-too much urgency leads to linearity and limits the range of RP
-earlier areas are rendered inaccessible with progress
-almost every interaction resolves with bloodbath, not enough vanity interactions
-no player housing
-romances don't escalate with each story development, there should be at least 4 romance cutscenes for each character and 2 sex scenes
Mods will fix it
Yeah mods adding in a better camera + WASD movement made the game so much more enjoyable for me
just play with a controller
Hate controller UI and font
looks better IMO, but some stuff works better on KB&M vs. controller and vice versa
I don't want to swap back forth for exploring vs combat and inventory menu stuff
Which mod loader are you using to install these mods? I've thought about installing all the quality of life mods for the game but seeing that there's like 3-4 different managers people are using makes me not want to do the effort.
I just manually do it, these ones are very easy and basically just go into a folder as-is. Get Native Mod Loader, which you just drop into the main bin folder. Then the other mods just go into the NativeMods folder also included. My shit looks like this and has zero issues.
need to add to this
- bugs with alchemy herbs where you have 3 of a herb, but it only recognises 2 of them and only those 2 can stack together, the 3rd one is treated as its own item even though its the same thing.
- inventory UI in general is fricking terrible, have to keep filtering "latest" or "type" to find anything.
- so far around half the sidequests in act3 have bugged out for me and become non responsive, had to reload several times and one time I lost around 3 hours of play because I forgot to save.
- encounters after mid-way through act 2 and act 3 become mostly "trigger based" (automatically triggered from movement to a specific spot/started from a conversation) and more linear with little to no freedom on how you approach the fight, so they become less fun.
- bug with shadowheart/laezel scene where shadowheart was supposed to kill laezel but the cutscene ended abruptly and laezel was t-posing in camp and she remained alive for the rest of the game, could talk to her/put her in party.
I will stress for anyone else in act 3 to save every 5minutes and make multiple saves.
Ever notice how nearly every thing that gets shared/posted about this game comes from Act 1, because that part of the game is the best in terms of polish/design, makes sense given 3 years early access but the rest of the game is not to the same standard.
No wonder act 1 is polished. They reworked it for 3y. They never started to work on avernus and said early summer '23 they are finishing upper city. Half of the voicelines in the data is unused and you find stubs in dialogues here and there, for instance when balduran admits you are his plaything and nothing else. In the current game that's wrong, as he's literally your best friend.
Even Act 1 has a lot of cut or just moronicly changed content for no reason.
>That's not how software development works, dipshit. If they remove player access to stuff that comes later it doesn't break things that come earlier.
Do you know what hooks are?
>Do you know what hooks are?
What about them?
Indeed. Kethric, minsc and much more. Remember lying swen saying they added 30% more content to act 1? Cut.
Orin attacking creche? Gone.
Oh, the reason was starfield and last minute Disney cuts for a happy ending.
I hate Todd even more now. I hope starshit flopped so hard that he fricking necks himself.
Kek. I doubt it'll be any good.
Bg3 is that bad, I'll likely play sf.
>Bigger party mod
>Can now actually experience all dialogue in the game
Larian really made some pants on head moronic decisions with BG3. If I could just alter Wylls appearance to not be so abhorrently boring I'd be satisfied
Like this?
No, both of those are boring. I looked into modding him myself but it's a pain to do. I'd rather he look like a wandering samurai or something.
Anon, not every black guy in a video game needs to be Nagoriyuki.
Wyll literally grows fricking horns in the beginning of the game
Which mods do you reccomend?
- Extremely shitty camera
- Poor act 3 performance
- A metric shitton of bugs
- Very poor audio mix and music choice in "cinematic" cutscenes
- No real consequence for tadpoling it up
- Poor in-game help/info, you basically need to go to wiki to understand even the basics if you're not a 5e veteran
- Uneven writing, bad choices, not something people would actually want or say
- Placeholder cutscenes
- Too much container trash, just mark it so I don't have to open everything. Auto-mark trash etc.
- No any indication of which book or note I have read before
and that's just a few of the issues
>- Poor in-game help/info, you basically need to go to wiki to understand even the basics if you're not a 5e veteran
moron
It's a valid point. If you pick Champion you get noob trapped because nothing tells you how shit the subclass is.
you missed that the ending is completely unsatisfying garbage. What the FRICK is the point of a game with choices where none of my choices matter and I don't even get the bare minimum text box telling me what happened
>Very poor audio mix and music choice in "cinematic" cutscenes
This 100% I still cannot hear the voices compared to the fricking blaring music.
Skyrim and Fallout 4 did that shit as well.
Halsin sounds like he was tapped in 8 different studios during 1 conversation
You guys notice how much content was cut from act3
>- No any indication of which book or note I have read before
There is an asterisk in the top right corner of any book/note you haven't read yet... once you have read it, you wont see that anymore.
>Poor in-game help/info, you basically need to go to wiki to understand even the basics if you're not a 5e veteran
Or you could literally read a few threads about the game on Ganker and find out good builds to make
Doing a Barbarian run my first play through but multi-classing it with lvl 3 rogue for the bonus move
The game won't even tell you that rogue gets bonus anything at level 3. You have to level up a rogue first to find out. That's REALLY bad design in a cRPG.
The abilities are mostly well defined once you have them (some of the details are still vague in certain cases), but you have to get to them first. You can't plan anything without a previous playthrough or outside knowledge.
This though, even having played a ton of 5e, there's a lot of classes and subclasses, usually you can see what a class/subclass is going to get you in a few levels
This is especially important in bg3 where multiclassing is pretty damn strong
Yeah the lack of showing what a class gets at even the next level is quite awful.
Damn you should report the bug making enemies take 5 minutes. Never seen an enemy take that long before.
>that spoiler
I was half expecting it to be a bunch of nothing burger. Sad to see I was right. Almost felt like the most obvious thing too, as the game SHOULD be rewarding you doing a pure run., maybe for a secret true ending like Pathfinder WOTR did.
Lying swen literally said seven days before release there will be a heavy price to pay for tadpole use.
Got a source on this statement? Not a shill, just curious.
Yes, last panel from hell.
He also promised a house in bg for baldurian tag and warlock interactions.
Only a couple of the lies he told.
>spoiler
They should make it as a way to unlock hidden playable race
>tadpoling
Define, please.
True souls leave tadpole powerups
Thanks.
play the game moron
>Extremely shitty camera
You just have casual level mechanical skills and can't control it
>Poor in-game help/info, you basically need to go to wiki to understand even the basics if you're not a 5e veteran
Your brain is tiny or you can't read (click T to expand tooltips moron)
>Uneven writing, bad choices, not something people would actually want or say
Subjective and complaining about writing in games will always be a waste of time, it's entirely up to taste
Bro the camera turns into DOGSHIT once any sort of elevation is involved. You are on the first floor of a building and want to go up to the second floor where everyone else is? Tough shit they made it annoying. And it also constantly gets stuck on ceilings. And turning on tactical camera doesn't help 90% of the time.
The camera in DoS 2 is way better
>- Very poor audio mix and music choice in "cinematic" cutscenes
>Halsin sounds like he was tapped in 8 different studios during 1 conversation
I blame the coof
Something also sounds off about Shadowheart
>- Very poor audio mix and music choice in "cinematic" cutscenes
maybe turn off the cinematic surround setup audio in settings
i remember /v promising me turn based combat will be OK in BG3 because there are no trash filler enemies, and every combat is super fun and unique.
>play BG3
>get interupted by a trash filler combat encounter every 30 seconds
>oh look a filler gnoll fight
>oh look at these 50 filler shadow fights
>filler fight
>filler fight
>filler fight
>trash enemy encounter
>trash enemy encounter
>trash enemy encounter
i forgot when was the last time /v didnt lie to me about a game.
this is fricking unplayable.
Those aren't filler fights. They have tactical design to them. If you are such a terminal turbopleb that you cannot enjoy turn based combat then leave the genre and don't come back. You're not wanted here.
>barrel
>environment bomb
>enemy starts in advantageous position
>enemy outnumbers you
>wildest creature has acid vials and magic arrows
>more barrels
>chasms
Yeah, tactical design.
Yes.
You can literally tilt the enemy script (not ai) with arrows of darkness.
You can pick them up and carry them
I had one went i went to the gomes by accident and it proved usefull
I know. Played with two necromancer and constantly carried carrion and bodies on my journey with me.
In the latter half of the game no fight goes beyond 2 turns so the deep tactical turn based combat is basically you going to town on a bunch of strawmen. Yes even Raphael goes down in 2 turns when you haste your fighters.
Turn based is a complete meme for brainlets. BG 1 and 2 did not have this problem where enemies never got to act.
>BG 1 and 2 did not have this problem where enemies never got to act.
Instead you overbuffed so much where all of their actions did nothing.
Actual fair criticisms
Don't forget the highlight button doesn't highlight everything interactive.
>no player housing
kys homosexual. decoarting your cringe house is the gayest thing about rpgs
I'd agree about the housing point, but the nature of the storyline, it's like why bother when we're traveling on the road for most of the storyline?
>decoarting your cringe house is the gayest thing about rpgs
In the case of BG3, that would be the least gay thing in the entire game... Which would actually make it more heterosexual.
uhm no the game is perfect it gets 10/10s shut the frick up.
israelite groomer game
>-almost every interaction resolves with bloodbath, not enough vanity interactions
Play a CHHA class like you're supposed to
>-no player housing
Black person squids are trying to take over the world.
>-too much urgency leads to linearity and limits the range of RP
I don't mind some level of urgency, but they need to clearly or at least better delineate which instances are actually properly mechanically urgent and not just for flavor.
>-earlier areas are rendered inaccessible with progress
This is also dumb, especially since you're able to go back to act 1 areas in act 2. No reason for them to block you from going back, even if the relevant NPCs/quests aren't present.
>-almost every interaction resolves with bloodbath, not enough vanity interactions
That's on you, or at least your RNG. I feel like aside from some wild animals, I was able to talk people out of fighting, if only for them to back off until further confrontation. Especially in act 2.
>-no player housing
Stupid.
>-romances don't escalate with each story development, there should be at least 4 romance cutscenes for each character and 2 sex scenes
This'd be nice yeah. They already did a decent job of intermingling romance with the respective member's quests by adding some dialogue options that refer to your relationship, so they're already doing a better job than most on that front, but a couple more bespoke scenes would be nice.
>but they need to clearly or at least better delineate which instances are actually properly mechanically urgent and not just for flavor.
Probably the best way. You can of say "just use common sense" but there are so many games where there's one mission that's obviously urgent but you can delay as much as you like, followed by a mission that's equally obviously urgent and you actually need to hurry.
>No reason for them to block you from going back
Clearing out NPCs, quest triggers etc. takes a lot of development effort and additional testing to make sure nothing breaks. It makes perfect sense to just cut that shit off.
>Act 3
>Get to Wyrm's Crossing
>Gortash audience where Wyll's dad is tadpoled
>Say frick that after getting fricked over by Nightsong when the game tells me at every turn to go to Moonrise last so I skip the coronation
>Mizora pops up and insists Wyll attends the coronation
>Imagine trusting the words and intent of a devil lol moron
>Get sidetracked and somehow find myself facing off against one hell of an ancient zombie dragon at the bottom of Wyrmfort or whatever
>Questlog says I should report back to Wyll's father about this
>Uh what? Is he not still in the coronation room?
