Not really, I only really needed to look up one or two puzzles and a bunch of the tetromino puzzles because my brain just refuses to understand how those work.
I thought the sequel was easier and I know damn well I'm certainly not any more intelligent than I was a decade ago. Story was also disappointing compared to the first.
I liked the sequel a lot, but definitely a very different feel from the first, and the puzzles were easier on the whole.
I liked the story line, but I can understand why people would feel mixed on it.
Some of the zones were utterly gorgeous though. At times I genuinely had to pause just to marvel at the environment.
>Some of the zones were utterly gorgeous though. At times I genuinely had to pause just to marvel at the environment.
I agree, but the size of most zones soured the game itself with how long it takes to get anywhere. It's probably tolerable if you're just solving the regular puzzles, but the scale of the maps made getting the stars a genuinely horrible time.
It didn't help that the star puzzles themselves were a huge letdown compared to 1, and the reward for getting them all even more so.
There's only a few properly difficult puzzles near the end. Most of the game was pretty easy imo
Unless you count star puzzles or the DLC. That was tough.
Easier than one and I felt like some environments were too big for their own good. Still an enjoyable enough time
my main issue with 2 is that they introduce a puzzle mechanic in one area, and then never fricking use it again after that until you get to the endgame section
it's really dumb and limits how complex they can be
Sequel was great and I'll be bold and say the story was great too, but I am biased in wanting a story based on rational optimism given how pessimistic so many stories are these days The puzzles were easier and the star puzzles were VERY hit or miss.
Music fantastic, gameplay dumbed down, story tries too hard, visuals are very good, puzzles are way to easy (just had to look up a hint for Thrust Vector)
>how did you find the sequel?
puzzles: decent but kinda of easy, some of the golden gate puzzles were nice. but concepts like gravity walls, accumulator, and the color splitters were cool.
stars: nowhere near as fun as the first game
hub themes: started off cool, but some of the coastal/swamp themes were kinda meh. southern hubs were kino.
story: i get they wanted to open up the lore and wanted to take what was cool about gehenna and expand upon it, but it started to get in the way of the fun.
Sequel is few times easier since there is no jank.
I spend more time walking from place to place than solving puzzles, some of which can be solved in seconds.
Not really, I only really needed to look up one or two puzzles and a bunch of the tetromino puzzles because my brain just refuses to understand how those work.
That last puzzle was fricking insane, having to: >find the location of every dome and record its symbol >deduce the missing symbol from the broken dome >match each number to a fuzzy coloured light underwater >deduce the missing colour from elimination >find each dome on a rough 3d projection >accurately map it to a grid of the whole island >record all of this yourself with your own notes >place every pin perfectly with no indicator where you fricked up
It's crazy looking back at my notes. I had to actually start using photoshop to chop up screenshots to make sense of it. Checking them years later it looks fricking arcane. I've never seen a game tie up the whole world in a single puzzle like that ever before or since.
I only figured out the numbers up to 10 on the little game in the school but I have no idea how you were supposed to know that when you rotate the symbols 90 degrees counter clockwise you multiply it by 5 and if the number goes over 25 you add the extra symbol instead like pic related
I find it kinda funny you kept trying to count in base ten. It's actually easier to flip mentally to base 5 instead of converting in your head every time.
I've finished all of them on release.
I had pages of notes when i was like 12 playing riven with my sister. Coming back to it decades later (but still a few years ago now) was still a gut-punch for how much it expects of you by the end. I look forward to the remake.
Literally playing it now with a bud over stream and we're just bumbling around looking for any loose thread to pull on
Just found a somewhat hidden path to explore right before we put it down last, but what a slow start.
Feels like they just wanted you to wander to artificially inflate play time
Yeah. A realtime 3D fan project got absorbed or bought out by Cyan.
They're probably doing it so it works in VR like the latest Myst version, but I feel like the point and click interface streamlines what you can realistically focus on, and allows you to skip certain cutscenes when you're running around experimenting
>A realtime 3D fan project got absorbed or bought out by Cyan.
cyan is rebuilding the game from scratch even after finding some of the original assets (which turned out to be worthless.) they hired like one guy from starry expanse and referenced a bit of data but that was it. they're also expanding the original game. there was a big article recently in game informer about it.
I still have not beaten this game despite owning it for three years. I just revisit it every few months to do a few more puzzles and hop off when I can't get past one because I refuse to look at video guides. I will say that it's up there with my favorite games in terms of atmosphere though.
I couldn't beat some of the very late game after you could nominally beat the main plot.
IMO a puzzle game that stumps me near the very end after a satisfying enough conclusion is just perfect.
Super Meat Boy also resolved the plot and only about half the bandage world levels seemed possible. Games with good difficulty curves like this must be treasured
I finished the main game just fine but I think it would take me two years to parse out every optional super puzzle.
how did you find the sequel?
I thought the sequel was easier and I know damn well I'm certainly not any more intelligent than I was a decade ago. Story was also disappointing compared to the first.
Just started the sequel. The puzzles are all right, but there was too much bullshit before we could actually play
I liked the sequel a lot, but definitely a very different feel from the first, and the puzzles were easier on the whole.
I liked the story line, but I can understand why people would feel mixed on it.
Some of the zones were utterly gorgeous though. At times I genuinely had to pause just to marvel at the environment.
>Some of the zones were utterly gorgeous though. At times I genuinely had to pause just to marvel at the environment.
