Late reply but anyway: Plunder doesn't have complicated combos. It plays on the opponents turn with weak seeming endboards. Make sure you have chain order selection on manual on your settings and turn your toggle to on so you can react to normal summons and activate ships as soon as you summon them. >Normal summon golden hair >Link into almiraj >Activate golden hair on gy >Link into Blackbeard
>normal gold >Special blue >Overlay bahamut shark >Detach gold for toad >Summon and link gold with shark for Blackbeard
>normal red/blue >Link almiraj >Activate black eyes >Make Blackbeard
>Synchro white aura whale >Chainblock with floating effect of plunder
>Activate Blackbeard >Ship discards white >white summons red >activate booty >booty summons white >Get three ships up on their turn with just booty+Blackbeard endboard
Not sure about pure, but the Metalcruncher - Fortress - Citadel - Redeployment package guarantees that you can drop it to the GY and if you are playing trains you can recycle it constantly. I don't think anyone uses the destruction effect since you're stuck between reviving only one the previously mentioned unless you also use gearframe
It'll be fun to try if the next event really is no ED centric
It can't even get close to the normal meta decks at any tournament. If you don't pull a good hand you can't even watch your field get negated before scooping
Part 3
Turn 2 :
time your Revolt well, and that give you a fair amount of wins by itself.alot of decks have choke points,try to know your opponents deck as cheesy as it sounds,most of the times your opponents won't know the monster you summoned has an omni negate,
Trick: if you know the ennemy's deck, you can even turn the switch off and pretend your are done, but at their crucial choke point, you can turn the switch to on again and boom surprise omni negate.(this especially needs some practice)
also unicorn:
can be another interruption.
so an omni negate + send back to deck + 3 sends (1 from hand / 1 from monster field / 1 from spell&trap field) should be enough to make the opponent rhythm awkward? and make them sit at a weird state or even straight pass their turn.
Turn 3:
Look to OTK with either accesscode or final sigma i'll explain which to use
-accesscode if summoned with multiplication can reach 10k attack points
-final sigma: only summon if there is a monster with on the ennemy in attack position with 2k or less attack points, then you can guarantee a game.
access code climb with splash mage
-(2 cyberse can climb to accesscode)
-accesscode + alembertian (that searches addition) is 8300 = lethal
Spreadsheet for all the combos pre circular:
https://docs.google.com/spreadsheets/d/1T83yO3Ibkg-YxgaZuiItxJBuuRdLDghyhsCySPJqmhc/edit?usp=sharing
nothing is difficult about them and they are straight forward, just time your interrupts well you don't have alot of them, but they are very strong, especially revolt and it can end games by itself. you will get the hang of it in no time, good luck.
You can blame Adventurer on that, because Laundry is forever, people want to buy as much Adventurer packs they can get their hands on before it's gone and stay on the meta.
You'll see more of her later.
Anon, I don't think that Anon would get harassment charges.
Chances are, That Anon would be the one sexually harassed off camera.
Women in the underworld seem to have their way more, like letting Witch get away with rape.
>If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead >1 Fiend monster >not 1 DARK monster
So close to lair synergy
It's still good with Lair. If you summoned reporter then that means you will have Lilith on the field because reporter summons her. If you have Lilith on the field you're going to want to use Lair's once per turn enemy tribute for her effect.
The protection effect will give you a way to protect Lilith further by tributing reporter, or a token, or Alice Lady of Lament, or Sangan.
Wait, I just realized the protection isn't once per turn. You can just keep protecting your 2k attack lilith by tributing tokens over and over. And this makes Tour Guide way better in that deck since you summon Tour Guide who summons Lilith(negated) then link into Reporter who revives Lilith now at 2k attack and un-negated. Then if it's turn 1 you just tribute the reporter to search a trap.
Yeah, it's GREAT for Lair decks.
If lair wasn't an extremely expensive deck I'd love to build it. Sadly I spent all my gems already and I'll need another season pass before I have enough dust to make another deck
looking at his deck now, it seems he was running more of a burn deck with timelord in it just for the lp damage.
either way frick him, skill drains annoying to deal with when using quantal
>quantal
is there anything in the horizon for us other than using the new symphonic warrior and into the pendulum stuff and turning ourselves into another generic borrel/halq/apolousa endboard?
Which is more cancer between Adventure VW and Adventure PK? Realized I had a bunch of gems sitting around before I uninstalled, want to ruin days before dropping this again
Adventurer VW and PK might be the two best decks in terms of potential. But everyone likes to b***h about Swordsoul and Tribrigade because smol brain can play it.
Despite being a Synchro deck the token and Gryphon are extra bodies since your deck doesn’t play level 7 or 10 synchros. You can’t set Fateful or Dracoback to proc Tzolkin.
Adventure PK, purely because PK comboes are longer and thisbwill infuriate people. Plus if you get Gryphon and Rongo out, the seething will be immeasurable
What's some good extenders for floowandereeze? I have monarchs and I know simorgh or perhaps mist valley birds also work. I'm not concerned with meta, I just want birds and big bara boys.
She's good in large part because she can out things that few other cards can, so you summon her 1/20 games but she will win you an otherwise unwinnable game.
Yes. The Stratos mate actually has more than two animations and I'm glad they're putting a little more effort again. Those inanimate object mates sucked fricking ass.
Really don't know what to cut. I don't have any issues with 42 cards quite honestly, and its a pretty consistent deck all things considered. Can end on a board with Trouble Sunny, Gryphon and the Token a lot of the time. Maybe I can cut Pot of Avarice and one of the Ashes, but Pot has helped when I draw it.
I wouldn't want to do only two Twin Home to be honest. They're necessary so that I can special summon either of the twins that way they won't conflict with Aramesir. That's usually my play, either have a mix of the of the searchers and/or Treat/Frost so that I can get two Twins on the field without having to normal summon. When that doesn't work I'll either go Adventure setup or Trouble Sunny only.
Use Grass looks Greener, then on your opponent's turn you use Witchcrafter Patronus to ban witchcraft spell cards, then bring them to your hand with Witchcrafter Masterpiece.
I haven't been frustrated and felt like I was on a long losing streak since I made the push to Diamond. Which, objectively, I must've been winning more games than I was losing but it felt like I was losing the entire way to Diamond.
Now I'm chilling out in Gold with no desire to rank up so it's been pretty chill.
I stick to Gold V and IV playing my anime roleplay decks, then, on the very last day of the season, I switch to Ancient Warriors and speedrun to Gold I for my gems.
>How do you guys deal with long losing streaks? I might bite the bullet and craft a meta deck at this point.
can't give a clear answer, depends on the person and your goal with the game.
for me i usally just alt f4,because if i play meta, i'll not enjoying the game and might aswell quit anyway, yeah bro you play the overpowered deck like 90% of the other players use.no sense of achievement or hardship.
But, if your goal is solely playing the game to farm wins, i don't see why not, making a meta deck is not a sin or anything and it is a reasonable way to attain that goal.
It depends really. Are you losing because your deck is a brick fest? Time to either change your ratios or admit that petdeck isn't made for the speed of the current game. Are you losing because you can't deal with your opponent? It happens, you can surrender and search for another game that can actually let you interact. What is your deck?
You only play non meta decks if you really know how to counter every card in the game. Otherwise you must accept that you will have a ton of losing streaks. If you actually want to climb, build Floos, they are cheap, no extra deck required, and people surrender asap. This will last until they release their combos and know what to ash/imperm or people start maining Zombie World and other cards to counter them
>great art >only normal summoning >can add a ton of handtraps to it >tons of interaction on opponents turn >cheap af compared to other decks >stomps gorillion special summoning nerds
damn I love this deck
yeah it's fun making adventure gays seethe with this deck.
Functionally your normal summon is the same as a special summon. It's only technically considered a different type of summoning. You're not any different from special summoning combo decks, the game just doesn't have as many counters printed for what you're doing.
I never understood this image. I'm assuming it's one of those pics that you don't think about the actual gameplay application for, unless it's just saying that ash > solomon. Would be more appropriate to use Eldlich
Here's the perfect Floo counter: A card that can be activated from the hand, graveyard, deck, while banished or while banished facedown. Neither player is allowed to normal summon Wind attribute monsters for the rest of the duel. Neither player is allowed to activate card effects in response to this card's activation.
>Thinking Sky Striker is a particularly difficult deck to beat I'm the current format.
Anon, they're not even T-2 anymore. It was around this time they totally fell off the meta and went into rogue tier, and they'll stay there until they get Linkage and Therions.
>who is stated to be 9 years old.
That was a mistranslation, the character actually said they seem to appear that age, verre also appeared smoking there, something an actual child wouldn't do. Edel was also stated to look to be around highschool aged as well
Go to TCGplayer and find out (when it goes back up, I just tried for you). Set codes are under the art and will help you identify which listing is for what card in particular.
No, but it's like having another copy of the Elf since you can banish her from your graveyard too, and maybe your deck can benefit from dumping some other monster to the graveyard in other cases
Ghost Ogre destroys Fateful Adventure and Magnificant Map they cannot active those cards because Continuous Spells have to be on the field to resolve their effects.
>Tactics is a dead card going second
What? People will have hand traps regardless of going first or second. Opponents will have monsters with quick effects on the board far more often if you're going second. How were you planning to change of heart an opponent if you're going first?
Just to be sure, do you still get a prompt for veiler/imperm if Accesscode is summoned without activating its Attack boost? I know you can dodge most omninegate counter trap that way.
Not really. You could run 1 copy for fun or as a replacement for something you're missing. But otherwise the only reason to keep them is to see if floos get support that would make it better, but then you'd still need to wait like a year for it to come to MD.
Basically anything that doesn't need to activate the effect of their normal summon while it is on the field can. Kaiju and dangers both can, don't really know about the rest.
>playing IDS, get a shit hand >opp has maxx C, decide to just let him draw 3 cards and end on a mechaba >he's playing sacred beasts >has his field spell, so pretty much starting with a 10 cards hand >still loses
Sacred beast bros...
why are some people using Book of Moon in there floo decks? i tried it but rain into tri-zoo and couldnt flip anything, still won because floo but still
Summon your small bird, do its effect
Opponent tries to Imperm/Veiler your monster
Chain Book of Moon, turn your bird face down, no target so the effect goes through
So why does only Floo do this if it's good enough to be worth running an otherwise mediocre card? Surely like some fusion summon decks that don't mind their starters being face down could do it too, right? Are they just that weak to them that 3x Crossout+Called By isn't enough?
If you stop a Floow normal summon chain, you stop their entire deck. Earlier today I had someone try to use their Ostrich on my Snow and yanked it out of the GY before the effect could resolve. Everything else in their hand was just bricks.
Most people do not run 3x Veiler AND 3x Imperm, and Advent (which they don't have yet) or using the Map's effect lets them dodge Ash, so it's specifically those cards that can hard stop them. Other decks that die instantly to getting their normal summon negated don't have a way to dodge Ash so there's no reason to tech for some other card that kills them just as hard, if you see any of them you have to end your turn or do a really shit play. Floo can't even do some Link line with Almiraj or something because their starters lock you out of special summoning the whole turn if you want to use the effects at all
Summon your small bird, do its effect
Opponent tries to Imperm/Veiler your monster
Chain Book of Moon, turn your bird face down, no target so the effect goes through
White Beard, Black Eyes, and Golden Hair all lock you into plunder summons. Union Carrier can only attach Buster to a dark or dragon monster. You rarely ever want to properly summon Moerk, and it'll be even rarer that you can do it without locking yourself into Plunder.
Also your extra deck space is limited in that deck to begin with.
Halq>TG Wonder Magician>Scythe Lock makes far more sense for the deck, but even then it's a stupid idea.
>going against Floo who instantly uses Shifter as soon as my turn begins >summon Sera, he tries to Imperm it >read homie read >summon Rafflesia, set four and pass >manage to stop his birds with Torrential Tribute and Gravedigger's, leaves Robina on the field and passes >I can only attack twice, then summon Cularia and pass >he then tries to Imperm Rafflesia >READ homie READ >then comes the chain of normal summons, somehow manage to stop him while losing Raff to Raiza but completely block him from setting his field >once again, a Robina is left alone before he passes >I realize he thought the effects weren't once per turn and thought he still had extra normal summons to summon Stri >scoops before I go for lethal
Just internalize the desire to get Adventure and you're all set.
I just wanted to get suships cards but I kept getting Adventurer. Even got a glossy griffon.
Either a very young player or a very old player. No in-between. Only thought in their head was probably "Dinosaurs are cool! Oh, shit, look at that dragon!".
That extra deck and UR investment is too heavy to be a kid, but the fact that whoever made this deck took scrap into account BUT didn't invest in a single scrap wyvern says that it's not someone making a serious deck
>properly summon ships >use redbeard to give them quick effects >make use of Booty >use your other extra deck options >cry >stop playing Plunder until the birds go away
I just started playing master duel (and you gay ho as a whole) today, bought 3 copies of the dragonmaid structure deck and yoinked out anything that wasnt dragonmaid related what packs should i be opening to make the deck better
It depends on how Dragonmaid you want your Dragonmaid deck to be, I don't know how much space you have left but at the very minimum you want to play some generic staples such as Ash Blossom (you can get a copy of her and 80 cards from the bundle deal), Called By The Grave, Maxx C. You can also include Kaijus to get rid of certain problematic monsters your opponent has on the board if you're going second, many will use the turtle but he's SR and you can craft one of the lower rarity ones to accomplish the same goal (I recommend the Wind Insect due to the new meta deck) From there you will probably want to take out some of the less useful main deck cards too.
The structure deck has a lot of good stuff so is easy to fill the rest. Minimum investment is adding 1-2 Black Metal Dragon, 2 Noctovision Dragon and 3 Pot of Prosperity in the MD and 2 Striker Dragon for the ED. From there fill the rest with staples and general use cards like the trio of Ash Blossom, Maxx "C" and Called by the Grave, the free Raigeki and Monster Reborn you get from Solo Mode and either a kaiju or Nibiru.