>Quest to get Gortash's stone suggest to disable the steel watch
>Get there, the slaves have prisoners in an underground prison called the Iron Throne
>Save all prisoners there
>Long rest
>Newspaper says Gortash got coronated
>Now that the steel watch are disabled, sneak into the fort
>Go from a sneaky route at the back of the throneroom and ambush them
>Wyll's dad is here, an enemy, so presumably tadpoled
>Say frick this with this many enemies
>Go from the front door and slowly fight my way up
>Enter from the throne room front door
>All generic nobles are dead
>Just some Bane cultists left
>Go to the summit and kill Gortash
>Wait, where is Wyll's dad?
>Check log, Wyll's father is dead
>After Iron Throne, apparently Wyll's dad could be there too
>He was not for me
>So the game assumes you don't reach Baldur's Dragon without Wyll's father being in your camp
>Enter from the backdoor, his father can't sneak out to get milk
>Enter from the front and his father goes for milk and leaves behind a fake suïcide note
What the frick
>Get sidetracked and somehow find myself facing off against one hell of an ancient zombie dragon at the bottom of Wyrmfort or whatever
There is no universe where you found out how to get there organically before saving Wyll's dad, he's the only in-game source of that information
>There is no universe where you found out how to get there organically before saving Wyll's dad, he's the only in-game source of that information
Not that anon, but I was exploring the outside of the fortress and saw some pipe on the beach in the back. I cast Gaseous Form and found the place by accident pretty early on.
I did a similar thing to
I saw explorable area around the castle. Found the pipe. Disguise self alters your size (even though in tabletop it's just an illusion), so going from half-orc to halfling/gnome and then casting reduce size makes you able to enter it.
Scouted it out and saw 3 neat murals about Balduran and his dragon friend. MC (had Baldurian background) remarked that they never knew about this history, so I took an adventure and used Mass Disguise Self + 4x Reduce Size to get the entire party in to explore.
sure I did. I organically saw those weird torches in the prison when rescuing the woman moron, then I organically looked up what to do with them online
GG
EZ
>he's the only in-game source of that information
That's not true at all. There's some poem in the city with notes on it that basically spell out the entrance is in the prison, there are torches, and you need to use lightning magic. I never once went to the Iron Throne (because Gortash phoned me and said he'd just press a button and kill every prisoner if I went there, and when I blew up the foundry my quest log said all the prisoners in Iron Throne were dead). Wyll's father is not the only hint.
theres literally a thing in this game called a map, and you walk around it and find stuff. You can even hold control and it will tell you if there is a pipe somewhere you can crawl into. Crazy shit man
Lying sack of shit
The Black person eld lady Wyll (heh) tell you if Absent Father upgrades to dead father.
Volo tells you about it if you rescue him in the city.
There's some odd linearity problems with the tadpole, too.
They say you transform after 7 days, yet everyone's shitting about not being transformed yet after, what, a couple of hours? It ends up with some dialogue insisting we hurry, and other dialogue saying it's fine to frick around a bit.
You start to transform after hours and it's slow and agonising gale explains this. They have no idea how the prism works so of course they just guess at why they aren't transformed.
>almost every interaction resolves with bloodbath, not enough vanity interactions
I played Great Old One warlock and chose the deception or persuasion option every time. It quite literally cut Ketheric's last fight in half for me and made that giant demon kill all of his dudes, his onahole displacer beast, and then himself.
Oh yeah
>It's under a WOTC brand, meaning you'll pay these cucks by buying the game.
Incorrect, WotC actually got their money and the rest goes to Larian
I doubt that's true. Who would've payed wotc?
Larian, for the license.
No money. You think wotc would be happy with 10m? Kek.
Larian had not much left after dos2.
Wotc easily cashed in 25% "of the turnover.
https://www.tweaktown.com/news/90024/its-official-wizards-will-not-charge-royalties-in-new-dnd-ogl/index.html
The OGL has nothing to do with Larian. They're using Wizards trademarks like "mindflayers" which means they have to license it.
WotC can't even change the OGL anyway. They were banking on people not noticing it was a perpetual license and not having the money to counter-sue them.
>no player housing
Why would you want this? This is a crpg, not a Bethesda second-life immersive style game
instead of radial content from a central hub (cough like baldurs gate) with a focus on alternate optional ways to level, all content is a linear slog for levels and can/has to be completed on one playthrough.
early access killed the game ironically enough, that and rushing it out to beat starfield and armored core. they had act1 as a pocket build with a beginning, middle, and end and didn't change it in the full release. The data mining shows we have a third of the game they intended and half of that is broken.
>Too much urgency
There's no time limit on anything.
>Earlier areas are rendered inaccessible with progress
Not true.
>Almost every interaction resolves with bloodbath
Not true.
>No player housing
Why is this negative?
>Romances don't blah blah
Play a weg.
>There's no time limit on anything.
There are actually a few things that got rest limited. Namely I'm thinking of Nere in the Underdark.
>There's no time limit on anything
No, but it feels like there is because the tadpoles transform you into a mindflayer in a week's time usually, just because it's special doesn't mean you want it in for long.
The urgency and romance ones are real. I can't stand it when I'm in the middle of something and really enjoying it then when I long rest I get an hour and a half long fricking diversion I have to do or else some characters will die. I don't want player housing when there's many cool camps and the hotel in the city. Not sure what goes wrong in your game but I have many many opportunities to avoid combat and talk instead.
Buff spore druid
Learn how to play.
how do you have so many summons? I thought you could only have 2 at once (a familiar or spirit weapon + a concentration summon)
Plot feels like it was written by gearbox. Lame companions. Classes are bland. Combat is blander. Tyranny broke crpgs for me
I can't justify playing tyranny because it lacks romance options. I refuse to play any RPG without romance options because I'm a coomer.
You're not missing much
Can't you sex up the mutant orc lady?
King
>jumping requires more than one input
>dice rolls are more frequent than necessary, limit game more than they expand it.
>difficulty curve is not smooth. easy is game journalist mode and normal begins too difficult
>game does not have a strong hook, the main character's call to action is very weak.
>first few characters you meet are extreme buttholes
>all characters immediately become horny for you, romance is not well written.
it took me awhile to find a specific path that I could roleplay along. if it wasn't for karlach I would lose the game pretty early from being a solo sorcerer.
>game does not have a strong hook, the main character's call to action is very weak.
Not being a souless brain eating squid abomination sounds pretty concerning to me
>first few characters you meet are extreme buttholes
What do shart and gale do?
"find a cure for your brainworm" tells you nothing about what is going on, how you ended up in that situation, why you should trust anybody around you, what you should be doing, and why you should instead be using your brainworm to become some sort of god to do something.
Shadowheart on the ship gets extremely suspicious of you very fast, and she acts like she hates you if you press her on being secretive.
gale falls into a portal out of stupidity and when you pull him out one of the first things he asks you is why you're too stupid to be a wizard and then he asks to eat your best gear in a patronizing fashion.
astarion holds a knife to your throw upon meeting you, lazael or whatever fricking disappeared from my game and hates you anyways.
Karlach is straightforward friendly and honest with you upon meeting you, Wyll resolves his issue with her without involving you and they both invite themselves to your party. They are the saving grace of my save file, they allowed me to go complete content and eventually recruit shadowheart at the druid grove.
Lae'zel is kind of an butthole, but she is truthful and actually wants to fix the brain parasite issue ASAP, which is.. well, kind of the smart thing to do.
She does show appreciation sometimes, like with the githyanki patrol if you tell her to lie to them she'll actually say you did well for interfering and all that, likely more of her being nice in act 2 and 3
>Shadowheart on the ship gets extremely suspicious of you very fast, and she acts like she hates you if you press her on being secretive.
>Hey random person on the mind control squid shit I just met would you be so kinda as to spill all of your secrets
>She's the butthole
Autism.
If you say he lets get the frick off the brain rape cruise she's nice as can be.
seemed like she was racially profiling me (tiefling) and the gith girl because I don't fricking know anything about dnd and couldn't tell giths were super evil. but when I got to the ground and recruited her she would tell me in dialogue that she didn't like me. and I would tell her that I don't have a reason to trust her to follow me and she wasn't giving me any reasons.
just because 10 people get cancer at the same time doesn't mean they are suddenly comrades. half of those cancer patients could still be murderers so My character had no reason to seek them out, especially when none of them had any idea about a cure.
Ah, if you were a tiefling, that might change things. The various npcs do have racial interactions.
>willingly play as an r/tiefling
>surprised everyone hates you on sight
My Tiefling (I bought EA and now I'm stuck with the game, might as well play it) is a racist against non-tieflings, dark urge piece of shit but not against kin.
>my tiefling plays to the stereotype
>surprised Pikachu every npc hates tieflings and the player
they're oppression porn redditors play. larping as the oppressed is "appropriation" if they played as 'lil nas wyll
I'm not the guy who was surprised that people hate me.
not him but the guy who started this chain, I'm not playing an oppressed character unless the game tells me I am. my character would have horns so I picked tiefling. my character would live in da woods so she did. my character would be supernaturally powerful so she was a sorcerer. she ends up being a loner apathetic autist who tends to succeed at magic checks more than anything else. she didn't side eith tieflings because of "muh race" she just said "frick druids".
>they simply oppressed me for no raisin
you're a tiefling redditanon
Nobody oppressed me ever in this game yet. shadowheart was the only one who even seemed to imply that sort of story beat. even when the other teiflings were arguing with the druids my character was a total outsider to that conflict, and did not end up seeming oppressed in any way. oppression is not in my character sheet. the game has not railroaded me into that sort if story.
I have no idea what kind of gays exist in tabletop dnd that made you think all tieflings were racebaiters, because I've never interacted with dnd before.
I picked sorcerer as my class, I might as well pick tiefling. it wasn't even a bad choice because of how many horns there are in act 1.
Oh people are racist and sistrustfull of strangers that looked like devils
Who knew
>"find a cure for your brainworm" tells you nothing about what is going on, how you ended up in that situation, why you should trust anybody around you, what you should be doing, and why you should instead be using your brainworm to become some sort of god to do something.
These are all things you have to figure out for yourself after piecing shit together and you don't have to trust anyone. Hence why you can kill everyone.
major misstep to make discovering the cult is even a thing take 10 hours. The writers aren't half as skilled as they thought they were and it really drags down the whole.
for all the money they sunk in the cinematic opener, the thing they forgot was to have a "True soul" attack/ recruit you as the actual opening hook. you get to the grove and wylls setpiece fight with no knowledge of who or what is fighting other than gobbos=red border. instead of knowing who or even that you're fighting anyone, there is a "threat" in the hills but zero reason to stay and fight it other than external player reasons of loot and XP/to make the main plot happen. your introduction to the main plot is likely the very anticlimactic pair of jobbers on the road and the dying dwarf instead of those 3 jumping you like their stated job was. Then they rely on you hours later realtime to think the goblin shaman can "cure" you to exposit the plot and that is moronic both in and out of game; too early to cure you as a videogame, too chaotic stupid to do in character. Just a pointless convoluted mess. none of it even matters in act2 as the plot linearizes to defeating the bad guys for good or evil intent.
