Animations pack that adds animations and shows actual gear worn on mercs and NPCs
1 year ago
Anonymous
>not everyone is going around in a tank top 24/7
I will now play your game. I like die hard and other classic action movies, yes, but that started really grating after a while.
>1.13 is bloated dreck
No its not, i hate this moronic meme.
Plus if you really hate "bloat" so much you can disable all the new additions in .ini files. You can custom tailor the game to your tastes if you know what you are doing but yet morons still want to be handheld and think that editing few values in a text document is a titanic feat
1 year ago
Anonymous
How is someone new to the game going to "know what they are doing" when it comes to editing your homosexual ini file
The stuff that was added is broken and even if it worked it would be bloat, the original game is awesome
1 year ago
Anonymous
>new player has no idea about ins and outs of the mod/game >that means the game is bloated ( whatever the frick this means )
Kys.
1 year ago
Anonymous
>How is someone new to the game going to "know what they are doing" when it comes to editing your homosexual ini file
I specified in my post " if you played JA2 before" you tremendous homosexual >he stuff that was added is broken
Name the "broken features" homosexual
1 year ago
Anonymous
The fact that they had to make a tool specifically to go over the bloat proves you wrong. 1.13 was bloated years ago and it's only gotten more obese with time. The fact that every single mention of it comes with a disclaimer that you CAN trim it down doesn't change the fact it'll take you an hour to go through the entire thing with a fine comb even when you've already used the editor. Did they add presets use while I wasn't looking?
Looks like these are the starting low-level merc options.
They might grow on me but the 3D look is just off. Fox and Mouse Mouse in particular have doll cheeks sheen without the 5' shadow the guys have to offset it. Barry looks just way too menacing for how companionable he is. And Igor is just wrong though. I need him in everyday slavic workguy plainclothes, no VDV larper.
How many of these are new? I don't recognize omryn, livewire, kalyna, or fauda.
Overall the low level ones look the worst to me, which is weird. I wonder if they did them first and didn't retouch the portraits afterwards.
1 year ago
Anonymous
Barry bothers me the most. He's my favorite and that portrait does not look like Barry at all. Neither the face nor the menacing pose.
1 year ago
Anonymous
>I don't recognize omryn, livewire, kalyna, or fauda.
Those are all new and they're pretty much it outside of people you can hire in the country itself. Omryn (Yuri Omryn) is a new Russian, nobody has shown him off that much. Kalyna is a Ukrainian in one of their national shirts, weirdly referring to the skype call as "the talking computer". Livewire IIRC is an Arab, Fauda's posted in
b-b-based
.
1 year ago
Anonymous
Livewire is Pakistani.
1 year ago
Anonymous
>94 wisdom >85 mechanical >50 med
Ira 2.0, if wisdom is still king of stat growth she's gonna end up stacked. >level 1
She might commend a premium by that point though.
I hope they add more mercs. I want spider.
1 year ago
Anonymous
Raven 2.0 when it comes to price then.
1 year ago
Anonymous
>Omryn (Yuri Omryn) is a new Russian
WTF?! Novorussia confirmed?
1 year ago
Anonymous
>oolalaa i am a big nerd i went to co ledge, i know many things electronical and mathematical
you are like a woman and a dog!
1 year ago
Anonymous
>oolalaa i am a big nerd i went to coledge, i know many things electronical and mathematical
that sounds like Ross Scott singing Modern Major General
1.13 is alright but not for first playthought, it hagnes so fricking much and you won't have idea what to disable in options and ini files and what now, I couldn't imagine starting fresh in ja2 and deal with moronic reinforcement mechanic or infamous drassen counterattack, but thb shit line ability to see enemy/ally line of sight or 180 degree view instead 360 sight should be in vanilla.
I don't really like the so wacky style but as long as I can put them in tacticool clothes I guess it's okay. Nice to see that it looks nice. While I really enjoyed JA2, it just felt a little too archaic in control and visuals. While I hate the way that sounds there is a certain threshold of user comfort which is never met in those older or old-styled games, as much as I enjoyed the concept.
You're either a zoomer or a balding guy in mid 30s who missed out on one of the greatest tactical games to ever grace the Earth. I know this because: >tacticool clothes
Either way, having seen some moron play this on youtube, rest assured this new Jagged Alliance is specifically for you and don't worry about user comfort, they are going to add hit percentages and other "QOL" shit, because tourists and journos will complain about it to no end. Enjoy your "tactical" puzzle nuXcom-like game.
I'm almost 28. I don't know why you feel the need to get defensive over someone saying that they can't play some old games because they are acclimated to more user friendly titles.
I don't know why you would think someone that doesn't like the fortnite style clothing would be a zoomer, either.
>need to get defensive
You're confused, I'm not defensive, I'm offensive, you know, when someone challenges you, shits on your opinions, looks down on you, blatantly shows disrespect. But if you want to know why, it's very simple. It's not about user-friendly, it's about attention to detail, staying true to the series roots, depth of gameplay and all the things that people can't be bothered to articulate so the came up with this shitty shorthand called "soul". Jagged Alliance is Jagged Alliance, it doesn't need to be reinvented and casualized, it's got enough of a cult following for a proper sequel to be successful, if properly managed. NuXcom was a tragedy for the genre, because it got popular and now every game tries to parrot it and we end up with a homogenized genre that will never do anything fun, risky, or just interesting, because devs need to cater to people like you, who can't fathom using their brain for more than 20 seconds at a time. If Starcraft is anything to go by, this non-creative, standardized approach kills genres, as everyone goes out of their way to copy successful designs, rather then expand concepts and come up with something original. 1.13 might be a bloated mess as some claim, but at least it expands the mechanics of the game significantly, balance be damned. What have we seen JA3 introduced that wasn't in JA2? Driveable vehicles? Better damage model? Interactivity? No, it just takes the concept, does it in 3D graphics and makes it easy to play for everyone. It basically nostalgia-baiting. On a mechanical level it's not much different than NuXcom, Gear Tactics or Wasteland 3. And people like you are why this is happening. >fortnite style clothing
Too bad teachers at school didn't tell you that using rethoric doesn't really make an argument.
1 year ago
Anonymous
I think you might be moronic. I didn't complain about depth. I complained about archaic controls and interface design that some people aren't able to look beyond when they've become accustomed to more user friendly games. Launching into a massive tirade that has nothing to do with what I said just makes you look schizo. >Too bad teachers at school didn't tell you that using rethoric doesn't really make an argument
Too bad you weren't born with the pattern recognition ability that most humans are to be able to see the similarity in different art and design styles.
1 year ago
Anonymous
>I think you might be moronic.
Look at you going from all normie "feel the need to get defensive" to spitting slander. >I didn't complain about depth.
Yes you did, because the interface simplifications you hold in such high regard is exactly what dumbs the gampeplay down. In JA2 cover wasn't something you took for granted, that tree your merc hid behind might be enough it might not be, the game doesn't tell you, you need to make do with what information you've got and use common sense. Same goes with hit-percentage, never given, but it's one of the most common complaints. Not having that information is immersive, because in a real firefight you have no info on how much cover a tree provides, no info on what weapon the enemy uses and no info on your chance to hit. So you have to use common sense tactics instead of minmaxing the frick out of every encounter like in Xcom. Things can go sideways and they will, that is part of the game. >Launching into a massive tirade that has nothing to do with what I said just makes you look schizo.
At worst it makes me a troll, but you still replied, so ask yourself where that sort of thing is leading you. >Too bad you weren't born with the pattern recognition ability
Too bad you weren't too, because pattern recognition is something you learn and no something you are born with. I know what you were implying, but what merc weae in that demo is not the same as the design styles Fortnite uses and you know it. You're just using shitty rethorics, because you feel that something inspired by 90's pulp should now cater to modern tacticool bland design that doesn't even function in actual military.
The problem isn't my take on the subject, it's you, because clearly the very intuitive and functional interface of JA2 is something too complicated for your brain to grasp. You need to be hand-held and spoon-fed information to play a fricking 20-year old video game. Go play something else. Contribute to ruining some other genre.
1 year ago
Anonymous
>Look at you going from all normie "feel the need to get defensive" to spitting slander.
I made the most inoffensive 'too old to appreciate' comment as is true with tons of other genre-defining titles and you sperged out >Yes you did, because the interface simplifications you hold in such high regard is exactly what dumbs the gampeplay down
I didn't complain about cover. I complained about everything being more user-unfriendly than I could bear, which is a feature of virtually all games that old. >In JA2 cover wasn't something you took for granted
I didn't complain about cover >Not having that information is immersive, because in a real firefight you have no info on how much cover a tree provides, no info on what weapon the enemy uses and no info on your chance to hit
Except you're managing this across different characters with all different stats. >minmaxing the frick out of every encounter like in Xcom
No one does that unless they get Long War or something for more challenge >At worst it makes me a troll
Or a moron >Too bad you weren't too, because pattern recognition is something you learn and no something you are born with
That's not true at all. Just like how Black folk can't recognize themselves in mirrors until much later than whites >because clearly the very intuitive and functional interface of JA2
lmao >You need to be hand-held and spoon-fed information to play a fricking 20-year old video game
I understand, I just don't want to play something that user-unfriendly.
It's like TW Rome or Medieval II. I could play it, but it just feels so old
1 year ago
Anonymous
>In JA2 cover wasn't something you took for granted, that tree your merc hid behind might be enough it might not be, the game doesn't tell you, you need to make do with what information you've got and use common sense
JA2UB added the cover overlay that showed most protected places.
1 year ago
Anonymous
ja2 gold backported it to the original game byt it only gave you information relative to enemies you could currently see
1 year ago
Anonymous
Finally somebody said it, thank you
1 year ago
Anonymous
It won't even match vanilla JA2 in terms of mechanical complexity.
>as long as I can put them in tacticool clothes I guess it's okay
You cant, one of the dev diaries already said that the gear wont be shown on mercs due to visual clarity and art direction
I think it's an improvement that mercs will actually look like their pictures instead of identical dudes in tank tops.
1 year ago
Anonymous
Well in Back In Action you could dress them up to larp in different environments, give different themes to different groups, and I really enjoyed that.
I'm going to be honest with you I only played Back In Action
Controls weren't that bad but overall the game just felt aged. Fun, but it was just a barrier to staying with it.
I watched some g*rmanoid stream and so far it looks pretty ok
But im gonna hold my horses for now, i just hope they dont frick it up.
Also african setting in early '00s seems fun, maybe i can reenact africa adio
>They were going to create a game that "really does justice to the Jagged Alliance legacy". But in an era where turn-based tactics games are now increasingly defined by genre titans such as XCOM and Into The Breach, I'm not sure that legacy means all that much anymore. >If Jagged Alliance 2 is what you've been craving to revisit for the last 24-odd years, then I'm sure Jagged Alliance 3 will tick a lot of boxes for you. Alas, I'm now too engrained in the XCOM school of turn-based strategy games to feel much affection for that era anymore. >And oh god, the terrible merc barks. Such terrible, terrible merc barks. [...] The whole thing just makes you want to double over with a +80% cringe damage modifier. >A series that's not only failed to adapt to the times it now finds itself in, but one that actively has no place in it either, thanks to its cast of almost offensively bad stereotypes. I hope Haemimont are able to turn things around before Jagged Alliance 3 comes out later this year, but all evidence so far points to a very low chance to hit.
Honestly this just makes me more hopeful for the game. >they didn't dumb the game down for XCOM kids >they didn't rewrite the mercs to be politically correct and kept the cheesy 80s/90s action movie tone
>>If Jagged Alliance 2 is what you've been craving to revisit for the last 24-odd years, then I'm sure Jagged Alliance 3 will tick a lot of boxes for you. Alas, I'm now too engrained in the XCOM school of turn-based strategy games to feel much affection for that era anymore.
This line alone proves that everything written in this article is written by a huge pleb. And probably a w*man too
Is it even a review? It's all 'I', 'me', 'myself' blogshit. Sounds like he's also absolutely appalled that he had to play something different for a change and he'd rather go back to jerking off to snake breasts.
That explains a lot. JRPGs and Xgays hate simulation. I bet she also detested how you can go prone in JA3 and all the variety of weapons was "unnecessary" because "they all do the same thing"
>are now increasingly defined by genre titans such as XCOM and Into The Breach,
Reminder that nuXCOM would never be born if they listened to the initial "research" that nobody wants to play "nerd shit" instead of Bioshock and Mass Effect clones.
The nuXCOM games are far from perfect, but I hate to imagine a timeline where The Bureau was a hit and the entire franchise turned into third person shooter garbage.
