I have never understood the point in skipping virtually all of the early game content, gear, and levels just to make it to Vegas as early as possible and I have played NV probably dozens of times.
Is it just speedrunner homosexualry?
Someone explain this nonsense to me
I do it when I want to go straight into a distinctive build. Early game is pretty constrained so it can feel stale if you're doing multiple playthroughs. Example is going straight to Macarran to roleplay as a trooper, since the only NCR content before Nelson is shooting ants on the highway.
I have a mental breakdown If i get the intelligence implant any time after the first level up and miss out on extra skill points. Then I just fast travel back to goodsprings and play the game as normal
Hit up the bos corpses in black mountain, repconn building and boomer bombing range. Also hit up the Cassidy caravan attack site near the medical clinic, since the van graff thugs are wearing high value armor. Then get some NCR grunts killed near camp macaren by baiting them into skirmishes with raiders.
>t. END and INT minmaxxer
The hardest part is finding merchants who have enough caps to sell this shit to at level one. The traveling ones are your best bet, but they’re a b***h to catch.
I stopped giving a frick about maxing skill gains when I realized that you can cap your lockpick, science, and speech at 80 and use the comprehension perk to hit the 100 checks with skill magazines. That's 60 points freed up. Far more than enough to hit your build goals and frick around with other skills
What makes the game fun for autists is planning out how to become stronger as fast as possible. But dude, it's a lot more fun if you don't autistically min-max and just work with the limitations of your build.
That's why you enjoy Dead Money the most. It demands that you scrounge and work hard to get stronger.
>Has a mental breakdown if their character doesn't have surgery to alter their body. >Sells everything they own and gambles to afford it.
No wonder troons like this game.
I preplan my entire endgame stat distribution and perks. I often feel the early game is extremely linear and really limits my options sometimes. Every play-through winds up feeling the same until I reach NV.
It's not as if I don't still see that content when I head out that way later anyway. The beauty of the game is its non-linearity.
because freeside is a cakewalk otherwise
watch out for those level 1 ruffians! omg 2000 caps! an unthinkable number!
the game is very poorly thought out
>Fallout NEW VEGAS >Why would you guys want to rush to the cool city the game is named after and is probably where that dickhead who shot you in the intro lives?
I really wanted to see vegas on my first playthrough it was a pretty big let down
but yeah, that place was one of the most disappointing gaming experiences I've ever had
bethesda's recurrent symbolism of leaving the vault as a metaphor on accepting your trans identity and obtaining true liberation is a tasteful gesture other game developers (looking at you especially, japan) need to learn from
Funny story, I didn't realize sleeping restores your health, so I was being extremely stingy with my Sunset Sarsaparilla and eventually got so fed up with that being the "only" option for healing without irradiating yourself that I went cannibal. I ate so many people by the time I found out I could have just used the beds scattered all over the game.
[...]
Their annual new vegas fest is cringe as frick. They even had Zac Brown playing at it instead of actual western music.
>haha look how cringe this is they only got one of the most popular singers in the country for it
Who cares what genre it is, what other festival dedicated to a video game from over a decade ago is attracting performances from Grammy winners? I would have expected it to be a couple nerds getting heatstroke in their homemade power armor costumes while like three people sell bootleg T-shirts on a folding table.
Nope, NCR actually, but I didn't end up leaning that way until after taking a bunch of stims and shooting up the casino where you find Benny instead of going through his questline. Explosives build because I wanted to challenge myself and in most games I try not to use too many consumable weapons.
I didn't just protect it from the Powder Gangers. I ATE the Powder Gangers!
My autism demands that I create a perfect playthrough giving all the npcs the best weapons. I'm debating whether Sunny Smiles gets the fully upgraded Varmint Rifle, or the Rat-slayer. Thematically she doesn't shoot rats, so if it was called the Gecko Slayer she would get it 100%.
listen, i need that powder charge recipe
You can go there grab it, and come back. In fact, the min-max solution is do the Powder Ganger Quest-line, gain their trust and acceptance, get a few of their thank yous, betray them, then go to Goodsprings to do their questline. In the original game, doing goodsprings first cuts you out of the Powder Ganger questlines, INCLUDING killing them all with the NCR which is quite silly.
Oh and this is also a perfect time to gain the trust of the legion - steal dogtags from NCR soldiers who respawn, not kill any, and get their safehouse. Then later betray them. By the time you do this, by doing two simple fetch quests you can have a huge stockpile of ammo and shit. The legion drop offs are actually busted specifically to entice you into a Legion playthrough.
>Gobi Campaign Scout rifle
Does this refer to the Gobi Desert in China/Mongolia? How did the US penetrate that deep into Chinese territory? Did the USSR join the Sino-American War on the American side or something?
>Oh and this is also a perfect time to gain the trust of the legion - steal dogtags from NCR soldiers who respawn, not kill any, and get their safehouse.
What? You need like a million tags to get anywhere with the legion. It's easier to get the tags by going to the mojave outpost and wasting everyone in their sleep.
>What? You need like a million tags to get anywhere with the legion. It's easier to get the tags by going to the mojave outpost and wasting everyone in their sleep.
That's murder and murder is wrong. I actually did a playthrough where I did no real quests and got friendly with the legion via dogtags as my first step and it was silly and fun. It massively rewards you, but ultimately not really worth it because it's a few hours of work.
Nah, you can kill them in Goodsprings > give med-x to powder ganger in Nipton (broken legs) also mercy kill those on crosses > save slaves from legion > now you can enter powder ganger prison, do their quests.
You know, the best way to do the quest isn't even to side with Goodsprings. You get nothing for having good rep with them besides a discount at Trudy's, which is useless since she just sells drinks and has no caps to barter.
If you side with the Powdergangmentarii, you get a discount from Chet, which is way more useful for the whole game, plus you get good rep with the Powder Gangers early. If you help out Goodsprings a bit before going rouge on them, Chet gives you an even bigger discount, which really helps in the early game, when your barter skill is in the shitter.
Even on my evil playthroughs I protect Good springs from Powder gangers. It's the least I can do for Goodsprings before New Vegas is fricked up. Plus I always found the powder gangers quests extremely dull and they hardly have much presence in Vegas outside early game
Powder gangers just don't have much to them. If your rep is high from defending the prison you can get more dynamite out of them, but it's a very poor incentive. It's one of the choices that's pretty much already done for you. The vault powder gangers get completely forgotten every playthrough anyway, and will haunt your end slide card. I only broke the curse last playthrough.
It's an extremely short quest in the middle of nowhere. You talk to two people to get two keys, then go down and kill some fire geckos on the way to a particular wall, then interact with it to blow up the caves, then go and talk to one of the two NPCs that you talked to at the start.
>Most fleshed out characters >Most fully realized concept >Best worldspace >Most gear >Most sidequests >Most varied main quest gameplay wise >Arguably best ending encounter >It's the joke DLC
Everything lives or dies by the writing in New Vegas. OWB is objectively the best DLC out of the pack but still has a lukewarm reception exclusively because it barely takes itself seriously.
DM > OWB >>> HH > LR
i like all the DLCs but dead money and old world blues were truly great, despite OWB's dated humour, even then that has some good comedy like muggy. honest hearts only just beats lonesome road out for me because of joshua & ulysses is an annoying gay.
Honest Hearts could have been head and shoulders above the other DLCs if the quests were better and you actually spent more time with Daniel and Joshua.
Nothing about Joshua's character is explored in the DLC, you need to extrapolate that yourself after the fact. The whole "religious zeal as a substitute for pure rage" angle only becomes apparent when it's looked at critically, the DLC itself just boils down to "be a big pussy" with Daniel or "prove you have a big, fat dick" with Joshua which is completely contrary to the actual themes of it.
yeah out of all the DLCs honest hearts felt the most underbaked by far which is a shame, joshua is great and the themes are interesting but you spend frick all time with him and it barely feels like they scratch the surface for what they wanted to do.
Goodsprings was a mining town, but the mining dried up and in 64 most of the buildings including a huge hotel burned down so it's just a husk of itself. The only thing really left is the store and the saloon, which since it's on a main road to Vegas gets a lot of attention. So it's not really even a town anymore, just the Pioneer saloon.
The town tries hard to be a tourist hub and hyped up their ghost sightings element, but now they lucked into the New Vegas tourism element.
Goodsprings was a mining town, but the mining dried up and in 64 most of the buildings including a huge hotel burned down so it's just a husk of itself. The only thing really left is the store and the saloon, which since it's on a main road to Vegas gets a lot of attention. So it's not really even a town anymore, just the Pioneer saloon.
The town tries hard to be a tourist hub and hyped up their ghost sightings element, but now they lucked into the New Vegas tourism element.
Their annual new vegas fest is cringe as frick. They even had Zac Brown playing at it instead of actual western music.
>be on my bucket list road trip from LA to NV >stop by Goodsprings cause I love me New Vegas >walk into Saloon to look around >look right and see the NV homage altar in pool table room >walk in, suddenly realize an entire outlaw biker gang looked over at me for second >they know its a nerd here to look at the vidya game thing and resume
they was nice. spooked me a bit tho
Amazing. Imagine being J.Sawyer and knowing that no matter what, you played a big part in making this happen. Chris Avelone, too. Shame about what happened to him.
>framed picture of NVs cover next to pictures of celebrities and shit
SOUL
O
U
L
Don't over sell it. It's just a tourist trap trying to trap more people.
1 week ago
Anonymous
>tourism is... BAD
Probably keeps your country alive.
1 week ago
Anonymous
Yes, tourism is bad. I don't give a frick if it gives my government more money. Tourist traps are great if you live near them because it keeps all the moronic tourists away from you.
1 week ago
Anonymous
>humans wanting to enjoy and explore other parts of the world >improving society by gaining different cultures perspectives >its so moronic!
Anon, you need to go out sometimes.
1 week ago
Anonymous
No, I need the tourists jamming up the roads 6 months out of the year to get the frick out of my town!
1 week ago
Anonymous
>yelled the man from his basement
1 week ago
Anonymous
yelled the man just trying to get to work, but get stuck in a line of billionaires all trying to get to the mountain to go skiing every single day of the week from December to May
Wonder how business has been for them since the show dropped. One of those flags will have to be taken down eventually since they don't exist anymore kek.
Yes, tourism is bad. I don't give a frick if it gives my government more money. Tourist traps are great if you live near them because it keeps all the moronic tourists away from you.
