46 thoughts on “It’s no Hollow Knight”

  1. from someone who’s a couple hours into dread on yuzu, people really shouldn’t be playing $60 for this when it’s mechanically identical to a 3DS game from 2017

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  2. Can I get help with the last powerup? I don’t know how to get to the speedbooster/grabble blocks at the bottom of Artaria lava pools.

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  3. The fuck is with all these reddit knight trannies coming out of the woodwork? Do people really have this much of an obsessive hatred for nintendo that they can’t enjoy multiple good things?

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  4. I like Hollow Knight and I do think that Dread is a bit too short, but honestly HK does feel a bit bloated in comparison. Dread seems more carefully designed to me, it feels like every screen serves a purpose, there’s no
    real dead air to speak of. In HK I feel like a lot of areas are just there to present an isolated, out of context challenge the dev designed rather than being part of the world as a whole (in terms of game design, not lore) – and I don’t it’s necesserily worse because of it, just different.
    But would Dread really be better if they put some more extra gauntlets in between the upgrades? I don’t really think so.

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  5. Hallowknight is more akin to the standard platformer adventure games like Zelda 2, Monster World where the areas are more segmented and the prompting is more story focused.

    I’d go as far to say that the parts where Hallowknight tries to copy metroid’s style of exploration are the weakest.

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  6. How long are you guys gonna fill half the board with shill threads? I though Smash would last a lot longer than it did but you moved on pretty quick.

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  7. Can’t you people just enjoy Metroid Dread instead of trying to stir up this fake seethe drama. Nobody’s buying it and it just shits up discussion.

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  8. I can’t believe it’s reached the point that I can’t tell if it’s the same schizo posting these from yesterday, or people just pretending to be him.

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