me status: filtered
i can’t go five seconds without having to google how to do something or why something isn’t working. it’s exhausting. i think i’m tapping out. it seems fun but it feels like homework.
me status: filtered
i can’t go five seconds without having to google how to do something or why something isn’t working. it’s exhausting. i think i’m tapping out. it seems fun but it feels like homework.
The problem is that the base game simply doesn't convey enough information about enough shit and lacks so much basic QoL stuff that it's asinine. You NEED mods for it to enjoyable.
no you dont. you're just an npc that parrots what others have told him
Black person I have 1200 hours. If you love tynans shit ride that's your business but don't pretend that someone removing the walls to a building and dying because you forgot to tell him to remove the roof first is compelling, intelligent gameplay
>someone removing the walls to a building and dying because you forgot to tell him to remove the roof first
Mod name that fixes that? I have some QoL package but it still happens.
>You NEED mods for it to enjoyable.
And honestly, the amount of time it takes to research and curate those mods makes it even more of a hassle to play. I like the game but I understand why people would be turned off from it.
You don’t need mods to enjoy the game. You’re being very silly rn.
I enjoyed the game without any mods. But my PC was not good enough to handle the amount of colonists I wanted. I "won" a session and am taking a break while slowly moving over to a new, better PC. All I need is flesh purity, human primacy, and male supremacy.
Did you play with expansions enabled?
I would honestly just recommend a vanilla run for the few first times. That and watching a 10 min how to Rimworld for morons youtube vid should be more than enough.
no expansions or mods
just trying to get the feel of it and figure things out but so many early game tasks convoluted and confusing. even just moving items around is a menu diving mess. i haven’t totally given up yet but my last annoyance was building a freezer perfectly according to the wiki and then it just didn’t work and my hunted food rotted and i still couldn’t figure out why they weren’t keeping and i was spending all my time googling how to menu dive to do the most basic housekeeping chores. i want to like it but im forcing myself right now.
keep dev mode on so you can remove any annoying shit that happens and add stuff you want
and send a screenshot of your freezer so we can see whats wrong
i already quit without saving my freezer fiasco, thanks for offering to help tho. i had double walls and double door and two coolers faced properly, both set below zero C and my stuff just sat rotting in a blue room. i’m sure it was some minor thing but it was just one of many small issues i kept having to look up. i do admit in the short time i did play i learned and problem solved a lot so it does feel within my grasp. even just talking about it i feel the stupid pull to jump back in again and figure it out.
my dumb brain is the issue, ill give dev mode a shot next time i start getting frustrated
did you install a roof?
Have you figured out what was wrong? Common mistakes:
>cooler wrong way around
>freezer too big for one cooler
>hole in the wall
>unroofed tile(s)
>single layer wall and close to a source of heat
>colonists using the freezer as a thoroughfare
>door locked open
>cooler not connected to grid
Also
>cooler exhaust too small and or is roofed
I started over (it pulled me back) and building a very simple freezer it seems functional this time, no food to store yet. does this have any glaring issues? I didn't follow a guide
Remove the torch and show us the temperature in the freezer by hovering your cursor in the space.
deconstructed torch. I just shot and put an alpaca in there and it's frozen status so it's definitely working unlike last time (target temp of cooler is 10f)
thanks for the help
for some reason when I hover over the room or the cooler no temp is shown on bottom left
>bottom left
Do you mean bottom right?
oh
I wish I wasn't a moron
All good. Wanna update us on your colony?
day two one was killed by a mad hare and my prime hunter was badly injured and broke while trying to rescue him. figured out neither were fighting because they were set to flee. i closed it for now as it's bedtime but i'm going to open an auto save when I wake up.
thank you for your help, the fact that there is so much to learn is both daunting and appealing
Sleep well bb.
Make sure your people are drafted otherwise they won't fight.
idk if rain fricks with generators but i'd build a roof over it just be sure
Don't use wood burning generators, they're crap.
Use wind turbines and solar panels instead to start off
You could just grow rice. That shit lasts about a month IIRC on its own.
Build a dining/entertaining/barrack room
Build a dedicated kitchen
Build a butcher room connected to the freezer
Build a chimney for your cooler (wall in but unroof 1x1 tile)
Build an air lock for your freezer (double doors with one tile space in-between)
screenshotted, gonna make this my home base plan when I hop back in, I've been following the wiki guides but I get so caught up on one thing not working right that I get frustrated, have to get beyond that
Anon that's 100% your fault. Freezers are very intuitive and so are storage rules.
RJW fixes literally all your issues
there is a tutorial, brainlet, but mostly you learn by doing
Sex with yttakin female
The problem is that once you figure out how shit works you find that your first 20 hours sum the whole experience up, and will be the same as your next 500.
There is tutorial, read it
>Stone walls are stronger than steel
Immediately uninstalled