It's popular with bikers and people on the way over. According to the news articles, the business was bought for like 1.6 million so it's not a nothing little nothing bar. It's frequently quite full. The only things to do in town is the corner store and the pioneer saloon, so all those 187 people are likely regulars too.
When was that added? I went to the Goodsprings Saloon like four years ago, and the only NV references were graffiti in the men's room.
>be on my bucket list road trip from LA to NV >stop by Goodsprings cause I love me New Vegas >walk into Saloon to look around >look right and see the NV homage altar in pool table room >walk in, suddenly realize an entire outlaw biker gang looked over at me for second >they know its a nerd here to look at the vidya game thing and resume
they was nice. spooked me a bit tho
I'm sure the locals and employees are used to it. There's otherwise literally no reason to visit, since it's about a half hour away from the highway that takes you into Vegas. I'm sure the only visitors they get are either Fallout fans making a NV pilgrimage, or people stopping by to eat on the way to the prison.
>my sister and her friends drove all the way out there because they just wanted to party without being hit on by a bunch of guys >the owners were ex bikers and were protecting them
Can I just go 5 minutes in this world without hearing more blackpill cuck shit?
I never paid too much attention to the game, but looking closer, those appear to be home made weapons in the wasteland and I think they have a really cool aestetic. They're obviously inspired by the Pipe Rifle from Fallout 2, but expanded.
The other guns in the game are refurbished old-world guns as there's a whole industry fixing them up and shipping them out again.
Something which nobody in the fricking world knows is that if you have Wild Child rep with Goodsprings, Chet will sell at a loss to you. It's actually in your interest to help Goodsprings, then massacre the town afterwards.
>If the player character has a mixed reputation (at least "Mixed"), he will give a 25% discount (allowing for a maximum of 75%) because they remind him of himself when he came to town.
excuse me
The game scales rep in an unrealistic way. So you savagely gun down an NCR Trooper unprovoked, you become a wild child trickster. Aw shucks, here comes the person who killed Seargeant Gladdy for no reason! What a goof! Never know what tricks he might play!
So if you get mixed rep with someone, you are narratively this kind of outsider, even if you have literally killed a bunch of people and should be more of a serial killer. Chet isn't a native Goodspringer so he has the same rep.
I like the reputation system and all its weird ranks, but it feels like a system that needed more content to roll off of. Achieving the negative first then positive mixed in ranks doesn't happen naturally ever.
The Khans were always in the wrong, but the younger generation are just either misinformed or disinterested in politics. The drug dealers are hippies who are also the only source of income for their community. Regis is a chill guy. And the girl at the Deathclaw Quarry wants to have adventure but has no idea what the Legion is actually like until you tell her otherwise. Only Papa is butthurt and delusional but even he comes around to deciding to move on and get a fresh start far away from NCR.
They started as a gang of savages, but they've been around so long that they're a culture now and most of them were just born into it and go with the flow.
If I recall, peacefully breaking their alliance and convincing them to leave the Mojave results in them becoming more civilized and actually building an influential polity in the American northwest. So it's an interesting sort of pipeline from nondescript raider gang to a new civilization.
The words used are "carve out a mighty empire" they don't become anything besides what they've always been but on a larger scale. They even get direction by reading about Genghis Khan, only fricktards think a group that hasn't changed their ways since the time of the very first Fallout believe for a second they become anything more than just a bigger pack of raiders. The vipers and jackels have a bunch of traditions and shit tied to them yet no one fricking champions those shit heels.
Vipers and Jackals are always hostile to outsiders and always raid, while Khans sit back.
1 week ago
Anonymous
Did you have too much cum in your ears when papa homosexual was talking or were the slurping sounds you were making sucking them off too loud? He outright says to your face how that's exactly what they used to do and why they are "proud and strong warriors". The only reason they don't is because they fricking can't anymore, literally everytime any kind of group or competent resistance comes up the khans fricking crumble and run away with their tail between their legs. It's why they're actively supplying drugs to the Fiends, because the khans are too fricking pussy to fight their own battles so they let a bunch of junkies cause problems for everyone in the area and unironically consider joining a group of morons who worship a balding man with a tumor as a god.
The literal only reason they sit back, is because they still haven't recovered from the NCR kicking their teeth in.
>raped Tandi for weeks
Old NCR would never accept peace with Khans
...what? I thought it was just natural to help people unless they attack you first. The Khans are neutral to you, and the Khans you fight at various places can be dealt with peacefully and aren't officially sanctioned just randoms working as mercs. Plus you can do drug deals! I do suspect Fiends were a faction you could ally with at some point.
>Be me >Play new vegas >Drop it abefore leaving the first town >Pretty much just got out of the doctor's house, taljed to a couple npcs and quit
Boring af game, it wasn't the same with fallout 3, this game seemed as pretty much just a falloyt 3 expansion so I had no motivation to play it.
Thanks for the update.
>raped Tandi for weeks
Old NCR would never accept peace with Khans
Beautiful Fair Haired Angel Tandi was unharmed, do not bespeak her like that.
Part of my problem was that the quest was always either bugged or I just presumed so because I'm a brainlet. It was actually pretty lengthy and I'm glad I finally did it.
I think you also take a reputation hit by gunning down the Khans at Boulder City (I know you get positive reputation if you use diplomacy). I think it's bullshit design to penalize you that early for killing Jessup's gang, since your character has legit beef with them and they're not representative of how most Khans treat you (with total indifference).
>I think it's bullshit design to penalize you that early for killing Jessup's gang, since your character has legit beef with them and they're not representative of how most Khans treat you (with total indifference).
Nah, it's reasonable. Groups like Khans are gonna have a beef with someone who killed another Khan even if it was justified. They are clannish and clan first mindset.
Jessup's gang were basically mercenaries who signed up to do Benny's dirty work and got roped into his bullshit. Going out on a risky job and not coming back is a normal outcome for someone doing that kind of work and the Khans would never be at peace if they have a vendetta every time one of their own worked for a slimeball and those slimeball's enemies fought back.
Also, they had been at war with the Chairmen just a few years ago and were evicted from Vegas by the Three Families. Why would they be so willing to let bygones-be-bygones and work with the head of the Chairmen, but then have a vendetta against me because I went after Benny and his hired guns?
>Start game >Instantly set all specials to 10 and give myself all the perks because frick grinding >Play for a while >Get bored because nothing is a threat to me >Quit
>saunter into the saloon in Goodsprings just like I always do...except it's IRL this time >I'm wearing my authentic cowboy duster which I bought on Amazon for $400, using the gift card my mom gave me for moving out >it's a little tight around the shoulders but most people are going to be looking at my black wide-brimmed cowboy hat >look around, bikers and tourists are drinking and chit-chatting and no one is paying attention to me >keep my head tilted down so the hat hides my face and makes me look mysterious >suddenly yell, "CHEYENNE, STAY." >place goes quiet >slowly tilt my head up to find the bartender >get distracted when I see a plaque dedicated to New Vegas, my favorite game >run up to it >"Wowser Bowser! This really is Goodsprings!" >people are staring daggers at me now >realize I have to do something to look tough >"[Terrifying Presence] Black folk!" >get the police called on me, have to call my mom and have her drive over from Bakersfield to bail me out
Five FRICKING days since I decided to replay FNV and I'm still setting up all the mods that stop the game from imploding if you play longer than 30 minutes
I'm still going. It's hard since I'm getting used to MO2 for the first time and trying to figure how ini stuff works with the virtual box nature of MO2 and the NVSE mods. Like the ini for the JIP plugin is a separate download and I'm not sure if I should install it separately, merge it, or manually drop the ini file into the MO2 install of JIP.
>I'm not sure if I should install it separately, merge it, or manually drop the ini file into the MO2 install of JIP
You have to manually do it through MO2. I know people love to hate it but Vortex actually does a better job handling script extender mods and ini files than MO2.
>Seems nice for full noobs but I have done this before
holy shit lol get over yourself mr big genius
no reason not to just download a modlist with wabbajack
you've literally wasted a workweek on shit that should take a few minutes of user input and waiting for a modlist to download
>Super Slam + Mobius' Glove + Slayer + half assed Crit build
This is more broken than And Stay Back! + Riot Shotgun.
Going full crit would make this motherfricker ragdoll on every punch.
New Vegae is about a gig worker learning he can't just stay apolitical and make an honest living. "Game was rigged from the start."
Doc fixed you up best he could and you were in there for at least a week before you woke up. You also can do whatever you want in the game - you can sit in the corrner forever, never fire a gun and run away, or whatever. You could completely ignore Goodsprings if you want.
>dude it's one of the best games ever
It's a glitchy mess
Pic related is the climax of my talk with the NCR chief as he closed to the door to his office and you heard the gunshot. "Chief!!!" me and Shaquille yelled as we opened the door to find... this.
The devs clearly wanted players to think about killing Oliver, but Malcom is clearly written as a sympathetic character to add flavor to the world and get the quest going, and never thought he'd also be the #1 dead man in most play throughs. I am certain way more players have killed him than killed Caesar.
If they just let Malcom or Oliver hang around as merchants, or gave them some quest line, then they wouldn't die. But the min-max option is immediate murder.
I blast Malcom's swarthy ass every time he pops up for those sweet blue star caps but I think I've only ever actually done The Legend of the Star twice.
I blast Malcom's swarthy ass every time he pops up for those sweet blue star caps but I think I've only ever actually done The Legend of the Star twice.
The quest is written like a tabletop RPG quest, and is supposed to build up over time - first you get this mysterious warning from a good Karma nice guy, then you see Thomas and Jacklyn fighting. I wish the next step would be mercs and bandits sent after you after you get a set amount of star caps like 25, 40, etc. As is, the quest kinda fizzles out and you can forget about it if you want.
I have tried, and failed multiple times to get Malcom to join the Goodsprings Gunfight, as you need to get the timing just right. There's a star bottlecap in goodsprings which spawns him and he will then chase after you. Once he takes damage from someone he will return fire, and that includes Powder Gangers or Escaped Convicts, or you. I know him + the townsfolk can solo the powder gangers, but I am curious if I got as few of them involved and just had Malcom solo them.
>I have tried, and failed multiple times to get Malcom to join the Goodsprings Gunfight
This is giving me an absolute buttfrick moronic idea.
How many NPCs chase you down exactly? I know Malcom and Kowalski, the guy that kills the b***h for the star caps outside of Nipton I think, Swanick potentially?
