probably for some dumb as frick plot twist involving... wait for it.... Time frickery, as in one of them is the parent of the other or some shit like that.
The problem with Dishonored is that people didn't want to use the cool powers because they thought that High Chaos is a bad ending, and therefore the game punishes the player for using everything they've got. Deathloop seems like "Dishonored except you have no rules and that's good" because of the wasted potential in Dishonored.
I mean it technically is a bad ending, but these types of games are made for multiple playthroughs. It's like the Jensen Deus Ex games where everyone just spams takedowns and stun gun. It's a million times more fun to use all the cool weapons and lethal augs you get
>It's a million times more fun to use all the cool weapons and lethal augs you get
Which doesn't excuse the devs from the poor design decision that was calling the player a monster, from very early on, for using lethal methods thus pushing players away from a lethal play though because most people play a game only a single time, and if they do replay the game it will not be for a good while, often months or years from the initial play through. Not to mention that players are given more xp for non lethal take downs, talk about counter productive.
>Not to mention that players are given more xp for non lethal take downs, talk about counter productive.
This is misleading when it comes to modern Deus Ex. You get little XP for straight-up murder. You get extra XP for expert headshot murder. You get a bonus for maintaining cover, i.e. you don't trigger any alarms. The XP distribution follows a trend of low skill to high skill. Not aiming for the head is easier than aiming for the head. Not caring about alarms is easier than remaining undetected. Then, when you bring in non-lethal takedows, you get extra XP compared to straight-up murder. Not because it's directly harder, but because non-lethal actions have their own resource balance that you need to take care of. Also, non-lethal attacks can't grant you those headshot extra points.
Where the XP distribution ultimately breaks down is ghosting. Accomplishing a mission with zero violence or alerts gives you less XP than all other gameplay styles because you lack all of those murder- or KO points. All you get is the bonus for lack of alarms, even though you're basically playing in the most difficult way of them all.
>from the poor design decision
Does it genuinely not occur to you that the gameplay complements the overall story of Dishonored? That the fact that you're leaving dead bodies by the dozens during a plague, assassinating high-value people and ultimately showing the up and coming Empress that the solution to anything is just "kill everyone mildly in your way" is something that might cause an issue somewhere down the line?
Frick, I thought this is what more people wanted, games that actually take advantage of being a game, but I guess frick that, why even bother doing anything interesting.
It's supposed to be kind of like Majora's Mask Hitman, where you learn people's patterns around the city by repeating a timeloop and then do some assassinations.
An assasin is caught in a time loop and needs to kill a number of targets to escape it while battling the clock, die or have time run out and it starts over. Also he is being hunted by a rival of some sort, which can probably be player controlled via pvp. Idk they haven't done any extended play throughs which fricking sucks and makes me worried that the game will have a lack of content.
From the sound of it, it's basically Outer Wilds/Dishonored/Dark Souls. You're stuck in a time loop and to escape the timeloop you have to kill a bunch of targets by midnight and if you don't the day restarts. Other players can invade your game and take control of some counter assassin chick and try to hunt you down.
My only problem is that it doesn't look like it's going to bring anything really new to the table that makes it worth playing. The gameplay trailer makes it look like it's going to play like a painfully average generic fps but with Dishonored abilities. The 70's blacksploitation artstyle is actually pretty cool tbh
Every Arkane game bombs. It's a fricking miracle they've remained open this long. I still hope for a Shadowrun immersive sim from them once the MS buyout is finalized.
>black protags >moronic invasion gimmick >Immersive sims don't do very well as it is >awkward PS console exclusivity after Microsoft bought Bethesda
I predict Microsoft will let Arkane make one more swan song game before they end up being shuttered or sold off.
Their last game was a spin off of their most popular franchise but with a black woman and that flopped hard, so their big brain plan was to make their next game a new IP featuring a black woman. Is Arkane fricking moronic, it's like they are trying to go out of business.
the guns in dishonored/prey were like the textbook definition of "serviceable". why would they make an entire game based on shooting? just watch the trailer- it looks like you have an arsenal of nerf guns with the tips painted black
literally no one cares, we're all still buying it day one
there are so many different ways to explore and dominate night-city, and the narritve has just as many branching paths. i'm running street kid, but the gameplay is so varied and deep that i'll have to replay it as a nomad afterwards
It'll be interesting to see what it's like now that Colantonio is gone. He seemed to be the one guy at the company who was truly passionate about keeping the dream of immersive sims alive. Harvey Smith too but he's not involved with this project.
