>Always wanted to try this. Thanks for reminding me
townload command and conquer the first decade, and then google tiberium technologies patch 4.8 and w3d hub.
The first C&C game I ever owned. The first one I played was a shareware version of C&C Tiberian Dawn on a PC demo disc.
During the Christmas season of one year my mom put me on the phone and told me to tell dad what I wanted for Xmas. I said Command and Conquer, but I didn't know that it was a series of games. My dad must have gotten the first thing he saw that was called Command and Conquer, which happened to be Renegade.
I got quite the surprise Christmas day. I looked at the box and opened the inside and it looked different than the game I played. I wasn't complaining, it looked way cooler. At the time I loved Renegade and still love it today. Along with Tiberian Dawn and Tiberian Sun, as well as Red Alert 2.
Only played the single player campaign, twice. Good lighthearted fun, they don't make them like they used to. I think they made this game with the same engine C&C3 and Generals are made in, possibly making it the only FPS game made in an RTS engine.
The multiplayer in this game is elder god tier. I've been addicted to everything from Q3 and TF2 to Diablo 2 and Ragnarok Online, and no online multiplayer game ever gave me the rush that Renegade did. It blows my mind that nobody has ever tried to replicate this, especially given how simple the core concept is: two asymmetric teams trying to destroy each others' base. The most genius part of the game though, is that no matter how you choose to play, you're an asset to your team. You can manage the base, planting mines in key locations and repairing buildings and watching out for enemy rushes, or you can be out in the field by yourself sniping ground troops and sneaking around, or just get in a tank and frick off to the enemy base and start blasting. The game really shines in desperate times when your team is fricked and you pull off some crazy hail mary play that the enemy isn't expecting, or a lone wolf commando mission where you sneak into the enemy base and plant a nuclear strike beacon, fighting off enemies while the clock counts down from 30, trying to delay the enemy just long enough for the nuke to hit and win the game, to the applause of your team mates.
It blows my mind that lame, run-of the-mill team deathmatch shooters remain popular to this day, meanwhile one of the most brilliant, innovative team shooters ever made came out 22 years ago and almost nobody knows sbout it, and nobody has tried to do what it did. Honestly, the scope od what Renegade accomplished is fricking insane for a game from 2002; huge open world environments with all sorts of characters and vehicles rolling around, grandiose battles of up to 80 players in a single match, with all sorts of gunfire and explosions and weird shit going on... Renegade is just too fricking good. Damn, I might even say it's the best game I've ever played.
Yeah, like you said though, completely different. The way Renegade blended a first person shooter with RTS elements and mized in all of these nuanced team dynamics has just never been successfully replicated, and it's a complete mystery as to why. Maybe the average person is just too stupid to appreciate something like Renegade, but I bet if a series like Call of Duty came out with the same thing and some minor adjustments/streamlining, it would be called revolutionary.
he was always supposed to be the biblical cain, or at least somebody modeling himself after him. the "brotherhood of nod" is literally a reference to the land of nod from the bible... where cain lived.
he was always supposed to be the biblical cain, or at least somebody modeling himself after him. the "brotherhood of nod" is literally a reference to the land of nod from the bible... where cain lived.
I never viewed him as the actual biblical Cain. Just thought he was madman that used it as means to attract people to the Brotherhood. Got to remember in the original games the people who made up Nod were pretty much told to they were own their own by the GDI as Tiberium spread. Cain was just a man that gave people hope in a shitty situation.
Kane canonically existed since biblical times and hasn't aged a bit until his last appearance in 2052. The Scrin already knew about him before they even invaded Earth.
We need a /vr/ ren server because there's only about 3 that people play on anymore, ans the biggest one is run by a huge fricking homosexual that will ban you for saying "gay" or using decades-old tactics that he just doesn't like. Of course, his team of mods (who had to pay to become mods) are immune to these rules.
>Can find the greenroom where Kane had the fake news report filmed during the first game, complete with the camera he shot out still sitting there
I do love a clever callback.
No, his complaint is valid. The game did have terrible netcode that made online play very hit or miss. This was the case for lots of online games back then.
The multiplayer in this game is elder god tier. I've been addicted to everything from Q3 and TF2 to Diablo 2 and Ragnarok Online, and no online multiplayer game ever gave me the rush that Renegade did. It blows my mind that nobody has ever tried to replicate this, especially given how simple the core concept is: two asymmetric teams trying to destroy each others' base. The most genius part of the game though, is that no matter how you choose to play, you're an asset to your team. You can manage the base, planting mines in key locations and repairing buildings and watching out for enemy rushes, or you can be out in the field by yourself sniping ground troops and sneaking around, or just get in a tank and frick off to the enemy base and start blasting. The game really shines in desperate times when your team is fricked and you pull off some crazy hail mary play that the enemy isn't expecting, or a lone wolf commando mission where you sneak into the enemy base and plant a nuclear strike beacon, fighting off enemies while the clock counts down from 30, trying to delay the enemy just long enough for the nuke to hit and win the game, to the applause of your team mates.
It blows my mind that lame, run-of the-mill team deathmatch shooters remain popular to this day, meanwhile one of the most brilliant, innovative team shooters ever made came out 22 years ago and almost nobody knows sbout it, and nobody has tried to do what it did. Honestly, the scope od what Renegade accomplished is fricking insane for a game from 2002; huge open world environments with all sorts of characters and vehicles rolling around, grandiose battles of up to 80 players in a single match, with all sorts of gunfire and explosions and weird shit going on... Renegade is just too fricking good. Damn, I might even say it's the best game I've ever played.
>two asymmetric teams trying to destroy each others' base.
Natural Selection and Tremulous have that element.
Though pretty different otherwise.
Battlezone is kind of similar, at least in the first person+RTS aspect.