Even if you want to stick to as pure maids as possible instead of doing dragonlinks, you should still consider having an engine. Red-Eyes Darkness Metal Dragon is pretty unintrusive and easy to use. You just put in one copy of it, two Black Metal Dragon, a couple copies of Guardragon Pisty, and you're good. You summon Black Metal Dragon, you tribute it for Pisty, you activate the graveyard effect to search Red-Eyes, and then you summon Red-Eyes by banishing Pisty. Red-Eyes can summon something else from your hand or GY, so you can end with an easy Spheres or Sheou from just that one Metal Dragon.
If my opp activates interrupted kaiju slumber and I chain an effect that destroys/tributes my monsters in response, so that there are no monsters left on field, would it make it fail to resolve? Still trying to figure out how those things work exactly
The last several packs were a merge of the Burst of Destiny booster pack (Floo, Swordsoul, Borrelcode Dragon, etc) the Grand Creators side-pack (Exosisters, PUNK, Adventurer stuff), and the Agents structure deck. There's not another Grand Creators-like pack until Tactical Masters, and Albaz Strike didn't come out for a while, so they'll probably just be splitting Battle of Chaos in half over the next two months.
Yeah and no matter all your dicksucking Konami would rather put effort into cross duel than to work on a propper MD banlist. Cope and seethe and insta-scoop going second for the next two years
It's literally moving faster than this thread which routinely gets reported and told to go back to /vg/ and /tcg/. I only checked because the thread was moving so slowly.
>basically every negative steam review for MD is people wanting a legacy format >we haven't even gotten so much as a legacy event >MD bleeding players from ignoring this casual audience >meanwhile fricking DL gets a legacy format before MD
and somehow DL will still have less players. Despite being a game entirely made for boomer casuals
Hey why don't you check how many players ANY game loses on steam. You might be surprised to learn that literally all of them lose 90% of their playerbase
>Hey why don't you check how many players ANY game loses on steam. You might be surprised to learn that literally all of them lose 90% of their playerbase
Hardly any game with such a strong start go down in players as quickly as MD did.
A successful online game loses maybe a maybe around 60-70% players. A 90+% drop is disaster territory
2 years ago
Anonymous
>successful
Depends really. A niche genre like a fighting game will absolutely drop 90% of its players and people will go "Oh shit DBZF is really popping off" or whatever. A game that's designed for mass consumption like a moba or hero shooter will die with those numbers.
DL is full of modern cards, what are you talking about
2 years ago
Anonymous
>MST released 3 fricking YEARS after cosmic cyclone
this game has always been moronic
2 years ago
Anonymous
Dude it's not about the cards it's about being a game that panders to the anime which ONLY boomers that group with it (or pedos who are boomers anyway) give a frick about
dude, it's Duel Links, the shittiest yugioh game ever. P2W shit where the most expensive deck ever (monarchs) is also the absolute worst of all, totally unplayable. Cancer metas with awful banlists, nugioh cancer shit released before powercrept shitty boomer cards. Copy pasted events, coinflip meta where you can't even choose to go 1st or 2nd, cancer skills, crippled decks and archetypes for numerous reasons, and somehow the slow decks of DL feel like they waste more of your time than obnoxious combo shit in MD piloted by a mongoloid.
who fricking cares
it's a shit game and a dead game.
>barely functional e hero deck filled with bricks that were bad on release >armed dragons with modern support and decent removal options
They must have a good laugh designing the SP challenges at Konami HQ, dickheads
The moment I saw that it was GX and remembered that the main character uses Neo-Spacians unironically, I knew it would be terrible. I'm still gathering my courage to start it. I still have PTSD over that time you have to duel a functional Red-Eyes deck with a DM + Egyptian Gods deck.
It's like the other shitty decks, you have to restart until you get the pieces to make the only 1 combo that works.
(or draw raigeki and wipe the board once the AI used all of its ressources turn 1-2)
The gadget shit against full power dark magician was one of the worst imo.
There is a hero vs cursed gods duel, I won by decking out the AI by stalling with glow-moss and mole.
The one vs destiny heroes, it was similar, stall with glow-moss but also remove problem shit by copying their card that banishes an opp monster for 2 turns with panther.
(because of course, I only had neo-spacian shit to play)
My favorite about the gate is that only 2/10 loaner decks aren't HERO-related, and only 1 of them has no HERO related anything. It's very accurate to the show at least, I'll give it that.
i haven't done all the duels, but i feel the cyber dragon one was worse >ai can recover from everything or fill the field with just one card >you have to pray the ai bricks and you draw enought to fusion the ehero that draws miracle fusion and use that to fusion the other ehero that destroys at battle phase end
holy shit that duel was so frustrating, sometimes i had the ai by the balls and the fricker draws one card that starts another goddamn combo
Honestly your best best with those duels is to summon Sunrise as soon as you can, and going for Core with the Miracle Fusion. If he gets Armed Dragon Thunder Lv10 with the continuous spell or any of his backrow, then its a no-win scenario. For the Cyber Dragon duel, you pretty much have to go second and set up so you can destroy his Sieger and hope he doesn't have a comeback to it. I actually did enjoy the Neo-Spacians, Grand Mole can do work and I guess I had luck with the draws cause I cleared them in less than 3 duels.
Massive bricks should be expected half of the time with floo.
I've bricked less with my blackwing DPE turbo deck ffs and that shit runs like 6 garnets.
At least I actually have plays with that when I don't open with a perfect hand, I don't just set strich pass.
>Level 6 >2800 attack so he could run over Stardust and steal it with ease >No requirements for summoning
His attack was a big deal, and the ease of summoning.
>Fricking why?
Because 2011 is when xyz came out. Even though xyz quickly powercrept synchros, Konami still hit almost all the good tuners and synchros just to make sure the new mechanic was the one being played. Then they bring Goyo back 6 years later when it's completely unplayable with a pointless earth tuner errata.
Man, I'm struggling to find a deck that I find fun. I keep wanting to build decks that I find personally interesting but getting discouraged when I find out they're objectively trash. It feels like the meta has evolved to this hyper aggressive state where if you can't slap down a board that will win next turn while negating everything your opponent does, you lose. Everything I'm interested in is way too slow for that. At the very best I can invest a ton of dust and maybe go from F rank to D or low C, but it really doesn't seem like it's worth the resources to bother? All I do is just log in and do dailies then leave now, I'm just going through the motions. I even throw games because I just want missions done quickly and I don't give a damn about winning.
Zero. Dinomorphia immediately came out in the set after Floo. So it's either coming out next month or the month after that. Won't have Rexterm though because he came out in the pack after that, he'll be a UR but you can craft him still.
It can search anything. That's why it's good. Turn card you don't need in your hand into card that lets you combo or some otherwise unsearchable monster in your deck.
>Whats your deck?
60 card grass witchcrafter >What does it do?
vomits a quarter of my deck into the gy and then have like 7 spells in hand for my witchrafter interruptions >Why do you like it?
It's pretty easy to play and can lock out even meta decks if you time it right. Floo and adventure really frick this deck over though cause you don't often end on many monsters
I have witchrafter cards but haven't really played them, I'm not really sure how to pilot them. What's your plan of you don't draw grass though? Do you just play as normal until you get it?
I run reasoning as a back up, as well as left hand offering. Piloting is pretty easy, you have a couple of ways to get Verre on the field, if you can get Aruru in hand and Haine on the field as well you're pretty set.
Oh yeah that's right, I never ended up pulling Aruru and I didn't want to craft it so I played without it. I kept having protection issues so I stopped.
I never understand whatbthe goal of reasoning is,since you can't control it. I get the feeling that most people choose lv3 to force you to play a 0 ATK hand trap on the field that instantly dies. I guess I'll look into it.
How DO you get Verre on the field? I've gone entire games without seeing her once.
Any of the low level monsters can special summon her, if she gets sent to the gy by grass you can use holiday to get her out, if holiday is in the gy with Genni you can activate her gy effect to copy holiday and get her out. If you have genni and holiday in the gy but not Verre you can use Schmiette's gy effect to send her to the gy.
2 years ago
Anonymous
How do you get spells to bounce properly? I've cucked myself by not understanding that spells can bounce OR do the other thing in multiple games. I can maybe get 3 spells rolling back and forth but I'm struggling toget even close to the massive hand sizes that makes Verre a monster
2 years ago
Anonymous
If I'm going first, and if I grassed I'll usually get a bunch of spells back into my hand during the end phase. I don't often use my spells for their field effects unless the situation really calls for it so I usually have at least like three or four in hand. If you can get the continuous trap on the field it lets you send a banished witchrafter monster back to the deck and add a spell to your hand so that's a decent way to fluff up your hand.
2 years ago
Anonymous
So how do you manage to do anything if you only use spells as fuel and not for their effects?
2 years ago
Anonymous
Verre locks down plays and Haine destroys problem cards. Aruru bounces anything that tries to attack or target my monsters. Between all that I won't often need much else. Usually I'll end up using creation if I didn't open a monster, or holiday if they got sent to the gy but unveiling does nothing if you don't have a monster in hand, collaboration is useless on the enemy turn. Genni can use spell effects from the gy too so they're not completely inaccessible
2 years ago
Anonymous
Hm, I guess Aruru is really important huh? I should really look into getting even one copy. Is it also searchable or do I need 3 in a deck?
>Whats your deck?
Darklords. >What does it do?
Brick or get Ash'd and then I fold. >Why do you like it?
I like being able to copy spells/traps in my graveyard as quick effects. SS2 monster steal, negates, or go into a different monster for a board wipe is fun. And I like killing myself and then going into Ravenous Tarantula.
>what does it do >die
No offense but why do you even play it then? Copying spells and traps does sound cool though. Is that any spell/trap or just darklord ones?
>No offense but why do you even play it then?
Because I don't care about winning. It's fun. I like the monsters. I like what I can do with it. And it's only Darklord cards.
>Whats your deck?
Plunder Patroll >What does it do?
Spam out big ass ships that recur advantage >Why do you like it?
It's fun to play, has a neat theme (love me some pirates) and I can play sailing music while piloting it.
>Whats your deck?
Currently playing War Rock >What does it do?
I pray i make it to Battle phase, I go unga on my opponent and sometimes win because Meteoragon can actually do work >Why do you like it?
The art is cool and despite being pretty bad it's very fun to play
Ah right, War Rock is the one that just wants to FINAL DESTINATION NO ITEMS fight right? How often does that actually work? I feel like there's quite a few ways out of that, but I'm not familiar enough with War Rock to know if they have ways around that sort of thing
I've only just started playing the deck, but first
I always choose second. I've filled like a good Quarter of my deck with second turn cards, Lightning storm, Imperm, ash etc. I can usually stop the opponent from making an unbreakable board. If I draw decently I can get 3 bodies on the field one of which will be Meteoragon who stop effects during the battle phase and clear out the rest of the board. Also run Magnum Shield it's pretty fun with War Rocks and it works as great bait for dummies who can't read.
War Rock is deceptively hard to stop. They're a blind second burn deck pretending to be boomer beatdown and they can fix their hand well enough to win vs players that don't know what the cards do. Their starter will nearly always work but War Rock is 1000% countered by Zeus and any smart use of bouncing effects
I've only just started playing the deck, but first
I always choose second. I've filled like a good Quarter of my deck with second turn cards, Lightning storm, Imperm, ash etc. I can usually stop the opponent from making an unbreakable board. If I draw decently I can get 3 bodies on the field one of which will be Meteoragon who stop effects during the battle phase and clear out the rest of the board. Also run Magnum Shield it's pretty fun with War Rocks and it works as great bait for dummies who can't read.
I'm getting what sounds like 2 completely different versions on how they work. It's certainly intriguing though, I'll need to research it myself later to figure out the ins and outs.
Madolche
Monsters that revolve around getting bounced back to the deck, can put an okay turn 1 board with 2 negates (1 omninegate, 1 monster effect negate), then shuffling back anything that isn't unaffected by card effects on your next turn
I like it because it has unusual effects and is fun to clear boards with. Combos get pretty same-y and you can brick pretty hard though
One of your most important monsters (messengelato, searches a spell/trap upon special summon in certain conditions) becomes a complete brick when drawn, and your spells are good but don't really help you start your combo so drawing any of those is pretty bad
Also that's mostly me being an idiot and not the fault of the deck but your combo starter relies on your GY having no monsters so you can easily send a handtrap without thinking much about it then fricking up your whole combo because of it.
Not really related to bricking but the deck can easily die to a single negate
Also messengelato misses timing and it's the shittiest thing
>Whats your deck?
Dragonmaids >What does it do?
Maids transform when you have big dragons in your hand or graveyard, then fuse to bring the head maid who has an omninegate and can summon maids in the Standby Phase >Why do you like it?
It was my very first deck when I started MD, taught me a lot about combos, chain order and how to maximize my cards' potential, it was great when I achieved my first OTK by filling my whole field. Also they're mad cute.
I'm legit so mad at how well dragonmaids curb stomp me that I don't want to use them at all... I won like 3 games out of 14 against them, I would literally face swordsoul over abs over because at least I understand how to manage that
Turbo out DPE which is place holder for Dragoon which hopefully will be unbanned once Verte gets stuffed.
I also run Maxx "C" and the reason I bring it up is simply for the fact that both cards are Called by the Grave magnets. You see the opposing player will have to decide which card to call by which usually open with one at most. Then my Eternal Soul and Dark Magical Circle board is safe as long as Dark Magician remains in play.
I also run Gozen Match which completely shits on Swordsoul, Floowandereeze, Adventure, Virtual World, Prank kids, Tri-Brigade Zoodiac/Lyrulisc etc. Skill drain which is core to the Dark Magician deck because you can simply beat your opponent over the head with a vanilla 2500 attack beater while banishing. Skill Drain wins duels alone.
As to why I play is simply because its Dark Magician and most people don't expect to lose to one.
I played Dark Magician a little but I only dabbled. I keep struggling to pull DM out though, any tips on summoning him? I swear he's always the last 2 cards in my deck sometimes. Mind posting your deck too?
