems to build large armies and the simultaneous battles going on during AI turns look neat.
Definitely grabbing the complete GOG version for free*~~*~~) thanks for the heads up.
It feels exactly what 40k 4x should be, endless war without many distractions. Cities are war factories that spew out streams of units grinding each other until one side manages to push up to enemy cities and wipe them. Being able to issue orders to units without delays and waiting for animations works very well for commanding large armies, plus the slider for animation speed goes up to near instant speed.
Hey your right.
Adding a txt file and renaming it to >Supplement#.dlc
unlocks the DLC. I was able to start a game as the Chaos Space Marines.
That's kinda slack on their part.
Is there really nothing Steam side that authenticates whether you have the dlc or not? I always thought manually enabling dlc you don't own would be easy to catch.
Right, I can launch exe, it's just missing workshop mods. For some reason it was launching steam for me before. Looks like devs actually made game compatible with steam and gog at the same time.
my only issue with it so far is that i have not met a single other AI player
i keep fighting those neutral units at turn fricking 40
where is everyone?
Neutrals are fricking brutal and can easily occupie ai attention for a good half of the game, especially on lower difficulties and if ai rolled one of the more complicated factions. Ai ig is hilariously inept for example.
On that note the general balance seems to be whack, at least in base game, orks and ig need to try twice as hard as sm and especially necrons,
If you find that the early game is boring and takes too long then I would recommend increasing the game speed. You can churn out your army faster to clear Gaia and get to the real enemies.
AI struggles with wildlife if you don't give it difficulty advantage. They also tend to send all their forces in one direction after making contact with enemy leaving their cities undefended from other sides.
Hey your right.
Adding a txt file and renaming it to >Supplement#.dlc
unlocks the DLC. I was able to start a game as the Chaos Space Marines.
That's kinda slack on their part.
[...]
Well, I found the trick. And I was kinda dumb not understanding what # meant.
Okay, apparently I see there are 13 gameplay DLCs but my source says it should only go up to DLC 11 with the SoBs. And looking at the store, only the Firepower Pack is new which brings it up to 12. Perhaps the Lord of Skulls thing doesn't count? It's a neutral unit, though it at least sounds fun as a boss fight.
That works for supplement1 to sipplement8, and lord of skulls needs LordOfSkulls.dlc with a LordOfSkulls text in it. Specialists, Mechanicus, Sororitas, Fire pack and Escalation pack needs something else, or at least they have better encryption.
Hey your right.
Adding a txt file and renaming it to >Supplement#.dlc
unlocks the DLC. I was able to start a game as the Chaos Space Marines.
That's kinda slack on their part.
Well, I found the trick. And I was kinda dumb not understanding what # meant.
Okay, apparently I see there are 13 gameplay DLCs but my source says it should only go up to DLC 11 with the SoBs. And looking at the store, only the Firepower Pack is new which brings it up to 12. Perhaps the Lord of Skulls thing doesn't count? It's a neutral unit, though it at least sounds fun as a boss fight.
DLCs 1-7 are just text files, Lord of Skulls is the same only its LordOfSkulls.dlc instead of supplement#.dlc. The others are a different file type or encrypted or something.
If you're new to the game I'd also recommend going into world/features, opening up rocks.xml, and deleting the buildingslots line. Its the lamest shit.
1 year ago
Anonymous
>opening up rocks.xml, and deleting the buildingslots line. Its the lamest shit.
What does that do?
1 year ago
Anonymous
Rocks are a terrain feature that reduce building slots on a tile from 3 to 2. Unlike most terrain features you can't get rid of rocks, making them just a flat nerf to any city with them in building range.
1 year ago
Anonymous
Is there a different line of text I could change to make them clear-able instead?
1 year ago
Anonymous
rocks give 20% to ore production, hardly a nerf
1 year ago
Anonymous
No idea what that anon's problem is. Rocky hexes give 20% more ore yield at a cost of -1 building slot. You just can't clear them unlike forests.
1 year ago
Anonymous
How did the text files turn into dlc files?
1 year ago
Anonymous
How does a chickpea become a garbanzo bean?
1 year ago
Anonymous
For me the text file says a text file and doesn't do anything. What am I missing?
1 year ago
Anonymous
Did you change the extension? The actual extension? You want >Supplement1.dlc
and not >Supplement1.dlc.txt
1 year ago
Anonymous
That was it. Since win hides known file extensions per default. Disable it and there you go.
Thx for helping a moron out!
1 year ago
Anonymous
Well I did it but I dod not unlock anything
Are you supposed to type something in the files? Mine were 0kb size
1 year ago
Anonymous
Works on my machine but only for the DLC up to the Eldar one.
1 year ago
Anonymous
I put the filenames in them, so Supplement1.dlc says "Supplement1" inside, and so on.
1 year ago
Anonymous
How many did you unlock? I left mine empty. Maybe that's why it only unlocked 7 of them.
1 year ago
Anonymous
Here's the DLC files from the game, unlocks everything on steam version as far as I can tell.
https://files.catbox.moe/3nhun2.zip
A few tips for new players:
When you have unit selected, holding right click and hovering over enemies will show you the attack path. Hold Ctrl to simulate attacking from closest range, hold Alt to switch damage preview to enemy unit attacking you.
Natural regen only happens if the unit didn't use any movement or action points this turn, you don't actually need to use the hold command, but it helps with management. Standing on any city tile gives 2x hp regen, on outposts 1.5x. It's the main way of healing units.
When a unit dies it gives the same amount of XP to all of the killer's player units in 3 hex radius around it. So to maximize xp gaines you want to move as many units and especially heroes as you can in that area before finishing enemies off.
Units in transports don't get any XP but will regen HP over time.
1 year ago
Anonymous
How do i deal with loyalty? I played eldar and my main city had like -20 and there were frick all i could do with loyalty buildings requiring both slot and a pop to not shit your entire city into oblivion even harder. Dedicated loyalty buff in research felt like bandaid and costs too much influence for what it does too.
1 year ago
Anonymous
Dont spam cities, 1-3 cities is more then enough, more will swamp you with loyalty penalties
Also just build the loyalty boosting buildings. -20 loyalty is something like -40% production penalty iirc
1 year ago
Anonymous
>all the special outposts directly benefit from being annexed by cities >tiles bonuses beg you to have 4-5 cities pumping each resource and specialized into doing single type of unit production >build space is extremely fricking limited and essentially gated by population on top of it
It feels like such a schizo design, everything in the game begs you to go wide yet loyalty exists to kneecap you entirely if you do so. I kinda wish there was a setting to normalize loyalty, like the difficulty setting but without them also giving you leveluped units from the get go.
1 year ago
Anonymous
Some heroes have perks giving loyalty which applies to every city and you can get multiples of heroes so it helps a ton. Not all factions have them though. Other common source of global loyalty is artifacts. Recaf tiles help but only for the city that owns them.
You can remove the penalty or give loyalty bonus with mods, but it's a warranted softcap so game doesn't turn into sim city. You can still grow cities infinitely as long as you have space for loyalty buildings, it's just takes very long to pay off. It also makes it worth traveling/fighting for good city spots instead of settling all around your capital first.
