>it's my policy not to play games I created, not because they're too hard, not at all

>it's my policy not to play games I created, not because they're too hard, not at all

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  1. 1 week ago
    Anonymous

    he beats every boss personally, if he can do it so can you

    get gud

    • 1 week ago
      Anonymous

      Let's see the source, discordsis
      :^)

      You have eyes, you have fingers, type some keywords in your favorite web browser your lazy Black person

      Last time the claim was "GAEM DIFFICULTY NOT BALANCED UNTIL MIYAZAKISAMASENSEIRAMALLAMA CAN BEAT IT".

      He plays the games in development. Bosses don't go forward unless he himself can beat them. He doesn't play the retail version. I would assume most devs don't. It's like reading your own book after writing it.

      • 1 week ago
        Anonymous

        >It's like reading your own book after writing it.
        You should read the version of your own book that will go out before publishing for final review, anon. Not doing so would be moronic. It's a bit different with vidya, especially open-world because playing the entirety of it would be a large time investment all over again, depending no how much you are replaying. But you'd have to be a mega-moron not to give final review to a book with your name on it before it publishes.

        • 1 week ago
          Anonymous

          What do you think an editor is for?

          • 1 week ago
            Anonymous

            In terms of books? Making changes before you give final approval for publishing something with your name attached. Otherwise you risk editors and ghostwriters putting things in your book that you would disagree with or would be just untrue in the case of something autobiographical.
            As I said it's not the same thing with vidya because of the nature of development and the time investment needed for a total replay. But you can read even the longest books in a few days at the most.

      • 1 week ago
        Anonymous

        just practice and git gud?

  2. 1 week ago
    Anonymous

    Let's see the source, discordsis
    :^)

    • 1 week ago
      Anonymous

      You have eyes, you have fingers, type some keywords in your favorite web browser your lazy Black person

  3. 1 week ago
    Anonymous

    Last time the claim was "GAEM DIFFICULTY NOT BALANCED UNTIL MIYAZAKISAMASENSEIRAMALLAMA CAN BEAT IT".

  4. 1 week ago
    Anonymous

    that's pretty common, often actors won't watch their own films, game devs won't play their own games, and the dude is in his 50s and a workaholic, he doesn't have time to play games he's too busy making them

  5. 1 week ago
    Anonymous

    >moron dev treated as a 'visionary'
    >refuses to even touch his own games

    Figures. Only a moron who doesn't play or test their own shit would make the decisions they've made. Just admitting they throw shit at the wall and call it a day.

  6. 1 week ago
    Anonymous

    pic related. i liked it, i played it, i think i've seen maybe 80% of what it has to offer and i'm good. i don't need more bosses and items and shit to explore. i'm good with what i've seen. now if the expansion would include a quest log that would allow me to actually fully explore the game and see everything i might return but i don't need more cryptic content of which i will probably miss half because i just can't find it and i refuse to use a guide.

    • 1 week ago
      Anonymous

      You literally didn't beat the game...

      • 1 week ago
        Anonymous

        >doesn't know the boss requirements to beat the game
        anon...

  7. 1 week ago
    Anonymous

    >>it's my policy not to play games I created, not because they're too hard, not at all
    Playing games you have developed yourself usually isn't particularly interesting. Sadly.
    You've got too much insider knowledge. And you've already spent an ungodly amount of time on the game that nothing feels novel.

    Roguelikes and roguelites are kind of fun, from my own egotistical perspective, because even as the developer I can still enjoy it to some degree.

  8. 1 week ago
    Anonymous

    Is this really supricing? All devs never play their games because they already seen and done everything while making it.

  9. 1 week ago
    Anonymous

    It's not uncommon for devs to not play the games they make. They basically know it inside and out already and tend to be sick of it by the end of development.

    • 1 week ago
      Anonymous

      Except there's value in doing so. Clover Studios used to test their own games WITHOUT buying any of the offered upgrades to see if it felt fun to play but also fair to the player. This is just 100% hubris.

  10. 1 week ago
    Anonymous

    why are people misunderstanding this so hard
    he's not referring to testing the game during development, but playing games for fun on his free time

    • 1 week ago
      Anonymous

      Yeah like you spent years working on something you really think you’ll feel like doing that same thing for fun?

      • 1 week ago
        Anonymous

        Only if you enjoy it.

  11. 1 week ago
    Anonymous

    how can you enjoy a game you made yourself?
    a game you know everything, every detail.
    it would need massive rng to be at least unpredictable for the developer.

    • 1 week ago
      Anonymous

      Well yeah like dorf fortress but also sandbox games in general like Minecraft or kerbal

  12. 1 week ago
    Anonymous

    When you’re the creator, you only feel pleasure from others playing your game.
    After 8 hours of working on the game, I doubt you’d want to still play that same game knowing you’re still going to have to work on it tomorrow.

  13. 1 week ago
    Anonymous

    The only reason to replay a game is to review some boss mechanic if you’re working on a similar boss for your next game but they probably have debug builds of the games that let them do any fight without playing through the game

  14. 1 week ago
    Anonymous

    He just wants to add girlfeets to vidya

  15. 1 week ago
    Anonymous

    I love elden ring except for the bosses. Call it a skill issue I liked all the previous games bosses though. I think they made am istake putting stakes of marika infront of every boss, so now the expectation is that you just bang your head against the wall 10 times and now the bosses arent fun and within reason anymore.

  16. 1 week ago
    Anonymous

    >gaming is such a shit hobby their own creators wont play their own passion projects
    Yep checks out, manchild hobby for disgusting pigs. Imagine musicians never listening to their albums back or motor enthusiasts never driving their hot rods.

    • 1 week ago
      Anonymous

      I think the comparison is a bit unfair because listening to a song doesn't take 50+ hours of your active attention to complete

    • 1 week ago
      Anonymous

      Didn't Robert Plant fricking hate Stairway to Heaven for the longest time?

    • 1 week ago
      Anonymous

      Depends on the developers. Anyone who thinks Elden Slop is a "passion project" when it's 99% Dark Souls is fricking moronic and it's clear From didn't really put that much effort into the game. Constant re-use of decade old ideas, animations, assets in an empty world full of copy pasted dungeons with copy pasted bosses. I don't even think ER is a bad game but to even entertain the idea of it being a "passion project" is actual insanity and only the biggest From butthole eating fanboys think it is.

      • 1 week ago
        Anonymous

        least contrarian Ganker user

  17. 1 week ago
    Anonymous

    Dark souls and Elden ring games are not hard.
    Rythm heaven is more or less the same style gameplay but you need to actively press more than 1 button (roll) and therefore much harder than soulslikes

  18. 1 week ago
    Anonymous

    what's the point? it's like making your dream game, there is no point besides money because you will know everything about it.

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