Enforcer wasn't exactly a hit either, so same difference.
Wasn't the XCOM guy sacked because they kept making shit no one wants like Chimera Squad and Midnight Suns? And when the frick was Into the Breach a genre titan? It plays more like a puzzle game.
>The whole thing just makes you want to double over with a +80% cringe damage modifier.
We need to bring back firing squads.
>Wasn't the XCOM guy sacked because they kept making shit no one wants like Chimera Squad and Midnight Suns?
It's the other way around. The "XCOM guy" and several other key members of the team quit because Firaxis made them work on trash like Midnight Suns instead of just letting them make more XCOM.
Wasn't the XCOM guy sacked because they kept making shit no one wants like Chimera Squad and Midnight Suns? And when the frick was Into the Breach a genre titan? It plays more like a puzzle game.
>The whole thing just makes you want to double over with a +80% cringe damage modifier.
We need to bring back firing squads.
>They were going to create a game that "really does justice to the Jagged Alliance legacy". But in an era where turn-based tactics games are now increasingly defined by genre titans such as XCOM and Into The Breach, I'm not sure that legacy means all that much anymore. >If Jagged Alliance 2 is what you've been craving to revisit for the last 24-odd years, then I'm sure Jagged Alliance 3 will tick a lot of boxes for you. Alas, I'm now too engrained in the XCOM school of turn-based strategy games to feel much affection for that era anymore. >And oh god, the terrible merc barks. Such terrible, terrible merc barks. [...] The whole thing just makes you want to double over with a +80% cringe damage modifier. >A series that's not only failed to adapt to the times it now finds itself in, but one that actively has no place in it either, thanks to its cast of almost offensively bad stereotypes. I hope Haemimont are able to turn things around before Jagged Alliance 3 comes out later this year, but all evidence so far points to a very low chance to hit.
New Fox
. I can't see anything actually offensive but I guess some people just don't like action movie clichés.
It's stupid to let someone who doesn't like anything about JA2 do a review for JA3 but I guess that's where we're at.
>Alas, I'm now too engrained in the XCOM school of turn-based strategy games to feel much affection for that era anymore.
Jesus fricking christ, back in the days openly admiting that you are window-licking moron who cant comprehend more than 2 lmb clicks in the span of 5 minutes will make you feel ashamed. For recent 'game journalists' is something to be proud of.
>>And oh god, the terrible merc barks. Such terrible, terrible merc barks.
So, are they actually terrible or are they "problematic"?
They're just 90s stereotypes like [...] [...]. I can't see anything actually offensive but I guess some people just don't like action movie clichés.
It's stupid to let someone who doesn't like anything about JA2 do a review for JA3 but I guess that's where we're at.
i went to the rps site to read the review and if anything the lines seem like they're lame because they're written by someone with a less than perfect understanding of english. but i guess it's a sin in the angloid progressive religion to blame anything on foreigners.
someone said haemimont is making this? i'm from bulgaria too and this definitely seems like the kind of lame shit some esl nerd from here would come up with.
does stracciatella add hit chance on cursor? i didnt play ja2 much but it the thing which the most, also the fact i couldnt pick my feats manually but had to guess answers or use cheat sheet to get abilities i want.
You dont have to train militia, you can go right after deadriana and kill her, thats the objective of the game. Also patrols spawn from Meduna so you can ambush the road there and prevent any counter attacks. The game is really open ended, you dont need to hold the cities
But if you must get few mercs with high leadership + trainer perk, it will speed things up
My main dude is born leader but thing is, militia tht i have trained barely holds against dedriannas men. I also gonna run out of money if not gonna take over some more mines. What should i do
Also encountering fight with npcs on your side is absolute pain in the ass
Hire maybe 2 cheap mercs with high leadership, that priest Ray is good and find some other guy. Your main income should be mines, so your "A" team should go around the map liberating mines while your "B" team slogs along and trains militia, and dont bother going into battle alongside them, they will usually take huge casualties this way, its better to let the game autoresolve those fights. You can also sell items you find on the ground by holding alt+clicking on them. And if you are REALLY strapped for cash there is a hidden treasure somewhere on the island, if i were you i would make a trip to a town know for its casinos and look for clues there
i guess shilling it only to german boomers wasnt so effective, unless they pay big streamers who like those type of games its going to be massive failure.
I figure they doubted this would be a big enough seller to on which to justify a marketing campaign, or that the primary JA audience, having been burned several times, would be swayed by marketing anyway. If it's good, the right people will hear about it and come.
NTA, but they could have just done a game that is better than JA2 in terms of mechanics and what's possible and keeps the original's spirit. Instead they just made a NuCom clone with some things typical for JA. I don't get it. It's not that hard to come up with ideas since 1.13 already has you covered. >improve stealth by taking shit like camo, foliage, enemy view and hearing into account without making it a 0/1 gamey system >have usable vehicles >a suppression system tied to morale >enemies retreating when morale breaks >multiple floors on buildings >CQB options for clearing insides, like breaching (open door slightly and throw flash in etc). >improved but easily understandable inventory management
What they did instead? >NuCom interface >inventory on separate screen with generic boxes and paper-doll >hardcoded balance bullshit like burst/auto doing less damage
It's not going to be good, because all it does is take the NuCom formula and trying to fit it to Jagged Alliance.
The issue is not shilling the game. That's a fallacy. Just make a good and original game - you won't need to shill it. Instead all devs seem to retrace the NuCom formula, because hey NuCom took an old game, streamlined it and was successful. So now everyone parrots that and we ended up with pretty much every TTB game looking the exact same. Gears Tactics' only innovation for example was that movement wasn't square-based. WOW.
[...] >I'm going to be honest with you >I only played Back In Action
KYS
>just make a good game and it will sell
After so many years on this website, this still had to be among the top 5 dumbest takes I've read here. There are countless good games that didn't sell.
I know next to nothing about this game since the new JAs are always trash and I ignore them by default, but this has actually sparked my interest.
The real question though - is it proper action points or yet more nuX-COM?
Thats probably the biggest myth/cope originating from post-WP countries i ever yeard.
USSR send huge amounts of resources, financial and material to 3rd world shitholes and various churkistans in central asia in attempt to "uplift" them. They also subsidized GDR heavily.
I miss the warsaw pact every day and for all it's faults I want to relive those days if it was my last wish on this earth
>They also subsidized GDR heavily.
Yeah all that subsidy went into the STASI and arresting political dissidents meanwhile their citizens couldn't even afford basic luxuries such as cars which were commonplace everywhere in the west.
thats not entirely correct, citizens were able to afford trabbies, it was just that manufacturing was so slow that you had to wait years and years to get yours
>USSR send huge amounts of resources, financial and material to 3rd world shitholes and various churkistans in central asia in attempt to "uplift" them. They also subsidized GDR heavily.
based moron, r*ssoid money was worthless because there was nothing to buy except vinegar and coal. R*ssia is incapable of producing anything of worth, once you strip the land of raw shit, you're left with a bunch of mongolian alcoholic rape babies and crime
The only thing USSR uplifted was the alcoholic lumpenproletariat that normally would just off themselves under a bridge somewhere
Take a look at these "uplifted" central asian republics LMAO only kazakhstan is worth anything and that's because they've got all the fricking uranium in the world. It's still fields of sheep and shit like in XVII century
If you want to learn the biggest myth/cope originating from commie loving morons such as yourself, watch any documentary on the evolution of Cuba post revolution. How they essentially got a first birthday gift from USSR in the form of canned ham, and then for a short while it was >communism good!
and then they went decades in poverty and shit, begging for tourism money from americans not to starve and dissolve into an anarchist state, farmers getting raided day and night for their crops and cattle because of how wealthy and resourceful communist countries are. Kys
>I hope you fricking die along with the shithole "country" you're from.
Fifty bucks says you're either:
a poojeet
a shitzilian
a r*ssian
and therefore have no right to talk about which countries are shitholes.
1 year ago
Anonymous
I get india and russia but >shitzilian
The frick is that supposed to be?
1 year ago
Anonymous
think he meant Brazilian
1 year ago
Anonymous
Oh. Usually see people call them huenonkeys or something, never seen shitzillians
Left bank. You describe river banks based on the river's flow since the same river can twist and bend in ways that can make cardinal directions unclear.
> Gus > Retired but still on the AIM hiring site > Probably comes out of retirement to HW mog the final area
I'm thinking kino is back on the menu boyos
I will never forget the day someone bought and published the Sir-Tech design docs full of the penis monsters he was rambling about for years. Truly the hero we deserve.
>everyone has a "no fricking chance" line when you call an impossible shot >Scope goes "Are you quite sure you want me to hit that target from here?" and lands it
I love her so much
>>GOLD as the listed price
Iooks like a two currency system for hiring mercs.
I'm guessing high level mercs and gear will be gated behind this limited currency. Could also be some kind of prestige system I guess.
>meme levels
I think those are just "tiers" of mercs, at least it seemed from vids. You can hire 3rd tier from the getgo but highest tier unlocks probably later down the line as they are all "unavailable" at the start of the game. With merc is unavailable seems to be otherwise dependent on RNG just in like JA2
Dunno maybe with final release we will be able to fine tune the settings
>artists drew Thor and Scully with a toothy smile
That ain't it, chief. I don't recall any merc smiling like that in the series and for good reason because now they look like psychos. >Magic wearing a flatcap for whatever reason
Not sure how I feel about that, but it is universally agreed to never mess with an old dude wearing that type of hat.
There's a reason I prefaced it with "I might be stupid," but honestly I don't think either of them look that much swarthier than Lynx. Maybe the lighting on Magic is throwing me off.
Damn, I just realized Lynx isn't in the JA3 roster, that's unfortunate. Maybe he and Buzz got back together. Or killed each other.
1 year ago
Anonymous
Magic's portrait and voice could be either but Len's voice is definitely leaning black to me.
1 year ago
Anonymous
are there really any woman mercs irl?
1 year ago
Anonymous
Are there really any mercs irl?
1 year ago
Anonymous
idk, isnt French Foreign Legion just that?
https://en.wikipedia.org/wiki/French_Foreign_Legion
1 year ago
Anonymous
Those aren't mercs.
Are there really any mercs irl?
These days they prefer to be called private military contractors, but yes they exist irl. Though modern mercenaries are rarely hired primarily to fight and certainly not the way it's portrayed in the JA games. They're mostly hired by third world governments to train their troops and/or advise their military leaders, or by NGOs to protect valuable assets in risky areas (i.e. mines or factories in war-torn countries, ships moving through areas with active piracy, etc.)
1 year ago
Anonymous
No, they are literally part of a state armed forces
Those aren't mercs.
[...]
These days they prefer to be called private military contractors, but yes they exist irl. Though modern mercenaries are rarely hired primarily to fight and certainly not the way it's portrayed in the JA games. They're mostly hired by third world governments to train their troops and/or advise their military leaders, or by NGOs to protect valuable assets in risky areas (i.e. mines or factories in war-torn countries, ships moving through areas with active piracy, etc.)
>These days they prefer to be called private military contractors
But are they really? When i think of mercenaries i think of people willing to lend their guns to the highest bidder. Modern PMCs arent that. Blackwater and offshots are literally just security guards for USA assets. Wagner is basically unofficial Russian army. All those "PMCs" arent independent entities but extensions of state armed forces in one way or another. Far cry from "mercenaries" of legends that travel to shithole african countries and earn a fortune for themselves and fight only for cash.
1 year ago
Anonymous
i know for example that emirate states hired colombian mercenaries for the jemen operations, but these are also granted citizenship as to avoid legal issues
1 year ago
Anonymous
>No, they are literally part of a state armed forces
plenty of historical mercenaries have been just that. captain gets a commission, raises his regiment, and off to germany we go.
1 year ago
Anonymous
There used to be a number rolling around Africa in the Cold War but I think they've mostly fallen by the wayside
1 year ago
Anonymous
Read "Gold" by Cizia Zyke
1 year ago
Anonymous
yeah, loads. they mostly work in africa making sure local industry can operate.
it's a sliding scale between securitas mall cop and shooting spearchuckers that are trying to climb the fence at the cobalt mine to steal huffable paint
1 year ago
Anonymous
Western goverments use them all over Africa constantly because white intervention is haram, so they hire people without a flag.
They used to be more common during the decolonization of Africa during the 70's, Africca Addio which is a famous spaghetti docummentary shows them.
1 year ago
Anonymous
>Western goverments
The biggest mercenary employers at the moment are Russia and China.
1 year ago
Anonymous
>west good >china/russia bad
npc mindset
1 year ago
Anonymous
>I desperately need excuses to hate on the west, so I'll simply make things up to feel better and spout impotent buzzwords when anything conflicts with my self-serving worldview
What a sad little man you are.
