It's over...Palworld mindbroke so many western devs morale and motivation.
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It's over...Palworld mindbroke so many western devs morale and motivation.
![]() DMT Has Friends For Me Shirt $21.68 |
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![]() DMT Has Friends For Me Shirt $21.68 |
Proof that videogames are superior to movies
>$70 vs $30
room temp IQ post
C O P E
This but also
>$70 for woke shit 20 hour game
This should also be a wake-up call for these morons that hiring expensive voice actors and expensive mocap and spending millions on commercials is the stupidest shit ever.
There is not anything woke about Spiderman. Just because one of the main characters is not white does not make it woke. Gosh
Good joke Carlito
>super heroes?
Riveting gameplay
>There is not anything NOT woke about Spiderman.
Fixed that for you. It's the epitome of wokeism
There's a woke podcaster who recaps the story in woke-ese for the player. A mission where you're forced to help gays frick each other in the ass. Another mission where you have to learn about black musician history. The black Spider-Man is strongerer and betterer than the white one after only a year of being Spider-Man. It's absolutely woke and pretending it's not is insane
>wokewokewokewoke
just say you're a bigot and call it a day
Blatant race and gender agitprop. Bankrolled and developed by some of the largest corporations in the world.
Go frick yourself with a rake.
>Black main character
>Mary-Jane Farquaad
>5 Normal human woman missions
>Gay mission
>homosexual flags flying in New York
>Peter apologising to Mary Jane because she's a boring c**t
The game is a woke wet dream. Frick off.
My brother is deaf and we were both laughing about that one mission with the black chick. I think these developers actually think deaf people don't listen to music and stuff. Shit was hilarious.
>deaf people don't listen to music and stuff
What?
flags flying in New York
Have you been to New York?
That place is the San Francisco of the east coast!
It smells worse than SF dude. Another level of putrid.
Notice that areas with blacks smell like a gym locker room. Awful. Is it because they don't wash their hair?
>crime in progress
Ironic shitposting is still shitposting
Yeah, because 6.7m is half of 315m
Moron
spiderman is a brand not just videogame, they didn't invest $315 million for nothing, this promotes movies, merch, games and the ads in them, so yes, spiderman will still mog FOTM indie game regardless of budget (duh)
The $315m was the game budget, not including marketing kek
we saw the leaks, it does include the marketing
>Marvel movies aren't FOTM!!!!
KEKAROOOOOOO
>Palworld isn't promoting merch
LMAO. Spoke too soon, little buddy.
>make merch
>game is still in early access
consumer bugmen like you belong on a cross
For your information: Sony owns no rights to any Spiderman merch. They only have rights to the life action movies. Marvel makes all the bank on merch sales lol.
Spider-Man 2 cost 47x more to make
sounds like 70$ games aren't profitable 🙂
homosexuals here truly have negative self awareness huh. Nowadays you dont know if post like this are ironic or not.
one game is 30 dollars the other is 70 dollars what self awareness do you need to understand primary school maths?
I wouldnt want Black personman game for free. People dont buy it because they are tired of Black folk and homosexual flags shoved in their faces. Dumb fricking snoy
I would’ve bought a PS5 for Spider-Man if they didn’t shove miles in there as Spider-Man but better
>this promotes merch
of which SONY won't see a cent because disney owns the merch rights
meant for
i hope you don't think spiderman is funded entirely by sony because that would be embarrassing, the game is literally called MAVREL'S spiderman...
Maybe no one wants to buy a 70 100$ game buddy.
70*5 = 350
350/315 = 1.11~
30*9.5 = 285
285/6.7 = 42.537
Palworld made more than 42x its budget while Spider-Man made barely more than its budget.
Then why the frick isn't Spider-Man 2 sold at $30 then or any video game? Going by your logic, it seems to be the more profitable decision.
sub zero IQ take
Let's do some fun math anon
>Palworld
Revenue: 26*8,000,000=$208,000,000
Minus cost: 208,000,000-6,700,000=
Profit: $201,300,000
>Spiderman 2
Revenue: 7*5,000,000=$350,000,000
Minus cost: 350,000,000-315,000,000=
Profit: $35,000,000
>Conclusion
Palworld made 201 million dollars in profit and Spiderman 2 made 35 million dollars in profit
You're forgetting two things:
Palworlds was given money by Microsoft.
Spiderman gave money to Disney/Marvel.
I love how people genuinely deluded themselves into thinking palworld is remotely close to spiderman 2 in terms of success because they think copies sold is the only metric to consider here.
that would be the case if you were comparing two third party indie games, not a $315 million game designed to promote the entire spiderman brand, movies, merchandise, console sales and advertisments.
when you actually consider everything spiderman 2 boosted you'll see how it's not even remotely close, and there is nothing wrong with with that because it's a massive studio vs shitty indie game, it's success is still impressive on its own but it doesn't really hold up to any of the successful games that came out last year
You got stats? Market studies? Anything? Nah? Then stop speaking.
you know that 315 million budget doesn't account for marketing budget which is usually around 2:3-1:1 of the budget
>it wasn’t supposed to make money
HOLY COPE
it already made money in the first 5 days though, even if you don't account for anything except pure sales
>Sony/Insomniac pays Marvel for the licensing fee
>Hurr durr they made the game for advertising the brand
That's why the budget is so high, 1/3rd of it goes to Marvel.
