Fricking how do I even get fricking started with this SHIT
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Fricking how do I even get fricking started with this SHIT
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Double click the .exe
Animals > Humans
Training is inexpensive
More reliable
Passive stat growth
Getting at least one bull or packbeast is great for carry capacity too. You'll be looting armors and bulky materials a lot, so I wouldn't want to be without one.
This. Purchase Mr. Crabs and wait for him to grow up into ELDER CRAB. Then do it again. Ride crabs to victory.
ELDER crab is better than having a friendly spiderbot except it needs food.
The only thing whose power level is greater than an ELDER CRAB is ELDER BLOOD SPIDER, run away as fast as you can if you see one
Mine iron and hire companions. Sit near a town so you can run to guards and not get your food stolen 24/7.
>mine
Do not listen to this anon. Mining is worthless. It is time costly, boring, and pays horribly. Its stat is also worthless except besides more mining
You're better off leading bandits into city guards and looting gear in their wake.
Fight bandits, get beaten up to improve your stats, rest at an inn, repeat until you gather some party members and set out to explore. You can also just start stealing everything not nailed down but I recommend against save-scumming while doing so or you will probably get bored quick
slave start and then figure shit out on the fly
the added bonus is you'll be jacked as shit by the time you make it out
Embrace SkeleCHADS
Aren't they the bad guys? Why would I side with the bad guys
>Skelebros are bad guys
WTF are you talking about. You've never been to Obedience have you?.
Those were Behebros and they are superior to the SHORT skelevirgins.
behemoths were the ultimate cucks
>yeah bro just walk into this suspicious pit don't worry about the molten metal in those giant crucibles
>yeah just walk right in there
>thanks for killing all our enemies for us btw
The white race
The head of the mechanists is being cucked out of more advanced tech by a skelieJew.
Is this a modded wandering patrol, or a player's squad?
player squad
How much does playing a skele change the game? Obviously some npcs will react very differently. But other than that is it that different?
Youll be able to train much faster because repairing is infinitely faster than sleeping, youll save money and inventory space by not having to eat, your massive health pool makes fights easier and, again, makes training much faster and animals/cannibals not eating you gives you access to many zones stress free. Getting ran down by gutters is the cause of many deaths early on.
The only downside is that getting your first skeleton repair kit is a little rough but after that you're golden
>spawn as skelechad
>immediately run to deadlands
>go south-east of scraphouse until you find a ruined outpost
>free repair kits
it's just that easy. Skelechads we just keep winning
skeletons are by far the best race. Spawning as one defeats de purpose of them being so rare
You need repair kits instead of medkits. The other major difference if you are running a full skele crew is there isnt a frickload of downtime between fights to recover. When your meatbag gets everything in the red after an epic asskicking thats a day or multiple days of waiting for them to heal back to full sleeping it off so you can actually use them in a fight again. Skeleton nah you good in 5 minutes. If your doing a mix of skeletons and organics then you slow your pace with sleepingbags or constantly looking for beds to heal up.
easy mode. They even get a buff to the best weapon objectively (martial arts)
the best weapon is not martial arts by a longshot, it is cool but compared to a meitou falling sun? the aoe damage and limb severing power of one of those is ridiculous, and there's a reason Cat Lon has one
heavy polearms outperform every weapon and they are by far the best weapons in the game. They stagger shit tons of people, pierce armor, and don't require massive amounts of strength to wield effectively. They also benefit from both strength and dexterity since they do cutting AND blunt damage.
pros:
swimming is doesn't slow you down
no food needed
faster "healing"
no bleeding
immune to acid
cons
more expensive "healing" (repair kits are rare and repair beds are expensive to use)
that's it.
Also permanently hostile to the Holy Nation without any room for dialogue.
>without any room for dialogue
Good
>being a subhuman
By Okran you'll be purged.
Strike the earth. Sell copper to Shinobi Traders until you can afford to shack up with the Shinobi Thieves. Congrats you now have a free home and fence in most major settlements.
Look around for copper veins near towns and start mining. Use that money to hire companions to increase your mining output. If you get attacked just run to the guards. Once you feel like you have enough cash and a big enough party, prospect and find a nice spot to settle down and build an outpost.
Real answer is PELTS. River raptors skin gets you around 200 cats. They spawn in groups and get slaughtered by Holy Nation Paladins as soon as they near those settlement. They also make excellent punching bag for low level stats since they don't eat you if you're down.
>He fell for the copper meme
Is it really a meme? How so?
You can either
>right click a rock and wait 30 minutes
or
>punch shit, become a legendary fighter eventually and still make the same money
Even just stealing shit and selling to fences is more engaging
I dunno - one is boring, involving slowly transferring rocks into your inventory. But I wouldn't say I've had much excitement in fights considering every one ends with my characters on the floor unconscious, waiting for them to stop being unconscious, then applying first aid and waiting for their condition to improve before doing the same thing again.
I've been enjoying the game but combat isn't really 'fun', it's more waiting to see how much you lose.
If you don't enjoy Kenshi combat I'd say your hours with the game are counted.
>counted
...numbered?
Nah, I like the explorative aspects of it. I've not ventured that far from the hub, but I am on an extended expedition to the swamps (probably extended a fair bit by being almost killed by blood spiders) and enjoying looking around.
I wouldn't say fighting is boring, just right now it's not very good feeling since most of the time it's just waiting to see if your characters survive the relentless pounding or if they die and you have to reload.
(I've only reloaded a couple of times - even after my dude lost both his legs to beak things I kept it going)
dont save scum. perma death is the only way to play kenshi.
But if both my party members die, that's it. And I'm not going to restart from the beginning just because of a party wipe.
Like I said though, I'll keep going for anything short of that - like when my hiver lost both his legs, when our pets got eaten alive, when they both got enslaved, I kept going to see what would happen.
without that risk it's not as fun or immersive though. the possibility of actually 'losing' needs to be on the cards for immersion.
actually I make an exception for that stuff, anything that is obviously not intended is fine to reload for.
>without that risk it's not as fun or immersive though. the possibility of actually 'losing' needs to be on the cards for immersion.
I mean, I'm immersed fully in my real life but I still would rather not die. I like my character - but if they die that's it, the end of their story, and I'm not really interested in doing that.
I honestly think the way that M&B does it is best - YOU can't die, but you can basically lose everything.
lmao no. Load a save if you want. You will die to bugs, and start wars you didn't want to for the same reason.
>You will die to bugs
I got spotted by spiders while sneaking, THROUGH A TREE. Yeah I reloaded that shit.
You cannot play Kenshi without combat at all. Eventually, your character(s) will have to start fighting or you'll get beaten to half-death by bandits until you get bored and quit. Might as well start early instead of getting 80 labor stat that does practically nothing once you have your sla- I mean, "companions" working the mines
First one reminds me of being a kid playing original Runescape so I'll do that one
You can do both at the same time. Hire one or two extra guys, purchase a shack, build an storage for ore and food, then automate gathering and dumping with orders. Explore with your A-team while the B-team makes sure you have trickle income for supplies and gradual gear upgrades.
Of course, but we're talking about earliest-game here. Obviously once you have ~10k you just hire some goons for passive income
It's boring. It's slower at making money than any other thing. It is more 'safe' but that is not fun.
I started this game with 0 knowledge and after 2 failed runs, finding a copper vein outside Squin has gotten me to a point where I've wiped the Holy Nations and am currently working on my second outpost. Must be a pretty good meme.
>Game start
>Run straight to Grey Desert
Do I pirate it, or pay up?
You'll go to hell if you pirate indies
I'm asking if it's an indie worth supporting. There are some that won't get a penny from me.
try it before you buy it
Pay
It is
It's not
Kenshi is incredibly polarizing. You either suddenly lose a few dozen hours to it or you don't last two hours.
>a few dozen hours
I have 1000 hours on it.
Nice reading comprehension.
The majority of Kenshi owners have less than 5 hours play time and that's absolutely nothing for this type of game. Pirate it and if you think you'd actually be in the miniscule minority who actually plays the game for any length of time then buy it.
It's one of those games that's much funner to watch others play.
die zoomer
underage b&
The dev supported BLM
Thanks, bought 15 copies.
Cool, I like that job - I'm not great at it, since the rotation for spells is a bit confusing for me but the DPS output is pretty good for those people who can do it.
Might as well just play with a piece of paper. The game is unfinished and shit. There are 0 quests, 0 things interesting with the world, 0 reasons to play in this world.
It couldn't possibly be as barren as BoTW
More so. It's a very shit game. The only people who can find some use of this game are youtubers who can write a script and play it out ingame.
Theres 0 incentive or reason to do anything in that game. The devs ditched it long ago.
>Theres 0 incentive or reason to do anything in that game.
Rule of Cool, contextualization, exploration...
Why do things in Terraria? You want to. That's not redundant, and it's not meaningless. You wish to be an obedient drone following orders.
at least with Terraria there's a structure that you can follow even tho it doesn't tell you
>you have to be a youtuber to get immersed in a game and not just randomly react to flashing things on screen
>There are 0 quests
Fricking casual unironically. Handholding dependent little homosexual and I didn't even like this game that much. It's a sandbox, it's either a genre you can have fun in or you can't. That's like saying Just Cause 2 sucked because the story is shit and there's no multiplayer. You're just too moronic and uncreative to find your own fun in the sandbox.
but anon just cause 2 has multiplayer now for like almost 10 years ? ( i get what you mean still )
This. It's like Rimworld.
Interesting, but not worth putting time into.
Bro rimworld with mods and ideology is one of the best games ever made. The only really shit part is it only uses 1 core and can slow down a ton late game.
It's all subjective.
I get bored really fast, I don't have any degen fantasies or anything.
You don't like timing your daily rape with the menstrual cycle of the latest bandit prisoner so you can more quickly produce ethnoslaves?
the fact that there's no quests is a massive disappointment for me
>t. never understood legos or minecraft either
This guy, doesn't understand how sand box games work. Go back to WOW if you want quests....
The start is when kenshi is the most fun. If you're struggling then that's good, that's the peak fun that kenshi will offer.
I've seen some stuff about this game
Is it enjoyable if you're not a micromanagement or roleplay autist?
Yeah. I kept my party to like four people and my only RP was setting the goal to eventually reach a certain location.
>YoU mAkE yOuR sToRy AnD sEt YoUr OwN gOaLs AnD jUsT eXpErIeNcE tHe WoRlD
Is it any wonder why games are so shit nowadays. Gamers are the gaygiest consoomers on the planet. They'll guzzle any trash thrown in front of them and then piss and cry about how nothing good is made anymore and how big companies get away with shitty policies like loot crates and DLC and perpetual early access releases.
filtered
This is what redditors say.
The truth is that this is a stat grinding simulator. Everything revolves around grinding stats like an autist.
Correct. If all your stats started at max there would be absolutely nothing to do but go beat the few "bosses" and then fart around building a settlement until you got bored and quit playing. Kenshi has all the worst aspects of an MMO without any of the fun multiplayer interactions. The types of people who enjoy these games are the dullest morons I can imagine.
Exploring the world is most of the fun but once the novelty wears off it's all grinding.
You're just mad you don't have a hub telling you how much cum you have left, or giant arrows telling you what to do.
How's basebuilding compared to Starsector?
I had a great time with Starsector and a terrible time with this game.
Have one guy that doesn't fight and simply heals up your guys and carries them back to town. Purposely pick fights you'll lose to raise your toughness stat. If your guy gets knocked out in a fight then make him get up and continue fighting because that gives you a huge toughness boost.