They had 19 writers and only one narrative writer. There you have the problem.
>normal begins too difficult
lol
>walk around mindflayer ship
>random explosion
>character dead reload save
>land on ground
>tiny brain enemy instant kills you so kill the harder first after you reload save
>try to do seemingly innocent quest about helping 3 people one of whom is dying
>wtf is a true soul
>they jump you
>reload save
>walking along
>15 gnolls spawn in and chase you down before you can move
and so on and so on.
Git gud, scrub.
>solo 15 gnolls as a level 1 sorcerer with 8 hitpoints and no party members
the game is too story driven for me to puck up a party before karlach, the game is too gameplay driven for me to do anything without a party.
You just ignored everything and everyone between the crash site and Waukeen's Rest?
You can skip all of act 1 except for the grove defense, from there you can just frick off to the patrol, dialogue your ass through that, and go to act 2.
no, every time I did any side quest it resulted in hostility or combat that I couldn't solo, so I walked as far along the map as I could avoiding content as I died and reloaded. I made it all the way to the risen road before seeing a fricking red dragon, so I resolved to turn around and fill out what parts of the map I could, and to go try and pot shot goblins to grind levels if I couldn't find a way to progress. Then I met Karlach and suddenly I had a party.
>Random explosion
You shot at one of the purple things with fire, didn't you? You got caught up in it... didn't you?
no I tried to pick up a brain vat or something and because confirm is mapped to the same button as attack it exploded because the menu changed contexts for no reason.
This, absolutely what the frick was that brick wall of an introduction? I almost dropped the game right there knowing autosave at best was sending me back like 15 minutes too.
Soon you level up which literally doubles your health, so just make that happen immediately after crashing the ship cutscene.
It starts to even out but I dropped the difficulty to journo-tier anyways because I'm not wasting any more time and it's still not a pushover as it claims, I only barely saved the grove, at lv4, albeit in one try with no planning nor cheesing.
How can you be so bad at a game when they give you companions that one shot most enemies for the first hour?
The brains one shot you, the following humanoids do as well where it was at least 5v3, you're lucky to even roll as much as 4 for damage, and they chase you if you flee.
Again, prior to level 2.
You are a moron. You get level 2 from landing on the beach unless you just ran away from all the enemies in the nautaloid. Or maybe playing on easy mode gives less exp due to less enemies, never played on it.
Maybe you don't level up immediately anymore? I played a bit after finishing the game once and I was surprised I had to fight the devourers at lv 1
I was on normal/mid difficulty, and killed everything I was expected to on the ship. Level 2 wasn't until a few encounters later. This is exactly what I'm getting at. Level 3 and 4 then give you even more breathing room outside of specific enemies.
You definitely did level up earlier only two weeks ago
Maybe one of the patches changed it
You can beat the 3 devils, no problem.
man do some of you guys even want to play a game
I had arguably some of the worst classes in the game with str hunter ranger, eldritch knight, wild magic barb and trickery cleric it's still cleric though so yeah maybe not that one, and I got along just fine on normal
Mono attack easily beats game on balanced
Is this a new type of bait where you pretend to be really bad?
>so kill the harder first after
learn english
>Struggling on easy
>Meanwhile one of my main gripes with the game is it being too easy on tactician
Weird.
I am an RPGlet, yes. Let me put the other characters on autopilot.
But how are you struggling this bad?
The only thing you have to do party wise is make your comp synergize a little bit and you'll steamroll everything. You can't really frick up levelling, it's so streamlined.
Just look for abilities that match well with other. Let another character set an enemy off balance before you use Karlachs heavy hitters for example.
>I'm an RPGlet and I give up
Just set it on normal and learn the game mechanics. Just reload the same fight a couple of times and try different things. Go watch some youtube video on combat if you must.
Get creative. You can throw potions at allies for example. Meaning your support character can supply potions for the group without the others having to waste their attack potential.
And if you throw a backpack of throwables (explosives, grease, poison) and fireball it, you get a big bang.
You're taking my statement too sincerely, regardless
>Just reload the same fight a couple of times
>Go watch some youtube video on combat if you must.
This is a waste of time that I'd rather spend actually progressing in this 40+ hour game
>This is a waste of time
>Learning a game and having a good time is a waste of time.
Found the problem. You got the zoombrains.
Learning and tackling a game is more satisfying then rushing for the end.
It's not a waste of time. You'd get 10hrs more enjoyment on top of those 40+hrs.
But for zoomies this is an unimaginable slough because you are so used to the adhd riddled landscape gaming has become to fire up your reward systems.
Can't be wasting a couple of hours to learn a game when you can tone down the difficulty and just rush through it, experiencing nothing and learning nothing except for the few memes this game will brought forth. Sad.
You should uninstall and go wait for Starfield. So you can rush through that too and complain about the bit you don't understand in that game too.
The practice of impressing a sense of urgency on the player at the very beginning of the story comes from writers whose frame of reference is movies; it's alien to the medium of video games.
>Players are notified of failed passive perception rolls.
>Passive perception is roll-based.
>reloads in your path
I do usually go and Guidance if someone fails a roll.
7 hours late but just wanted to say
>reloading
You didn’t beat the game
Way too many passive checks to reload every time you failed one
You should be able to side with the goblins and convince them to let the Tiefs go, then assault the weaker grove or let them complete the ritual (this is how they planned it anyway with the SD takeover). Let you recruit Minthara and Wyll/Karlach.
In act II instead of dead Tiefs a bunch of them join the Absolute including Zevlor.
Zevlor was a spy for orin originally. All the voicelones are there.
my list of gripes
>companion
companions have interactions with you but rarely each other, makes them feel very stagnant and lifeless
even doing something like an idle animation of them playing fricking cards together as you go to camp would've helped. instead, they just stand around like destiny npc's
this is even worse in the inn in the final area, looks ridiculous them standing shoulder-to-shoulder but not talking
companions in general lack dialogue and aren't balanced well, some companions really get the shaft plotline-wise
act 1 is basically the lae'zel power hour and then act 2 is shadowheart's
meanwhile astarion gets the raphael scene of decoding the scars on his back and thats it until cazador's palace?
also companions being player-sexual makes them feel less like people and more artificial
the game lacks proper evil companions, minthara is broken and I don't really count the rest as being 'evil'
'evil' for most of the companions is their bad end route instead of a natural progression of their character
>pacing
the games pacing is simultaneously too urgent and too glacial
the game is too urgent and 'epic' before you hit wyrm's crossing and then when the pacing should really be ramping up the plot hits the drag chute and just fricking stops dead in its tracks unless you skip every sidequest and just do the main story
>leveling
the game is too frontloaded with exp and even if you do 3/4 of the available content you're going to hit baldurs gate at late level 9 going on 10
i was almost level 11 when i hit baldur's gate which was super disappointing because it really makes me not want to do sidequests
getting a legendary weapon is cool but the game isn't hard enough even on tactician to make them feel game changing with the exception of markoheshkir
>story
multiple plot threads get dropped
revelations that are seemingly important are never properly resolved
the entire ending is a fricking shitshow
the game should have been delayed 6 months
>companions have interactions with you but rarely each other, makes them feel very stagnant and lifeless
Bro maybe try playing the game, they literally will not stop bantering with each other.
i've played it, likely more than you
twice to completion
companion banter is lacking and them ribbing each other every 45 minutes is not good enough
>every 45 minutes
More like every 4.5 seconds. I'm on my second playthrough as soon as I added Wyll to the party he and Laezel had about 8 back to back batnz sessions.
There are map points that will always trigger banter. If you are running back and forth a lot you will get more banter.
They actually do. In act 3 banter virtually stops. I don't even recall much banter in act 2.
Data mining shows that a ton of banter lines were cut.
Minsc has 6h of dialogue finished.
Around the time they announced upper city, they really thought they could implement all the loose ends. Ridiculous.
They spent 3y redoing stuff for the 10th time. Almost every patch in ea they redid the githyanki including new va and new textures. At some point they should've prioritzed finishing the game and polishing later. They choose not to so they can sell more during ea.
Swen is a con artist.
This isn't wow homie, you shouldn't need a ding to tickle your dopamine receptors to play a story-based game.
I find myself agreeing with a lot of your points. I don't hate the game but it feels like they started in the middle of the second act. They're asking me to care about the fate of a character I just made who I haven't had a single real chance to connect with, informing me that there's a mind flayer tadpole in my head and that it's seriously bad news. Twenty minutes later I am now made aware of a vast and insidious cult that is connected to an ancient empire and Shar worshippers that has infiltrated Baldur's Gate, and I haven't even gotten to the city yet.
I haven't even gotten a chance to breathe and I'm already the new saviour of the world. It sucks to have that thrust upon you so quickly, more so when your character isn't specifically chosen for this purpose or anything, you could just be some mug from the streets.
The devs have absolutely zero idea how to use breadcrumbs. Every NPC in the game, every interaction with them, results in you being showered in a baker's banquet of full-on loaves of bread. It's just bad writing.
I think the game would have been better if you were just a nobody who was making their way to the city and, over the course of an entire act or two, stumbled upon the cult. It should be possible to make it to the city without even being aware of them. There's no 'comfy area to get your bearings' at the start of the game, everything is clouded by violence or some urgent issue that needs resolved. I feel like a little trading town on the Sword Coast would have been the perfect place to meet NPCs you could recruit or, at the very least, NPCs who aren't integral to the story who are also making their way to Baldur's Gate that follow your journey that you can aid or impede along the way.
A lot of the characters feel inorganic too, at least in their inclusion in the story. Shar features a lot in the story, so of course the second NPC you meet is a Shar cleric. What's that? The Netheresse? Check it out, lol, this guy has their magic!
>start in city
>quests in all directions
>lv1 sewer rats and etc.
>upper city has lv12 intrigue and God killing
>see the cult at work in a setpiece scene, establishing them as a threat to work against and growing power
>goblins out in fricking nowhere for your lv2 party to kill? working with the cultists of course
>Drow in the underdark investigating an ancient macguffin? conveniently lv4 for your lv5 party to kill? cultist
>spoopy scary darklands litch your lv7-8 party wants to kill? actually the least powerful member of the cult command!