Not him and I've also only dabbled with the deck in the offline mod. But there's a bunch of cards that search DM. Try Apprentice Illusion Magician, Magician's Robe, Magician's Rod (to search one of the spells or traps that search him), Illusion Magic, Soul Servant, etc. Whether he's in the bottom of your deck or not shouldn't really matter when so many of the cards in your deck can search him.
I think I'm moronic, how does Soul Servant and Dark Magical Circle even work? >change whatsoever my cards are in my deck >draw >get a completely different card
What the hell am I doing wrong?
Are you using any other search effects afterwards? Remember that all search effects force you to shuffle. So if you're placing cards on top of your deck and then activating something like Magician's Rod, they won't be there anymore. You have to use it right before drawing cards to make sure you get those.
2 years ago
Anonymous
Ahh, so thats it. So use it on Main Phase 2 or before using a pot then?
2 years ago
Anonymous
Here's a simple combo you can do: >Summon Magicians' Souls, use its effect to send 1-2 S/Ts to the GY as cost to draw that many cards >Chain Soul Servant to stack the top of your deck before you draw, guaranteeing you'll get what you need
2 years ago
Anonymous
Unfortunately I only have the one Magicians Soul and I draw it top rarely to use it. I'm also a bit scared to use it because I can't parse it's effects properly and I'm worried I'll donthr wrong one. I dont draw it enough in solo mode to test it either, so I'm not sure how it works.
It's a shame MD doesn't just TELL you which effect is activating. I've accidentally activated the wrong effect and ruined myself. For example, summoning Ra and then paying 1000 LP to remove Ra, leaving my board empty. I thought the LP into ATK effect would activate but it was Ra's other effect instead
2 years ago
Anonymous
Gotta read the card before clicking to activate the effect if you're not used to it yet. With practice you should become familiar with each card and you'll know what they do and when.
Well for starters you definitely want to have 3 Magicians' Souls which is the best Dark Magician support there is. Mills Dark Magician which is a brick you never want to see in your opening hand unless you got Eternal Soul, Dark Magical Circle, Magician's Rod or Secrets of Dark Magic.
You need 3 Soul Servant to stack the deck with any monster, spell or trap that lists Dark Magician in its text unless you want Dark Magician himself.
I typically run only 1 Dark Magical Circle due to the fact that each effect is once per turn, second copy won't do anything that turn which is a brick and because if it gets sent to the graveyard I can simply stack it on the top of the deck via Soul Servant which is essentially a second or third copy anyway.
Eternal Soul I run at 1 once again for mostly the same reasons as Dark Magical Circle. You can stack it back to the top of the deck if it gets destroy with Soul Servant. I mention this because people forget that you can do that.
I run 1 Magician's Salvation to search out my copy of Eternal Soul and it makes a nice deck thinner. Typically if I open Magician's Soul. I would summon it, Salvation to search Eternal, use Magicians' Soul effect to discard Salvation plus one more card for the draw 2. You can also opt to run Chicken Game instead of Upstart Goblin.
Magician's Rod you run at 3. I mean what else can I say about this card. You never want to see 2 copies in your opening hand.
I also run one copy of Secrets of Dark Magic for fusion play. On the next turn after DPE fusion summon if you're able to fusion summon the Dark Magicians you can attack with both then use DPE to pop itself and The Dark Magicians. GY effect will trigger allowing you to summon The Dark Magician and Dark Magician Girl on the field all during the battle phase.
Now for the non dark magician support. Skill Drain, Instant Fusion to suck a monster via Thousand Eyes Restrict, then you link him away into Linkuriboh or Anima for more suck
3 Copies of Upstart Goblin or Chicken Game. Magician's Rod can search out Soul Servant which can stack Magicians Souls. Typically you want to activate Upstart Goblin, wait for a response then chain Soul Servant. Now you have access to Verte which will either bring out DPE or Starting Venom Fusion if you run Super Polymerization.
Called by the Grave is a must to hit those pesky hand traps or combo starters. It should be noted that this is almost useless on Floowandereeze. You want to hit their Nadir Servant targets they send from the Extra deck to the grave which is usually Ominous Omen, Ferrijit or sometimes they'll opt for N'tss for destruction effect. You can opt to go with the Sky Striker package which consists of 2 copies of Engage(you can drop down to one if you want space), Hornet Drones which will get you Kagari which will allow you to add Drones into Kaina and now you have Verte just with 1 card.
As far as traps go I already mentioned Skill Drain, depending on the meta or rank you're in you can run Gozen Match, Solemn Strike, Solemn Judgment, Torrential Tribute, Dark Ruler No More with Evenly Match.
Remember as long as you have Magicians Souls, that second or third copy of a card you don't need is a draw via its effect. Remember that you have cards that will shuffle your deck so keep that in mind if you're going to a draw. I've won going first or second plenty of times however keep in mind that this is a best of 1 format. You are going to run into decks you never seen or heard of and everyone runs their own variation of decks with differences. Personally I play to win which is why I'm at diamond and to flex. I don't care if I'm making less gems this way. Anyway that's all I have to say about that.
>Whats your deck?
sky striker >What does it do?
attempt to set up and control the board >Why do you like it?
versatile. can go first or second and has a lot of deck space so it's adaptable to pretty much anything
Should I be running 3 Roze as well as 3 Raye? Sometimes you just don't have anything to link into and you're dead in the water, you know? Deck lists online always have Roze at 0 or 1 for some reason though.... I'm also not sure how to properly utilise Roze's GY effect
Blackwing DPE
The main endboard is rusty bardiche, a time thief redoer with shade brigadine as material for a free spin, a set rank up magic after redoer is spent to trigger rusty, boreload savage dragon with wise strix equipped, DPE, and a set fog blade searched off of silent boots which you use to make verte.
If you open a god hand you can also get a cydra infinity on board too using the raidraptor soul shave force which sucks up verte.
That sounds incredibly expensive and complex... it might be a bit too much for me right now, but I'll keep it in mind. Phantom Knights seem like good engine cards, mayhe I should draw some lacks for later?
>What's your deck
Agents/Hyperion >What does it do
runs 3 bricky normal monsters with the hopes of vomiting them out, creating link monsters with those bricks, then synchro summoning, all while sitting atop a field spell that enables their effects but does jack shit on its own. >Why do you like it
I got the original structure deck as a kid and liked it, think that Hyperion is super cool, and enjoy getting to play a synchro deck that doesn't involve much climbing or relying on Halqi into Auroradon.
Majespecters
It used to be a shitty control deck, now it's gotten a lot better thanks to recent support letting it search any field spell they want and any pendulum monster they want with the new link.
You can still run a pure version that now consistently adds secret village to lock only your opponent out of spell cards, and with the majespecter backrow you can ensure your opponent can never stick a spellcaster on board if they even run them.
>pendulum
God I jave nonidea how pendulum works. I bought the structure lack at launch but I have no idea how tobuse it and it turned me off pendulum forever. I know that's my problem though. I see people kill their pendulum scales to resummon them all the time, meanwhile I'm still holding put to maximise what numbers I can get to scale best with and I still don't understand how to interact with face up pendulums on the ED
Majespecters would probably work for you then, all the cards are low rarity and none of them have any pendulum effects.
They're based around the main monsters which are all immune to targeting and destruction, but all of them search.
You could splash in a windwitch engine if you want to make it more playable.
Huh, I'll need to look into it then! Targeting and destruction immunity skids impressive, butbthere must be a trade off right? Low ATK or something? I'll need to look into windwitch too, never heard of them before
Basically faceup pendulum ED is where pends go when they die. Also you can pend summon them just like you can with monsters in your hand, but only to the extra monster zone, or your zones that link monsters point to.
>deck
krawler >what it do
flip, swarm, and maybe get a one-sided skill drain up. after you get 6 krawlers up you auto-win. >why like
flip archetype descended from man-eater bug that actually understands what it means to be a flip archetype. not only is it the best REAL flip archetype but it is the BEST insect archetype in-game. also shitty enough to stay in gold but still aggravate both my opponent and myself. also built the core off 2k gems.
I've been interested in Krawler after failing to understand how to stop it in solo gates. Plusbtheyre mostly facedown so they escape a lot of card effects right? My understanding is that the core is cheap but everything around it is expensive and I've hesitated on them ever since
it depends, you don't often flip it back down immediately after a effect resolves to dodge anything. they do resolve often off the field however, and if they're removed from field with an effect, with a baronne's negate for example, you get two more krawlers. fun thinking about the, "for every one you kill, two more spring up" given their lore schtick. also have a neat naming system since they're basically the earth's nervous system.
heres my shitlist for reference that I barely have touched since floo since it turns lost winds, maxx-c, and titanocider into bricks (maxx-c is still a level 2 earth insect though).
girsu is really the only UR that isn't splashable (though it is mandatory) and I rarely make those extra bosses, though I think I would use underworld goddess a decent amount.
there's also plenty of other options that you can adjust as you need such as all-out attack and junk sleep which are very popular choices. there's not really a definitive krawler list since it'd get raped in a bo3 format so it doesn't see much play there. you get to roll for mekk-knights which are also a pretty fun and stronger option and knightmare staples as well. THERES MORE SUPPORT COMING LIKE SOMA
HELP
>Whats your deck?
A extremely jank version Suship Magikey >What does it do?
Abuse normal monsters to pull of xyz & fusions, can get lots of draw opportunities once it gets going but negates & the opponent putting out consistent 3k monsters can frick it over. Against meta decks, roll over & surrender. >Why do you like it?
I noticed how Magikey was an Archtype that relied on normal monsters & decided to build off of it using Suship since I was preparing to make a pet deck of the latter (not to mention I got 2 of Magikey’s fusion URs & a royal rare ritual Level 8 monster so why not at that point?)
>Deck
Earth machines >What does it do
It either goes for the grind game with Infinitracks, field control with Machina or for a OTK with the Dreadnoughts. Also it can recover itself from a lot of situations or set interruption boards without being completely oppressive >Why play it
Personally because most of my time playing YGO irl I loved the kind of decks that would get fricked after a single wipe or interruption, or had very difficult games against basic things like Heroes. I tried it while building dinos in MD and instantly it clicked, the deck can scurry from most situations because of how flexible it can be and yet it doesn't become a no fun allowed duel for your opponent because it can't abuse generic combo lines
I like Earth Machines too but I have NO idea what I'm doing. I've looked up combo guides and they end on Anger Knuckle of all things and I don't know why. It feels like I summon half my ED and put them back into my deck just to draw 2 cards? I have no idea what I'm actually supposed to do, but it's fun in solo gates at least. I really need tonstudy it and figure out how to get to the ED monsters I want
The lines really depend on what you have and what you want to do. You have to use your searchers well and in the right order, don't just shotgun Harvester. If you open with Heavy forward and Metalcruncher use the first one to search a train and the second one for Brutal Dozer, etc. Remember Urgent schedule and Machina Overdrive are tour best friends, you can pop US with ballista to leave an opponent ready for Liebe, and search a train when it hits the GY, you can also do it with Anger Knuckle. It's a deck that can twist itself to work with what you draw, which is why those two cards you do the whole combo for are so important, also it's a one card combo so it's hard for your opponent not to try and interrupt it, then you can deviate to a better board with what you already have
Also DPE can't do shit to you most of the time
The lines really depend on what you have and what you want to do. You have to use your searchers well and in the right order, don't just shotgun Harvester. If you open with Heavy forward and Metalcruncher use the first one to search a train and the second one for Brutal Dozer, etc. Remember Urgent schedule and Machina Overdrive are tour best friends, you can pop US with ballista to leave an opponent ready for Liebe, and search a train when it hits the GY, you can also do it with Anger Knuckle. It's a deck that can twist itself to work with what you draw, which is why those two cards you do the whole combo for are so important, also it's a one card combo so it's hard for your opponent not to try and interrupt it, then you can deviate to a better board with what you already have
Also DPE can't do shit to you most of the time
the reason you end at Anger Knuckle most of the time is to use recursion with Bullet train and Gearbox, and make plays depending on what you have. >Chain knuckle to your opponent, discard box to revive bullet train >if your opponent takes the bait and destroys it because it has 0 defense at the end of your turn you can put box back to your hand and search anchor drill to summon Dingirsu on your turn, and if he doesn't and you get another train you can go for the OTK >If you have Overdrive you can destroy anger knuckle after it used the effect and bring Citadel, destroy bullet with it to wipe field and take box at the end of turn
And so on
If you're still around don't forget your playstyle benefits from things like Droplet and Torrential tribute, and no one reads Goliath, so make use of it
>Whats your deck?
Dragonmaids >What does it do?
Summon dragons and gets in the opponent's way a couple of times >Why do you like it?
Actually plays the archetype.
All the monsters matters, even your fusion material comes back to fight.
Wide variety of tools for interruption, bouncing cards back to hand is surprisingly effective.
My favorite part is the "nobody left behind" theme with constantly pulling your cards back from GY.
>Whats your deck?
Orcust >What does it do?
Manages resources in the deck, GY, and banish pile in order to bring out big machines and activate their effects. Good at both going first and second. >Why do you like it?
I love the world legacy setting, and one night I got drunk and decided to build the deck on a whim. Fell in love with it to the point I play it in cardboard too now.
I looked at some orcust cards and I never quite understood what they want to do. I think part of it is that world legacy cards seem to link multiple archetypes together sometimes and I can't imagine the synergies between them all. I've heard good things about orcust though, I should try to look onto it more I guess? It does seem quite complex though..
>I looked at some orcust cards and I never quite understood what they want to do
Main deck monsters want to be in the grave, to get banished as a cost to activate their effects. Extra deck monsters then use these banished main deck monsters as fuel to activate their effects, and return them to the deck as a result. So you move the main deck monsters back and forth while you link climb to set up a board. >I think part of it is that world legacy cards seem to link multiple archetypes together sometimes and I can't imagine the synergies between them all
Orcust works by itself just right, but can be supported by other World Legacies (such as the World Crown). It also plays nice with Mekk-Knights, and I've heard people have played it with Crusadia too. >It does seem quite complex though..