The list could go on. Point is, all this shit is a matter of public record if you're willing to look into it and manage to get the PRC's tiny dick out of your mouth for 10 seconds.
1 year ago
Anonymous
those are all security companies, not PMCs
1 year ago
Anonymous
yes "security contractors" totally not mercenaries no way
frontier was started by erik prince himself
1 year ago
Anonymous
Len Anderson was pretty obviously black in all the games from JA1 onwards.
"Magic" Walker was less obvious, but when you read his liked/likes list (which includes "Blood" Hanson and Ice Williams) you kinda figure out he's also black.
I wish Danny Quinte or Trevor Colby made an appearance.
Or even that amusing coomer dumbass "Malice" Viau: "Dis woman, Meltdown, she scare even me, en. But en, she do something to me."
A few look fricking bizarre Meltdown is too sexy, Nails has silly hair, wtf Fidel, but mostly pretty good. Selection is lacking a bit but considering budget and that I'm too used to 1.13 additions it's solid enough. Especially if this is just AIM.
Scope, my JA waifu... Looks like they made her cuter.
>everyone has a "no fricking chance" line when you call an impossible shot >Scope goes "Are you quite sure you want me to hit that target from here?" and lands it
I love her so much
It's very welcome they didn't do a moronic 50/50 gender split. Even fewer women at higher pay grades. Keeps exceptional women like Scope just that, exceptional.
>meme character in the series
She had decent stats and good WIS, so she could become quite strong. Problem is, she hates a lot of people (including some of those you interact with) and a lot of people hate her.
My starting team is going to be >Grunty >Grizzly >Barry >Igor (maybe) >MD (maybe)
Mid game team >Raider >Ivan >Red >Hitman >Dr Q (Trust the plan)
Other anons picks? Overall pretty decent selection and i dig the portraits, they retain some style from JA2
Also i hope there is a katana item or some japanise guns to run Omryn + Tex duo for the lulz
>Will we be able to customize our own merc as well?
Yeah IMP merc creation was confirmed. Allegedly it works the exact same way as in JA2 except the questions and outcomes are somewhat different.
what they did to steroid and grizzly they look like shit, MD looks way to fat, Fidel looks cool. so does Thor and Wolf, Buns could look more like psycho, Meltdown also lost like 30 pounds and it's pretty bad change.
I kinda hate this big ass hat of Ivan, Vicki feels like she's blacked, Raider okay but he looks too much like hitman now with is hilarious since hitman hate him, Dr Q looks like he wants to drag me into Ponzi Scheme.
I'd prefer non bald Guz, Scully looks like this fat funny actor from s90.
I have admit it don't look that bad.
they all looks off and soulless, few dialogues i read all were cringe, the grey UI is minimalistic and ugly, i will check it out when it releases but I do not have much hope for the game.
I just can't understand why nobody in the long history or making a Jagged Alliance 3 could or wanted to replicate the original's art-style. From what I've sees, the faces of the mercs kinda look like Tekken characters now. Same thing with the interface. I'm sure they probably hired some cancer modern UX designer straight from a bootcamp and all "she" knows is dumb shit like "simplicity is the highest form of sophistication" and we'll end up with a UI that looks like an Ikea interior.
Well, it's not unheard of that mercs could get more or less fit. It would fit with Meltdown's character that she bulks up to become even more intimidating.
But yes, Raider looks too old. As I recall from 2, he's supposed to be a bit younger than Frank Hennessy (Hitman).
So how does the combat look? Have to go to work soon, so can't watch the gameplay yet. The first trailers made it look a lot like nu XCOM with special abilities etc., but the RPS excerpts posted here make it sound like that's not the case.
Don't play 1.13 if you're new to Jagged Alliance. Keep it for when you've finished JA2 at least once and want a new playthrough with more of everything, otherwise you just end up getting overwhelmed having to manage 9000 different types of ammo and shit like that.
I also want to beat JA1 for once and I think there was a patch that's nice to have. I think the early parts were super comfy with your bad equipment and cheap mercs but it got much harder halfway though.
I didn't beat 2 either and honestly Unfinished Business is the only one I played to the end (twice). With how long these last, how much slower the fights get when enemies get stronger (and they can take forever to finish their turn), and how easy it is to lose track of what I was trying to do in these big open worlds, I get discouraged at some point.
Studio is bulgarian iirc
I have no idea why they pander to g*rmans so much. It was the same case with JA:Rage
Maybe JA2 sold really well in germany 20 years ago? Frick if i know
As I recall it did. One of the main JA2 fan sites was German I think too. Back around the days of Jagged Alliance Galaxy, when Bear's Pit wasn't the be all, end all for western JA2 stuff.
Christ it's dawned me I've been looking at JA2 mods for 20 years.
>Back around the days of Jagged Alliance Galaxy, when Bear's Pit wasn't the be all, end all for western JA2 stuff.
There also always was jagged-alliance.pl that maintains extensive database of usermodifications, files to download, guides articles etc some dating back to 2006, its still maintained and updated btw
still doesnt make sense, game market has changed considerable in last 20 years, theres more than just Europe and they decided to promote it to german speaking people only.
So crosshairs is sniper, cross is medic, gear is techie, bomb is demo, helmet is scout, and star with ribbon is elite. But what's Raider's class? Seems to be a unique one.
Looking at the stream linked earlier in this thread: >Star = Leader >Crosshair = Marksman >Gear = Mechanic >Bomb = Explosive Expert >Cross = Doctor >Helmet = All-Rounder
All of these except All-Rounder correspond to one of the specific character skills, i.e. Leadership, Marksmanship, Mechanical, Explosives and Medical. It should be noted that the special icon for Legendary mercs is NOT their "class" since they still have a regular class. In the stream he clicks on Gus and he's a Leader.
There's no Scout class and no Stealth skill, but some characters are better at scouting than others due to their stats or special traits. For example the streamer uses Blood as his scout even though he's a Marksman.
Don't understand why he got Hitman instead of Buns as his second marksman. Hitman's cheap because he has shit equipment. He's also out of shape (keeps complaining about having to run around).
>this thread made me want to replay JA2 >install it >it refuses to run >i somehow cant change the compatibility mode
Is there some secret to running this game on Win 7?
To get the regular one working, I had to use Wine (like you're actually running it on a linux).
Basically the intro video needs a few of Wine's .dll files.
MERC is in the game, though in a different way. They've lost a squad in Grand Chien and one of your jobs is to search for their whereabouts, at least Biff and Larry were mentioned.
Because Kenya bought 2,000 of them like 10 years ago. Small arms are pretty cheap in the grand scale of things.
They also look really fricking aesthetic with their mix of cold war British and modern gear.
>Not a; XM8, Groza, VHS, AN94, G11, QBZ-95, Howa Type 64/89, Type 86S, Steyer AUG, SKS in a silly bullpup-shell, or Pre pick rail Z-M LR-300
Instead it is all AR15s, SCAR program contestants, and one LMG.
Not cool guns.
I've watched the one-hour Gamestar footage. I wasn't paying close attention, but I don't think there were any special skills like I was afraid of. There is an Overwatch mechanic now, but I'm not too mad about that necessarily. Would've preferred a proper interrupt system, but it's not a complete deal breaker.
I kinda hate merc art style but environment graphic looks nice, UI looks super soulless and minimalistic, PC requirements are low which gives me hope that its not another unoptimized unity/ue5 garbage. I hope we get QoL options, like muting selected mercs, speeding up the animations etc i suspect watching the same zoom in action cam will get old fast.
unless they shill this game to xcom audience it will flop and those morons did barely any advertising, i doubt even people who played ja2 know its getting released.
What do you mean?
You think that paying 5 literally-who german streamers with 5000 views at most wasnt enough?
Frick they must be out of ideas, what else could they have done?
NTA, but they could have just done a game that is better than JA2 in terms of mechanics and what's possible and keeps the original's spirit. Instead they just made a NuCom clone with some things typical for JA. I don't get it. It's not that hard to come up with ideas since 1.13 already has you covered. >improve stealth by taking shit like camo, foliage, enemy view and hearing into account without making it a 0/1 gamey system >have usable vehicles >a suppression system tied to morale >enemies retreating when morale breaks >multiple floors on buildings >CQB options for clearing insides, like breaching (open door slightly and throw flash in etc). >improved but easily understandable inventory management
What they did instead? >NuCom interface >inventory on separate screen with generic boxes and paper-doll >hardcoded balance bullshit like burst/auto doing less damage
It's not going to be good, because all it does is take the NuCom formula and trying to fit it to Jagged Alliance.
The issue is not shilling the game. That's a fallacy. Just make a good and original game - you won't need to shill it. Instead all devs seem to retrace the NuCom formula, because hey NuCom took an old game, streamlined it and was successful. So now everyone parrots that and we ended up with pretty much every TTB game looking the exact same. Gears Tactics' only innovation for example was that movement wasn't square-based. WOW.
I'm going to be honest with you I only played Back In Action
Controls weren't that bad but overall the game just felt aged. Fun, but it was just a barrier to staying with it.
>I'm going to be honest with you >I only played Back In Action
KYS
>improve stealth by taking shit like camo, foliage, enemy view and hearing into account without making it a 0/1 gamey system
this is already in the vanilla game but the rest is valid even though i dislike 1.13's vest pocket masturbation there was a real attempt to expand mechanics in various ways that make it more appealing than a watered down nuxcom wannabe and 1.13 devs actually play the game unlike stracciatella devs who break mechanics they don't even know about like burst patterns and basic shit like input handling so they can force android compatibility on the main branch of stracciatella
>this is already in the vanilla game
yes, but not really reliable, since enemies are too easily alerted >1.13's vest pocket masturbation
I always turn that off, but it's na interesting concept. In vanilla, you basically have this assumption that everyone has an LBV and pack, and 1.13 forces you to actually have these items. But let's say we keep the LBV as default everyone-has-it gear, but have packs as a mechanic for bigger items? IDK, inventory management was always a big part of the game and back in the day, my school friends who loved strategy games, couldn't get why I play JA2, because half my playtime then was managing inventory. IDK, I'm not game designer, but it's a mechanic. Improvement or not, it's a better idea to have shit like this, than the bland standardized square-inventory and paper-doll on a separate screen.
Also, why the frick is it always a separate screen? These UI fricker can't take a dump without making it streamlined, yet the concept of managing inventory WITHOUT leaving the gameplay is something their tiny brains can't handle. Diablo 2 had that and it stayed with the series FFS. What's so hard to understand here?!
From the new dev diary, a shocking picture: Buns wearing a hat. Though it may be from an old build, the potential ramifications are staggering: can she wear other hats? Could others wear HER hat?
>ui dev diary >no magazines visible inventory >inventory slots not influenced by backpacks or vests
Why is it that only 1C ever gave a shit about mags?
>German magazine gamestar says, sfter having extensively played it, that it has masterpiece-potential
That magazine also said that Dawn of War 3 was a good game and gave it 8.6/10. The reviewer of that game gets shit for this to this day.
So, is Wildfire worth a look or not? Some say the creators did a lousy job with it but others say that another team picked it up after the backlash and made it better.
Im playing it right now. Some aspects are alright, new mercs are always something new (Blood and Hitman are MERCs for some reason), level are slightly changed. It has some stupid bugs like mercs walking backwards if you alt+tab the game but its avoidable. Id say if youre bored with same old game over and over again give it a shot
That's not exactly a bug, alt+tabbing kind of 'holds' alt permanently after that until you release it by tapping alt again. So when you go back to the game just tap alt and it won't happen.
JA2's was 16x16 squares for 256, minus 53 unused squares at the edges for 203, plus some underground ones. Assuming pic related from the trailer is the full map, it's... 12x20? For 240, minus an unknown amount because I'm not sure if those hashed ones are uncrossable or just unrevealed or what.
Important to note that the actual battle maps inside those squares could be wildly different sizes, but by squares alone and judging by the scale being seemingly 1km per square, it seems they're approximately equal size.
yea, seems as much they are talking about muh return to roots - they do not commit enough, still trying to please everyone for mythical wider audience.
eh, we'll see
Do I understand that right, their playtesters got exttemwly confused that they sometimes hit a body part they didn't aim at? Did they hire absolute mongoloids? And what is wrong with people being confused by a game mechanic at first and then learning how it actually works?
>And what is wrong with people being confused by a game mechanic at first and then learning how it actually works?