>full option to evil route join the cult in any of these encounters with option to go on to betray them
>good route makes you enemy of the cult, catalyzing conflict and aiming you at the big bads in the upper city of baldurs gate
it'd have been easy to make a game of this size right, but they fricked themselves from the start making the 40 hour early access act1 experience out in the middle of nowhere. The game should have started and ended in baldurs gate.
its a good thing larian made the game and not you because that sounds scuffed
Nah that sounds pretty cool, actually.
shills mad
100% agree, love the game but the story is pants on head moronic with its pacing. IMO they wouldn't even have to change the game that much to get it to work, just swap around some events in it
>Start with getting infected and all that shit
>Instead of the ship teleporting away, have it get interrupted and crashland close to Baldurs Gate instead
>Queue the only "new" piece of content they'd need to add instead of expand on which would be a small act 0.5 (think of it as an extension to the ship tutorial from DoS2) out in the farmlands of Baldurs gate where you help farmers with minor shit and get a few story hints at whats to come
>Get to Wyrm's Rock and shuffle around the text a bit so that you as a PC along with La'zel and Shadowheart have no clue of what the frick is going on but you want to get into the city since there are a lot of people in there who might know of a cure to the tadpole
>Upper City in lockdown thanks to the current event so no access to that
>Meet Astarion who also happened to be tadpoled but he snuck back into the city and noticed that his thrall status was officially gone (makes more sense that he would discover that in BG rather than in the middle of no where)
>Meet Gale who DOESN'T have a tadpole but he could instead be intrigued by your current condition and offers help (along with feeling sympathetic towards your situation for obvious reasons) you can give him one later
>You can recruit hirelings directly from one of the houses/guilds in the city from the moment you get inside
>BG mostly stays the same as it is right now in the current version (would still work as long as you remove any content that would spoil the 3 lords) Steelwatch and all
>Remove the tiefling children from this act but keep Volo around
>Maybe add a few more Absolute interactions+goblins or kobolds to the city as exp fodder
>Can't find help in city but hear of a druid grove who might be able to heal you
>Rest of the story plays like normal (mostly)
No one replied to you but your ideas are pretty good anon
I think they should have included some bit before you're on the ship, since as you said it'd help build a connection to your PC together. Maybe your town is attacked after you mingle with people a bit, you're all captured, some die as you try and escape, etc. I'd rather have that than the random Tiefling refugees I didn't really care about even as a good character.
Strong disagree. It's much better to have an impactful start than the boring nameless village start. Putting a shar cleric on your early team makes a lot of sense if shar has a big role in the overall themes of the game. There is absolutely no need to start with boring locations.
You're right about the lack of breadcrumbs and that the writing isn't the best. There is a lack of downtime. This game uses the rests at camp at downtime and though I think the rhythm of it could work, it doesn't quite.
Spot on post.
Exactly like real dnd
WOTR is much better. No bloat with production values/ full VA / using models instead of portraits for cutscenes.
WOTR was a good old-fashioned autistic boomer CRPG. BG3 is like a CRPG for people who don't like CRPGs
WOTR had spyware recently though, so they can suck a wet fart out my ass, too.
Think they backpedaled on that one pretty quick when they realized they just opened themselves to several EU member states suing them out the yin-yang for violating various national and international privacy/consent statutes.
Yeah, I don't care.
The fact that they tried to pull that stunt in the first place is enough to put them on the "do not buy from" list, permanently.
>WOTR
>No bloat
wotr is literally bloat: the game
>multiclassing is locked out of storymode
frick off i'm not multi classing for minmaxing i'm doing it for flavour
Start your game at balanced and change it in the options after then.
thanks lad, but I started in story.
>Playing on storymode
>Surprised that the game thinks you're too stupid to learn how multiclassing works
Don't worry, you can play tactician and the game still thinks you're too stupid to pick your own pact of the tome cantrips.
>No player housing
How the frick would that even work. Your character is on a quest to get a tadpole that will force him to undergo an agonizing transformation into mind consuming abomination out of his fricking head. That's not exactly the time to go "Hmmm, I think I'll go ahead and rent a nice bit of property in this village, maybe get a nice rug and potted fern to liven it up a bit"
How pozzed is BG3?
pretty pozzed but luckily theres enough freedom to reject all homosexualry or even kill pozzed characters.
Well, except Gale, unless you roll dark urge and just rip his hand off.
if you don't pull him out of the portal it seems to me like he dies. maybe he shows up later idk.
It is the most pozzed video game of all time.
It's not even the most pozzed game this year, homosexual.
lmao name one fricking game more pozzed than BG3. one.
forspoken
No trans genatalia in character creator. I'm assuming it doesn't ask you pronouns, vitiligo nowhere to be seen, and not a single character gay rapes you. Next.
>t.
I accept your concession.
>who do you dream at night?
>short burly bearded man
>no im not gay
Meanwhile i didnt even see that and made a tall tieflin waifu
>game asks "Do you want to watch gay porn? Y/N"
>"Frick no I'm not gay"
>click yes
>"NOOOOOOOOOOOOO THIS GAME IS POZZED I AM BEING RAPED"
sorry homosexual you lost me at
>game asks "Do you want to watch gay porn?
being totally freaked out that there are gay people in it is...pretty gay. but the game does railroad you. i told gale twice wasn't interested, he acknowledged this, then got forced into a romance scene when i answered yes to talking to him about something.
it is there, they know what they are doing, you know what they are doing, and the same thing doesn't happen with straight stuff. i agree it's not the end of the world, but don't pretend it isn't in there. they're very clearly trying to trigger a certain type of person.
it's called grooming. you're a victim of grooming
>being totally freaked out that there are gay people in it is...pretty gay.
seems to me to be the exact opposite.
>-earlier areas are rendered inaccessible with progress
I have a question about this. Why does the squid guy kill you when you try to go back to chapter 1 in chapter 2?
What are you talking about
Flaws no consequences for parasite use and daisy got replaced
Inventory Clutter
Loot goblins like me hate this
It needs a better filter, auto stack and tabs
DOS2 had a mod that fixed inventory
-Agency creates executive functions you can't ignore, as well there is no urgency as you can take whatever route you want to.
If you mean, long rest and there are time limits, that's more along the line of the story holding onto you.
- Not having to be forced back to do tedious bullshit is good and it keeps the plot going and tighter
We would have waited even longer for all the backend voice acting and writing if you could go back
-This is dependent on the player, you can talk your way out of alot, can you list examples?
-Player housing is bullshit, like bloatware
-It's not a main fault, and like with Above:1 what do you even mean by escalation?
>4 out of 5 paths lead to you getting anally raped by something 2-3 levels higher than you
They forgot to put in this level of SOVL...
This also has that shit. The whole game does but reapers coast is clearly best one.
If you're just exploring you can pretty easily wander into the Underdark and encounter the Beholder at level 2.
>level 2
There is no logical or rational way for that to happen without massive foreknowledge and potentially exploits since the grove attack should be mandatory.
>start game
>go to grove
>defend, explore a bit
>still level 2
>go to Goblin Camp
>wtf, they just let me in? ok
>explore everywhere
>find underdark
>notice side path
>ohshitwtf
Personally I was level 3 when I found it but that's because I did the Jergal temple before the Grove.
More like make a choice, dice ass fricks you, party ends up dying, save and reload simulator. What dipshits enjoy playing a game like this?
People who aren't shit at rolling dice.
The widespread disillusionment everyone reports once they get to act 3 is impressively shared
Even reddit acknowledges it
And yet only the Eurogamer review talks about it, acknowledges it, and adjusts its score accordingly.
Yet again more proof that 99% of reviewers are completely corrupt, lazy and incentivized by big publishers and money lenders to give this shit propped up scores.
GOTTA KEEP THE METACRITIC RATING HIGH YO
>implying journos have that much atttention span to finish any game
Lol. Lmao even
>game didn't have enough romance scenes for anon to jerk off alone to, he wanted to jerk off 10 times and only jerked off 5 times
No one is going to jerk off to the sex scenes in this game, they're awkward and poorly done. They need to hire StudioFOW or someone to make some real grinding scenes with tittyjiggling loops.
If this is all your game has going for it, it is objectively a bad and shallow game that has to mask its inadequacies with juvenile gratuitous stuff like ultraviolence and sex, the lowest common denominators.
>to jerk off alone to
as opposed to jerking off with someone else?
It has the same problem as D:OS2 where every place is full of lootable containers and the looting process takes forever, especially after a battle when there are 20 corpses on the ground, ironically the enhanced editions of BG1&2 have a better system for this where you always see what loot is on the ground/corpses and you can instantly pick it up just by clicking the UI belt that's always visible.
Yeah, why do game developers do this? Is there some ludic reason for making the player loot 10 containers in the same room, or break 20 pots to check for possible coin?
To increase playtime. Game can be completed comfy in 35h if you already played it once. Did 100% gyrm in 90m. Most loot is worthless. Even if you miss 5 opulent chests, you lost like 700 gold.
Hilariously enough if you play on controller there's an area loot function, but this is inaccessible on kbm
Game is unfinished slop that reviewers gave a pass to cuz they couldn't be arsed to progress past Act 1. They found it so 'amazing' and 'riveting' they couldn't be arsed to complete the game so they could form a more honest opinion about it.
>-too much urgency leads to linearity and limits the range of RP
Need more details on this. I did see that Nere dies and the dwarfs leave if you long rest(?) while there or after talking to the dwarf leader(?).
I remedied rthis on my good playthru but curious if this happens anywhere else.
there's a quest in act 3 where an butthole newspaper guy says he's going to publish a hitpiece on you and if you don't stop him then it'll publish if you long rest
-Act 3 is shit
-Characters are unrealistically schiz out from whiny to whimsival in a world of intense suffering, regular existential threats and high mortality
-villains have dumb motivations based on an 8 year olds attempt to mime game of thrones tier intrigue
-companions lack cartelization in dialogue or actions outside of set piece plot points
-devs refuse to advance character relationships outside of plot points, nothing of any consequence ever is allowed to happen outside of the key story beats
-some charcters, like the frogs are lazy ripoffs (klingon)
-items and gear are mostly useless and shitted out at you in far too high a volume
-binary morality, and no option to roleplay as you realistically would in the given situation (risk you life as a nobody to save a group of people you just met, or risk your life as a nobody to walk into an enemy camp who wants you dead to kill the people you just met, instead of just trying to survive and do the right thing when it's sensible, like 99% of people would)
-wizards op, warlocks underdeveloped
>binary morality
I'm playing in a chaotic neutral type of way. I never agree to save or help anyone without getting paid- never agreed to help with the tieflings, just mercked the goblin leaders one by one because Halsin seems like a good lead on getting cured in my rp. Otherwise I'm a duck that just wants to get paid and help myself first.
yes but it's a totally implausible game from the outset. you're just some guy/girl. you should already have your own motivations. you should have the option to prusue them instead of sidetracking your life to start saving tielfing children as a lvl1.
the game at least should've started you out at lvl 5 but gone for a higher cieling to make it plausible that you'd be willing to risk your neck, or let you pick a motivation from a selection to make it plausible
Other anons have said that the brain worm made the characters lvl 1. I don't know if it's bullshit, but I guess I don't need much pedantic extrapolation tbh. I chose criminal background- I steal from people, I'll do anything for gold, otherwise I do what I need for myself.
cope. it's just that they didn't give a shit, "it's a game just accept it". that's right of course, but it keeps it from being s tier. it is, just another game. also act 3 knocks it down to b tier. but it's been years since a major game has been b tier, so anons have glasses on.
Even Wyll says the tadpole cost him power. That explanation was used since patch three. They were around lvl 8 and could go to lv 10.
>instead of sidetracking your life to start saving tielfing children as a lvl1.
then fricking don't. literally no one is forcing you to safe shitflings
Its big part of content though.
The Black children are propaganda and are forced onto the player.
>Its big part of content though.
It's literally not.
The only interaction I had with them was getting that one girl killed by the snake.
I am saying the children give a lot of xp. They also show up later in the game. IMHO they play to big a role.
you being incapabe of roleplaying is not the game's fault
What point are you even trying to make? That actions having consequences is bad and the game shouldn't have had the tieflings at all instead of giving you the option to ignore or kill them all?
