This. I enjoy Minish Cap, but compared to Seasons & Ages it's simple and hand-holding. It's like comparing Majoras Mask to Wind Waker. One games gives barely any hints and the other literally points shit out to you.
They're apparently remaking Seasons & Ages (out of ideas) and I can only guess how easy they will be compared to the originals.
>They're apparently remaking Seasons & Ages (out of ideas) and I can only guess how easy they will be compared to the originals.
Where's this rumor coming from >inb4 the walls of my apartment
>https://retrododo.com/zelda-oracle-of-seasons-oracle-of-ages-remakes/
It'd be shit.
[...]
[...]
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your mom didnt buy you a gba
Lol I had a gbc and gba. I played them all, minish is objectively much easier. You actually have to explore in the others to find shit and know what to do unless you use a guide. In minish it's just fuse the pieces and listen to the hat.
5 months ago
Anonymous
These games deserve to be remade from the ground up. Ages especially has the dungeons necessary to be a great game but the overworld, etc. needs a lot of polishing
5 months ago
Anonymous
Agreed. I haven't played any new zeldas (no links awakening remake, no console zeldas since Twilight princess) but I feel like they wouldn't capture the same tone and immersion as the originals. Most remakes nowadays are trash.
5 months ago
Anonymous
I'll buy it if they change it up a bit and make the characters and world not look like ALBW or LA remake baby shit
spoiler: they wont
This. I enjoy Minish Cap, but compared to Seasons & Ages it's simple and hand-holding. It's like comparing Majoras Mask to Wind Waker. One games gives barely any hints and the other literally points shit out to you.
They're apparently remaking Seasons & Ages (out of ideas) and I can only guess how easy they will be compared to the originals.
Retro is first party and part of the Capcom team that made Minish Cap then joined Nintendo (most notably the director who helmed the last 3 mainline games).
>Retro is first party
It's incredible that this is the case and yet they let Spangenberg get away with so much bullshit before finally putting a stop to it.
Japs are famously bad at pushing tech forward.
Reminder the entire reason the N64 memory expansion became a thing is lucasarts showing it off with rogue squadron tech demos to Nintendo.
You have to commend Nintendo on always picking great third party devs for their games and guiding them without being too overbearing. It's not as easy as it sounds.
Most publishers are either too overzealous (e.g. EA, Microsoft) or too hands off (e.g. somehow also Microsoft). The only time I can recall where publisher completely fricking off worked without the dev abusing it was when Activision published Sekiro.
>The only time I can recall where publisher completely fricking off worked without the dev abusing it was when Activision published Sekiro.
Even then, wasn't Sekiro only published by Activision in the west?
>Pokemon
Yes, for sure. All the best Pokémon games are spin-offs. >Metroid
This is a weird one. Retro made two games that were great and lived up to super. Prime 3 was “good” but didn’t feel like Metroid, which isn’t a bad thing for one game though and it was still pretty fun. Other M was horrible, makes me feel bad for saying that about Prime 3 because this felt like the a very misguided game. Federation Force ???, 2 remake was ok, it was way too trigger-happy with the new creative direction like having Ridley appear at the end because epic Ridley battle yayyy. Dread was just a lot better than the 2 remake (and original 2), it was good. >Mario
This is just you not liking platfomers >Zelda
Oracle of Ages was great, Oracle of Seasons was worse but also great. ALTTP is better.
Other M and Dread are more cases like Smash Bros Ultimate where the game was developed partially in house and partially out. Other M has some good bones, but really suffered by directorial vision. Sakamoto wanted it to be played on sideways Wiimote and that led to the devs not having nearly as many buttons as they would have preferred. I'd like to see Team Ninja revitalize the concept in the vein of a more Nioh type release. I could easily see some elements of Wo Long's casting system be tied to a blaster/gun. Unfortunately they will be misblamed for the shitty plot parts of Other M and thereby not get another chance.
Similar but different situation with StarFox Zero, where the vision required the specific gamepad usage and it really constrained developer freedoms. Granted, I don't exactly know how well Platinum could have pulled off a StarFox game if they had that additional freedom.
>KT thought nintendo wanted them to make a real zelda >nintendo slapped them across the face and said "make a musou you idiots, that's what you're good at"
thank god someone had sense that day, they went too zelda in AoC and that was awful
Why hasn't Nintendo gotten a third party to make a top down Zelda since Minish Cap? There's clearly still demand for traditional games in the series and they can still attribute most manpower to their huge bi-decade games.