Lower sales/refunds. Welcome to current year.
yea, seems as much they are talking about muh return to roots - they do not commit enough, still trying to please everyone for mythical wider audience.
eh, we'll see
Do I understand that right, their playtesters got exttemwly confused that they sometimes hit a body part they didn't aim at? Did they hire absolute mongoloids? And what is wrong with people being confused by a game mechanic at first and then learning how it actually works?
>And what is wrong with people being confused by a game mechanic at first and then learning how it actually works?
Lower sales/refunds. Welcome to current year.
What's the point of even making a sequel if your target audience consists mainly of people that have never played any game in the series?
I don't understand their thought process either, but seems to be brand recognition. Which for the potential buyers results in something like "oh, there were old games which were popular/successful so this will be too by association". Midwits conning dimwits.
>seems to be brand recognition.
always the case anon.
same with remakes and remasters, no one will ever target original audience, they won't even be able to greenlit project.
All they need is to get people talking about the game, which we do, and some autists making tons of youtube videos comparing and talking about JA good or bad way.
And differentiate somehow from other games, expecially since nothing hit mainstream squad tactics since XCOM and that one is in void and lost cause. So that pie looks delicious.
What they're saying regarding automatic weapons checks out. Auto in regular JA2 doesn't work well because of its CtH calculation making every bullet past the first more and more inaccurate (pointless past third pretty much). Their CtH calc is applies penalty to the whole burst, making it more likely to get more shots on target. Personally I'm more of a fan of 1.13 NCtH's recoil but it's a lot more involved and I can see why they didn't go for it.
As for misses not hitting the target, I don't see much of a problem with that given that it's something you won't actually notice in gameplay. What bothers me more is their excuse for it however. If you're unaware, shots aimed at different body parts now inflict conditions and I kept wondering whether those would still be inflicted if you hit a limb on accident. My theory is that those conditions are tied to the aiming action itself and by explicitly forbidding a missed bullet to hit another limb they're masking that. In general JA3 looks to be less system-driven, there's less parity between you and your opponents, more emphasis on special conditions and effects instead of affecting the stats directly. It probably will be a good game, but not something that will have staying power like JA2.
>I don't see much of a problem with that given that it's something you won't actually notice in gameplay.
There was development blog entry where they emphasized how much they worked on the ballistic simulation of the game. Being able to hit something behind the intended target with a missed shot but not a different part of the intended target is such an odd contrast when one of your selling points is supposed to be a high degree of simulation.
I think their using effects as a crutch. Same with the graze effect during sandstorms and the damage reduction with burst-fire. Instead of simulating a grazing hit it's just an effect that has a chance of occurring during a sand storm. Whether that's because of technical limitations (the system requirements are surprisingly low) or because of deliberate design decisions I don't know.
The "feature trailer" heavily stresses that they want the gameplay to be influenced by unexpected interactions between different game mechanics, i.e. they show a row of cars exploding after a failed grenade throw which then in turn wound one of the mercs. So unexpectedly shooting an enemy in the legs instead of the head would have fit that design idea better since that would create more permutations of different situations.
>such an odd contrast >crutch >technical limitations >deliberate design decisions
Nah. They bit off more than they can chew. With intelligence steadily dropping, accurately imitating something made more than 20 fricking years ago for hardware of that age (so any attempts at muh system requirements are just asinine) is an impossible feat now.
Because a lot of grammar is arbitrary and inserting a conjugated form of "to do" into a sentence just because it's a question is nonsensical to the whole rest of the world. Not to mention exceptions with "to be." As the other anon said, there are plenty of mistakes native speakers make that are unimaginable to ESLs like could of/should of/would of.
I think this means the dust storm inhibited your accuracy, which means you didn't hit cleanly but grazed instead for lower damage. No idea whether it's guaranteed or just reduces hit chance.
Don't understand you. The only one left from the original team is Ian Currie and he's only there as writer IIRC. I would somewhat get trusting your favourite dev team, but these are strangers to the game. I'll definitely test it on release and buy if it's good, but given JA sequels' track record, there's huge cause to be skeptical.
nah, I'm different anon than who was talking about preorders. No point preordering anything or even buying it anytime soon.
I just wanted to chime in regardless why people will want to try it out in general. How or when they acquire it - doesn't really matter.
I'm personally just happy it exists and that it's not new xcom approach which is mainstay nowadays, even if it's still shallower than og JA2.
>at least this one tries
I'm not about to hand out $40 participation trophies.
It's tragic that both of you are right. On one hand rewarding casualisation with money is bad, on the other this still looks to be above the current norm.
>hands over 12h beta to German or French Twitch streamers who know very little about turn based tactics games and like to talk for 15 minutes between each turn
you just know game creators are has-been boomers themselves and those rarely deliver a good game.
How do you guys feel about the usage of "status effects"? Look at the upper right of the weapon screen: >illuminates enemies when at 3+ aim levels >inflicts marked when at 3+ aim levels
and >no grazing hit when at 3+ aim levels
I still want to know if a grazed shot is a result of the ballistic trajectory or if it's just one of those effects. Enemies getting hit in certain body parts will now also trigger effects instead of having a chance of decreasing stats like in JA2.
Like this, if you shoot, is there actually a bullet flying in a certain deviation that could hit another part than you aimed for, like hitting a leg and still crippling even though you aimed for the arms, or actually grazing, instead of "rpg" "xcom" style where everything is a magical effect with % chance of happening, stuff like that.
>Like this, if you shoot, is there actually a bullet flying in a certain deviation that could hit another part than you aimed for, like hitting a leg
No, look at the last entry in the pic at
, one of the developers addresses that question there. They use a ballistic simulation to determine if guys or objects are hit or not (you can miss one dude and hit a window or his comrade behind him) but that is all the simulation there is. Bullets fired from burst-mode do half the damage in the game, even though the velocity is the same as when fired with single shots.
How do you guys feel about the usage of "status effects"? Look at the upper right of the weapon screen: >illuminates enemies when at 3+ aim levels >inflicts marked when at 3+ aim levels
and >no grazing hit when at 3+ aim levels
I still want to know if a grazed shot is a result of the ballistic trajectory or if it's just one of those effects. Enemies getting hit in certain body parts will now also trigger effects instead of having a chance of decreasing stats like in JA2.
Same. It's a gun that shoots bullets, not some magical sword from a fantasy game. Why is a bullet able to "illuminate" an enemy at high aim levels but not at lower ones, is the barrel able to magically change the properties of bullets? Reads like something out of Diablo.
Its so over simmulationist-bros
Garbage abstract status effects and abilities all around. This is Xcoom3 not Jagged Alliance 3, i cant believe i was hyped for this
I don't mean it as an offence, but how young must you be to still retain such optimism for modern video games? My expectations were very low and it's surpassing them, from what is claimed. Usually games meet or barely meet them.
The effects don't even make sense. I could understand that tracer rounds could cause an "illuminiate" effect (such a thing would still suck) but what does aiming have to do with that?
I dunno if everyone else understands this already, but I realized a couple days ago "+3 aim levels" is just right clicking a couple times in JA2 to take close aim. I guess illuminating is to represent your merc taking a really good look at the enemy down his sights at the cost of some AP.
I'm hoping JA3 is good but won't be surprised if it ends up under $10 within a year. Haemimont have made a couple games I enjoyed though.
I thought that was supposed to be the "marked" effect. The text says "illuminates enemies" (plural), how can you illuminate multiple dudes at once with one shot without tracer rounds and just looking down your sights? Why do I even have to think about this in a JA game in the first place?
Sorry for the phone video, is there anything wrong with my game? The animations, especially walking, seems sluggish. When you see this video here https://www.youtube.com/watch?v=S5LeFPGT1gE&t=1889s, it looks way more smooth. I am playing with Stracciatella, is there any fix?
Nope that's fine. All of those mercs look pretty low level. I've found the higher leveled ones move much quicker. Try Ice or Ivan for example. Or Mike ;3
most of your mercs are injured
your mercs are not particularly agile to begin with
mercs in real-time mode move slower than in combat/turn-based mode
first you made them walk (which is slow in principle), then you told them to run in a line (which causes an instant traffic jam effect)
>German
>says
they can tell a lie without opening their filthy mouths
At least europoor vidya journos still play games before reviewing them
shalom rabbi
germs are best goyim
You are not German
>replying to a 1.5 month old post with off-topic shit
Based slow boards
Frick off, krautcuck.
Sicher?
Shalom.
Okay, so I have to ask:
Is this actually the actual JA3 or is it yet another company making a new JA?
If you mean is it made by the same people as 1/2 then of course not. It's made by Haemimont which doesn't exactly inspire confidence.
So I should stick to JA2 Vanilla Ice Cream or 1.13 until this game is either massively on sale, modded, or turns out to be a success.
JA 1.13 with LOBOT all the way if you played JA2 before
JA2 Straciatella is you never played JA2
The frick is LOBOT?
Animations pack that adds animations and shows actual gear worn on mercs and NPCs
>not everyone is going around in a tank top 24/7
I will now play your game. I like die hard and other classic action movies, yes, but that started really grating after a while.
1.13 is bloated dreck, just play stracciatella
>1.13 is bloated dreck
No its not, i hate this moronic meme.
Plus if you really hate "bloat" so much you can disable all the new additions in .ini files. You can custom tailor the game to your tastes if you know what you are doing but yet morons still want to be handheld and think that editing few values in a text document is a titanic feat
How is someone new to the game going to "know what they are doing" when it comes to editing your homosexual ini file
The stuff that was added is broken and even if it worked it would be bloat, the original game is awesome
>new player has no idea about ins and outs of the mod/game
>that means the game is bloated ( whatever the frick this means )
Kys.
>How is someone new to the game going to "know what they are doing" when it comes to editing your homosexual ini file
I specified in my post " if you played JA2 before" you tremendous homosexual
>he stuff that was added is broken
Name the "broken features" homosexual
The fact that they had to make a tool specifically to go over the bloat proves you wrong. 1.13 was bloated years ago and it's only gotten more obese with time. The fact that every single mention of it comes with a disclaimer that you CAN trim it down doesn't change the fact it'll take you an hour to go through the entire thing with a fine comb even when you've already used the editor. Did they add presets use while I wasn't looking?
They might grow on me but the 3D look is just off. Fox and Mouse Mouse in particular have doll cheeks sheen without the 5' shadow the guys have to offset it. Barry looks just way too menacing for how companionable he is. And Igor is just wrong though. I need him in everyday slavic workguy plainclothes, no VDV larper.
How many of these are new? I don't recognize omryn, livewire, kalyna, or fauda.
Overall the low level ones look the worst to me, which is weird. I wonder if they did them first and didn't retouch the portraits afterwards.
Barry bothers me the most. He's my favorite and that portrait does not look like Barry at all. Neither the face nor the menacing pose.
>I don't recognize omryn, livewire, kalyna, or fauda.
Those are all new and they're pretty much it outside of people you can hire in the country itself. Omryn (Yuri Omryn) is a new Russian, nobody has shown him off that much. Kalyna is a Ukrainian in one of their national shirts, weirdly referring to the skype call as "the talking computer". Livewire IIRC is an Arab, Fauda's posted in
.
Livewire is Pakistani.
>94 wisdom
>85 mechanical
>50 med
Ira 2.0, if wisdom is still king of stat growth she's gonna end up stacked.
>level 1
She might commend a premium by that point though.
I hope they add more mercs. I want spider.
Raven 2.0 when it comes to price then.
>Omryn (Yuri Omryn) is a new Russian
WTF?! Novorussia confirmed?
>oolalaa i am a big nerd i went to co ledge, i know many things electronical and mathematical
you are like a woman and a dog!
>oolalaa i am a big nerd i went to coledge, i know many things electronical and mathematical
that sounds like Ross Scott singing Modern Major General
1.13 is alright but not for first playthought, it hagnes so fricking much and you won't have idea what to disable in options and ini files and what now, I couldn't imagine starting fresh in ja2 and deal with moronic reinforcement mechanic or infamous drassen counterattack, but thb shit line ability to see enemy/ally line of sight or 180 degree view instead 360 sight should be in vanilla.
>He should be called the run-on sentence bandit.
Dude sirtech has been dissolved for 23 years
23 years?
>sirtech has been dissolved before this website even existed
>which itself is older than most of it's users
Could be worse. I was 15 years old 23 years ago.
beta is actually being streamed on twitch right now
New Fox
Wow, it's the first attempted sequel that hasn't been fricking hideous.
yum
Looks like Fortnite mod.
Mouse is back. Nice.
Kinda funny that it's her of all people.
Didn't she leave AIM to go work as a nurse at her wife's clinic in 2?
Stella her wife isn't there either. Tex went off to make movies too. Shit happens I guess.