1 year ago
Anonymous
Chaplain gives +12 loyalty at level 5.
1 year ago
Anonymous
Thank you. It worked now
Also holy shit the game did not lie Sisters are easy as frick to use and they are fun
1 year ago
Anonymous
Is there any reason to garrison units inside cities/forts?
I've only played Space Marines so far so other factions might have a use for this I don't get.
1 year ago
Anonymous
Unless it's something hidden in the manual, only use I've ever found is to heal up without getting shot at; I don't think any buildings get what you could call "the Chimera bonus", although I'm not claiming to know every faction inside out here.
1 year ago
Anonymous
A IH Chimera gets extra attacks from it's manned weapons if it has IG in it.
If you're new to the game I'd also recommend going into world/features, opening up rocks.xml, and deleting the buildingslots line. Its the lamest shit.
So then if I wanted to buy the DLC I'd only needs the ones released AFTER the Eldar (7th) DLC?
>No voice acting in a Warhammer game
Simply what the frick. It does not feel natural. This mod for fanmade VA is a godsend. Game is unplayable without it
I feel like the one I had most fun with is the admech, basically they get bonuses for buidling one type of building in a district, and it takes forever but once you get a few cities down you start to steamroll. I'd say play a game as the imperial guard just to get a handle on the game itself first, though
Here's the DLC files from the game, unlocks everything on steam version as far as I can tell.
https://files.catbox.moe/3nhun2.zip
A few tips for new players:
When you have unit selected, holding right click and hovering over enemies will show you the attack path. Hold Ctrl to simulate attacking from closest range, hold Alt to switch damage preview to enemy unit attacking you.
Natural regen only happens if the unit didn't use any movement or action points this turn, you don't actually need to use the hold command, but it helps with management. Standing on any city tile gives 2x hp regen, on outposts 1.5x. It's the main way of healing units.
When a unit dies it gives the same amount of XP to all of the killer's player units in 3 hex radius around it. So to maximize xp gaines you want to move as many units and especially heroes as you can in that area before finishing enemies off.
Units in transports don't get any XP but will regen HP over time.
Oh and selecting offensive abilities like grenades will also show you damage preview for them when hovering over enemies, but you need to be in range.
>are the dlcs worth it?
The DLCs are the game. That's the trick. The game is always cheap or free, but there's nothing there. You need the DLCs and with how expensive they are for single factions and unit packs, you may as well use that money to buy 2-3 different games.
warbosses are pretty glass, just tell them to focus it down with pretty much whatever anti armor. You can't even get it above 8 armor. Now on the other hand if you get hit with fully armored avatar of khaine you might as well give up because nothing until early lategame is gonna take that shit down until it mows down your bases
I decided to add it to my library, I'll give it a shot. Looks like civ meets 40k. The DLCs look like they just add other factions to play as so I'll buy a couple if I like the game.
New game from the studio, looks like even more of a clusterfrick where you can only tell units apart by icons. They didn't learn anything from gladius+
this, basically my biggest complaint for the game is how hard to read the screen sometimes
the hexes, elevation difference etc
but haven't checked settings yes, only played one "campaign"
They also made Pandora: First Contact and it was mediocre at best.
They tried hard to copy SMAC but they clearly didn't understand what made SMAC great, even from a pure lore perspective.
Gladius is also mediocre but at least it's somewhat enjoyable.
I don't expect much from Zephon.
Does duplicate hero items stack? It is really hard to tell with how damage is shown.
On that note saroritas felt extremely shit to play. Celestine while being effectively immortal also does shit for damage comparatively to other faction heroes and i couldn't find a way to bring her damage up no matter the loadout, other heroes are even more shit somehow, especially dialogus. Late game scaling is absolutely whack and you basically required to go into lancers and paragon warsuits to stay competitive, as even sacreants with their passive are too squishy to survive.
Dialogus is pure support with very good offensive buff that can be used on vehicles. They can also reset cooldowns of any act of faith skills(including their own) albeit it needs level 3 to give -9 turns, which allows for consecutive uses of faith skills.
When I played SoB I mostly used melta infantry with a line of supports behind them to give extra armor and heals, then castigators and air.
Celestine is pretty much needed mostly to scout and draw fire. And she can definitely wipe squishy squads like snipers with couple offense equips, the axe with blast attacks is usually the best for this.
>are simultaneous turns ok
Its the only way if you dont want your match to take ages.
On the other hand it kind of turns the game into RTS during bigger engagements
You need specialized stuff to take down enemies with a lot of armor, so stuff like devastators, heavy weapons squads etc
Try to make use of line of sight, natural cover or abuse transports to save your troops
The levelups are no joke and saving your units really helps . Also always try to recruit a here, most of them have free buffs or debuffs for allies and enemies. Plus you can buy relicts for them that stack 8 free influence or research per turn
>Leagues of Votann
Well, I guess they figured out the only way I'd ever play them
Playing through each faction’s ‘story’
I like it
I’m gonna pump up the difficulty and try to do domination victories now
Don’t think too deep into the game
I did Tau. Coldflame
I like the Ad Mech story. The ending is great.
I beat the Eldar story a while ago, final battle was something else. how fricking unlucky is gladius? how the frick can it have an asleep necron tomb world AND an infinity circuit? the other factions screwing around is just the icing on top >coldflame
Did she did died? Shame, I liked her
>Did she did died? Shame, I liked her
She rebels against the ethereal and (You) have to put her down because of brainwashing..
1 year ago
Anonymous
Speaking of Eldar story, did the Deceiver shard ever get mentioned in it? After replaying SM quest, I find it really weird how at the end they are fighting only Necrons while ending whole world in exterminatus, while Tau somehow managed to use the ancient device to only wipe other races and fight everyone else + rebellion. Sounds like the Ethereal commanding you in Tau story had fallen under Deciever's control, much like in AdMech story.
1 year ago
Anonymous
If I remember Eldar story right the Space Elves destroy the Deceiver shard and then the Farseer turns the planet into Eldar settlement before descending into the Infinity Circuit to learn 60 million year old secrets
>largest world size >6 factions (myself included in those 6) >spawn >find an enemy spawn base less than 4 turns away
is there a mod to force everyone to spawn far away from eachother
Not even close. Ai can only handle just werks factions. Let ai pilot something like ig, orks, sisters or even tau and it will shit the bed against neutrals. The best i've seen ai be is mechanicus surprisingly, mostly because mechanicus are broken as frick, but still.
If Gladius has good AI then why did during a spectator game AI controlled Sororitas spammed buffs whenever they went off cooldown without any rhyme or reason AFTER the units moved and attacked?
It's not perfect, but it's still the best 4x ai you can get. It's got one unit hex grid based combat, with a huge numbers of units, different abilities and utilities, yet AI somehow manages to keep it interesting without resorting too much on plain cheating.
I've had some truly memorable campaigns. In one I was outright outplayed by Astra Militarum that camped back and prevented all my incursions by just camping back and hitting me with long range artillery, only managed to win that one by completely revamping my army composition. In another, Orcs were throwing stacks upon stacks onto me, pushing me back, destroying couple of cities, then I somehow pulled it back by unlocking titan tier and going all in on them.
