I like mechs, but it had been years since I had played games of this genre. The recent announcement of Armored Core VI made me want to play titles featuring mechs again. Lately, I've played Demon X Machina and I'm also interested in the upcoming release of Synduality. However, I would like some opinions about the games from the MechWarrior series, especially MechWarrior 5: Mercenaries. Is it worth it? When I was young, I used to play Heavy Gear a lot, and it seems to have some similarities. I'm right?
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Armored slop is not a mech game and neither is demonxmachina. Mw5 is good and has the best core gameplay out of all mw single player games, it's worth playing for the melee memes alone. However, if you want real peak Mechwarrior experience, you play mwo. There is no substitute to autistic team based pvp when you want to experience actual team play.
Why are westerncucks so insufferable?
>It's another Mechchuds fighting against armoredkino episode
How MWtard, how do you feel about the fact that the actual BattleTech source material states the mechs are far more agile and speedy than MW portrays them to be?
Why weren't the Mechwarrior games like that(I have played all but the first game)? I do like big stompy robots, but I also want to respect the source material. Maybe the games can have different rulesets that you can toggle: 1 = Battletech ruleset. 2 = developer ruleset, but still shares similar things from Battletech.
probably technical limitations and would take a lot of time to make that function well
For the older games it was hardware limitations but there's literally no excuse post MW3 why they can't be more agile.
A large part of the battletech fanbase is extremely brain damaged and addicted to the concept that battlemechs are "real" mechs, and they would never do anything silly like move faster than a crawl in a stompy, stiff fashion. This is in direct opposition to literally everything but the video games. If they saw them move like how they're supposed to they'd have a fit.
AHHHHHHHHH NO MUH INERTIA MUH REAL SENSE OF WEIGHT THIS IS ARCADE KIDDYSLOP
>BATTLETECH IS SUPPOSED TO BE SLO-ACK
That's not fast moron snd not more agile than what we have in mwo. Mwo lights already go 160+ kph and can decelerate/accelerate rapidly, resulting in unpredictable movement patterns and making aiming at them quite non-trivial. Mwo mechs have plenty of agility, but their agility is grounded in realism, not dogshit atcade kiddieslop.
Can you beat a mech to death with their own arm? If not, noncanon fanfic tier trash.
You can cleave a mech's CT in half in a single blow with an assault claymore in mw5. Ripping off your arms is moron tier nonsense for kiddies.
>Ripping off your arms is moron tier nonsense for kiddies.
We're now at the stage of utter moron cope where the MWtard unironically argues all the actual foundational lore that MW uses should be ignored.
Lmao, your "real" robots carry giant swords and fly around with jetpacks. Grow up, kiddo.
A mech doing 160mph is already beyond the realms of comedic fantasy, moronic child.
No one cares about your worthless dogshit opinions, subhuman. Fantasoi arcade kiddieslop is when mechs move without weight or inertia, trash like Armored Slop. Proper sci-fi grounded in realism is when mechs obey the laws of physics while using materials too advanced for the modern age. That's Mechwarrior.
>Proper sci-fi grounded in realism is when mechs obey the laws of physics
No mech in fiction obeys the laws of physics. That's what makes this autistic outrage so adorable.
It's especially funny because Battletech has never been hard sci-fi, nor has it ever tried to be.
>they would never do anything silly like move faster than a crawl in a stompy, stiff fashion.
There's a world of difference between your webm and anime trash where giant machines 3 to 5 times the size of these mechs are skating around on the soles of their feet using jets with zero friction, flying through the air with all aspect movement, and dashing back and forth with no momentum or deceleration between changing directions. Stop arguing in bad faith against strawmen of your creation.
>where giant machines 3 to 5 times the size of these mechs
ACs across every game bar 4/FA are significantly smaller than those mechs. The wienerpit takes up most of the torso.
Ignore the shitposter above, 3 is the only good mekhworriah.
Kek you moronic garbage. 3 is primitive by modern standards as is any other mw title. It's not arcade trash like 4, but it doesn't have the modern features of mw5 and completely shits on mech stock configs by allowing the player to boat any number of weapons since there are no hardpoints limitations. It's outdated, plain and simple and you are a fricking poser who has never even played 3. You wouldn't even launch it nowadays, especially pirates moon which is still bugged to shit with flying apcs lmao.
MWO is free to play. Worth my time? How much is different from the single player experience?
