it felt fine but I fricking sucked at it, there were not enough heals and I didn't know how to deal with the shield guys or the constable before the end of the demo so I just avoided them. Felt like I barely skirted by tbh
no, as many shitty "souls-like" before it it's just pure shit, clunky as fricking frick, this shit has nothing on bloodborne fluidity, hitboxes were bad, enemies animation and movements were terrible, bUt ThEy aRe being RoBoTiC, no they are just clunky and have terrible design,
can the west stop copying the souls games now, because clearly they can't do it.
Demo was incredibly well optimized on PC
It comes out after AC6 though so it will be forgotten for the next few years to me though.
Game is actually one of the better souls clones i played, but i hate the "groggy" mechanic and the window for parries is exceedingly strict. There's basically no buffering at all that i'd discourage parries completely because this isn't a fighting game, it's a 3D action game with spacing and animation variance that you could have the perfect parry timing but because you were positioned slightly off you eat shit.
But Koreans have zero experience in developing Console game. Did they poached Foreign devs? How can they kill any Japanese console game without poaching foreign devs, despite Korea lack experience on Console game?
Only if there is sufficient BIPOC representation.
>sees a video game thread
>"hmm i must immediately pretend to be an SJW or some shit"
obsessed
Asian game companies don't get a free pass on bigotry.
Frick does it mean "gone gold"?
Who fricking knows really
That they have finished development and sent the game out for print on disc.
Oh, thx. Means nothing today with day 1 patches etc still, ok.
>He thinks games were actually finished back in the day
oh sweet summer child
Depends, does it have denuvo?
I played through this demo finally and it was kino
They copied Bloodborne but they copied it right
The combat felt fricking terrible
It's like they mixed Sekiro with Bloodborne and failed at both
it felt fine but I fricking sucked at it, there were not enough heals and I didn't know how to deal with the shield guys or the constable before the end of the demo so I just avoided them. Felt like I barely skirted by tbh
looks like it was designed by AI. zero personality
>My dearest Pinocchio,
Made for my human wiener.
>White cute woman.
They understand it's a selling point. Now if only the other devs understand this simple rule.
she looks asian to me
Is this game korean? The mc has that k-pop idol look that koreans really like.
afaik yes
no, as many shitty "souls-like" before it it's just pure shit, clunky as fricking frick, this shit has nothing on bloodborne fluidity, hitboxes were bad, enemies animation and movements were terrible, bUt ThEy aRe being RoBoTiC, no they are just clunky and have terrible design,
can the west stop copying the souls games now, because clearly they can't do it.
Too expensive. I will pirate
Solidly a "I'll buy it when it is on sale for $20" title.
Demo was incredibly well optimized on PC
It comes out after AC6 though so it will be forgotten for the next few years to me though.
Game is actually one of the better souls clones i played, but i hate the "groggy" mechanic and the window for parries is exceedingly strict. There's basically no buffering at all that i'd discourage parries completely because this isn't a fighting game, it's a 3D action game with spacing and animation variance that you could have the perfect parry timing but because you were positioned slightly off you eat shit.
I didn't think parrying was that hard, it's way easier than in Dark Souls or Elden Ring
do ac games typically have that much content? P comes out almost a full month after armored core
They fixed my biggest issue with the demo (the short ass dodge) so I'm buying it.
But Koreans have zero experience in developing Console game. Did they poached Foreign devs? How can they kill any Japanese console game without poaching foreign devs, despite Korea lack experience on Console game?