Gladius had dogshit AI at release, the community scripted good AI and offered it to the devs who officially implemented it in-game, only to break it for most factions later during a rebalance patch.
If Gladius has good AI then why did during a spectator game AI controlled Sororitas spammed buffs whenever they went off cooldown without any rhyme or reason AFTER the units moved and attacked?
I'm pretty sure the AI will always use free action buffs as soon as they're available. Ork AI uses the +1 movement thing on units it moves 1 tile that turn.
The AI just spams random units and moves them into a big ball with its teammates. The only reason it can put up a fight at all is because of massive loyalty buffs.
though it's still a bit commendable because, besides the loyalty and XP bonuses from difficulty, the AI doesn't actually cheat on stuff like vision, money, or research.
>The AI just spams random units and moves them into a big ball with its teammates.
It's random, but I find it really impressive that you fight different army compositions, even if you play against the same faction. I don't know how ai research and build priorities are determined, I think that he tries to adapt unit composition to player and other ai's, but results are that you can be forced to fight flier armies, or long ranged artillery based armies, that make you into adapting your own forces. What breaks it are maps with a lot of water, ai just can't figure that you need plenty of fliers for that, and it get's annihilated in choke points.
That's just the result of unit distribution across different production building that work simultaneously. Everyone ends up with a very diverse army if you don't lose all of your lower tech units when you unlock new ones.
That's good game design, but not really in AI department. Also it's how any RTS handles production but very rarely you see it in 4x. Kinda wish they made economy more RTS like too, where resource outposts can give a lot more resources but can be harassed, so you're actually incentivized to keep scouts or smaller army groups around the map, but that would very tough to make AI good at.
It's also caused by research tree. It's another smart design decision, that I miss in other 4x games. You can simply skip certain tech, and it's even encouraged, since later tech is always overall better. That way you can go for fliers for anti air role, or ground units specialized in it, for fast scouts early in the game, or you can completely skip them, and it goes the same way until the end of the tech tree as well. Many factions have option of researching titan, or some super strong upgrade for earlier tier. AI simply plays by the same rules, so it's that that randomizes it's army composition on various playthroughs.
For anyone else who is autistic and hates unit sizes being like 10 troops, a new mod was recently released that increases scale of warfare massively. Hundreds of models per unit for chaff like Tyranids and Guardsmen (and all other factions too), changes production to let you pump them out, lots of balance changes around it and elite units.
https://steamcommunity.com/sharedfiles/filedetails/?id=2983187240
Havent tried it so it could be shit. Just installed and starting a new game now.
Try it without the mod first, you already get massive battles in normal game. Mod appears to fix unit balance, though. Gladius is very tech tier dependent for units. In late game, Space Marines, and Assault Space Marines, will be useless cannon fodder, like nearly all low tier units.
There are a lot of mods that change the scale of the game. Both visually by just changing the meshes but also by adding more members to units.
Which one do you guys recommend?
Only thing I hate is that balance is beyond fricked Orks are weak as frick all of their units have almost 0 armor seriously guardsmen have double the armor of boyz and do 8 damage if the enemy is 2 tiles or 16 if they are 1 tile away when shooting boyz do 15 without buffs in melee and can't shoot and barely any more HP than anyone boyz are hands down the worst unit in the entire game and orks are entirely reliant on heroes then you have necrons which are busted AF and most of the game is fighting off neutrals
I don't know what you're smoking but 3 boyz squads at start is the biggest raw firepower out of every faction starting units without upgrades against any regular low armored ground neutrals. Are you sure you didn't miss something like accuracy from your calculations? I'm 100% sure boyz kill shit faster in practice than Guardsmen. Only something like grenades may be able to temporarily outperform them. Not only that but being melee means you don't have forest/ruins penalties unlike pretty much everyone else (except when using aforementioned high cooldown grenades.) On the downside, as you said, they have shit overwatch and are fragile. That said aside from Necrons they also heal by far the fastest due to +50% natural healing rate and fungus on top of that. It's not a problem to take an overwatch or two with a squad when your two other squads can then beat them down.
If I had an option I'd start with 3 boyz squads instead of their normal starting composition on every faction except Necron, Chaos (for obvious reasons) and Tyranids (assuming you couldn't eat boyz.) It's the definite choice for fast and efficient early map control given you're not careless enough to go and lose a squad.
Just make planes bro. They fly, take less damage from almost all units, have about 37 upgrades, cost no food, 2 tile range + overwatch, their movement boost stacks with ork movement boost. And despite flying right over wire weed they still benefit from fungus on the ground under them. Settle your first city with big research bonuses and just rush to dakkajets, don't even bother making other units besides one warboss to bully all the neutrals into oblivion and farm influence alongside your 3 starter boyz. You'll only have to fear a few things like Hive Crone spam or Necron hero bullshit.
The choppers are pretty good too, scanning can be useful, but dakkajets are better overall once you tech to them and use the same resources.
[...]
also, as the other anon said Warbosses are really good, and if you spam jets you'll be attacking so many units every turn you'll probably end up with an influence bank that looks like >2859 (-56)
so you effectively have infinite money to spend on gearing more warbosses, if you really want to.
me maek plane.
If any of you even slightly doubt what im saying youve only played vs AI every other faction outpaces boyz even the unit that seems to the "weakest" aka guardsmen literally have double their armor and can easily make a row of 2 squads and win because theyre shitting out double your damage because you cant into ranged and they shoot twice as much within 1 tile so your melee is practically matched unless you have a high waaagh! level their only downside is bigger squad which means 2 things they have more damage drop off when injured and their grenades are better since theres more of them not to mention they get medpacks so they can just rotate squads and heal them to full. As for necrons they basically get your healing for free and anywhere and frick you even harder and SM are basically nigh invincible to boyz with 4x armor
Orks suck dick if not played correctly the orks get so much influence its not really worth building anything other than heroes and rushing killa kans early game
I don't know why you're so fixated on 2 v 4 armor since the difference at such low values is quite negligible, it's nothing like the difference between 8 and 10.
As for the damage, aside from grenades you're just plain delusional on 1 range. Go attack a Kroot Hounds on plain terrain from 1 range with each squad and see the real difference.
As for SMs yeah sure, they are durable sure but deal shit damage (so much they had to buff it a few patches ago), also a pain to heal up. Boyz finish a neutral group faster and and heal up by the time 2 SM squads are done with it. Worse yet they'll probably let them retreat wasting even more time.
Boyz are just dogshit they really dont have a major advantage they have like 2 more health which is nothing and its offset by the fact everyone has more armor and they heal faster which you wont use because your boyz units are going to get nuked down by squads before they get a chance to escape.
Spam heroes spam flying units spam killa kans thats all there is to playing orks their infantry kind of suck dick
You get 3 of them and they have raw damage and they heal fast. Combine those three and you get fast map control as long as you have brains not to suicide your squads like a moron. They're good but they're not moron proof like necrons.
