What got me was the spike in difficulty. First time playing Doom (2016) I played through hard first playthrough with very few deaths. Eternal drops and first playthrough I had to drop it to normal since it was getting tedious in spots. Great game tho. >inb4 git gud
I beat it on the harder difficulties later on.
Spoken like a homosexual who has only played Doom 1/2 vanilla and never played a wad. Even BTSX1/2 that are on the Unity port are better then anything Eternal related. Hell id say Plutonia is better by a small margin.
> Even BTSX1/2 that are on the Unity port are better then anything Eternal related
Lmfao over here. The original games were good and important for their time but fps have evolved way beyond that. Do you seriously play these old-ass games were you can't even aim properly? Were you are unable to jump? Where you have weapons that have no fricking synergy at all?
As much as I enjoy the newer DOOM games, I can't help but feel that they're both really just Quake 3 with how twitchy they can be versus their predecessors.
why does high speed skill based expressive gameplay make Ganker seethe? The original games still exist and have a selection usermaps and mods that no AAA company could ever hope to compete with
Your base movement speed is faster then Eternal especially if you glide. The fights that people have made that are essentially bullet hells would be impossible for the Eternal moveset even with jumping. But stick to your 8 or so enemies on screen.
>The fights that people have made
A.k.a. not the base game.
Old doom being fast is some revisionist history bullshit. Yeah, they're fast once you know every level and can speedrun it. But your first couple of playthroughs aren't fast. They're slow, steady. I actually kinda appreciate how they're a bit tactical in that way.
>why does high speed skill based expressive gameplay make Ganker seethe?
Because most of current day Ganker is the 7th gen groomed morons, who thought CoD MW2 and Gears of War 2 were the absolute pinnacle of videogames.
Slow-paced, nearly auto-playing. with extremely limited player options, two weapon limits, hidding behind a cover to recover health, that is what absolutely defined their taste in games.
>muh 7th gen
still seething like a complete schizo I see >with extremely limited player options >two weapon limits
Most of the weapons in Eternal are useless either way. Ballista + Super Shotgun is literally the only combo you need and it's gg wp. And once you get the fire meat hook, the flame belch becomes useless as well. More is not better, when more than half of that arsenal is obsolete by the mid game.
>still seething like a complete schizo I see
7th gen was the absolute, undeniably worst time for gaming.
That is not open to debate, you mongoloid.
>Most of the weapons in Eternal are useless either way.
First of all, you are wrong. Second of all, the point here is that player is given agency. You can chose your playstyle, experiment, mix up things and look for strategies that are most efficient and fun to YOU.
Your argument is that because in your opinion (which is pretty fricking obviously not based on playing the game), the game would genuinly BENEFIT from stripping the player of a choice.
This is how fricking demented 7th gen kiddies are. They ACTIVELY DEFEND LESS OF A GAME. Shitstains like you actively want games to be more shallow, giving player less agency and less options.
Because you don't want to actually play games. You want the game to play on it's own. You just want simple instant gratification in which you can't be accounted for your own actions. Which is the definition of the biggest 7th gen trends: Instant gratification, absense of depth or challenge, epic scripted events instead of actual gameplay, all effort invested in production values, appeal to widest, dumbesst, most incompetent audiences.
It's no wonder that your generation eventually ended up watching more let's plays than fricking playing games to begin with.
>You can chose your playstyle, experiment, mix up things and look for strategies that are most efficient and fun to YOU.
That's only partially true for Eternal, because you are not given the option to mix things up. It's absolutely mandatory. Different demons have vastly different strengths against certain tactics, and the low maximum ammo count means that you can't have a go-to main weapon at any point. Every gun has to be your main gun or you will be out of ammo.
Maybe on the lower difficulties you can do more the things you like, but on Nightmare there is only one way to play, and it's to use everything that you have all the time without pause. You don't choose an approach. You choose between using all approaches, and not surviving.
2 years ago
Anonymous
>That's only partially true for Eternal, because you are not given the option to mix things up. It's absolutely mandatory.
Want to know how I know you never played the fricking game?
I do love you 7th gen tards though. I would love to see you playing something like OG Blood. You would be so fricking pissing yourself over the fact that it has different enemy damage resistances to different weapons...
Again. Kids who don't play games, but my god do they love to screech bullshit about them. That is your cancerous legacy to the industry.
2 years ago
Anonymous
>Want to know how I know you never played the fricking game?
I stopped reading your post here because you're incorrect. 🙂 If you can assert something that blatantly wrong so quickly, it's safe to assume that you can't get anything right. Now pay someone to come tie your shoelaces.
2 years ago
Anonymous
That is rather pathetic way of saying "I admit you are right and have absolutely no argument what so ever."
You do realize you can just leave the thread when you are cornered, right?
2 years ago
Anonymous
You said that I have not played a game on which I have formed an opinion based on playing it. You said something incorrect and then something after that that I do not need to care about because your basic assumption is wrong. I don't need to trust anything you say about anything because of that. You're right. This is not an argument. When I know I'm correct about something, I don't ask you to agree or attempt to persuade you, I dictate to you a fact. I assume your ignorance, I am aware of my knowledge and I give you something you're lacking.
2 years ago
Anonymous
>You said that I have not played a game on which I have formed an opinion based on playing it.
You arrived at the conclusion that the game offers no freedom in your choice of weapons through out the game encounters.
Which is a conclusion IMPOSSIBLE to maintain if you actually did play the game. Other people, whose posts you apparently are too afraid to even answer (see
>Different demons have vastly different strengths against certain tactics
People ALWAYS say that, but NEVER give any real examples. Can you? >Every gun has to be your main gun or you will be out of ammo.
So you have 4 ammo pools, shells, cells, bullets and rockets. Rockets only work with RL, but with other guns you have:
For shells you have: >regular shotgun, shit, not worth using >grenade launcher, great at fodder control, destroys weakpoints, just a plain fun weapon to use >gatling shotgun, not the best option but a FUN option now that it no longer cripples your mobility >SSG, the most damaging weapon in the game
Cells: >plasma gun primary, OK damage, good for priming glory kills, charges heat blast >heat blast, good damage in a cone, has a double damage tech, falters, breaks weakpoints >microwave beam, stuns almost any enemy, can combo it with any other weapon >ballista primary, hitscan, heavy damage >arbalest, destroys flying targets, has AoE >destroyer blade, hard to use but can absolutely frick over crowds
Bullets: >heavy rifle primary, good for setting up glory kills, not good vs. heavy demons >precision bolt, one of the most versatile mods in the game >micro missiles, huge DPS, good vs. bosses >chaingun with shield, you can wreck the crap out of demons by holding LMB and RMB and be invincible >can also dash into enemies to do even more damage >turret is a bit crap but does the BRRRT sound
You can pick 1-2 weapons from any category. They're fun and diverse. Don't like PB or micro-missiles? Use chaingun more often, etc.