>Nintendo's best IP is made by a third party dev, which originally was a spin-off to a series made by a different company, which was also a spiritual successor to a game made by ANOTHER different company
Monolith Soft hasn’t been third party since 2005
Granted now Saga is canon but there’s a good chance Namco would just give majority of it over since there’s no way to continue Xenosaga without Monolith.
>get one of Sega's internal teams to make F-Zero GX >throw a middle finger in their face by releasing Kirby Air Ride two weeks before they were set to
I wonder if they figured there was no demographic overlap between the two racers or if they were just going on spite
Recently replaying both the Paper Mario games and Mario RPG, the Paper games absolutely beat the shit out of it in almost every way. The only thing you could possibly give RPG as an advantage is the enemy designs. Hell I wouldn't even say RPG is better than Origami King.
>pokemon
there are no soulful pokemon games >Metroid Prime
yes but first party >SMRPG
PM64 is more soulful and is (mostly) first party >Minish cap
more like minish cap, most soulful zelda is OoT (first party)
>PM64 is more soulful and is (mostly) first party
I've read a lot of bad opinions on this board, but this is actual brain damage
Paper Mario is just SMRPG dumbed down lole
For music that wasn't entirely the OG stuff, it was definitely pretty good. A reason I play them every now and then. More so Colosseum.
>zoomers shitting on Minish Cap
total fricking tastelets
It's fun, just not super challenging if it's not your first Zelda. Coming off a link to the past gba, this was a cake walk for me. >10-12 dungeons with a awesome overworld >6-7 dungeons and more of the same environments, just small >plus the hat
>usually listen to vidya OSTs while walking or working >prefer to check out OSTs of games I never played (but intend to play in the future) >feel like it gives me an unbiased look at the music because something you've heard 100s of times while associating it with the good times of playing the game will always alter your opinion of it for the better >rarely run into tracks I "notice" and like the first time I hear them, maybe one track in every 3-4 albums is like that >listened to the Gale of Darkness OST the other day >literally a dozen amazing noticeable tracks from the get-go and I was endeared to the rest on my second listening
I regret not playing the game as a kid and having nostalgia for the soundtrack
I'm saying that a foreign studio technically owned by Nintendo handling a game IP they didn't personally create, is not much different than the exact same thing except the studio is not owned by Nintendo like Capcom or Square.
The spirit of the post is that the team that didn't create the game series made the most soulful game in the series, the ownership is an irrelevant technicality in the discussion.
Yeah, except the fact that first party and third party are business/legal terms that are used even outside the context of video games. That's the entire point of those terms.
New games in an old series by a different developer happens all the time in video games anyway, not sure why that's supposed to be particularly notable.
And the terms have different meanings depending on context, for example in industry talk, to Sony, a 100M game is "mid-sized" whereas to everyone sane and for the purpose of discussion about the industry, such a game has a ridiculously unnecessarily inflated budget.
>Soulful third part-made Nintendo game thread. >No mention of Wario World yet.
Say what you want about it but that game's world is something special. I've been enjoying post-Odyssey Mario and all but the day they start doing off the wall shit again like pic related is the day that the soulless era is officially over.
funny thing about the retros prime games is that its one of the rarest and only instances when a western company understood the series better than there Japanese's series creator like even when they added more story and lore to the series they manage not to create a embarrassing shitshow that was other m
are Donkey Kong and Metroid the only nintendo franchises where the best games in the series were made by non-japanese devs?
Or better yet, are these the only nintendo franchises more popular in the west than in japan?
I think Starfox and f-zero are also more popular in the west than in Japan which possibly explains part of the reason Nintendo have no idea what to do with these series
Gamefreak already are a thirdparty, so that completely demolies that first pic.
Retro have always been a second party Nintendo dev and Super is still loaded with soul
Mario 64, Bowser's Fury, Mario Sunshine, Mario Galaxy, MArio Wonder, those are all inhouse games
Link's Awakening was made inhouse.
The Pokemon Gamecube games were so fricking shitty and it's crazy that people pretend they were good. They were quite literally shitty on purpose because making them good would have undermined the main series and potentially hurt handheld sales. Pokemon sold gameboys so they weren't ever going to make a good console game.