If you want to use Orks, just use transports, silly. Close combat units needs transports for maximum effectiveness. All of them are high hp, high armor, you start with tanks, heroes, anything to draw fire, then you sneak in few transports fully packed with h2h units, and it's massacre. Main force will still need to be walkers, but you can do a lot of damage for cheap with this tactic.
I don't know what you're smoking but 3 boyz squads at start is the biggest raw firepower out of every faction starting units without upgrades against any regular low armored ground neutrals. Are you sure you didn't miss something like accuracy from your calculations? I'm 100% sure boyz kill shit faster in practice than Guardsmen. Only something like grenades may be able to temporarily outperform them. Not only that but being melee means you don't have forest/ruins penalties unlike pretty much everyone else (except when using aforementioned high cooldown grenades.) On the downside, as you said, they have shit overwatch and are fragile. That said aside from Necrons they also heal by far the fastest due to +50% natural healing rate and fungus on top of that. It's not a problem to take an overwatch or two with a squad when your two other squads can then beat them down.
If I had an option I'd start with 3 boyz squads instead of their normal starting composition on every faction except Necron, Chaos (for obvious reasons) and Tyranids (assuming you couldn't eat boyz.) It's the definite choice for fast and efficient early map control given you're not careless enough to go and lose a squad.
I found Orks to be very reliant on heroes. Warboss is fantastic tank, he can take brunt of damage during push thorughs, and Painboy is arguably as vital for them, he augments Orc's armor deficit with his abilities, and acts as main healer of the faction. I'll always go way over supply penalty on both. I'll also often go defensive for the early game, just lvl up my heroes, working on economy and base expansions. Infantry can be healed quickly, and mek guns are sufficient as artillery support early on. Midgame is where their roster opens up. Battlewagon can wreck chaos like all transporters by unloading slow units on demand, and Meganobz are already proper tank unit. Their air power is also very limited until you get Dakkajets and Bombers. With them, they can be very good air power, though they need research. Orcs main weakness is range, and they don't play well as pure rush faction. Like you said, their healing rate is a major plus. It effects their strategy a lot. Few spores in the back lines, efficient retreat of wounded units, and they can get back into action faster than any other faction.
I was talking about early game before you can get any additional units out.
However I agree on pretty much everything except Warboss being a good tank. He's good to take whatever random damage with (battling neutrals is included in here) and deals fantastic damage. But with max armor of 8 with all permanent armor upgrades and items it puts Warboss below most other frontline heroes most of which who can reach overcapped around 11-14 armor. When it comes to actual damage reduction, stacking armor as much as possible is extremely important for scaling effective HP. 10 effective armor against an attack takes half as much damage as 8 effective armor against the same attack. 10 armor vs 6 armor is triple the damage. For most heroes the danger comes from multiple high armor pen attackers (doubly so if they're also vehicles) and that threshold to obliterate Warboss is much lower than others.
AI may not be wise but a player will usually calculate whether they have enough to focus fire a geared hero down on their turn if it's too exposed and that's a huge resource loss. It's usually worth it unless the hero only has those armor items and doesn't have too much impact on the battle at hand.
Gotta keep in mind my experience comes mostly from 1v1 in tiny maps where the focus on battling against neutrals is pretty much over by turn 40-60 depending on how aggressive build orders either one is going for and how the map happens to be (settings on standard, land mass med or high, wire weed very low because nobody likes that shit)
Just make planes bro. They fly, take less damage from almost all units, have about 37 upgrades, cost no food, 2 tile range + overwatch, their movement boost stacks with ork movement boost. And despite flying right over wire weed they still benefit from fungus on the ground under them. Settle your first city with big research bonuses and just rush to dakkajets, don't even bother making other units besides one warboss to bully all the neutrals into oblivion and farm influence alongside your 3 starter boyz. You'll only have to fear a few things like Hive Crone spam or Necron hero bullshit.
The choppers are pretty good too, scanning can be useful, but dakkajets are better overall once you tech to them and use the same resources.
Only thing I hate is that balance is beyond fricked Orks are weak as frick all of their units have almost 0 armor seriously guardsmen have double the armor of boyz and do 8 damage if the enemy is 2 tiles or 16 if they are 1 tile away when shooting boyz do 15 without buffs in melee and can't shoot and barely any more HP than anyone boyz are hands down the worst unit in the entire game and orks are entirely reliant on heroes then you have necrons which are busted AF and most of the game is fighting off neutrals
also, as the other anon said Warbosses are really good, and if you spam jets you'll be attacking so many units every turn you'll probably end up with an influence bank that looks like >2859 (-56)
so you effectively have infinite money to spend on gearing more warbosses, if you really want to.
me maek plane.
just reading the interwebz
or opening steam at the right time to get it pop the promotion in my face
also https://gg.deals/game/warhammer-40-000-gladius-relics-of-war/
Playing through each faction’s ‘story’
I like it
I’m gonna pump up the difficulty and try to do domination victories now
Don’t think too deep into the game
Does anyone happen to have audio files extracted from DOW for the sound mod?
Setting this up is more of a hassle than I expected, and even though Soulstorm has sisters, their voice lines are not matched to units.
Should I just ignore the loyalty bonus from T'au Utopias? Building only 1 of each structure is annoying when I need frickloads of power for my battlesuits. I need to build multiple power generating buildings. Or should I just put down more cities
Utopia gives you free loyalty with each building type, there's no reason to stop with 1 of what you need. 3-4 cities is still the sweet spot though if you can keep Fireblades alive they give a ton of loyalty to justify settling more.
Tau can buy resources you lack pretty well with influence but one thing you should ignore loyalty bonus for is unit production. Having it all spread across all cities is painful and not worth it. This is assuming you're playing relatively small map with 3 cities. In bigger maps at some later point utopia bonus simply isn't worth it anymore.
I hate how Eldar fundamentally don't make sense in this game. Why would they build anything on the planet them their portals lead straight to a planet sized ship which produces anything they need?
>GOGsale
I only miss the Bolter b***hes DLC,
are they worth the 12 bucks or can I just wait for the $7.50sale ?
Also how is the verdict on the brand new Firepower DLC?
genestealers signal the main fleet with their psychic powers and work as a beacon that gets the main force there way faster (at which point all hope is gone)
I saw a steam popup earlier mentioning free games but I thought it was some random tripe, so I am kinda glad I decided to drop by here.
This is a nasty trick tbh, I was already looking to get it some day, and now that it's out for free, I'm now also looking at the DLCs.
Personally I'll play it a bit first and then see if it's actually worth picking up some of them.
It's okay without DLCs, but you'll constantly be reminded of it with units locked in tech tree. Also building fortifications is quite cool.
I'd just recommend getting full package and creamapi all dlc.
>It's okay without DLCs, but you'll constantly be reminded of it with units locked in tech tree.
I thought they fixed that after free weekend thing where people complained about that?
frick them for locking one of the best units behind paid unit pack, no reason not to pirate this dlc ridden game, even mp works on it
Which unit?
when i played space marines i think 2 most powerful infantry units are added in unit pack
all of them? isn't that the whole point? If the units were shitty, nobody would buy their DLCs.