Dishonored and Dishonored 2 suggest otherwise. Not to mention all other Arkane games. Imagine being such a racist that you dismiss a game because the protag is black even though the studio has a great track record.
Extremely. I'm actually playing through it right now and the level design is top notch. Having two playable characters with different powers gives it more replayability
Arakne still makes good games despite having been infected by the woke.
Besides this looks like it might piss off the woke audience given the similar looks to blaxploitation films.
Why are they black?
because black people are real anon
probably for some dumb as frick plot twist involving... wait for it.... Time frickery, as in one of them is the parent of the other or some shit like that.
Because white neoliberals (aka the devs of this game) worship Black folk.
Because it's pretty clearly inspired by 70s blaxploitation films which featured black dudes surprisingly enough.
Because it's a new IP allegedly based on 70s blacksploitation tropes and aesthetics
also this probably
, I hear the good team members left to go make Weird West
Looks like Dishonored set in We Happy Few d e s u
This, I wanna play as bald disgruntled white guy #93845
it's arkane, it won't be bad
might be decent at worst
The problem with Dishonored is that people didn't want to use the cool powers because they thought that High Chaos is a bad ending, and therefore the game punishes the player for using everything they've got. Deathloop seems like "Dishonored except you have no rules and that's good" because of the wasted potential in Dishonored.
I mean it technically is a bad ending, but these types of games are made for multiple playthroughs. It's like the Jensen Deus Ex games where everyone just spams takedowns and stun gun. It's a million times more fun to use all the cool weapons and lethal augs you get
>It's a million times more fun to use all the cool weapons and lethal augs you get
Which doesn't excuse the devs from the poor design decision that was calling the player a monster, from very early on, for using lethal methods thus pushing players away from a lethal play though because most people play a game only a single time, and if they do replay the game it will not be for a good while, often months or years from the initial play through. Not to mention that players are given more xp for non lethal take downs, talk about counter productive.
>Not to mention that players are given more xp for non lethal take downs, talk about counter productive.
This is misleading when it comes to modern Deus Ex. You get little XP for straight-up murder. You get extra XP for expert headshot murder. You get a bonus for maintaining cover, i.e. you don't trigger any alarms. The XP distribution follows a trend of low skill to high skill. Not aiming for the head is easier than aiming for the head. Not caring about alarms is easier than remaining undetected. Then, when you bring in non-lethal takedows, you get extra XP compared to straight-up murder. Not because it's directly harder, but because non-lethal actions have their own resource balance that you need to take care of. Also, non-lethal attacks can't grant you those headshot extra points.
Where the XP distribution ultimately breaks down is ghosting. Accomplishing a mission with zero violence or alerts gives you less XP than all other gameplay styles because you lack all of those murder- or KO points. All you get is the bonus for lack of alarms, even though you're basically playing in the most difficult way of them all.
>from the poor design decision
Does it genuinely not occur to you that the gameplay complements the overall story of Dishonored? That the fact that you're leaving dead bodies by the dozens during a plague, assassinating high-value people and ultimately showing the up and coming Empress that the solution to anything is just "kill everyone mildly in your way" is something that might cause an issue somewhere down the line?
Frick, I thought this is what more people wanted, games that actually take advantage of being a game, but I guess frick that, why even bother doing anything interesting.
>If you kill your enemies, they win.
eat the rich, gamerades ;^)
>prey fun console exclusive
cool, wasn't gonna day 1 but you can kiss the deep sale purchase goodbye too
What is this game about again?
It's supposed to be kind of like Majora's Mask Hitman, where you learn people's patterns around the city by repeating a timeloop and then do some assassinations.
An assasin is caught in a time loop and needs to kill a number of targets to escape it while battling the clock, die or have time run out and it starts over. Also he is being hunted by a rival of some sort, which can probably be player controlled via pvp. Idk they haven't done any extended play throughs which fricking sucks and makes me worried that the game will have a lack of content.