Okay but all of Palworld's money is going to Nintendo so...
?
He believes nintendon is going to sue palworld devs and take all their money.
Spiderman sales 350,000,000 - cost 315,000,000 = 35,000,000
Pal world sales 240,000,000 - cost 6,700,000 = 233,300,000
of course before you do taxes, steam %, ect.
But you get the idea, seems you have below room temperature IQ
Money makes the world go round b***h homie.
see
yes it does account for the marketing costs, the budget is from the leaks which showed everything, not some random market analysis
lmao no it didn't marketing is pretty much never bundled with regular budget
that makes it worse, anon
Spider man should have fricking been 30$ with how much it was able to reuse from the previous game
Pokémon too with the pokémons already existing needs to take that into account in it's pricing
Its more confusing that sony releases a spiderman game after 5yrs and 300 million. They could easily have 3 teams releasing one year after each. The gameplay and city is set. There is nothing more needed and yet they take 5yrs to release mediocre dlc as a sequel
Didn't they do that with the first Miles game in terms of development time?
and it made sense. Their leaks show a good profit margin. Yearly releases of say miles this year, next year a venom dlc, year after a mainline peter game then another 2 dlc types. They could take risks liek spidergwen even and not have 300million riding on it. Having mainline game fans would mean even they would be forced to play them like marvel fans watching the shit on disney to keep up with the main series
>Shit game vs good game
FTFY
Spbp
Also Apple's to orange's comparison, dumb OP
>Tired of -
No, Ganker is not voice of gamers
and spider man wouldve sold more copies if it wasnt 70 dollars whats your point
>$330 million budget(without marketing) vs $7 million budget with id@xbox funding and gp perks
Maybe games shouldn't cost more than a small government's budget to develop
>cue Ganker posting a hyper zoomed in screenshot of a bad texture
>Ganker posts picture of Xenoblade 2 in handheld mode before textures load
>no one cares, game profits
>cue Ganker zooming in on my a picture of my mom's balls
>budget 6.7 million
Didn't the devs say it was only like 10k? Where the hell did they get 6.7 million from?
It's around 10 billion Yen according to CEO
You can say the same phrase about the other 6 million thingie.
How did they spend $6.5 million on 5 workers who work 8 hours a day earning at most $5 per hour?
It was 10k of his own crypto money to seed the project, then they got investors.
10k was what they initially founded the company with. Palworld got funded through Craftopia sales.
10k when they started as a company
Craftopia literally funded this game
Wait so you're telling me they made 6.5 million dollars of fricking Craftopia? The game that is basically abandoned in early access?
yes now stop falling for the underdog dev story.
>PeterOvo
i thought this guy was a Microsoft employee or at least owns an xbox related website or some shit, but no he actually spends his entire day shilling xbox for free with no financial reason
>$315 million
no way this is real, that is literally higher than the Spider-man movie budget, NWH was $200 mil
Yup, AAA games cost more than movies.
Confirmed by leaked documents, another proof of cinematic games being moronic
Its what happens when 60% of the staff are hacks.
you do realize that games are by faaar the biggest entertaiment medium on the planet right? they are bigger than all of the movie industry and music industry combined
>they are bigger than all of the movie industry and music industry combined
Why the frick do devs keep sucking off the film and music industry then?
Because devs are overgrown children who want to sit at the grown up table and view video games as ‘childish’. Hence trying to make their games more ‘mature’ and ‘thought-provoking’ out of some desperate attempt of recognition by the film and music industry.
>Why the frick do devs keep sucking off the film and music industry then?
It's not devs who do this. It's people who wanted to work in Hollywood, got rejected, and had to settle for work in the videogame industry
>settle for working in the bigger medium
The issue is Hollywood is full of israelites and pedos. Videogames just doesn't have the same cults where you can frick little boys and girls.
>be aspiring writer
>dont make it in hollywood
>get work in vidya
>write stories you think are amazing
>subvert expectations and twists etc
>disregard the actual videogame aspect of it all leading to a disconnect
>finally get told your story needs to fit within a videogame
>pesky gameplay keeps getting in the way
>add constant walk and talk dialogue
>tell devs to make walking segments correspond with your pages and pages of bullshit writing
This explains all sony games. In god of war you cannot fail a climbing segment. The dialogue is king so it will continue to play out knowing full well it cannot be interrupted.You cannot jump off a ledge accidentally. In spiderman you have constant walking segments where you cannot use your spider powers. You have a 4 stage boss fight with mj and yuri, not because it makes sense but because the devs have been given pages of script and need time to let it all play out. The game industry is being throttled to death by failed writers who look down on the medium and believe they are elevating it.
because hollywood is sexier and has more social clout even if their financial impact is lessening
I think this is the last generation for this kind of bullshit. I'm in my 30's and I haven't watched a movie in at least a decade. Hell, I don't even watch anime aanymore. I hate cinematic bullshit.
lol no. sports are by far the biggest nothing even touches them when it comes to income generated.
You have no idea how expensive it to make a black woman who isn't loud.
