>make hammerdin
>go into dungeon
>hammers just fly into walls
IS ANY CLASS NOT ANNOYING TO PLAY
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![]() Beware Cat Shirt $21.68 |
>make hammerdin
>go into dungeon
>hammers just fly into walls
IS ANY CLASS NOT ANNOYING TO PLAY
![]() Beware Cat Shirt $21.68 |
![]() |
![]() Beware Cat Shirt $21.68 |
Everything is annoying to play if you suck at the game.
javazon. Just don't forget to give her a helmet.
The price you pay to breeze through the game on Hell.
>make hammerdin
why make a focused 1-skill build if you don't have the equipment yet you idiot kek
Hammerdin is rape machine even in act 1. The only real problem is weird attack pattern that filters new players.
inb4
>why make such a moronic attack pattern in the first place
I'm sick of these fricktards reading OP build walkthroughs instead of learning the game by just playing it naturally. It's like they gimp themselves and think the game is designed to be frustrating, when in reality it's just them sticking to the most moronic choices just because it fits some meta build they didn't even play in the first place
What I meant by that, is that blessed hammer is supposed to be used as just another resource, like when you're surrounded by undead or something, and maybe using zeal as a main attack.
Wouldn't filter noobs if they actually went for natural, common sense progression.
Hammers are the only thing you will ever need. Their power grows geometrically. Avoid wasting points on anything else and you will obliterate everything even with worst eq.
Don't try to tell me how to play the fricking game, I've got at least 10k hours on it
I'm saying that going for focused builds is moronic when you're new. Natural progression is about using most skills at the right time. The class is the build.
>I'm saying that going for focused builds is moronic when you're new
You're wrong. Going hammerdin right off the bat would make 90% of the game trivial for anyone with even the slightest knowledge on how to play videogames in general.
>Going hammerdin right off the bat
The only a way a new player would do this is reading it on a fricking guide. They just limit their game experience, learn nothing about the class, learn nothing about alternatives, and then come here to post how the game is flawed, grindy, unbalanced, annoying, or whatever.
>would make 90% of the game trivial for anyone
If this sounds like a good plan to anybody, they deserve to be bored
what an angry blizzdrone
I'm not angry, nor I bought this crap, so suck my dick
I played zeal up until act 5 nightmare where it became too useless to progress. Switched to hammerdin and yes, the hammers are fricking annoying to control sometimes, but otherwise they oneshot pretty much anything that isn't an act boss. I now oneshot practically everything on hell too and my gear is super mediocre, yet my hammers still hit for 5k+.
zealot is the way to go, it helps you learn the curve and move on to Grim Dawn.
Try speaking english
Thank frick that this game gives you 3 opportunities to reset your stats.
If you're rolling anything but a Meteorb Sorc for Hell you're screwed.
Playing summon necro is peak comfy
It's not comfy when El Diablo hose your minions away.
decryptify + clay golem
aaand no boss in the game can ever do anything ever again
The only truth
play however you want until hell
you can reroll your points up to three times anyway