I agree, but the size of most zones soured the game itself with how long it takes to get anywhere. It's probably tolerable if you're just solving the regular puzzles, but the scale of the maps made getting the stars a genuinely horrible time.
It didn't help that the star puzzles themselves were a huge letdown compared to 1, and the reward for getting them all even more so.
Talos 2 was much easier than 1
There's only a few properly difficult puzzles near the end. Most of the game was pretty easy imo
Unless you count star puzzles or the DLC. That was tough.
Easier than one and I felt like some environments were too big for their own good. Still an enjoyable enough time
my main issue with 2 is that they introduce a puzzle mechanic in one area, and then never fricking use it again after that until you get to the endgame section
it's really dumb and limits how complex they can be
Sequel was great and I'll be bold and say the story was great too, but I am biased in wanting a story based on rational optimism given how pessimistic so many stories are these days The puzzles were easier and the star puzzles were VERY hit or miss.
Music fantastic, gameplay dumbed down, story tries too hard, visuals are very good, puzzles are way to easy (just had to look up a hint for Thrust Vector)
>how did you find the sequel?
puzzles: decent but kinda of easy, some of the golden gate puzzles were nice. but concepts like gravity walls, accumulator, and the color splitters were cool.
stars: nowhere near as fun as the first game
hub themes: started off cool, but some of the coastal/swamp themes were kinda meh. southern hubs were kino.
story: i get they wanted to open up the lore and wanted to take what was cool about gehenna and expand upon it, but it started to get in the way of the fun.
Sequel is few times easier since there is no jank.
I spend more time walking from place to place than solving puzzles, some of which can be solved in seconds.
Not really, I only really needed to look up one or two puzzles and a bunch of the tetromino puzzles because my brain just refuses to understand how those work.
the only part I found hard was the tetronimo puzzles
frick that shit
and the DLC but it still wasn't as hard as the tetronimos
It's not that hard.
I only had to look up a couple gold star puzzles and felt like an idiot when i realized what the solution was.
I got filtered by the DLC.
>It's impossible
>dome pin puzzle
Nothing personal, kiddo.
That last puzzle was fricking insane, having to:
>find the location of every dome and record its symbol
>deduce the missing symbol from the broken dome
>match each number to a fuzzy coloured light underwater
>deduce the missing colour from elimination
>find each dome on a rough 3d projection
>accurately map it to a grid of the whole island
>record all of this yourself with your own notes
>place every pin perfectly with no indicator where you fricked up
It's crazy looking back at my notes. I had to actually start using photoshop to chop up screenshots to make sense of it. Checking them years later it looks fricking arcane. I've never seen a game tie up the whole world in a single puzzle like that ever before or since.
(picrel actual spoilers)
I only figured out the numbers up to 10 on the little game in the school but I have no idea how you were supposed to know that when you rotate the symbols 90 degrees counter clockwise you multiply it by 5 and if the number goes over 25 you add the extra symbol instead like pic related
I find it kinda funny you kept trying to count in base ten. It's actually easier to flip mentally to base 5 instead of converting in your head every time.
https://dni.fandom.com/wiki/D%27ni_Numerals
Yes, what about it?
good lord if you thought the fire marble dome was hard don't play myst 3 and 4, especially 4.
I've finished all of them on release.
I had pages of notes when i was like 12 playing riven with my sister. Coming back to it decades later (but still a few years ago now) was still a gut-punch for how much it expects of you by the end. I look forward to the remake.
Literally playing it now with a bud over stream and we're just bumbling around looking for any loose thread to pull on
Just found a somewhat hidden path to explore right before we put it down last, but what a slow start.
Feels like they just wanted you to wander to artificially inflate play time
aren't they remaking that?
curious to see how it plays when it isn't point and click
Yeah. A realtime 3D fan project got absorbed or bought out by Cyan.
They're probably doing it so it works in VR like the latest Myst version, but I feel like the point and click interface streamlines what you can realistically focus on, and allows you to skip certain cutscenes when you're running around experimenting
>A realtime 3D fan project got absorbed or bought out by Cyan.
cyan is rebuilding the game from scratch even after finding some of the original assets (which turned out to be worthless.) they hired like one guy from starry expanse and referenced a bit of data but that was it. they're also expanding the original game. there was a big article recently in game informer about it.
I still have not beaten this game despite owning it for three years. I just revisit it every few months to do a few more puzzles and hop off when I can't get past one because I refuse to look at video guides. I will say that it's up there with my favorite games in terms of atmosphere though.
I do the same and feel the same way
You don't have to do most of the hard parts. Except for the DLC.
One of the best games ever.
I couldn't beat some of the very late game after you could nominally beat the main plot.
IMO a puzzle game that stumps me near the very end after a satisfying enough conclusion is just perfect.
Super Meat Boy also resolved the plot and only about half the bandage world levels seemed possible. Games with good difficulty curves like this must be treasured
So is 1k just hooked up to this machine forever?
homie was just born doesn't even get to live a life
Maybe they'll figure out a way to make it work without someone attached.
If they make another game/DLC that isn't cowardly prequel nonsense, we'll find out which ending is canon
surely its the machine ending bc u get that extra scene with yaqut if you've completed the golden puzzles
Yaqut was the best character and I'm glad the homie is gettin thst robo puss
Where did you get stuck? Most of the puzzles are not too complex
I didn't find it too hard.
Picrel on the other hand clapped my brain's cheeks.
>it's too hard
No it's not.