Underrated post.
tragically underrated post
And the majority of that is overhead. Licensing fees, marketing, CEO cuts, etc
Not to mention the millions of "consultant fees" and other various nepotisms and kickbacks that slink in.
A AAA video game production is unironically more corrupt than most country's legislatures.
Modern gaming companies are bloated to insane degrees.
300+ people teams with absolutely zero focus or vision, plus outsourcing.
And they still take 4-5 years to develop.
That's why most games are soulles slop, ever since the ps2/gamecube/dreamcast/xbox games execs saw the money and started putting in more and more people.
they steal half of it, the other half is marketing
it's magical we even have a playable game at the end of the day
Don't look up how much it cost to simply port the first game to PC.
Hint: It was 50 million dollars.
Yes, these companies are bloated as hell. Next crash is coming soon.
it's baffling how ports are becoming less competent than ever despite both consoles using x86 amd hardware
it has never been this easy to make versions for different platforms
The cost includes all the do-nothing employees' salaries for the duration of the effort.
I'm sure the actual coders did efficient work, but...
>You want your no-show jobs, Peter's gotta go.
I bet 40% of this budget goes towards useless positions salaries, like the DEI department, Ethnic Consultants, ESG consultants. BLM consultants, etc etc.
The AAA industry is a joke.
Anon: israelites and diversity hires
>Have 100 extra pajeets doing NOTHING
>israelite israelites who have a 20 million salary
>Jews favorite ugly actors
>NO!
>NO! My super human boyfriend! My mighty jaw will protect us!
God she's so fricking ugly.
She has competition
That shit has to be fake.
How the frick can they spend 315 million fricking dollars on a game, how can they expect to outsell multiple of the best selling games of all fricking time at once just to make back that ammount?
I knew they were morons from the moment they pozzed the frick out of that game but this is beyond what I can actually comprehend.
I literally can't make anything solid out of it other than just assuming it's all fake.
because SpiderMan2 is system seller while palworld is not.
>they thought it would sell more ps5s
That's depressing to think about.
A system can collect user data like your ages, playing pattern, and other consoles. These data is most valuable asset to guide them making profitable games.
small wonder this creepy wanker loves playstation so much.
They have like 500 diversity hires who make coffee and tweet all day. that shit is expensive.
CHADworld
>fun little game with a relatively low pricetag nets 8 million sales
capeshit game after 10 years straight of endless capeshit and total capeshit exhaustion has fully settled in and also the Sony Premium pricetag of $70 + Day-1 $40 Season Pass tip + Battle Pass and whatever other GaaScancer is shoved in
>AAAA MARY JANE THIS FRIDGE IS TOO HEAVY PLZ HELP
capitalism vs queer black marxist propaganda
actually black hood normies are even playing palworld its over for nintendo
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>black hood normies
What does that have to do with Nintendo? Wouldn't that impact sports ball more?
Good. i hate woke marvel.
>when your week one sales is greater than your entire budget
Are Capri Suns still good? I haven't had one since I was a kid and I want to know if they are still the same or if they went to shit like almost everything else I remember from when I was young?
They taste exactly the same and they were never good. I have no idea how I drank that shit as a kid. Just drink a cup of apple juice instead.
I didn't like them as a kid, but last time I had one a few months back it had a sticky texture, tasted like a sour old apple, and had lead-y aftertaste. Blegh. I'm a picky eater though.
They taste like sugar, water and fruit that's been left in the sun for a month.
capri suns always gave me a headache. most boxed juice did. something about the aftertaste I think.
It's insane how Japan modest budget, great success formula literally BTFO western overbudget capeshit within just 2-3 months time frame in both movie AND video game
>eastern devs btfo western devs into stop bothering
Good. Western devs are detrimental to gaming, historically
This is actually will have a another effect, believe it or not. It shows execs that they dont need to give massive budgets to games to have a hit.
Shareholders will pull funding because they see this success with 1/10th the money, resulting in a crash of the AAA game as we know it. Please
>It shows execs that they dont need to give massive budgets to games to have a hit.
And that's a good thing!
Sony letting studios spend 5+ years to make a cinematic 20 hour game (8 hours of actual gameplay) is fricking ridiculous and I don't understand how people are okay with that. It shouldn't take 5 fricking years to make a goddamn Ratchet and Clank game. So fricking baffling.
Im pretty sure some investors already know this, they just put the extra money for the propaganda
I hate palgays but I hate western "devs" even more, so I find this post to be quite humorous tbh!
Xbox didn't make Palworld. They did, however release Starfield. Let's see those numbers
pajeetfield
kys twice for posting a Twitter thread
Spider-Monkey 3 will break new ground (literally) establishing the lowest sales in franchise history.
Frick being a Blockbuster we’re going Sub-basement Flopbuster*
*only on PlayStation.
(Nothing sells less than an Xbox exclusive.)
>hold my Bud Light
>highest Return On Investment than spiderman 1, rachet, and spiderman 2
sorry your to break your narrative but we have unfiltered leaks
>than spiderman 1
it literally says spiderman rematser there kek
do you need someone to explain to you that the original game doesn't have a higher ROI than the standalone DLC that was made with mostly reused assets? are you genuinely that moronic?
do you need someone to explain to you that the original game is not pictured there?