Not at all. Consequences are good.
Bg3 practically has none.
I'm saying the tiefling kids play to big a role and tiefling refugees are too idealised. The best smith of elturel is a tiefling, the kids ploy and scheme and become actual players with 10y. The wizard apprentice usurps sorcerous sundries.
This is clearly propaganda. Show me 1 out of 1.5m rohingya that made it as far as the tieflings did with that much ease.
Contemporary propaganda is all over the place in bg3, and so is illusion of choice. The game is full of bloat and clutter. Gold is defacto useless in bigger quantities.
>I'm saying the tiefling kids play to big a role and tiefling refugees are too idealised.
You can still kill them all or leave them to diea and none of what you said will happen. There you go, you get consequences for you actions.
>escort mission
>pressing the stealth button does not stealth your escort, you need to click on their portrait and manually stealth them
Why?
TORtanic 2.0
>almost every interaction resolves with bloodbath, not enough vanity interactions)
Bard Chads we just keep on winning
>>Bard Chads we just keep on winning
Or you just mod in high social stats and not play a gay class lol
>gay class
Anon, b***hes love the high charisma class clown and musician
All could be fixed by not wasting the entire budget on face scan, mocap, voiceovers, graphics, and sex shit.
>Cutting the entirety of the upper city and the ending
>Everything about the emperor felt like some writer's self-insert with all the wienersucking of such a shit character
>Swen bragged about the evil route a bunch of times. There isn't one. You're playing the same slop as the 'good route' just with less vendors, quests and content
>Siding with Gortash amounts to nothing, he just gets insta-killed by the netherbrain immediately in the final mission
>Everything about Sarevok and Viconia
>Marketing material constantly talked about the choice to embrace the parasites or not. The game doesn't account for it AT ALL. Using the tadpoles or not doesn't make a difference whatsoever.
Everything after act 1 feels like a completely different game. They must have had a hard pivot and then just not bothered to change what they've already done.
The emperor was initially planned as the actual legendary ruler of the illithids. (see the picture at the beginning of a new game)
They even planned a battle royal with all the factions, like netherbrain, emperor, prince, both gith factions, dragons, dead three and devils.
>no shield actions
im seriously pissed
why have shields at all?
i should be
defend
>gives you a higer chance to not take damage
protect based on constitution
>less damage taken by you and ally based on consiution
charge
>short charge with higer chance to push and higer push distance based on your strenght
advance
>triggers traps but takes lower damage from them
protect from elemental damage
>based on arkana
protect from
defend from ranged attacks
>like regular defend but needs a higer roll
defend from reaction atack
>based on wisdom
defend from non humanoid
>based on srenght
>all that shit
Fricking hell man this is 5e
You take your dodge action and impose disadvantage on attacks
>shieldcucks getting uppity
Lose some weight and drop your plate, fatty
I just want a wholesome ending where I get to marry Karlach and spend my life with her. Why did she have to get such a raw deal?
Because fixing her heart was supposedly supposed to happen in the upper city. But Larian completely gutted act 3 and you're stuck with what's in the game which is apparently the failstate.
You think they'll expand on ACT 3 in the future and israelily charge double or nah?
There's some cope that it'll come in the expanded edition which is released for free for people who already own the game prior to it's release. But honestly I doubt it. None of the epilogues and ending shit don't have any animations or voice acting at all so it's not like Larian just ran out of time, they just didn't bother finishing them. There's a possibility but I don't believe they'll go to the effort of finishing the upper city when people are eating up the gutted carcass of act 3 as it is now.
That blows. Is there a list of the epilogues somewhere we can read?
There was something on reddit but the jannies nuked the post so I'm not entirely sure anymore. Supposedly a bunch of shit is floating around on Tumblr of all places.
Pic related was posted a few hours ago. Minthara was supposed to bear your child if you're a male Tav
>Minthara_State_ChildIsSomeoneElses
Wtf
Female Tavs are literal cucks, checks out
If you're going to bother putting romance in a game like Baldurs Gate why would you cut the natural conclusion of the romance? What was Larian smoking when they cut all of this content?
Because it would require an explanation why the women are so eager to frick at the drop of a hat if they actually can get pregnant. Too much work. Lets just have a world where frivolous sex has no consequences.
>That blows. Is there a list of the epilogues somewhere we can read?
GOTY!!!!!!!
https://drive.google.com/drive/folders/1toM2E_7-cpiCvpvXQMjKt_Brh2ChhL2o
I believe it's the END_GodsAndMonsters_WithersChronicles.html file
Ugh, I'm not opening a drive folder
Basically kill/control brain or side with/betray emperor.
I could forgive all of these gripes if it wasn't for the fact that there is no actual Absolutist path, and that the only real Bhaalist path is just "Be the Dark Urge and give into the Dark Urge". The absolute lack of definitively evil choices in a game where you could have the exact same linear story passage as an evil character as a non-evil character left me feeling hollow. It was sadder still when all of the main villains could easily have supported their own form of ending passage in a way that DOS2 already handled ages ago.
>Ketheric urges you to fight alongside his massive army and destroy Baldur's Gate in the name of Myrkul, and in doing so, you and him both create a new era of undeath as the Brain is itself killed and subjugated into an undead slave
>Orin tasks you with breaking down Baldur's Gate's last few safeguards, leaving the city weak and open, but by sacrificing Orin, you become the next champion of Bhaal, turning the entire city into a charnel house, butchering the entire Absolutist army, and later even turning your eyes towards the Illithids coming from beyond and the numerous entities of Avernus
>Gortash purges all of the dissidents from Baldur's Gate and rules entirely from the public eye's perspective while tasking you with being his own personal Emperor in the shadows, securing his uncontestable tyrannical rule while he showers you in luxuries and blessings from Bane to continue keeping his hand around the throats of the entire civil populace, using the Netherbrain to slowly enslave the entire world
>Absolutist ending where you and Us offer your minds to the Netherbrain, but the tampered and warped natures entering the otherworldly entity wind up twisting it such that it loses control to you, and you assume direct control of the Netherbrain from within it
So-on so-forth.
The fact you can side with Gortash and have him keep his word only for him to immediately die in the final mission shows just how little though Larian put into the evil path/siding with the absolute
It's extra bizarre because Gortash standing in the ally cuckshed and him giving you a Summon Steelwatch/Banite button would not really be an insurmountable dev challenge or anything. But I guess he would get in the way of the muh squid sacrifice bullshit
Actually it's really odd that he doesn't just supercede all of the ally choices and just fight alongside you with an army of Steel Watch. In fact it'd make far more sense considering they are ALL OVER THE FRICKING CITY.
Seems like a lot of things, that may have been cut as well
Anyone else feel Full Rest supplies are to abundant? Feels like every 3rd gnoll I fight has a full pack on them.
>no player housing
I thought we were past murder hobo
Tav is from bg and obviously a super hero homeless.
There’s not going to be a free expansion they’re owned by tencent now
>10¢
Proofs?
They own 30% of the company
Piracy it is
>changed dream guardian
>now the theme song down by the river makes no sense
Why
I fricking hate the camping shit in this game, especially forming a party. Oh you want to change party members? Go to the camp, go talk to the person you want to leave to the camp, listen to the b***h and moan at you for leaving them behind, then go talk to the person you want in your party to have them in your party. Why is this such a fricking chore? Selecting which companions you want to take should be convenient and easy, and I shouldn't hear annoying backtalk from b***hes I tell to stay back.
I hope I'm wrong on this but it seems you can't even access the inventories of other companions if they aren't in your party. Why is this so moronic as well? I don't want to go through all this shit just to drop off a few items on other companions. I hope I'm just moronic and there's an actual option to do all this without any hassle.
And why can't I just change the party composition without needing to go to camp? Every waypoint should have an option to effortlessly switch out your party. Again, simple convenience? No, we can't have that, everything needs to be a fricking hassle.
Not to mention the amount of cutscenes that trigger only when you long rest, and sometimes there can be several lined up so unless you want to risk it and hope that nothing bugs out because you watch a certain cutscene too late, you'll be making sure that you're long resting more than needed, because there is no clear indicator except companions and yourself saying they want to go back to camp, and even then several cutscenes can be lined up that won't trigger unless you do multiple rests.
This game is really good at somethings, amazing even, but frick me if it's not extremely frustrating to play sometimes. Shit like Dragon Age Inquisition was less frustrating to play, it was so easy to just change party members around with no extra inconvenience to make it frustrating.
>This game is really good at somethings, amazing even
Name one thing. It's gay dragon age origins and it's unfinished.
Side quests don't feel like side quests, especially with many of them continuing to the last act where you finally see the pay off. Most of them don't feel like a chore, either. I think that's a pretty huge accomplishment for a genre that has been marred with inconsequential and boring side quests.
There's a surprising amount of divergency in quests in act 1.
Take a simple quest like finding karlach.
The "paladins" want you to kill her. But you can talk to their corpse and discover that they're working for a demon, which if you confront them about it, you have to fight them. If you do kill her, they give you a sword and leave. But one of them gets captured by the goblins and the quest can resolve with you torturing him, or intimidating the goblins that you can torture him better and help him escape. Of course if you kill Karlach, Wyll gets rewarded with a nice armor from his demon with poor AC, but a lvl 4 spell. If not, he gets punished.
Though of course this kind of divergency is hard to pull off and there's mistakes in it. When you meet the monster hunter and you've killed astarion, you can tell him that he's dead in your camp. If you do, teammates get angry at you for selling out a companion like that. Which is the response for if you tell him he's in your camp when he's alive.
>he has more than 3 people
>will's a Black person. Gone but not dead cause Karlach asked for it
>Gale is a demandimg b***h and if you kill him he treatens you so tell him to frick off
>Astarion deserves death in every turn, insta smitted
>the druid is a druid and i killed him the moment i got a chance cause druids deserve death and the only reason they are alive is Karlach
How do you have this problem?
Tbf im still on Act 1
The companions in this game are ass. The only bearable one is Larzel.
The sad thing is that Dragon Age Origins from fricking 2009 had almost all of the quality of life things you just mentioned. Its inventory even had categories.
The last game Larian made also had inventory categories.
You forgot a pretty big one
-made by B*lgians who combine the worst attributes of the Dutch and French and devote most of their brainpower to devouring Congolese infants.
Fear him.
Large teeth for cracking open the skulls of Africans
act 2 was alot better though, it felt alot like traveling to egypt to face dio but you first had to go through his goons which were all interesting characters.
okay
Main faults of BG3 are:
1. Shit camera.
2. Shit inventory system.
3. Shit optimization.
4. The fact that you hit max level like 30 hours before the game is actually over.
The inventory system is so ass
up date it.
>4. The fact that you hit max level like 30 hours before the game is actually over.
That's a very good thing though.
I wish every rpg would be like that.
Agree and was to be expected. They still could've included asi and other bonuses along the way so that you have any motivation at all to follow all the broken bug quests in act 3.
As now you enter 'bg' (kek), and can directly kill all the bosses.
this seems as good as any thread to ask this
I killed gortash yesterday and am afaik right before the orin fight
if I kill her will it immediately advance the story, to some fricking apocalypse scenario or whatever, and lock me out of a bunch of stuff or will I still be able to dick around after?