That's about it. Repeat until God tier fighters.
>start out fresh, loot every item in The Hub
>sell it all, keep the food
>don't bother mining like a wagie, just go to Stenn Desert and make a B-line to the shek ruins east of Admag
>3 sets of rusty chainmail and some ration packs literally free to take off the ground, one of them is high quality
>sell it all at the waystation nearby
>go to the nearest backpack store and buy as much anti-acid gear as possible, a sleeping bag, and the blueprints for a scrap tent as well as some cloth to make it
>got to the ruined holy nation outpost east of The Hub and loot all the weapons you can carry
>sell them at the waystation south-east of there
>go to tiny settlement
>loot both of the toppers there and all of the fuel
>sell at same waystation
>go back for the tools and head to the deadlands, there should be an abandoned armory right there
>go inside and draw all the spiders out
>run north to this little land bridge between two acid ponds. the security spiders won't follow you past a certain point
>build a scrap tent near the cutoff zone and put down the sleeping bag
>lure the spiders as close to the cutoff as you can, then go back and forth, hitting them once, then running back, then hitting them again, then running back
>do this until they are all dead
>loot all the skeleton muscles and sell them at the scrap house, while you are there buy some better gear (there should be an overcoat)
>go back and finish off the spiders
>loot their muscles again and sell them off
>go back to the armory, lure out and kill any more spiders remaining
>use tools to unlock the safe
>sell everything at the scraphouse
>you should now have a ton of cats
>buy a high-tier cutting weapon that isn't too heavy to use
>go back to The Hub
>hire anyone you find
>go to stack and hire more people there
>go to the travel store and buy medkits as well as some thief backpacks if they have any
>assign everyone the medic job so they all heal each other after combat
>go train on river raptors
Is the whole game only desert? The premise and gameplay seem to be right up my alley, but I hate desert settings.
There's a swamp too, it's a lot of fun
Mostly some degree of barren. Theres only one section of the map devoted to desert but the countryside is pretty bleak. Admittedly, it makes the areas that arent bleak really stand out. The swamp has baller swamp music too.
>save scumming
>AI abuse
>follow my guide to loot these outposts you don't know about
>good strats
Frick off, moron.
Yes, he should just spend 10 hours mining copper and iron like a common hive drone. Also it says:
>...but I recommend AGAINST save-scumming...
>10 hours
There's a fast forward button for a reason, plus you level your laboring so that when you do make your own outpost it doesn't take 10 hours just to build a shack. Why search for bandits to beat your ass when they just come to you?
I guess we are too different because I just don't understand how it isn't extremely boring to watch a glorified screen saver for a few hours as your cats and labour skill glacially increase
the game sucks, dude. i wouldn't think too hard about it. it clicks the autism button so morons here will shill it when it's objectively a bad game with questionable design decisions that runs poorly too
The official verdict is in and the game is FUN. Sorry, pal
you dont, its a shit game. warband is infinitely better. kenshi is unironically carried by the dev posting about the game here 24/7.
Kenshi's /vg/ threads gets more IPs than warband/bannerlord's
the M&B general died actually and there isn't even one up right now
>spoiler
rip butterlords
>spoiler
who will post Cao Cao in the honour of previous posters now?
What about the dynasty warriors mod
Sit at the bars and starve/loiter until some bandits come and get murdered by the guards. Steal their shit and shove them into prison for a small bit of bounty. Wear their shit, recruit more hobos. The more hobos you recruit, the less you need to worrying about picking fights.
If you end up in jail for being a filthy fricking homeless person then congratulations, you have a new home and potentially free hobos to acquire by freeing people.
Cause a race riot by freeing all the prisoners at once and making a break for it. Carry your hobo companions around for the strength bonus. Give your hobos medkits so they can play dead and heal themselves when you inevitably encounter a band of samourai or paladins that want your 200 cat bounty.
Repeat. Get tough, train martial arts. Become hobos that know kung-fu, start the Beggar's Sect in the middle of Stobe's Garden. Go beg in the streets of the Empire, receive nothing.
Become enslaved. Remove your slave-master's arms with your shackled arms. Put the disarmaments into your hobo bindle to placate bonedogs when they attack. Train strength by carrying bonedogs around with shackles and arms in your filthy hobo bags.
Meet tinfist, join his cult because every other nation hates you for being homeless. Realize that Spring has no bar.
Wrestle black gorrilos. Wrestle skin bandits. Wrestle [REDACTED]. Find Cat-Lon. Realize the journey was the destination.
Go back to your Sect and find it is now occupied by crab raiders.
Continue to struggle, unending in the stifled pleasure and great suffering that is being an eternal hobo.
Browse the mods for this game and install any you think might be fun, like adding guns, new monsters, cool items, etc. By the time you're done with a vanilla run, you'll be burnt out and not want anything more to do with it. Better to just frick around with it right out of the gate, it's a sandbox anyway.
Anything you'd recommend for a total noob? Not even installed the game yet, but if there's any QoL mods or anything recommended from the get-go I'd appreciate any suggestions. Pirated it though so won't be able to use Steam workshop
all the strats you think are good translate to a dead new player because his stats and knowledge of the game environment aren't high enough to survive the mid-game you just gave him a shortcut to
skill issue + cry about it + noob + cope + seethe + don't care + didn't ask
mine more copper and hide in your shitty okran's pride outpost zoom zoom
>okran's pride
b***h please, United Cities are the best.
You persevere and deal with the consequences. Reload only when you have no one left alive.
Stealth and save scumming.
That's all.
Stealth is one of the few stats that levels insanely quickly. You can hit 60+ stealth in a few minutes just following a group of bandits from a distance.
one of the shittiest games i've ever played. it's no fun allowed autism core. after a few dozen hours of learning and grinding you'll see the game is about as deep as a puddle while all the little things like not being able to actually kill enemies highlight how poorly designed it is
>im bad at playing games so everyone else is wrong!
After day 5 in game, if you cannot kill an enemy by that point. You are doing something terribly wrong....I mean hell. You can knock out a hungry bandit 1 minute into the game, 1v1 boxing match and win...
Mining iron and copper is the perfect way to get some starting cash.
t. liars who want you to drop the game
Bought a slave.
DO NOT FRICKING MINE IRON OR DO OTHER TEDIOUS BULLSHIT LIKE I BET 20 ANONS IN THIS THREAD TOLD YOU TO
DO NOT MINE IRON
>DO NOT MINE IRON
DO NOT MINE IRON
>DO NOT MINE IRON
DO NOT MINE IRON
>DO NOT MINE IRON
DO NOT MINE IRON
>DO NOT MINE IRON
I'm so fricking sick of reading this reddit-tier suggestion. Get an idea of what you think would be fun and just fricking do it. Drug smuggler, slave liberator, slaver, kill the holy nation, ally with the holy nation, try to wipe out the fogmen, kill/ally with the crazy robot skeletons, whatever. JUST DO NOT DO TEDIOUS BORING GRINDING
>buh muh money and skills....
go steal some beak thing eggs for starter cash, takes about 15-20 minutes to get enough to get some bags, food, weapons
Mine copper. Got it.
why do you morons keep suggesting stupid shit? Nothing that you suggested is even feasible for someone that has no knowledge of the game. Just because you find it boring as frick on your 10th playthrough of kenshi doesn't mean its not a viable start for someone that has no idea what they're doing.
It's a viable start for anybody who wants to mine iron for 10 hours, decide it's a dogshit game and uninstall.
It's dog-shit advice, because it's not fun and inefficient.
I had fun.
Then you're probably an autist that enjoys idle games.
And you're an AHDH zoomer that needs to constantly fight something to be engaged. Pity you will never know the satisfactory feeling of watching the fruits of your labor evolve until all the pieces fall in place and you made a completely self sufficient machine.
I do know it, when I have a base and see all the gears click into place and supply chains working perfectly and kitting out everyone in mastercrafted gear
.
Mining copper early is just wasting your time for ingame pennies.
Inefficient, dumb, tedious. Could have explored the world, improved your stats and made 50x the cats in the same timeframe.
>inefficient
Not really. It depends on your start. Crying about inefficiency at the start just sounds like autistic powergaming.
>improved your stats
I have. I improved my labouring, athletics and strength and once I finished mining I set out to make an outpost and immediately put those skills to use. Once the outpost was done the bandits came to me and my combat stats were leveled then.
>Not really. It depends on your start. Crying about inefficiency at the start just sounds like autistic powergaming.
Almost every start has the option of doing something more fun and worthwhile.
Leading bandit gangs to city gates is definitely feasible. It's the best way for someone starting out to earn some cash. Even lowly Dust bandits have some gear that is worth some cats. And if you get beaten to a pulp accidentally, it's the safest place to heal.
But what if I think the tedious boring grinding would be fun?
then you are moronic and I wish the best for your caregivers
>be GankeredditBlack person bastard
>see someone asking how to get started in Kenshi
>suggest to them the most boring, low-risk, slowest, grindiest, most anti-fun noob way of making money despite money being a very tiny part of the game itself
>someone suggests actual methods of starting out that require more than 1 braincell to pull off
>"NOOOOOOOOOOOO OP WILL NOT KNOW WHAT TO DO WITH HIMSELF HE NEEDS TO MINE COPPER FOR 3 HOURS FOR A PITTANCE THEN NOT KNOW WHAT TO DO AFTER!!!!! I DIDN'T TAKE ANY RISK STARTING OUT AND NEITHER SHOULD OP!!!!!
>op will later go onto take GankeredditBlack person bastard advice, find the game boring and grindy, and quit
>circle of life
As opposed to suggesting something high risk and them quitting when they spent 3 hours aimlessly running around only to get eaten alive by the first beak thing they run into. There's nothing wrong with a slow start to build a safety net. Hell, you can just start running around immediately after getting a single companion and just having them frick around with the tedious shit while your other character explores.
honestly that's the only thing i don't like about kenshi is every time you start a new playthrough, now you get to go running around for a couple hours, then you get to carry heavy shit around for a couple hours, and this is something you have to do on basically every character, you aren't gonna get very far having no strength to carry anything or no movement speed to outrun anything
>only to get eaten alive by the first beak thing they run into
My very first playthrough ended like that, was pretty fun.
slow is an understatement. Mining copper literally does nothing for you except trickling in a tiny bit of money at a time. You would be better off hunting river raptors in okran's pride, selling the hides and buying better gear. At least then you would be building combat skills and toughness. Mining copper is the ultimate noob strat fit for GankeredditBlack person bastards and whiney youtubers
Most of those are mid-endgame stuff homie. You'll get chewed the moment you wander into more dangerous areas, especially with lower Athletics because you simply can't outrun rape giraffes.
Though yeah, you should preferably be grinding fighting stats rather than mining early on. But when you get a bit of money under your belt it's worthwhile to purchase a small property inside a city in a safe area and have a handful of unimportant employees give you trickle income from mining and possibly turning stuff into simple products while you focus on adventuring with your main party. You'll also learn the basics of settlement building that way without having to worry about defenses, and once set up the only thing you really need to do for upkeep is to seldom have a peep purchase food for your coffers.
>do not mine
>do whatever sounds fun
what if mining is fun to me? check mate, anon.
my first playthrough i mined copper. never looked anything up o got any advice. imagine my shock when after 4 hours of playtime i found out you can make your guys auto mine and haul ore instead of manually doing everything for 5+ guys
Yeah, I didn't care for any of the squad management, and exploration wasn't all that fun. Lot of... empty desert.