>original game doesn't have a higher ROI than the standalone DLC
the cost for the original spiderman was $100 million and your picture shows that miles morales was $156 million
>that was made with mostly reused assets?
and so was spiderman 2 but that ended up costing $300 million
>do you need someone to explain to you that the original game is not pictured there?
and? it doesn't need to be when the remaster costs $40 million and still has a lower ROI than miles, are you actually that braindead to think the original game had higher ROI?
>the cost for the original spiderman was $100 million and your picture shows that miles morales was $156 million
huh, it's almost as if it didn't cost $100 million, but much much more... braindead moron
>when the remaster
and this is why I'm correcting you. nobody wants to play as nigs morales. the game flopped and made less money than the original
>it's almost as if it didn't cost $100 million
but it it did
nope
that's not the sales graph moron, this was from the comparison between AAA games and mid sized games during the showcase, it was before they even developed miles or ratchet, the "130" million is the dev budget alone without the marketing, it's literally there you braindead moron, Miles morales is possibly the most successful standalone DLC ever made actually.
it says the budget right there. nigs morales costed more and sold less. deal with it
are you blind? it literally says estimated units in the graph which completely proves that it everything in the picture is hypothetical, actual brain damage holyshit.
the entire reason the graph you posted was made it to prove that miles will cost half the budget and bring just as much value, and guess what? half the budget = half the profit as they predicted, which is why they made him the protag for the second and third game
>spiderman DLC made more net profit than Bloodborne
it's actually over
>half the budget = half the profit
net sales isn't profit. MM made half the money the first game did, not counting its development costs. now let's do a recap. we see here that MM had a budget of $156M
and here that SM1 had a budget of $130M
so what game had a bigger budget?
>now let's do a recap. we see here that MM had a budget of $156M
>highest Return On Investment than spiderman 1, rachet, and spiderman 2
sorry your to break your narrative but we have unfiltered leaks (YOU)
>and here that SM1 had a budget of $130M
>when the remaster
and this is why I'm correcting you. nobody wants to play as nigs morales. the game flopped and made less money than the original
>it's almost as if it didn't cost $100 million
but it it did
[...]
nope
>so what game had a bigger budget?
one of them says total costs, which means dev budget + marketing, and the other says dev budget alone, do you get it now or are you really THAT brain damaged?
i mean i already know you're brain damaged since it clearly calls miles morales "mid sized game" compared to spiderman 1 in this graph
but there might be a single braincell that can stilll process this
>one of them says total costs, which means dev budget + marketing, and the other says dev budget alone
if they're both comparing ROI, which would mean total return over investment, they're comparing the same metric
>clearly calls miles morales "mid sized game"
they're calling all games there mid sized moron
yeah he's so shit that he killed marvel's Spider-Man 2. guess that all that woke consulting was expensive
I've never seen someone this high on copium, you literally do not want to accept that Miles morales was successful because it shatters your reality, it's really funny tbhu
>the cost for the original spiderman was $100 million
no, it's actually closer to 300 million too based on the leaked revenue reports, Miles had the best budget/profit ratio
>Total costs156million
It cost them more to make the miles DLC than to make the Spiderman game from scratch. What does this say about the modern state of things
spiderman 2 was much worse. they spent 300 million on it
because we don't have the "total costs" for the first spiderman game dummy, only the dev budget which is $130 million without marketing and other costs
What number would make it make sense? They spent 200mill on marketing and the first game actually secretly cost 400mill? There simply is no number you can put out to justify the cost of miles being more than the first game. It reuses everything. It should be impossible to have your DLC cost over 100mill let alone 150mill.
Stop running damage control for some Devs and just accept they're stupid with their money it's not hard
not him but all the spiderman games that show "total costs" include the licensing budget (massive) + marketing + development costs, the 130m for spiderman 1 is only the development costs, add that it's the first licensed game and it might as well be more than 300million
notice how Ratchet costs only $80 mil even though it has the same quality as the spiderman games, because it's simply not licensed
TL;DR the development budgets are fine, it's just inflated by licensing costs
>TL;DR the development budgets are fine
Did you play Spiderman 2? What part of that game did you feel had whatever millions put into it over the first game? Developer budgets are not fine and it's clear even from Bryan's interviews they were running over time and over budget. They cut content and release a 20hr max videogame. The budgets are not fine mate and blaming it on licensing is not the fix. You don't have to license something. You do it because you think it can be profitable. They pay it because they think it is worth it and this would come with the caveat that they can produce a quality game for lless due to half the budget going to licensing. 300million is an absurd number and they clearly have not done well.
>The budgets are not fine mate and blaming it on licensing is not the fix. You don't have to license something. You do it because you think it can be profitable. They pay it because they think it is worth it
it is worth it though, they sold millions of consoles and advertisments, sony is known for instantly dropping something if it's not making money, and they made spiderman 2 even though the first game costs just as much so do what you want with that info
>and they made spiderman 2 even though the first game costs just as much so do what you want with that info
The first game did not cost 300 million dollars. They even said they had a 200% return on investment. Stop trying to make the sequel sound like it was par for the course in terms of development. You have the game director saying things blew out. You have him talking about cutting content to make time. You have them apologising about things missing because they flew over. It's simply not true the first game cost 300milliom and they were then unable to make a sequel using recycled assets for the same amount without going over.