I don't really like the so wacky style but as long as I can put them in tacticool clothes I guess it's okay. Nice to see that it looks nice. While I really enjoyed JA2, it just felt a little too archaic in control and visuals. While I hate the way that sounds there is a certain threshold of user comfort which is never met in those older or old-styled games, as much as I enjoyed the concept.
You're either a zoomer or a balding guy in mid 30s who missed out on one of the greatest tactical games to ever grace the Earth. I know this because:
>tacticool clothes
Either way, having seen some moron play this on youtube, rest assured this new Jagged Alliance is specifically for you and don't worry about user comfort, they are going to add hit percentages and other "QOL" shit, because tourists and journos will complain about it to no end. Enjoy your "tactical" puzzle nuXcom-like game.
I'm almost 28. I don't know why you feel the need to get defensive over someone saying that they can't play some old games because they are acclimated to more user friendly titles.
I don't know why you would think someone that doesn't like the fortnite style clothing would be a zoomer, either.
>need to get defensive
You're confused, I'm not defensive, I'm offensive, you know, when someone challenges you, shits on your opinions, looks down on you, blatantly shows disrespect. But if you want to know why, it's very simple. It's not about user-friendly, it's about attention to detail, staying true to the series roots, depth of gameplay and all the things that people can't be bothered to articulate so the came up with this shitty shorthand called "soul". Jagged Alliance is Jagged Alliance, it doesn't need to be reinvented and casualized, it's got enough of a cult following for a proper sequel to be successful, if properly managed. NuXcom was a tragedy for the genre, because it got popular and now every game tries to parrot it and we end up with a homogenized genre that will never do anything fun, risky, or just interesting, because devs need to cater to people like you, who can't fathom using their brain for more than 20 seconds at a time. If Starcraft is anything to go by, this non-creative, standardized approach kills genres, as everyone goes out of their way to copy successful designs, rather then expand concepts and come up with something original. 1.13 might be a bloated mess as some claim, but at least it expands the mechanics of the game significantly, balance be damned. What have we seen JA3 introduced that wasn't in JA2? Driveable vehicles? Better damage model? Interactivity? No, it just takes the concept, does it in 3D graphics and makes it easy to play for everyone. It basically nostalgia-baiting. On a mechanical level it's not much different than NuXcom, Gear Tactics or Wasteland 3. And people like you are why this is happening.
>fortnite style clothing
Too bad teachers at school didn't tell you that using rethoric doesn't really make an argument.
I think you might be moronic. I didn't complain about depth. I complained about archaic controls and interface design that some people aren't able to look beyond when they've become accustomed to more user friendly games. Launching into a massive tirade that has nothing to do with what I said just makes you look schizo.
>Too bad teachers at school didn't tell you that using rethoric doesn't really make an argument
Too bad you weren't born with the pattern recognition ability that most humans are to be able to see the similarity in different art and design styles.
>I think you might be moronic.
Look at you going from all normie "feel the need to get defensive" to spitting slander.
>I didn't complain about depth.
Yes you did, because the interface simplifications you hold in such high regard is exactly what dumbs the gampeplay down. In JA2 cover wasn't something you took for granted, that tree your merc hid behind might be enough it might not be, the game doesn't tell you, you need to make do with what information you've got and use common sense. Same goes with hit-percentage, never given, but it's one of the most common complaints. Not having that information is immersive, because in a real firefight you have no info on how much cover a tree provides, no info on what weapon the enemy uses and no info on your chance to hit. So you have to use common sense tactics instead of minmaxing the frick out of every encounter like in Xcom. Things can go sideways and they will, that is part of the game.
>Launching into a massive tirade that has nothing to do with what I said just makes you look schizo.
At worst it makes me a troll, but you still replied, so ask yourself where that sort of thing is leading you.
>Too bad you weren't born with the pattern recognition ability
Too bad you weren't too, because pattern recognition is something you learn and no something you are born with. I know what you were implying, but what merc weae in that demo is not the same as the design styles Fortnite uses and you know it. You're just using shitty rethorics, because you feel that something inspired by 90's pulp should now cater to modern tacticool bland design that doesn't even function in actual military.
The problem isn't my take on the subject, it's you, because clearly the very intuitive and functional interface of JA2 is something too complicated for your brain to grasp. You need to be hand-held and spoon-fed information to play a fricking 20-year old video game. Go play something else. Contribute to ruining some other genre.
>Look at you going from all normie "feel the need to get defensive" to spitting slander.
I made the most inoffensive 'too old to appreciate' comment as is true with tons of other genre-defining titles and you sperged out
>Yes you did, because the interface simplifications you hold in such high regard is exactly what dumbs the gampeplay down
I didn't complain about cover. I complained about everything being more user-unfriendly than I could bear, which is a feature of virtually all games that old.
>In JA2 cover wasn't something you took for granted
I didn't complain about cover
>Not having that information is immersive, because in a real firefight you have no info on how much cover a tree provides, no info on what weapon the enemy uses and no info on your chance to hit
Except you're managing this across different characters with all different stats.
>minmaxing the frick out of every encounter like in Xcom
No one does that unless they get Long War or something for more challenge
>At worst it makes me a troll
Or a moron
>Too bad you weren't too, because pattern recognition is something you learn and no something you are born with
That's not true at all. Just like how Black folk can't recognize themselves in mirrors until much later than whites
>because clearly the very intuitive and functional interface of JA2
lmao
>You need to be hand-held and spoon-fed information to play a fricking 20-year old video game
I understand, I just don't want to play something that user-unfriendly.
It's like TW Rome or Medieval II. I could play it, but it just feels so old
>In JA2 cover wasn't something you took for granted, that tree your merc hid behind might be enough it might not be, the game doesn't tell you, you need to make do with what information you've got and use common sense
JA2UB added the cover overlay that showed most protected places.
ja2 gold backported it to the original game byt it only gave you information relative to enemies you could currently see
Finally somebody said it, thank you
It won't even match vanilla JA2 in terms of mechanical complexity.
>that whole paragraph just to say you're a virgin
There's no visible Chance-to-Hit percentage number, chud
https://community.jaggedalliance.com/index/dev-diaries/devdiary-6-combat-part-one-r10/
>as long as I can put them in tacticool clothes I guess it's okay
You cant, one of the dev diaries already said that the gear wont be shown on mercs due to visual clarity and art direction
>one of the dev diaries already said that the gear wont be shown on mercs due to visual clarity and art direction
pre order cancelled
I think it's an improvement that mercs will actually look like their pictures instead of identical dudes in tank tops.
Well in Back In Action you could dress them up to larp in different environments, give different themes to different groups, and I really enjoyed that.
>visual clarity and art direction
Dropped. I guess I can just strugglefrick Hard Life for few years more.
>archaic in control
moron
I'm going to be honest with you
I only played Back In Action
Controls weren't that bad but overall the game just felt aged. Fun, but it was just a barrier to staying with it.
Okay, that's a completely different game compared to a 2D game that requires no camera wrangling.
>Cheesed to meet you, laptop guy
How do I get a fox gf?
Why are their faces so fat?
>weg.png
>meanwhile project haven is still on a generic "2023" release date
I watched some g*rmanoid stream and so far it looks pretty ok
But im gonna hold my horses for now, i just hope they dont frick it up.
Also african setting in early '00s seems fun, maybe i can reenact africa adio
it could also just be lies
IT'S TIME
THE TRASH (Black folk)
If you need a laugh, read the RPS review.
>They were going to create a game that "really does justice to the Jagged Alliance legacy". But in an era where turn-based tactics games are now increasingly defined by genre titans such as XCOM and Into The Breach, I'm not sure that legacy means all that much anymore.
>If Jagged Alliance 2 is what you've been craving to revisit for the last 24-odd years, then I'm sure Jagged Alliance 3 will tick a lot of boxes for you. Alas, I'm now too engrained in the XCOM school of turn-based strategy games to feel much affection for that era anymore.
>And oh god, the terrible merc barks. Such terrible, terrible merc barks. [...] The whole thing just makes you want to double over with a +80% cringe damage modifier.
>A series that's not only failed to adapt to the times it now finds itself in, but one that actively has no place in it either, thanks to its cast of almost offensively bad stereotypes. I hope Haemimont are able to turn things around before Jagged Alliance 3 comes out later this year, but all evidence so far points to a very low chance to hit.
>RPS
Found your problem here, RPS is literally kotaku tier.
Honestly this just makes me more hopeful for the game.
>they didn't dumb the game down for XCOM kids
>they didn't rewrite the mercs to be politically correct and kept the cheesy 80s/90s action movie tone
Dont get your hopes up, woke trannies throwing a shitfit can still ruin this and make the developer cuck and change it.
Game studios are walking away from pandering to LGBTQUDSD+. Go on Twitter and notice how many didn't put on a rainbow symbol this year.
Literally no one would care except the voices in your head
I hope this is true, stereotypic over a top characters is reason why I love ja2 so much.
>XCOM school of TBS
absolute horrendous article
>>If Jagged Alliance 2 is what you've been craving to revisit for the last 24-odd years, then I'm sure Jagged Alliance 3 will tick a lot of boxes for you. Alas, I'm now too engrained in the XCOM school of turn-based strategy games to feel much affection for that era anymore.
This line alone proves that everything written in this article is written by a huge pleb. And probably a w*man too
Is it even a review? It's all 'I', 'me', 'myself' blogshit. Sounds like he's also absolutely appalled that he had to play something different for a change and he'd rather go back to jerking off to snake breasts.
>he
It's written by a woman. And her favorite games are actually JRPGs
That explains a lot. JRPGs and Xgays hate simulation. I bet she also detested how you can go prone in JA3 and all the variety of weapons was "unnecessary" because "they all do the same thing"
Thats literally gaming journalism now and has been for the last 10 years at least.
>are now increasingly defined by genre titans such as XCOM and Into The Breach,
Reminder that nuXCOM would never be born if they listened to the initial "research" that nobody wants to play "nerd shit" instead of Bioshock and Mass Effect clones.
The nuXCOM games are far from perfect, but I hate to imagine a timeline where The Bureau was a hit and the entire franchise turned into third person shooter garbage.
>the entire franchise turned into third person shooter garbage.
As if Enforcer didn't do that before.
Enforcer wasn't exactly a hit either, so same difference.
>Wasn't the XCOM guy sacked because they kept making shit no one wants like Chimera Squad and Midnight Suns?
It's the other way around. The "XCOM guy" and several other key members of the team quit because Firaxis made them work on trash like Midnight Suns instead of just letting them make more XCOM.
Wasn't the XCOM guy sacked because they kept making shit no one wants like Chimera Squad and Midnight Suns? And when the frick was Into the Breach a genre titan? It plays more like a puzzle game.
>The whole thing just makes you want to double over with a +80% cringe damage modifier.
We need to bring back firing squads.
>>And oh god, the terrible merc barks. Such terrible, terrible merc barks.
So, are they actually terrible or are they "problematic"?
If a w*man journalist is cringing at them then I bet they're based, 80s, sexist, and good
They're just 90s stereotypes like
. I can't see anything actually offensive but I guess some people just don't like action movie clichés.
It's stupid to let someone who doesn't like anything about JA2 do a review for JA3 but I guess that's where we're at.
Was it stupid in the end though? Looks like anons found it more informative than your generic shillview that might as well have been AI generated.
Extremely weak bait bro, try harder.
I mean he is kind of right, we learned that xcom babies dont like it and that it has somethings that differentiate it from nucom
>Alas, I'm now too engrained in the XCOM school of turn-based strategy games to feel much affection for that era anymore.
Jesus fricking christ, back in the days openly admiting that you are window-licking moron who cant comprehend more than 2 lmb clicks in the span of 5 minutes will make you feel ashamed. For recent 'game journalists' is something to be proud of.
i went to the rps site to read the review and if anything the lines seem like they're lame because they're written by someone with a less than perfect understanding of english. but i guess it's a sin in the angloid progressive religion to blame anything on foreigners.
someone said haemimont is making this? i'm from bulgaria too and this definitely seems like the kind of lame shit some esl nerd from here would come up with.
>I will show them the force of my incredible biceps and they will run or I wil smash them! HAHAHAHAHA!
Kino, this game might be worth it.
In fairness most of the mercs ARE ESLs. And Steroid was always borderline moronic.
moronic but he's my homie as long as I don't want to recruit Fox.
Steroid was a moron in JA2 as well so it's in-character. He's basically an Arnold Schwarzenegger parody, except Polish instead of Austrian.
oh yeah i forgot to read the t-shirt and got filtered by ja2 so i didn't know that
carry on then
Kino. Cant wait for mercs to act like mercs and not some woke liberal homosexuals.
oh noes there are not any buck Black folk or trannies!