Tried having a solo run, but both arms were broken so I couldn't patch myself up. Had to hire a companion.
Though I suppose I could have jumped in a cage and become a HN slave.
slave starts are some of the most interesting starts. I once had a start where I had to willingly turn myself in as a slave to save my life since I was bleeding to death with no bandages, and none of the fricking UC shops sold them. They took me to a mine and I tried to escape many times but every time failed. Then one day, some skimmers attacked the front gate. Huge horde of them. I made a break for it, grabbing some skimmer meat as I left. I ran and ran and ran. Eventually made it to the grey desert where I recruited some dudes from the bar with money I made from looting dead cloud ninjas.
After that we set up shop and started raiding trader guild caravans passing by. After a hundred days of roaming the land and getting stronger, I returned to that slave camp with my crew and wiped everyone out, freed all of the slaves, looted everything, and my revenge was complete.
>bro i want a service can you provide it if i work for you?
>ok
>by the way im going to try and cancel our deal by running away after you help me
>then im going to come back and kill you for "revenge"
your moral compass is broken and you are a bad person
whatever you do, just don't waste your time mining fricking copper. First thing's first, take everything in the hub and sell it. Go southwest to the shek lands and run around looting ruins and stuff. This will not only net you some good stuff to sell, but it will also give you some food and some starting gear, since shek sell decent weapons and armor at their shops compared to holy nation shops which only sell their shitty paladin crosses and boots.
Also sheklands have access to good recruits early. Anything is better than mining mother fricking copper though.
Alternatively, you can go north into the holy nation lands and steal shit from the farm buildings. Farm supply buildings will be the little shacks, and they never have guards in them, but they contain a lot of goodies like chainmail and loaves of bread. Steal all that shit and sell it.
>Someone asks how to play the game
>Tell them how to turn it into an idle game instead of how to play
Ganker really is full of zoomers now huh
>play survival base building crafting game with automative job system
>wtf idle game??
>anon asks for help in a survival base building crafting game with automative job system
>Tell them to focus on the automative job system for 20+ hours
>wtf boring game??
lol do you just sit in your base all day and watch your 1-stat recruits run around carrying wheatstraw and iron plates back-and-forth? I bet your idea of defense is to build tons of crossbow turrets around your gate, and as soon as the gate goes down you start panicking and shitting yourself.
All of my squadmates are absolute units, forged in the fires of war. Every single one of them can fight, even the cotton pickers and the miners are ready to light up any shekuck, tax collector, or holy incel who dares to knock on my savage gates.
>as soon as the gate goes down
>implying they even make it through the gate against multishot harpoon turrets
yeah that's what I though
I don't even build walls. My savage goons absolutely annihilate anyone who comes within 100 miles of my vegetables.
>they tell you to not mine
>did that to make 20k as a starting point with some scaving of banditshits
>hoofed it to western hive to kite beak things in for easy scaving
>ran to mongrel and began looting all of the fogprinces for 6k heads and change for iron pipes
>bounced back over to catun to browse the weapons
>didn't buy anything went south east to the ashlands only to get chased by packs of roving skin bandits
>escaped them to find the tech hunters
>loot the reavergays that come in to start shit get a high grade free crossbow
>run along the coast to find empty fishing villages full of robots that scream POLICE!
>finally outran them and ended up in the swamps
>50k in the piggy bank, 90% acid 50% dust protection and a bag full of dried meat
>my combat stats are shit but I've got enough athletics to outrun everything solo
I've thought about buying a house in one of the major cities so I can drop my stuff off but I can't decide where to live. I just like exploring all of the fricked up places. Problem being my stats are crap and get murked by practically everything that isn't a trio of hungry bandits.
Recruit some folks with your money, train them on dust bandits with your main man. You can use a bit of micro to help make sure your party members don't get surrounded.
Tried that but didn't like the wrangling aspeact to it. Is it still worth buying a house in any of the major settlements?
Run around in circles until you can outrun everyone. Congratulations, the game has now no challenge to you.
i haven't played it yet but can you recommend other games where i get companions that are not predetermined by the developers?
Dragon's Dogma you get companions made by other players.
Are Falling Suns better than other heavy weapons/hackers? I want to kit my boys out in nothing but enormous swords.
Falling Sun has the best values when it comes to damage, Fragment Axes have a bit better range but they get extremely heavy. Gotta choose which you prefer
They are superior to nearly every weapon in the game if you have the strength to wield them. They definitely have the highest DPS. Fragment Axes are too heavy to effectively use. In fact, to use the meitou version of the fragment axe, you literally need to abandon your humanity and equip industrial lifter prosthetics just to give yourself the strength needed to swing it at full speed.
But the falling sun just looks cooler and is way faster with a similar damage output.
You see that mostly blue area on the map to the east? Go there.
My favorite start?
The Slaves of course!
>"hmmm I kind of want to play Kenshi"
>start out broke
>get money
>enslave bargoers
>train slaves
>get more money
>get more slaves from bars
>get tired of moving around
>build an outpost
>build farms
>put up guards to repel bandits
>crossbows can't repel tax collectors and islamists
>get tired of tax collectors and islamists
>declare war on whoever owns the land you settled on
>wipe them out
>someone else fills the power vacuum
>wipe them out too
>realize you and all your loyal slaves are beefed out statmaxxers with edge3 weapons
>go to the asbestos biome
>get lung cancer because you didn't bring a mask
>get masks for everyone
>arrive at final destination
>get redpilled by a schizo robot
>kill him anyway
>take his cool sword (you can barely use it)
>go back to outpost
>realize you are basically the strongest faction on the map now
>no one cares
>wipe everyone out
>you don't care
>drop all of your medical supplies
>lead your faction on a suicidal death march to kill everyone single person on the continent
>anyone who falls, dies
>make your way across the whole map, slaying every single bastard
>lose 90% of your slaves
>reach the final point, the northmost point of the map
>you are barely alive
>everyone is dead
>quit game
>don't touch for 5 months
>5 months later
>"hmmm I kind of want to play Kenshi"
>repeat
It's an odd game, it's hard to really recommend a way to start off. I don't like some of the 'cheesy/exploity' methods that people recommend in threads like this (kite bandits into city guards! become a slave to train strength! mine copper for 20 hours!) because they seem removed from the fantasy of the game.
I initially bounced off the game when I played the demo. I listened to the people saying you should get in fights as much as possible, got into a fight with a hungry bandit and got a critical stomach injury that my solo character couldn't heal because he was in a coma.
So I guess my advice for getting started: make friends quickly. There's, if not safety per se, then resilience, in having multiple party members - less chance that you end up in an unfixable situation. One can heal the other. You can pay for mercs to join you, or you can find people in settlements who may want to join up.
I tried again after getting the game on sale - didn't go out immediately to start a fight but instead headed out, recruited someone in a nearby town - we started looking for ruins and found some nice loot. Then used the money from that to get better gear to explore some more. And to be sure we've had the shit beaten out of us - my character lost both his legs thanks to an encounter with a hiver village full of beak things, we bought a dog and a goat both of which were eaten alive by blood spiders, and we were (briefly) enslaved (before the slavers were then eaten by said blood spiders). But the two of us at least for now are alive. For all the shit scenarios you can end up in, it's at least interesting.
And yeah, I'll echo what others have said in this thread - make saves regularly, but do resist the urge to reload a previous save if things go breasts up. You can survive a LOT, and even if you lose most of your shit (which you probably won't, bandits are remarkably bad at stripping you of loot), you can continue on.
totally fine to save regularly, but some of the fun in the game is to be had dealing with shit hitting the fan, spinning it in a way that can add to your story, like when I lost two of my high level characters to a shek raid and swore revenge against all of shek kind. Sure I could have just reloaded my save to before they died, and just fled the outpost before the raid got there, but that would be boring.
>mine copper for 20 hours!) because they seem removed from the fantasy of the game.
I think this is lore-friendly.
I mean, fair, it is, though I will agree with other anons that it is a bit boring to start off with that.
I wouldn't say NEVER do it - I had my chars do a bit of copper mining when they visited a hiver village, mainly as a way to pay for a bunch of research books the hivers had in stock - and while I was waiting for their health to recover from a gorillo attack (one would sleep, one would mine - Ruka the shek lady would go trade, since my main character is a no-hive worker drone so couldn't trade with the hivers). In my mind it works like backpackers doing fruit picking to fund their travel.
kiting enemies isnt really cheese when for most people it emerges in the game organically
>low level shitter
>ahh a band of enemies
>run back to city for help
is apretty natural chain
That's true - I guess I mean more the deliberate suggestion of causing it to happen for loot/level ups is what I take exception to.
My best suggestion would be to think "what would my character do"? Consider that they would be unaware of stats or that stuff. Would a reasonable person trade themselves into slavery for free food or experience? Or would they do it only as a last resort?
just get beat up and don't die ez
Exploration, adventuring etc > base tism
I can sort of see the appeal of base tism, though I'm a long while off from doing it yet. I bought a couple of houses in the Hub, but mainly so I could research clothing fabrication and make some cool hats.
I like cool hats, and so does my character. After the blood spider/slavery ordeal he was in a coma for a while, and Ruka - between helping the nearby village fend off bandits & ninjas and looting their corpses for cash - bought him a couple of new hats as a present for when he woke up.
It really does help if you have the kind of autism to make up backstories and characteristics for your party members.
>Spoink the hiver - worker drone who really has no idea of how you're supposed to live without a hivemind telling you what to do (the description spoke to me as someone who can struggle with these open-ended games)
>naive and 'friendly', almost to a fault - will give aid to those he finds as long as they're not bandits or people who previously tried to kill him. has a fondness for neat hats
>Ruka - dishonored warrior, the brawn of the duo - a lot more pragmatic than Spoink. Has a weakness for pets (bought both the dog and the goat while Spoink was asleep)
>get Rane the Giant with extended sliders
>make her goddamn immense
>can't help but feel a tidal wave of coom every time she picks someone up and they're barely half her size (or someone picks her up)
I'd give advice but my advice is shit, and is tailored around a 1-person playthrough rather than the base building simulator that the game actually is.
Do tell I'm currently on a solo playthrough
>how to Kenshi
Fight
Survive
Fight another day
>Dead
pretty sure that guy didn't survive
Can I avoid building bases entirely?
Yeah of course, if you want to play like that.
It's mostly for money and convenience such as free food and repair kits. Bases also give you access to smithing, eventually leading to best tier armor and second best weapon tier. You can find former rarely as random loot or in shops while the best weapons in the game are held by boss characters, one for each weapon type. Bases are not mandatory by any means and in fact take a long time to become self-sufficient especially depending on where you set up since you're also going to be constantly pelted by neighboring factions and other invaders until you manage to either build up enough reputation to ally with them or wipe them out.
Battles wise the game's mostly about quality over quantity anyways. Sufficiently hardened characters with good gear can take on very large groups by themselves, unless you use a mod to disable the max number of characters that can gang up on a lone fighter at once. So you don't need necessarily need to mass produce max level gear.
post you're tauns
the leaning towers of the border zone
nice. but you should get the mod which allows you to only have level buildings
you can make buildings level by pressing and holding a button forget which one
Hello anons. I finished Mass Effect and I looking for my next game, but I want toplay something different from what I was playing. I know Kenshi is nothing like MS but what I really want to know is how RPGishy Kenshi really is.