) provided enough of evidence to this fact.
Even on Nighmare, there are TONS of possible different strategies and different weapon uses. I'm going to go off my limb and say you still think you HAVE to use grenades on Caco's too, right?
You clearly haven't played the game, if you seriously think there isn't a great degree of flexibility to player options, and weapon uses. You are parroting a dumb meme that started being a joke two weeks after the game was released. You haven't played the game.
I'm glad that you actually did the job for me. You listed some of the intended weakness exploitations tied to specific weapons. The counter for cacodemons is the grenade launcher which instantly primes them for a kill. The counter for those annoying imps in the expansion is the gatling shotgun, without which they simply don't die. The counter for shields is the plasma gun, without which those enemies take very little damage. The counter for arachnotrons and revenants is the precision bolt or ballista aimed at their weaknesses. The counter for pinkies is the blood punch. Marauders take damage during their mid range attack or by exploiting their AI using multilateral attacks. If you choose to do anything other than these tactics against these enemies, you are wasting your ammo and time, making it harder for you to engage the next threat efficiently.
>The counter for cacodemons is the grenade launcher which instantly primes them for a kill.
Fricking called it.
No. It's not a counter to them. It's a trick that makes dispatching them easier in very early game. In later game, it's literally the worst possible way to deal with them, for multiple reasons.
You saw people talking about the grenade on caco, which is an early game crutch for shit players, not anywhere near to any of the multiple more efficient strategies, and you keep on parrtoing it like a mongoloid.
While in reality, shit like single balista primary + meathook/SS hit is FAR more efficient on mid ranges, or just snipping them with the secondary for balista before they get anywhere near of being able to cause damage, are far more elegant solutions.
Of course, depending on your personal playstyle, all three of these are viable strategies. So is rocket-launcher lock-on, stunning the fricks with a microwave, or any number of different approaches.
Once again: you lie. You haven't played the game.
You lie about having played the game. It's that simple.
2 years ago
Anonymous
Care to answer my post, then?
>Different demons have vastly different strengths against certain tactics
People ALWAYS say that, but NEVER give any real examples. Can you? >Every gun has to be your main gun or you will be out of ammo.
So you have 4 ammo pools, shells, cells, bullets and rockets. Rockets only work with RL, but with other guns you have:
For shells you have: >regular shotgun, shit, not worth using >grenade launcher, great at fodder control, destroys weakpoints, just a plain fun weapon to use >gatling shotgun, not the best option but a FUN option now that it no longer cripples your mobility >SSG, the most damaging weapon in the game
Cells: >plasma gun primary, OK damage, good for priming glory kills, charges heat blast >heat blast, good damage in a cone, has a double damage tech, falters, breaks weakpoints >microwave beam, stuns almost any enemy, can combo it with any other weapon >ballista primary, hitscan, heavy damage >arbalest, destroys flying targets, has AoE >destroyer blade, hard to use but can absolutely frick over crowds
Bullets: >heavy rifle primary, good for setting up glory kills, not good vs. heavy demons >precision bolt, one of the most versatile mods in the game >micro missiles, huge DPS, good vs. bosses >chaingun with shield, you can wreck the crap out of demons by holding LMB and RMB and be invincible >can also dash into enemies to do even more damage >turret is a bit crap but does the BRRRT sound
You can pick 1-2 weapons from any category. They're fun and diverse. Don't like PB or micro-missiles? Use chaingun more often, etc.
2 years ago
Anonymous
>Different demons have vastly different strengths against certain tactics
People ALWAYS say that, but NEVER give any real examples. Can you? >Every gun has to be your main gun or you will be out of ammo.
So you have 4 ammo pools, shells, cells, bullets and rockets. Rockets only work with RL, but with other guns you have:
For shells you have: >regular shotgun, shit, not worth using >grenade launcher, great at fodder control, destroys weakpoints, just a plain fun weapon to use >gatling shotgun, not the best option but a FUN option now that it no longer cripples your mobility >SSG, the most damaging weapon in the game
Cells: >plasma gun primary, OK damage, good for priming glory kills, charges heat blast >heat blast, good damage in a cone, has a double damage tech, falters, breaks weakpoints >microwave beam, stuns almost any enemy, can combo it with any other weapon >ballista primary, hitscan, heavy damage >arbalest, destroys flying targets, has AoE >destroyer blade, hard to use but can absolutely frick over crowds
Bullets: >heavy rifle primary, good for setting up glory kills, not good vs. heavy demons >precision bolt, one of the most versatile mods in the game >micro missiles, huge DPS, good vs. bosses >chaingun with shield, you can wreck the crap out of demons by holding LMB and RMB and be invincible >can also dash into enemies to do even more damage >turret is a bit crap but does the BRRRT sound
You can pick 1-2 weapons from any category. They're fun and diverse. Don't like PB or micro-missiles? Use chaingun more often, etc.
2 years ago
Anonymous
I'm glad that you actually did the job for me. You listed some of the intended weakness exploitations tied to specific weapons. The counter for cacodemons is the grenade launcher which instantly primes them for a kill. The counter for those annoying imps in the expansion is the gatling shotgun, without which they simply don't die. The counter for shields is the plasma gun, without which those enemies take very little damage. The counter for arachnotrons and revenants is the precision bolt or ballista aimed at their weaknesses. The counter for pinkies is the blood punch. Marauders take damage during their mid range attack or by exploiting their AI using multilateral attacks. If you choose to do anything other than these tactics against these enemies, you are wasting your ammo and time, making it harder for you to engage the next threat efficiently.
2 years ago
Anonymous
With the exception of the stone imps and the spoopy ghost you can kill every enemy with whatever gun you wish >Woahzers! Your weapons are more effective against certain enemies! That's heck'n cringe bro!!!
2 years ago
Anonymous
>Woahzers! Your weapons are more effective against certain enemies! That's heck'n cringe bro!!
Well if you are used to two-weapon limit, where every gun has to have virtually the same utility and efficiency to accomodate for that fact, I can see how it's incredibly frustrating to these people.
2 years ago
Anonymous
Cool, now let's analyze your examples. I'm not the best player ever, but I only play Nightmare, so please don't say "but on Nightmare" etc. >The counter for cacodemons is the grenade launcher which instantly primes them for a kill.