Can RTS be cool though? I dunno man.
It's not RTS.
It's an FPS-RTS hybrid
Woah had no idea. Might check this out.
Warcraft 2 was cool as shit frick you
Always wanted to try this. Thanks for reminding me!
Hell yeah. Only 1 i ever played but still
>Always wanted to try this. Thanks for reminding me
townload command and conquer the first decade, and then google tiberium technologies patch 4.8 and w3d hub.
The first C&C game I ever owned. The first one I played was a shareware version of C&C Tiberian Dawn on a PC demo disc.
During the Christmas season of one year my mom put me on the phone and told me to tell dad what I wanted for Xmas. I said Command and Conquer, but I didn't know that it was a series of games. My dad must have gotten the first thing he saw that was called Command and Conquer, which happened to be Renegade.
I got quite the surprise Christmas day. I looked at the box and opened the inside and it looked different than the game I played. I wasn't complaining, it looked way cooler. At the time I loved Renegade and still love it today. Along with Tiberian Dawn and Tiberian Sun, as well as Red Alert 2.
getting renegade for christmas is a good christmas indeed
Only played the single player campaign, twice. Good lighthearted fun, they don't make them like they used to. I think they made this game with the same engine C&C3 and Generals are made in, possibly making it the only FPS game made in an RTS engine.
I got a real kick out of seeing the C&C world from the perspective of a Commando.
But multiplayer is where it really shines.
I just beat it. really enjoyed it. short and sweet, I miss that about older games.
this was neat
Garth, that was a haiku.
COMMAND AND CONQUUR
COOONQUUUUUR
I got baited into buying this modded version of cnc generals because it had renegade screenshots on the back. I'm still mad.
Where did you get that from? A local game store?
The multiplayer in this game is elder god tier. I've been addicted to everything from Q3 and TF2 to Diablo 2 and Ragnarok Online, and no online multiplayer game ever gave me the rush that Renegade did. It blows my mind that nobody has ever tried to replicate this, especially given how simple the core concept is: two asymmetric teams trying to destroy each others' base. The most genius part of the game though, is that no matter how you choose to play, you're an asset to your team. You can manage the base, planting mines in key locations and repairing buildings and watching out for enemy rushes, or you can be out in the field by yourself sniping ground troops and sneaking around, or just get in a tank and frick off to the enemy base and start blasting. The game really shines in desperate times when your team is fricked and you pull off some crazy hail mary play that the enemy isn't expecting, or a lone wolf commando mission where you sneak into the enemy base and plant a nuclear strike beacon, fighting off enemies while the clock counts down from 30, trying to delay the enemy just long enough for the nuke to hit and win the game, to the applause of your team mates.
It blows my mind that lame, run-of the-mill team deathmatch shooters remain popular to this day, meanwhile one of the most brilliant, innovative team shooters ever made came out 22 years ago and almost nobody knows sbout it, and nobody has tried to do what it did. Honestly, the scope od what Renegade accomplished is fricking insane for a game from 2002; huge open world environments with all sorts of characters and vehicles rolling around, grandiose battles of up to 80 players in a single match, with all sorts of gunfire and explosions and weird shit going on... Renegade is just too fricking good. Damn, I might even say it's the best game I've ever played.
>two asymmetric teams trying to destroy each others' base.
Natural Selection and Tremulous have that element.
Though pretty different otherwise.
Yeah, like you said though, completely different. The way Renegade blended a first person shooter with RTS elements and mized in all of these nuanced team dynamics has just never been successfully replicated, and it's a complete mystery as to why. Maybe the average person is just too stupid to appreciate something like Renegade, but I bet if a series like Call of Duty came out with the same thing and some minor adjustments/streamlining, it would be called revolutionary.
Well said anon
>Westwood
RIP
making Kaine the bibilical cain was moronic though
he was always supposed to be the biblical cain, or at least somebody modeling himself after him. the "brotherhood of nod" is literally a reference to the land of nod from the bible... where cain lived.
I never viewed him as the actual biblical Cain. Just thought he was madman that used it as means to attract people to the Brotherhood. Got to remember in the original games the people who made up Nod were pretty much told to they were own their own by the GDI as Tiberium spread. Cain was just a man that gave people hope in a shitty situation.
Kane canonically existed since biblical times and hasn't aged a bit until his last appearance in 2052. The Scrin already knew about him before they even invaded Earth.
Well thats just stupid
It's cool. You're the one who's stupid, thinking "some guy giving hope to the masses" is somehow more interesting (it isn't).
>I never viewed him as the actual biblical Cain
That's cool and all, but he still is. Tons of stuff in the games refer to this.
Reminder they didn't made Red Alert 2 or Generals.
generals is soulless trash so that's okay
We need a /vr/ ren server because there's only about 3 that people play on anymore, ans the biggest one is run by a huge fricking homosexual that will ban you for saying "gay" or using decades-old tactics that he just doesn't like. Of course, his team of mods (who had to pay to become mods) are immune to these rules.
>Can find the greenroom where Kane had the fake news report filmed during the first game, complete with the camera he shot out still sitting there
I do love a clever callback.
imagine if they made this but incorporated battlezone 2 mechanics where it becomes an FPS-RTS....
one can dream.
Renegade IS an FPS-RTS, you just control your team through your words and actions rather than commanding bots.
Still remember buying this game and being crushed by the worst netcode I'd ever seen in a game. Game had so much potential and it was unplayable.
>netcode
homosexual identified
No, his complaint is valid. The game did have terrible netcode that made online play very hit or miss. This was the case for lots of online games back then.
Battlezone is kind of similar, at least in the first person+RTS aspect.
nothing about the "netcode" was bad enough to ruin the game. you need to git gud.