Travel Light should have you move faster than the NPCs so they would theoretically never catch up with you as long as you keep moving. You could build an army for Goodsprings if you plan it right.
>How many NPCs chase you down exactly? I know Malcom and Kowalski, the guy that kills the b***h for the star caps outside of Nipton I think, Swanick potentially?
Barton Thorn too. My understanding of the game's AI system is that once a character locks onto you to chase you to start a conversation they do NOT stop.
So yes, you could have Private Kowaski and several other NPCs (including Oliver Swanick) join in on the fight. Swanick is not neutral to the animals so he'd likely die before hand.
>How many NPCs chase you down exactly? I know Malcom and Kowalski, the guy that kills the b***h for the star caps outside of Nipton I think, Swanick potentially?
Barton Thorn too. My understanding of the game's AI system is that once a character locks onto you to chase you to start a conversation they do NOT stop.
So yes, you could have Private Kowaski and several other NPCs (including Oliver Swanick) join in on the fight. Swanick is not neutral to the animals so he'd likely die before hand.
Victor starts chasing you after you're done at Boulder City. I forgot about him once and he suddenly popped up at the Khan longhouse.
>go to robco for the master locks i can finally unlock >finish and secure everything i didn't loot the first time >buddy here follows me all the way out to the anthill farm out east, past new vegas, towards the boomers, just so he can ask if i have admin privileges
>Not using any visual mods
Interesting. Maybe you should update your visuals, though.
1 week ago
Anonymous
honestly i just didn't want to bother going through multiple steps of modding that i had already done before, frick mo2, frick every little script fix that's separate, frick bethesda for making such a shit engine and frick everyone else for not making games like bethesda
bethesda got 1 fricking system right and no one else even bothers because they 'cornered the market' just look at how shit the outer worlds is, sure it's decent but it doesn't have the scheduling, the looting, the buying homes, etc
here's two of the 5 mods i used, for my titillations donkey i leave outside caves for max loot hauling
The real world people or the video game people? If we're talking the world of New vegas:
>Sunny Smiles hunts geckos, sells the meat and hide, and patrols the waterways >Trudy runs the bar >Easy Pete is a retired old man who hangs around the bar >Sunny and Trudy are "room mates", and if you save the water gal she joins them >Ringo is a caravaner who leaves >there's parked motorcycles, which shows that despite in-game engine there's bikers who stop in to the bar >Chet runs the store, which is a stopover for people coming from NCR territory to New Vegas (until recently due to the Deathclaws) >It's a water source of uncontaminated water, meaning people stop over >settlers also grow their own crops, which could be another source of barter with outsiders >all the houses have batteries, which they must trade with outsiders which get recharged at Hoover Dam
Goodsprings itself is a really well thought out town and location and actually economically and financially makes sense. It's function is not that different from the actual Goodsprings in real life.
>Are batteries the main way how electricity is transported in the Mojave? Is there a lore dump on this?
No, no one comments on it. Various places have generators or they have batteries. As the game goes on, you see less small details like this because it's rushing.
Very nice. I never thought about the electro distribution logistics from the Hoover. Obviously the standard way wouldn't work, because the transmission towers are topped over.
They were running out for everywhere except the US who had the last oil wells in Alaska and off the coast iirc. That and fossil fuels were being phased out anyway due to nuclear energy. WW3 happened, originally, because China invaded Alaska when the US refused to sell oil to them and after pushing China back and attacking the mainland with PA troops enmass the Chinese decided to not go quietly into the night.
No idea how the war happened in current war because I guarantee Bethesda won't let that lore stand and risk upsetting the potential consumers in China.
1 week ago
Anonymous
I still think that it's moronic when nuclear-powered things were everywhere, to the extent that small nuclear reactors could even be used as batteries. I just assume that it's something like how in real life, breeder reactors have existed for decades and nuclear power has been ready to deploy on a large scale for the past 50 years, but nobody can be bothered to do so.
Crude oil needs lots of processing to turn it into petrol, diesel, lubricating oil, etc. so why are generators still so common 200 years later?
1 week ago
Anonymous
You still have the whole plastics industry thirsting for oil, and petroleum essentially being a byproduct of those processes.
Heavy industry drains a lot of power, as does residential sector. Nuke them out and suddenly you have all the fuel you need for your approximately few thousands of citizens left.
1 week ago
Anonymous
But you also don't have the heavy industry to turn crude oil into oil products, even for the few people remaining.
1 week ago
Anonymous
I suppose if the strategic reserves are out of the picture then the locals could feasibly make some form of biodiesel. I don't remember if there's a farm refinery in NV.
1 week ago
Anonymous
The is one in the Nellis air force base, but nowhere else.
For starters, Goodsprings has windmills that it can use for power. There's also the coal power station and Hover Dam providing some mains electricity in some places.
The dinky outpost has bugged me since day 1 and I'm shocked no one has fixed it. It gives you only 180 degree vision so it'd suck as an outpost! There should be a ladder in the mouth and a proper watch tower on TOP of the dino. Then a mission that makes use of it (planned but cut).
>With New Vegas' independence formally declared, Goodsprings thrived. More travelers stopped by Goodsprings on their way to and from the Strip, and the locals grew prosperous from the traffic.
The best ending for the town is Yes Man. Yes Chads?
That's the wrong approach. I think instead: >Bundle all the bug fixes into one patch (done) >bundle all the logic and inconsistency patches into one patch (not done) >Create a community balance patch based on JSawyer (not done) >Bundle all the NV-->FO4 improvements into one patch (not done) >bundle camera and other fixes into one patch >bundle gunplay improvements into one patch >settle this as F4NV.
It's actually doable, it's like half way done already.
Or rather, take FO4, then add like 50 mods to it that make it play like FNV (the old skill system, weapon duration, damage threshold, etc), create a Mojave map that's like the one in FNV, then manually recreate all the quests and characters from FNV.
Is it possible to solve the companions quests limitation where you need them with you in many places to earn points for their story but only can have 1 of them at any given time?
It's a question of hopping around and back with different companions. You have zero reason to go to certain places once you visited them. It breaks the fun from the game.
Then don't do it and activate the quests with set stage commands or something. IMO it's not that hard to fast travel to some places with a companion and trigger their quest flags.
1 week ago
Anonymous
The joy of those companions quests is from them being natural. You visit a new location and they trigger out of blue. It adds a lot to the game. I don't care for cheats.
Who gives a frick about what's going on there. What we need to know is who does the right thing when finding the "great" kangz at red rock and who is a moronic homosexual. The powder Black folk atleast have a reason to gripe since they're all prisoners being forced to do back breaking labor trying to rebuild the rail systems. The fricking khans though? Only the stupidest of mongoloids even consider siding with them. Let's get a picture of this "proud warrior tribe" shall we? Originally from Cali these fricks were nothing but a gay leather biker gang who raided, raped and pillaged all around them. In comes the Vault Dweller, who proceeds to absolutely ravage them all because they had brown e-girl snatch they had recently kidnapped. Yet unfortunately for everyone, a single little cum stain survives and screeches about how it isn't fair his shit head drug peddling waste of fricking life family rightfully got put down like a pack of dogs. So he spends his whole life trying to get back at the now forming NCR. In comes The Chosen One, who proceeds to dunk on his whole organization and finish what his ancestor started. Unfortunately enough of this absolute b***h baby's subordinates survive and flee to Vegas. Now after having gotten their shit pushed in twice what do they do? Go back to being the same fricking losers they were before until House stops diddling himself in his pod and gets a bunch of tribal morons playing dress up to kick their asses yet again and push them to Bitter Springs. 1/2
Now you'd think a group would learn from having their dicks knocked into the dirt three times, but nope not these fricktards. They see settlers and people coming in from the NCR and proceed to chimp the frick out, attacking civilians and soft targets specifically because these fricking pussies can't handle anyone who even puts up half a fight. So the NCR decides "alright, enough is enough" and show up to Bitter Springs thinking it's just where the militant elements are. During this fight though, in their infinite wisdom, they send their civilians out a back route, in the dead of fricking night, because these knuckle draggers can't fathom that an actual military force would know about it! So a massacre happens, with the NCR first recon opening up on civilians completely on accident due to miscommunication and to this day have soldiers who suffer PTSD from it and others who deeply regret the entire affair. Hell you can even talk to a former khan kid who admits not everyone died to the NCR that night because even a kid could understand how fricking deplorable these fricksticks are. So getting shuffled off to Red Rock you the Courier can meet this group of "great and mighty warriors" where their leader papa dildo rider proceeds to brag and thump his chest to your face how they used to raid, rape and pillage civilians which meant they were strong proud warriors and the NCR is fricking evil for doing the exact same fricking thing to them completely by accident.
The only evil thing done at Bitter Springs was Hsu, who got promoted to Colonel because of this, got first recon to stop firing instead of finally wiping out the fricking shitstain of the wastes known as the "great" khans.
>Impyling a single weapon merchant a strung out drug dealer are worth a frick
Gun Runners, Contreras, and the Quatermaster at the Hoover Dam are infinitely more useful. Not to mention the two gun merchants at the 188 and by mid game you're fricking drowning in drugs unless you specifically get a mod to tone down the amount in loot.
He's an butthole who only cares about himself. The other towsfolk say as much. He also rewards you for being manipulative with Goodsprings, because it reminds him of himself.
The way you describe him is usually how men bash on women. Only care about themselves. Other folks say so. Love being manipulative. Meanwhile he's just a normal trader who doesn't want to get killed, but somehow that is a major war crime and offense.
1 week ago
Anonymous
We live in a society, son. Taking advantage of its perks (security, income, etc) while eschewing the socialising part and giving nothing back is rightfully viewed as exploitative. Since Chet isn't doing anything to keep Goodsprings together, he's rightfully earned its resentment.
1 week ago
Anonymous
He's a trader and that is his job, kiddo. At no point he has to put up his life on the line for that. You don't even get the help of others unless you have the specific skills ingame. That means there's no natural expectation to defend the city. Your argument has been fully destroyed.
1 week ago
Anonymous
Everyone actually fights. Their skill checks are just for things like stim-packs from Mitchell or dynamite from Pete. Everyone fights for their town except for the hand wringing little Chet, who doesn't even give the people armor unless you argue that his business will be destroyed should everyone die.
1 week ago
Anonymous
His choice, his right. Goodsprings is not dictatorship, sweetie. You want forced contribution to the fight, make the law, pass the law and vote for it. Til then? Not much you can do with your whining.