DLC’s are all good but what you really need is the voice mod.
I've had this on my wishlist for a while. Cool to get it for free.
Are the voices well done? I thought it would use voices from other 40K games but it said they're all original to the mod.
Also someone on /v/ recommended Gladius+ but it hasn't been updated in 2 years so I'm wondering if it will work if I get any newer DLC (Sororitas).
>Also someone on Ganker recommended Gladius+ but it hasn't been updated in 2 years so I'm wondering if it will work if I get any newer DLC (Sororitas).
It should work, any new or updated units will just be default size. There's quite a few modifications of it around(mostly part of other faction or rebalance mods), you can look for more recent ones if old one doesn't work.
Voice mod is pretty good, there's also a DoW unit soundmod, but that requires running a script with DoW installed to generate sound files.
>that requires running a script with DoW installed to generate sound files
I never uninstall it, so that's cool. Thanks.
I finally installed this and it's incredible.
It's been free for years on gog-games with all the dlc 😉
Worth a go if you're a fan of 40k or turn based strategery. Used to play with a few friends before they quit after getting wrecked by enslavers one too many times. Protip: they can only steal your unit if their moral is below 8. Have your men use a buddy system and shoot the bastard to avoid slavery.
Looking at gameplay on youtube it looks like a hex based wargame put into a 4x, hopefully without riling up an argument Civ V if it was actually good. Seems to be based on Endless Legend but no tactical layer or stacks, all combat on the strategic layer. AI actually seems to build large armies and the simultaneous battles going on during AI turns look neat.
Definitely grabbing the complete GOG version for free*~~*~~) thanks for the heads up.
It feels exactly what 40k 4x should be, endless war without many distractions. Cities are war factories that spew out streams of units grinding each other until one side manages to push up to enemy cities and wipe them. Being able to issue orders to units without delays and waiting for animations works very well for commanding large armies, plus the slider for animation speed goes up to near instant speed.
Is there really nothing Steam side that authenticates whether you have the dlc or not? I always thought manually enabling dlc you don't own would be easy to catch.
Steam is doesn't check shit until you try to download anything. Usually enabling dlc requires replacing steam dll too, idk why it works without it.
I would guess it doesn't have steam drm at all.
Right, I can launch exe, it's just missing workshop mods. For some reason it was launching steam for me before. Looks like devs actually made game compatible with steam and gog at the same time.
my only issue with it so far is that i have not met a single other AI player
i keep fighting those neutral units at turn fricking 40
where is everyone?
Neutrals are fricking brutal and can easily occupie ai attention for a good half of the game, especially on lower difficulties and if ai rolled one of the more complicated factions. Ai ig is hilariously inept for example.
On that note the general balance seems to be whack, at least in base game, orks and ig need to try twice as hard as sm and especially necrons,
orks shine with farming influence and gearing heroes, but AI can't figure it out.
If you find that the early game is boring and takes too long then I would recommend increasing the game speed. You can churn out your army faster to clear Gaia and get to the real enemies.
AI struggles with wildlife if you don't give it difficulty advantage. They also tend to send all their forces in one direction after making contact with enemy leaving their cities undefended from other sides.
Dead. Neutrals are the true enemy.
Pirating the DLC is putting a few text files in your data folder, no reason to buy all that shit.
it's pretty fun but games take a long time.
Hey your right.
Adding a txt file and renaming it to
>Supplement#.dlc
unlocks the DLC. I was able to start a game as the Chaos Space Marines.
That's kinda slack on their part.
That works for supplement1 to sipplement8, and lord of skulls needs LordOfSkulls.dlc with a LordOfSkulls text in it. Specialists, Mechanicus, Sororitas, Fire pack and Escalation pack needs something else, or at least they have better encryption.
You need to continue reading the thread.
Well, I found the trick. And I was kinda dumb not understanding what # meant.
Okay, apparently I see there are 13 gameplay DLCs but my source says it should only go up to DLC 11 with the SoBs. And looking at the store, only the Firepower Pack is new which brings it up to 12. Perhaps the Lord of Skulls thing doesn't count? It's a neutral unit, though it at least sounds fun as a boss fight.
That trick only worked for like the first 5 or 6 DLC. I was able to get Chaos and Alderi but not SOB.
Did you get it to work on all if them?
DLCs 1-7 are just text files, Lord of Skulls is the same only its LordOfSkulls.dlc instead of supplement#.dlc. The others are a different file type or encrypted or something.
>The others are a different file type or encrypted or something.
Guess I'll buy Adeptus Mechanicus.
moron here, where do I stick the text files?
If you're new to the game I'd also recommend going into world/features, opening up rocks.xml, and deleting the buildingslots line. Its the lamest shit.
>opening up rocks.xml, and deleting the buildingslots line. Its the lamest shit.
What does that do?
Rocks are a terrain feature that reduce building slots on a tile from 3 to 2. Unlike most terrain features you can't get rid of rocks, making them just a flat nerf to any city with them in building range.
Is there a different line of text I could change to make them clear-able instead?
rocks give 20% to ore production, hardly a nerf
No idea what that anon's problem is. Rocky hexes give 20% more ore yield at a cost of -1 building slot. You just can't clear them unlike forests.
How did the text files turn into dlc files?
How does a chickpea become a garbanzo bean?
For me the text file says a text file and doesn't do anything. What am I missing?
Did you change the extension? The actual extension? You want
>Supplement1.dlc
and not
>Supplement1.dlc.txt
That was it. Since win hides known file extensions per default. Disable it and there you go.
Thx for helping a moron out!
Well I did it but I dod not unlock anything
Are you supposed to type something in the files? Mine were 0kb size
Works on my machine but only for the DLC up to the Eldar one.
I put the filenames in them, so Supplement1.dlc says "Supplement1" inside, and so on.
How many did you unlock? I left mine empty. Maybe that's why it only unlocked 7 of them.
Here's the DLC files from the game, unlocks everything on steam version as far as I can tell.
https://files.catbox.moe/3nhun2.zip
A few tips for new players:
When you have unit selected, holding right click and hovering over enemies will show you the attack path. Hold Ctrl to simulate attacking from closest range, hold Alt to switch damage preview to enemy unit attacking you.
Natural regen only happens if the unit didn't use any movement or action points this turn, you don't actually need to use the hold command, but it helps with management. Standing on any city tile gives 2x hp regen, on outposts 1.5x. It's the main way of healing units.
When a unit dies it gives the same amount of XP to all of the killer's player units in 3 hex radius around it. So to maximize xp gaines you want to move as many units and especially heroes as you can in that area before finishing enemies off.
Units in transports don't get any XP but will regen HP over time.
How do i deal with loyalty? I played eldar and my main city had like -20 and there were frick all i could do with loyalty buildings requiring both slot and a pop to not shit your entire city into oblivion even harder. Dedicated loyalty buff in research felt like bandaid and costs too much influence for what it does too.