They're incompetent that's all there is to it anon. They took a risk and it didn't work. Look at the leaks from insomniac saying how it's much more interesting to make 3 games for 100mill each than one game. They know this
this entire presentation is full of mistakes, they list spiderman 1 here as $270 million, nothing is consistent in the presentation so i wouldn't take anything it includes as facts, even if we didn't have any numbers there is no universe where Spiderman 1 costs less than its DLC, i mean cmon that's extremely obvious
In that case I stand corrected. It seems they can't keep track of their own numbers even within their presentations. My main gripe was the sheer absurdity that miles cost more than the base game and the absolute idiocy involved. If their numbers are all over the place and your screenshot is more accurate it explains things but the budgets of these games is still causing me a headache. The initial Spiderman with licensing etc costing that much sure but miles and Spiderman 2 were all DLC, how did they get so high?
300million for wing suits? While removing a bunch of actual suits, suit powers, gadgets, replayable bases, character bios etc? Sony needs to clean house. Apologies again for the numbers mate
nta but this can't be right because the only budget we have for spiderman 2 is the 300 million for "dev cost". unless spiderman 2 ended up in the 400 to 500 range something is wrong
it's total costs
>315 million
such obvious money laundering, where did all that money go to??
so you think chink paid the full price as westerns do? western developers feel the pressure to make money. it is good thing.
honestly curious though if success of palworld will make deep copy/remix of games way more ubiquitous even among aaa studios. Like EA making palworld clone, tencent remaking pokemon entirely, etc.
But shit like that already happen in video games for years
Spiderman itself is straight up copy batman Arkham combat and just throw in the web swing and open world
>Spiderman itself is straight up copy batman Arkham combat
But it isn't. They don't feel similar at all. I'd compare SM combat to something more floaty
It's pretty similiar with the counter mechanic. Sure, it's more floaty but that doesn't feel different because how attack just magnetize to the target after the counter anyway. So it's just press dodge button when enemy's head glow then smash your basic combo or w/e
holy moly! a counter attack targeting the enemy it countered?! what?! no! no way!
Mechanically, both game are very similiar. You basically can dodge and cancel out of your own animation anytime you want and you basically just dodge then press counter whenever enemy's head is glowing.
Not in SM2. They added a parry and undodgeable moves. You can't spam dodge anymore. It punishes you.
Only played one. I couldn't even finish it by the time I got into the final arc because of how dull and boring the gameplay was.
god damn i want valve to make WoW2 with a dota paintjob so fricking bad gabe pls
>FFXVI
>8 months
>3 million copies shipped
yoshipeepeepoopoosisters...
Big goycattle numbers isn't a victory
Scarlet and Violet outsold it. Gamefreak made the better game.
>sold units = quality
They're not bound
OP seems to think copies sold = quality. So yes Gamefreak are the better devs.
That doesn't seem to be his point
ok well then the twitter moron thinks so.
>Gamefreak made the better game.
I doubt there is a single person on the entire planet who truthfully believes that.
OP thinks so or he wouldn't be comparing sales. You can only choose one. Popularity is either good or bad and if its good then pokemon wins.
Maybe read the OP again. He is talking about morale and motivation. For big AAA studios money/sales is motivation. They don't give a frick about quality.
neither did the Palworld devs though. The game is pretty mid and yea I've been playing it. It's streamerbait so yea it got big like Amogus but its not a good game.
the pokemon battling is legitimate trash. Its mostly crafting shit and I dont like that genre because its boring.
>I doubt there is a single person on the entire planet who truthfully believes that.
Spider Man 2 is just a very lazy reskin of 1, it didn't deserve to sell 5 million
it's an inferior reskin at that. sure, you have your glide wings and generally increased speed, but everything else about it is dog shit.
>315mill
Lmao why? Marketing? What a waste of money
Is no one else noticing 1.5 million gamepass downloads? This seems crazy low?
It's well known at this point that the Gamepass version is behind like three patches or so and can't play with the Steam version.
Game Pass has more than just one FotM game. You don't have to obsess over just one game to be sure you have your money worth.
Maybe if AAA games weren’t woke shit
Okay but don't cry when every game is cheap UE5 slop with AI generated assets. Gamers has made their choice right here.
Do you think we needed palworld to happen for this? it was inevitable anyway
NTA but not really. we just lost the "rights" to complain since normalgays are eating it up
We traded globohomosexual slop for some AI asset flip slop. I hate this reality.
That sucks, but it's still better than AAA slop filled with Black folk and gay propaganda, so I'll take it.
better than every game being about Black personhomosexuals
Ez math:
Assume both have the same % taken out and MS gave 0 for gamepass:
8mil x 30 is 240mil
5.5mil x 70 is 385 mil
ROI on Palworlds is ~35x
ROI on Spidey is ~1.2
insomniac deserves it for their woke bullshit
Maybe other devs should actually make a good GAME and stop jerking themselves off over story/fidelity.
palworld is a fade and will literally stop existing in less than a month
Gamers DEMAND slop. Palworld, Fortnite, Fifa, Madden, NBA 2K, CoD, just put a bunch of things they recognize in it and they'll buy it.