1 week ago
Anonymous
That's just all the more reason for nobody to like Chet. Come to think of it, this conversation made me realise I should add him to the pre-Hoover Dam Battle hitlist. He'll be iced right after this guy.
1 week ago
Anonymous
>murders people on a whim because he doesnt like them >preaches about morality
I think I had enough of this.
1 week ago
Anonymous
The game world has its own morality. I once helped Joe Cobb take over Goodsprings, which I helped along by assassinating Trudy, Sunny, Easy Pete, Doc Mitchell, Cheyenne, and the remaining Goodsprings settlers before talking to Cobb to start the takeover. Then I shot each of the Powder Gangers in the back of the head. Then I stole all their gear and sold it to Chet. Then I shot Chet in the back of the head.
Then I moved on to NCRCF. Then I shot everyone but Eddie in the back of the head. I talked to Eddie, to get his quests. I'll let you guess as to how I finished those missions. Around this time, I qualified for the Cannibal perk, which was now my primary source of food.
Upon reaching the quest where you spy on the NCR's plans for the prison, I took this opportunity to betray Eddie, and volunteer my help to the NCR with taking over the prison. Hayes wanted me to rendezvous with someone outside of the prison, but I had other ideas. I went straight into the prison, snuck up behind Eddie, and vaporized his head with a sledgehammer I took off one of the Powder Ganger guards. Then I ate his corpse for good measure.
That done, I went outside to rendezvous with my escort, who decided to run into the prison full of corpses. I snuck up behind them one by one, exploded their heads with a hammer, and stole their dog tags off their bodies (which is, by the way, a war crime.)
So the point of the story is: SOMEHOW, despite all that, despite the murder and betrayal, I STILL HAD "VERY GOOD" KARMA. Don't dare to judge me.
1 week ago
Anonymous
Atomic Media, is that you?
1 week ago
Anonymous
Bro I just want to borrow some armor
1 week ago
Anonymous
Normally I'd agree with the other anon but everyone except Sunny want to hand Ringo over, or just not get involved at all, because they don't want the trouble. Even then Sunny's only motivation is that she'll have to deal with them eventually anyway and is just being pragmatic about it. If Chet were the only one making a fuss I'd say he's a c**t, but literally he's just like all the other Goodspriners unless you the PC specifically convince them to get involved.
1 week ago
Anonymous
That's why Sunny is such a beautiful angel.
1 week ago
Anonymous
>Mfw remembering one of the sex mods that let's you bang npcs but also introduces a chance for STDs >If you use a Sunny Companion mod and bang her then have to get her treated at Doc Mitchell his line is how he's disappointed in her for these actions because of how young she is
Sunny would have been a perfect vanilla companion, the both of you setting out from a little nothing town and eventually deciding the fate of the entire region.
1 week ago
Anonymous
>Sunny would have been a perfect vanilla companion,
I think it literally should have been her escorting you to Novac or somewhere close, then turning back. Then another quest line later on to get her to solo you.
the only downside is she overlaps with Cass a lot -survivalist rifle toting lady companion with good karma. In fact, Cass is just a shitty Sunny Smiles.
1 week ago
Anonymous
>should have been her escorting you to Novac or somewhere close
That's what she does. >then turning back
That's what she does. >then another quest line later on to get her to solo you
That's what she does.
1 week ago
Anonymous
Sunny never leaves Goodsprings, and cites a bunch of reasons for it.
1 week ago
Anonymous
>Sunny Smiles as a vanilla companion >wins every waifu war by default because she isn't a raging alcohol bawd or a balding lesbian >instant aggro the moment you sell out Goodsprings to the Legion or subject the good folk to NCR tax bullshit
Sounds like the perfect Yesman companion tbh since Goodsprings thrives in a Mojave that isn't playing second fiddle to outside entities and their political autism fits.
1 week ago
Anonymous
aggro the moment you sell out Goodsprings to the Legion or subject the good folk to NCR tax bullshit
she does?
1 week ago
Anonymous
I legit wish that new Vegas was its own IP made by Obsidian without any connection to Fallout, and it had more focus on Sunny.
1 week ago
Anonymous
I would have loved a straight wild west game around New Vegas. Maybe could make some alt-timeline where an apocalypse happens in the late 19th century or early 20th.
>NCR replaced by US army >Caesar's legion are some >Powder gangers - identical
I basically never cared for whacky shit like Zetans. The only good Wild Wasteland is The One bomb which should have just been there normally (mod that does this). I never take that trait, so I never get the silly nonsense jokes.
It breaks and ruins immersion, profoundly. The whacky nature of Fallouts should be erased, completely banned and never touched again. We need serious post-apoc, with serious themes and serious vibes. Fallout must be mature again. It started with New Vegas and it will continue.
Even on the dev team there was a solid divided of half who wanted whacky humor and half who didn't so that compromize was the solution. Thank god. The first game tonally is the best, since it's taking the setting mostly seriously, and if anything is taking pulp sci-fi concepts and turning them into serious horror events.
If YCS/186 is all you lose from taking Wild Wasteland, it's worth it. I'll just console it in after getting the alien blaster, regardless.
>Nooo. I don't want my choices in this rpg to matter. I want eveyrthing!
>Wild Wasteland should be a toggle option like Hardcore.
We're at nearly 15 years after the game has been released, and there's a mod for just that.
It breaks and ruins immersion, profoundly. The whacky nature of Fallouts should be erased, completely banned and never touched again. We need serious post-apoc, with serious themes and serious vibes. Fallout must be mature again. It started with New Vegas and it will continue.
Toning it down and making it more about mysteries, crypto-zoology, and such, so that it fits the tone of the series would work better.
I feel like the town would have looked better with LESS buildings or at least having them placed like in Bonnie Springs with the shops and homes lined up along the road.
Anon, it's basically accurate to the real world mainstreet of Goodsprings. In 1964 there was a fire that burned down the hotel and other major buildings, so there are only a handful of actual buildings left. The school has like 8 students, and the total population is like 185. You're not missing much.
The Van Graffs inventory is actually tied to what's on display, so if you steal it all, they're hamstrung. They also have a tendency to never restock or never level up their stock with the player level. It's a bug.
>goodsprings is real and the prospector's saloon is a real saloon
I keep being shocked by random shit in this game actually existing irl. Like Victor's face
In retrospect it's embarrassing how little effort the devs of New Vegas put into making something good and fun. Trannies have overhyped this game so much that it's considered one of the best games ever made and they obsess over every location to the point that some trans freak would make a thread just about goodsprings. But what is goodsprings? What the frick is this location? 1 house with a doctor who barely has any dialogue and 1 bar with 1 quest. This is such a shit location. Dull, boring, devoid of any content. Nothing to talk about. Then you go through every location and there is just nothing there.
https://www.reddit.com/
>The Courier was never heard from again
More accurate to Futarama
perfect
I have never understood the point in skipping virtually all of the early game content, gear, and levels just to make it to Vegas as early as possible and I have played NV probably dozens of times.
Is it just speedrunner homosexualry?
Someone explain this nonsense to me
I do it when I want to go straight into a distinctive build. Early game is pretty constrained so it can feel stale if you're doing multiple playthroughs. Example is going straight to Macarran to roleplay as a trooper, since the only NCR content before Nelson is shooting ants on the highway.
I have a mental breakdown If i get the intelligence implant any time after the first level up and miss out on extra skill points. Then I just fast travel back to goodsprings and play the game as normal
How do you get the implant on level 1 if it is so expensive?
selling courier stash gear + atomic wrangler gambling
I just carry all of the guns in the Silver Rush into the backroom and steal them.
Hit up the bos corpses in black mountain, repconn building and boomer bombing range. Also hit up the Cassidy caravan attack site near the medical clinic, since the van graff thugs are wearing high value armor. Then get some NCR grunts killed near camp macaren by baiting them into skirmishes with raiders.
>t. END and INT minmaxxer
The hardest part is finding merchants who have enough caps to sell this shit to at level one. The traveling ones are your best bet, but they’re a b***h to catch.
that's cheating.
There's absolutely no way you could visit those locations and kill those guards without leveling up.
Re-read it. You can bait radiers and NCR re-spawning enemies into fighting each other. Now suddenly you got a lot of gear on your hands.
The xp from discovering locations alone would level you up.
Based, must maximize to 10 Int always before level 3 at most, all games.
That's dumb because the game stops being fun after you max out and no longer have that "must get stronger" carrot goading you along.
I use to have the same problem in vanilla nv but with dlc upping the level cap its not as important to me anymore
I stopped giving a frick about maxing skill gains when I realized that you can cap your lockpick, science, and speech at 80 and use the comprehension perk to hit the 100 checks with skill magazines. That's 60 points freed up. Far more than enough to hit your build goals and frick around with other skills
this except i literally dont play the game and just level to 50 just so i can do any of the skill checks.
feels bad being autistic
What makes the game fun for autists is planning out how to become stronger as fast as possible. But dude, it's a lot more fun if you don't autistically min-max and just work with the limitations of your build.
That's why you enjoy Dead Money the most. It demands that you scrounge and work hard to get stronger.
>Has a mental breakdown if their character doesn't have surgery to alter their body.
>Sells everything they own and gambles to afford it.
No wonder troons like this game.
There's a retroactive intelligence implant mod
I preplan my entire endgame stat distribution and perks. I often feel the early game is extremely linear and really limits my options sometimes. Every play-through winds up feeling the same until I reach NV.
It's not as if I don't still see that content when I head out that way later anyway. The beauty of the game is its non-linearity.
I really wanted to see vegas on my first playthrough it was a pretty big let down
because freeside is a cakewalk otherwise
watch out for those level 1 ruffians! omg 2000 caps! an unthinkable number!
the game is very poorly thought out
>Fallout NEW VEGAS
>Why would you guys want to rush to the cool city the game is named after and is probably where that dickhead who shot you in the intro lives?
but yeah, that place was one of the most disappointing gaming experiences I've ever had
Doable if you hug the north part of the deathclas quarry. Yes you will probably encounter a roaming cazador. But I’m pretty sure I made it before
bethesda's recurrent symbolism of leaving the vault as a metaphor on accepting your trans identity and obtaining true liberation is a tasteful gesture other game developers (looking at you especially, japan) need to learn from
BASTARD
Easy, Pete
LOOK AT IM GO
surely you protected the town from the powder gangers, right Ganker?
listen, i need that powder charge recipe
I didn't just protect it from the Powder Gangers. I ATE the Powder Gangers!