It sure seems like it has a tall barrier to entry, and it can take some time to get used to how to work with three resource piles, but once it clicks it's amazing.
So look into it, see how you like what the deck is capable of. Don't be too intimidated by how it works, it's really not that hard once you get it going. Also it has cool robots, so there's that.
you basically want to end turn 1 with Ding in the grave and the field spell up. The you interrupt your opponents turn and summon Ding using cymbal skeleton to get a non target send on their turn. Can also use stuff like IP:Masq to summon knightmare unicorn or Longirsu for more bounces/sends.
>
U. A. >
Main deck focused archetype of sportsmen that search eachother with the field spell and can be both an OTK machine or focus on defense and disruption on the opponent's turn by tagging eachother out. >
Got sick of the decks that only use the main deck as fodder for extra deck spam.
>Whats your deck?
kaijus >What does it do?
best monster removal in-game. People forget that the turtle is a non-opt, non once per chain omni-negate if the field spell is up with a recurring resource counter >Why do you like it?
fave card is lava golem kaijus are the descendant of that card.
The majority of the good cards in BACH are "craft it, don't pull for it" tier, so unless you care about playing Dinosaurs in armor or the new Vampire cards you are free to spend your gems now
>out a Floo player's stupid bullshit even after they completely negated all my starters turn 1 >still has the gal to force a disconnect when he realizes he's going to lose
I'm playing fairies and he still somehow managed to be a bigger homosexual
Hm, I guess Aruru is really important huh? I should really look into getting even one copy. Is it also searchable or do I need 3 in a deck?
All the witchcrafter monsters are searchable with their spells/effects. If nothing else you want to end your turn with bystreet on the field. That gives your witches one instance of destruction immunity and it can be used as cost for their effects
There is always random dumb shit breaking my balls every single time I don't want to use lilith and gay trap cards with Lair of Darkness and diabolos, always.
This time, it's a fricking "this face up card can't be tributed", and it's only written on the card to make me fricking mad, it has no other purpose.
Why does Adventurer Tenyi use Almiraj? The rose dragon require synchro material, and the only obvious reason is the Jet Synchron, which the deck only run at one.
>When this card is destroyed by battle; search for the card you need to extend your combo; then, if you did, your opponent will negate this effect with one of their five handtraps or three negates on the field
Why does israelitenami keep printing these cards
Using the new cards, what could I add to improve my Cologne deck? Supernatural Danger Zone looks pretty good but I'm not sure what could I replace to add it. I'm also still missing Hope Harbinger.
>Slap adventurer on Endymion >Can get truly ass fricked due utter lack of handtraps and staples. >At same time I can get asscancer boards faster due spells add up fast
I'm still exploring my options but so far I'd say Orcust and Krawler look good in terms of new decks. I know they're both world legacy decks, do they have any synergy or naw?
Oh, Ibthought Orcus and Krawler were in the same pack but they're not. Hm. I'll have tonthink about what's the most economical too. Inguess I'll look at deckists and see what I need? If one needs a ton kf URs that aren't splashable then it's hard to stay motivated yanno? I also wanna keep my eyes on some of the other decks mentioned too
They have some overlap since krawlers still often use avramax, girsu, and world key blade which are in the orcust pack, and knightmares are probably the most generic ED staples
ya but you're being a hypocrite for using new meta but also b***hing about new meta it would be different if you were playing pure plunder since that would be a bad match for you since there are no wind ships
To think I was looking forward to flowandwheeze because they looked cute.
This "gameplay" is atrocious. I don't wanna play against these cancerous cards ever again, my God.
What are the basic combos to a plunder adventurer deck? Starting to use one and having a bit of trouble piecing it together
Late reply but anyway: Plunder doesn't have complicated combos. It plays on the opponents turn with weak seeming endboards. Make sure you have chain order selection on manual on your settings and turn your toggle to on so you can react to normal summons and activate ships as soon as you summon them.
>Normal summon golden hair
>Link into almiraj
>Activate golden hair on gy
>Link into Blackbeard
>normal gold
>Special blue
>Overlay bahamut shark
>Detach gold for toad
>Summon and link gold with shark for Blackbeard
>normal red/blue
>Link almiraj
>Activate black eyes
>Make Blackbeard
>Synchro white aura whale
>Chainblock with floating effect of plunder
>Activate Blackbeard
>Ship discards white
>white summons red
>activate booty
>booty summons white
>Get three ships up on their turn with just booty+Blackbeard endboard
Thanks anon, I really appreciate you spending your time to write that out. Will keep these down in some notes.
kneel
*loses in 80 turns*
B-BEAVER-SAMA....!!!!! I KNEEL!!!!!!!!!!!
GG
Negates your effect before the battle phase rolls begins, try again.
Just try to summon her.
Making a new phantasma spirales deck, toughs?
you are missing like 6 of the needed cards for a decent phantasm spiral deck
spiral dragon x1
spiral power x3
spiral grip x2
Lava Golem is unironically great for the deck since it procs city during the standby phase and can eat shit you can't normally deal with
You don't really want the full package with macro since you can't BP trick the equip spells around if it's active
Room ID: 559085
Spec ID: 977961
damn he thicc
thanks for the duels raidraptor guy, you are cool and raidraptors are cool
I DARE
How are pure Machina decks with this guy? I've been playing Earth Machines with Citadel and Fortress for a while, but I long for something new.
Not sure about pure, but the Metalcruncher - Fortress - Citadel - Redeployment package guarantees that you can drop it to the GY and if you are playing trains you can recycle it constantly. I don't think anyone uses the destruction effect since you're stuck between reviving only one the previously mentioned unless you also use gearframe
It'll be fun to try if the next event really is no ED centric
Gearframe > Metalcruncher
I like gearframe but nothing puts the fear in the eyes of the opponent like using Impermanence on Metalcruncher and finding out his original attack
You ain't kiddin'
It can't even get close to the normal meta decks at any tournament. If you don't pull a good hand you can't even watch your field get negated before scooping
I got raped today by 3 of these guys at the sane time...
You should go to the police.
RUINED
Stupid 1st turn @virginster thought he could stall with his gay ass tower trying to dodge my Lava Golem kek.
Part 3
Turn 2 :
time your Revolt well, and that give you a fair amount of wins by itself.alot of decks have choke points,try to know your opponents deck as cheesy as it sounds,most of the times your opponents won't know the monster you summoned has an omni negate,
Trick: if you know the ennemy's deck, you can even turn the switch off and pretend your are done, but at their crucial choke point, you can turn the switch to on again and boom surprise omni negate.(this especially needs some practice)
also unicorn:
can be another interruption.
so an omni negate + send back to deck + 3 sends (1 from hand / 1 from monster field / 1 from spell&trap field) should be enough to make the opponent rhythm awkward? and make them sit at a weird state or even straight pass their turn.
Turn 3:
Look to OTK with either accesscode or final sigma i'll explain which to use
-accesscode if summoned with multiplication can reach 10k attack points
-final sigma: only summon if there is a monster with on the ennemy in attack position with 2k or less attack points, then you can guarantee a game.
access code climb with splash mage
-(2 cyberse can climb to accesscode)
-accesscode + alembertian (that searches addition) is 8300 = lethal
Spreadsheet for all the combos pre circular:
https://docs.google.com/spreadsheets/d/1T83yO3Ibkg-YxgaZuiItxJBuuRdLDghyhsCySPJqmhc/edit?usp=sharing
nothing is difficult about them and they are straight forward, just time your interrupts well you don't have alot of them, but they are very strong, especially revolt and it can end games by itself. you will get the hang of it in no time, good luck.
because the majority of players want cool looking mates, not pedobait furry shit.
What mate would you want? I could go for a Gameciel.
We're getting Trishula and that's all I need.
>gameciel mate that replaces your opponent's
sigma with a cape that flutters.
summoned skull
Why isn't there a Blue Eyes mate already? It should've been the first mate.
We're getting the Trishula mate, and that's close enough. Personally I am waiting on Hanzo, really like him
Eldlich that goes mad during the battle phase.
You can blame Adventurer on that, because Laundry is forever, people want to buy as much Adventurer packs they can get their hands on before it's gone and stay on the meta.
You'll see more of her later.
BREHS
If you touch that belly it's harassment anon, you will be on every news outlet in the Underworld before the day is over
Anon, I don't think that Anon would get harassment charges.
Chances are, That Anon would be the one sexually harassed off camera.
Women in the underworld seem to have their way more, like letting Witch get away with rape.
She hot, porn when?
WUBALUBADUB IS THAT TRUE?
HEH
shes naked with only a coat on
She's wearing fat guy pants.
>If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead
>1 Fiend monster
>not 1 DARK monster
So close to lair synergy
It's still good with Lair. If you summoned reporter then that means you will have Lilith on the field because reporter summons her. If you have Lilith on the field you're going to want to use Lair's once per turn enemy tribute for her effect.
The protection effect will give you a way to protect Lilith further by tributing reporter, or a token, or Alice Lady of Lament, or Sangan.
Wait, I just realized the protection isn't once per turn. You can just keep protecting your 2k attack lilith by tributing tokens over and over. And this makes Tour Guide way better in that deck since you summon Tour Guide who summons Lilith(negated) then link into Reporter who revives Lilith now at 2k attack and un-negated. Then if it's turn 1 you just tribute the reporter to search a trap.
Yeah, it's GREAT for Lair decks.
Alice when though? We don't have Darc either, should I not bother until they're all out?
If lair wasn't an extremely expensive deck I'd love to build it. Sadly I spent all my gems already and I'll need another season pass before I have enough dust to make another deck
I wish I had an underworld gf
good dark world support
wait til all the F2P players finally finish the staples collection before everyone starts spending gems on cosmetics.
>timelord shitter
>activates skill drain and then proceeds to brick
>beat him down with 1400 atk monsters
>stalls at last attack
get shit on
>Timelord with skill drain
Something ain't right
looking at his deck now, it seems he was running more of a burn deck with timelord in it just for the lp damage.
either way frick him, skill drains annoying to deal with when using quantal
Why Burn Black folk are so mentally moronic like no bro your magic cylinder doesn't work against my trap immune monster
>quantal
is there anything in the horizon for us other than using the new symphonic warrior and into the pendulum stuff and turning ourselves into another generic borrel/halq/apolousa endboard?
dunno, I only picked them up in MD because they looked cool
Which is more cancer between Adventure VW and Adventure PK? Realized I had a bunch of gems sitting around before I uninstalled, want to ruin days before dropping this again
VW might be the better deck.
Adventurer VW and PK might be the two best decks in terms of potential. But everyone likes to b***h about Swordsoul and Tribrigade because smol brain can play it.
Despite being a Synchro deck the token and Gryphon are extra bodies since your deck doesn’t play level 7 or 10 synchros. You can’t set Fateful or Dracoback to proc Tzolkin.
Adventure PK, purely because PK comboes are longer and thisbwill infuriate people. Plus if you get Gryphon and Rongo out, the seething will be immeasurable
No one plays Rhongo in PK any more, that's square
500 fricking gems. I like laundry a lot but that is excessive
>500 fricking gems
>expensive
Wish I could say something, but Konami ninjas must be lurking on these threads
Give me a hint bro
What's some good extenders for floowandereeze? I have monarchs and I know simorgh or perhaps mist valley birds also work. I'm not concerned with meta, I just want birds and big bara boys.
Try Earthbound Immortal Wiraqocha Rasca
>Underworld Goddess of the closed World is an extremely popular extra deck monster
>Have never seen her summoned once
>extremely popular
In what world?
In the closed world
She's niche but when she hits the field it's fun as frick
I hate this prostitute, stop stealing my Link monster, it should be illegal.
She's good in large part because she can out things that few other cards can, so you summon her 1/20 games but she will win you an otherwise unwinnable game.
I can never get in a position to summon her that I'm not already going to win and do lethal with
I have her, I love the sounds she makes in her dragon form and the punches she throws when you hurt her opponent, just adorable.
>he deviate from his archetype and is trying to touch his ed?
>flood it.
Frick you Black person! My archetype HAS MUTIPLE TYPES
NOT. MY. PROBLEM.
Have you even seen anyone using the Stratos mate?
Yeah, a few times
Yes. The Stratos mate actually has more than two animations and I'm glad they're putting a little more effort again. Those inanimate object mates sucked fricking ass.
Once.
I use the Stratos mate
Really don't know what to cut. I don't have any issues with 42 cards quite honestly, and its a pretty consistent deck all things considered. Can end on a board with Trouble Sunny, Gryphon and the Token a lot of the time. Maybe I can cut Pot of Avarice and one of the Ashes, but Pot has helped when I draw it.
ash and twin home
I wouldn't want to do only two Twin Home to be honest. They're necessary so that I can special summon either of the twins that way they won't conflict with Aramesir. That's usually my play, either have a mix of the of the searchers and/or Treat/Frost so that I can get two Twins on the field without having to normal summon. When that doesn't work I'll either go Adventure setup or Trouble Sunny only.
You only need one fateful adventure
FREE HER
Ib mate when?
Never ever, the game can't render how flat she is
I would be happy with an icon though
How do I do the meme set up that gives Verre or another spellcaster a gorillion atk with Maxx C.
Use Grass looks Greener, then on your opponent's turn you use Witchcrafter Patronus to ban witchcraft spell cards, then bring them to your hand with Witchcrafter Masterpiece.
Most e-girlcons are already satisfied with their Ash mate.
How do you guys deal with long losing streaks? I might bite the bullet and craft a meta deck at this point.
take the toon stun pill
>How do you guys deal with long losing streaks
By playing better decks.
I haven't been frustrated and felt like I was on a long losing streak since I made the push to Diamond. Which, objectively, I must've been winning more games than I was losing but it felt like I was losing the entire way to Diamond.
Now I'm chilling out in Gold with no desire to rank up so it's been pretty chill.
By not playing more than once or twice a day
How do you even manage to lose that many games in a row?
Are you playing Toons or something?