It's more like Mount & Blade than Mass Effect
>what I really want to know is how RPGishy Kenshi really is
It's not really at all. It's more like Starsector or Mount & Blade, though it relies on event flags (city leaders getting killed or kidnapped by player) rather than a living world for changing shit. While the background setting's decent there's only a handful of readable lore tidbits and dialogue, all of them usually very short. No quests aside from a mere handful of unique boss bounties. Progression's mostly about leveling character stats through grind and exploring a bit to find tech upgrade items for your fort.
this guy is fudging the RPG definition a bit. if you can immerse and roleplay a lot of things creatively in your head, then it is more of an RPG than most games
if you cant, then its not.
this that kung fu game?
Yes, with rabbits.
Kenshi 101:-
Heavy weapons are shit
Blunt weapons are shit
Don't wear armor before your skills are extremely high
Getting hit is GOOD, just have a backup to not die once you're on the ground (hiding medic etc)
Stealth, stealing, and crossbows are insanely OP and trivialize the game.
Martial arts takes forever to level up, and breaks the game past a certain point.
DON'T fricking waste your time minin, unless you're leveling strength early on.
Sheks are shit, hive soldiers are amazing.
>Hive soldier approaches certain watchtower
>Dies instantly
>Heavy weapons are shit
>Don't wear armor before your skills are extremely high
wut
Armor is only good, once you have the stats to tank the the -modifiers. Any heavy armor is not usable before that point, and is actually deter-mental, because it slows your toughness/dex leveling. Planks and axes are dogshit, but falling suns are amazing.
>deter-mental
misspelling got auto corrected
Thank you for your tips. I will now
- mine copper
- don't mine copper
- mine iron
- don't mine iron
- just go wandering
- don't just go wandering
Recruit a guy to mine copper and to stitch you up when you're bleeding out after fighting bandits
What kind of thing attracts you to the game? What do you want to do in it?
I'd say if you have a goal then to just try that, and deal with what happens as you go. I got into the game to explore the world because it looked interesting.
No, DO mine copper, DO go wandering, but do it IrOnIcAlLy.
How to merchant? Do I have to write what I bought something for in a notepad to calculate profit or does the game display somewhere the price you bought it for?
Pretty sure you'd need to write it down - maybe check the workshop for any mods that make trading more in depth.
As far as I'm aware, aside from some vague things like "rice grows in swamps so rice is cheaper in the swamps, and more expensive in the desert" trading isn't really a big thing. You don't even have to give a shit about what vendors you sell stuff to, just feel free to sell weapons to the armor merchant or cpu cores to the trade goods shop.
>trading not really a thing
Shit really? Was hoping to buy random shit in bulk and sell it high to make some money to build a Gym and stacks of food to train for a long time and become a super saiyan.
I found burglary and selling in the next town over to be reasonably profitable.
Yeah, it's weird. In some aspects the game is deep but then in others you'd expect to have the same level of depth, it's kind of puddle-like.
Like I was carrying around water jugs for a while in the early game because I assumed you'd need to drink like you need to eat, but no, dehydration isn't a thing. Similarly, raw meat never goes bad - food doesn't go off in general. Your characters don't seem to be able to get sick, even from eating the shitty meat from animals.
You can't recruit anyone you find, or even talk to most NPCs outside of vendors or specific characters; you can't even give NPCs items. I found a starving wandering hive drone in the wilderness on his own, but I couldn't speak to him or even offer him food.
Basically, don't expect depth on the level of Mount & Blade or Starsector when it comes to management of stuff.
Not viable without mods, unless you deal in contraband. Similarly, looting is not viable. Looted gear and food sells for chump change, only contraband from ruins (which are very dangerous), or drops from extremely dangerous fauna, sell for anything.
>Played years ago
>Mined and did the boring recommended stuff
>Got bored and dropped the game
>Get the itch to replay a few months ago but don't want to fall for the same trap
>Start as 5 hobos in an area I'm unfamiliar with
>Get attacked almost immediately by the Reavers.
>3 of my guys die, one loses an arm and gets enslaved, the final dude flees successfully
>My last free man finds a town, heals up then gets murdered by town guards for looting the wrong body after a bandit attack
>I'm left with a crippled slave and having the time of my life
What a game.
Getting beaten up is actually a god thing in the game. Without a serious of thorough ass whoopings you won't get tougher.
whenever i play just steal shit and kite enemies into settlements so the guards kill them for me, and i loot the scraps after
Take your pick. I usually go around burgling people then selling their shit
I'm on my first run ever, started as default human in the border zone and went up to the hidden forest and joined the ninjas. Have about 2000 money from mining but didn't level any stat. Did I frick up?
As long as you're alive you didn't frick up.
Recruit a bunch of people, have one guy hide, while the rest bum rush starving bandits. Get your shit destroyed, than wait for them to leave. Have your guy patch the rest. Recover and try again, til you're strong enough to kill them easily, then move on to tougher things. Don't try this with animals, because animals will eat you, instead of knock you out and leave. Not to mention they're way stronger than humans at an equivalent level.
Kind of. Making enemies with the HN without stats or a squad can be a problem.
Only if you have your own settlement, otherwise you can just outrun them if you come across any squads.
I can't outrun anything, I have had to sneak around patrols and shit. Only got into 1 fight so far, against a big tiddie cannibal whose tribe got fricked up by paladins while I watched. Only she was still conscious and still knocked me out when I sent my guy to fight her.
You're too weak for the place you're at. You should be at the hub fighting weak starving bandits (they'll beat you), not anywhere near cannibals who'll knock you out and take you away to eat you. You can't outrun shit, because your athletics stat is low, and you don't have enough strength to carry your load for full speed.
For the early game you want to avoid any enemy that wants to eat you, enslave you, or finish you off (fogmen, cannibals, animals, machines, slavers). Bandits, sheks, and ninjas are the only ones you can fight without a risk of game over, because they'll leave you out to bleed instead of finish the job.
Slavery is pretty good actually. Specially if you like roleplaying.
Slavery is overpowered yes, basically tutorial mode where you can't frick up bad enough to game over, and it's a boot camp to raise your stats to a decent enough threshold where you can survive. I don't like to recommend it, because it's cheesy, like stealth/stealing/crossbows.
Mostly this, however getting enslaved isn't bad assuming you don't mind losing your gear in the process. In fact you get to level lots of different stats while trying to get out out, and the guards will patch you up and feed you after every failed attempt. It's basically the realm's social security system.
Praise Okran.
Taking into account what
has said, I wouldn't say that means you should just head back to the hub if you don't want to. Just be aware that you're in more danger than you would otherwise be in and act accordingly - be CAREFUL.
I feel like if people aren't really going to give you that much guidance, then they shouldn't really complain if you end up in a shitty place.
mine copper until 100 strength, become 1 punch man.
Strength is one of the easiest to level stats for a reason. It's also one of the least relevance. Without toughness you'll get one shot, without dex and weapon skills, you'll not hit anything.
Glorious First and Second Empire >>>> United Cities ""empire""
help bros I ventured out to Shem at a low level and now am hiding out in the nomad settlement surrounded by beak things
last night 3 invaded the village and slaughtered all the nomad animals
what do
run northeast to the smuggler's bar
>Go to Mongrel
>Farm fog heads
Wow so hard
>mining is boring
>but watching your character go into a coma and sleeping for days at a time is FUN
Difference being, the first option will ALWAYS be that, the second will eventually result in you winning
First option nets you money so you can add Black folk to your party. You don't just mine forever.
>going into a coma for days
Someone is picking the wrong fights. Also
>no backup recruit to aid the others
Not him but I have 2 people in my party and you can mitigate the coma, but it still takes a while. My main guy was out for like 2-3 days, hindered by the fact that we couldn't sleep in the village because there weren't any beds to rent and sleeping outside seemed like a death sentence.
(cont)
So my 2nd character dropped him in the village (you can lie around in a coma fine, just not sleep in a bed) and proceeded to spend the next 2-3 days in the village, occasionally venturing out to loot the corpses of blood spiders/swamp ninjas/red sabres that got massacred by the gate guards. It was kind of boring but he got better eventually.
Well I don't know how you guys are playing, but In my 1300 hours I've never had to sit waiting for a character to get out of a coma.
I'm
, so maybe my first experience with the game taught me bad habits (even a small fight can end up with you being dead if you're solo). Bear in mind I'm also playing a hiver, and my guy seems pretty weak to most fights - Ruka comes around a LOT quicker.
Calling bullshit, you're acting like characters never need healing or you're just a Black person that only plays with skeletons
If you fight npcs that have low stats they will not put you deep below 0, characters don't go into a come unless they have -x health in their vitals depending on their toughness. If you have 2+ characters is not rare that at least one can get up and help the others. I've never played solo for more than 1 or 2 hours.
Eh, like I said a hungry bandit killed my character in his first fight. Plural of anecdote isn't data obviously but to act like it can't or won't happen like that seems misguided.
watching your character go into a coma and sleeping for days at a time is a REQUIREMENT if you want to experience all the things in the map
That doesn't make it more fun, though. And you can mitigate problems with money (hiring mercs etc).
after all these years anons are still typing in all caps not to mine LMAO obviously this game is goddest tier if something like the beginning has this insane amount of depth u can basically do 10 different things to succeed. cant wait for kenshi 2, frick BotW
>cant wait for kenshi 2
Let's hope they use an engine this time that doesn't lag anything but the best CPUs and pathfinding that actually, you know, lets you travel long distances
this game is great
a real shame it was made in the worst engine known to mankind
>Leave first game half baked
>Move on to making a sequel that'll never come out
does this game contain guro?
In the sense that you can dismember limbs and watch women bleed out slowly as they try to crawl away while (in text) screaming about how they don't want to die? I guess yeah
you forgot to mention the skin peeling machines
are there mods that make it even better?
Probably? Just check the workshop.
https://steamcommunity.com/app/233860/workshop/
How can you improve gore? There are only torture machines mod that uses the same system. Maybe better blood textures at the very best.
increasing the number of options is always good.
how do you deliberately dismember someone? all I see is random combat ones.
You can risk it in battle or
use a peeling machine or
risk feeding them to fogmen or
walk barefoot on acid
I don't remember any more ways.
You can't - you can influence it, ie. give someone armor that doesn't cover a particular limb, give someone a cutting weapon and let them go ham - but there's no limb targeting like in Fallout or something.
Wish there was to be fair, that would be cool.
DO NOT MINE ANYTHING
HOLY FRICK
>tfw I spent like 2 hours mining and getting nothing done
Maybe I played this game wrong, actually
Mining is fine, but only for base building and mass producing your own gear.
Stupid advice.
Mine if it seems useful at the time. I don't mine most of the time since I'm doing something else, but if I'm near a good mining spot & have time to kill, why not?
Definitely don't mine if you don't want to, or feel that it's the only thing you can or should do in the early game, that's dumb.
someone give me a qrd on this game
it's a weird RTS/RTT open-world game with elements/scope similar to something like Mount & Blade or Starsector - it's in that vein of "start from nothing, work your way up to greatness". It has base building elements if you want to do that, it has exploration, combat isn't directly controlled by you but is physics based, it's set in weird post-apocalyptic moon australia/china.
It's a game about getting fricked up and carrying on anyway.
a sandbox
you can do whatever
the game doesn't ask you to do anything
it has mutants and katanas and straw hat and deserts
And fricking Black Dragon Ninja with their fricking bread basket.
Fight everything and everyone, if you're not dying then you're winning, experience is worth way more than cats. I spend the start of most playthroughs fighting everyone in the hub, who gives a shit about them anyways. The downside is that this results in constant conflict if you're allied to the shinobi thieves. You could mine but its bad, mind numbing, and a waste of time, unless you have laborers mining for you passively, don't do it, that said I still do it if I need food or something, it's a suplement not a main source. Don't go to the fog islands unless you're ready, going in is the easy part.