'cause I kinda need that gale guy she kidnapped for some stuff right now
It won’t advance the story
The combat drained any motivation to continue the game at all. I kept thinking " Ill get back to it tomorrow" but no, I just dropped it before even finishing the game and just deleted it after only playing less than the time it took me to pirate and install it.
>-too much urgency leads to linearity and limits the range of RP
What urgency? The artifact shields you indefinitely, Gortash and Orin rely on you to kill the other and a party member won't be kidnapped unless you invite that homosexual kid to your camp.
>earlier areas are rendered inaccessible with progress
You have full access of act 1 throughout act 2. Only when you move to act 3 do act 1 and 2 become unavailable, for obvious reasons.
>written by americans and bongs
And only one narrative writer.
Britbongs already wrote something of interest since they existed, that's not the problem, you racist piece of shit.
>Britbongs already wrote something of interest since they existed
Unholy ESL
Still true racist burger
The fact that you think that esl even has an actual meaning shows what fragile racist scum you are.
good morning sir please do the needful and be attendings grammare lesson ok have a blessed day
>muh raycism
>written by non-euros for non-euros
checks out
That's a big problem, true. Those games are made for the us. That's why they last minute cut the story to don't have any edges. Everything is smooth for the fragile burger soul. He's always in control designing his adventure (it's always the same for everyone). He doesn't mind the illusion of choice, as the usa is one big illusion. But if, it's the israelites. The israelites who live in the US and are literally indistinguishable from white Americans.
Topkek to you and your mindset.
Honestly learn english before posting again. It's hard to parse what you're going on about and it reads like schizobabble because of it.
Kek, no. Rustling your jimmies, you cretin is entertaining. More entertaining than bg3 will ever be.
You and your meme system is failing, Saudis and Iranians started peace negatioations, republic of China is threatened everyday and the best oart: your money elite is still pumping money big league into other parts of the world. They are forsaking you. Kek.
I don't know what your MTL is trying to say but i'd suggest working on your english if you want people to take you seriously.
All the male companions are awful, homos or both.
>-romances don't escalate with each story development, there should be at least 4 romance cutscenes for each character and 2 sex scenes
eh? You posted the girl who has all that.
You get the entire upper floor of elves song tavern in baldurs gate in act 3, actually very kino. Just wish companions had more interactivity in it instead of just standing like static objects.
Also earlier areas are all available until you choose to start act 3. The area warnings are misleading. Going from act 1 to act 2 auto resolves the tiefling/grove conflict tho.
You don't even need to resolve the conflict. You can easily just jump into the underdark at level 3. You will still end up lvl 9 end of act 2.
Initially the tieflings had much more content, all cut, except the young tiefling power puff girl to show burgers that wymmnym are the future. Kek.
>except the young tiefling power puff girl
who?
Arrabella or whatever. She died in my playthrough.
She steals the idol and gets superpowers from it. Datamining indicates you can even summon her against a dragon.
Oh, that thieving b***h who gets bitten by a snake and dies instantly.
Teela is restless.
Yeah, she plays like a big role in act 2 and 3.
Larian can't properly manage nor set actual tone in their games. From did thst perfectly.
IMHO they had way to much dialogue in bg3. Why not cut it in half and improve the quality? Minsc has 6h of dialogue. What for?
>What for?
Probably for content they intended to add but couldn't finish on time.
Very good. That only cost them like 50m.
They won't ever dare to publish a directors cut
They will go mimimum effort enhanced edition and start with at least one new ea ASAP.
Clearly the gortash fight was hyper rushed and cut. Those slime bags from larian did have time to write a script that removes those hyper grenades the wall there spams at you from your inventory after killing gortash.
You're seething way too hard. This is how all game development works, all software development even. When you make plans for shit several years down the line there's always something that doesn't work out and needs to be reworked or cut.
Classic burger.
I'm not seething. Just a little indignated what good story they had.
Your statement is just wrong. Things only get cut if management fricks up to plan ahead accordingly. If you read company reviews, you easily see that larian sucks at it. They cut more than 50% of the game. They finished act one in fall '20. With like 60 people back then, whole working on fallen heroes. Certainly parts of act 2 were finsuged as well (check patch 1 datsmine). What were they doing for 3 whole years? In June they said that the best part of the city of bg is... Well, upper city bg. The game is called baldurs gate and we got 1/3 of the lower city to explore. Baldurs gate is canon, there's like 150 pages in the descent to avernus adventure book. Baldurs gate is a cool fantasy city, no question. What we got is a broke/bugged apothecary and an impostor running sorcerous sundries. Oh, and we can help the tiefling refugee take over that place. Kek.
You see, it's not several years, but last minute cuts. (after June '23, see community update 19)
The emperor was planned to be the legitimate ruler of the illithids and the prince the legitimate ruler of the giths. They turned the emperor last minute into balduran and your friend.
I have to agree with this. When I played BG2 the city felt so lively and big with so much random shit you can stumble on. You really don't get that in BG3.
This is a ridiculous statement. BG3 has way more shit to actually explore and find in the city.
Bloat and clutter, really. Sarevok (one of the biggest villains of video gaming) waits patiently in the cellar of a grave digger to answer all your questions with the patience of a saint. Kek.
Exploration in bg sucks. In act 1 you had at least something to find in every corner of the map, and additional incentive in form of xp, gold and items. By level 8 your are completely op. You kill a avatar/quasi deity at level 8 ffs.
>one of the biggest villains of video gaming
lol calm down grandpa
>Bloat and clutter, really. Sarevok (one of the biggest villains of video gaming) waits patiently in the cellar of a grave digger to answer all your questions with the patience of a saint. Kek.
That statement doesn't really fit with the comparisaon to bg2 because it's the exact same there. Nothing ever happens until you gathered your party before ventured forth to get things moving.
Still bg2 is the better game, despite being software that over 20y old.
Bg3 won't be played as much as bg2 20y from now on.
BG3 is already more played than BG2 ever was. You only think BG2 is bigger out of pure nostalgia.
I'm not saying that. (not sure if that's true either)
I'm saying bg3 will never be as iconic nor as long lived as bg1 and 2.
Wouldn't bet on it.
And even so, the main reason BG2 is remembered that fondly is because it came out so long ago and was the first great big RPG for a lot of people, whereas BG3 now has an additional 20 years of games to compete with for memory space in people's heads.
And bc nostalgia is a cool thing to experience today. Even children nowadays feel nostalgia for long passed decades, which is ridiculous (but actual research topic).
>One of the biggest villains in video gaming
Lol okay moron
You professional cuckolds yhat you are, he was obviously great enough to get featured in one of the most expensive crpg of the decade, despite being the antagonist in a 23y old game. Kek at you, cumstains.
No one remembers fricking Sarevok. He was completely overshadowed by Irenicus.
>try to enter city
>belligerent sheboon gets in my way
where is the "frick off Black person" option?
>switch party member
>Attack.
Also why is every tough fighter decked in armor and guarding the entrance to something a chick, save for one effeminate homosexual? Were the chuds not exaggerating when they said this game broke the gadar?
>3.2 bussy, not great, not terrible.
>But that's as high as the rectal thermometer goes!
How much did that cosy? A little over 15m, my chum. For 12 minutes? Yeah, we had thrice the content finished and additionally avernus planned, you know, as gith vanished in the hells and her son is held by infernal iron in the astral plane (hence a devil, namely Raphael can help). Vlaakith, tiamat and the devils conspired against gith and orpheus. We had that all planed, but cut it last minute, bc we realised plebbit was right with starfield threatening our sales, so we rushed. Yeah, we couldnt delay until Christmas, as we run out of money, as happened with, divinity 1 and 2, dragon commander, dos 1 and 2 before. But hey, larian!
uh.......ok? not sure why you replied to me, schizo
How? There are NPCs and random quests in almost every fricking house.
Game is literally unfinished and people are sucking Larian's dick regardless. Who cares if it's buggy as frick, janky, has dogshit UX, audio balancing that's all over the place, constant slowdowns in act 3 especially, spotty writing, cut content galore, dialogue options that the writers want you to pick. The game is amazing! I can't articulate why the game is amazing though, it just is OK?
Honestly, that tribalism is so burger. No one right in their mind defends thieving companies as much as burgers.
Larian can neither manage properly, nor handle big sums, nor plan workload accordingly.
In recent interviews he said he needs to cut 40% of the people.
Oh b***h, I'm certain that will improve your games, as you will work on two games with half the people employed. Yeah, right.
>Honestly, that tribalism is so burger
the hilarious irony of this statement
So it's just like every other Larian game? Good because I can barely get through Original sin 2 since the quests/Journal is total ass.
The journal in bg3 is better than any journal in larian games and way better than ui and inventory.
In dos2 journal was useless.
I'm going through dos2 again since I dropped it when I made it to Arx (when it 1st released). I'm just now realizing the journal is total shit and there's no point in going to ALL the source masters on reapers coast unless you want to lvl up before leaving for good.
The biggest problem is that Astarion exists and because of that I'm gay now.
Mol a cute
>want to do muh poor refugees narrative
>make them all thieves and traitors
>"evil" build-a-wall druid comes off looking too good
>make her a Shadow Druid just so no one can claim she was actually right
big brain play, Larian
>concept art
>looks female
>ingame
>obviously male
Westoid designers don't know how to make child faces. They just take an adult face and squish it into some heinous abomination.
I only realized she was female when Raphael called her a girl after the chess match.
>get the reward for giving her the idol
>pick pocket it back
>later on she comments when she finds who stole it from her she's going to hire them
cute
If that body was actually supposed to be female there's no way they'd show that much chest. They obviously repurposed a male body.
it's a fricking kid, anon. what fricking chest?
Let's not pretend it's acceptable to show bare girl chest in western media.
I wanted to kill the tieflin kids but the game saved them for some fricking reason
Toss of cliff.
You still miss vital content.
Good design would be a branching one. Not leaving out substantial parts of the game.
>You still miss vital content.
Clearly it's not vital if you can miss it.
>Not leaving out substantial parts of the game.
What exactly would be the branching result of leaving people to die or killing them in the middle of nowhere?
The EXP loss is also irrelevant as anyone that's actually finished the game can testify there's far more EXP sources in the game than you need to hit level 12.
Idiot statement. You can finish the game in 15 minutes, skipping 80h.
ClEArly iTtt's nOt vitAl if yoooou cAn Mmiss it.
>accctualy it's perfectly fine you can talk no jutzu your way through 1 goblin gate guard and end up in act 2 at... level 1... in a lv7 area... how much more user choice do u want!!!!!1!
the fact effectively everything from early access is irrelevant but you need to still do it to get to lv6 should be a black mark, but the only people who have played far enough to realize that are savaging the game and it's missing ending.
Agree, beginners need the xp.
Defacto the game encourages to solve quests and kill the quest giver. Like dos2. No worries there.
The game does so, too. Most of the merchants in the game die by the pcs hand, at least in the first 50h or so.
https://www.nexusmods.com/baldursgate3/mods/1291
DOES ANYONE ELSE:
Think the writing was mid at best? The whole game is a solid 8/10, highly recommended, but the amount of plebbit-tier homosexuals tripping over themselves to suck this game off like it's the best of all time is nauseating. It's just a really good DOS2 mod.