The gulp animation is far from instant. It's invaluable in early levels, but once you have ballista things change a bit. Direct ballista hit + hook and SSG blast is about as fast as waiting for GK to initiate, but you get armor otherwise. Arbalest one-shots cacos and if there are several of them, the AoE primes the ones around for glory kill. Sometimes a caco surprizes me and chaingun + shield is my answer to that. As you see, it's not black and white.
>The counter for those annoying imps in the expansion is the gatling shotgun, without which they simply don't die.
Sorta true, but everyone complains about simps. >The counter for shields is the plasma gun, without which those enemies take very little damage.
Also chainsaw, meathook, shotgun grenades and destroyer blade (1/3 of a full charge). >The counter for arachnotrons
If there's an arachnotron near me, SSG/ballista/SSG is a primitive combo but does the trick, or maybe I jsut CG + shield them, lmao. If they're far away, yeah, I can snipe the turret, but there are several options for that. I usually use ballista. >revenants
A good SSG blast to upper torso either instakills them or primes them for GK, the only reason to destroy their little rocket launchers past early game is to charge your hammer. >The counter for pinkies is the blood punch.
CG shield + 3 dashes prime them for a glory kill. >Marauders take damage during their mid range attack or by exploiting their AI using multilateral attacks.
I googled "multilateral" and it gave me this: >agreed upon or participated in by three or more parties, especially the governments of different countries
So I dunno what you meant but with Marauders you can just spam stickies/rockets/arbalest at their feet if you want to.
2 years ago
Anonymous
>write a long-ass post about how even the enemies with weakpoints warrant different approaches depending on a situation >no replies
Every time. I can guarantee this guy will post the same old "every enemy requires a specific weapon to beat" shit in the next DE thread, and the next, and the next, and the next...
2 years ago
Anonymous
You're also confusing "weakness" with "most effective way to dispatch an enemy". An example: all knight genus enemies (hell knight, dread knight, baron, I think armored baron with armor off) have an innate weakness to chaingun, it causes them to flinch a lot more than any other gun. However, a single lock-on will kill both knights much faster than the chaingun.
>That is not open to debate, you mongoloid.
It absolutely is you cretin. Or do you think the 8th and 9th gen are the golden era of gaming with the shit that's going on? Frick off and eat shit. >This is how fricking demented 7th gen kiddies are. They ACTIVELY DEFEND LESS OF A GAME. Shitstains like you actively want games to be more shallow, giving player less agency and less options.
You're the type of person thinking that bloating the game the everything possible is a good thing. Making it into an unfocused mess because you gotta stick it to the 7th gen kiddies or whatever. Again, eat shit you ADHD spastic frick.
Ballista SSG is the easiest, but also one of the worst combos inthe game. >And once you get the fire meat hook, the flame belch becomes useless as well
lmao, a good belch can give you full armor refill + enough overarmor to fuel a Blood Punch
have a bunch of enemies in a chokepoint? Freeze, flame, punch, punch, punch, each punch generates more armor and HP and fuels more punches
I'm sorry bro. But you literally don't have the same amount of options in old doom.
The occasional rocket jump or arch-vile jump and in-fighting are as far as you can go. And in both those cases you're completely at the mercy of the level creator giving you an option to do any of these. Meanwhile in eternal there is a plethora of ways for you to clear an arena.
You mean ruined a shitty unfocused previous game by being better in almost every regard.
Remember red orange grey instead of level design?
Remember passive punching bag enemies begging to be glory killed?
Remember imps hitting for 50 hp?
Remember shitty hl2 style exposition dumps while nothing happens?
Remember shit enemy roster?
Remember AMMO CRATES which were left from Doom4 era development?
Remember dogshit weapon balance?
Remember arenas being a square shit?
Remember hp drop being tied to difficulty?
Remember shitty equipment aka grenade, hologram and siphon?
Remember weak ass halostyle weaponbutt punch?
Doom 2016 was my favorite game for several years straight. I kind of despised Eternal on the first playthrough.
Then I grew up and realized all of this is true, and now I can't really enjoy that game anymore when I go back for a replay.
I do still miss it taking itself seriously and being a sweaty semi-plausible murder simulator, but that shift in tone is a small price to pay for readable graphics I guess
>I skipped the pop-up for the Doom Hunter, on the principle I don't want to be told what to do, only to be super confused how to fight it.
do 2016gays really
>I skipped the pop-up for the Doom Hunter, on the principle I don't want to be told what to do, only to be super confused how to fight it.
do 2016gays really
so I've thought about it a bit and >tard turns off tutorials because "wants to figure stuff out" >boss battle incoming >half of boss is encased into a glowing blue shield >if he tried shooting plasma gun at blue shield soldiers before he must know plasma + blue shield = explosion >lower part of boss is a metal sled >isn't covered with glowing blue shield
Is that really hard to figure out that you can either shoot the glowing part with plasma or just hit the sled with whatever?
I'm guessing this is eternal but I thought doom 2016 was basically exactly what Doom made in 2016 would have looked like. >same key finding gameplay >weapons dont go away when you die >have weapon upgrades because of this >checkpoints instead of teleporting you back to the start of the level >fights are able to be harder because of this >voiced story dialogue every level instead of one screen at the end of every episode (I dont like this but it was unavoidable and is far better than the average movie game)
They've just focused more on the type of gameplay found in D2 map 7 and 8 rather than the almost survival horror type resource gameplay of Doom 1 at higher difficulties
>almost survival horror type resource gameplay of Doom 1 at higher difficulties
Stop sniffing your own farts. Even with pistol start UV you literally swim in ammoin d1
>almost survival horror type resource gameplay of Doom 1 at higher difficulties
Stop sniffing your own farts. Even with pistol start UV you literally swim in ammoin d1
When I played I was low on ammo quite often and it was quite scary running through the vent sections and the rooms with flashing lights or no lights.
i really hated the melee system in doom 2016 so couldnt ever get into it, does it work the same way in eternal? do you have to bash low health enemies for ammo?
The game doesn't have that much cutscenes, and all of them are completely skippable. I guess glory kills may count, but zoomers love those for some reason.
I have this theory that most of the c**ts like that literally never played doom 1 or 2 before and started with 3, and wanted all of the following games to be like 3.
Alternatively, they did play doom 1 but their dad or big brother finished it for them, they just got to a certain part and dropped it, they now go "doom 1 and 2 were SCAAAAAARY games."
Well, those people clearly skipped Quake 4 then if the reason they think Quake and Doom are very different is the existence of Doom3. Because Quake 4 is Doom3 except with more Quake like gameplay.