Every single kid wanted a full on 3D Pokemon on Gamecube. Not Stadium, the actual fricking game. Not a damn soul wanted the bullshit that was Colosseum or XD. They started with a good game, and said >Okay, so now we've got to frick it up so that people still buy a Gameboy for the real thing
Minish Cap more like Minish Crap, what a terrible soulless game
Literally the best Zelda game
The same company made better games before, lmao.
This. I enjoy Minish Cap, but compared to Seasons & Ages it's simple and hand-holding. It's like comparing Majoras Mask to Wind Waker. One games gives barely any hints and the other literally points shit out to you.
They're apparently remaking Seasons & Ages (out of ideas) and I can only guess how easy they will be compared to the originals.
>They're apparently remaking Seasons & Ages (out of ideas) and I can only guess how easy they will be compared to the originals.
Where's this rumor coming from
>inb4 the walls of my apartment
>https://retrododo.com/zelda-oracle-of-seasons-oracle-of-ages-remakes/
It'd be shit.
Lol I had a gbc and gba. I played them all, minish is objectively much easier. You actually have to explore in the others to find shit and know what to do unless you use a guide. In minish it's just fuse the pieces and listen to the hat.
These games deserve to be remade from the ground up. Ages especially has the dungeons necessary to be a great game but the overworld, etc. needs a lot of polishing
Agreed. I haven't played any new zeldas (no links awakening remake, no console zeldas since Twilight princess) but I feel like they wouldn't capture the same tone and immersion as the originals. Most remakes nowadays are trash.
I'll buy it if they change it up a bit and make the characters and world not look like ALBW or LA remake baby shit
spoiler: they wont
Ages > Minish Cap > Seasons
your mom didnt buy you a gba
Correct, I bought a GBA with my own money as I had my first job when they were new. Minish Cap still sucks.
And it's still the most soulful Zelda game
Buddy why would you think I had a GBC and not move onto a GBA when it was new? Minish was a disappointment compared to the Oracles.
FPBP
I'd argue it's the worst 2D Zelda [not including Zelda 2]
"""Toon link"""' has been disastrous for the entire franchise. What a fricking piece of shit on the franchise
Simple rule for Zelda games: Like Toon, Go Troon.
Chibi shit in general is so fricking gay and they made multiple games of this shit and almost killed the entire franchise with it.
Reminder that Aonuma's quoted reason for going Toon instead of Spaceworld was "It looked like more of the same".
it was a decent game with amazing visuals brought down by the atrocious kinstone bullshit
Also, locking one Piece of Heart behind what is easily the most tedious and miserable sidequest in Zelda history (even now).
I've still never 100%ed OOT because I refuse to do the fishing minigame
Dude it's an N64 mini game complete with jank, imagine getting filtered by it
I simply refuse to play fishing minigames out of principle
Minishit sucks ass
It has infinitely more soul that nu"""Zelda"""
Retro is first party and part of the Capcom team that made Minish Cap then joined Nintendo (most notably the director who helmed the last 3 mainline games).
>Retro is first party
It's incredible that this is the case and yet they let Spangenberg get away with so much bullshit before finally putting a stop to it.
What's that game in the top left called again?
pokemon gale of darkness
Fun fact. The Japanese name was "God of Wind Dark Lugia." It's a cool name, but Gale of Darkness is cooler.
Or maybe I'm just moronic and mistook yami for kami.
Japs are famously bad at pushing tech forward.
Reminder the entire reason the N64 memory expansion became a thing is lucasarts showing it off with rogue squadron tech demos to Nintendo.
You have to commend Nintendo on always picking great third party devs for their games and guiding them without being too overbearing. It's not as easy as it sounds.
Most publishers are either too overzealous (e.g. EA, Microsoft) or too hands off (e.g. somehow also Microsoft). The only time I can recall where publisher completely fricking off worked without the dev abusing it was when Activision published Sekiro.
>The only time I can recall where publisher completely fricking off worked without the dev abusing it was when Activision published Sekiro.
Even then, wasn't Sekiro only published by Activision in the west?
>Pokemon
Yes, for sure. All the best Pokémon games are spin-offs.