>thanks to its cast of almost offensively bad stereotypes
But they love the stereotype they are trying to create, like super smart sassy nig woman.
Super smart nig computer man etc.
Ceiling breaking girl boss.
>titans
>into the breach
amazing, simply amazing
I will now buy your game
So basically it's exactly what Jagged Alliance fans want, rather than what we were all worried people like you would shit out.
does stracciatella add hit chance on cursor? i didnt play ja2 much but it the thing which the most, also the fact i couldnt pick my feats manually but had to guess answers or use cheat sheet to get abilities i want.
moron that's what they all say
I have jagged alliance 2 spitfire from steam, how do i install mods youre talking about?
Training militia in different towns is pain in the ass
You dont have to train militia, you can go right after deadriana and kill her, thats the objective of the game. Also patrols spawn from Meduna so you can ambush the road there and prevent any counter attacks. The game is really open ended, you dont need to hold the cities
But if you must get few mercs with high leadership + trainer perk, it will speed things up
My main dude is born leader but thing is, militia tht i have trained barely holds against dedriannas men. I also gonna run out of money if not gonna take over some more mines. What should i do
Also encountering fight with npcs on your side is absolute pain in the ass
Hire maybe 2 cheap mercs with high leadership, that priest Ray is good and find some other guy. Your main income should be mines, so your "A" team should go around the map liberating mines while your "B" team slogs along and trains militia, and dont bother going into battle alongside them, they will usually take huge casualties this way, its better to let the game autoresolve those fights. You can also sell items you find on the ground by holding alt+clicking on them. And if you are REALLY strapped for cash there is a hidden treasure somewhere on the island, if i were you i would make a trip to a town know for its casinos and look for clues there
The resemblance is uncanny.
>Enemies dont approach you after you shoot, they just wait in same spot for you so you could have your babbys first stealth mission
I hope that the AI will be fine tuned, we didnt even get a release date yet
July 14th.
Video feels like it's script was written by a Gankerner, edited by a redditor and read by a Black person that never played a video game
they try way too hard, it's embarassing
>16k views
i guess shilling it only to german boomers wasnt so effective, unless they pay big streamers who like those type of games its going to be massive failure.
I figure they doubted this would be a big enough seller to on which to justify a marketing campaign, or that the primary JA audience, having been burned several times, would be swayed by marketing anyway. If it's good, the right people will hear about it and come.
>just make a good game and it will sell
After so many years on this website, this still had to be among the top 5 dumbest takes I've read here. There are countless good games that didn't sell.
>270k views now
nah, i'm sure game would sell quite well
I know next to nothing about this game since the new JAs are always trash and I ignore them by default, but this has actually sparked my interest.
The real question though - is it proper action points or yet more nuX-COM?
if its like 2, its Action Points, hence why the RPS "journo" thought its too hard for her
I miss the warsaw pact every day and for all it's faults I want to relive those days if it was my last wish on this earth
frick off
the warsaw pact was shit for anyone that wasn't russian
Thats probably the biggest myth/cope originating from post-WP countries i ever yeard.
USSR send huge amounts of resources, financial and material to 3rd world shitholes and various churkistans in central asia in attempt to "uplift" them. They also subsidized GDR heavily.
Me too and im not even Russian
If they were under the USSR's influence, they were by definition not third world
Clearly must be why everyone who wasn't USSR wanted out
>They also subsidized GDR heavily.
Yeah all that subsidy went into the STASI and arresting political dissidents meanwhile their citizens couldn't even afford basic luxuries such as cars which were commonplace everywhere in the west.
thats not entirely correct, citizens were able to afford trabbies, it was just that manufacturing was so slow that you had to wait years and years to get yours
Trabbies are barely even cars.
>USSR send huge amounts of resources, financial and material to 3rd world shitholes and various churkistans in central asia in attempt to "uplift" them. They also subsidized GDR heavily.
based moron, r*ssoid money was worthless because there was nothing to buy except vinegar and coal. R*ssia is incapable of producing anything of worth, once you strip the land of raw shit, you're left with a bunch of mongolian alcoholic rape babies and crime
The only thing USSR uplifted was the alcoholic lumpenproletariat that normally would just off themselves under a bridge somewhere
Take a look at these "uplifted" central asian republics LMAO only kazakhstan is worth anything and that's because they've got all the fricking uranium in the world. It's still fields of sheep and shit like in XVII century
If you want to learn the biggest myth/cope originating from commie loving morons such as yourself, watch any documentary on the evolution of Cuba post revolution. How they essentially got a first birthday gift from USSR in the form of canned ham, and then for a short while it was
>communism good!
and then they went decades in poverty and shit, begging for tourism money from americans not to starve and dissolve into an anarchist state, farmers getting raided day and night for their crops and cattle because of how wealthy and resourceful communist countries are. Kys
Holy butthurt Batman. I hope you fricking die along with the shithole "country" you're from.
>I hope you fricking die along with the shithole "country" you're from.
Fifty bucks says you're either:
a poojeet
a shitzilian
a r*ssian
and therefore have no right to talk about which countries are shitholes.
I get india and russia but
>shitzilian
The frick is that supposed to be?
think he meant Brazilian
Oh. Usually see people call them huenonkeys or something, never seen shitzillians
I'm sure the blockade had nothing to do with it.
kill l yourself vatBlack person
>Kill I yourself
Are you asking him to kill you?
oink
go back, leftytroon
hows the east bank of the river going vattys? kek
Don't derail yet another JA2 with /misc/ shit you gay.
Left bank. You describe river banks based on the river's flow since the same river can twist and bend in ways that can make cardinal directions unclear.
YOU go back, leftytroon.
ALL ziggers are leftists, even the Ganker ones.
I assume they must be shilling, the game looked like shit to me. Like JA2 but in the shadow tactics / desperados engine, but janky.
Most youtube shills got access to first 12 hours of the game.
Eg. https://www.youtube.com/watch?v=bqBvKm07G5E
Gameplay doesnt look too bad
> Gus
> Retired but still on the AIM hiring site
> Probably comes out of retirement to HW mog the final area
I'm thinking kino is back on the menu boyos
>In an alternate universe, they made him a merc instead of a miner
Just imagine...
Arulco wouldn't be able to survive his Neanderthal prowess
I will never forget the day someone bought and published the Sir-Tech design docs full of the penis monsters he was rambling about for years. Truly the hero we deserve.
He would be broken.
Looks like these are the starting low-level merc options.
level 2
level 3
And the high-level ones.
Scope, my JA waifu... Looks like they made her cuter.
>everyone has a "no fricking chance" line when you call an impossible shot
>Scope goes "Are you quite sure you want me to hit that target from here?" and lands it
I love her so much
>>GOLD as the listed price
Iooks like a two currency system for hiring mercs.
I'm guessing high level mercs and gear will be gated behind this limited currency. Could also be some kind of prestige system I guess.
Wait, Tex is back with AIM? And as a level 3 merc?
I'm surprised they even let him back given how utterly worthless he is.
wasn't he in that JA2 expansion, where he finally get usefull stats? maybe after that he got nostalgic about being a merc and killing people
He got useful stats in 1.13 (lost Camouflage, got Hunter and Gunslinger, kept Ambidextrous), but I don't know if the JA3 team considers 1.13 'canon'.
>Tex
I forgot that this series had Rawhide Kobayashi
>meme levels to unlock just to hire mercs
for fricks sake
>meme levels
I think those are just "tiers" of mercs, at least it seemed from vids. You can hire 3rd tier from the getgo but highest tier unlocks probably later down the line as they are all "unavailable" at the start of the game. With merc is unavailable seems to be otherwise dependent on RNG just in like JA2
Dunno maybe with final release we will be able to fine tune the settings
in OG(1st) JA higher tier merc refused to work for you until you proved yourself
Shows how little you know about JA. See
what have they done to Buns? She looks like a moronic American bawd now.
>artists drew Thor and Scully with a toothy smile
That ain't it, chief. I don't recall any merc smiling like that in the series and for good reason because now they look like psychos.
>Magic wearing a flatcap for whatever reason
Not sure how I feel about that, but it is universally agreed to never mess with an old dude wearing that type of hat.
Maybe I'm just stupid, but I'm more surprised that Magic and Len are black. They always looked white to me.
If you ask me I'd say tan white guy or half mexican/mediteranean/indian
have you played ja2?
There's a reason I prefaced it with "I might be stupid," but honestly I don't think either of them look that much swarthier than Lynx. Maybe the lighting on Magic is throwing me off.
Damn, I just realized Lynx isn't in the JA3 roster, that's unfortunate. Maybe he and Buzz got back together. Or killed each other.
Magic's portrait and voice could be either but Len's voice is definitely leaning black to me.
are there really any woman mercs irl?
Are there really any mercs irl?
idk, isnt French Foreign Legion just that?
https://en.wikipedia.org/wiki/French_Foreign_Legion
Those aren't mercs.
These days they prefer to be called private military contractors, but yes they exist irl. Though modern mercenaries are rarely hired primarily to fight and certainly not the way it's portrayed in the JA games. They're mostly hired by third world governments to train their troops and/or advise their military leaders, or by NGOs to protect valuable assets in risky areas (i.e. mines or factories in war-torn countries, ships moving through areas with active piracy, etc.)
No, they are literally part of a state armed forces
>These days they prefer to be called private military contractors
But are they really? When i think of mercenaries i think of people willing to lend their guns to the highest bidder. Modern PMCs arent that. Blackwater and offshots are literally just security guards for USA assets. Wagner is basically unofficial Russian army. All those "PMCs" arent independent entities but extensions of state armed forces in one way or another. Far cry from "mercenaries" of legends that travel to shithole african countries and earn a fortune for themselves and fight only for cash.
i know for example that emirate states hired colombian mercenaries for the jemen operations, but these are also granted citizenship as to avoid legal issues
>No, they are literally part of a state armed forces
plenty of historical mercenaries have been just that. captain gets a commission, raises his regiment, and off to germany we go.
There used to be a number rolling around Africa in the Cold War but I think they've mostly fallen by the wayside
Read "Gold" by Cizia Zyke
yeah, loads. they mostly work in africa making sure local industry can operate.
it's a sliding scale between securitas mall cop and shooting spearchuckers that are trying to climb the fence at the cobalt mine to steal huffable paint
Western goverments use them all over Africa constantly because white intervention is haram, so they hire people without a flag.
They used to be more common during the decolonization of Africa during the 70's, Africca Addio which is a famous spaghetti docummentary shows them.
>Western goverments
The biggest mercenary employers at the moment are Russia and China.
>west good
>china/russia bad
npc mindset
>I desperately need excuses to hate on the west, so I'll simply make things up to feel better and spout impotent buzzwords when anything conflicts with my self-serving worldview
What a sad little man you are.
Name one (1) Chinese PMC
Frontier Services
DeWe Security
Shandong Huawei Security
Hua Xin Zhong An
The list could go on. Point is, all this shit is a matter of public record if you're willing to look into it and manage to get the PRC's tiny dick out of your mouth for 10 seconds.
those are all security companies, not PMCs
yes "security contractors" totally not mercenaries no way
frontier was started by erik prince himself
Len Anderson was pretty obviously black in all the games from JA1 onwards.
"Magic" Walker was less obvious, but when you read his liked/likes list (which includes "Blood" Hanson and Ice Williams) you kinda figure out he's also black.
I wish Danny Quinte or Trevor Colby made an appearance.
Or even that amusing coomer dumbass "Malice" Viau: "Dis woman, Meltdown, she scare even me, en. But en, she do something to me."
*Quinten
Sorry for being a moron, but why is the old guy beating the young one?
>meltdown is not a middle aged chainsmoking dyke
do not want
A few look fricking bizarre Meltdown is too sexy, Nails has silly hair, wtf Fidel, but mostly pretty good. Selection is lacking a bit but considering budget and that I'm too used to 1.13 additions it's solid enough. Especially if this is just AIM.
Meltdown was always sexy
That's Meltdown? I've always imagined her chubby, not butch.
Wait thats a woman?
Yeah, people never realize a woman is on the cover of the game.
I'm still convinced it's a man with gyno pecs
>people never realize a woman is on the cover of the game.
No idea what kind of people would think its a man..
P sure that's supposed to be Scope.
That's not even the right hair colour.
It's very welcome they didn't do a moronic 50/50 gender split. Even fewer women at higher pay grades. Keeps exceptional women like Scope just that, exceptional.