7/10 from me. Writing want that good. Often inconsistent.
Agree that it's literally dos 2 all over again.
- way too many nignogs in the game
- too much homosexual shit
- too little Shadowheart cute scenes or romance
- act 3 feels rushed as frick with lots of loose ends that would have been tied up and resolved in act 4 upper city was it not cut late in development
- inventory is garbage
- can't do a proper evil playthru cause game is biased towards a good ending with the emperor raping u with his tentacles
- gortash feels like a lackluster villain compared to the other 2 stone carriers, mainly cause of cut act 4 upper city content, where we would have probably had to take care of him there and not in a frick all fort
>-too much urgency leads to linearity and limits the range of RP
Baldur's Gate 1 is the only game in the series to get this right.
Yes. All the other crpg copycats make the same mistake : they put bg1 on a podest.
This game was rushed to shit because Swen is afraid of Starfield and anyone who claims otherwise is delusional.
I probably wont even finish BG3.
There is so many gigantic, glaring issues with it, i cant cope with them anymore and its unplayable.
>the map doesnt work. It just doesnt. it doesnt even have a box highlight to tell you what area im looking at right now. when you double click on a spot on a map, it should take me to that spot - instead, it gives you a popup screen to make a pin on the map.
jesus christ.
>no bag of holding
i have to carry all that fricking trash around, hundreds of items with me, or "send to camp".
who designed this?
>no scroll case
>no potion bag
i wanted to learn more about a spell.
>right click on it
>it does nothing
I wanted to read details about the "mass conceal spell", how it works, how to undo the conceal.
tough shit, i guess i have to wikipedia it?
who designed this?
>no night/day cycle
>no weather patterns
>the camera doesnt work. it gets stuck on stairs, trees, walls.
its a motherfricking camera! why the FRICK is it getting stuck on a tree when i move the camera around?!
WHO DESIGNED THIS.
>4 people party
the amount of time i had to reload a save, get to camp, and exchange a companion that was needed for THIS or THAT quest, is staggering.
>companions dont talk to each other.
they have literally ONE SENTENCE to say to each other when they first meet, and thats it.
every other companion interaction in the game is exclusively between YOU and them.
>i keep trying to zoom out in my entire playthrough
the camera is so brutally zoomed in, i can barely see anything besides a door and my character.
let me fricking ZOOM OUT.
>the graphics are absoutely ugly
zero sense of its own art and aesthetics.
when i reached the city of Baldurs Gate i couldnt believe how utterly ugly and mediocre it looks like.
>is there even music in BG3? its so bland and ambient, i honest to god cant even tell if BG3 has music.
just look at the main menu for comparison.
>BG2 has awesome orchestral adventure music to pump you up
>BG3 has this:
>"AAAAHHHH"
>"EEEEHHHHH"
>i wanted to learn more about a spell.
There is an examine button
>companions dont talk to each other.
They do a shit load in the very large act 1. A decent amount in Act 2, Act 3 is bad for this though yeah.
>i keep trying to zoom out in my entire playthrough
Tactical View, O
There are like 2 standout songs, rest are forgettable. Rest of your points are pretty fair like the camera being awful.
You're right that game is trash but day/night cycles and weather patterns are just superficial, good riddance. Nothing more annoying than a heavy storm that makes your whole party move slower and makes it more difficult to see things on the map.
>night cycle is bad and and and
>weather bad because uh uh uh
please have a nice day.
dont even reply to me with a cope post.
just.... have a nice day.
BG nostalgiatards obsessing over day/night cycle is so weird. For Elder Scrolls gays I could understand because there it actually mattered but in BG it was always superficial.
walking at night in Athkathla docks or the forests was peak comfy kino.
lmao what a shill.
Tell me who am I shilling? You can't, because you are wrong.
There is nothing beneficial to the game about the screen suddenly darkening and the gameplay suffering due to unnecessary slow debuffs. Absolutely nothing.
On some kind of multiplayer roleplaying server I could see value in that, but singleplayer RPGs don't need these things.
guys look.
hey guys, look at this homosexual here.
he's trying to tell us that a night/day cycle and weather effects in RPG's are horrible and should never be made.
apparently its supposed to be Always Sunny in Philadelphia.
Oh man.
Call all the RPG's ever made and tell them they did it wrong.
Holy Larian knows best.
>frogposter wants the game to be like le Skyrim
makes sense.
i accept your concession and your defeat.
you may now enter your designated suicide booth.
A day/night cycle makes no sense in a game with no respawning enemies. It doesn't make the game more fun, and all it does it lock 50% of all combat encounters away from the player since you can only see one version per playthrough.
you won't be able to make a coherent response to this, so i preemptively accept your concession and your defeat.
>A day/night cycle makes no sense in a game with no respawning enemies.
Please expand on this point
You camp at night. You still encounter darkness in buildings and caves. There really isn't anything else needed.
a fully implemented night/day cycle is needed, yes.
its pretty much an industry standard for the last 20 years.
>this industry-defining game doesn't have your industry standard
>things will surely only get worse from here
Sorry for your loss
Who is this other person you're talking about? I'm only talking to you, personally. You are not many people, although your opinions are copied from others.
Just give me a solid argument why you think it's good design that the screen suddenly darkens and your party moves slower. Or explain why you want to explore the same area twice, once when it's not dark and once when it's dark? Would you like it in purple color as well, that'd give you three different colors. Stick to this conversation or don't post at all.
Just because BG3 is trash doesn't mean your opinions can't be wrong. That's not how it works.
>play as a Drow
>incompetent Black folk at Larian didnt make a night cycle
there goes my Role Playing and LARPing.
oh well, back to playing actually good RPG's, then.
Kinda weird seeing vampires strolling around in broad daylight too, I gotta say.
You are a terrible roleplayer to begin with if you want to play a Drow and hang out in the open world under the sun.
>even complaining about the music
Ganker contrarianism has gone too far
Not him but the entire OST is just one average pop song mixed in 20 different ways. With a few piano tunes and one Witcher track.
I mean true, and yet it is one of the best western soundtracks since dos2
Western soundtracks haven't been good since... Witcher 3.
both dos2 and bg3 have attrocious soundtracks.
the main menu music from BG2 is pretty much a classic now, and larian - a we know, they LOVE to continue tradition by changing everything, made the BG3 menu sound like this:
>AHHHH
>EHHHH
>**silence**
Honestly, I can't remember a single track after 40 hours in the game. At least WOTR had some real memorable music.
>-almost every interaction resolves with bloodbath, not enough vanity interactions
My paladin rarely fights. Just shame people for being bad lads and stare at them threateningly. No one will mess with you.
>-almost every interaction resolves with bloodbath, not enough vanity interactions
plain wrong. im annoyed at how many bosses I can talk down.
Id like to actually play the game at some point instead of just passing a check
>no player housing
Why would you buy real estate in a warzone-to-be unless you're going for insurance fraud
Just did the timed underwater escort mission. That’s no joke, they literally have “that” level in the game. And it’s the worst one of course. God it sucks.
I went into it, reloaded my save, and did a shit load of summons before hand. Prebuffed half my party with Haste and Dimension Doored the black man to the entrance.
How evil can I be? I want to be evil as fricking sin without turning into a mindflayer. Can I be a vampire?
>How evil can I be?
cartoonishly evil
>Can I be a vampire?
If you play as Astarion, instead of a custom character, then yes.
You can help Astarion ascend, date him, and he will turn you into a vampire spawn. He sees you as degrading yourself as his slave though. Cause he’s evil.
I didn't know this. That's dope. Can you summon bats as a vampire?
No, only the vampire lord gets all that stuff. Even Astarion doesn’t get that in the campaign. He talks about how he can feel the whispers of the night at the edge of his mind, but he can’t control it yet. In the final battle he can summon an army of undead to fight which was very useful.
If you accept to be a vampire spawn under him you are literally agreeing to be his BDSM gay slave. You can roll an insight check that acknowledges he will always see you as a loser who is degrading yourself for him. But you must like that. And you can only do it after beating his personal quest. You can bite people in combat which is fun
Sucking blood is dope but my idea of evil isn't subjecting myself to being the gay butt buddy of the twink vampire lord.
Why doesn't he just give you some of his blood to raise you from spawn to true vampire?
Why doesn't he just make you a full vamp as well then? All he has to do is feed you his blood right?
>losing control over (you) who's just become his
Yeah, his ending is just being cazador 2.0 and won't ever do it.
He gives you one drop of blood after completely sucking you dry and killing you. So you don’t gain anything really.
But anyway. Why would he give you control? He’s been chaotic, campishly evil the entire evil. He enjoys seeing children get murdered (by you or others), and now he’s got the full vampire powers. Not only that, he’s the most powerful vampire that ever lived. He’s in a relationship with you, and if you foolishly choose to let him have all the power, he will absolutely use it against you.
Jokes on him though, my bhaalspawn dark urge took control and made all the characters thralls of the absolute.
>But anyway. Why would he give you control?
Because you've been traveling together through all this and apparently romanced him in this scenario.
And
>hates you for actually helping ascend him
>loathes him for wanting to become a vampire
Ascension is basicaly undoing his character development for the power he seemingly wanted so he gives no shit about you unless it's about how you are his.
Thank god i just killed him after i met him
A favour really
>You can help Astarion ascend, date him, and he will turn you into a vampire spawn
That's only at the very end of the game.
Beautiful. Twirling my mustache and kicking defenseless critters is my preferred level of cringe.
Well it couldn't be perfect, I guess.
Do you like to be gay? Cause you gotta let the based super gay vampire bite you and become his vampire spawn if you want to be one.
He's a vampire spawn. He can't make more vampires.
Duh. But he’s not a spawn forever.
Should I romance Laezel or Karlach on a 2nd playthrough? I was thinking Karlach but the frog has grown on me
Laezel is the only based waifu. karlach is reddit and Shadowheart is a bawd. Frog is purely monogamous, kinky in bed but only for you.
Frog refused to be my, and I fricking quote, "hot githyanki girlfriend". It upset me.
>karlach is reddit
Not being an edgy c**t is reddit now? I didn't know positivity was so hated by your generation.
>literal reddit quipper who just wants le hug
>musclegirl who pegs you
>n-not reddit you guise
I finished BG3 an hour ago.
I already uninstalled it and started a new BG2 game, to get the bad taste of BG3 out of my mouth.
BG3, oh man, what a massive example of gaming blue-balls.
the entire time i was thinking "its gonna get good at one point, you can do this, just try to cope with this shitty gameplay a little bit longer".
And then i got to Baldurs Gate, and the game ended not long after.
Thank FRICK i didnt pay for this game.
Keep posting it
>someone who likes RTWP thinks his taste matters
go fight trash mobs with your epic space hamster Boo at level 20
>going back to BG2
>for gameplay
Will we EVER get a good vampire romance?
Astarion's good ending.
Perfectly good vampire romance.