I stick to Gold V and IV playing my anime roleplay decks, then, on the very last day of the season, I switch to Ancient Warriors and speedrun to Gold I for my gems.
>How do you guys deal with long losing streaks? I might bite the bullet and craft a meta deck at this point.
can't give a clear answer, depends on the person and your goal with the game.
for me i usally just alt f4,because if i play meta, i'll not enjoying the game and might aswell quit anyway, yeah bro you play the overpowered deck like 90% of the other players use.no sense of achievement or hardship.
But, if your goal is solely playing the game to farm wins, i don't see why not, making a meta deck is not a sin or anything and it is a reasonable way to attain that goal.
Wins? I just do my dailies, they can have their wins and climb rank, I just want to do casual shit.
It depends really. Are you losing because your deck is a brick fest? Time to either change your ratios or admit that petdeck isn't made for the speed of the current game. Are you losing because you can't deal with your opponent? It happens, you can surrender and search for another game that can actually let you interact. What is your deck?
I trooned out and make a meta deck.
I start playing suicide decks since I'm going to lose anyway
You only play non meta decks if you really know how to counter every card in the game. Otherwise you must accept that you will have a ton of losing streaks. If you actually want to climb, build Floos, they are cheap, no extra deck required, and people surrender asap. This will last until they release their combos and know what to ash/imperm or people start maining Zombie World and other cards to counter them
>great art
>only normal summoning
>can add a ton of handtraps to it
>tons of interaction on opponents turn
>cheap af compared to other decks
>stomps gorillion special summoning nerds
damn I love this deck
yeah it's fun making adventure gays seethe with this deck.
>moron birdbrain doesn't even realize adventure is one of the few counters to his cancer deck
stuBlack folk really are as dumb as you would expect
I don't care, petdeck homosexual.
Functionally your normal summon is the same as a special summon. It's only technically considered a different type of summoning. You're not any different from special summoning combo decks, the game just doesn't have as many counters printed for what you're doing.
Normal summoning from the deck on your turn
That's basically what Floo already does because they search on summon and then give you an additional opportunity to normal summon.
>another homosexual deck that plays their entire turn on the opponent's turn
People that play this and Prank Kids need to be sent to the gas chambers.
NOOO!!! YOU CAN'T INTERACT WITH ME ON MY TURN!!!
>INTERACT
lol
you do something
I respond
This is interaction. This is a 2+ player game
I wish there was some non-rank matchmaking where I could go to frick around without having to worry about climbing too high in rank.
Like the rooms?
Yeah but I don't really want to join a room, I just want to press a button and have the game throw an opponent at me.
Shit system since you can't communicate at all
I just stay in Gold and make sure I don't rank up to whatever comes after Gold. To be fair I only do like 4-5 duels a day so yeah.
This BO1 format is reaching peak clownery, cant believe S1 was the best and it only is getting worse with every update
You ain't kiddin'
>S1 with Drytroons using the coinflip exploit
Good times
We warned you homosexuals, but you wouldn't listen to oldgays.
Why didn't you listen
It's always been peak clownery, I don't know how anyone ever took this shit seriously
yugioh has ALWAYS been trash
Frick you dryttons exploiting coin flip was the worst
Is there a room up?
There's one
yes, right here:
I still see more troonysoul than anything else
Why do you guys even play this game if you hate it this much?
I like humiliating people with my resonators
Hate =/= Interest
Also GET NEGATED YOU SHIBE
heh
OH FRICK
I like beating up people with nuns
And use my time in any productive way?
NTA and unrelated, but god fricking damn, I wish we get fast food archetype.
Make it a Ritual Turbo to add Hungry Burger.
I'm so fricking hungry
SOVLship support one day...
One day, brother. For now, I'm just happen they added most Suship cards.
*happy not happen
I'm getting a burger, I've been doing rank daily and I'm fricking starving.
>The Average Suship Enjoyer
Made for Byssted wiener
I reinstalled because there was a big update only to find out it's even more trash than when I left. Won't get fooled again.
Pack opening autism addiction, I play my one match for dailies and get the frick out
I don't
I never understood this image. I'm assuming it's one of those pics that you don't think about the actual gameplay application for, unless it's just saying that ash > solomon. Would be more appropriate to use Eldlich
FEAR HER
I'm just waiting till we get Labrynths in the game. Though at this point I'm considering just playing a SIM.
Here's the perfect Floo counter: A card that can be activated from the hand, graveyard, deck, while banished or while banished facedown. Neither player is allowed to normal summon Wind attribute monsters for the rest of the duel. Neither player is allowed to activate card effects in response to this card's activation.
Should I run Dark Ruler No More or Evenly Matched on my floo deck? Can't decide which one works best.
>boot up game
>first player I play against was named xXdickyXx
>connection error after coin flip
simply epic
sorry bro my internet has been failing recently
pedos shouldnt be allowed to access the internet to begin with.
>This is the average user of a RDA deck https://www.youtube.com/watch?v=a9puaKXopnw
Jack bros, RDA bros.... I KNEEL
>skystriker dpe trannoid got stomped by my birds
yeah i'm thinking they're based, waifu homosexuals on suicide watch
You're not cool because your deck has no counters and you want to frick birds, bro.
t. guy that got stomped but paid out the ass for his deck
Nah, it's fine if you want to be a degenerate meta slave with literally the best deck in the game.
Just don't act like you're playing some pet archetype and that your victory was ever in doubt.
>running over sky trannies
>some kind of accomplishment
Lol?
>Thinking Sky Striker is a particularly difficult deck to beat I'm the current format.
Anon, they're not even T-2 anymore. It was around this time they totally fell off the meta and went into rogue tier, and they'll stay there until they get Linkage and Therions.
Those are pretty much worth nothing, but you'll probably still get ripped off lol.
I wanna ejaculate inside the vegana of this girl, who is stated to be 9 years old.
>who is stated to be 9 years old.
Source?
>I wanna ejaculate inside the vegana of this girl, who is stated to be 9 years old.
Yeah bro she is totally 9(00) years old
Her sleep-mode body is that of a 9 year old girl, everyone knows she's an ancient hag.
>He believed that kid in the back of the witch alley when she said she's 9
Anon...
>who is stated to be 9 years old.
That was a mistranslation, the character actually said they seem to appear that age, verre also appeared smoking there, something an actual child wouldn't do. Edel was also stated to look to be around highschool aged as well
Go to TCGplayer and find out (when it goes back up, I just tried for you). Set codes are under the art and will help you identify which listing is for what card in particular.
Do I need Foolish Burial for adventure package?
No, but it's like having another copy of the Elf since you can banish her from your graveyard too, and maybe your deck can benefit from dumping some other monster to the graveyard in other cases
Try to play through THIS!
NEGATE
WAKE UP, HERALD-SAMA! PLEASE! DON'T LEAVE US WITH THE BIRDS, DPE AND THAT ANON AND HIS ISEKAI FRIENDS!
YAAAMMEEEROOOOOO!!!!!
Why doesn't this game have a casual mode I'm testing maid builds I'm not confident enough to bring into rank and nobody hosts rooms anymore
What are you testing now?
Just different dragons to increase consistency.
Casual will be even more sweaty and tryhard then ranked diamond 2
the events are the only reason to even play the game anymore
i wish all the daily missions were doable in solo mode
You ain't kiddin'
graydle gang rise up
More Graydle support when?
I forgot to set my shit to on and madolches are an extremely bad matchup for plunders.
which waifu deck is the best at running adventure package?
sky striker?
Doesn't Sky Striker need the main monster zone clear?
Marincess
Your deck still isn’t good until it’s new support that months off
Fortune ladies is kinda fun
>spend the free 1k gems on new pack
>prism rare Trouble dicky
Frick now I have to build Twins
Raye mate when
Ghost Ogre or Triple Tactics Talent for my last 3 URs of the season pass?
Ogre is far more consistent. Talent is a brick half of the time.
Tactics is a dead card going second
Ghost Ogre destroys Fateful Adventure and Magnificant Map they cannot active those cards because Continuous Spells have to be on the field to resolve their effects.
>Tactics is a dead card going second
What? People will have hand traps regardless of going first or second. Opponents will have monsters with quick effects on the board far more often if you're going second. How were you planning to change of heart an opponent if you're going first?
I attack her with Mekk Knight Crusadia Avermax. If you use Verre's effect, I will use mine and you will OTK yourself.
idk what deck to build
What do you have, what do you like and what are your resources.
F. A.
Use HIS site to look at what other decks use high rarity cards you already own
>tfw you dunk an adventurer prank-pedo with your zombie deck
whats your zombie deck look like
generic zw eldlich (no grass/super poly tho)
Just to be sure, do you still get a prompt for veiler/imperm if Accesscode is summoned without activating its Attack boost? I know you can dodge most omninegate counter trap that way.
Smug b***h.
Floos don't run Snowl at all? Got 3 of the fricker ready to dismantle, don't know if I should keep one in case I decide to tier abuse in the future.
Not really. You could run 1 copy for fun or as a replacement for something you're missing. But otherwise the only reason to keep them is to see if floos get support that would make it better, but then you'd still need to wait like a year for it to come to MD.
>steal opponent's DPE
>activates soul crossing and tributes the whole board into obelisk
what the frick
replay
now
best i can do right now. this was all under skill drain.
MONSUTA DE WA NAI
KAMI DA
That's the third time Puddingcess has been in my opening hand. GGs, Myutantanon
Can any of this decks run the adventure engine?
Basically anything that doesn't need to activate the effect of their normal summon while it is on the field can. Kaiju and dangers both can, don't really know about the rest.
>playing IDS, get a shit hand
>opp has maxx C, decide to just let him draw 3 cards and end on a mechaba
>he's playing sacred beasts
>has his field spell, so pretty much starting with a 10 cards hand
>still loses
Sacred beast bros...
why are some people using Book of Moon in there floo decks? i tried it but rain into tri-zoo and couldnt flip anything, still won because floo but still
To dodge impermanence/veiler
So why does only Floo do this if it's good enough to be worth running an otherwise mediocre card? Surely like some fusion summon decks that don't mind their starters being face down could do it too, right? Are they just that weak to them that 3x Crossout+Called By isn't enough?
If you stop a Floow normal summon chain, you stop their entire deck. Earlier today I had someone try to use their Ostrich on my Snow and yanked it out of the GY before the effect could resolve. Everything else in their hand was just bricks.
Most people do not run 3x Veiler AND 3x Imperm, and Advent (which they don't have yet) or using the Map's effect lets them dodge Ash, so it's specifically those cards that can hard stop them. Other decks that die instantly to getting their normal summon negated don't have a way to dodge Ash so there's no reason to tech for some other card that kills them just as hard, if you see any of them you have to end your turn or do a really shit play. Floo can't even do some Link line with Almiraj or something because their starters lock you out of special summoning the whole turn if you want to use the effects at all
Floo doesn't give that much of a shit about their monster being face down since they can still use facedown carbs your tribute summons.
Summon your small bird, do its effect
Opponent tries to Imperm/Veiler your monster
Chain Book of Moon, turn your bird face down, no target so the effect goes through
ah makes sense, thanks
fricking homophobic and racist little girl. wtf seriously frick her bigot ass
I want her to call me SEA slurs while stepping on my penis.
>playing around with plunder patroll deck
>think about adding union carrier and buster whelp
This is like the shittiest idea convince me not to do it
White Beard, Black Eyes, and Golden Hair all lock you into plunder summons. Union Carrier can only attach Buster to a dark or dragon monster. You rarely ever want to properly summon Moerk, and it'll be even rarer that you can do it without locking yourself into Plunder.
Also your extra deck space is limited in that deck to begin with.
Halq>TG Wonder Magician>Scythe Lock makes far more sense for the deck, but even then it's a stupid idea.
>Skill drain get flipped along with IO
>Im playing altergeist.
Not this time bucko
>Play altergeist
>Opponent is on Unchained Evil eye
>Activates IO on my turn
Gold is wild
Unchained effs trigger on GY but still stupid as shit.
Still, being forced to grind against altergeist is ass unless you get a goat tier hand or unbrick fast if turn 3+
Unchained effs trigger on destruction even if they get banished the floating effect still triggers.
>going against Floo who instantly uses Shifter as soon as my turn begins
>summon Sera, he tries to Imperm it
>read homie read
>summon Rafflesia, set four and pass
>manage to stop his birds with Torrential Tribute and Gravedigger's, leaves Robina on the field and passes
>I can only attack twice, then summon Cularia and pass
>he then tries to Imperm Rafflesia
>READ homie READ
>then comes the chain of normal summons, somehow manage to stop him while losing Raff to Raiza but completely block him from setting his field
>once again, a Robina is left alone before he passes
>I realize he thought the effects weren't once per turn and thought he still had extra normal summons to summon Stri
>scoops before I go for lethal
Ah yes, duelists' worst enemy: reading.
>tfw demoted from D3 to D5 in a single day
I hate birds so much
They're so fricking fun, bros.
I still can't build them because I got completely fricked on the secret pack and only pulled 2 URs from 4k gems
On an 8 game winstreak at the moment. Trouble Sunny really changed the game. Plus pulling Evil Twins on a full board is so damn satisfying.
Hmmm, anything special about your deck? I got a standard decklist I think but I've never come close an 8 streak. Could be because I'm bad though.
Deluxe mates when???
Im thinking how I can cram adventurer on my textmen deck.
Normal summon don't matter much given most stuff pop from backrow to field, at same time it risk brick even more.
Give me noob warrior lady you disgusting isekai shitpack
Sorry, if you want to throw off the desire detector you're going to have to ask in Japanese.
Just internalize the desire to get Adventure and you're all set.
I just wanted to get suships cards but I kept getting Adventurer. Even got a glossy griffon.
do people not know the first effect of fateful adventure or something
Me press shiny button me get No card.
>I was promised it would make every deck better!
>I was told I could put it in any deck!
What was their plan?
What the frick is an adversario?
A broken Dino player.
No sé ni vergas. There's too many dino staples without the useful dino staples. Not a single Misc or baby but three of UCT and pill?