AI will lead to a new era of extremely soulless, shitty games selling gangbusters and everyone will be happy.
I've never seen corporate slop pushed as hard as Spider Man 2. Like if there was a way to describe that game it would be "grey goo/paste, utterly tasteless and devoid of any other senses" and yet it has been HAMMERED into people that it's gourmet.
Real talk anons, how did this shit take 7million to produce? Have you flown around the map? It's just wide empty areas with copied designs from craftopia. The pals just randomly spawn in predetermined spots and marginally roam around a little with bad pathing and little ai.
The whole thing feels like a summertime intern project somebody could do in their basement with marketplace assets.
Seriously, where did all that money go? It certainly wouldn't cost me 7million to make a shitty copycat.
50 employees, assume $5k each for 2 years, that's 6 mil, the rest is for office costs and other expenses, easily over 7 million, and im not even calculating properly
>shovelware asset flip took 2 years to develop
i don't see how this went unless they took it as a side project and met like twice a month
well it had a full dev team and was in evelopment for 3 years. if you don't inflate the budget like AAA devs do that sounds pretty reasonable
Well, Anon, why don’t you go ahead and make your own take on Palworld then? It sold over 8 million copies. If it’s so easy and cheap it must be easy for any Joe to get rich, yeah?
nta but I'm thinking about it. the dev said he just wants to make generic and popular games so it mustn't be. if I find a way to meme the shit out of it moronic streamers will do my marketing for me even
Okay, well post it to Ganker when you’re nearing release. If it works out it will demonstrate something about the market.
>but I'm thinking about it.
130 Pals all with unique animations. Its massive production work.
>Have you flown around the map?
Yea its big a map, just to make terrain.
Spider-man 2 is SONY propaganda wearing the skin of a videogame. Who the frick is paying $100 or whatever for this? I guess black people do or something. I honestly don't even know anymore. Either way, good. Go bankrupt and frick off.
At least palsissies have let go of the delusion that they could ever be competition for Pokemon and are punching down on the westoids instead.
Developers aren't people, they are soulless beasts of burden who only exist to make someone elses ideas a reality. What they think or feel means absolutely nothing, they don't even have morale. It's just not a thing. In the same way there is no such thing as a passionate bagger at a grocery store there is no such thing as a passionate dev. They exist to serve a function and nothing more, and there isn't anything morally or ethically wrong for firing them either once they've done the tasks demanded of them.
Superhero games and movies are kind of lame. It's not that weird. Pretty sure The Marvel's movie barely broke even. And that movie costs millions to make.
Injustice was ludokino. At least the first one
>Pretty sure The Marvel's movie barely broke even.
lol no, It did 250M gobally, to break even not even taking in account marketing needed at the very least 400M
Oh... damn, they got raped. I didn't realize it lost that much.
the one on the left tried to make fun game
the one on the right tried to make a political statement
>the one on the left tried to make fun game
it didn't try, it succeeded.
>the one on the right tried to make a political statement
Try?
Insider here. They are going to put thousands of political dissidents into concentration camps. These are forced labour camps where political prisoners will be re-educated to become electronic technicians and aerospace engineers. Children with small hands that have the dexterity to solder small electronic components will be made to build a vast supply of consoles modelled on the original Super Nintendo Entertainment System, only this time the units will be upgraded with the ability to fly. This is part of the Gaming Airborne Youth (G.A.Y) division initiative. Fathers, also working on the Nintendos, will be trained to install autonomous guidance chips and mount kinetic energy weapons on the flying drone consoles as part of the Flying Autonomous Kinetic Energy (F.A.K.E) program. In 2 weeks they will launch operation F.A.K.E and G.A.Y to ensure every single Nintendo flies over OPs house. You have been warned. Screencap this.
And Minecraft cost a hell of a lot less and is still the best selling videogame of all time. Why are people pretending that this is new?
Games like Spiderman arent made for optimal profits theyre made to move hardware, Sony pumps tons of money into their first party games so they can make them timed exclusives for a year to get people on their platform and then they make more profits cus they get a cut of every game. Super expensive high budget exclusive games like this and God of War and FF16 are functionally PS5 advertisements. So while yeah lots of games will make way more profit than Spiderman that doesn't reflect the long term value these kind of games have to the company publishing them.
And Marvel gets a fee from those bundle sales.
Why do I like nigs like Blade or Nick Fury but find Miles Morales so boring?
Miles is a bad character and as bland as the day is long
Cause he is spiderman but le wholesome chungus black BIPOC
Not very original is it
Nig Fury is the successful Miles Morales. Yidsney managed to make the black version the DEFINITIVE Nick Fury, rather than the original one who was Nick Fury for 40+ years. Imagine if Miles successfully replaced Peter. That's NuFury.
Because those are original characters. Miles is just a black pretending to be spiderman.