Where are the fog islands?
That's something - I wish the game had a better map. The default one isn't great - it's too detailed while at the same time being basically useless.
I want an old, yellowed paper map that gives me regions, but doesn't give me Google-Earth tier elevation of the entire continent.
The blue parts on the map, north from the hub. The map isn't too bad honestly, once you see the region, you can recognize lots of places on the map.
I don't mind the fact that it doesn't have settlements - I like that you have to obtain maps of nations/settlements to have them added to yours. I just wish it looked more like, well, a map.
This is why I downloaded the sensible training dummies mod.
A good way to train Toughness once hungry bandits stop bringing XP is to get past Fug Island into the Shrieking Forest
Shitload of Shrieking Bandits who don't do anything to you once you're down.
The only real downside is that they use cutting weapons so going there with low Toughness means you're going to lose limbs.
Read all the UI and stat tooltips when you first start the game, you'll work the rest out by playing.
Get your shit kicked by bandits and get back up because apparently your characters are too moronic to understand the concept of sparing and the only way to learn combat is to get beaten to near death by someone stronger than you.
>drifters who travel the world from bar to bar
>1 stats in everything
God I think the most annoying loop in this game is getting new recruits, because you have to train them from scratch, and eventually your party will have strong characters, it makes training recruits even worse since they'll barely deal or receive hits before the enemies get wiped out.
>drifters who travel the world from bar to bar
>1 stats in everything
That's basically my character. I think he has a 6 in blunt now, and I think 6/7 in melee attack?
Yeah you kinda gotta just make a new group of dudes and start over with them but have your strong guys in reserve nearby to save em if they get close to death.
Some people make dedicated bases in Okran's Pride or near Squin for training new recruits but I've never done it. I just put them on farming/cooking/engineering/labouring duty in my base and hope they eventually gain stats over time defending while my heavy hitters are away.
I'm sure a dedicated training outpost would be faster, but at least leaving them as pseudo-slaves with the base's gate open is training them passively while I focus on other things. It does result in a surplus of labourers and people sitting around on boxes doing absolutely nothing a lot of the time, but eventually you can put the extra employees on chain sheet duty when the time comes.
>get a run speed of 22 mph, (easily achieved by wearing sandals and basically nothing else
Congratulations, now you can basically go anywhere since the only things that'll be faster than you are Beak Things.
Oh also don't forget the crossbow strat.
>Shoot crossbow
>Enemy runs up to hit you in the face
>Back up about 6 feet, far enough to not get hit but not so far they sprint and instead do the whole "combat wiggle" step at you
>Reload crossbow, (if you suck this will take a while since you'll need to keep backing up and pausing the reload)
>Shoot crossbow
>Repeat until target is dead, or has their limbs crippled and they're bleeding to death if you need to conserve bolts
>22 mph
Kek, that's nothing, within an hour my entire party run around 30, and that's if none of them lost their legs, because then suddenly you hit 40
Yeah, but 22 is the minimum to outrun 99% of enemies and can be achieved within minutes of starting a new game.
And giant enemy crabs.
craft swords and sell them
Alternatively, kick the shit of enemies wearing prosthetics, steal them and sell them. The money it gives is insane.
Beat a single squad of skeleton bandits and you can potentially make more money than robbing the entire UC.
Pretty sure that's a mod man. I don't recall skeleton bandits using prosthetics. Might as well just cheat in a bunch of cash if you're gonna abuse cheesy mods.
Uh, my bad.
I didn't remember having mods but checking it out, I did use a thing to fix a bunch of bugs in the game, and apparently one of the thing is adding prosthetic limbs to characters.
You're right that it is a mod but I don't think it's cheesy - would be weird if only the player wore prosthetics.
I'd imagine a skeleton's limbs are prosthetics already. That's literally what the default is called "skeleton arm/leg (right/left)". Killing a group of skeletons and ripping off their limbs to sell or use yourself fits perfectly in with Kenshi's lore and feel.
Prosthetic limbs have different attachment to actual skeleton limbs, it's pretty noticeable when you attach a skeleton limb to a skeleton.
That being said, it's weird there's no people tearing skeletons apart to sell them, skeleton muscles, skeleton eyes, and skeleton CPUs are insanely pricey.
>Killing a group of skeletons and ripping off their limbs to sell or use yourself fits perfectly in with Kenshi's lore and feel.
Sure - but it would be weird if the player character were the only one with that idea. Your dude isn't that special, in fact they're bizarrely shitty considering they presumably existed in the setting for long enough to reach adulthood.
(That's partly why I went for the hiver drone start - it makes more sense to be clueless and physically weak if you're playing a creature that purely existed to serve the hivemind)
Nobody else does a lot of things the pc does on the regular to be fair.
True.
That's very creative. Honestly part of me wants to play through AVOIDING doing all the fricked up shit that a lot of players seem to relish. There's this weird thing with games like Kenshi that the best way to play is to be the most depraved version of yourself.
If Joel could start a game of Kenshi and you can't, it's time to question your own intelligence
Embrace nomad
Looks cool but you do realize nomad means no permanent settlement right
>this triggers the same raids as a multilayered 9 story concrete fortress
Never underestimate your enemies
>t. Black Dragon Ninja with 50 bros attacking a small shack
The game really needs a stamina bar. You'd have to also introduce shit like mounts or ferries for faster traveling long distances, but as it is now
>Be starving one armed heavily bleeding aushwitz escapee
>Dead sprint 130 miles to the desert, run for 3 days straight without even slowing down to cram the meat you stole in your face to the nearest city
>Get chased by a gang of starving hobos
>They can also full sprint after you for 3 miles nonstop like they're fricking professional marathon runners
I could list a million other examples just for how dumb sprinting nonstop is but what's the point. Half the time the game feels like it ends up being a drawn out game of Tag or something. I mean yeah it would probably make Skeletons even more OP but SKELETON MASTER RACE fuk u fleshoids
Yeah, there's a few weird things that considering the 'grittiness' of the setting really stand out for their omission:
>your characters don't have stamina - as long as they aren't starving, they can run basically forever
>you don't need to drink water ever - your characters can subsist off of dry bread and jerky in the middle of a desert indefinitely
>sufficiently bandaged wounds never worsen
>food never goes off - raw meat lasts forever
>you can start a fire instantly with no resources
Im fine with wounds not getting worse and starting fires, but water and stamina both stand out to me as odd considering 70% of the map is a desert. I guess it might end up as just annoying, but at least make a "hard" mode and have it optional if anything.
Hell you could take a large from Fallout and have foods like salted meat be good food choices but they dehydrate you a bit so they can be a bad choice in the desert if you're also out of water.
>salt dehydrates you
Black person, salt is what you need to make sure you RETAIN water, are you a skeleton or something?
I'm just talking from a gameplay perspective anon. I mean you could have
>Water, +100 Hydration, +0 Food, no expiry date
>Watermelon, +25 Hydration, +25 Food, lasts a decent time out of a fridge
>Cooked Meat, +0 Hydration, +55 Food, doesn't last long out of a fridge
>Salted Meat, -5 Hydration, +50 Food, lasts basically forever
>Foul Meat, +0 Hydration, +30 Food, can only be eaten by dogs/Hivers/etc, this is what spoiled meat foods turn into in addition to being on some animals so it technically doesn't expire ever
If the point is realism, then you're doing it wrong because salt increases water retention and you gain a lot of water and salt from meats normally. You initially started your argument from a realism/survival standpoint, well I suggest you stick to it or just admit you want it to be another shitty unrealistic "survival" game with all the same video-gamey pitfalls.
Kenshi pretty clearly isn't a "realistic" game, and I'm not suggesting it should pretend to be one. I just think both you and enemies being able to sprint literally forever is a bit silly since it directly impacts how you approach combat situations when if there was stamina you'd have to actually consider things like escape routes and could more effectively use gorilla warfare against heavily armored soldiers if you go for light skirmishers etc
The whole water thing I'm indifferent on, yeah it'd be neat as an option but I already have to lug around too much heavy shit, but then I like the autism of actually having to plan ahead for shit like long journeys across a desert so a pack mule loaded with water just makes sense.
I agree, just get autistic about people misunderstanding how salt works.
I think also considering how there are no vehicles that the animal system should be greatly overhauled. Using animals as mounts, being able to breed them for a steady meat supply, being able to allow them to grazein grasslands, all that kind of shit would be great and would enhance the feel of kenshi not to mention make large nomadic herd playstyles more viable. Yamnaya mod when.
As an Gankerist that spent a week backpacking through the desert shortly before playing Kenshi the lack of water mechanics really stood out. It's kind of THE thing to worry about in a desert, carrying around several gallons more than you'd need in other terrain is a huge deal.
I also really dislike how most "realistic" games implement survival mechanics where it's just a constant hassle you have to deal with. At least starvation in Kenshi is a much slower process than the typical "drop dead if you don't eat every 10 minutes"
So the average Gankerirgin can retain a large amount of water?
It all makes sense if you subscribe to the theory that Kenshi is a zoo moon full of genetically engineered durable freaks, used as a TV show for the people on the planet that Kenshi orbits.
That's a good headcanon explanation, I might steal it.
kenshi isnt a hardcore survival game nerds
go play something else if thats what you want
But people talk about how you spend ages getting beaten down, sold into slavery, losing limbs, etc. as the key part of the game's fun. That sounds pretty hardcore.
>The game really needs a stamina bar.
Try sending someone to some location while you focus on something else, realize they are in combat because they got stuck on terrain and a bunch of homosexuals were passing by, now imagine it's not a random ocurrence but a feature you have to deal with everytime you send people anywhere. That's how a stamina bar would feel. Besides athletics is literally the easiest stat to raise, it shouldnt take you long to outrun every mob in the game.
Yeah you'd need to actually plan a route or something, wild. Or hire a mount to give you a ride. Or take a ferry. Or don't send one dude with a backpack full of valuables as your trade caravan and send bodyguards too.
That said, yeah it already is frustrating when your scout gets mugged going to town and you don't notice. Also you'd likely have a "Sprint" and "Jog" speed choice, where you can send an in shape character to go on a run for really long distances without burning much stamina but sprint to get a speed boost and avoid pursuers at the cost of more stamina.
pfft
>get capture for being an armless nobody
>thrown in a cell
>slowly train lockpicking on the locks
>sneak out and attempt to knock out guards
>if you get caught quickly run in on my own cell before the guards can catch up
>get persecuted and they put more time in my sentence which just means i have more time to train
>repeat until you have god lockpicking, sneaking, assassination
this is how i trained my sneak and assassination skill high enough to be able to kidnap the lord pheonix and bugmaster
A match made in heaven.
START THINKING ABOUT SHIT LOGICALLY
YOU WANNA DO SOMETHING?
THINK ABOUT HOW YOU'D DO IT
THEN DO IT
THEN FRICK UP
EAT SHIT
GET SHIT ON
AND CRAWL YOUR ASS BACK TO SQUARE ONE AND TRY AGAIN
It also really helps to have some sort of goal, and read all the menus and text when you hover over shit in the menus.
gud, that's where you get
fun game
What armor is that? I have a guilty pleasure for the capirote and am sad that the KKK made it mean white supremacy.
Cannibal Chief armor from Cannibals Expanded mod
>install a metric ass-ton of mods
>entirety of the Holy Nation turns into a warzone
Fun as frick until a legion of zealots rape you in the ass.