Dont spam cities, 1-3 cities is more then enough, more will swamp you with loyalty penalties
Also just build the loyalty boosting buildings. -20 loyalty is something like -40% production penalty iirc
>all the special outposts directly benefit from being annexed by cities
>tiles bonuses beg you to have 4-5 cities pumping each resource and specialized into doing single type of unit production
>build space is extremely fricking limited and essentially gated by population on top of it
It feels like such a schizo design, everything in the game begs you to go wide yet loyalty exists to kneecap you entirely if you do so. I kinda wish there was a setting to normalize loyalty, like the difficulty setting but without them also giving you leveluped units from the get go.
Some heroes have perks giving loyalty which applies to every city and you can get multiples of heroes so it helps a ton. Not all factions have them though. Other common source of global loyalty is artifacts. Recaf tiles help but only for the city that owns them.
You can remove the penalty or give loyalty bonus with mods, but it's a warranted softcap so game doesn't turn into sim city. You can still grow cities infinitely as long as you have space for loyalty buildings, it's just takes very long to pay off. It also makes it worth traveling/fighting for good city spots instead of settling all around your capital first.
Chaplain gives +12 loyalty at level 5.
Thank you. It worked now
Also holy shit the game did not lie Sisters are easy as frick to use and they are fun
Is there any reason to garrison units inside cities/forts?
I've only played Space Marines so far so other factions might have a use for this I don't get.
Unless it's something hidden in the manual, only use I've ever found is to heal up without getting shot at; I don't think any buildings get what you could call "the Chimera bonus", although I'm not claiming to know every faction inside out here.
A IH Chimera gets extra attacks from it's manned weapons if it has IG in it.
Can you use this on steam without getting banned?
So then if I wanted to buy the DLC I'd only needs the ones released AFTER the Eldar (7th) DLC?
creamapi is nice with this, thanks to the anon recommending that
>they're just giving away a game I had on my wishlist for a while
I love doing nothing and getting shit I want for it
im happy for you, make sure to get the voice mod
>No voice acting in a Warhammer game
Simply what the frick. It does not feel natural. This mod for fanmade VA is a godsend. Game is unplayable without it
I feel like the one I had most fun with is the admech, basically they get bonuses for buidling one type of building in a district, and it takes forever but once you get a few cities down you start to steamroll. I'd say play a game as the imperial guard just to get a handle on the game itself first, though
Oh and selecting offensive abilities like grenades will also show you damage preview for them when hovering over enemies, but you need to be in range.
Any other essential mods becsides the voice pack?
Thanks.
>are the dlcs worth it?
The DLCs are the game. That's the trick. The game is always cheap or free, but there's nothing there. You need the DLCs and with how expensive they are for single factions and unit packs, you may as well use that money to buy 2-3 different games.
Any homies playing this? I like this game but all my bros hate it because I keep stomping them with warbosses armed to the teeth with artifacts
I'm playing my second game after doing the tutorial.
Space Marines again.
warbosses are pretty glass, just tell them to focus it down with pretty much whatever anti armor. You can't even get it above 8 armor. Now on the other hand if you get hit with fully armored avatar of khaine you might as well give up because nothing until early lategame is gonna take that shit down until it mows down your bases
So how the heck do you beat this thing?
By disabling the DLC.
Overwhelming firepower and debuffs. Managed to kill it and got a 10% perma buff to damage for all my units.
thnx for mentioning its free OP, i wanted to check it out for a while.
I decided to add it to my library, I'll give it a shot. Looks like civ meets 40k. The DLCs look like they just add other factions to play as so I'll buy a couple if I like the game.
Debuff it. Any anti armor is good for killing it, you just need something extremely tanky or disposable meatshield to draw it's attacks.
New game from the studio, looks like even more of a clusterfrick where you can only tell units apart by icons. They didn't learn anything from gladius+
this, basically my biggest complaint for the game is how hard to read the screen sometimes
the hexes, elevation difference etc
but haven't checked settings yes, only played one "campaign"
They also made Pandora: First Contact and it was mediocre at best.
They tried hard to copy SMAC but they clearly didn't understand what made SMAC great, even from a pure lore perspective.
Gladius is also mediocre but at least it's somewhat enjoyable.
I don't expect much from Zephon.
Which DLC are worth it?
Does duplicate hero items stack? It is really hard to tell with how damage is shown.
On that note saroritas felt extremely shit to play. Celestine while being effectively immortal also does shit for damage comparatively to other faction heroes and i couldn't find a way to bring her damage up no matter the loadout, other heroes are even more shit somehow, especially dialogus. Late game scaling is absolutely whack and you basically required to go into lancers and paragon warsuits to stay competitive, as even sacreants with their passive are too squishy to survive.
Stat buffs from the same items don't stack.
Dialogus is pure support with very good offensive buff that can be used on vehicles. They can also reset cooldowns of any act of faith skills(including their own) albeit it needs level 3 to give -9 turns, which allows for consecutive uses of faith skills.
When I played SoB I mostly used melta infantry with a line of supports behind them to give extra armor and heals, then castigators and air.
Celestine is pretty much needed mostly to scout and draw fire. And she can definitely wipe squishy squads like snipers with couple offense equips, the axe with blast attacks is usually the best for this.
>Only got it for 70% off from the White dwarf promotion.
At least i got other games for free.
>white dwarf
i forgot that's a thing
Bros how should I make a lobby I wanna play with pubbies, are simultaneous turns ok or shit?
>are simultaneous turns ok
Its the only way if you dont want your match to take ages.
On the other hand it kind of turns the game into RTS during bigger engagements
>play Sisters
>spawn next to Space Marines
>lose
>spawn next to Necrons
>lose
What can I do?
Also DEldar, Votannand Genestealer Cults when?
>What can I do?
Learn how to play the game, also why do you lose? Getting overwhelmed by enemy units or what?
I do not know how to deal with anything heavier than infantry mostly
You need specialized stuff to take down enemies with a lot of armor, so stuff like devastators, heavy weapons squads etc
Try to make use of line of sight, natural cover or abuse transports to save your troops
The levelups are no joke and saving your units really helps . Also always try to recruit a here, most of them have free buffs or debuffs for allies and enemies. Plus you can buy relicts for them that stack 8 free influence or research per turn
Necrons are always a tough fight, pretty much best AI faction.
Retributors(melta infantry) and healers. Hide behind heroes and vehicles.
you did set the human factions as allies, right?
>it's free right now
It's a trap. The base game is nothing more than a vehicle to sell DLC.
Read the thread, the DLCs are free too
the game is great, and I hope they add dark eldar soon
Is the game still worked on?
The devs are also working on their own game, do they even have the time for Gladius?
It's had two updates and 1 DLC in the last 2 weeks.
Pretty sure it's one of the main cash cows.
We just got a new general unit addon DLC,
so now the Sisters have a new unit too.
Some Sister flavour text mentioned the Leagues of Votann
Gladius is 100% getting more DLC factions
>Leagues of Votann
Well, I guess they figured out the only way I'd ever play them
I beat the Eldar story a while ago, final battle was something else. how fricking unlucky is gladius? how the frick can it have an asleep necron tomb world AND an infinity circuit? the other factions screwing around is just the icing on top
>coldflame
Did she did died? Shame, I liked her
>Did she did died? Shame, I liked her
She rebels against the ethereal and (You) have to put her down because of brainwashing..