Holy SOVL
Either a very young player or a very old player. No in-between. Only thought in their head was probably "Dinosaurs are cool! Oh, shit, look at that dragon!".
That extra deck and UR investment is too heavy to be a kid, but the fact that whoever made this deck took scrap into account BUT didn't invest in a single scrap wyvern says that it's not someone making a serious deck
How the frick does the floo matchup work as plunder, just hope the dude bricks?
>properly summon ships
>use redbeard to give them quick effects
>make use of Booty
>use your other extra deck options
>cry
>stop playing Plunder until the birds go away
OH SHIT LADY GET OFF THE ROAD OH FRICK
anon, your fast forward button...
the cars move too fast to be perceived at high speeds
F.A. cards have too many words
>cant see if your mate is the car
0/10
>this addition summon isn't a normal summon because... it just isn't, okay?
who the frick designs this shit
>Just got memed by Kali yuga
Whoever designed that card needs to be shot.
Kali can't do shit if summoned on proper way.
Issue is RUM being horseshit and enabling those shits.
WAIT CROSSOUT IS KINO IN FLOO MIRROR MATCH
VFD schizo if you are there, is this a good list?
if it isn't, can I get a good one?
>triple tactics
>Beatrice
Why?
Beatrice is for dumping the elf prostitute
I just started playing master duel (and you gay ho as a whole) today, bought 3 copies of the dragonmaid structure deck and yoinked out anything that wasnt dragonmaid related what packs should i be opening to make the deck better
You should put the Spheres back in
oh shit right i do have those in still, extra deck i just dumped extra copies of everything that came with it in
It depends on how Dragonmaid you want your Dragonmaid deck to be, I don't know how much space you have left but at the very minimum you want to play some generic staples such as Ash Blossom (you can get a copy of her and 80 cards from the bundle deal), Called By The Grave, Maxx C. You can also include Kaijus to get rid of certain problematic monsters your opponent has on the board if you're going second, many will use the turtle but he's SR and you can craft one of the lower rarity ones to accomplish the same goal (I recommend the Wind Insect due to the new meta deck) From there you will probably want to take out some of the less useful main deck cards too.
The structure deck has a lot of good stuff so is easy to fill the rest. Minimum investment is adding 1-2 Black Metal Dragon, 2 Noctovision Dragon and 3 Pot of Prosperity in the MD and 2 Striker Dragon for the ED. From there fill the rest with staples and general use cards like the trio of Ash Blossom, Maxx "C" and Called by the Grave, the free Raigeki and Monster Reborn you get from Solo Mode and either a kaiju or Nibiru.
Even if you want to stick to as pure maids as possible instead of doing dragonlinks, you should still consider having an engine. Red-Eyes Darkness Metal Dragon is pretty unintrusive and easy to use. You just put in one copy of it, two Black Metal Dragon, a couple copies of Guardragon Pisty, and you're good. You summon Black Metal Dragon, you tribute it for Pisty, you activate the graveyard effect to search Red-Eyes, and then you summon Red-Eyes by banishing Pisty. Red-Eyes can summon something else from your hand or GY, so you can end with an easy Spheres or Sheou from just that one Metal Dragon.
A properly summoned toad is such a fricking Black person holy shit
I love how you can't get the dailies for attacking an opponent's monsters because people scoop if their turn doesn't go perfectly
Yeah, some of those missions are designed pretty poorly.
Yes.
Water soup seems like a real fun deck, what is its ceiling bros
Piss
Enjoy it while you can. Toadally Awesome is getting banned next year.
is toad really the only good boss
All it can do is hand loop
If my opp activates interrupted kaiju slumber and I chain an effect that destroys/tributes my monsters in response, so that there are no monsters left on field, would it make it fail to resolve? Still trying to figure out how those things work exactly
No. Why would it?
It says 'as possible' so it would try to destroy monsters but its irrelevant whether monsters are destroyed or not it will still summon kaijus
Okay, got it, I misread and thought that destroying monsters was required. Thanks
costs are paid when a card is played
When do you guys think they will add Battle of Chaos to the game?
How much time there was between exosister and adventure pack?. A month?
BoC is the next one after those?
The last several packs were a merge of the Burst of Destiny booster pack (Floo, Swordsoul, Borrelcode Dragon, etc) the Grand Creators side-pack (Exosisters, PUNK, Adventurer stuff), and the Agents structure deck. There's not another Grand Creators-like pack until Tactical Masters, and Albaz Strike didn't come out for a while, so they'll probably just be splitting Battle of Chaos in half over the next two months.
I do not like this coin flip meta. Couldn't even muster the energy to log in and grab dailies.
You don't matter, nobody gives a shit about you.
Yeah and no matter all your dicksucking Konami would rather put effort into cross duel than to work on a propper MD banlist. Cope and seethe and insta-scoop going second for the next two years
how are those threads on /vg/ going? They didn't get any mold for being left out a week did they?
It's literally moving faster than this thread which routinely gets reported and told to go back to /vg/ and /tcg/. I only checked because the thread was moving so slowly.
Konami gives more of a shit about even Duel Links than anyone playing MD
>basically every negative steam review for MD is people wanting a legacy format
>we haven't even gotten so much as a legacy event
>MD bleeding players from ignoring this casual audience
>meanwhile fricking DL gets a legacy format before MD
I AM SO FRICKING PISSED
and somehow DL will still have less players. Despite being a game entirely made for boomer casuals
Hey why don't you check how many players ANY game loses on steam. You might be surprised to learn that literally all of them lose 90% of their playerbase
>Hey why don't you check how many players ANY game loses on steam. You might be surprised to learn that literally all of them lose 90% of their playerbase
Hardly any game with such a strong start go down in players as quickly as MD did.
A successful online game loses maybe a maybe around 60-70% players. A 90+% drop is disaster territory
>successful
Depends really. A niche genre like a fighting game will absolutely drop 90% of its players and people will go "Oh shit DBZF is really popping off" or whatever. A game that's designed for mass consumption like a moba or hero shooter will die with those numbers.
>DL
>Boomer
DL is full of modern cards, what are you talking about
>MST released 3 fricking YEARS after cosmic cyclone
this game has always been moronic
Dude it's not about the cards it's about being a game that panders to the anime which ONLY boomers that group with it (or pedos who are boomers anyway) give a frick about
dude, it's Duel Links, the shittiest yugioh game ever. P2W shit where the most expensive deck ever (monarchs) is also the absolute worst of all, totally unplayable. Cancer metas with awful banlists, nugioh cancer shit released before powercrept shitty boomer cards. Copy pasted events, coinflip meta where you can't even choose to go 1st or 2nd, cancer skills, crippled decks and archetypes for numerous reasons, and somehow the slow decks of DL feel like they waste more of your time than obnoxious combo shit in MD piloted by a mongoloid.
who fricking cares
it's a shit game and a dead game.
Duel Links has never been a legacy format
yeah, we know. konami especially doesn't care about people like him, which is why they've lost 90% of their MD players
the frick. Ganker sent a cached image instead of the one I selected
>barely functional e hero deck filled with bricks that were bad on release
>armed dragons with modern support and decent removal options
They must have a good laugh designing the SP challenges at Konami HQ, dickheads
The moment I saw that it was GX and remembered that the main character uses Neo-Spacians unironically, I knew it would be terrible. I'm still gathering my courage to start it. I still have PTSD over that time you have to duel a functional Red-Eyes deck with a DM + Egyptian Gods deck.
It's like the other shitty decks, you have to restart until you get the pieces to make the only 1 combo that works.
(or draw raigeki and wipe the board once the AI used all of its ressources turn 1-2)
The gadget shit against full power dark magician was one of the worst imo.
There is a hero vs cursed gods duel, I won by decking out the AI by stalling with glow-moss and mole.
The one vs destiny heroes, it was similar, stall with glow-moss but also remove problem shit by copying their card that banishes an opp monster for 2 turns with panther.
(because of course, I only had neo-spacian shit to play)
My favorite about the gate is that only 2/10 loaner decks aren't HERO-related, and only 1 of them has no HERO related anything. It's very accurate to the show at least, I'll give it that.
SP2 was never as bad as the final of the first challenge run.
this that final challenge on sp1 was cancerous you loaner deck is full of bricks and the opponents deck is a competent DM deck
i haven't done all the duels, but i feel the cyber dragon one was worse
>ai can recover from everything or fill the field with just one card
>you have to pray the ai bricks and you draw enought to fusion the ehero that draws miracle fusion and use that to fusion the other ehero that destroys at battle phase end
holy shit that duel was so frustrating, sometimes i had the ai by the balls and the fricker draws one card that starts another goddamn combo
Honestly your best best with those duels is to summon Sunrise as soon as you can, and going for Core with the Miracle Fusion. If he gets Armed Dragon Thunder Lv10 with the continuous spell or any of his backrow, then its a no-win scenario. For the Cyber Dragon duel, you pretty much have to go second and set up so you can destroy his Sieger and hope he doesn't have a comeback to it. I actually did enjoy the Neo-Spacians, Grand Mole can do work and I guess I had luck with the draws cause I cleared them in less than 3 duels.
I KEEP BRICKING WITH FLOO HOW THE FRICK CAN I GET ROBINA IN MY HAND MORE FREQUENTLY IM ALREADY RUNNING 6 POTS
Run 9 pots
Massive bricks should be expected half of the time with floo.
I've bricked less with my blackwing DPE turbo deck ffs and that shit runs like 6 garnets.
At least I actually have plays with that when I don't open with a perfect hand, I don't just set strich pass.
thats the price you pay for running floo, also why you need to cope with 7 to 9 pots of draw 2
I am not enjoying this new solo gate at all
Tell me I use something that isn't heroes at some point
You didn't watch GX, did you?
Aw man...
Well, look on the bright side. At least you didn't watch GX.
It's okay at least you now know Heros are complete dogshit and why they get such broken support cards
Verre is my wife
>totally whiff my Aurelion combo
>still win
I should look that up again...
>frick up my counter to my opponent's Griffin by having my activations set to off
>still get them to surrender once I play through it
>looking at old cards I used to use
>this was banned in the OCG from 2011 to 2017
Fricking why?
i guess the not once per turn must have enabled some degenerate combos
It used to be completely generic in summoning requirements
He used to not require an Earth tuner, so he was completely generic until they errata'd him
generic big body with decent effect until errata
>Level 6
>2800 attack so he could run over Stardust and steal it with ease
>No requirements for summoning
His attack was a big deal, and the ease of summoning.
>Fricking why?
Because 2011 is when xyz came out. Even though xyz quickly powercrept synchros, Konami still hit almost all the good tuners and synchros just to make sure the new mechanic was the one being played. Then they bring Goyo back 6 years later when it's completely unplayable with a pointless earth tuner errata.
Man, I'm struggling to find a deck that I find fun. I keep wanting to build decks that I find personally interesting but getting discouraged when I find out they're objectively trash. It feels like the meta has evolved to this hyper aggressive state where if you can't slap down a board that will win next turn while negating everything your opponent does, you lose. Everything I'm interested in is way too slow for that. At the very best I can invest a ton of dust and maybe go from F rank to D or low C, but it really doesn't seem like it's worth the resources to bother? All I do is just log in and do dailies then leave now, I'm just going through the motions. I even throw games because I just want missions done quickly and I don't give a damn about winning.
How many packs were there between the floo stuff and dinomorphia? Trying to get an estimate on how many months before they're available
Zero. Dinomorphia immediately came out in the set after Floo. So it's either coming out next month or the month after that. Won't have Rexterm though because he came out in the pack after that, he'll be a UR but you can craft him still.
Alright so what makes small world good, it just seems like banish 2 face down
It can search anything. That's why it's good. Turn card you don't need in your hand into card that lets you combo or some otherwise unsearchable monster in your deck.
>everything I think sounds cool ends up being some form of control deck
>I am too stupid for control decks
Should I unironically run Swordsoul?
I can't find a deck I like. So tell me about yours
>Whats your deck?
>What does it do?
>Why do you like it?
>Whats your deck?
60 card grass witchcrafter
>What does it do?
vomits a quarter of my deck into the gy and then have like 7 spells in hand for my witchrafter interruptions
>Why do you like it?
It's pretty easy to play and can lock out even meta decks if you time it right. Floo and adventure really frick this deck over though cause you don't often end on many monsters
I have witchrafter cards but haven't really played them, I'm not really sure how to pilot them. What's your plan of you don't draw grass though? Do you just play as normal until you get it?
I run reasoning as a back up, as well as left hand offering. Piloting is pretty easy, you have a couple of ways to get Verre on the field, if you can get Aruru in hand and Haine on the field as well you're pretty set.
Oh yeah that's right, I never ended up pulling Aruru and I didn't want to craft it so I played without it. I kept having protection issues so I stopped.
I never understand whatbthe goal of reasoning is,since you can't control it. I get the feeling that most people choose lv3 to force you to play a 0 ATK hand trap on the field that instantly dies. I guess I'll look into it.
How DO you get Verre on the field? I've gone entire games without seeing her once.
Any of the low level monsters can special summon her, if she gets sent to the gy by grass you can use holiday to get her out, if holiday is in the gy with Genni you can activate her gy effect to copy holiday and get her out. If you have genni and holiday in the gy but not Verre you can use Schmiette's gy effect to send her to the gy.
How do you get spells to bounce properly? I've cucked myself by not understanding that spells can bounce OR do the other thing in multiple games. I can maybe get 3 spells rolling back and forth but I'm struggling toget even close to the massive hand sizes that makes Verre a monster
If I'm going first, and if I grassed I'll usually get a bunch of spells back into my hand during the end phase. I don't often use my spells for their field effects unless the situation really calls for it so I usually have at least like three or four in hand. If you can get the continuous trap on the field it lets you send a banished witchrafter monster back to the deck and add a spell to your hand so that's a decent way to fluff up your hand.
So how do you manage to do anything if you only use spells as fuel and not for their effects?