Also the ant e-girl mod is fun, especially since they're super durable, portable pack mules.
The modder even gave them a custom animation for sleeping in beds despite being animals.
Fun fact, you can cram dogs in beds and they use their sleep animation. But since they're dogs and can't "activate" things you need to physically pick them up and put them down again to free them from their comfy prison.
You'd think adding a "Usable by Animals" tag to items like beds would be easy.
Guess it's just one of the many things the devs need to add in Kenshi 2. That and the ability to dual wield weapons and the ability to set schedules, rotations, and uniforms for your homosexuals. And fixing weapon crafting so anything you can create can be at least as good as anything you find in the shops.
There's two skills in the FCS that I really want.
>Climbing
For obvious reasons, not least simply allowing you to avoid navmesh frickery if you can just climb over shit that fricks up.
>Get attacked by HN force, they go attack the gate as expected
>Get attacked by fogmen
>Oh frick they're climbing over the walls like bugs
And missile parry.
>Be demigod ass frickinator Naruto character
>Can't even anime deflect the pitifully slow Junkbow bolt fired by the metal pipe crossbow traveling slow enough I could literally step out of it's path
>It staggers you despite doing 0 damage
Also prevents you from crossbow cheesing things yourself.
I think it's a bug that crossbow stagger isn't affected by stagger resistance, but it sure is fricking annoying.
It's moronic that a handful of crossbowmen with toothpicks is all it takes to basically stunlock your opponents.
I think one thing I REALLY want is the ability to automate looting and selling to a town. It'd be nice being able to just send some homosexuals off to sell shit as a caravan without needing to manage the entire journey. Also fixing the store management system so NPCs can buy literally whatever you're selling. If shops can sell building materials, let me do the same damn it.
can I get the name of this mod? having trouble finding it and I feel like it's in japanese or something
Here anon. https://mega.nz/folder/lIJlEQxR#IbCOQQ4ihqRRpAIrXPTb2g
It's the こあり mod, by the way. The others are custom animations and other shit.
thanks mate, time for a new run
>start game
>throw clothes away
>stalk a group of escaped servants
>want to recruit one of the girl among them
>repeatedly aggro enemies into them
>do my best to keep the girl alive while leaving her friends to die
>rince and repeat until she's awake but completely fricked up
>she begs for my help
>finally recruit her
>200 days later, she's literally my best character
From her perspective, her entire life went to shit the day some weird naked man started stalking her
I love the horrible shit you can/have to do just to get free recruits.
Really, the best parts of Kenshi are the massive battles.
There needs to be an option to kill any unconscious humanoid opponent like how you can kill downed animals/mech spiders built into the base game.
I hate that the argument against that is
>b-but the NPCs could do the same to players
Duh, no shit, that's part of the risk. You don't start a fight in Fog Island or near Skinhouses without taking that in consideration.
Seriously. I wouldn't mind having more danger of dying if I don't have to deal with playing whack a mole with enemies that come out of recovery comas when I raid an enemy outpost.
Having buildings be destructible would be nice too. What's even the point of building HP if there's literally no way to destroy buildings?
yes
build a comfy little outpost in the blue zone, surrounded by nature and fresh meat
The one thing that gives me cancer in this game is that it continuously recalculate the walkable areas.
Holy shit, beside player built base, NOTHING EVER FRICKING CHANGE, literally save the fricking navmesh, and recalculate when something change. Having to rebuild the fricking navmesh everytime you enter a city because it somehow skipped half the buildings shouldn't be my job.
I tried setting up a base once but it's a fricking pain in the ass to set up jobs so I quit.
So, werent they going to change engines? also hows kenshi 2 going?
Apparently they were hiring modelers up until May and they released a blog post about how they're going to be handling translations for Kenshi 2, so nothing concrete.
>he likes skeletons
>he likes bugmen and sheks
>he likes women
To the Rebirth with you, homosexual
bugmen literally did nothing wrong
My biggest wishes for Kenshi 2 are
>fix everything stealth related not to break the whole game at very low level
>fix the AI so it utilizes and responds to ranged attacks intelligently
>add more dungeons and dungeon-like settlements with a variety of threats instead of copy pasting the same two loot domes a trillion times
>actually create a Living Breathing World™ that has factions wage war or send out expeditions against each other rather than relying solely on event flags that never get triggered outside direct player intervention (never going to happen)
>in coma
>slavers walk by
>wow, F R E E slave!
>picks me up and begins walkin
REEE
It's free heal for basically just wasting your time until they either drop you tp a slaver camp or get their shit kicked in.
The only time it was a problem for me was when those frickers decided to cross a beak things nest and got torn apart, suddenly I got from a harmless situation to being eaten alive because of those morons.
>implying you need to be in a coma to be enslaved
Empire slavers can at any time decide you and your band are their property for any reason. Also, any time you're hungry around Empire soldiers you can be attacked for the crime of being poor on Empire soil (no I'm not joking). Only homosexuals hate the Holy Nation, the only sensible major faction in the game, because they're le racist in a fricking post apocalyptic hell world. The HN and Nomads are the only sane factions in the game for a normal human.
Both HN and UC have to go. Shek are the only major faction who aren't buttholes. I've never seen them behave like savages or pick a fight for no damn good reason. Sure, there are minor shek factions that will, but they are unaffiliated and are usually being hunted by the Shek Nation too.
Shek are literally, biologically designed to be violent. They're basically pitbulls on 2 legs, they're doomed to extinction, even if the HN doesn't wipe them out (which it will, canonically the Shek are losing). A society that collapses on its own, is not a sane of functional one. This is not even touching on the fact that they're not human. HN is the only hope for a stable human civilization. They have the resources, the land, the manpower, the leadership, and the discipline that other factions lack. They have no downsides if you're not judging them by modern western liberal sensibilities, they're essentially ancient Greece. While everyone else is just a Mad Max faction.
Nobody in the fricking wastelands isn't violent. Everyone has a personal war. The Shek are the most honor-focused race. They don't murder you on sight, they don't take slaves, and won't jail you for simply having the wrong race in your squad. The only reason to hate them is if you are role playing as some kind of human supremacist. Which is dumb, because the other races in the game are usually very good to have.
Everyone is violent out of need, a survival mechanism. Shek aren't "honor bound" that's just the cultural impetus for their biological NEED to be violent. They're LITERALLY made, designed by an advanced human race, to be a race of violent enforcers that live and die for violence and nothing else. Their desire for violence is like our desire for fun and sex, it's not something they'll ignore if shit is peaceful.
They are a race of warriors, but so what? They are NEVER demonstrated to be out of control. The Shek Nation, as stated, WILL NOT fricking kill you for no reason.
You don't seem to understand Kenshi's lore. The Shek isn't a natural race, it's an engineered one. What's being stated is not something that "might happen" it's something that has happened before. The only thing holding the Shek together is one intelligent Shek, who's an extremely anomaly, backed by a sensible shek leader who decided to listen to him, because he's fricking her. The second he dies, is the second they go back to massacring each other over petty disputes for "honor" because they need an outlet for their biological need for violence. Also, Sheks cannot farm or be self sufficient, peace is impossible as long as they exist. They NEED a state of war to have use as swords for hire, and to raid, otherwise they can't feed themselves.
If you kill that shek in game does anything happen? Do the others go crazy or is that not programmed in? It’s be neat if it was
If you kill or capture Bayan, Esata will lead an assault on your base out of revenge, he's not a leader, just someone Esata listen to.
If you kill Esata or capture, some towns become ruled by Berserkers but the remain stay in Sheks Kingdom possession under the lead of Mukai
If you kill or capture Mukai, the Shek kingdoms become entirely controlled by Berserkers and Kral Chosens, and random patrols of Sheks will attack anyone they encounter.
That’s cool as frick.
>They don't murder you on sight, they don't take slaves, and won't jail you for simply having the wrong race in your squad
Anon, you know nothing of the Sheks.
They only know war and only care about dying in battle, and almost went extinct as a result until the Esata the Stone Golem stepped in.
They despise every other races and if it wasn't for her, would happily hack you apart for their own personal amusement. They only follow her rules out of respect, but would willing go on their own rampage against others if she let them. You can see it in their books and history.
Bands of Bones, Berserkers and Kral Chosens are literally just Sheks who simply refused to follow the Stone Golem.
Their "society" will collapse with her.
Doesn't seem like a good reason to hate them. Willingness to form a society and not defecting to those side-factions is proof of integrity.
Then deal with them if and when they decide to go back to war. As long as they don't pick a fight with the player, I have no quarrel with them. And I'm not going to tie the whole "pitbull" mentality to a fricking sapient race. If they are smart enough to make a choice, they should be given a chance. "Preventative genocide" is a monsterous thing. I don't care if they were "engineered."
>hate them
I think your immature brain is misconstruing hardened realism for hatred. I don't hate bears but I know I don't want one in my fricking house.
Fine, you want to mince words? "It doesn't seem like sufficient reason to genocide their fricking faction." And I maintain that stance.
Get rid of Esata the Stone Golem and see what the Sheks become.
None of the other factions do the things the Sheks do unless they're on the brink of collapse. The only thing keeping Sheks in line is her. The instant she's gone, they're back to acting like animals.
Well then, better keep her alive then, huh? I don't care about "what ifs." Work towards best case scenarios.
It's not a what if scenario, anon. Time pass and people dies, and so will Esata. You can talk to every other sheks you encounter and it's pretty obvious they'd rather be fighting and dying than "wait" as the Stone Golem asked. At some point the Esata will die, of old age or some other way, and when she does, the Sheks will be back to their old ways, and it'll mean the end of them, and every unfortunate sucker who got in the way of their rampage.
If one shek can lead them to a better path, who says others won't come along? You are attempting to deal in absolutes when you cannot.
I wish I had your naive optimism, bro. Don't let anybody take that from you.
Because even she believe in fighting and dying with honor, she only does the things she does because she was open-minded enough to understand that Bayan was attempting to get them to prevent their previous leader from bringing their extinction at the hand of the Holy Nation. And she still only seek one thing: To fight the Holy Nation.
And Bayan may be smart but nobody will listen to him for being weak, they only listen to the Stone Golem.
The microsecond Bayan dies, the entire Shek race is heading straight to extinction. they don't stand a chance against the HN, and they have no intention of doing anything, but dying honourably in combat.
Don't you outright see random conversations between Shek were some of them clearly see what her end game is and explain it to the other person, who then agrees with it? There's already Shek who agree with her thinking.
Anon the flip side of that is if Estata has her way the next generation of Shek will actually have some kind of education and actually desire more from their lives than just dying in battle.
Isn't that only because the Shek only have her, while the Holy Nation for instance has 2 high inquisitors and the UC a shit load of nobles?
Not really, they do get another leader in exchange for losing her, Mukai the Mountain, so they aren't in despair already, it's just that they're back on the war path.
That's also an extreme leap in logic. Just don't let em in your own nation and fight off the raids just like the HN is doing. Seems pretty reasonable to me.
>implying anything you do matters
Everyone is eventually getting culled by skeletons (again), you do realize this, right? That is if the whole place isn't vaporized from orbit by the advanced humans once they realize rogue AI went terminator on that planet.
Culled how? If you do the closest thing to "beating the game" you've destroyed Cat-Lon and his numerous lackeys. Where is it indicated that skeletons are going to wipe out the populace even after that?