Q4 is Doom with kino enemy design and fun weapons. >tfw Gladiator in Q4 has a Railgun weakpoint, you can destroy it and he'll switch to being more aggressive like Arachnotrons in DE
2 years ago
Anonymous
That is actually true, because all the way until Doom 2016, none of the Doom enemies had interesting ways to fight them. Quake 4 also has the best weapon upgrades progression system of any game. You play the game, and occasionally your gun gets replaced by an objectively superior variant with no downsides. You have no choice in the matter. You will take the better gun and you will like it.
2 years ago
Anonymous
Heeey, I like classic Doom enemies. Especially Doom 2 ones. Doom 3 enemies weren't... bad, just mostly underused. And some were bad. >meet Wraith >it's a melee only enemy with cool design >its gimmick is that it can teleport >when he sees you he teleports in front of you >with a glowing pentagram exactly where he will appear >giving you enough time to one-shot it with a shotgun >also you never encounter them as support for bigger enemies
Literally what were they thinking?
2 years ago
Anonymous
it doesn't even teleport. It turns invisible and invulnerable and the devs forgot to disable its footsteps while it moves.
2 years ago
Anonymous
So it's a Clear Sky bloodsucker, but it still plays teleport animation, lol. What a waste of a cool enemy design. Now that I think about it, DE gargoyles look a lot like wraiths visually (split jaws and scythes), and prowlers are a much more refined teleporting enemy design.
Sonic Adventure 2 >solidified 3D stages being entirely auto holdforward2win snores, even more than SA1 >bigger aesthetic/tone deviation from Classic than the spinoff shows/comics >Ow the Edge in his entirety >series quality took a steady nosedive onwards, series has yet to recover from it after two decades
Also Eternal was a straight upgrade to 2016, only got too gimmicky with the DLC but was solid otherwise. And if you just want OG Doom we still get .wads to this day.
>Doom doesn't need a lot of lore >Carmack rejects having plot-heavy games >Doom 2016 itself even seems to reject the idea of exposition over action by silently telling Hayden to shove his excuses up his ass >by Eternal the series is suddenly Elder Scrolls-levels of tangled with Doomguy being some sort of clone of an ancient evil entity that simultaneously exists in all places at once
People >doom doesn't need story or lore
Same people >uhhh why does Doomguy have a space fortress now??? why demons on earth??? how he escaped Sam Hyden??? why Hyden broken now??
Well yeah, when you go light on the explanation and exposition you're expected to accommodate for that in your storytelling by making things simple and easy to understand at a glance
>chainsaws for magic ammo >shoots epic Arachnotron™ weakpoint after lining up shot for 5 seconds while dashing side to side because pro Quake™ skills >moronic door opening cutscene plays >"Mhmm....rip and tear.. looks like the Hell Priest™ is nearby.. I will rip and tear because I am the ancient Doom Slaya™ >"Come on, Vega™" >follows Skyrim™ compass >Picks up 10 epic fanfiction-tier lore dumps about how badass the Slaya™ is on the way >Door locks behind the Slaya™ and demons appear >cacophony of moronic monster noises while the fart synth kicks into action >chainsaws for magic ammo >"Rip and tear" WUBWUBWUBBWAMBWAMDUUUUUNUUUUNUUHHHNHUHHH *Uses Flame Belch™ on a deliberately spawned group of Possessed™ and they become Staggered™, does a badass Heat Blast™ and Armor Shards™ fly into the Slaya™'s face* >chainsaws for magic ammo >switches weapons 75 times >dashes aimlessly waiting for a Possessed™ to spawn >chainsaws for magic ammo >swings on monkey bars >performs impse >250 arena laps and 150 chainsaw uses later the Slaya™ is victorious >Mhmm.. The Hell Priest™ is not here.. Better tell Samuel Hayden™ about this >"Come on, Vega™" >Walks two meters and Alien Queen™ appears in an epic cutscene >"You will not defeat me, Slaya™, I am the Emperor of the Universe and you are nothing but a Usurper™, the Kar En Kuk™ Council of Elder Alien Space Sentinel Argent D' Nur™ has banished you from the alien kingdom and I will defeat you!" >Cut to black and level ends before epic boss fight so player can process how epic this is and maybe make a Reddit™ post about it before carrying on >DUNDUNDUNBWAMBWAMBWAM Mick Gordon farting BAM BAM BAM 50 ACTION POINTS 5 CRUCIBLE CREDIT SENTINEL SHIP ARGENT RECEIVED
>previously on Zoom Eternal... >WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS >"mhmm... I must rip and tear the Dark Lord™. My torment is Eternal™" >Forgettable music quietly plays because Id pissed off the wubs wubs man >"come on Hugo I mean Intern" >pulls out the hammer of israelite'israelite the sensational betrayer >does an epic Marvel hammer drop to make demons cum ammo all over >pick up deliberately placed hammer credits and do it 5 more times >silly dizzy looney tunes sounds play showing how brutal and metal this game is >"rip and tear I'm gonna need some wheels" >enter epic To'dd How'ard SLAYA dragon >more fricking nothingburger fun sucking black hole music >"Ah yes the ancient legendary SLAYA you've arrived. This will be the final battle of hell, in the capital city of morokhowo, of immgarak region of hell as fortold by the council of the sullamite committee" >activate EPIC iron man helmet closing >"even a SLAYA could use some help" >epic Dr Strange portals open >"DOOMvengers assemble" >level remains silent because shit music >BADASS tutorial on how to hit the bosses GLOWING GREEN SPOT >"you have defeated me. Just as I created you for SLAYA" >"no u"
>chainsaws for magic ammo >shoots epic Arachnotron™ weakpoint after lining up shot for 5 seconds while dashing side to side because pro Quake™ skills >moronic door opening cutscene plays >"Mhmm....rip and tear.. looks like the Hell Priest™ is nearby.. I will rip and tear because I am the ancient Doom Slaya™ >"Come on, Vega™" >follows Skyrim™ compass >Picks up 10 epic fanfiction-tier lore dumps about how badass the Slaya™ is on the way >Door locks behind the Slaya™ and demons appear >cacophony of moronic monster noises while the fart synth kicks into action >chainsaws for magic ammo >"Rip and tear" WUBWUBWUBBWAMBWAMDUUUUUNUUUUNUUHHHNHUHHH *Uses Flame Belch™ on a deliberately spawned group of Possessed™ and they become Staggered™, does a badass Heat Blast™ and Armor Shards™ fly into the Slaya™'s face* >chainsaws for magic ammo >switches weapons 75 times >dashes aimlessly waiting for a Possessed™ to spawn >chainsaws for magic ammo >swings on monkey bars >performs impse >250 arena laps and 150 chainsaw uses later the Slaya™ is victorious >Mhmm.. The Hell Priest™ is not here.. Better tell Samuel Hayden™ about this >"Come on, Vega™" >Walks two meters and Alien Queen™ appears in an epic cutscene >"You will not defeat me, Slaya™, I am the Emperor of the Universe and you are nothing but a Usurper™, the Kar En Kuk™ Council of Elder Alien Space Sentinel Argent D' Nur™ has banished you from the alien kingdom and I will defeat you!" >Cut to black and level ends before epic boss fight so player can process how epic this is and maybe make a Reddit™ post about it before carrying on >DUNDUNDUNBWAMBWAMBWAM Mick Gordon farting BAM BAM BAM 50 ACTION POINTS 5 CRUCIBLE CREDIT SENTINEL SHIP ARGENT RECEIVED