Funny story, I didn't realize sleeping restores your health, so I was being extremely stingy with my Sunset Sarsaparilla and eventually got so fed up with that being the "only" option for healing without irradiating yourself that I went cannibal. I ate so many people by the time I found out I could have just used the beds scattered all over the game.
>haha look how cringe this is they only got one of the most popular singers in the country for it
Who cares what genre it is, what other festival dedicated to a video game from over a decade ago is attracting performances from Grammy winners? I would have expected it to be a couple nerds getting heatstroke in their homemade power armor costumes while like three people sell bootleg T-shirts on a folding table.
did you do a legion run too?
Nope, NCR actually, but I didn't end up leaning that way until after taking a bunch of stims and shooting up the casino where you find Benny instead of going through his questline. Explosives build because I wanted to challenge myself and in most games I try not to use too many consumable weapons.
My autism demands that I create a perfect playthrough giving all the npcs the best weapons. I'm debating whether Sunny Smiles gets the fully upgraded Varmint Rifle, or the Rat-slayer. Thematically she doesn't shoot rats, so if it was called the Gecko Slayer she would get it 100%.
You can go there grab it, and come back. In fact, the min-max solution is do the Powder Ganger Quest-line, gain their trust and acceptance, get a few of their thank yous, betray them, then go to Goodsprings to do their questline. In the original game, doing goodsprings first cuts you out of the Powder Ganger questlines, INCLUDING killing them all with the NCR which is quite silly.
Oh and this is also a perfect time to gain the trust of the legion - steal dogtags from NCR soldiers who respawn, not kill any, and get their safehouse. Then later betray them. By the time you do this, by doing two simple fetch quests you can have a huge stockpile of ammo and shit. The legion drop offs are actually busted specifically to entice you into a Legion playthrough.
What does Easy Pete get?
Good question. I've been thinking about who to give Lucky too. It's a bit too flashy for pete though.
Cass is getting the Sturdy Caravan shotgun for sure as it is just a fixed up straight upgrade to her starting weapon.
Manny Vargas gets Pacienta - he's Mexican right?
Boone gets the Gobi Campaign Scout rifle, since he's an elite sniper.
i like this brand of autism. i always hand the paladin toaster to veronica
>Gobi Campaign Scout rifle
Does this refer to the Gobi Desert in China/Mongolia? How did the US penetrate that deep into Chinese territory? Did the USSR join the Sino-American War on the American side or something?
>https://fallout.fandom.com/wiki/Gobi_Desert
It was both an air and ground campaign. America was really carving up China before the nukes launched.
Maria would be a far better choice for Manny, since it's decorated with the Virgin of Guadalupe.
>Giving a pistol to a sniper
Bruh.
Sorry, you're right. I got Manny confused with Raul. Raul should be using Maria.
Maybe. Either that or Mysterious Magnum.
I'm going to interject to say that Raul deserves nothing less than a .44 magnum
No, he's definitely using Maria, but only because he can't have a van he can paint the Virgin of Guadalupe onto.
Holy Hand Grenade.
>Oh and this is also a perfect time to gain the trust of the legion - steal dogtags from NCR soldiers who respawn, not kill any, and get their safehouse.
What? You need like a million tags to get anywhere with the legion. It's easier to get the tags by going to the mojave outpost and wasting everyone in their sleep.
>What? You need like a million tags to get anywhere with the legion. It's easier to get the tags by going to the mojave outpost and wasting everyone in their sleep.
That's murder and murder is wrong. I actually did a playthrough where I did no real quests and got friendly with the legion via dogtags as my first step and it was silly and fun. It massively rewards you, but ultimately not really worth it because it's a few hours of work.
According to the game, it's fine to kill the NCR in their sleep. You get no negative karma.
Fact check: the powder gangers won't be hostile if you complete Ghost Town Gunfight as long as you don't personally kill any of the PGs
Nah, you can kill them in Goodsprings > give med-x to powder ganger in Nipton (broken legs) also mercy kill those on crosses > save slaves from legion > now you can enter powder ganger prison, do their quests.
You know, the best way to do the quest isn't even to side with Goodsprings. You get nothing for having good rep with them besides a discount at Trudy's, which is useless since she just sells drinks and has no caps to barter.
If you side with the Powdergangmentarii, you get a discount from Chet, which is way more useful for the whole game, plus you get good rep with the Powder Gangers early. If you help out Goodsprings a bit before going rouge on them, Chet gives you an even bigger discount, which really helps in the early game, when your barter skill is in the shitter.
Don't forget to have your Silence .22 handy to slowly take out the powder gangers in the prison/small camps one by one.
Even on my evil playthroughs I protect Good springs from Powder gangers. It's the least I can do for Goodsprings before New Vegas is fricked up. Plus I always found the powder gangers quests extremely dull and they hardly have much presence in Vegas outside early game
Powder gangers just don't have much to them. If your rep is high from defending the prison you can get more dynamite out of them, but it's a very poor incentive. It's one of the choices that's pretty much already done for you. The vault powder gangers get completely forgotten every playthrough anyway, and will haunt your end slide card. I only broke the curse last playthrough.
I think I did about 3 full playthroughs and I still don't have the slightest recollection of the Vault PGs or their quest.
They're easy to miss because nothing takes you there. That's why the Explorer perk has its uses.
Lots of people also don't know about West Side, or the sewers.
It's an extremely short quest in the middle of nowhere. You talk to two people to get two keys, then go down and kill some fire geckos on the way to a particular wall, then interact with it to blow up the caves, then go and talk to one of the two NPCs that you talked to at the start.
>GOD IT'S FRICKING HOT AS SHIT OUT HERE
>I HATE THIS FRICKING DESERT
>Most fleshed out characters
>Most fully realized concept
>Best worldspace
>Most gear
>Most sidequests
>Most varied main quest gameplay wise
>Arguably best ending encounter
>It's the joke DLC
Everything lives or dies by the writing in New Vegas. OWB is objectively the best DLC out of the pack but still has a lukewarm reception exclusively because it barely takes itself seriously.
DM > OWB >>> HH > LR
i like all the DLCs but dead money and old world blues were truly great, despite OWB's dated humour, even then that has some good comedy like muggy. honest hearts only just beats lonesome road out for me because of joshua & ulysses is an annoying gay.
Honest Hearts could have been head and shoulders above the other DLCs if the quests were better and you actually spent more time with Daniel and Joshua.
Nothing about Joshua's character is explored in the DLC, you need to extrapolate that yourself after the fact. The whole "religious zeal as a substitute for pure rage" angle only becomes apparent when it's looked at critically, the DLC itself just boils down to "be a big pussy" with Daniel or "prove you have a big, fat dick" with Joshua which is completely contrary to the actual themes of it.
yeah out of all the DLCs honest hearts felt the most underbaked by far which is a shame, joshua is great and the themes are interesting but you spend frick all time with him and it barely feels like they scratch the surface for what they wanted to do.
OWB would be kino if it wasnt for the obnoxious bullet sponge enemies on my ass 24/7
>(Hissing)
Nightstalkers can be ignored if you have the Animal Friend perk. It's the robot dogs and other animals that are always hostile that are annoying.
Use the different ammo types and make sure to go there around the recommended level.
live your fallout myth in 'vada
Goodsprings was a mining town, but the mining dried up and in 64 most of the buildings including a huge hotel burned down so it's just a husk of itself. The only thing really left is the store and the saloon, which since it's on a main road to Vegas gets a lot of attention. So it's not really even a town anymore, just the Pioneer saloon.
The town tries hard to be a tourist hub and hyped up their ghost sightings element, but now they lucked into the New Vegas tourism element.
comfy af
Their annual new vegas fest is cringe as frick. They even had Zac Brown playing at it instead of actual western music.
Looks fairly wholesome
>unironically linking the fencesitter bethshill himself
I'm watching fricking porn, and nobody can stop me.
Shut your mouth, before I permanently shut it for you. Shitbird lowlife.
lmao they have one of those?
i'm gonna go there with a huge booth with the ESL gigachad memes about fallout 3 and see how many gays i can trigger
I hope someone kills TK-Mantis in one of those meetings
>be on my bucket list road trip from LA to NV
>stop by Goodsprings cause I love me New Vegas
>walk into Saloon to look around
>look right and see the NV homage altar in pool table room
>walk in, suddenly realize an entire outlaw biker gang looked over at me for second
>they know its a nerd here to look at the vidya game thing and resume
they was nice. spooked me a bit tho
I would have talked to them if I was you. Shown them who's boss. Maybe even become their actual boss after doing a few quests for them.
>NV homage altar
kino
sovl
>framed picture of NVs cover next to pictures of celebrities and shit
SOUL
O
U
L
Amazing. Imagine being J.Sawyer and knowing that no matter what, you played a big part in making this happen. Chris Avelone, too. Shame about what happened to him.
Don't over sell it. It's just a tourist trap trying to trap more people.
>tourism is... BAD
Probably keeps your country alive.
Yes, tourism is bad. I don't give a frick if it gives my government more money. Tourist traps are great if you live near them because it keeps all the moronic tourists away from you.
>humans wanting to enjoy and explore other parts of the world
>improving society by gaining different cultures perspectives
>its so moronic!
Anon, you need to go out sometimes.
No, I need the tourists jamming up the roads 6 months out of the year to get the frick out of my town!
>yelled the man from his basement
yelled the man just trying to get to work, but get stuck in a line of billionaires all trying to get to the mountain to go skiing every single day of the week from December to May
Chris was shown to be innocent, but now he has to convince MS to let him back in.
That's why it's a shame. Same thing with Kevin Spacey getting cleared of all charges and nobody even knowing it happened.
kewl
>F4 shit mixed in
So close to perfection.
Wonder how business has been for them since the show dropped. One of those flags will have to be taken down eventually since they don't exist anymore kek.
It's popular with bikers and people on the way over. According to the news articles, the business was bought for like 1.6 million so it's not a nothing little nothing bar. It's frequently quite full. The only things to do in town is the corner store and the pioneer saloon, so all those 187 people are likely regulars too.
it's dedicated to NV not the entire franchise
When was that added? I went to the Goodsprings Saloon like four years ago, and the only NV references were graffiti in the men's room.
I'm sure the locals and employees are used to it. There's otherwise literally no reason to visit, since it's about a half hour away from the highway that takes you into Vegas. I'm sure the only visitors they get are either Fallout fans making a NV pilgrimage, or people stopping by to eat on the way to the prison.