>Metroid
This is a weird one. Retro made two games that were great and lived up to super. Prime 3 was “good” but didn’t feel like Metroid, which isn’t a bad thing for one game though and it was still pretty fun. Other M was horrible, makes me feel bad for saying that about Prime 3 because this felt like the a very misguided game. Federation Force ???, 2 remake was ok, it was way too trigger-happy with the new creative direction like having Ridley appear at the end because epic Ridley battle yayyy. Dread was just a lot better than the 2 remake (and original 2), it was good.
>Mario
This is just you not liking platfomers
>Zelda
Oracle of Ages was great, Oracle of Seasons was worse but also great. ALTTP is better.
>This is just you not liking platfomers
I like platformers but Mario has always been soulless
Other M and Dread are more cases like Smash Bros Ultimate where the game was developed partially in house and partially out. Other M has some good bones, but really suffered by directorial vision. Sakamoto wanted it to be played on sideways Wiimote and that led to the devs not having nearly as many buttons as they would have preferred. I'd like to see Team Ninja revitalize the concept in the vein of a more Nioh type release. I could easily see some elements of Wo Long's casting system be tied to a blaster/gun. Unfortunately they will be misblamed for the shitty plot parts of Other M and thereby not get another chance.
Similar but different situation with StarFox Zero, where the vision required the specific gamepad usage and it really constrained developer freedoms. Granted, I don't exactly know how well Platinum could have pulled off a StarFox game if they had that additional freedom.
Fixed your image for you, OP.
>KT thought nintendo wanted them to make a real zelda
>nintendo slapped them across the face and said "make a musou you idiots, that's what you're good at"
thank god someone had sense that day, they went too zelda in AoC and that was awful
Dude, Minish Cap sucks.
>Minish cap
>Generic Treasure Green Halves
>Talking hat no one asked for
>Could've just had a fairy like everyone else
>"HHHHMMMMMMM!!"
Game ruined by homosexual 'hat' and mini israelites.
>mini israelites
that fits pretty well
THEY ALWAYS WANT SOMETHING IN RETURN.
Why hasn't Nintendo gotten a third party to make a top down Zelda since Minish Cap? There's clearly still demand for traditional games in the series and they can still attribute most manpower to their huge bi-decade games.
What, you didn't like the Link's Awakening remaster?
Nintendo has great character designers but awful game designers.
>Nintendo's best IP is made by a third party dev, which originally was a spin-off to a series made by a different company, which was also a spiritual successor to a game made by ANOTHER different company
Monolith Soft hasn’t been third party since 2005
Granted now Saga is canon but there’s a good chance Namco would just give majority of it over since there’s no way to continue Xenosaga without Monolith.
>Xenoblade era Monolith
>Third party
>retro
>third party
?
What's that game on the top left? I don't remember well, but I think that's Pokemon XD
>XD
frick off
That is actually part of the name.
Yes Gale of Darkness
>get one of Sega's internal teams to make F-Zero GX
>throw a middle finger in their face by releasing Kirby Air Ride two weeks before they were set to
I wonder if they figured there was no demographic overlap between the two racers or if they were just going on spite
i miss left artwork. how come we dont get cool art like this anymore?
Not sterile and lifeless enough for focus tested lowest common denominator audiences
We do? Shigehisa Nakaue draws a lot of shit for Mario all the time since he took over for Kotabe as main Mario artist.
Self-flanderization.
Fresh perspective will always trump safe and stale
Jovi sexo
Colosseeum and x.d are dogshit. Should be Mystery Dungeon or Ranger there.
retro studios is not third party
Recently replaying both the Paper Mario games and Mario RPG, the Paper games absolutely beat the shit out of it in almost every way. The only thing you could possibly give RPG as an advantage is the enemy designs. Hell I wouldn't even say RPG is better than Origami King.
I should give the Hero Mode mods for Paper Mario/TTYD a try
>pokemon
there are no soulful pokemon games
>Metroid Prime
yes but first party
>SMRPG
PM64 is more soulful and is (mostly) first party
>Minish cap
more like minish cap, most soulful zelda is OoT (first party)
*minish crap
>PM64 is more soulful and is (mostly) first party
I've read a lot of bad opinions on this board, but this is actual brain damage
Paper Mario is just SMRPG dumbed down lole
no, PM is its own thing unlike SMRPG which is dumbed down FF4 (or North American FF4 2.0)
anyway this is about "soul" which PM64 does much better. The storybook aesthetic BTFOs the isometric shit in SMRPG and the soundtrack is better too
Does DKC count?