>previously on Zoom Eternal... >WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS >"mhmm... I must rip and tear the Dark Lord™. My torment is Eternal™" >Forgettable music quietly plays because Id pissed off the wubs wubs man >"come on Hugo I mean Intern" >pulls out the hammer of israelite'israelite the sensational betrayer >does an epic Marvel hammer drop to make demons cum ammo all over >pick up deliberately placed hammer credits and do it 5 more times >silly dizzy looney tunes sounds play showing how brutal and metal this game is >"rip and tear I'm gonna need some wheels" >enter epic To'dd How'ard SLAYA dragon >more fricking nothingburger fun sucking black hole music >"Ah yes the ancient legendary SLAYA you've arrived. This will be the final battle of hell, in the capital city of morokhowo, of immgarak region of hell as fortold by the council of the sullamite committee" >activate EPIC iron man helmet closing >"even a SLAYA could use some help" >epic Dr Strange portals open >"DOOMvengers assemble" >level remains silent because shit music >BADASS tutorial on how to hit the bosses GLOWING GREEN SPOT >"you have defeated me. Just as I created you for SLAYA" >"no u"
Botw 2
What got me was the spike in difficulty. First time playing Doom (2016) I played through hard first playthrough with very few deaths. Eternal drops and first playthrough I had to drop it to normal since it was getting tedious in spots. Great game tho.
>inb4 git gud
I beat it on the harder difficulties later on.
Ok? Sounds like a you problem bud
>I beat it on the harder difficulties later on.
so whats the issue?
Filtered
Yeah i filtered your namehomosexualry,sperg.
... by being so good it's impossible to go back to the old games
Spoken like a homosexual who has only played Doom 1/2 vanilla and never played a wad. Even BTSX1/2 that are on the Unity port are better then anything Eternal related. Hell id say Plutonia is better by a small margin.
> Even BTSX1/2 that are on the Unity port are better then anything Eternal related
Lmfao over here. The original games were good and important for their time but fps have evolved way beyond that. Do you seriously play these old-ass games were you can't even aim properly? Were you are unable to jump? Where you have weapons that have no fricking synergy at all?
All of them.
Persona 3
>this is considered good gameplay
what happened to gaming bros?
ADHD Zoomers is what happened
As much as I enjoy the newer DOOM games, I can't help but feel that they're both really just Quake 3 with how twitchy they can be versus their predecessors.
why does high speed skill based expressive gameplay make Ganker seethe? The original games still exist and have a selection usermaps and mods that no AAA company could ever hope to compete with
The same reason homies in wheelchairs don't watch the olympics.
Because new fast thing scary. Not like old "fast" thing. Which was only "fast" because I memorized the level after playing through it 10 times.
>Old Doom
>Not Fast
Your base movement speed is faster then Eternal especially if you glide. The fights that people have made that are essentially bullet hells would be impossible for the Eternal moveset even with jumping. But stick to your 8 or so enemies on screen.
>The fights that people have made
A.k.a. not the base game.
Old doom being fast is some revisionist history bullshit. Yeah, they're fast once you know every level and can speedrun it. But your first couple of playthroughs aren't fast. They're slow, steady. I actually kinda appreciate how they're a bit tactical in that way.
It's different and it makes me uncomfortable
>why does high speed skill based expressive gameplay make Ganker seethe?
Because most of current day Ganker is the 7th gen groomed morons, who thought CoD MW2 and Gears of War 2 were the absolute pinnacle of videogames.
Slow-paced, nearly auto-playing. with extremely limited player options, two weapon limits, hidding behind a cover to recover health, that is what absolutely defined their taste in games.
>muh 7th gen
still seething like a complete schizo I see
>with extremely limited player options
>two weapon limits
Most of the weapons in Eternal are useless either way. Ballista + Super Shotgun is literally the only combo you need and it's gg wp. And once you get the fire meat hook, the flame belch becomes useless as well. More is not better, when more than half of that arsenal is obsolete by the mid game.
>still seething like a complete schizo I see
7th gen was the absolute, undeniably worst time for gaming.
That is not open to debate, you mongoloid.
>Most of the weapons in Eternal are useless either way.
First of all, you are wrong. Second of all, the point here is that player is given agency. You can chose your playstyle, experiment, mix up things and look for strategies that are most efficient and fun to YOU.
Your argument is that because in your opinion (which is pretty fricking obviously not based on playing the game), the game would genuinly BENEFIT from stripping the player of a choice.
This is how fricking demented 7th gen kiddies are. They ACTIVELY DEFEND LESS OF A GAME. Shitstains like you actively want games to be more shallow, giving player less agency and less options.
Because you don't want to actually play games. You want the game to play on it's own. You just want simple instant gratification in which you can't be accounted for your own actions. Which is the definition of the biggest 7th gen trends: Instant gratification, absense of depth or challenge, epic scripted events instead of actual gameplay, all effort invested in production values, appeal to widest, dumbesst, most incompetent audiences.
It's no wonder that your generation eventually ended up watching more let's plays than fricking playing games to begin with.
>You can chose your playstyle, experiment, mix up things and look for strategies that are most efficient and fun to YOU.
That's only partially true for Eternal, because you are not given the option to mix things up. It's absolutely mandatory. Different demons have vastly different strengths against certain tactics, and the low maximum ammo count means that you can't have a go-to main weapon at any point. Every gun has to be your main gun or you will be out of ammo.
Maybe on the lower difficulties you can do more the things you like, but on Nightmare there is only one way to play, and it's to use everything that you have all the time without pause. You don't choose an approach. You choose between using all approaches, and not surviving.
>That's only partially true for Eternal, because you are not given the option to mix things up. It's absolutely mandatory.
Want to know how I know you never played the fricking game?