They pushed the game nearly half a year away, we'll probably get some gameplay in January.
Black folk
From the sound of it, it's basically Outer Wilds/Dishonored/Dark Souls. You're stuck in a time loop and to escape the timeloop you have to kill a bunch of targets by midnight and if you don't the day restarts. Other players can invade your game and take control of some counter assassin chick and try to hunt you down.
that SOUNDS alright. I'll wait and see if they can pull it off.
i don't know man, i liked both dishonored games and it looks very similar
There were 3 Dishonored games though.
DOTO is D2 DLC and you know it
Still real good tho, just not worth the $30 it launched at
This looked cool when it was a simple groundhog day loop but they had to go ruin it by putting gayass magic in it.
american Black person lover propaganda
its an immersive sim. of course it'll flop. it'll be good, but no one will buy it.
My only problem is that it doesn't look like it's going to bring anything really new to the table that makes it worth playing. The gameplay trailer makes it look like it's going to play like a painfully average generic fps but with Dishonored abilities.
The 70's blacksploitation artstyle is actually pretty cool tbh
>male
>female
>no xer/xim/xey option
What the FRICK
Ofc. They're trying something different.
Every Arkane game bombs. It's a fricking miracle they've remained open this long. I still hope for a Shadowrun immersive sim from them once the MS buyout is finalized.
The game won't flop because its a bad game.
It'll flop because it's just not that interesting of a game
>black protags
>moronic invasion gimmick
>Immersive sims don't do very well as it is
>awkward PS console exclusivity after Microsoft bought Bethesda
I predict Microsoft will let Arkane make one more swan song game before they end up being shuttered or sold off.
Their last game was a spin off of their most popular franchise but with a black woman and that flopped hard, so their big brain plan was to make their next game a new IP featuring a black woman. Is Arkane fricking moronic, it's like they are trying to go out of business.
Bros if black people feel alienated by white protagonists is it okay for me to feel alienated by black protagonists
Literally no black people feel that way.
All they do 24/7 is b***h about whites. It's literally the only thing they do in between their normal routine of violent crime and looting.
Stop basing your opinions off white SJWs and twitter morons.
not him but its true.
uh huh.
>if black people feel alienated by white protagonists
they don't
the guns in dishonored/prey were like the textbook definition of "serviceable". why would they make an entire game based on shooting? just watch the trailer- it looks like you have an arsenal of nerf guns with the tips painted black
literally no one cares, we're all still buying it day one
there are so many different ways to explore and dominate night-city, and the narritve has just as many branching paths. i'm running street kid, but the gameplay is so varied and deep that i'll have to replay it as a nomad afterwards
I think the shill bot is broken.
I fricking hate this board.
Game will be good but will sell poorly. As is the fate of every Arkane release
They deserve better, they make solid games.
It'll be interesting to see what it's like now that Colantonio is gone. He seemed to be the one guy at the company who was truly passionate about keeping the dream of immersive sims alive. Harvey Smith too but he's not involved with this project.
Dishonored and Dishonored 2 suggest otherwise. Not to mention all other Arkane games. Imagine being such a racist that you dismiss a game because the protag is black even though the studio has a great track record.
Dishonored 2 bombed. Only the first game sold well
Another anon here. Was the second game at least well made?
It fricked up in the plot department but is otherwise better than the first in almost every way. I really don't understand why it didn't do better.
Extremely. I'm actually playing through it right now and the level design is top notch. Having two playable characters with different powers gives it more replayability
Better than the first game in every way.
Dishonored 2 flopped, so did Death of the Outsider and Prey.
That somehow makes them bad games?
They were all quite good overall.
If they were good, they would have sold well. Good games sell well, bad games don't. That's always how it worked.
Nobody said they are bad games, we said they are flops, just like Deathloop will be.
Black person game, No
I never heard of Death Loop before today.
>Dishonored 3 died due to black protag
>I know, let's make the spiritual successor have 2 black protags!
Are these people moronic?
Arakne still makes good games despite having been infected by the woke.
Besides this looks like it might piss off the woke audience given the similar looks to blaxploitation films.
It looks fun, but I've got a bad feeling it'll release without anyone knowing and die silently