Meltdoqn was part of SirTech team and was meme character in the series
>meme character in the series
She had decent stats and good WIS, so she could become quite strong. Problem is, she hates a lot of people (including some of those you interact with) and a lot of people hate her.
Everyone on the team was in there somewhere.
SOUL
>Steroid is the guy from Duke Nukem Forever
>MD is a fat spaniard
>Dr. Q is catholic priest
My starting team is going to be
>Grunty
>Grizzly
>Barry
>Igor (maybe)
>MD (maybe)
Mid game team
>Raider
>Ivan
>Red
>Hitman
>Dr Q (Trust the plan)
Other anons picks? Overall pretty decent selection and i dig the portraits, they retain some style from JA2
Also i hope there is a katana item or some japanise guns to run Omryn + Tex duo for the lulz
For me, it's Livewire.
Will we be able to customize our own merc as well?
>Will we be able to customize our own merc as well?
Yeah IMP merc creation was confirmed. Allegedly it works the exact same way as in JA2 except the questions and outcomes are somewhat different.
>Hispano Mike Dawson
>Thin Grizzly
>G-Man Barry Unger
Uhhhh.....
what they did to steroid and grizzly they look like shit, MD looks way to fat, Fidel looks cool. so does Thor and Wolf, Buns could look more like psycho, Meltdown also lost like 30 pounds and it's pretty bad change.
I kinda hate this big ass hat of Ivan, Vicki feels like she's blacked, Raider okay but he looks too much like hitman now with is hilarious since hitman hate him, Dr Q looks like he wants to drag me into Ponzi Scheme.
I'd prefer non bald Guz, Scully looks like this fat funny actor from s90.
I have admit it don't look that bad.
they all looks off and soulless, few dialogues i read all were cringe, the grey UI is minimalistic and ugly, i will check it out when it releases but I do not have much hope for the game.
Vicky was always black, they just gave her dumb hair. I agree with the rest though.
Overall it could be better, but it could also be a LOT worse. At least it's not Back in Action.
Tom Hardy to play Danny in the Jagged Alliance movie
I always picked Grizzly because I liked his positive attitude, even though he was garbage at everything but punching people in the face.
grizzly is excellent, great physical stats and heavy weapons perk for meduna
grizzly is amazing at opening shit with the crowbar
I just can't understand why nobody in the long history or making a Jagged Alliance 3 could or wanted to replicate the original's art-style. From what I've sees, the faces of the mercs kinda look like Tekken characters now. Same thing with the interface. I'm sure they probably hired some cancer modern UX designer straight from a bootcamp and all "she" knows is dumb shit like "simplicity is the highest form of sophistication" and we'll end up with a UI that looks like an Ikea interior.
Well, it's not unheard of that mercs could get more or less fit. It would fit with Meltdown's character that she bulks up to become even more intimidating.
But yes, Raider looks too old. As I recall from 2, he's supposed to be a bit younger than Frank Hennessy (Hitman).
I hate how Igor looks now, he looks moronic or like an alcoholic in early stages
>he looks Russian
Well, yeah
>like an alcoholic in early stages
Well, he is Russian.
Like Russian marine sea stuck for few months in middle of nowhere
>he looks like an alcoholic in early stages
that's because he is
where is Buzz
>where is Buzz
Probably dead after murder-suiciding Lynx and herself.
The frick did they do to Fidel and poor cousin Igor?
The 3D character models and UI look soulless as hell
>thread full of Ruzzians
Yep, I'm looking at the Jagged Alliance community all right.
Seven's modpack is still the fricking best. Sucks.
b-b-based
So how does the combat look? Have to go to work soon, so can't watch the gameplay yet. The first trailers made it look a lot like nu XCOM with special abilities etc., but the RPS excerpts posted here make it sound like that's not the case.
any reason to play it if i havent played JA2 yet?
So, is there a release date for this fricking game?
nothing specific, just "2023"
...but there are reviews already?
More like previews. They have an incomplete beta version of the game.
This shit really makes me want to play JA 1/2. Are those games fine as GOG vanilla, or should I install that 1.13 mod anyway?
Don't play 1.13 if you're new to Jagged Alliance. Keep it for when you've finished JA2 at least once and want a new playthrough with more of everything, otherwise you just end up getting overwhelmed having to manage 9000 different types of ammo and shit like that.
I also want to beat JA1 for once and I think there was a patch that's nice to have. I think the early parts were super comfy with your bad equipment and cheap mercs but it got much harder halfway though.
I didn't beat 2 either and honestly Unfinished Business is the only one I played to the end (twice). With how long these last, how much slower the fights get when enemies get stronger (and they can take forever to finish their turn), and how easy it is to lose track of what I was trying to do in these big open worlds, I get discouraged at some point.
somebody here said to do vanilla ja2 stracciatella for first playthrough so guess do that
i love 1.13. i did play vanilla a bit before, only made it through like capturing 4 towns.
Do any of the 5-hour long German-language previews show all the IMP characters you can choose between?
is the studio german? why all shill streams were g*rmans and neither talks or knows english
Studio is bulgarian iirc
I have no idea why they pander to g*rmans so much. It was the same case with JA:Rage
Maybe JA2 sold really well in germany 20 years ago? Frick if i know
As I recall it did. One of the main JA2 fan sites was German I think too. Back around the days of Jagged Alliance Galaxy, when Bear's Pit wasn't the be all, end all for western JA2 stuff.
Christ it's dawned me I've been looking at JA2 mods for 20 years.
>Back around the days of Jagged Alliance Galaxy, when Bear's Pit wasn't the be all, end all for western JA2 stuff.
There also always was jagged-alliance.pl that maintains extensive database of usermodifications, files to download, guides articles etc some dating back to 2006, its still maintained and updated btw
Studio is Bulgarian so most of the dev team probably lives in Neukölln.
cult game in germany, biggest pc gaming market in europe
still doesnt make sense, game market has changed considerable in last 20 years, theres more than just Europe and they decided to promote it to german speaking people only.
So crosshairs is sniper, cross is medic, gear is techie, bomb is demo, helmet is scout, and star with ribbon is elite. But what's Raider's class? Seems to be a unique one.
The star means Leader.
Isnt helmet - "allrounder"?
Hmm, you might be correct. Though feels a bit weird to have Mouse as an allrounder, since she was a scout back in JA1.
Looking at the stream linked earlier in this thread:
>Star = Leader
>Crosshair = Marksman
>Gear = Mechanic
>Bomb = Explosive Expert
>Cross = Doctor
>Helmet = All-Rounder
All of these except All-Rounder correspond to one of the specific character skills, i.e. Leadership, Marksmanship, Mechanical, Explosives and Medical. It should be noted that the special icon for Legendary mercs is NOT their "class" since they still have a regular class. In the stream he clicks on Gus and he's a Leader.
There's no Scout class and no Stealth skill, but some characters are better at scouting than others due to their stats or special traits. For example the streamer uses Blood as his scout even though he's a Marksman.
Don't understand why he got Hitman instead of Buns as his second marksman. Hitman's cheap because he has shit equipment. He's also out of shape (keeps complaining about having to run around).
>this thread made me want to replay JA2
>install it
>it refuses to run
>i somehow cant change the compatibility mode
Is there some secret to running this game on Win 7?
There are various .dll compatibility fixes floating around out there. Which one works for you is seemingly random in my experience.
Use Straciatella
How do you run 1.13 with straciatella?
To get the regular one working, I had to use Wine (like you're actually running it on a linux).
Basically the intro video needs a few of Wine's .dll files.
Use a ddraw wrapper or DxDiag.
When does this game release anyways
they better have MERC in the game.
you haven't played JA2 unless you have done an all MERC run
MERC is in the game, though in a different way. They've lost a squad in Grand Chien and one of your jobs is to search for their whereabouts, at least Biff and Larry were mentioned.
>all MERC run
MERC isn't available from the begining
I'm guessing that IMP doesn't count for you
I'm not that guy but to me, a MERC run still lets you use the IMP character and local recruits. You just never hire anyone from AIM, only MERC.
>JA3 takes place in 2001
>no coolguns like the SCAR will be in unless the devs just make and name fake guns
how and why the frick do they get SCARs?
Because Kenya bought 2,000 of them like 10 years ago. Small arms are pretty cheap in the grand scale of things.
They also look really fricking aesthetic with their mix of cold war British and modern gear.
If they are not moronic they will release mod tools.
>cool
Am I the only person who finds SCARs fricking hideous to look at?
It's a reality of the JA2 community. Vatniks have done a lot of work on JA2 mods over the years and still do. Seven's modpack is fantastic.
Just have to work around the squabbles.
>Am I the only person who finds SCARs fricking hideous to look at?
yes
>coolguns like the SCAR
>>>>like the scar
>SCAR
>ACR
>XCR
>LWRC M6
>LSAT
>REC7
>M468
>M4A3
all coolguns
>Not a; XM8, Groza, VHS, AN94, G11, QBZ-95, Howa Type 64/89, Type 86S, Steyer AUG, SKS in a silly bullpup-shell, or Pre pick rail Z-M LR-300
Instead it is all AR15s, SCAR program contestants, and one LMG.
Not cool guns.
Ian Currie is involved in development, makes me hopeful.
I've watched the one-hour Gamestar footage. I wasn't paying close attention, but I don't think there were any special skills like I was afraid of. There is an Overwatch mechanic now, but I'm not too mad about that necessarily. Would've preferred a proper interrupt system, but it's not a complete deal breaker.
I kinda hate merc art style but environment graphic looks nice, UI looks super soulless and minimalistic, PC requirements are low which gives me hope that its not another unoptimized unity/ue5 garbage. I hope we get QoL options, like muting selected mercs, speeding up the animations etc i suspect watching the same zoom in action cam will get old fast.
>releases beta keys only to g*rman turbo boomers
its like they want this game to fail
So release date when?
This summer supposedly. There's a THQ Nordic show in early August where JA3 is slated to appear so I'm guessing late August.
unless they shill this game to xcom audience it will flop and those morons did barely any advertising, i doubt even people who played ja2 know its getting released.
What do you mean?
You think that paying 5 literally-who german streamers with 5000 views at most wasnt enough?
Frick they must be out of ideas, what else could they have done?
NTA, but they could have just done a game that is better than JA2 in terms of mechanics and what's possible and keeps the original's spirit. Instead they just made a NuCom clone with some things typical for JA. I don't get it. It's not that hard to come up with ideas since 1.13 already has you covered.
>improve stealth by taking shit like camo, foliage, enemy view and hearing into account without making it a 0/1 gamey system
>have usable vehicles
>a suppression system tied to morale
>enemies retreating when morale breaks
>multiple floors on buildings
>CQB options for clearing insides, like breaching (open door slightly and throw flash in etc).
>improved but easily understandable inventory management
What they did instead?
>NuCom interface
>inventory on separate screen with generic boxes and paper-doll
>hardcoded balance bullshit like burst/auto doing less damage
It's not going to be good, because all it does is take the NuCom formula and trying to fit it to Jagged Alliance.
The issue is not shilling the game. That's a fallacy. Just make a good and original game - you won't need to shill it. Instead all devs seem to retrace the NuCom formula, because hey NuCom took an old game, streamlined it and was successful. So now everyone parrots that and we ended up with pretty much every TTB game looking the exact same. Gears Tactics' only innovation for example was that movement wasn't square-based. WOW.
>I'm going to be honest with you
>I only played Back In Action
KYS
>improve stealth by taking shit like camo, foliage, enemy view and hearing into account without making it a 0/1 gamey system
this is already in the vanilla game but the rest is valid even though i dislike 1.13's vest pocket masturbation there was a real attempt to expand mechanics in various ways that make it more appealing than a watered down nuxcom wannabe and 1.13 devs actually play the game unlike stracciatella devs who break mechanics they don't even know about like burst patterns and basic shit like input handling so they can force android compatibility on the main branch of stracciatella
>this is already in the vanilla game
yes, but not really reliable, since enemies are too easily alerted
>1.13's vest pocket masturbation
I always turn that off, but it's na interesting concept. In vanilla, you basically have this assumption that everyone has an LBV and pack, and 1.13 forces you to actually have these items. But let's say we keep the LBV as default everyone-has-it gear, but have packs as a mechanic for bigger items? IDK, inventory management was always a big part of the game and back in the day, my school friends who loved strategy games, couldn't get why I play JA2, because half my playtime then was managing inventory. IDK, I'm not game designer, but it's a mechanic. Improvement or not, it's a better idea to have shit like this, than the bland standardized square-inventory and paper-doll on a separate screen.