The same way they did before? Have you read any of the books or records in the game? The entire plot is about the Holy Nation actually being fricking right, but everyone thinks they're loons. Skeletons did in fact rebel, killing the vast majority of humans and reducing the level of technology on the colony back to the bronze age. In fact, they did it fricking twice. And there has been a civil war between skeletons that are loyal to humans, and ones that want to cull all humans. A lot of skeletons that remember the events are either crazy (Cat-Lon) or work on preventing humans from finding out the details (which is why you find them at ruins and libraries trying to scrub evidence). The Holy Nation is anti technology to prevent reliance on AI, so the events wouldn't repeat again. Also, player character actions aren't canon.
>Where is it indicated that skeletons are going to wipe out the populace even after that?
>happens twice
>SURELY it won't happens third time, right?
>The entire plot is about the Holy Nation actually being fricking right
Partially right at best. They think everyone is a skeleton in disguise. And being blanketly "anti-technology" is an awful solution to rogue AI.
They're obviously on the religious biotech path a la Dune and that is very based to me.
how so?
>get fricked over by thinking machines
>eschew all tech that leads in that direction
>be the only faction with extensive agriculture
>agriculture tech is entry-level bio-tech
It's the natural progression.
>They think everyone is a skeleton in disguise
Yes, but that's just the common moron. The leadership of the HN is in fact very much aware of everything. Skeletons are more tech dependant than humans. A lot of them are losing their minds, and slowly decaying, and the tech to maintain and repair them to their original state or create more is lost. That's the only reason humans even stand a chance. But, if tech advances back to where it was (very easy if they stop forbidding access to libraries and ruins which are filled with schematics, books, and parts) then it would be the second empire all over again in a 2 centuries tops.
>Doesn't seem like a good reason to hate them. Willingness to form a society and not defecting to those side-factions is proof of integrity.
It's not willingness, it's doing it out of respect for someone.
The fact is that if Esata, and the replacement leader, Mukai both falls, Sheks will go back to their old way and attack anyone they encounter: You start encountering Shek warriors that attack anyone in sight while yelling "For honor!"
Small edit: Only killing Esata is required to spawn kamikazes all over the region, as they're brought back by Mukai, killing Mukai stop kamikaze from spawning in Stenn Desert, implying all Sheks warriors left their home to fight.
>it's doing it out of respect for someone.
That has no affect on my point. They are capable of respecting someone so much that they formed a real, respectable nation. They prove they can. And the player can force sheks to farm if they want. There's nothing biologically preventing them from doing it, they just don't accel at it.
The Holy Nation hates technology, which is REQUIRED if humans are even going to get past scrabbling for subsistence in the wasteland that is Kenshi. Those cities they have now? That's as good as things will ever get if the Holy Nation runs things.
Its doesnt hate technology, it hates AI. They have machines. Also HN has farms everywhere, they arent exactly scrabbling for subsistence like the other factions. You know that in real life we managed to exist for thousands of years without current technology, right?
My char is a hiver with two prosthetic limbs, I have a suspicion I would not like the Holy Nation.
>being subhuman AND hiveless scum
You have no one to blame, but yourself. Neither humans, nor other hivers like you. Only the UC will tolerate you, because they can use you.
>You have no one to blame, but yourself
If we're going off the decision I made as a player, then yes, you're right.
If we're not, then what? You can't influence what species you're born as - and as far as I'm aware, hiveless don't choose to get that way.
Hivers are the best. The biggest reason Kenshi feels unfinished to me is because Hivers don't have enough elements to properly roleplay as and are a little undercooked. Can't make your own hiver buildings (without mods). Their towns are pretty bare. And it doesn't feel like the queens have enough to do (just scream at you til you leave? Come on now).
Player characters and recruits aren't hivers though, they're hiveless. They're incapable of communicating with queens, that's the entire point.
One thing I'd add to hiveless is pheromone withdrawal, it's supposed to be very strong, but your character is never affected by it.
Like something that gets worse over time before it gets better.
As far as I can tell, there's nothing about player hivers that aren't able to build their mucus buildings anymore after leaving a hive. And that's a shitty excuse to have absolutely zero dialogue options with the leader of a race. The whole inter-faction relations should have been developed more, and there should be a good REASON to go see the East Hiver's Queen since she's so fricking remote. You know, besides killing or kidnapping her for no reason.
I mean I would simply assume that the hives are made from hundreds of Drones barfing up mud, one or two or even 20 Drones probably just aren't enough to build one in any good timeframe.
Come to think of it, I wonder if Hivers have a sea cucumber-type digestive system where they barf up poop instead of having an "assembly line" system that has a different waste orfice like humans have?
Hehe poop 🙂
For the sake of roleplaying, I don't see why the player shouldn't have the option as long as he has even a singular hiver, and the right raw materials (maybe murder giraffe eggs?)
Oh yeah I see no reason to not just let them be built with Building Material. I just mean from a "muh lore" perspective a Hiver simply doesn't have much in the way of stomach volume to hold barfed up concrete in the first place.
>a Hiver simply doesn't have much in the way of stomach volume to hold barfed up concrete in the first place.
>barfed up
Anon it's literally one of the bar dialogs that Hivers barf the same stuff they build their Hives from.
>East Hiver's Queen
oop, I meant west obviously.
>home base in between United Cities
>manhunters and the like pass through regularly
>randomly visit my rooftop beds with healing characters
>"You look like a good slave!"
>mfw
The best way to play is solo character and run away from everything. Run faster and faster, just keep running.
and what exactly are you going to do then? You're still living from meal to meal, and have no insurance against any fight. Any fight could be your last, unless you're a max stats character (which you would never reach solo without exploiting the game).
>fight
Just run
>run away
No, you pick your fights, eventually you get enough toughness that unless you encounter an enemy who can deal in the hundred per swing, you'll never have to worry about death.
>build in guts
>hold of beak things just long enough to wall up
>slowly expand without ever having to deal with them again, since I can build from inside out
>my walls and door step is a mountain of empire tax collectors and manhunter corpses thanks to beak things
>start game
>sell clothes
>buy bandages
>run around for athletics
>run toward hungry bandits
>run away when I'm about to pass out/legs are about to break
>repeat until toughness is high enough
>grab cheapest wakizashi and fight enemies until they longer give enough xp then switch for stronge opponents
>fight until dexterity and other combat skills is high enough
>go the skeleton city
>buy the most expensive fragment axe I can find
>go back to fighting until strength is high enough
And that's how I have 70+ characters within 50 days.
>50 days
lmao
Just go to rebirth, and have that in almost 3 weeks. This would also give you max stealth and assassination, which you can use to take out the spy skeletons that wander around the rebirth mountain range, they all have ridiculously good weapons you can sell to Armor King and get decked out in the best gear. All within the same area. This would also max out swimming and athletics since you're using both to travel around rebirth and armor king;'s shop. No one said Kenshi is hard, it's only hard when you don't know what you're doing.
Whats really missing in kenshi is the ability to actually JOIN factions fully and not just have good relations with them. Say you like the holy nation, you cant ever fully join them, its really needed for this type of game.
>Install mod that lets anyone and everyone visit me no matter my location
>get assaulted by a fishman army in fricking Okrans Valley
>the amount of enemies making their way to me now posses a threat to surrounding settlements as they pass through
>now have to go around checking the borders and sending doctors to the villages as stray enemies pass them and start fights
>sided with HN, so now UC are sending samurai armies, but they pass through HN cities to get to me, so there are huge wars constantly being fought
>have to build an army, one to stay at home and defend home, and another to go and invade the enemies to stop them attacking
I recommend for anyone looking to do constant fights. "No more no go zones" its called.
Sounds fun, thanks.
Shek are the only faction that's actually trying to recover and not just digging deeper into dogmatic fanaticism or insane slaver oligarchy. Yeah their Queen has a lot of work ahead of them, but they're actually TRYING to fix things. However it's going to depend entirely on the next generation of Shek who are raised to believe shit like "Knowledge is honorable, any gorilla can swing a sword" and stuff. The current, and past, generation of Shek are akin to Soviet people raised since birth to believe there is no greater honor than dying for their motherland, the fact that their lives are dogshit simply doesn't matter to them.
I think youre looking to far into it. Shek leaders want peace so they can build their army, by uniting the clans and declaring peace among them they now have an army to invade HN. This was their goal, they cannot produce food or build things, so they rely on HN and UC to produce it, and then steal it. The sad reality is that once they achieve their goals they have no food source, becaus after they defeat HN they take over, and all the farms are destroyed and those peaceful areas now get swarmed with bandits and shek factions fighting eachother.
HN is the only hope of civilization in Kenshi, and is the only place in all the world that has safe lands, farms and security that doesnt demand you give everything you have to them in order to live there. If HN wins, everywhere becomes peaceful and has farms. They can have their Martin Luther movement later.
>HN is the only hope of civilization in Kenshi, and is the only place in all the world that has safe lands, farms and security that doesnt demand you give everything you have to them in order to live there. If HN wins, everywhere becomes peaceful and has farms. They can have their Martin Luther movement later.
What about the shek, bugmen or skeleton people - or people who don't believe in okran or who don't want to be enslaved
Raging Black folk who only want to fight
Literal bugmen
Robots that are actively israeliteing the world, see Iyo
They can figure their own solution out and leave the HN the frick alone?
Anon, the scenario he described is one where the HN 'wins' - what does that look like for said groups?
See how it went in real life.Reminder that HN is the only one that uses a prison instead of execution and slavery, and doesnt demand you give them your livelyhood in order to exist or just try to kill you for "honor", so people can prosper of their own accord.
MINE COPPER
The first thing you have to do in any game is kill Beep
Name one thing the Holy Nation did wrong. You can't.
Non humans need not reply.
felt the need to attack my lone shack cause only beep was there to greet them when my human was out collecting building materials
>Holy nation removing the non human Reddit character from your game
And that's bad why?
The same thing the UC did wrong. Allowed those in power to consolidate their position and use said power to actively oppress their population solely so they can stay in power.
The UC only became the dogshit slave state it is now after the Slavers and Nobles installed a puppet emperor and started actively enslaving their peasant population both for their own greed and also to cripple any rebellion attempts.
The HN didn't double down on religious fanaticism until the current Phoenix came into power, and hmm how convenient his political dissidents end up enslaved and anyone who dares to speak up is now shipped off to Rebirth.
Shek meanwhile have had a borderline caveman society who are actively trying to die in battle and just recently got a Queen who's actually trying to change their society for the better.
I like the HN but the shit around women and prosthetics is lame. If you side with them they dont care about he prosthetics, wouldve been nice to see a sort of sub faction order within the HN that accepted the prosthetics, and instead of seeing all machines as evil, they see them as tools for humans to win, but only for humans specifically.
Wouldn't that be the outlaws? They still are superstitious but not as bad as the holy nation.
HN is pragmatic, and rational. Control over women is required to ensure their numerical advantage over their many enemies (it's a proven fact that female emancipation plummets birth rates as proven by every developed nation in history). They only endorse luddism among the commoners. when in reality, they're very much pro tech, just anti AI. They'll most likely develop very advanced weaponry sooner or later, and stick to the tenants of their predecessors that learned from 2 failed empires genocided by AI, that AI is a mistake.
>they're very much pro tech, just anti AI.
It feels like your putting far too much stock in the holy nation, they might have initially been like this or only had women controlled for the sake of pumping out more kids, but now the vast majority of them just think women are evil and servants of their dark god.
>inb4 anon says "that's true though"
Yes.
Talk to them with your MALE greenlander to avoid problems, to them, she's supposed to be your pet and shouldn't be talking to them.
