ITT: Ideas that could have saved Classic WoW
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ITT: Ideas that could have saved Classic WoW
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This would unironically be good though
content starts adapting to meta shit and no-selling/shutting it down forcing people to actually think beyond 'only use what youtube/wiki man say is good'
there are AI models that can play games now so the idea of mobs or bosses being able to have access to that same system is really interesting. if there was a 'meta' way to beat the boss, perhaps the boss could be made aware of it and use their abilities/position around that. or mobs being able to use like actual tactics instead of the usual tank and spank, like imagine having to use control abilities to keep your healers from getting fricked up.
no reason they couldn't base it on difficulty, if we're talking about WoW you already have heroics and mythics which are going to have a different playerbase than casuals just pugging the dungeons for story quests.
Clearly there's no way that handing players the ability to collectively influence the entire game's balance could backfire in a spectacular fashion.
this is literally what every rookie game designer does with all their time, why bother making AI for it
Because it can adapt on the fly, imagine instead of being able to look something up on wowhead or some wowwiki by the time you do it's obsolete, everything is always changing.
If it's a computer, it can be exploited. A new meta-meta will emerge.
>yesterday: base frostbolt cast time 1.5s
>today: base frostbolt cast time 1.56s
bravo ai
>Sweat the sweats
Just leads to a game everyone is too frustrated to play. Next shit idea.
If you don't like the game unless you sweat over wiki meta why play at all and make the experience worse for everyone?
Ask literally every game reliant on sweats. There's a lot.
>Having a game that requires you to think instead of following a guide is too frustrating to play, also booboo babaa gaga i'm a baby and I like mommies milkies
There I fixed your post, that'll be tax+tip plz
>fixed
congratulations. you failed your game design test.
>think and figure out the game
>game rugpulls you and punishes you for learning the game
People like OP always imagine they'd be so good at the game that they'd be the only player who's 1337 enough to always beat the AI no matter what it throws at them, not like those "sweats" they hate so much who can only follow guides.
The clueless irony always being the fact that such players are already filtered by the way the games already works, and only only get even more filtered in their own hypothetical dream scenario.
But then you'd have people meta-metagaming and deliberately trick the ai in buffing a set of skills that lets them prog faster.
>alright 2 weeks before patch everybody switch to fire mage now so we can prog on frost when the new raid comes out.
You cant underestimate how autistic minmaxers are.
the data is taken from the general playerbase, so the general playerbase can frick up the top 5%
This is a good idea. Sweats are greatly outnumbered by the general playerbase. The AI should also take into account any upcoming content and be able to recognize any forced attempts to switch the numbers
Unfortunately, that defeats the purpose. The more players you draw from, the heavier the weight is towards what a theoretical average player is doing. With a large enough player count, it would be stable enough that a clear meta would emerge and the top players wouldn't move the needle enough to change it.
Humans don’t like having to hit a moving target or getting different results when doing the same thing. This would have flopped
>Your frostbolt deals 50 to 2000 damage depending on the mood of the balancing ai
horrible idea
>Frostbolt being so OP that you never cast Arcane Missles even a single time after having 2500 hours of playtime on the character
worse idea
They fixed that by making arcane not totally dogshit.
Not by letting Siri roll a dice.
Everyone agrees not to use blink got a month, after it teleports you across zones
Is there a game dev here, to talk about stuff and co?
frick off, what is this autistic bit you are doing
I see you making replies like this in every thread even tangentially related to game dev
I am a beginner, and im am looking for bit of exchange and talk.
no you aren't I have seen you making these posts for literally YEARS
It's 100% a bit and I don't know what you are trying to do with it but it has always bugged the frick out of me. go away
There are other threads that just post shit without any reference. If it bothers you then how should I ask the question?
If you want, you can ask for opinions for me,
against a small mini-job? - Amazon voucher or comparable gift code...
>raid on "Lair of the Firedragon"
>everyone sane stacks nearly 100% fireres by item or spell
>For the AI devs stupid "one size fits all" idea of player enjoyment he starts breathing lighting bolts instead
No thanks.
>dragon realizes that adventurers aren't being burned by his flames
>starts using more physical attacks instead
>or enrages, gaining fiercer flames that penetrate fire resists
Seems silly. If you're going to create a complex system that strategically invalidates your build, why bother with builds at all. cut the middle man and give everyone a standard character.
>a thousands years old being with intellect greater than all of the party combined(in case of TRUE dragons)
>Dragon with adaptibility? Outrage! Silly!
lol
i'm talking about game design not lore
Are you familiar with that stuff, have you knowledge ?
>have you knowledge ?