>Astarion
>Living past the first interaction
AHAHAHAHHAHAHAHHAH
amazing joke
its an incredibly tiresome game.
exploring feels like a slog, a chore.
combat is even worse, you dont even play it, you just watch the enemy do his turns for 5 minutes and then you do your turn in 3 seconds.
the map doesnt work.
this is 4/10 game, on a generous day.
dont even get me started on the motherfricking camera or how close to the ground the game is zoomed in.
this isnt a game, this is a fricking disaster.
>45 trillion people bought it and play it on steam
this world needs to be hit by an asteroid and reset everything.
>my opinion is more correct than millions of other people's opinion
I agree, we need more games like Fifa and Hogwarts. This game is a SLOW TEDIOUS CHORE and I HATE TURN BASED COMBAT
(you are a zoomer)
>how close to the ground the game is zoomed in
I keep hearing people say this and I don't get it. The camera is as zoomed in as you want it to be.
Is there some bug where people's camera gets stuck too low or do people want to zoom out so far the characters look like ants?
Also, you can press O and it will enter vertical top-down view if you prefer.
turn based combat kills this game in its tracks.
baldurs gate is just not this kind of franchise.
its like making a new Dawn of War game turn based, because Warhammer is a turn based tabletop game.
I dont give a frick about it being turn based in real life when i play with plastic figures at a table.
this is a computer game.
frick off.
>reinstalls Icewind Dale
>baldurs gate is just not this kind of franchise.
Yeah, it's a franchise where you hit auto attack and do nothing else.
>Astarion in your party gets bite if you let him
>Playing as him doesn't get you it and you can't choose to steal a sip of your multi friends blood
>apologists on podcast just brushing past how broken and unfinished the game is
>they will call it their goty and best game ever made etc
>will just ignore the fact that its fundamentally broken and needs 1+ year of patches to be working properly
It's not broken in any "fundamental" way. It has bugs, sure, but nothing gamebreaking.
I had not one npc from act 1 and 2 spawn in act 3, not even aylin.
So you asked Jaheira to join you and she's gone?
You saved all the Tieflings and they're gone? Roland is not in the tower?
Roland is there, OK. Yes, everyone is gone. Even if they showed up in the cutscene after act 2.
Admittedly I fricked up saving zevlor.
>skill check of 10
>my character has a +15-18 advantage on the roll
>roll a nat 1
this has happened multiple times during my playthrough and it is why i do not feel sorry whatsoever for savescumming stuff like this.
i also wish bard didn't have every single fricking Lore spell based around concentration because it really fricking limits what you're able to do. i wish haste wasn't a concentration spell because it's so powerful there's no reason not to keep it up and do something else. my beastmaster has a bow that doesnt do a ton of damage but it has haste. putting that on my open hand monk/fighter mix is more dmg than whatever else my hunter could do. cant put up marks or anything now since my concentration is on haste
Shoulda played halfling.
the only remotely 'hard' thing about the game was defending halsin's portal, that shit was just dumb. gave it two earnest tries on tact and then dropped it to easy to progress
did not enjoy that section no sir i did not
bro, your Hypnotic Pattern?
>he didn't have Web, Hunger of Hadar, Spirit Guardians, Wall of Fire, Moon Beam, Cloud of Daggers, or any other lingering AoE I'm forgetting.
Skill fricking issue.
This. Wall of Fire almost soloed that entire fight.
Sleet storm and hunger of hadar seems to break enemy AI, and yes wall of fire is OP in many encounters if you place it in certain directions.
literally sleet storm (from a scroll) the right side and everything gets perma-cc'ed and put a wall of fire on the ledge between the top/middle rock platforms by the portal and everything will get deleted trying to get through
bro just have shadowheart put up her aoe radiance aura spell and idiots just walk right into it. put some boots of speed on her and then dash to run around and get what she missed
>no player housing
there literally is though? you got your camp, and in Baldur Gate you can rent the inn room.
Yeah, what's that dude talking about
There's a camp you can port to whenever and I bang the green frog lady there
>-almost every interaction resolves with bloodbath, not enough vanity interactions
I was able to get through almost every encounter of part one with my drow sorc without resorting to violence
Sometimes I'd have to use the tadpole, sometimes I'd have to use intimidation or persuasion
https://steamcommunity.com/app/1086940/discussions/0/3812913565885064204/
Reminder.
>things get cut through game development and may be patched later on
Amazing to know.
You should have some standards.
A lot of this was cut less than two months ago.
And? The frick do you think that means? That they had all this content ready to go and just cut it out of spite? Larian doesn't do paid DLC.
>That they had all this content ready to go a
Considering a lot of it is in the code, and actually finished.
Yes.
Then you're fricking moronic. Just because something is "in the code" doesn't mean it passed quality control. If the finished parts of act 3 are buggy I don't even want to imagine the state of the parts they cut.
Do you want to know why Act 3 feels so buggy and unfinished? It's because they cut 1/3rd of the Act 3 content just before launch.
Christ you are moronic.
That's not how software development works, dipshit. If they remove player access to stuff that comes later it doesn't break things that come earlier. However if they just ripped out chunks of code due to it being unfinished then they would likely end up with tons of errors from quests trying to set flags for later variables that no longer exist.
Bizarre statement. You don't know shit about software development.
Lol, they literally pulled the release to cash in early, as they were going broke fast.
That has noting to do with my comment or the one I'm replying to, moronic Black person.
>as they were going broke fast.
Maybe they were. So what? They delivered what they could instead of what they couldn't. It's ultimately still a complete game.
Just light years away of what it should've been.
So what, You ask? Well, they blatantly lied about a lot in the last pfh, literally 7 days before release.
Larian is scam. Swen literally said he needs to cut 40% of the employees and will work on two new games. Kek, he will likely cancel a third one in a row in less than 6y.
>need to release game
>some stuff flat out doesn't work
>cut it
Yeah? Hell, a bunch of stuff likie Minthara's quest or Karlach endings or the endings will probably end up being in the actual first patch of the game.
Test
Test failed.
Virus upload to your PC is complete. Send 1 Bitcoin to this address: 219r13ofg10fp12hf1f8h1fg9012f9pp1glh12h
Awesome. I send 500 btc and got immediately 5000000 btc back, wow.
>first patch tomorrow
we're so fricking back 60fps in BG bros
I really, really hate minors after the underwater level. Any way I can kill her in act 3
any specific mods to recommend that make the inventory not complete ass ?
uninstall wizard
The story just has no sense of pacing. So much shit thrown at you immediately after starting the game takes me right out of it, one big lifethreatening conflict is fricking enough for the first 6 hours of the game, let me get my bearings in this world before you offload all this tiefling refugee auntie ethel goblin camp nightsong absolute cult bullshit on me.
Act 2 should have been Act 1, and Act 1 should have been you playing out the background that you picked for your character in the lead-up to getting abducted. This is so obvious that it would be baffling that they didn't do it if I didn't know that this game was an EA scam.
Every comfy adventure starts small. Modern hack writers just don't understand.
Are you fricking moronic? All the stuff in Act 1 is prime low level D&D shit. A single hag without her coven, fighting a fort of goblins with the help of a powerful druid, looking for a relic that isn't even fricking there and a cult that turns into a bigger deal later are all things I could see a good adventure having.
Not all at the same fricking time
Did you start something then just frick off without finishing it?
It's not "all at the same time" you ADHD child.
Literally all of those plot thread open up at the druid settlement or within like 20 minutes of it you gaslighting Black person.
>12 new journal entries
LARIAN, king of pacing.
The difficulty curve of the game is ass. I played on tactician and the beginning was really difficult, with bad choices or bad rng immediately resulting in your death, but once you get to level 5 you're basically immortal already and have to try really hard to lose. I didn't even minmax anything and went with the default classes/stats for companions and pretty much full charisma paladin.
hell even early on if you have anyway to disarm people the game's pretty easy. not as easy as 3.5 where unarmed attacks REALLY suck AND provoke AoO but still
Define hard and beginning. I`m level 3 and just made it to a place called blighted village and have only short rested once. Granted so far i`ve intimidated my way out of some fights more than once.
Can I trust the cute drow tomboy dream waifu I created at the beginning? She alleges she stopped me from turning into a mind flayer
If you want to spoil the game for yourself this bad just go to the wiki
Yes, 100% trustworthy. Literally your best friend.
However they did rewrite the character last minute, so it's incoherent and convoluted.
yes, always trust what unknown entitites in your brain after being infected with a worm parasite that turns you into a soulless brain eating monster say
That's cut content. Now he's your best buddy.
They literally never lie to you (except by omission).
Initially he was the #1 manipulator playing everyone like a fiddle, even the mother brain. Guess that's too complicated for funky zoomers.
>playing a reformed durge
>miss out on that sexy slayer form
Man why do evil lads always get the fun toys...
I don't really care about the companions since I did custom but it's kinda funny how hypocritical Larian is about people playing a white dude when 7/10 of the companions are white human or half elf men and women. And the eighth a black human that can or does become a sort of demon.
>However they did rewrite the character last minute
Lariansisters, I don't feel so good...
https://steamcommunity.com/app/1086940/discussions/0/3812913565885064204/
The Will rewrite was an objective improvement.
No
There is an actual cross-dressing Black person drag queen in the circus, teaching gnomes how to dance.
its an incredibly tiresome game.
exploring feels like a slog, a chore.
combat is even worse, you dont even play it, you just watch the enemy do his turns for X minutes and then you do your turn in 3 seconds.
the map doesnt work.
no night/day cycle.
no weather effects.
>no bag of holding
>no scroll case
>no potion bag
this is 4/10 RPG, on a generous day, and a 1/10 Baldurs Gate game.
dont even get me started on the motherfricking camera or how close to the ground the game is zoomed in.
this isnt a game, this is a fricking disaster.
>45 trillion people bought it and play it on steam
this world needs to be hit by an asteroid and reset everything.
>no bag of holding
The pc even wishes for one. Apparently to hard to implement in 6y.
there is a bag of holding esque item noobs but what do you even need it for
The chest, I know. No, not needed, would've been a nice nod to bg2 and other dnd games.
>cross-dressing Black person drag queen
>in the circus
a good place for him I think. aside from the grave
Shittier companions than fricking dragon age Inquisition
Shittier combat than Baldur's Gate 2
Shittier multiple paths and roleplaying than Divinity Original Sin 2
The things your companions do somehow affect your player (paladin oath broken cause a companion did something evil) despite the game letting you break off solo and even engage in conversations as any party member
Like this is just mediocre shit
150m mediocre shit.
>Shittier companions than fricking dragon age Inquisition
b***h please. Who is better? Sera? Vivien? Watered down Varic who is a shell of his former self? The gay transrights qunari? The homosexual with a literal gay conversion therapy questline? Fricking Cole? Who? Yeah exactly.
>shittier companions than inquisition
no.
everyone in that game was supremely unlikeable and/or boring.
and coming off of da2 which had the best companion in video games history that's really fricking tough
The inventory system is legitimately insane. Worst inventory of any game ever made ever
>Literally no win scenario where nobody turns ilithid including siding with Orpheus who also just says to turn into a squid
i'm so fricking mad why does anybody have to go squid
If you side with the emperor you can become his right hand, kek.
>-no player housing
Should have played the game before posting, chumba.
If Grazzt was in the game, they'd make him straight as a joke.