>Talk to them with your MALE greenlander to avoid problems, to them, she's supposed to be your pet and shouldn't be talking to them.
Not him but, you don't see the issue in this?
You will never be a greenlander man
t. seething Shek "male"
My character is a Hiver, so No, you're right.
Please tell me that's an outfit you can get in a mod somewhere.
>My character is a Hiver
Double based
need shek mommy gf
They insulted my gf and proved they have no taste, therefore they are gays who deserve death.
Unironically just roleplay and a story will come. My current run is 80 hours deep without a single minute spent mining homosexual copper, and it pretty much just started with slowly forming a ragtag group of outcasts (RoboChads, hornless Sheks, old Scorthlanders, generally anyone who seemingly fit the roll of an outsider) to try and take on the Dust Bandits/Dust King, then to increasingly tougher gangs, then to doing some exploring after getting a little tough. An IRL month later my crew of 15 are waging all out war with the Holy Nation. By making a huge circle throughout their territory we have been attacking each and every Holy Nation base, mine, and farm we come across. After each battle is over we free all their slaves then lock the Holy Nation troops into their cages and leave. By doing this we have had 27 of those ex-slaves join our crusade against their former captors. Ive supply them with food and weapons from the battlefield and put them into a separate group of their own, where they follow me like an increasingly growing rebellion of ex-slaves. I have just a couple farms, a base, and a mine left before im fairly sure only the major locations remain. The logical plot progression is to take my party along with the hoard of pissed off ex-slaves to Blister Hill for a massive battle where ill free a frick ton more peasant-rebels, but which major Holy Nation city should we sweep after that? I wanna save Blister Hill for last obviously, afterwards we plan on doing a Cannibal hunting side-chapter before moving onto the United Cities/Slave Traders massacre
>TL;DR im challenging you to gather a couple bros then attempt to raid the Dust King's base full of sandBlack folk. You can sell him off to the Shek for enough cash to fund whatever comes to you from there, and you've likely become strong enough to handle a proper trek through the lands
release kenshi 2 already. it's going to be 80% the same game anyway, let's be honest
>PAY YOUR TAXES
>Harpoon bolt goes through United Cities Samurai
FRICK OFF homosexualS
I prefer the bible thumpers to you idiots
I did one run I feel was complete and haven't been able to commit since.
>Two slaves in rebirth, a human male and hiver soldier
>Manage to sneak out, free as many slaves as we can and run for the gate
>Everyone but us two and 2 other people survive
>Run into a patrol, hiver escapes, human is captured and the other two die
>Human manages to escape by himself, collapses from hunger in the desert before hive bro saves him
>Most of the game is trying to survive, wanted men in the Holy Nation
>Get a group of about 7 and make them all Chad's, original duo are martial artist experts dropkicking people so hard their limbs fly off
>Find slaver market, destroy it and get the head slaver
>Tie him to a post outside a UC city and burn him alive
>Free the slaves and recruit them, giving them the gear from the dead
>Start waging war on UC/Traders Guild and Holy Nation, always on the move
>Make the Shek and Anti Slavers allies by killing Bugmaster
>Kill a bunch of nobles and both inquisitors
>Eventually have like 90 people or so, some really good and some just okay or outright bad
>Assault both Blister Hill and Heft to kill both the Holy Lord and Tengu
>Capture them both but suffer heavy losses, like 18 people left (out of my 7 gigachads one was imprisoned and another killed, original duo survived)
>Tie them to poles and set them on fire as the survivors leave them to die
It was fun but that was such a long campaign with a ending I found satisfying I've found it hard to get enough motivation to go back to the game.
How long realistically is Kenshi 2 going to take
14 more years
Is it better for a noob to start as human or skeleton?
Humans, you might bleed out and need food but healing is cheap and easy.
Skeletons are sturdy, don't need to eat and resist elements but repair kits are expensive, repair beds aren't accessible everywhere, your max speed is pretty slow. And a major faction hate your guts from the start.
Skeleton might be a bit harder initially until you can afford repair kits, but once you do they're superior and easier compared to meat puppets in practically every single way. Most importantly they have double HP in every body part and carnivores won't kill them, which are both massive boons in terms of survival. Skeleton characters you can hire in vanilla are relatively rare as well, likely due to their power level.
Humans and other races give you a more classic experience and use mostly similar stats and needs for survival, and bulk of your party likely consists of them anyways so you need to learn how to handle them regardless. Might as well start with one from the get-go. Male humans are also the most accepted race lore wise, if you're worried about locking yourself out of factions. The easiest starter area for settlements for example is in Holy Nation territory where non-humans and especially skeles are 100% haram.
End game skeletons are shittier compared to end game literally everything else since they can't wear helmets or shoes.
end game skeletons dont need those, they are already tougher than humans and they can also get their limbs replaced
Don't the skeletons tell you the Holy Nation initially had noble intentions before it degraded into what it is today?
>Don't the skeletons tell you the Holy Nation initially had noble intentions before it degraded into what it is today?
Yeah, I vaguely recall there's a historical text in the Library or something, which tells about how HN began as a movement against genuine oppression from the Second Empire before later generations started veering more and more towards fanaticism against everything technological, especially with the latest Phoenix. The lore descriptions of Cat-Lon's troupe also confirms all the different ways they were fricking up.
The holy nation are bad because they won't let my human greenlander travel around with his tall big titty shek gf.
Shek women were made for human wiener btw
>installed the mod that makes Shek 99% female (there's still a chance for merchants to spawn as males)
The Shek must survive, for snu-snu purposes
Finally, someone talking sense.
Yeah, I'm thinking based.
Carry her on your shoulder, what, not strong enough?
there's so much shit i can't un-learn to get the proper struggle kino back again
drug running, stealth lab looting, slaver training camps, ez meitous, etc.
take me back, or give me 2
>that dialogue
Is that in vanilla? Who is this HMHF (hive male human female) chad, this Cadillac of bugs?
Beep
Oh, it's Beep - I've heard of him. Looking forward to when I can get him in my party then - just picked up Silvershade and Shaku in the swamps.
Not him but vanilla.
That's a dialogue that triggers randomly from Beep if you have females in your party. If you have Agnu, he'll also pass out when "she" "mention" being female.
>Long live the Reavers!
He's got a point
>Beep fingering female characters because he's trying to understand why a woman needs a second mouth so close to their butthole
beep has some fun lines
I'm more impressed by the fact that Beep and Agnu are the only characters in the game to have scripted interactions linked to dialogues: Beep can go unconscious from a conversation, and they will move around while talking.
Which of the unique recruits are actually worth keeping around? In terms of unique dialogue, not stats.
The only ones I can think of off hand are Beep, Angu, Griffin and Bard. I think recall Griffin having ones where he freaks out at skeletons in the group or contemplative because he has a prosthetic arm, since he's just a more tolerant holy nation guy.
Agnu and Beep, especially together.
Sadneil (plus any other non-unique skeleton for more dialogue).
I think the homie you rescue from United Nations prison camp has few unique lines, I'm not sure.
Can't remember others.
Crumblejon with Luquin, they're old people from the UC who know each others
And skellies in general, they're the biggest lore dump of the game.
If you’re going to do a solo run go with a skelly I’d personally say too: they’re happy to depressingly talk to themselves as well.
I'm really curious if skeletons are scripted to always interact with other non-skeletons while doing lore dumps because I remember that the exchange isn't the same when talking to other skeletons than non-humans, but at the same time I don't remember skeleton to skeleton exchanges in my mixed parties.
There’s at least one in the deadlands where if you have a human they interject about the acid rain while two skeletons talk about being made there but if you don’t they just talk about the being made there. Don’t know if that helps
Yeah, so I'm guessing skeletons only is a scripted possibility.
Which make sense canonically, since they don't want to spread some informations about the past to humans.
There is though not quite what I think you mean: the dialogue between a pc skeleton and Finch.
At the liebary
Heh
Oh yeah no I know those, skeletons have special dialogues with other characters, especially other skeletons, related to history, I was talking about PC to PC interactions.
But talking of dialogues with NPCs, I like the interaction with Quin from the Scraphouse, he stops himself if you talk to him with a non-skellie, but he'll go with his thought with a skellie and mention the "Chaos Age", which I don't think is mentioned anywhere else.
And Iyo in World's End of course.
>at the same time I don't remember skeleton to skeleton exchanges in my mixed parties
There's at least the one bit where two skeles discuss Cat-Lon which leads to a non-skele asking who they are talking about, resulting in both of them promptly ending the discussion with "...".
Love this game but frick the dev. Don’t buy Kenshi 2 until the first is finished
you will never play kenshi 2
This time
I’ll do it
Watch me I’ll be a good boy
Th-
>living in UC with 10 cages of slaves I beat up and mutilate while I live off of the bounty from Tinfist and invite Tengu over for Tendies while we discuss philosophy at least that’s what his slave will write that we did.
God damn it
>Recruit called Infinite WingWang
>Make him a boring nobody
Really homie?
What is the best place to mine when starting the game?
Guys there’s a bug in my game. I went to go check out cat Lon but for some reason instead of robots there’s just a load of humans there. They’re letting me live with them it’s great but wei
Guerilla hit and run tactics are very effective- bait out a few stronger enemies, beat the shit out them, take their gear, then burn them alive. You can select "attack target" from quite a distance and usually only the person you targeted will aggro and come after you. More attack slot mods flatten the difficulty curve a bit and feel more balanced to me, mobs of low level characters can actually stand a chance. Stealth KOs are also insanely overpowered if you're too weak to take them in a fair fight
Crucifixion and burning prisoner poles are must have mods, there's annoyingly no way to finish off unconscious people in vanilla. It's also immensely satisfying to watch your enemies' limbs pop off one by one until they turn into a bloody pulp
The fact this works against leaders is moronic.
I kept doing hit and run on faction leaders and eventually, they'd chase me across the map while their bodyguards gave up chase.
>Crucifixion and burning prisoner poles are must have mods, there's annoyingly no way to finish off unconscious people in vanilla
This, fricking hell what were they thinking
Slave start is cool, I love it when you finally have good enough stats to knock out a guard and get their disguise in the dead of knight before freeing some other dudes and sneaking just past the gates then having to book it when your disguise is blown
My only grip with it is that you get 2 characters.
Just dismiss one right at the start then
just start at HN or UC and get yourself enslaved
i prefer freeing everyone in the dead of night and then making a mad dash for freedom at the gate, whoever makes it out usually ends up joining my ragtag crew
Yeah, spend every night just practicing your stealing and lockpicking, maybe find a lone guard and steal his weapon so you both just punch each other to increase unarmed.
You do have a nude mod installed, right anon?
Only a nude e-girl mod.
Can't imagine playing a martial artist without one.
This pattern... what are they trying to comunicate?
Those fricking legions of hungry bandits in HN territory are hilarious for some reasons.
Like there's enough people to make an entire town but they're somehow still wandering about and half starved.
kenshi is a great reminder of how good games could be if AAA gaming wasnt such a fricking mess
imagine kenshi with a real budget in 2022.
I imagine something like this game but in Fallout, and that it wouldve been the natural progression from 2. Turning it into an FPS was always a misstep in my opinion.
Just hope that 2 is more moddable. Drop this gameplay on any setting and Ill make my own decisions for what the game will be.
Turning fallout into an fps was the only progression it could go in once lazy as frick bethesda bought it. They were never going to make a faithful fallout game with its own engine so it's no surprise they fricked it up by just slapping oblivion with a new coat of paint.
Fallout 3 is more faithful then Nu Vegas.