Verre locks down plays and Haine destroys problem cards. Aruru bounces anything that tries to attack or target my monsters. Between all that I won't often need much else. Usually I'll end up using creation if I didn't open a monster, or holiday if they got sent to the gy but unveiling does nothing if you don't have a monster in hand, collaboration is useless on the enemy turn. Genni can use spell effects from the gy too so they're not completely inaccessible
Hm, I guess Aruru is really important huh? I should really look into getting even one copy. Is it also searchable or do I need 3 in a deck?
>Whats your deck?
Darklords.
>What does it do?
Brick or get Ash'd and then I fold.
>Why do you like it?
I like being able to copy spells/traps in my graveyard as quick effects. SS2 monster steal, negates, or go into a different monster for a board wipe is fun. And I like killing myself and then going into Ravenous Tarantula.
>what does it do
>die
No offense but why do you even play it then? Copying spells and traps does sound cool though. Is that any spell/trap or just darklord ones?
>No offense but why do you even play it then?
Because I don't care about winning. It's fun. I like the monsters. I like what I can do with it. And it's only Darklord cards.
I usually only see darklord cards with Despia or for nurse burn, so honestly good for you. Do what you love and keep doing it.
I suggest adding the Despia engine, they work well together being dark fairies + super easy to bring out First Darklord to swarm the field.
I will not add gypsies to my deck. Give me the archetype a field spell and another good normal summon instead.
>Whats your deck?
Plunder Patroll
>What does it do?
Spam out big ass ships that recur advantage
>Why do you like it?
It's fun to play, has a neat theme (love me some pirates) and I can play sailing music while piloting it.
>Whats your deck?
Currently playing War Rock
>What does it do?
I pray i make it to Battle phase, I go unga on my opponent and sometimes win because Meteoragon can actually do work
>Why do you like it?
The art is cool and despite being pretty bad it's very fun to play
War Rock get a lot better when Medium comes out, which we should get in MD in the next set or two.
Ah right, War Rock is the one that just wants to FINAL DESTINATION NO ITEMS fight right? How often does that actually work? I feel like there's quite a few ways out of that, but I'm not familiar enough with War Rock to know if they have ways around that sort of thing
I've only just started playing the deck, but first
I always choose second. I've filled like a good Quarter of my deck with second turn cards, Lightning storm, Imperm, ash etc. I can usually stop the opponent from making an unbreakable board. If I draw decently I can get 3 bodies on the field one of which will be Meteoragon who stop effects during the battle phase and clear out the rest of the board. Also run Magnum Shield it's pretty fun with War Rocks and it works as great bait for dummies who can't read.
War Rock is deceptively hard to stop. They're a blind second burn deck pretending to be boomer beatdown and they can fix their hand well enough to win vs players that don't know what the cards do. Their starter will nearly always work but War Rock is 1000% countered by Zeus and any smart use of bouncing effects
I'm getting what sounds like 2 completely different versions on how they work. It's certainly intriguing though, I'll need to research it myself later to figure out the ins and outs.
Madolche
Monsters that revolve around getting bounced back to the deck, can put an okay turn 1 board with 2 negates (1 omninegate, 1 monster effect negate), then shuffling back anything that isn't unaffected by card effects on your next turn
I like it because it has unusual effects and is fun to clear boards with. Combos get pretty same-y and you can brick pretty hard though
I've seen Maldoche twice and both times they did a combo then surrendered, so I'm really concerned about how often they brick...
One of your most important monsters (messengelato, searches a spell/trap upon special summon in certain conditions) becomes a complete brick when drawn, and your spells are good but don't really help you start your combo so drawing any of those is pretty bad
Also that's mostly me being an idiot and not the fault of the deck but your combo starter relies on your GY having no monsters so you can easily send a handtrap without thinking much about it then fricking up your whole combo because of it.
Not really related to bricking but the deck can easily die to a single negate
Also messengelato misses timing and it's the shittiest thing
>I like kt because it has unusual effects
You want to frick them right?
no, fricking a cake sounds pretty unhygienic
>Whats your deck?
Dragonmaids
>What does it do?
Maids transform when you have big dragons in your hand or graveyard, then fuse to bring the head maid who has an omninegate and can summon maids in the Standby Phase
>Why do you like it?
It was my very first deck when I started MD, taught me a lot about combos, chain order and how to maximize my cards' potential, it was great when I achieved my first OTK by filling my whole field. Also they're mad cute.
I'm legit so mad at how well dragonmaids curb stomp me that I don't want to use them at all... I won like 3 games out of 14 against them, I would literally face swordsoul over abs over because at least I understand how to manage that
Same. Last YGO game I played before this was that Tag Force on PSP. Started this with maids and it was a lot of fun.
Dark Magician
Turbo out DPE which is place holder for Dragoon which hopefully will be unbanned once Verte gets stuffed.
I also run Maxx "C" and the reason I bring it up is simply for the fact that both cards are Called by the Grave magnets. You see the opposing player will have to decide which card to call by which usually open with one at most. Then my Eternal Soul and Dark Magical Circle board is safe as long as Dark Magician remains in play.
I also run Gozen Match which completely shits on Swordsoul, Floowandereeze, Adventure, Virtual World, Prank kids, Tri-Brigade Zoodiac/Lyrulisc etc. Skill drain which is core to the Dark Magician deck because you can simply beat your opponent over the head with a vanilla 2500 attack beater while banishing. Skill Drain wins duels alone.
As to why I play is simply because its Dark Magician and most people don't expect to lose to one.
>t. Diamond 1 player
I played Dark Magician a little but I only dabbled. I keep struggling to pull DM out though, any tips on summoning him? I swear he's always the last 2 cards in my deck sometimes. Mind posting your deck too?
Not him and I've also only dabbled with the deck in the offline mod. But there's a bunch of cards that search DM. Try Apprentice Illusion Magician, Magician's Robe, Magician's Rod (to search one of the spells or traps that search him), Illusion Magic, Soul Servant, etc. Whether he's in the bottom of your deck or not shouldn't really matter when so many of the cards in your deck can search him.
I think I'm moronic, how does Soul Servant and Dark Magical Circle even work?
>change whatsoever my cards are in my deck
>draw
>get a completely different card
What the hell am I doing wrong?
Are you using any other search effects afterwards? Remember that all search effects force you to shuffle. So if you're placing cards on top of your deck and then activating something like Magician's Rod, they won't be there anymore. You have to use it right before drawing cards to make sure you get those.
Ahh, so thats it. So use it on Main Phase 2 or before using a pot then?
Here's a simple combo you can do:
>Summon Magicians' Souls, use its effect to send 1-2 S/Ts to the GY as cost to draw that many cards
>Chain Soul Servant to stack the top of your deck before you draw, guaranteeing you'll get what you need
Unfortunately I only have the one Magicians Soul and I draw it top rarely to use it. I'm also a bit scared to use it because I can't parse it's effects properly and I'm worried I'll donthr wrong one. I dont draw it enough in solo mode to test it either, so I'm not sure how it works.
It's a shame MD doesn't just TELL you which effect is activating. I've accidentally activated the wrong effect and ruined myself. For example, summoning Ra and then paying 1000 LP to remove Ra, leaving my board empty. I thought the LP into ATK effect would activate but it was Ra's other effect instead
Gotta read the card before clicking to activate the effect if you're not used to it yet. With practice you should become familiar with each card and you'll know what they do and when.
Well for starters you definitely want to have 3 Magicians' Souls which is the best Dark Magician support there is. Mills Dark Magician which is a brick you never want to see in your opening hand unless you got Eternal Soul, Dark Magical Circle, Magician's Rod or Secrets of Dark Magic.
You need 3 Soul Servant to stack the deck with any monster, spell or trap that lists Dark Magician in its text unless you want Dark Magician himself.
I typically run only 1 Dark Magical Circle due to the fact that each effect is once per turn, second copy won't do anything that turn which is a brick and because if it gets sent to the graveyard I can simply stack it on the top of the deck via Soul Servant which is essentially a second or third copy anyway.
Eternal Soul I run at 1 once again for mostly the same reasons as Dark Magical Circle. You can stack it back to the top of the deck if it gets destroy with Soul Servant. I mention this because people forget that you can do that.
I run 1 Magician's Salvation to search out my copy of Eternal Soul and it makes a nice deck thinner. Typically if I open Magician's Soul. I would summon it, Salvation to search Eternal, use Magicians' Soul effect to discard Salvation plus one more card for the draw 2. You can also opt to run Chicken Game instead of Upstart Goblin.
Magician's Rod you run at 3. I mean what else can I say about this card. You never want to see 2 copies in your opening hand.
I also run one copy of Secrets of Dark Magic for fusion play. On the next turn after DPE fusion summon if you're able to fusion summon the Dark Magicians you can attack with both then use DPE to pop itself and The Dark Magicians. GY effect will trigger allowing you to summon The Dark Magician and Dark Magician Girl on the field all during the battle phase.
Now for the non dark magician support. Skill Drain, Instant Fusion to suck a monster via Thousand Eyes Restrict, then you link him away into Linkuriboh or Anima for more suck
3 Copies of Upstart Goblin or Chicken Game. Magician's Rod can search out Soul Servant which can stack Magicians Souls. Typically you want to activate Upstart Goblin, wait for a response then chain Soul Servant. Now you have access to Verte which will either bring out DPE or Starting Venom Fusion if you run Super Polymerization.
Called by the Grave is a must to hit those pesky hand traps or combo starters. It should be noted that this is almost useless on Floowandereeze. You want to hit their Nadir Servant targets they send from the Extra deck to the grave which is usually Ominous Omen, Ferrijit or sometimes they'll opt for N'tss for destruction effect. You can opt to go with the Sky Striker package which consists of 2 copies of Engage(you can drop down to one if you want space), Hornet Drones which will get you Kagari which will allow you to add Drones into Kaina and now you have Verte just with 1 card.
As far as traps go I already mentioned Skill Drain, depending on the meta or rank you're in you can run Gozen Match, Solemn Strike, Solemn Judgment, Torrential Tribute, Dark Ruler No More with Evenly Match.
Remember as long as you have Magicians Souls, that second or third copy of a card you don't need is a draw via its effect. Remember that you have cards that will shuffle your deck so keep that in mind if you're going to a draw. I've won going first or second plenty of times however keep in mind that this is a best of 1 format. You are going to run into decks you never seen or heard of and everyone runs their own variation of decks with differences. Personally I play to win which is why I'm at diamond and to flex. I don't care if I'm making less gems this way. Anyway that's all I have to say about that.
>Whats your deck?
sky striker
>What does it do?
attempt to set up and control the board
>Why do you like it?
versatile. can go first or second and has a lot of deck space so it's adaptable to pretty much anything
Should I be running 3 Roze as well as 3 Raye? Sometimes you just don't have anything to link into and you're dead in the water, you know? Deck lists online always have Roze at 0 or 1 for some reason though.... I'm also not sure how to properly utilise Roze's GY effect
I regularly use 3 roze now. it helps in bo1
>roze gy effect
doesn't come up that much. just try to make use of it when there's an opportunity
Blackwing DPE
The main endboard is rusty bardiche, a time thief redoer with shade brigadine as material for a free spin, a set rank up magic after redoer is spent to trigger rusty, boreload savage dragon with wise strix equipped, DPE, and a set fog blade searched off of silent boots which you use to make verte.
If you open a god hand you can also get a cydra infinity on board too using the raidraptor soul shave force which sucks up verte.
That sounds incredibly expensive and complex... it might be a bit too much for me right now, but I'll keep it in mind. Phantom Knights seem like good engine cards, mayhe I should draw some lacks for later?
>What's your deck
Agents/Hyperion
>What does it do
runs 3 bricky normal monsters with the hopes of vomiting them out, creating link monsters with those bricks, then synchro summoning, all while sitting atop a field spell that enables their effects but does jack shit on its own.
>Why do you like it
I got the original structure deck as a kid and liked it, think that Hyperion is super cool, and enjoy getting to play a synchro deck that doesn't involve much climbing or relying on Halqi into Auroradon.
Majespecters
It used to be a shitty control deck, now it's gotten a lot better thanks to recent support letting it search any field spell they want and any pendulum monster they want with the new link.
You can still run a pure version that now consistently adds secret village to lock only your opponent out of spell cards, and with the majespecter backrow you can ensure your opponent can never stick a spellcaster on board if they even run them.
>pendulum
God I jave nonidea how pendulum works. I bought the structure lack at launch but I have no idea how tobuse it and it turned me off pendulum forever. I know that's my problem though. I see people kill their pendulum scales to resummon them all the time, meanwhile I'm still holding put to maximise what numbers I can get to scale best with and I still don't understand how to interact with face up pendulums on the ED
Majespecters would probably work for you then, all the cards are low rarity and none of them have any pendulum effects.
They're based around the main monsters which are all immune to targeting and destruction, but all of them search.
You could splash in a windwitch engine if you want to make it more playable.
Huh, I'll need to look into it then! Targeting and destruction immunity skids impressive, butbthere must be a trade off right? Low ATK or something? I'll need to look into windwitch too, never heard of them before
They have low attack, but you have a card that makes them double it so their most powerful card could end up 4600 attack.
But that card is banned so instead their strongest is a 3600 attacker.
Basically faceup pendulum ED is where pends go when they die. Also you can pend summon them just like you can with monsters in your hand, but only to the extra monster zone, or your zones that link monsters point to.
>deck
krawler
>what it do
flip, swarm, and maybe get a one-sided skill drain up. after you get 6 krawlers up you auto-win.
>why like
flip archetype descended from man-eater bug that actually understands what it means to be a flip archetype. not only is it the best REAL flip archetype but it is the BEST insect archetype in-game. also shitty enough to stay in gold but still aggravate both my opponent and myself. also built the core off 2k gems.