Unfortunately no. Due to an ancient gypsy curse, I have no knowledge of game design, but if I see examples of game design and mechanics, I am cursed to immediately know the objectively correct opinion about that specific example.
pls reply friend
using more physical attacks instead
Then the players will just switch to the physical resistance gear they also brought instead.
>Then the dragon starts breathing ice!
Then the players switch to ice gear
>Then the dragon will just start doing random elements!
Then players will just get the correct gear for every element and learn to quickly switch between them on the fly
>Then the dragon will just-
No matter how many behaviors you program into the dragon, players will learn them all and learn to counter them all. That's just what players do.
At a certain point, you're just seething that other players know how to play the game and you don't, and you dream of a game that forcibly handicaps everyone until you can feel like you're good at the game too without actually needing to practice or learn anything. But in the process, you've created a shit game where nothing matters that no sane person would actually want to play.
All of this is still more interesting and dynamic then how it is now
I think you're thinking about it too black and white. In a situation where it's a fire dungeon, Ice would always be the natural answer, but it would be balanced where boss mechanics change and certain things require something other than ice, or the roles of certain classes change somewhat.
There would still be an optimal way to play
Add romancable AI powered characters in taverns with which you can talk endlessly.
Why cant they make a mode where all classes are rebalanced around the most overpowered version of said class.
>Cata rogues
>MoP ele shaman
>any version of warrior
>Wrath paladins
>WoD feral druids
>BC warlocks
One of the things I like about roguelites and auto-battlers is you can't just force Da Meta every time, you have to strategize based on the random selection of tools you're given. I don't know how it would work in an MMO context outside of like a specific dungeon where you build up you character as you go. Like Guild Wars 1 spell system in an FFXIV deep dungeon.
>classic andy's want no changes
>get a classic full of changes like chronoboon and layering
>blizzard announces SoD which is supposed to be vanilla with changes
>classic andy's move to fresh and then demand no changes
the problem with WoW classic is fundamentally that it isn't as popular as classic players want to believe, these content locusts go from fresh start to fresh start, they don't care what era the game is in and they leave as soon as they become bored or the next fresh opportunity presents itself
what's worse is they are extremely vocal to the detriment of whatever they are hyper focused on at the time, you had these morons going apeshit over the possibility of a slightly better graphics engine for WoW classic and yet when they actually played it and got their world buffs dispelled for the first time they shidded and farded until they got their way, and they did that about EVERYTHING they felt was hard or unfair
they've brought this same attitude to a game mode not meant for them and now they are trying their hardest to ruin that one, too
>dynamically modifies various mechanics and statistics that keeps a dominant meta playstyle from being formed
That sounds like some pr speak for we want you to trial and error the boss to figure out what actually works every week.
>Okay guys we died 10 times to the boss so we collected enough data to form a strategy, guys please open spreadsheet #597 to see the consolidated data, okay it says here that the boss is doing 50% more physical damage and 70% more fire damage and taking 30% more lightning damage but 60% less physical damage, please go log onto your lightning mages and tanks put on your optimized firedef armor thank you.
this game is like 20 years old. why can't blizzgays MOVE ON
genre is in stagnation, the last semi-successful MMO came out 10 years ago, I don't count shit like Lost Ark or New World because in MMO terms that shit is flash in the pan with no sustainability
ontop of that, wasn't it recently found out that the majority of playtime goes to games 6 years old or older?
the new games just fricking suck
It's the player base that can "move on". Why would a company stop selling a product that makes them millions?
Dicky chicks were unironically right and so was Snowden
How the FRICK do I stop sweating bros? I just got done with an interview in an air conditioned room and left the building with a swamped shirt, and I even changed to a fresh shirt in my car after arriving in the parking lot.
Just like my shitty isekai
The whole crux of the fun in WoW dungeons is solving the combat encounter. It'd be silly to just outright negate that instead of just designing more adaptable encounters.
Another layer to add to this is that instead of just modifying player character abilities, have dungeon encounters swap out mechanics, locations, aggro ranges, health, etc.
A lot of people are thinking about this too harshly, you could do it where it would still be 'solved' in the way that you would still use Ice in Molten Core, but you could change it up enough where you could justify doing something other than exactly what you did last week in the dungeon encountering the exact same thing in the exact same place casting the exact same spells at it. I think there is room for an inbetween.
Just make every weapon, ability and stat yield random numbers with every use.
A lack of consistency is also frustrating in itself. How would players be able to create goals for themselves if things keep constantly changing?
How do they create goals in real life when shit is changing every day?
>wow players
>goals that aren't BiS for their lame ass characters
fricks sakes ai ai ai ai aiiiiiiiii why the frick does everyone just randomly say that every little fricking shit program is aiiiiiiiiiiiii?????
reminiscent of old cs pricing and glock bombs
Should just grant game masters actual story privileges back.