Speaking of Eldar story, did the Deceiver shard ever get mentioned in it? After replaying SM quest, I find it really weird how at the end they are fighting only Necrons while ending whole world in exterminatus, while Tau somehow managed to use the ancient device to only wipe other races and fight everyone else + rebellion. Sounds like the Ethereal commanding you in Tau story had fallen under Deciever's control, much like in AdMech story.
If I remember Eldar story right the Space Elves destroy the Deceiver shard and then the Farseer turns the planet into Eldar settlement before descending into the Infinity Circuit to learn 60 million year old secrets
>Eldar story
I love the Autarch's reaction to Gladius
"Oh, of course the Umbra I here why am I even surprised?"
any anons wanna try multiplayer on the weekend?
Sure, does sunday sound right?
yes, I am CEST, and free whenever except around 6 PM
>largest world size
>6 factions (myself included in those 6)
>spawn
>find an enemy spawn base less than 4 turns away
is there a mod to force everyone to spawn far away from eachother
Gladius has unironically the best 4x AI in any game. Worth playing just for it's truly epic battles.
Not even close. Ai can only handle just werks factions. Let ai pilot something like ig, orks, sisters or even tau and it will shit the bed against neutrals. The best i've seen ai be is mechanicus surprisingly, mostly because mechanicus are broken as frick, but still.
It's not perfect, but it's still the best 4x ai you can get. It's got one unit hex grid based combat, with a huge numbers of units, different abilities and utilities, yet AI somehow manages to keep it interesting without resorting too much on plain cheating.
I've had some truly memorable campaigns. In one I was outright outplayed by Astra Militarum that camped back and prevented all my incursions by just camping back and hitting me with long range artillery, only managed to win that one by completely revamping my army composition. In another, Orcs were throwing stacks upon stacks onto me, pushing me back, destroying couple of cities, then I somehow pulled it back by unlocking titan tier and going all in on them.
Gladius had dogshit AI at release, the community scripted good AI and offered it to the devs who officially implemented it in-game, only to break it for most factions later during a rebalance patch.
If Gladius has good AI then why did during a spectator game AI controlled Sororitas spammed buffs whenever they went off cooldown without any rhyme or reason AFTER the units moved and attacked?
I'm pretty sure the AI will always use free action buffs as soon as they're available. Ork AI uses the +1 movement thing on units it moves 1 tile that turn.
The AI just spams random units and moves them into a big ball with its teammates. The only reason it can put up a fight at all is because of massive loyalty buffs.
though it's still a bit commendable because, besides the loyalty and XP bonuses from difficulty, the AI doesn't actually cheat on stuff like vision, money, or research.
>The AI just spams random units and moves them into a big ball with its teammates.
It's random, but I find it really impressive that you fight different army compositions, even if you play against the same faction. I don't know how ai research and build priorities are determined, I think that he tries to adapt unit composition to player and other ai's, but results are that you can be forced to fight flier armies, or long ranged artillery based armies, that make you into adapting your own forces. What breaks it are maps with a lot of water, ai just can't figure that you need plenty of fliers for that, and it get's annihilated in choke points.
That's just the result of unit distribution across different production building that work simultaneously. Everyone ends up with a very diverse army if you don't lose all of your lower tech units when you unlock new ones.
That's good game design, but not really in AI department. Also it's how any RTS handles production but very rarely you see it in 4x. Kinda wish they made economy more RTS like too, where resource outposts can give a lot more resources but can be harassed, so you're actually incentivized to keep scouts or smaller army groups around the map, but that would very tough to make AI good at.
It's also caused by research tree. It's another smart design decision, that I miss in other 4x games. You can simply skip certain tech, and it's even encouraged, since later tech is always overall better. That way you can go for fliers for anti air role, or ground units specialized in it, for fast scouts early in the game, or you can completely skip them, and it goes the same way until the end of the tech tree as well. Many factions have option of researching titan, or some super strong upgrade for earlier tier. AI simply plays by the same rules, so it's that that randomizes it's army composition on various playthroughs.
For anyone else who is autistic and hates unit sizes being like 10 troops, a new mod was recently released that increases scale of warfare massively. Hundreds of models per unit for chaff like Tyranids and Guardsmen (and all other factions too), changes production to let you pump them out, lots of balance changes around it and elite units.
https://steamcommunity.com/sharedfiles/filedetails/?id=2983187240
Havent tried it so it could be shit. Just installed and starting a new game now.
Try it without the mod first, you already get massive battles in normal game. Mod appears to fix unit balance, though. Gladius is very tech tier dependent for units. In late game, Space Marines, and Assault Space Marines, will be useless cannon fodder, like nearly all low tier units.
dark eldar soon
There are a lot of mods that change the scale of the game. Both visually by just changing the meshes but also by adding more members to units.
Which one do you guys recommend?
Only thing I hate is that balance is beyond fricked Orks are weak as frick all of their units have almost 0 armor seriously guardsmen have double the armor of boyz and do 8 damage if the enemy is 2 tiles or 16 if they are 1 tile away when shooting boyz do 15 without buffs in melee and can't shoot and barely any more HP than anyone boyz are hands down the worst unit in the entire game and orks are entirely reliant on heroes then you have necrons which are busted AF and most of the game is fighting off neutrals
Still new to the game.
I always 1v1 Orks when trying a new faction.
Granted so far I've only played Space Marine and Imperial Guard.
If any of you even slightly doubt what im saying youve only played vs AI every other faction outpaces boyz even the unit that seems to the "weakest" aka guardsmen literally have double their armor and can easily make a row of 2 squads and win because theyre shitting out double your damage because you cant into ranged and they shoot twice as much within 1 tile so your melee is practically matched unless you have a high waaagh! level their only downside is bigger squad which means 2 things they have more damage drop off when injured and their grenades are better since theres more of them not to mention they get medpacks so they can just rotate squads and heal them to full. As for necrons they basically get your healing for free and anywhere and frick you even harder and SM are basically nigh invincible to boyz with 4x armor
Orks suck dick if not played correctly the orks get so much influence its not really worth building anything other than heroes and rushing killa kans early game
I don't know why you're so fixated on 2 v 4 armor since the difference at such low values is quite negligible, it's nothing like the difference between 8 and 10.
As for the damage, aside from grenades you're just plain delusional on 1 range. Go attack a Kroot Hounds on plain terrain from 1 range with each squad and see the real difference.
As for SMs yeah sure, they are durable sure but deal shit damage (so much they had to buff it a few patches ago), also a pain to heal up. Boyz finish a neutral group faster and and heal up by the time 2 SM squads are done with it. Worse yet they'll probably let them retreat wasting even more time.
Boyz are just dogshit they really dont have a major advantage they have like 2 more health which is nothing and its offset by the fact everyone has more armor and they heal faster which you wont use because your boyz units are going to get nuked down by squads before they get a chance to escape.
Spam heroes spam flying units spam killa kans thats all there is to playing orks their infantry kind of suck dick
You get 3 of them and they have raw damage and they heal fast. Combine those three and you get fast map control as long as you have brains not to suicide your squads like a moron. They're good but they're not moron proof like necrons.