That's hilarious that they're accustomed to video game nerds visiting the Saloon.
Wow they made an actual town based off of it?
Us gamers, am I right?
>my sister and her friends drove all the way out there because they just wanted to party without being hit on by a bunch of guys
>the owners were ex bikers and were protecting them
Can I just go 5 minutes in this world without hearing more blackpill cuck shit?
Not until inceldom is eradicated from the world.
>Carvan shotgun
>single shotgun
>varmint slayer
>Hunting rifle
I never paid too much attention to the game, but looking closer, those appear to be home made weapons in the wasteland and I think they have a really cool aestetic. They're obviously inspired by the Pipe Rifle from Fallout 2, but expanded.
The other guns in the game are refurbished old-world guns as there's a whole industry fixing them up and shipping them out again.
All of those guns exist in real life besides the hunting rifle and that was Bethesda.
You're Badsprings, do you hear me, town! BADSPRINGS!
Nuts to this dustbowl, I'm seeking my fortune out west.
oh n-
What are the ethics of exploding a man's head for cash?
>Be me
>Play new vegas
>Drop it abefore leaving the first town
>Pretty much just got out of the doctor's house, taljed to a couple npcs and quit
Boring af game, it wasn't the same with fallout 3, this game seemed as pretty much just a falloyt 3 expansion so I had no motivation to play it.
Filtered
I sure love mints
Ritalin, homie.
>Take ritalin
>Toes get cold in winter
>Feel agitated when it wears off
>The stuff makes you horny but stimdick means the faps are mediocre.
Ehhh.
Something which nobody in the fricking world knows is that if you have Wild Child rep with Goodsprings, Chet will sell at a loss to you. It's actually in your interest to help Goodsprings, then massacre the town afterwards.
>If the player character has a mixed reputation (at least "Mixed"), he will give a 25% discount (allowing for a maximum of 75%) because they remind him of himself when he came to town.
excuse me
QRD on Chet's warcrimes?
The game scales rep in an unrealistic way. So you savagely gun down an NCR Trooper unprovoked, you become a wild child trickster. Aw shucks, here comes the person who killed Seargeant Gladdy for no reason! What a goof! Never know what tricks he might play!
So if you get mixed rep with someone, you are narratively this kind of outsider, even if you have literally killed a bunch of people and should be more of a serial killer. Chet isn't a native Goodspringer so he has the same rep.
I like the reputation system and all its weird ranks, but it feels like a system that needed more content to roll off of. Achieving the negative first then positive mixed in ranks doesn't happen naturally ever.
>follow Sunny
>she finds the geckos
>she begins to strip
>she gets on all fours
>geckos frick her senseless
>geckos leave the town alone
BASED OBSIDIAN
I've been playing this game since release and today for the first time I actually helped the Khans make peace with the NCR instead of genociding them.
>raped Tandi for weeks
Old NCR would never accept peace with Khans
The Khans were always in the wrong, but the younger generation are just either misinformed or disinterested in politics. The drug dealers are hippies who are also the only source of income for their community. Regis is a chill guy. And the girl at the Deathclaw Quarry wants to have adventure but has no idea what the Legion is actually like until you tell her otherwise. Only Papa is butthurt and delusional but even he comes around to deciding to move on and get a fresh start far away from NCR.
They started as a gang of savages, but they've been around so long that they're a culture now and most of them were just born into it and go with the flow.
If I recall, peacefully breaking their alliance and convincing them to leave the Mojave results in them becoming more civilized and actually building an influential polity in the American northwest. So it's an interesting sort of pipeline from nondescript raider gang to a new civilization.
The words used are "carve out a mighty empire" they don't become anything besides what they've always been but on a larger scale. They even get direction by reading about Genghis Khan, only fricktards think a group that hasn't changed their ways since the time of the very first Fallout believe for a second they become anything more than just a bigger pack of raiders. The vipers and jackels have a bunch of traditions and shit tied to them yet no one fricking champions those shit heels.
Vipers and Jackals are always hostile to outsiders and always raid, while Khans sit back.
Did you have too much cum in your ears when papa homosexual was talking or were the slurping sounds you were making sucking them off too loud? He outright says to your face how that's exactly what they used to do and why they are "proud and strong warriors". The only reason they don't is because they fricking can't anymore, literally everytime any kind of group or competent resistance comes up the khans fricking crumble and run away with their tail between their legs. It's why they're actively supplying drugs to the Fiends, because the khans are too fricking pussy to fight their own battles so they let a bunch of junkies cause problems for everyone in the area and unironically consider joining a group of morons who worship a balding man with a tumor as a god.
The literal only reason they sit back, is because they still haven't recovered from the NCR kicking their teeth in.
...what? I thought it was just natural to help people unless they attack you first. The Khans are neutral to you, and the Khans you fight at various places can be dealt with peacefully and aren't officially sanctioned just randoms working as mercs. Plus you can do drug deals! I do suspect Fiends were a faction you could ally with at some point.
Thanks for the update.
Beautiful Fair Haired Angel Tandi was unharmed, do not bespeak her like that.
Part of my problem was that the quest was always either bugged or I just presumed so because I'm a brainlet. It was actually pretty lengthy and I'm glad I finally did it.
I think you also take a reputation hit by gunning down the Khans at Boulder City (I know you get positive reputation if you use diplomacy). I think it's bullshit design to penalize you that early for killing Jessup's gang, since your character has legit beef with them and they're not representative of how most Khans treat you (with total indifference).
>I think it's bullshit design to penalize you that early for killing Jessup's gang, since your character has legit beef with them and they're not representative of how most Khans treat you (with total indifference).
Nah, it's reasonable. Groups like Khans are gonna have a beef with someone who killed another Khan even if it was justified. They are clannish and clan first mindset.
If someone murdered your brother's wife, would the murder's reputation go up or down with you?
Jessup's gang were basically mercenaries who signed up to do Benny's dirty work and got roped into his bullshit. Going out on a risky job and not coming back is a normal outcome for someone doing that kind of work and the Khans would never be at peace if they have a vendetta every time one of their own worked for a slimeball and those slimeball's enemies fought back.
Also, they had been at war with the Chairmen just a few years ago and were evicted from Vegas by the Three Families. Why would they be so willing to let bygones-be-bygones and work with the head of the Chairmen, but then have a vendetta against me because I went after Benny and his hired guns?
Because family. Imagine if you had a baby and some guy pitched it into the ground then stomped on its head. You'd be a little upset.
I'm renaming this podunk town Soodgrings and there's nothing you can do to stop me.
>Start game
>Instantly set all specials to 10 and give myself all the perks because frick grinding
>Play for a while
>Get bored because nothing is a threat to me
>Quit
Filtered.
>saunter into the saloon in Goodsprings just like I always do...except it's IRL this time
>I'm wearing my authentic cowboy duster which I bought on Amazon for $400, using the gift card my mom gave me for moving out
>it's a little tight around the shoulders but most people are going to be looking at my black wide-brimmed cowboy hat
>look around, bikers and tourists are drinking and chit-chatting and no one is paying attention to me
>keep my head tilted down so the hat hides my face and makes me look mysterious
>suddenly yell, "CHEYENNE, STAY."
>place goes quiet
>slowly tilt my head up to find the bartender
>get distracted when I see a plaque dedicated to New Vegas, my favorite game
>run up to it
>"Wowser Bowser! This really is Goodsprings!"
>people are staring daggers at me now
>realize I have to do something to look tough
>"[Terrifying Presence] Black folk!"
>get the police called on me, have to call my mom and have her drive over from Bakersfield to bail me out
Anyways, I made up with my mom and I'm trans now.
>"[Terrifying Presence] Black folk!"
lmao
It's literally been 5 days.
Five FRICKING days since I decided to replay FNV and I'm still setting up all the mods that stop the game from imploding if you play longer than 30 minutes
Rome wasn't built in a day
do you only have those ten? There's like 10 more engine stabalization mods. Viva New Vegas has a list of most of them.
I'm still going. It's hard since I'm getting used to MO2 for the first time and trying to figure how ini stuff works with the virtual box nature of MO2 and the NVSE mods. Like the ini for the JIP plugin is a separate download and I'm not sure if I should install it separately, merge it, or manually drop the ini file into the MO2 install of JIP.
>I'm not sure if I should install it separately, merge it, or manually drop the ini file into the MO2 install of JIP
You have to manually do it through MO2. I know people love to hate it but Vortex actually does a better job handling script extender mods and ini files than MO2.
New Vegas Tick Fix and 4GB patch, homie.
>New Vegas Tick Fix
Installed manually.
>4GB patch
I've got the GOG edition. It comes with that preinstalled.
If you just want a working vanilla NV experience, just get Viva New Vegas instead of wasting your time.
I looked through it. Seems nice for full noobs but I have done this before, just not with MO2.
>Seems nice for full noobs but I have done this before
holy shit lol get over yourself mr big genius
no reason not to just download a modlist with wabbajack
you've literally wasted a workweek on shit that should take a few minutes of user input and waiting for a modlist to download
Yeah but I actually know what I want and don't want. Sounds like you're the one who needs to come off their high horse.
you've wasted a week of your life being moronic
a week you're never getting back
vnv is literally just the stable nv baseline setup you've trying to reinvent
>you've wasted a week of your life being moronic
Ditto for most of my weeks. VNV doesn't have exactly what I want. No sale, buddy.
Fricking hell, see a specialist, you turbo-autist
I name my House run Couriers "Robert Maheu" because that was Howard Hughes' real life fixer, bag man and CIA insider.
me go low INT
>Super Slam + Mobius' Glove + Slayer + half assed Crit build
This is more broken than And Stay Back! + Riot Shotgun.
Going full crit would make this motherfricker ragdoll on every punch.
Meanwhile, in Novav…
>a civilian courier
>gets shot in the head
>first quest in the game is to volunteer for another gunfight
How is this realistic again?
New Vegae is about a gig worker learning he can't just stay apolitical and make an honest living. "Game was rigged from the start."
Doc fixed you up best he could and you were in there for at least a week before you woke up. You also can do whatever you want in the game - you can sit in the corrner forever, never fire a gun and run away, or whatever. You could completely ignore Goodsprings if you want.
You've got more combat experience than the rest of us
It's the fricking mojave, even "civilians" have 10mms like the caravan drivers.
Are you fricking kidding me!?