Also, why the frick is it always a separate screen? These UI fricker can't take a dump without making it streamlined, yet the concept of managing inventory WITHOUT leaving the gameplay is something their tiny brains can't handle. Diablo 2 had that and it stayed with the series FFS. What's so hard to understand here?!
>€ 129.99 / £ 114.99 for a bunch of made in China plastic stuff
People love their bing bing wohoo plastic toys
>Forgive me for taking life.
Post quotes you can hear.
>snapperheads!
I heard this shitty line so many times that it's ingrained in my brain now
Snapperhead adlert! Hope everyone got the message.
FUDGE
It's the enemy!
>Theres the enemy!!!!!!!
Peoples of evil be here
Looks neat I guess. Any indication when it is coming out?
When it's done™
Germans lie, bro.
From the new dev diary, a shocking picture: Buns wearing a hat. Though it may be from an old build, the potential ramifications are staggering: can she wear other hats? Could others wear HER hat?
Still can't believe Tex would go on another stint with AIM.
Why wouldn't he? He seemed pretty fed up with the movie biz in UB.
>ui dev diary
>no magazines visible inventory
>inventory slots not influenced by backpacks or vests
Why is it that only 1C ever gave a shit about mags?
For some unknowable reason, magazine management in video games is almost exclusively an Eastern European thing.
Its a based and important feature that should be in more tacticool rpgs. Its probably the best feature in 7,62 hard life
>German magazine gamestar says, sfter having extensively played it, that it has masterpiece-potential
That magazine also said that Dawn of War 3 was a good game and gave it 8.6/10. The reviewer of that game gets shit for this to this day.
Kind of sucks we'll never see Wildfire mercs in a JA game
So, is Wildfire worth a look or not? Some say the creators did a lousy job with it but others say that another team picked it up after the backlash and made it better.
Im playing it right now. Some aspects are alright, new mercs are always something new (Blood and Hitman are MERCs for some reason), level are slightly changed. It has some stupid bugs like mercs walking backwards if you alt+tab the game but its avoidable. Id say if youre bored with same old game over and over again give it a shot
That's not exactly a bug, alt+tabbing kind of 'holds' alt permanently after that until you release it by tapping alt again. So when you go back to the game just tap alt and it won't happen.
sector squares seem huge and strategic map looks like its 1/4 size of ja2, maybe you can scroll it but if its not the case game will be disappointing
JA2's was 16x16 squares for 256, minus 53 unused squares at the edges for 203, plus some underground ones. Assuming pic related from the trailer is the full map, it's... 12x20? For 240, minus an unknown amount because I'm not sure if those hashed ones are uncrossable or just unrevealed or what.
Important to note that the actual battle maps inside those squares could be wildly different sizes, but by squares alone and judging by the scale being seemingly 1km per square, it seems they're approximately equal size.
Cover is worthless and in some cases bugged, if you want a game where cover truly works play Fallout Tactics.
>Modern journo say strat game is good
Yep is NUCOM all over again
Its over
yea, seems as much they are talking about muh return to roots - they do not commit enough, still trying to please everyone for mythical wider audience.
eh, we'll see
Do I understand that right, their playtesters got exttemwly confused that they sometimes hit a body part they didn't aim at? Did they hire absolute mongoloids? And what is wrong with people being confused by a game mechanic at first and then learning how it actually works?
>And what is wrong with people being confused by a game mechanic at first and then learning how it actually works?
Lower sales/refunds. Welcome to current year.
What's the point of even making a sequel if your target audience consists mainly of people that have never played any game in the series?
I don't understand their thought process either, but seems to be brand recognition. Which for the potential buyers results in something like "oh, there were old games which were popular/successful so this will be too by association". Midwits conning dimwits.
>seems to be brand recognition.
always the case anon.
same with remakes and remasters, no one will ever target original audience, they won't even be able to greenlit project.
All they need is to get people talking about the game, which we do, and some autists making tons of youtube videos comparing and talking about JA good or bad way.
And differentiate somehow from other games, expecially since nothing hit mainstream squad tactics since XCOM and that one is in void and lost cause. So that pie looks delicious.
What they're saying regarding automatic weapons checks out. Auto in regular JA2 doesn't work well because of its CtH calculation making every bullet past the first more and more inaccurate (pointless past third pretty much). Their CtH calc is applies penalty to the whole burst, making it more likely to get more shots on target. Personally I'm more of a fan of 1.13 NCtH's recoil but it's a lot more involved and I can see why they didn't go for it.
As for misses not hitting the target, I don't see much of a problem with that given that it's something you won't actually notice in gameplay. What bothers me more is their excuse for it however. If you're unaware, shots aimed at different body parts now inflict conditions and I kept wondering whether those would still be inflicted if you hit a limb on accident. My theory is that those conditions are tied to the aiming action itself and by explicitly forbidding a missed bullet to hit another limb they're masking that. In general JA3 looks to be less system-driven, there's less parity between you and your opponents, more emphasis on special conditions and effects instead of affecting the stats directly. It probably will be a good game, but not something that will have staying power like JA2.
>I don't see much of a problem with that given that it's something you won't actually notice in gameplay.
There was development blog entry where they emphasized how much they worked on the ballistic simulation of the game. Being able to hit something behind the intended target with a missed shot but not a different part of the intended target is such an odd contrast when one of your selling points is supposed to be a high degree of simulation.
I think their using effects as a crutch. Same with the graze effect during sandstorms and the damage reduction with burst-fire. Instead of simulating a grazing hit it's just an effect that has a chance of occurring during a sand storm. Whether that's because of technical limitations (the system requirements are surprisingly low) or because of deliberate design decisions I don't know.
The "feature trailer" heavily stresses that they want the gameplay to be influenced by unexpected interactions between different game mechanics, i.e. they show a row of cars exploding after a failed grenade throw which then in turn wound one of the mercs. So unexpectedly shooting an enemy in the legs instead of the head would have fit that design idea better since that would create more permutations of different situations.
>such an odd contrast
>crutch
>technical limitations
>deliberate design decisions
Nah. They bit off more than they can chew. With intelligence steadily dropping, accurately imitating something made more than 20 fricking years ago for hardware of that age (so any attempts at muh system requirements are just asinine) is an impossible feat now.
>how this became
I hate this ESL tic so much. Why are they so bad at question sentences?
even english speaking countries can't into english, you expect bulgarians get it right?
Because a lot of grammar is arbitrary and inserting a conjugated form of "to do" into a sentence just because it's a question is nonsensical to the whole rest of the world. Not to mention exceptions with "to be." As the other anon said, there are plenty of mistakes native speakers make that are unimaginable to ESLs like could of/should of/would of.
Does dust always reduce damage on hit or is it based on chance? Either way, it's weird.
I think this means the dust storm inhibited your accuracy, which means you didn't hit cleanly but grazed instead for lower damage. No idea whether it's guaranteed or just reduces hit chance.
Preorders up on Steam. Don't really care if it's gonna be shit, I like Jagged Alliance
Then why not play Jagged Alliance instead of this weird spinoff?
Don't understand you. The only one left from the original team is Ian Currie and he's only there as writer IIRC. I would somewhat get trusting your favourite dev team, but these are strangers to the game. I'll definitely test it on release and buy if it's good, but given JA sequels' track record, there's huge cause to be skeptical.
it's not like there is any alternative if you want something similar to JA today, but not same JA you know ins and out.
at least this one tries.
>at least this one tries
I'm not about to hand out $40 participation trophies.
nah, I'm different anon than who was talking about preorders. No point preordering anything or even buying it anytime soon.
I just wanted to chime in regardless why people will want to try it out in general. How or when they acquire it - doesn't really matter.
I'm personally just happy it exists and that it's not new xcom approach which is mainstay nowadays, even if it's still shallower than og JA2.
It's tragic that both of you are right. On one hand rewarding casualisation with money is bad, on the other this still looks to be above the current norm.
>hands over 12h beta to German or French Twitch streamers who know very little about turn based tactics games and like to talk for 15 minutes between each turn
you just know game creators are has-been boomers themselves and those rarely deliver a good game.
Why does pixel art from 1995 look more appealing?
sovl, unironically
Because bad high poly 3d looks like absolute dogshit, low res pixel art will always benefit from your imagination.
Damn, Mouse should lay off the cheese. The girl is chonkers
I haven't been following it, so it's not going to be a simulationist game? My hopes are shattered.
Where do you get that idea, and what do you even mean by simulationist?
Like this, if you shoot, is there actually a bullet flying in a certain deviation that could hit another part than you aimed for, like hitting a leg and still crippling even though you aimed for the arms, or actually grazing, instead of "rpg" "xcom" style where everything is a magical effect with % chance of happening, stuff like that.
>Like this, if you shoot, is there actually a bullet flying in a certain deviation that could hit another part than you aimed for, like hitting a leg
No, look at the last entry in the pic at
, one of the developers addresses that question there. They use a ballistic simulation to determine if guys or objects are hit or not (you can miss one dude and hit a window or his comrade behind him) but that is all the simulation there is. Bullets fired from burst-mode do half the damage in the game, even though the velocity is the same as when fired with single shots.
Half damage bullets... it's over... I just wanted something to manage my magazines, realistic ballistics and gear in a fun game...
>Tarkov
>Road to Vostok
>Brigade E5
>7.62
>End State
That's just what was actively shilled around Ganker, you can find more if you look hard enough.
Are these fun or non-janky? I wanted something like this but in a modern game. But I guess this genre, jankyness is to be expected.
How do you guys feel about the usage of "status effects"? Look at the upper right of the weapon screen:
>illuminates enemies when at 3+ aim levels
>inflicts marked when at 3+ aim levels
and
>no grazing hit when at 3+ aim levels
I still want to know if a grazed shot is a result of the ballistic trajectory or if it's just one of those effects. Enemies getting hit in certain body parts will now also trigger effects instead of having a chance of decreasing stats like in JA2.
don't really like it. I hoped game will avoid these type of numbers.
Same. It's a gun that shoots bullets, not some magical sword from a fantasy game. Why is a bullet able to "illuminate" an enemy at high aim levels but not at lower ones, is the barrel able to magically change the properties of bullets? Reads like something out of Diablo.
world became too obsessed with numbers and special abilities.
I so fricking hate realism gays holy shit.
But that's what made JA2 great and unique, you already have an abundant amount of nu-com shit, why does a JA game have to turn into the same junk.
it's less about realism, more about dumb videogame mechanics which you can life without.
Not every game needs to be another modern DnD session
Discrete values rubbish.
Its so over simmulationist-bros
Garbage abstract status effects and abilities all around. This is Xcoom3 not Jagged Alliance 3, i cant believe i was hyped for this
I don't mean it as an offence, but how young must you be to still retain such optimism for modern video games? My expectations were very low and it's surpassing them, from what is claimed. Usually games meet or barely meet them.
>being hyped for anything in 2010+13
As soon as I saw the words damage modifier in one of the earliest gameplay videos I knew that it would be heavily nuCum-slop inspired.
The effects don't even make sense. I could understand that tracer rounds could cause an "illuminiate" effect (such a thing would still suck) but what does aiming have to do with that?
I dunno if everyone else understands this already, but I realized a couple days ago "+3 aim levels" is just right clicking a couple times in JA2 to take close aim. I guess illuminating is to represent your merc taking a really good look at the enemy down his sights at the cost of some AP.
I'm hoping JA3 is good but won't be surprised if it ends up under $10 within a year. Haemimont have made a couple games I enjoyed though.
I thought that was supposed to be the "marked" effect. The text says "illuminates enemies" (plural), how can you illuminate multiple dudes at once with one shot without tracer rounds and just looking down your sights? Why do I even have to think about this in a JA game in the first place?
Tarballs 'ere!
>simplistic inventory
>unsophisticated ballistic simulation
>personal abilities
>status effects
>ugly character models
Guess I'll pirate the GoG version, doesn't look like it's worth the 36 eurobucks.
I hope that it will have mod support so that we could get rid of senseless shit like not being able to hit other body parts
Sorry for the phone video, is there anything wrong with my game? The animations, especially walking, seems sluggish. When you see this video here https://www.youtube.com/watch?v=S5LeFPGT1gE&t=1889s, it looks way more smooth. I am playing with Stracciatella, is there any fix?
Your mercs could just be tired/beaten up but they don't look like it.
Nope that's fine. All of those mercs look pretty low level. I've found the higher leveled ones move much quicker. Try Ice or Ivan for example. Or Mike ;3
most of your mercs are injured
your mercs are not particularly agile to begin with
mercs in real-time mode move slower than in combat/turn-based mode
first you made them walk (which is slow in principle), then you told them to run in a line (which causes an instant traffic jam effect)