If you want to use Orks, just use transports, silly. Close combat units needs transports for maximum effectiveness. All of them are high hp, high armor, you start with tanks, heroes, anything to draw fire, then you sneak in few transports fully packed with h2h units, and it's massacre. Main force will still need to be walkers, but you can do a lot of damage for cheap with this tactic.
battlewagons are pretty great since they're reasonably tough and are assault transports
I don't know what you're smoking but 3 boyz squads at start is the biggest raw firepower out of every faction starting units without upgrades against any regular low armored ground neutrals. Are you sure you didn't miss something like accuracy from your calculations? I'm 100% sure boyz kill shit faster in practice than Guardsmen. Only something like grenades may be able to temporarily outperform them. Not only that but being melee means you don't have forest/ruins penalties unlike pretty much everyone else (except when using aforementioned high cooldown grenades.) On the downside, as you said, they have shit overwatch and are fragile. That said aside from Necrons they also heal by far the fastest due to +50% natural healing rate and fungus on top of that. It's not a problem to take an overwatch or two with a squad when your two other squads can then beat them down.
If I had an option I'd start with 3 boyz squads instead of their normal starting composition on every faction except Necron, Chaos (for obvious reasons) and Tyranids (assuming you couldn't eat boyz.) It's the definite choice for fast and efficient early map control given you're not careless enough to go and lose a squad.
I found Orks to be very reliant on heroes. Warboss is fantastic tank, he can take brunt of damage during push thorughs, and Painboy is arguably as vital for them, he augments Orc's armor deficit with his abilities, and acts as main healer of the faction. I'll always go way over supply penalty on both. I'll also often go defensive for the early game, just lvl up my heroes, working on economy and base expansions. Infantry can be healed quickly, and mek guns are sufficient as artillery support early on. Midgame is where their roster opens up. Battlewagon can wreck chaos like all transporters by unloading slow units on demand, and Meganobz are already proper tank unit. Their air power is also very limited until you get Dakkajets and Bombers. With them, they can be very good air power, though they need research. Orcs main weakness is range, and they don't play well as pure rush faction. Like you said, their healing rate is a major plus. It effects their strategy a lot. Few spores in the back lines, efficient retreat of wounded units, and they can get back into action faster than any other faction.
I was talking about early game before you can get any additional units out.
However I agree on pretty much everything except Warboss being a good tank. He's good to take whatever random damage with (battling neutrals is included in here) and deals fantastic damage. But with max armor of 8 with all permanent armor upgrades and items it puts Warboss below most other frontline heroes most of which who can reach overcapped around 11-14 armor. When it comes to actual damage reduction, stacking armor as much as possible is extremely important for scaling effective HP. 10 effective armor against an attack takes half as much damage as 8 effective armor against the same attack. 10 armor vs 6 armor is triple the damage. For most heroes the danger comes from multiple high armor pen attackers (doubly so if they're also vehicles) and that threshold to obliterate Warboss is much lower than others.
AI may not be wise but a player will usually calculate whether they have enough to focus fire a geared hero down on their turn if it's too exposed and that's a huge resource loss. It's usually worth it unless the hero only has those armor items and doesn't have too much impact on the battle at hand.
Gotta keep in mind my experience comes mostly from 1v1 in tiny maps where the focus on battling against neutrals is pretty much over by turn 40-60 depending on how aggressive build orders either one is going for and how the map happens to be (settings on standard, land mass med or high, wire weed very low because nobody likes that shit)
Just make planes bro. They fly, take less damage from almost all units, have about 37 upgrades, cost no food, 2 tile range + overwatch, their movement boost stacks with ork movement boost. And despite flying right over wire weed they still benefit from fungus on the ground under them. Settle your first city with big research bonuses and just rush to dakkajets, don't even bother making other units besides one warboss to bully all the neutrals into oblivion and farm influence alongside your 3 starter boyz. You'll only have to fear a few things like Hive Crone spam or Necron hero bullshit.
The choppers are pretty good too, scanning can be useful, but dakkajets are better overall once you tech to them and use the same resources.
also, as the other anon said Warbosses are really good, and if you spam jets you'll be attacking so many units every turn you'll probably end up with an influence bank that looks like
>2859 (-56)
so you effectively have infinite money to spend on gearing more warbosses, if you really want to.
me maek plane.
Since this is a hex based WH40K thread, any tips for Rites of War?
>it's free right now, you get to keep it too which is cool
FRICK I MISSED IT
How do you people keep up with free to keep games on Steam?
just reading the interwebz
or opening steam at the right time to get it pop the promotion in my face
also https://gg.deals/game/warhammer-40-000-gladius-relics-of-war/
Oh hey, that website looks neat. Thanks anons
https://gg.deals/
Dedicated Telegram channels.
>How do you people keep up with free to keep games on Steam?
https://old.reddit.com/r/GameDeals
Playing through each faction’s ‘story’
I like it
I’m gonna pump up the difficulty and try to do domination victories now
Don’t think too deep into the game
I did Tau. Coldflame
I like the Ad Mech story. The ending is great.
dark eldar by the end of the year
Yeah, I hope they do genestealer cult too
Genestealer cults would be cash
Does anyone happen to have audio files extracted from DOW for the sound mod?
Setting this up is more of a hassle than I expected, and even though Soulstorm has sisters, their voice lines are not matched to units.
Should I just ignore the loyalty bonus from T'au Utopias? Building only 1 of each structure is annoying when I need frickloads of power for my battlesuits. I need to build multiple power generating buildings. Or should I just put down more cities
Utopia gives you free loyalty with each building type, there's no reason to stop with 1 of what you need. 3-4 cities is still the sweet spot though if you can keep Fireblades alive they give a ton of loyalty to justify settling more.
Tau can buy resources you lack pretty well with influence but one thing you should ignore loyalty bonus for is unit production. Having it all spread across all cities is painful and not worth it. This is assuming you're playing relatively small map with 3 cities. In bigger maps at some later point utopia bonus simply isn't worth it anymore.
Building a bunch of perfect utopias is max comfy
I hate how Eldar fundamentally don't make sense in this game. Why would they build anything on the planet them their portals lead straight to a planet sized ship which produces anything they need?
Fightin Eldar doesnt make sense at all
>GOGsale
I only miss the Bolter b***hes DLC,
are they worth the 12 bucks or can I just wait for the $7.50sale ?
Also how is the verdict on the brand new Firepower DLC?
Read the thread friend. You don't need to wait 😉
this guy nailed it
Predict which will happen first: Dark Eldar, Votann or Genestealer Cults
Dark Eldar
GSC
Votann
Would be my guess
Is there even any games featuring Votann?
I think Battlefleet Gothic 2 has them when you play as T'au
Maybe Harlequins too? They are suspiciously absent
Haven't they already said they're not doing sub-factions?
What is point of a genestealer cult on a world that already has tyranids?
genestealers signal the main fleet with their psychic powers and work as a beacon that gets the main force there way faster (at which point all hope is gone)