I do love you 7th gen tards though. I would love to see you playing something like OG Blood. You would be so fricking pissing yourself over the fact that it has different enemy damage resistances to different weapons...
Again. Kids who don't play games, but my god do they love to screech bullshit about them. That is your cancerous legacy to the industry.
>Want to know how I know you never played the fricking game?
I stopped reading your post here because you're incorrect. 🙂 If you can assert something that blatantly wrong so quickly, it's safe to assume that you can't get anything right. Now pay someone to come tie your shoelaces.
That is rather pathetic way of saying "I admit you are right and have absolutely no argument what so ever."
You do realize you can just leave the thread when you are cornered, right?
You said that I have not played a game on which I have formed an opinion based on playing it. You said something incorrect and then something after that that I do not need to care about because your basic assumption is wrong. I don't need to trust anything you say about anything because of that. You're right. This is not an argument. When I know I'm correct about something, I don't ask you to agree or attempt to persuade you, I dictate to you a fact. I assume your ignorance, I am aware of my knowledge and I give you something you're lacking.
>You said that I have not played a game on which I have formed an opinion based on playing it.
You arrived at the conclusion that the game offers no freedom in your choice of weapons through out the game encounters.
Which is a conclusion IMPOSSIBLE to maintain if you actually did play the game. Other people, whose posts you apparently are too afraid to even answer (see
) provided enough of evidence to this fact.
Even on Nighmare, there are TONS of possible different strategies and different weapon uses. I'm going to go off my limb and say you still think you HAVE to use grenades on Caco's too, right?
You clearly haven't played the game, if you seriously think there isn't a great degree of flexibility to player options, and weapon uses. You are parroting a dumb meme that started being a joke two weeks after the game was released. You haven't played the game.
>The counter for cacodemons is the grenade launcher which instantly primes them for a kill.
Fricking called it.
No. It's not a counter to them. It's a trick that makes dispatching them easier in very early game. In later game, it's literally the worst possible way to deal with them, for multiple reasons.
You saw people talking about the grenade on caco, which is an early game crutch for shit players, not anywhere near to any of the multiple more efficient strategies, and you keep on parrtoing it like a mongoloid.
While in reality, shit like single balista primary + meathook/SS hit is FAR more efficient on mid ranges, or just snipping them with the secondary for balista before they get anywhere near of being able to cause damage, are far more elegant solutions.
Of course, depending on your personal playstyle, all three of these are viable strategies. So is rocket-launcher lock-on, stunning the fricks with a microwave, or any number of different approaches.
Once again: you lie. You haven't played the game.
You lie about having played the game. It's that simple.
Care to answer my post, then?
>Different demons have vastly different strengths against certain tactics
People ALWAYS say that, but NEVER give any real examples. Can you?
>Every gun has to be your main gun or you will be out of ammo.
So you have 4 ammo pools, shells, cells, bullets and rockets. Rockets only work with RL, but with other guns you have:
For shells you have:
>regular shotgun, shit, not worth using
>grenade launcher, great at fodder control, destroys weakpoints, just a plain fun weapon to use
>gatling shotgun, not the best option but a FUN option now that it no longer cripples your mobility
>SSG, the most damaging weapon in the game
Cells:
>plasma gun primary, OK damage, good for priming glory kills, charges heat blast
>heat blast, good damage in a cone, has a double damage tech, falters, breaks weakpoints
>microwave beam, stuns almost any enemy, can combo it with any other weapon
>ballista primary, hitscan, heavy damage
>arbalest, destroys flying targets, has AoE
>destroyer blade, hard to use but can absolutely frick over crowds
Bullets:
>heavy rifle primary, good for setting up glory kills, not good vs. heavy demons
>precision bolt, one of the most versatile mods in the game
>micro missiles, huge DPS, good vs. bosses
>chaingun with shield, you can wreck the crap out of demons by holding LMB and RMB and be invincible
>can also dash into enemies to do even more damage
>turret is a bit crap but does the BRRRT sound
You can pick 1-2 weapons from any category. They're fun and diverse. Don't like PB or micro-missiles? Use chaingun more often, etc.
I'm glad that you actually did the job for me. You listed some of the intended weakness exploitations tied to specific weapons. The counter for cacodemons is the grenade launcher which instantly primes them for a kill. The counter for those annoying imps in the expansion is the gatling shotgun, without which they simply don't die. The counter for shields is the plasma gun, without which those enemies take very little damage. The counter for arachnotrons and revenants is the precision bolt or ballista aimed at their weaknesses. The counter for pinkies is the blood punch. Marauders take damage during their mid range attack or by exploiting their AI using multilateral attacks. If you choose to do anything other than these tactics against these enemies, you are wasting your ammo and time, making it harder for you to engage the next threat efficiently.
With the exception of the stone imps and the spoopy ghost you can kill every enemy with whatever gun you wish
>Woahzers! Your weapons are more effective against certain enemies! That's heck'n cringe bro!!!
>Woahzers! Your weapons are more effective against certain enemies! That's heck'n cringe bro!!
Well if you are used to two-weapon limit, where every gun has to have virtually the same utility and efficiency to accomodate for that fact, I can see how it's incredibly frustrating to these people.
Cool, now let's analyze your examples. I'm not the best player ever, but I only play Nightmare, so please don't say "but on Nightmare" etc.
>The counter for cacodemons is the grenade launcher which instantly primes them for a kill.
The gulp animation is far from instant. It's invaluable in early levels, but once you have ballista things change a bit. Direct ballista hit + hook and SSG blast is about as fast as waiting for GK to initiate, but you get armor otherwise. Arbalest one-shots cacos and if there are several of them, the AoE primes the ones around for glory kill. Sometimes a caco surprizes me and chaingun + shield is my answer to that. As you see, it's not black and white.
>The counter for those annoying imps in the expansion is the gatling shotgun, without which they simply don't die.
Sorta true, but everyone complains about simps.
>The counter for shields is the plasma gun, without which those enemies take very little damage.
Also chainsaw, meathook, shotgun grenades and destroyer blade (1/3 of a full charge).
>The counter for arachnotrons
If there's an arachnotron near me, SSG/ballista/SSG is a primitive combo but does the trick, or maybe I jsut CG + shield them, lmao. If they're far away, yeah, I can snipe the turret, but there are several options for that. I usually use ballista.
>revenants
A good SSG blast to upper torso either instakills them or primes them for GK, the only reason to destroy their little rocket launchers past early game is to charge your hammer.
>The counter for pinkies is the blood punch.
CG shield + 3 dashes prime them for a glory kill.
>Marauders take damage during their mid range attack or by exploiting their AI using multilateral attacks.