Have 1 GM per 100 players, 1 head GM per 10 GMs and 1 story admin per server.
GMs and head GMs work together to curate plots and sub plots, story admins keep track of overall server story progression.
And then, go wild. Give a random person angelic powers matching 100 regular players. Make it a story point to band together and seal it away again. If the player doesn't log back in the GMs have the tools to manage the story on the fly. Make GMs go to major guilds disguised as an NPC and incite conflict through rumours. Have them sell powerful artifacts to shake up server politics. Allow the DMs to spawn dungeons near gathering territory. Make things unpredictable and dynamic, but have it managed by employees.
This cannot be expensive or difficult nowadays.
I hope some devs rip that idea off from Helldivers. It's a simpler GM system but it actually adds a lot to have a meta game going on even if the end result is still just doing the same mission types on random planets.
Skyforge did that
yeah having a guy acting as a pseudo dungeon master adjusting things would definitely be cool
>rip the idea off from helldivers
fricking zoomers
I never got to play everquest because my parents didn't want to pay 2 subscription fees.
>1 GM per 100 players
Assuming you have 100,000 active players, that's 1000 GMs. That would be extraordinarily expensive if they are all expected to be actual employees.
There were lots of GMs back in the day, heck i had one spawn on my ass back when i was exploring Hyjal/Dancing Troll Village in Vanilla. Motherfrickers were spectating me in AV because i was using auto-clicker software etc. Point being, there were lots of GMs employed back in '05.
sure, but it wasn't 1000, they had about 50 in the US
Nah obviously not 1000 but still enough people per server for them to have things under control. I remember them spawning on me in cca 10min when Tirion got bugged in WPL escort q just for them to reset it 2min, this automated shit is way worse than the things we had back in Vanilla. It was more than 50 people imo, atleast 10+ per server.
It's simple you ban min-maxers.
I hope something like this becomes a thing. The second players start to minimax a game, shift the entire system just to frick them.
Here's how you fix it. Make every shower in the world have a token or redeemable code that gets issued when the shower gets used. Every 24 hours of game time for WoW requires 1 shower token.
The game will become fun again.
min maxers would let the shower run while they poop then go and play again.
making more moronic flowchart wikibait content is what is keeping wow alive.
if they changed it at all to disrupt the hylic whales who like that type of content, the game will just die.
actually sounds like ass. so you find some great mechanics that work and it immediately changes things. lol
yo bro those pikemen are too strong against horses. there. now the horses win!
How about just make everything in your game be good and stop having 2 good things in your game.
As usual the problem is raiding
Make a PvP endgame and every class can find a niche to do well in.
pvp is gay obnoxious shit because everyone is a metaslave
>dynamically modifies
Yeah but HOW.
How is this any different than randomizing creep modifiers in a dungeon so that they receive less frost damage because frost is the go-to build?
How would it stop needing a +11% hit chance to never miss an attack?
Just saying "it modified things" is not an actual explanation.
>Yeah but HOW.
AI
>How is this any different than randomizing creep modifiers in a dungeon so that they receive less frost damage because frost is the go-to build?
Because AI does it
>How would it stop needing a +11% hit chance to never miss an attack?
The AI will figure it out
>Just saying "it modified things" is not an actual explanation.
Don't you know? AI is magic that fixes EVERYTHING
OP is your typical Dunning-Krueger "ideas guy" who thinks he knows everything despite actually not knowing anything. The most significant thing he'll ever make in his life are shitty threads like this which accomplish nothing but wasting his and everyone elses time.
>OP is your typical Dunning-Krueger "ideas guy"
OP here, I've actually just come back to this thread I made for fun during lunch after getting off from work. I do concrete management. I've probably created bridges that your soft hands ass has driven over to get to your useless office job. Keep up with your nonsense, though.
citation needed. Being a moron staring at concrete all day doesnt make you any less stupid
Very funny coming from someone sitting in an air conditioned office in a city that exists because of concrete.
Let me guess, you think farmers are useless because they stare at dirt all day while you chomp down on microwave hotpockets.
Concrete tester getting uppity because he knows how to do a slump test
Wouldn't need to be AI controlled, literally just have more of an emphasis on proc gen rather than static setpieces and themepark.
There would still be a meta, but the meta would be "can generally handle most situations" rather than objective dps parsing and clearspeed.
The only fitting part of your idea is the name. It is indeed, ass.
>what if you played rock paper scissors against a robot, but every time you were about to win the robot flipped the rules so you lost instead, and you just did that forever with no progress and nothing to learn or accomplish?
Wow OP, I can't believe you never made it as an actual game dev with banger ideas like that.
At least Rock Paper Scissors would be more like an actual game instead of it just being a boring job like high end WoW is now