>dude it's one of the best games ever
It's a glitchy mess
Pic related is the climax of my talk with the NCR chief as he closed to the door to his office and you heard the gunshot. "Chief!!!" me and Shaquille yelled as we opened the door to find... this.
Don't bother him, he's simply ascending to Heaven as a reward for all the NCR filth he eradicated.
>It's a glitchy mess
SOUL
*blocks your path*
The devs clearly wanted players to think about killing Oliver, but Malcom is clearly written as a sympathetic character to add flavor to the world and get the quest going, and never thought he'd also be the #1 dead man in most play throughs. I am certain way more players have killed him than killed Caesar.
If they just let Malcom or Oliver hang around as merchants, or gave them some quest line, then they wouldn't die. But the min-max option is immediate murder.
I blast Malcom's swarthy ass every time he pops up for those sweet blue star caps but I think I've only ever actually done The Legend of the Star twice.
I kill him for the rouge trader outfit. +5 barter is useful.
>Malcom is clearly written as a sympathetic character
he's a lying c**t though
The quest is written like a tabletop RPG quest, and is supposed to build up over time - first you get this mysterious warning from a good Karma nice guy, then you see Thomas and Jacklyn fighting. I wish the next step would be mercs and bandits sent after you after you get a set amount of star caps like 25, 40, etc. As is, the quest kinda fizzles out and you can forget about it if you want.
I've shot Malcolm by accident twice. Once on purpose.
I have tried, and failed multiple times to get Malcom to join the Goodsprings Gunfight, as you need to get the timing just right. There's a star bottlecap in goodsprings which spawns him and he will then chase after you. Once he takes damage from someone he will return fire, and that includes Powder Gangers or Escaped Convicts, or you. I know him + the townsfolk can solo the powder gangers, but I am curious if I got as few of them involved and just had Malcom solo them.
>I have tried, and failed multiple times to get Malcom to join the Goodsprings Gunfight
This is giving me an absolute buttfrick moronic idea.
How many NPCs chase you down exactly? I know Malcom and Kowalski, the guy that kills the b***h for the star caps outside of Nipton I think, Swanick potentially?
Travel Light should have you move faster than the NPCs so they would theoretically never catch up with you as long as you keep moving. You could build an army for Goodsprings if you plan it right.
>How many NPCs chase you down exactly? I know Malcom and Kowalski, the guy that kills the b***h for the star caps outside of Nipton I think, Swanick potentially?
Barton Thorn too. My understanding of the game's AI system is that once a character locks onto you to chase you to start a conversation they do NOT stop.
So yes, you could have Private Kowaski and several other NPCs (including Oliver Swanick) join in on the fight. Swanick is not neutral to the animals so he'd likely die before hand.
Victor starts chasing you after you're done at Boulder City. I forgot about him once and he suddenly popped up at the Khan longhouse.
>go to robco for the master locks i can finally unlock
>finish and secure everything i didn't loot the first time
>buddy here follows me all the way out to the anthill farm out east, past new vegas, towards the boomers, just so he can ask if i have admin privileges
>Not using any visual mods
Interesting. Maybe you should update your visuals, though.
honestly i just didn't want to bother going through multiple steps of modding that i had already done before, frick mo2, frick every little script fix that's separate, frick bethesda for making such a shit engine and frick everyone else for not making games like bethesda
bethesda got 1 fricking system right and no one else even bothers because they 'cornered the market' just look at how shit the outer worlds is, sure it's decent but it doesn't have the scheduling, the looting, the buying homes, etc
here's two of the 5 mods i used, for my titillations donkey i leave outside caves for max loot hauling
thanks for reading my blog
Reddit meme.
Whatm do people in Goodsprings for fun?
Take turns riding Sunny Smiles and getting hammered at Trudy's.
>Whatm do people in Goodsprings for fun?
The real world people or the video game people? If we're talking the world of New vegas:
>Sunny Smiles hunts geckos, sells the meat and hide, and patrols the waterways
>Trudy runs the bar
>Easy Pete is a retired old man who hangs around the bar
>Sunny and Trudy are "room mates", and if you save the water gal she joins them
>Ringo is a caravaner who leaves
>there's parked motorcycles, which shows that despite in-game engine there's bikers who stop in to the bar
>Chet runs the store, which is a stopover for people coming from NCR territory to New Vegas (until recently due to the Deathclaws)
>It's a water source of uncontaminated water, meaning people stop over
>settlers also grow their own crops, which could be another source of barter with outsiders
>all the houses have batteries, which they must trade with outsiders which get recharged at Hoover Dam
Goodsprings itself is a really well thought out town and location and actually economically and financially makes sense. It's function is not that different from the actual Goodsprings in real life.
Are batteries the main way how electricity is transported in the Mojave? Is there a lore dump on this?
>Are batteries the main way how electricity is transported in the Mojave? Is there a lore dump on this?
No, no one comments on it. Various places have generators or they have batteries. As the game goes on, you see less small details like this because it's rushing.
Very nice. I never thought about the electro distribution logistics from the Hoover. Obviously the standard way wouldn't work, because the transmission towers are topped over.
>WW3 happened because fossil fuels were running out
>Generators everywhere
They were running out for everywhere except the US who had the last oil wells in Alaska and off the coast iirc. That and fossil fuels were being phased out anyway due to nuclear energy. WW3 happened, originally, because China invaded Alaska when the US refused to sell oil to them and after pushing China back and attacking the mainland with PA troops enmass the Chinese decided to not go quietly into the night.
No idea how the war happened in current war because I guarantee Bethesda won't let that lore stand and risk upsetting the potential consumers in China.
I still think that it's moronic when nuclear-powered things were everywhere, to the extent that small nuclear reactors could even be used as batteries. I just assume that it's something like how in real life, breeder reactors have existed for decades and nuclear power has been ready to deploy on a large scale for the past 50 years, but nobody can be bothered to do so.
Crude oil needs lots of processing to turn it into petrol, diesel, lubricating oil, etc. so why are generators still so common 200 years later?
You still have the whole plastics industry thirsting for oil, and petroleum essentially being a byproduct of those processes.
Heavy industry drains a lot of power, as does residential sector. Nuke them out and suddenly you have all the fuel you need for your approximately few thousands of citizens left.
But you also don't have the heavy industry to turn crude oil into oil products, even for the few people remaining.
I suppose if the strategic reserves are out of the picture then the locals could feasibly make some form of biodiesel. I don't remember if there's a farm refinery in NV.
The is one in the Nellis air force base, but nowhere else.
For starters, Goodsprings has windmills that it can use for power. There's also the coal power station and Hover Dam providing some mains electricity in some places.
>coal power station
Where?
I meant Helios ONE, which is actually solar power.
On that note, the bomber use solar power at Nelis Air Base, too.
grr
The dinky outpost has bugged me since day 1 and I'm shocked no one has fixed it. It gives you only 180 degree vision so it'd suck as an outpost! There should be a ladder in the mouth and a proper watch tower on TOP of the dino. Then a mission that makes use of it (planned but cut).
I'd fricking kill for a remaster of NV.
One that somehow fixed the rotten womb that is the Gamebryo Engine
Some cool cats are remaking FNV in the FO4 engine.
>i want to play the same game again
>With New Vegas' independence formally declared, Goodsprings thrived. More travelers stopped by Goodsprings on their way to and from the Strip, and the locals grew prosperous from the traffic.
The best ending for the town is Yes Man. Yes Chads?
I hope F4NV releases soon.
two more weeks
That's the wrong approach. I think instead:
>Bundle all the bug fixes into one patch (done)
>bundle all the logic and inconsistency patches into one patch (not done)
>Create a community balance patch based on JSawyer (not done)
>Bundle all the NV-->FO4 improvements into one patch (not done)
>bundle camera and other fixes into one patch
>bundle gunplay improvements into one patch
>settle this as F4NV.
It's actually doable, it's like half way done already.
What's that?
Imagine FNV but remade in FO4's engine.
Or rather, take FO4, then add like 50 mods to it that make it play like FNV (the old skill system, weapon duration, damage threshold, etc), create a Mojave map that's like the one in FNV, then manually recreate all the quests and characters from FNV.
That sounds like a lot of work.
Been developed for like 5 years now, with a dev team of like 5 people. You bet your ass it's been slow going.
Sounds like Skyblivion and Skywind.
Speaking of which, are there any mods that make Skyrim's gameplay not a complete bore?
Who left the fridge open?
More Gecko anyone?
I wait until I have Ede and Boone before doing the tutorial, so that I remove amy chance of that pale girl dying.
Is it possible to solve the companions quests limitation where you need them with you in many places to earn points for their story but only can have 1 of them at any given time?
Does going back not work or do you have to discover the location with them?
I think it only triggers if you're at the location for the first time? Also some are tied to the location's quests - Arcade with the Helios etc.
That would undoubtably be something fixed in the standard bug fix patches that everyone uses, assuming what you say is even true.
It's a question of hopping around and back with different companions. You have zero reason to go to certain places once you visited them. It breaks the fun from the game.
Then don't do it and activate the quests with set stage commands or something. IMO it's not that hard to fast travel to some places with a companion and trigger their quest flags.
The joy of those companions quests is from them being natural. You visit a new location and they trigger out of blue. It adds a lot to the game. I don't care for cheats.