I googled "multilateral" and it gave me this:
>agreed upon or participated in by three or more parties, especially the governments of different countries
So I dunno what you meant but with Marauders you can just spam stickies/rockets/arbalest at their feet if you want to.
>write a long-ass post about how even the enemies with weakpoints warrant different approaches depending on a situation
>no replies
Every time. I can guarantee this guy will post the same old "every enemy requires a specific weapon to beat" shit in the next DE thread, and the next, and the next, and the next...
You're also confusing "weakness" with "most effective way to dispatch an enemy". An example: all knight genus enemies (hell knight, dread knight, baron, I think armored baron with armor off) have an innate weakness to chaingun, it causes them to flinch a lot more than any other gun. However, a single lock-on will kill both knights much faster than the chaingun.
>That is not open to debate, you mongoloid.
It absolutely is you cretin. Or do you think the 8th and 9th gen are the golden era of gaming with the shit that's going on? Frick off and eat shit.
>This is how fricking demented 7th gen kiddies are. They ACTIVELY DEFEND LESS OF A GAME. Shitstains like you actively want games to be more shallow, giving player less agency and less options.
You're the type of person thinking that bloating the game the everything possible is a good thing. Making it into an unfocused mess because you gotta stick it to the 7th gen kiddies or whatever. Again, eat shit you ADHD spastic frick.
Ballista SSG is the easiest, but also one of the worst combos inthe game.
>And once you get the fire meat hook, the flame belch becomes useless as well
lmao, a good belch can give you full armor refill + enough overarmor to fuel a Blood Punch
have a bunch of enemies in a chokepoint? Freeze, flame, punch, punch, punch, each punch generates more armor and HP and fuels more punches
>skill based expressive gameplay
>new Doom games
lmao
More skill-based and expressive than old doom ever lets you be.
>I am surface level at DooM please give me more choreography
I'm sorry bro. But you literally don't have the same amount of options in old doom.
The occasional rocket jump or arch-vile jump and in-fighting are as far as you can go. And in both those cases you're completely at the mercy of the level creator giving you an option to do any of these. Meanwhile in eternal there is a plethora of ways for you to clear an arena.
hecking grappling hook and airdashes and boostpads! For the two enemies on screen!!! So fast!
You mean ruined a shitty unfocused previous game by being better in almost every regard.
Remember red orange grey instead of level design?
Remember passive punching bag enemies begging to be glory killed?
Remember imps hitting for 50 hp?
Remember shitty hl2 style exposition dumps while nothing happens?
Remember shit enemy roster?
Remember AMMO CRATES which were left from Doom4 era development?
Remember dogshit weapon balance?
Remember arenas being a square shit?
Remember hp drop being tied to difficulty?
Remember shitty equipment aka grenade, hologram and siphon?
Remember weak ass halostyle weaponbutt punch?
Doom 2016 was my favorite game for several years straight. I kind of despised Eternal on the first playthrough.
Then I grew up and realized all of this is true, and now I can't really enjoy that game anymore when I go back for a replay.
I do still miss it taking itself seriously and being a sweaty semi-plausible murder simulator, but that shift in tone is a small price to pay for readable graphics I guess
https://taste-of-thomas.blogspot.com/2022/07/doom-2016-vs-doom-eternal-verdict.html
>I skipped the pop-up for the Doom Hunter, on the principle I don't want to be told what to do, only to be super confused how to fight it.
do 2016gays really
so I've thought about it a bit and
>tard turns off tutorials because "wants to figure stuff out"
>boss battle incoming
>half of boss is encased into a glowing blue shield
>if he tried shooting plasma gun at blue shield soldiers before he must know plasma + blue shield = explosion
>lower part of boss is a metal sled
>isn't covered with glowing blue shield
Is that really hard to figure out that you can either shoot the glowing part with plasma or just hit the sled with whatever?
I'm guessing this is eternal but I thought doom 2016 was basically exactly what Doom made in 2016 would have looked like.
>same key finding gameplay
>weapons dont go away when you die
>have weapon upgrades because of this
>checkpoints instead of teleporting you back to the start of the level
>fights are able to be harder because of this
>voiced story dialogue every level instead of one screen at the end of every episode (I dont like this but it was unavoidable and is far better than the average movie game)
They've just focused more on the type of gameplay found in D2 map 7 and 8 rather than the almost survival horror type resource gameplay of Doom 1 at higher difficulties
>almost survival horror type resource gameplay of Doom 1 at higher difficulties
Stop sniffing your own farts. Even with pistol start UV you literally swim in ammoin d1
>rather than the almost survival horror type resource gameplay of Doom 1 at higher difficulties
When I played I was low on ammo quite often and it was quite scary running through the vent sections and the rooms with flashing lights or no lights.
Don't shoot the walls, dummy!
>It's been 1 nanosecond since Ganker cried about doom eternal
Best FPS ever made
Cry a river gays
And don't forget to suck my dick
why arent (You) playing it right now then homosexual?
I am. I grew an extra set of arms so I can always play it on a second computer.
i really hated the melee system in doom 2016 so couldnt ever get into it, does it work the same way in eternal? do you have to bash low health enemies for ammo?
That wasn't true in 2016. It's now part of the gameplay loop in Eternal. Chainsaw kills on fodder will drop ammo.
>finish both on uv
>forget they exist because no modability
0 (zero) replay value
is the position of his left arm a reference to the "virgin vs chad" template?
doom eternal is fricking kino
>next thing after the webm is watching 10 cutscenes because you dont have ammo
Didn't know ADHD zoomers prefer games having more cutscenes
The game doesn't have that much cutscenes, and all of them are completely skippable. I guess glory kills may count, but zoomers love those for some reason.
This is just quake.
And Quake is just Doom + Y Axis. And that's somehow bad?
I have this theory that most of the c**ts like that literally never played doom 1 or 2 before and started with 3, and wanted all of the following games to be like 3.
Alternatively, they did play doom 1 but their dad or big brother finished it for them, they just got to a certain part and dropped it, they now go "doom 1 and 2 were SCAAAAAARY games."
Well, those people clearly skipped Quake 4 then if the reason they think Quake and Doom are very different is the existence of Doom3. Because Quake 4 is Doom3 except with more Quake like gameplay.
Q4 is Doom with kino enemy design and fun weapons.
>tfw Gladiator in Q4 has a Railgun weakpoint, you can destroy it and he'll switch to being more aggressive like Arachnotrons in DE
That is actually true, because all the way until Doom 2016, none of the Doom enemies had interesting ways to fight them. Quake 4 also has the best weapon upgrades progression system of any game. You play the game, and occasionally your gun gets replaced by an objectively superior variant with no downsides. You have no choice in the matter. You will take the better gun and you will like it.