I've been interested in Krawler after failing to understand how to stop it in solo gates. Plusbtheyre mostly facedown so they escape a lot of card effects right? My understanding is that the core is cheap but everything around it is expensive and I've hesitated on them ever since
it depends, you don't often flip it back down immediately after a effect resolves to dodge anything. they do resolve often off the field however, and if they're removed from field with an effect, with a baronne's negate for example, you get two more krawlers. fun thinking about the, "for every one you kill, two more spring up" given their lore schtick. also have a neat naming system since they're basically the earth's nervous system.
heres my shitlist for reference that I barely have touched since floo since it turns lost winds, maxx-c, and titanocider into bricks (maxx-c is still a level 2 earth insect though).
girsu is really the only UR that isn't splashable (though it is mandatory) and I rarely make those extra bosses, though I think I would use underworld goddess a decent amount.
there's also plenty of other options that you can adjust as you need such as all-out attack and junk sleep which are very popular choices. there's not really a definitive krawler list since it'd get raped in a bo3 format so it doesn't see much play there. you get to roll for mekk-knights which are also a pretty fun and stronger option and knightmare staples as well. THERES MORE SUPPORT COMING LIKE SOMA
HELP
Appreciate it anon. Swarming is always fun, it's why I tried harpies, so I'm quite interested in seeing how this works out!
>Whats your deck?
A extremely jank version Suship Magikey
>What does it do?
Abuse normal monsters to pull of xyz & fusions, can get lots of draw opportunities once it gets going but negates & the opponent putting out consistent 3k monsters can frick it over. Against meta decks, roll over & surrender.
>Why do you like it?
I noticed how Magikey was an Archtype that relied on normal monsters & decided to build off of it using Suship since I was preparing to make a pet deck of the latter (not to mention I got 2 of Magikey’s fusion URs & a royal rare ritual Level 8 monster so why not at that point?)
>Deck
Earth machines
>What does it do
It either goes for the grind game with Infinitracks, field control with Machina or for a OTK with the Dreadnoughts. Also it can recover itself from a lot of situations or set interruption boards without being completely oppressive
>Why play it
Personally because most of my time playing YGO irl I loved the kind of decks that would get fricked after a single wipe or interruption, or had very difficult games against basic things like Heroes. I tried it while building dinos in MD and instantly it clicked, the deck can scurry from most situations because of how flexible it can be and yet it doesn't become a no fun allowed duel for your opponent because it can't abuse generic combo lines
I like Earth Machines too but I have NO idea what I'm doing. I've looked up combo guides and they end on Anger Knuckle of all things and I don't know why. It feels like I summon half my ED and put them back into my deck just to draw 2 cards? I have no idea what I'm actually supposed to do, but it's fun in solo gates at least. I really need tonstudy it and figure out how to get to the ED monsters I want
The lines really depend on what you have and what you want to do. You have to use your searchers well and in the right order, don't just shotgun Harvester. If you open with Heavy forward and Metalcruncher use the first one to search a train and the second one for Brutal Dozer, etc. Remember Urgent schedule and Machina Overdrive are tour best friends, you can pop US with ballista to leave an opponent ready for Liebe, and search a train when it hits the GY, you can also do it with Anger Knuckle. It's a deck that can twist itself to work with what you draw, which is why those two cards you do the whole combo for are so important, also it's a one card combo so it's hard for your opponent not to try and interrupt it, then you can deviate to a better board with what you already have
Also DPE can't do shit to you most of the time
To add to
the reason you end at Anger Knuckle most of the time is to use recursion with Bullet train and Gearbox, and make plays depending on what you have.
>Chain knuckle to your opponent, discard box to revive bullet train
>if your opponent takes the bait and destroys it because it has 0 defense at the end of your turn you can put box back to your hand and search anchor drill to summon Dingirsu on your turn, and if he doesn't and you get another train you can go for the OTK
>If you have Overdrive you can destroy anger knuckle after it used the effect and bring Citadel, destroy bullet with it to wipe field and take box at the end of turn
And so on
Oho, so thats how it works! Thanks anon, this is good advice.
If you're still around don't forget your playstyle benefits from things like Droplet and Torrential tribute, and no one reads Goliath, so make use of it
>Whats your deck?
Dragonmaids
>What does it do?
Summon dragons and gets in the opponent's way a couple of times
>Why do you like it?
Actually plays the archetype.
All the monsters matters, even your fusion material comes back to fight.
Wide variety of tools for interruption, bouncing cards back to hand is surprisingly effective.
My favorite part is the "nobody left behind" theme with constantly pulling your cards back from GY.
>Whats your deck?
Orcust
>What does it do?
Manages resources in the deck, GY, and banish pile in order to bring out big machines and activate their effects. Good at both going first and second.
>Why do you like it?
I love the world legacy setting, and one night I got drunk and decided to build the deck on a whim. Fell in love with it to the point I play it in cardboard too now.
I looked at some orcust cards and I never quite understood what they want to do. I think part of it is that world legacy cards seem to link multiple archetypes together sometimes and I can't imagine the synergies between them all. I've heard good things about orcust though, I should try to look onto it more I guess? It does seem quite complex though..
>I looked at some orcust cards and I never quite understood what they want to do
Main deck monsters want to be in the grave, to get banished as a cost to activate their effects. Extra deck monsters then use these banished main deck monsters as fuel to activate their effects, and return them to the deck as a result. So you move the main deck monsters back and forth while you link climb to set up a board.
>I think part of it is that world legacy cards seem to link multiple archetypes together sometimes and I can't imagine the synergies between them all
Orcust works by itself just right, but can be supported by other World Legacies (such as the World Crown). It also plays nice with Mekk-Knights, and I've heard people have played it with Crusadia too.
>It does seem quite complex though..
It sure seems like it has a tall barrier to entry, and it can take some time to get used to how to work with three resource piles, but once it clicks it's amazing.
So look into it, see how you like what the deck is capable of. Don't be too intimidated by how it works, it's really not that hard once you get it going. Also it has cool robots, so there's that.
you basically want to end turn 1 with Ding in the grave and the field spell up. The you interrupt your opponents turn and summon Ding using cymbal skeleton to get a non target send on their turn. Can also use stuff like IP:Masq to summon knightmare unicorn or Longirsu for more bounces/sends.
>
U. A.
>
Main deck focused archetype of sportsmen that search eachother with the field spell and can be both an OTK machine or focus on defense and disruption on the opponent's turn by tagging eachother out.
>
Got sick of the decks that only use the main deck as fodder for extra deck spam.
>Whats your deck?
kaijus
>What does it do?
best monster removal in-game. People forget that the turtle is a non-opt, non once per chain omni-negate if the field spell is up with a recurring resource counter
>Why do you like it?
fave card is lava golem kaijus are the descendant of that card.
I too run exactly 4 kaijus and slumber in a meta deck
if your not playing the field spell and using the kaiju's effects your not playing a kaiju deck your just using them for monster removal.
I have no idea how to run kaijis with counters without cucking myself with the counters, any tips?
Don't give the opponent any of the ones that have quick effects, I guess.
You can tell the forced loss when you open nothing but spells and the opponent duster
Which deck will make me cum the fastest?
Any idea what the next pack will be? if its another Valiant wings tier i'll just burn gems now
The majority of the good cards in BACH are "craft it, don't pull for it" tier, so unless you care about playing Dinosaurs in armor or the new Vampire cards you are free to spend your gems now
IM FRICKING GAY AND I LOOOOVE CARD GAMES!!!
We get it
You play heroes
>out a Floo player's stupid bullshit even after they completely negated all my starters turn 1
>still has the gal to force a disconnect when he realizes he's going to lose
I'm playing fairies and he still somehow managed to be a bigger homosexual
Oh man Feather Storm is such a disgusting card.
I love it
Errata her to not be OPT
Wait hold on don't-
Please post live twin decks with sunny
You just add 1 or 2 Sunny to your extra deck? How is that confusing?
Trouble dicky is a shit card sadly.
take any live twin deck
remove some of the shit in your ED, keep 2 of each twin and shit like unicorn, accesscode and angry dog
now add 3 sunny
Take existing live twin deck and add Sunny
All the witchcrafter monsters are searchable with their spells/effects. If nothing else you want to end your turn with bystreet on the field. That gives your witches one instance of destruction immunity and it can be used as cost for their effects
This can't be happening...
Fusing from the Deck shouldn't exist
>Start winning
>asiatic successfully DC me on my own turn
Why they never fixed this shit?
I thought this was patchyes, unless it's a new exploit.
There is always random dumb shit breaking my balls every single time I don't want to use lilith and gay trap cards with Lair of Darkness and diabolos, always.
This time, it's a fricking "this face up card can't be tributed", and it's only written on the card to make me fricking mad, it has no other purpose.
I like prank kids
I HATE MESUGAKIS I HATE MESUGAKIS I HATE KINPATSU MESUGAKIS STOP SUMMONING THE DOGFRICKERS
How many small worlds should i use in a deck
Usually 0
3
gunkan deck?
>Stun Moye
>elf go off
>token collector
>Scoop on my twin summon.
Woosh, hand gone.
I've been interested in playing tricksters, how are they? I'm aware they're some kind of burn deck but thats all I know
Swarm while dealing burn, anything throwing Maxx c reckless get memed hard since they have a loop.
Can I put Adventure into Invoked Shadddoll
Why does Adventurer Tenyi use Almiraj? The rose dragon require synchro material, and the only obvious reason is the Jet Synchron, which the deck only run at one.
>When this card is destroyed by battle; search for the card you need to extend your combo; then, if you did, your opponent will negate this effect with one of their five handtraps or three negates on the field
Why does israelitenami keep printing these cards
POST ROYAL RARES
I dont even play sky striker
SISTER!
I can smell the inceldom from here Holy shit.
only a small
I have only 1 UR royal.
Do you guys like my Royal Robina and Royal Feather Storm?
I am mad jelly.
the only one i care about is my Skele King
I have two royal robina.
as expected of a dragonmaid coward
>3 floos in a row
>somehow won them all with exosister
Thank you coin flip god for letting me go first in this bird-infested ladder.
>Your opponent cannot draw cards except during draw phase
>Searching monsters don't ever count as draw.
If you are playing a rogue deck and arent playing these chads then you deserve to lose
I only play imperm
Using the new cards, what could I add to improve my Cologne deck? Supernatural Danger Zone looks pretty good but I'm not sure what could I replace to add it. I'm also still missing Hope Harbinger.
>Twin mirror
>Ash his normal
>Extended then linked off
>ogre his link.
Then I won because he had fricking nothing to stop me. Wonderful.
I spent 5k gems bros, where are they....
Just disenchant all those Rookie Warrior Lady cards you pulled, bro.
Guess what deck Im playing bros
graydleCHAD
Dark Magician, obviously.
https://streamable.com/o7v9cd
Dont know dont care meta slaves deserve the rope
Based. Further exposing how people who play meta like adventure piles have no idea how to play this game
i fricking spent all my gems on adventurer and i have no deck to even put them in
Make pure Adventurer and hope that the opponent scoops as soon as you start your combo thinking that you have a good deck.
Also change your name to "Prank Kids 4 Life". That will probably help with this strategy.
>Slap adventurer on Endymion
>Can get truly ass fricked due utter lack of handtraps and staples.
>At same time I can get asscancer boards faster due spells add up fast
>Haven't played so long I got sent down to the depths of rookie II
>Tfw netdecking a metadeck
Well, don't worry. You'll reach Plat V in 30 minutes from all the instant surrenders.
>Rolled a ton for Trouble dicky and got a Royal Robina and Empen
Guess I'm a birdbrain now.
WRONG BIRDS
This new meta is souless
What the frick were they thinking with this adventure trash?
And don't even get me started on the fricking winged rats.
Is there a room open?
i don't think so but we can start one when the next thread starts so the room is near the top
DPE is such a stupid card. Can win games on its own. Errata it so it can only come back during YOUR standby phase.
Who the frick designed this shit?
He is better designed than the entire winged beast card type, moron.
Two wrongs don't make a right? Who's the moron who keeps designing this crap? Fire him!
I need to support my family anon
>negate
>extender.
>negate
>Extender
>Asspull spell
>Clear board on my turn
>At least 2 serchers go off or shit get summoned for more fuel.
I'm finally see why people play floodgate turbo.
>flood gate turbo
Can it do anything going second?
Assuming no horseshit like rhongo, Kaiju then board wipes. Full stun deck lose hard going second unless opponent bricked.
I'm still exploring my options but so far I'd say Orcust and Krawler look good in terms of new decks. I know they're both world legacy decks, do they have any synergy or naw?
Orcust and Krawler don't. You can run some world legacy stuff with Orcust but Krawlers largely do their own thing because they're a flip archetype
Oh, Ibthought Orcus and Krawler were in the same pack but they're not. Hm. I'll have tonthink about what's the most economical too. Inguess I'll look at deckists and see what I need? If one needs a ton kf URs that aren't splashable then it's hard to stay motivated yanno? I also wanna keep my eyes on some of the other decks mentioned too
They have some overlap since krawlers still often use avramax, girsu, and world key blade which are in the orcust pack, and knightmares are probably the most generic ED staples
When will people stop using the birds? Holy shit.
Never.
Better rev up your zeus anon
Does Zeus defeats them?
He sends them to the graveyard.
Which is the last place they want to be
if they are face up they still get removed from play because of their effect
Anon, I...
Well frick there goes that plan.
I love birds
Never ever
These birds are so disgusting holy shit. Can't believe this guy brought them to the room.
Oh stop b***hing and learn to play
>plays adventure
>bitches about birds
ok gay
Sailing is a form of adventure, and the cards do synergize with plunders quite well. It'd be stupid to not include them.
ya but you're being a hypocrite for using new meta but also b***hing about new meta it would be different if you were playing pure plunder since that would be a bad match for you since there are no wind ships
But anon plunder has a bad matchup against floo with or without adventure. You should at least clap the guy for not insta quitting when seeing birds
Tributing using someone else's field is disgusting compared to a negate. I'm not upset about the meta, rather that how the meta is.
>1 negate vs full stun deck
okay homosexual, honestly you'd be moronic not to play adventurer with all the birdfrickers flocking around.
Can I run jinzo with birds or do they need trap cards
To think I was looking forward to flowandwheeze because they looked cute.
This "gameplay" is atrocious. I don't wanna play against these cancerous cards ever again, my God.