Because Blade and Nick Fury are stereotypical 'bombastic black badass' characters than lean into the sort of tropes you see in 80s action movies, while Miles is a painfully awkward nerd with basically every single edge neatly sanded off. Plus they're not desperately trying to replace an existing character that everyone loves while that character is actively sharing the screen with them and going 'oh black Spider Man you're so much better than me, white Spider Man!'
(I know that Nick Fury was originally white, but 99.9% of people who watched the films would be aware of an obscure comic book character.)
Is the first nu-Spiderman any good? Also does the PC version have the new models and or is their a fix for that if they are there.
why am I supposed to care about chinkslop?
this is like saying that casinos make money. yeah, I know. I don't care about that shit. I care about real video games.
Made in Nippon, so it's automatically good. Sorry redditamphibian.
Made in Japan by chinks
Yeah, and you're white. LOOOL
It's literally Chinese.
>literally
xister, I know that word is hip to use, but you're wrong.
The game mindbroke Ganker so hard people have to pretend it's Chinese. It's amazing to behold, could find a single connection, just keep lying about it lmao
are you moronic?
Ganker is palworld board
Black guys who are designed with rule of cool in mind who stand on their own versus "token black character designed to replace beloved mascot"
>Wow you reformed your arch nemesis? I wish I was that good!
It's so on the nose it becomes comical after a point
>white spiderman has a milky-white suit
>black spiderman has a black tracksuit and hoodie
I am so glad we defeated racism
Video games should not be that expensive to make.
Or expensive at all really.
I think I understand the anger now
They're not angry at the devs
They're angry because middle management is gonna breath down their necks
Demanding cost of investment vs returns
Looking at this
And they don't have the talent to make a fun game
With all the stuff corporate wants to add
Battle passes , dlc
Spider Woke 2
bipoc artists are one of feather. to find next clue allaband together
>Run around reading bipoc art
>Click X to view Hailey's black futurism/history mural
>Walk around black music history museum and press X to learn the history
>Press X to spray paint walls as a deaf girl
>Press X to play as miles the DJ
>Press X to turn on the generator to help the boy ask the other boy to homecoming
Where is the Spiderman? Where is the swinging around and fighting bad guys? Even the cattle felt something was off about Spiderman 2 but they can't put their finger on it. They know they spent 20hrs playing but how much swinging and fighting did they do? Not enough. They know something was up but can't say what it is. It's why the game is being shat on by its own subreddit, the home of the goodestgoys
chin crimson : you won th elottery tiger
Remember Peter and MJ at Coney island? They had no chemistry. They didn't even kiss. They felt like work colleagues. This game had the worst romance plot I've ever seen and then decides to have their relationship drama take centre stage during their symbiote fight. The entire fighti was just agreeing and saying yeah you guys should just break up you're awful together. Mj knew you weren't yourself and still published an article trashing you. She doesn't want to move in with you. She still endangers herself constantly needing you to rescue her. She's a shit girlfriend and you're better off apart.
The writers of this game are the most hopeless bunch I've ever seen. Bland characters. Shit dialogue. An incoherent story with plot holes. And it cost 300million
Bipoc artists rise up!
ALLA BAND TOGETHER
>$315 MILLION
>$315 FRICKING MILLION
Bravo, Sony. Bravo.
Insane waste of money... that said, I'm glad the homies on the dev hustle are making fat stacks. These games might suck, but at least you're getting a good paycheck. I respect that.
>he doesn't know
gamedevs are among some of the most insanely stressed, chronically overworked and consistently underpaid professions in the entire tech industry. i'm not talking about the leads and c-suite mbas that took a computers 101 class at st. maria's school of business in garden city kansas. i mean your average, everyday, mid level staff member in the trenches doing the actual work.
i have a position indata and after a few years ill make my far more money and require far less domain knowledge by comparison. it's actually insane gamedev is cool tho.
>$6.7 millions
>Buy Spiderman game to play as Spiderman
>You don't play as Spiderman for 2/3 of the game
It's ok when Kojumbo does it.
Twice.
SLIPPERY SLOPPA
I truly don't give a shit about Palworld, looks like a shitty asset flip, but the fact that it's making so many tendies and ~~*AAA*~~ devs seethe is wonderful. Reminds me of when Elden Ring made Ubisoft devs have a brain aneurysm.
>Implying we still aren't having a brain aneurysm.
Working for Ubisoft fosters a special kind of insanity.
homosexuals seem to think AAA = quality.
And now palworld made both Sony and Nintendo fans cry.
Incredible
>Palworld - Listened to pokemon complaints, designed game for fans
>Spiderman - FRICK THE FANS they don't know what they want, I don't care if they think the Mary Jane sections are shit she's a strong powerful woman
It's almost like their design philosophy comes through the game
- FRICK THE FANS they don't know what they want, I don't care if they think the Mary Jane sections are shit she's a strong powerful woman
>fans love the first game
>say mj and miles sections sucked ass and need to go
>developers say no, you will play mj and you will like it
what leads a dev to act like this? What happens where they think such thinking is a good idea? When you make entertainment products dont you want to entertain your audience? In any other industry this attitude would be a death sentence. Imagine a restaurant knowing you hate steak saying frick you heres another steak. Then they get mad when you say frick them the shit sucks. Its puzzling, ive never seen anything like it before
Simple explanation is people like games and not statements.