Heeey, I like classic Doom enemies. Especially Doom 2 ones. Doom 3 enemies weren't... bad, just mostly underused. And some were bad.
>meet Wraith
>it's a melee only enemy with cool design
>its gimmick is that it can teleport
>when he sees you he teleports in front of you
>with a glowing pentagram exactly where he will appear
>giving you enough time to one-shot it with a shotgun
>also you never encounter them as support for bigger enemies
Literally what were they thinking?
it doesn't even teleport. It turns invisible and invulnerable and the devs forgot to disable its footsteps while it moves.
So it's a Clear Sky bloodsucker, but it still plays teleport animation, lol. What a waste of a cool enemy design. Now that I think about it, DE gargoyles look a lot like wraiths visually (split jaws and scythes), and prowlers are a much more refined teleporting enemy design.
The Super Shotgun is actually powerful so no, still Doom.
>bfg on trivial enemies
Sonic Adventure 2
>solidified 3D stages being entirely auto holdforward2win snores, even more than SA1
>bigger aesthetic/tone deviation from Classic than the spinoff shows/comics
>Ow the Edge in his entirety
>series quality took a steady nosedive onwards, series has yet to recover from it after two decades
Also Eternal was a straight upgrade to 2016, only got too gimmicky with the DLC but was solid otherwise. And if you just want OG Doom we still get .wads to this day.
skill issue
ruined and killed it
>2 Marauders in Super Gore Nest Master Level
Yeah okay
>2 Marauders in a hallway full of Acid and their fat asses can body block you
You frick off with that sir
use hook on zombie to launch yourself above them
I figured it out eventually, all in all SGN was tough but a great level
>Doom doesn't need a lot of lore
>Carmack rejects having plot-heavy games
>Doom 2016 itself even seems to reject the idea of exposition over action by silently telling Hayden to shove his excuses up his ass
>by Eternal the series is suddenly Elder Scrolls-levels of tangled with Doomguy being some sort of clone of an ancient evil entity that simultaneously exists in all places at once
I don't get it...
People
>doom doesn't need story or lore
Same people
>uhhh why does Doomguy have a space fortress now??? why demons on earth??? how he escaped Sam Hyden??? why Hyden broken now??
Well yeah, when you go light on the explanation and exposition you're expected to accommodate for that in your storytelling by making things simple and easy to understand at a glance
Yeah, and that is precisely why DE has more lore and story - to set up its more diverse set of levels.
Haha cope you seething idiot Black person boomer.
Eternal was superior to 2016 in every way.
arrest yourself and go to bed you autistic zoomer.
let me guess you got filtered by the marauder?
go play shitty wokenstein troony
it's been 0 days since redditors cried about Ganker not like doom eternal
If you only care about gameplay then Eternal is slightly better, but everything else is worse.
Any of you guys gonna pick the LRG Doom Eternal switch physical?
>filters Ganker
>summons gay dog
>chainsaws for magic ammo
>shoots epic Arachnotron™ weakpoint after lining up shot for 5 seconds while dashing side to side because pro Quake™ skills
>moronic door opening cutscene plays
>"Mhmm....rip and tear.. looks like the Hell Priest™ is nearby.. I will rip and tear because I am the ancient Doom Slaya™
>"Come on, Vega™"
>follows Skyrim™ compass
>Picks up 10 epic fanfiction-tier lore dumps about how badass the Slaya™ is on the way
>Door locks behind the Slaya™ and demons appear
>cacophony of moronic monster noises while the fart synth kicks into action
>chainsaws for magic ammo
>"Rip and tear" WUBWUBWUBBWAMBWAMDUUUUUNUUUUNUUHHHNHUHHH *Uses Flame Belch™ on a deliberately spawned group of Possessed™ and they become Staggered™, does a badass Heat Blast™ and Armor Shards™ fly into the Slaya™'s face*
>chainsaws for magic ammo
>switches weapons 75 times
>dashes aimlessly waiting for a Possessed™ to spawn
>chainsaws for magic ammo
>swings on monkey bars
>performs impse
>250 arena laps and 150 chainsaw uses later the Slaya™ is victorious
>Mhmm.. The Hell Priest™ is not here.. Better tell Samuel Hayden™ about this
>"Come on, Vega™"
>Walks two meters and Alien Queen™ appears in an epic cutscene
>"You will not defeat me, Slaya™, I am the Emperor of the Universe and you are nothing but a Usurper™, the Kar En Kuk™ Council of Elder Alien Space Sentinel Argent D' Nur™ has banished you from the alien kingdom and I will defeat you!"
>Cut to black and level ends before epic boss fight so player can process how epic this is and maybe make a Reddit™ post about it before carrying on
>DUNDUNDUNBWAMBWAMBWAM Mick Gordon farting BAM BAM BAM 50 ACTION POINTS 5 CRUCIBLE CREDIT SENTINEL SHIP ARGENT RECEIVED
>previously on Zoom Eternal...
>WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS
>"mhmm... I must rip and tear the Dark Lord™. My torment is Eternal™"
>Forgettable music quietly plays because Id pissed off the wubs wubs man
>"come on Hugo I mean Intern"
>pulls out the hammer of israelite'israelite the sensational betrayer
>does an epic Marvel hammer drop to make demons cum ammo all over
>pick up deliberately placed hammer credits and do it 5 more times
>silly dizzy looney tunes sounds play showing how brutal and metal this game is
>"rip and tear I'm gonna need some wheels"
>enter epic To'dd How'ard SLAYA dragon
>more fricking nothingburger fun sucking black hole music
>"Ah yes the ancient legendary SLAYA you've arrived. This will be the final battle of hell, in the capital city of morokhowo, of immgarak region of hell as fortold by the council of the sullamite committee"
>activate EPIC iron man helmet closing
>"even a SLAYA could use some help"
>epic Dr Strange portals open
>"DOOMvengers assemble"
>level remains silent because shit music
>BADASS tutorial on how to hit the bosses GLOWING GREEN SPOT
>"you have defeated me. Just as I created you for SLAYA"
>"no u"
>Someone wrote all this
Refute it
There is no refuting the immeasurable amount of assblast Doom has Eternally created.
>brap
I win
Jup that ass sure is blasting
shazam won
based
boom
>Current year
>People are still seething about Doom
kek. at least you are not Wolfenstein.
How bad is nu-wolfenstein?
Even Quake is in better shape than Wolfenstein at this point. WS has completely lost its soul since the first NuDoom came out.
nu-ID is gonna frick up Quake too