>Minish Cap is...le GOOD
I know Ganker only experiences games through screenshots but at least try a LITTLE bit
Soulful doesn't necessarily mean good
Correct
Not enough people know that Coliseum/Gale of Darkness have the best OST of the series and it's not even close.
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For music that wasn't entirely the OG stuff, it was definitely pretty good. A reason I play them every now and then. More so Colosseum.
It's fun, just not super challenging if it's not your first Zelda. Coming off a link to the past gba, this was a cake walk for me.
>10-12 dungeons with a awesome overworld
>6-7 dungeons and more of the same environments, just small
>plus the hat
>usually listen to vidya OSTs while walking or working
>prefer to check out OSTs of games I never played (but intend to play in the future)
>feel like it gives me an unbiased look at the music because something you've heard 100s of times while associating it with the good times of playing the game will always alter your opinion of it for the better
>rarely run into tracks I "notice" and like the first time I hear them, maybe one track in every 3-4 albums is like that
>listened to the Gale of Darkness OST the other day
>literally a dozen amazing noticeable tracks from the get-go and I was endeared to the rest on my second listening
I regret not playing the game as a kid and having nostalgia for the soundtrack
>zoomers shitting on Minish Cap
total fricking tastelets
Nintendo themselves haven't been good devs in ages. A lot of their better games are 3rd part devs.
Ah yes famous third party studio fricking Retro
Nintendo fans online have weird autism about what is and isn't considered third party. Just ignore it because otherwise the discussion will never end
It's not their IP
Yeah that's how copyright works.
I'm saying that a foreign studio technically owned by Nintendo handling a game IP they didn't personally create, is not much different than the exact same thing except the studio is not owned by Nintendo like Capcom or Square.
The spirit of the post is that the team that didn't create the game series made the most soulful game in the series, the ownership is an irrelevant technicality in the discussion.
Yeah, except the fact that first party and third party are business/legal terms that are used even outside the context of video games. That's the entire point of those terms.
New games in an old series by a different developer happens all the time in video games anyway, not sure why that's supposed to be particularly notable.
And the terms have different meanings depending on context, for example in industry talk, to Sony, a 100M game is "mid-sized" whereas to everyone sane and for the purpose of discussion about the industry, such a game has a ridiculously unnecessarily inflated budget.
>Soulful third part-made Nintendo game thread.
>No mention of Wario World yet.
Say what you want about it but that game's world is something special. I've been enjoying post-Odyssey Mario and all but the day they start doing off the wall shit again like pic related is the day that the soulless era is officially over.
Never ever
funny thing about the retros prime games is that its one of the rarest and only instances when a western company understood the series better than there Japanese's series creator like even when they added more story and lore to the series they manage not to create a embarrassing shitshow that was other m
are Donkey Kong and Metroid the only nintendo franchises where the best games in the series were made by non-japanese devs?
Or better yet, are these the only nintendo franchises more popular in the west than in japan?
I think Starfox and f-zero are also more popular in the west than in Japan which possibly explains part of the reason Nintendo have no idea what to do with these series
Enter Punch out wii
Next Level Games mog your studio
I would love to see a new game so that Mac isn't consigned to "You mean that Smash Bros character?"
Gamefreak already are a thirdparty, so that completely demolies that first pic.
Retro have always been a second party Nintendo dev and Super is still loaded with soul
Mario 64, Bowser's Fury, Mario Sunshine, Mario Galaxy, MArio Wonder, those are all inhouse games
Link's Awakening was made inhouse.
The Pokemon Gamecube games were so fricking shitty and it's crazy that people pretend they were good. They were quite literally shitty on purpose because making them good would have undermined the main series and potentially hurt handheld sales. Pokemon sold gameboys so they weren't ever going to make a good console game.
Every single kid wanted a full on 3D Pokemon on Gamecube. Not Stadium, the actual fricking game. Not a damn soul wanted the bullshit that was Colosseum or XD. They started with a good game, and said
>Okay, so now we've got to frick it up so that people still buy a Gameboy for the real thing
pokemon fans are utterly incapable of judging the games objectively beyond "I grew up with it therefore it's good"
pokemon colosseum is probably the most overrated dogshit I've ever played.