Good
>6.7m dev cost
>basically no marketing because buckbroken pokegays couldn't stop talking about it that it reached yt tards to try to farm engagement
>cheap price tag
>8m copies sold
>30x8 million = 240m
>after taxes n shit its 100-150m in pure profit
>that's why AAA devs are seething beyond human comprehension
Remember, most of the AAA budget is with marketing, HR and all other superfluous expenses included like have gay pride parades every morning, buying $30 basedlattes and dog orgies or whatever the frick they do in game studios
>insomniac leaks show they had a 1million dollar party
Couldve spent that million to maybe show kraven killing all those villains off screen....
>no marketing
You fricking idiot. You think those e-celebs work for free? LMAO
they literally did, moron
because it was the flavor of the week and they saw pokeautists driving engagement so of course your average yt influenza had to cash in on that clout
How does the preview and eceleb market still exist without being understood by normies? why do they think they fav eceleb was flown to california to play a game early? And why is it always positive feedback they give? How on earth hasnt this entire scam been exposed yet? When was the last IGN preview that spoke negatively? Why do reviewers all seem to get copies to play before the review embargo and on release day are saying its 10/10, only for that score among the populace to drop to 6/10 in a month afterp eople play it? Remember yongyea sucking cyberpunks wiener before release and his review praising it only see the wind changing directions then releasing videos shitting on it?
>e-celebs
Just call they what they are, influencers.
They are paid shills who shape the opinion of their followers.
still not playing Black person-man 2 even for free. and it's not even because of miles. it's just a bad fricking game.
Starfield
Budget: $400 million
???... sales too embarrassing to report apparently
Has Palworld sold nine million units yet?
$315 million
Why on earth would any video game budget be that.high?
good
game development should never have been accessible career for normal people wanting a normal 9-5 salary job.
This is what happens when you go full progressive like insomniac did. Was gonna get a PS5 for spider-man 2 but from what I saw, it wasn't worth
I wonder if this will just make devs try stupid shit to mimic palworld's success only to not understand what people like about palworld and ultimately flail around aimlessly wasting money.
What's the point here? 99% of games don't get the kind of sales Palword did no matter how good they are. The dev team got lucky with this idea
haha yea, they should just stop making games.
It actually managed to mindbroke some Chinkgays inti posting some questionable articles. I'll give it that
Wait, that's the ACTUAL budget for Spider-man 2? I though 300m was just Ganker shitposting with increasingly ridiculously unrealistic numbers.
Did you miss the bigass Insomniac leak last month?
Why do people seem to measure their self worth in how successful the products they buy are
>Can't be successful at jobs that fire you after a year
>Can't be successful online when you see how well everyone else is doing over you
>Can only feel successful in the things you own being accountable as 'good' as it means you bought the 'good' thing and not the 'bad' thing.
Legit life has so little to have self worth with right now unless you're in the proxy wars somehow.
So people here are just shallow and live shitty lives? I've never felt the need to compare myself to other's achievements
Over 6 million is still too fricking much especially for a game looking like Palworld.
>MISTAH MERRIKKU
Damn, thats kinda based. Why should i hate palworld again?
How many Black folk are there in Palworld?
How many homosexuals?
How many strong independent women saving superheroes?
homosexual WESTERNERS LOSE
This shows that there's no real future in AAA. Budgets continue to balloon past all common sense but it's not like more people are buying, so even raising the price from 60 to 70 doesn't do shit.
Meanwhile, smaller games with smaller budgets that focus on gameplay, like Palworld or Mario, rake in the real big bucks because of their profit margins and find a much wider audience.
The future of gaming is in smaller budgets fulfilling very specific niches rather than big budget blockbusters that cast a wider net.
palworld has the ccp funds and playercount botting, what are the real numbers ?
Proof?
they always have none
>Japan wins again.
I bet Sony regrets turning its back on the land of the rising sun in exchange for Muttfornia!
Turns out all you had to do was steal from Nintendo and get lucky!
It's almost like it's pure moronation to sink hundreds of millions of dollars into developing games.
I heard the new Spiderman lets players spray graffiti while playing as a black lesbian. Imagine how many meetings it took to come up with that powerful statement about society. Spiderman is a classic while Palword is but a mere toy for children.
one is a fun game...
You can hire THAT MAN and make a shitty unity open world grindslop game with 100x higher roi.
I would be malding too.
They are both dogshit, zoomer.
Spider man 2 was the wokest piece of shit ever made.
Too much money means more wastage.
The fact is when they devote hundreds of millions to a media project, like a film as well, you end up with people sat around expensive offices expensing buffet lunches whilst they obsess over irrelevant details.
Tight budget = efficient, hard workers
>system seller
>neega neega neega
>neega
>homie homie homie
>GET OUTTA CHINA!!!
This is what pops into my mind when I see Black personman 2
Spider-Man 2 on Steam when?
Hopefully never. I don't want it occupying server space that could be taken up with good games instead.
>It's over...Palworld mindbroke so many western devs morale and motivation.
So did BG3 and Elden Ring, what DOESN'T make Western Devs so mad?
>Good game sells bette than bad game
Geez, how could this happen?