Who gives a frick about what's going on there. What we need to know is who does the right thing when finding the "great" kangz at red rock and who is a moronic homosexual. The powder Black folk atleast have a reason to gripe since they're all prisoners being forced to do back breaking labor trying to rebuild the rail systems. The fricking khans though? Only the stupidest of mongoloids even consider siding with them. Let's get a picture of this "proud warrior tribe" shall we? Originally from Cali these fricks were nothing but a gay leather biker gang who raided, raped and pillaged all around them. In comes the Vault Dweller, who proceeds to absolutely ravage them all because they had brown e-girl snatch they had recently kidnapped. Yet unfortunately for everyone, a single little cum stain survives and screeches about how it isn't fair his shit head drug peddling waste of fricking life family rightfully got put down like a pack of dogs. So he spends his whole life trying to get back at the now forming NCR. In comes The Chosen One, who proceeds to dunk on his whole organization and finish what his ancestor started. Unfortunately enough of this absolute b***h baby's subordinates survive and flee to Vegas. Now after having gotten their shit pushed in twice what do they do? Go back to being the same fricking losers they were before until House stops diddling himself in his pod and gets a bunch of tribal morons playing dress up to kick their asses yet again and push them to Bitter Springs. 1/2
Now you'd think a group would learn from having their dicks knocked into the dirt three times, but nope not these fricktards. They see settlers and people coming in from the NCR and proceed to chimp the frick out, attacking civilians and soft targets specifically because these fricking pussies can't handle anyone who even puts up half a fight. So the NCR decides "alright, enough is enough" and show up to Bitter Springs thinking it's just where the militant elements are. During this fight though, in their infinite wisdom, they send their civilians out a back route, in the dead of fricking night, because these knuckle draggers can't fathom that an actual military force would know about it! So a massacre happens, with the NCR first recon opening up on civilians completely on accident due to miscommunication and to this day have soldiers who suffer PTSD from it and others who deeply regret the entire affair. Hell you can even talk to a former khan kid who admits not everyone died to the NCR that night because even a kid could understand how fricking deplorable these fricksticks are. So getting shuffled off to Red Rock you the Courier can meet this group of "great and mighty warriors" where their leader papa dildo rider proceeds to brag and thump his chest to your face how they used to raid, rape and pillage civilians which meant they were strong proud warriors and the NCR is fricking evil for doing the exact same fricking thing to them completely by accident.
The only evil thing done at Bitter Springs was Hsu, who got promoted to Colonel because of this, got first recon to stop firing instead of finally wiping out the fricking shitstain of the wastes known as the "great" khans.
Khan Trick, shitloads of chems and a decent weapons merchant are why they're worth working with.
>Impyling a single weapon merchant a strung out drug dealer are worth a frick
Gun Runners, Contreras, and the Quatermaster at the Hoover Dam are infinitely more useful. Not to mention the two gun merchants at the 188 and by mid game you're fricking drowning in drugs unless you specifically get a mod to tone down the amount in loot.
Why is Chet such a piece of shit?
How is he a piece of shit? He's a civilian trader who doesn't want to die.
He's an butthole who only cares about himself. The other towsfolk say as much. He also rewards you for being manipulative with Goodsprings, because it reminds him of himself.
At least now you know how women experience the world of men.
What do you even mean? Chet's a woman? I'm one? The frick?
The way you describe him is usually how men bash on women. Only care about themselves. Other folks say so. Love being manipulative. Meanwhile he's just a normal trader who doesn't want to get killed, but somehow that is a major war crime and offense.
We live in a society, son. Taking advantage of its perks (security, income, etc) while eschewing the socialising part and giving nothing back is rightfully viewed as exploitative. Since Chet isn't doing anything to keep Goodsprings together, he's rightfully earned its resentment.
He's a trader and that is his job, kiddo. At no point he has to put up his life on the line for that. You don't even get the help of others unless you have the specific skills ingame. That means there's no natural expectation to defend the city. Your argument has been fully destroyed.
Everyone actually fights. Their skill checks are just for things like stim-packs from Mitchell or dynamite from Pete. Everyone fights for their town except for the hand wringing little Chet, who doesn't even give the people armor unless you argue that his business will be destroyed should everyone die.
His choice, his right. Goodsprings is not dictatorship, sweetie. You want forced contribution to the fight, make the law, pass the law and vote for it. Til then? Not much you can do with your whining.
That's just all the more reason for nobody to like Chet. Come to think of it, this conversation made me realise I should add him to the pre-Hoover Dam Battle hitlist. He'll be iced right after this guy.
>murders people on a whim because he doesnt like them
>preaches about morality
I think I had enough of this.
The game world has its own morality. I once helped Joe Cobb take over Goodsprings, which I helped along by assassinating Trudy, Sunny, Easy Pete, Doc Mitchell, Cheyenne, and the remaining Goodsprings settlers before talking to Cobb to start the takeover. Then I shot each of the Powder Gangers in the back of the head. Then I stole all their gear and sold it to Chet. Then I shot Chet in the back of the head.
Then I moved on to NCRCF. Then I shot everyone but Eddie in the back of the head. I talked to Eddie, to get his quests. I'll let you guess as to how I finished those missions. Around this time, I qualified for the Cannibal perk, which was now my primary source of food.
Upon reaching the quest where you spy on the NCR's plans for the prison, I took this opportunity to betray Eddie, and volunteer my help to the NCR with taking over the prison. Hayes wanted me to rendezvous with someone outside of the prison, but I had other ideas. I went straight into the prison, snuck up behind Eddie, and vaporized his head with a sledgehammer I took off one of the Powder Ganger guards. Then I ate his corpse for good measure.
That done, I went outside to rendezvous with my escort, who decided to run into the prison full of corpses. I snuck up behind them one by one, exploded their heads with a hammer, and stole their dog tags off their bodies (which is, by the way, a war crime.)
So the point of the story is: SOMEHOW, despite all that, despite the murder and betrayal, I STILL HAD "VERY GOOD" KARMA. Don't dare to judge me.
Atomic Media, is that you?
Bro I just want to borrow some armor
Normally I'd agree with the other anon but everyone except Sunny want to hand Ringo over, or just not get involved at all, because they don't want the trouble. Even then Sunny's only motivation is that she'll have to deal with them eventually anyway and is just being pragmatic about it. If Chet were the only one making a fuss I'd say he's a c**t, but literally he's just like all the other Goodspriners unless you the PC specifically convince them to get involved.
That's why Sunny is such a beautiful angel.
>Mfw remembering one of the sex mods that let's you bang npcs but also introduces a chance for STDs
>If you use a Sunny Companion mod and bang her then have to get her treated at Doc Mitchell his line is how he's disappointed in her for these actions because of how young she is
Sunny would have been a perfect vanilla companion, the both of you setting out from a little nothing town and eventually deciding the fate of the entire region.
>Sunny would have been a perfect vanilla companion,
I think it literally should have been her escorting you to Novac or somewhere close, then turning back. Then another quest line later on to get her to solo you.
the only downside is she overlaps with Cass a lot -survivalist rifle toting lady companion with good karma. In fact, Cass is just a shitty Sunny Smiles.
>should have been her escorting you to Novac or somewhere close
That's what she does.
>then turning back
That's what she does.
>then another quest line later on to get her to solo you
That's what she does.
Sunny never leaves Goodsprings, and cites a bunch of reasons for it.
>Sunny Smiles as a vanilla companion
>wins every waifu war by default because she isn't a raging alcohol bawd or a balding lesbian
>instant aggro the moment you sell out Goodsprings to the Legion or subject the good folk to NCR tax bullshit
Sounds like the perfect Yesman companion tbh since Goodsprings thrives in a Mojave that isn't playing second fiddle to outside entities and their political autism fits.
aggro the moment you sell out Goodsprings to the Legion or subject the good folk to NCR tax bullshit
she does?
I legit wish that new Vegas was its own IP made by Obsidian without any connection to Fallout, and it had more focus on Sunny.
I would have loved a straight wild west game around New Vegas. Maybe could make some alt-timeline where an apocalypse happens in the late 19th century or early 20th.
>NCR replaced by US army
>Caesar's legion are some
>Powder gangers - identical
Wild Wasteland and Hoarder are two worst perks in the entire game. Prove me wrong. You can't.
I basically never cared for whacky shit like Zetans. The only good Wild Wasteland is The One bomb which should have just been there normally (mod that does this). I never take that trait, so I never get the silly nonsense jokes.
Wild Wasteland should be on default and have three times as much content (YCS/186 should still exist in the game however).
It breaks and ruins immersion, profoundly. The whacky nature of Fallouts should be erased, completely banned and never touched again. We need serious post-apoc, with serious themes and serious vibes. Fallout must be mature again. It started with New Vegas and it will continue.
Even on the dev team there was a solid divided of half who wanted whacky humor and half who didn't so that compromize was the solution. Thank god. The first game tonally is the best, since it's taking the setting mostly seriously, and if anything is taking pulp sci-fi concepts and turning them into serious horror events.
>Nooo. I don't want my choices in this rpg to matter. I want eveyrthing!
If YCS/186 is all you lose from taking Wild Wasteland, it's worth it. I'll just console it in after getting the alien blaster, regardless.
Wild Wasteland should be a toggle option like Hardcore.
>Wild Wasteland should be a toggle option like Hardcore.
We're at nearly 15 years after the game has been released, and there's a mod for just that.
Toning it down and making it more about mysteries, crypto-zoology, and such, so that it fits the tone of the series would work better.
>there's a mod for just that
Yeah, I just still think it should have been from the start. There's also a mod that has Hardcore on by default iirc.
I feel like the town would have looked better with LESS buildings or at least having them placed like in Bonnie Springs with the shops and homes lined up along the road.
Anon, it's basically accurate to the real world mainstreet of Goodsprings. In 1964 there was a fire that burned down the hotel and other major buildings, so there are only a handful of actual buildings left. The school has like 8 students, and the total population is like 185. You're not missing much.
Sex with Trudy
>mfw its real
The game world is something like 10% the real world map.
It only took them 18 months to create the entirity of Nevada bravo Obsidian.
I feel like Fallout 76 never should have happened.
Why does Chet have more microfusion cells than the Van Graffs?
The Van Graffs inventory is actually tied to what's on display, so if you steal it all, they're hamstrung. They also have a tendency to never restock or never level up their stock with the player level. It's a bug.
I always just kill them and loot their stock, worthless c**ts
Skiing is fun. It's a shame I can't do it anymore because my feet feel like they're stuck in a hydraulic press if I put on ski boots.
Good morning sar, me love bethesda. Todd and Emil are gods in my village, we poop in the street, sar
>goodsprings is real and the prospector's saloon is a real saloon
I keep being shocked by random shit in this game actually existing irl. Like Victor's face
It's not a real saloon, it's more of a diner.
>Victor's face
huh
cool
WOW, THAT'S THE SECOND BIGGEST GECKO I'VE EVER EATEN
>I want some more!
>no cafe called Foodsprings
Face the Deathclaws. Be a man.
In retrospect it's embarrassing how little effort the devs of New Vegas put into making something good and fun. Trannies have overhyped this game so much that it's considered one of the best games ever made and they obsess over every location to the point that some trans freak would make a thread just about goodsprings. But what is goodsprings? What the frick is this location? 1 house with a doctor who barely has any dialogue and 1 bar with 1 quest. This is such a shit location. Dull, boring, devoid of any content. Nothing to talk about. Then you go through every location and there is just nothing there.
Sex with the Goodsprings settler you save in the tutorial mission.