Mwo is massively different and is brutal to newcomers. You will be fricking eviscerated over and over again until you get good. It's nothing like single player, because you actually need to work as a team, use cover effectively. You can't just run in the open like a moron compared to sp mw titles. But it's good. It's the only real mw game, because the true soul of mw lives in competitive pvp.
I think I want to try a single player experience first, and as a noob I'll probably go with MW5 because it seems to have the best quality of life
you'll prolly need to mod the shit outta it. I'd hard recommend YAML AND WarFX for deeper gameplay and better visual feedback in combat
>You will be fricking eviscerated over and over again until you get good
This simply isn't true. There are enough mechdads in MWO to have plenty of fun learning the game.
>MechWarrior 5: Mercenaries. Is it worth it?
modded sure (yaml or merctech), if you can get the game+all dlcs for cheap enough
if you want to pvp in a mech, yes. grimmechs.com has a decent list of builds. its an extremely brutal game for new players because of the lack of good info, small playerbase, general gulf of skill between players due to the active competitive scene, and using the mechlab.
>yaml or merctech
Both of these are legit garbage and I have no idea why the frick so many morons recommend them.
probably because theyre the only base gameplay overhauls for mw5
IT'S SUPER ADDICTING, I USED TO PLAY IT YEARS AGO BUT IT WAS RAGE INDUCING WATCHING HOW MUCH OTHER PEOPLE FRICKING SUCK, I PICKED IT BACK UP EARLIER THIS YEAR AND I POUNDED THROUGH SKILLING UP MY VULTURE AND CATAPULT, OMG IT WAS PURE FRICKING SEX, might have been all the weed I was smoking that made it feel like I was pushing through mechwarrior ptsd after every match, very authentic experience, imo
?t=1302
#quickplay4lifesoloqueue
The base game is okay-ish. Very bare bones, but you get what's advertised.
The DLCs add in additional weapons, mechs, more variants of existing machines, more mission scenarios, and more map tilesets to help keep things fresh.
It runs pretty well on Xbox1, but I wager you're better off trying to get it for PC where you can make the most of user made mods to really make it shine.
Christ those lasers on that Wolfhound are awful. Please tell me it's from a shitty mod.
Vanilla. Every laser is housed in that boxy gun pod.
MW5 is okay but it needs mods to improve the gameplay significantly. It nails the weight and movement of being in a mech, but everything else is only improved with mods. Pic related is a list I used to play co-op with a friend, it's 95% functionality. It's on gamepass and the modding is simple, just drop it in the folder and activate it in game. Avoid merctech and it's buggy, poorly implemented, and bloated.
You don't need any mods for mw5, the base game with all the dlcs is an amazing experience. Mods add unlorwful shit like clantexh and weapons and mechs that are not appropriate for the time line and also destroy game performance. Do not install any mods on your first run.
The unmodded game is a complete slog to play due to the sheer amount of shooting you have to do and feels more like Mechassault with a wienerpit than a Mechwarrior game at times. It doesn't help that there isn't a proper radar, squad commands, planning tools, waypoints etc.
This anon is the dumbest fricking moron in the history of morons.
MW5 is trash and suffers from having a developer that just slaps on shit from it's pay2win game and calls it a day. You need a frickload of mods and they break if the temperature changes too much. The base game is unplayable and the AI is garbage. Enemy mechs will materialize out of thin air and constantly attack you no matter how many you send to an early grave. There is no reason to ever take any mech other than assault mechs.
Heavy Gear 2 and MW2: Mercs are both better games. This is the state of modern mech games.
Mods are unloreful trash and destroy game performance. Some literally cut your fps in half lmao.
The AI is no worse compared to any other mw title, lancemates shoot accurately follow given orders without problems and the enemy knows how to actually push&crush with overwhelming firepower. Mw5 enemy ai is more combat effective compared to any other mw title.
Units materializing out of thin air is no longer an issue since their spawn places have been drastically limited and reinforcements arrive via dropships properly.
Assault mechs do not dominate missions until you start playing the 400ton drop limit ones. Lower tonnage drop missions encourage the player to use a combination of different weight classes because bringing more mechs is a more efficient use of tonnage. There also infiltration and demolition as well as raid missions that favor light-medium mech play for maximum efficiency.
You're a fricking moron who is wrong on all counts.
No he's right.
MW5 is slop. It has no redeeming features. Even the mech models are pulled out of MWO.
Ugly game, shit repetitive music, awful voice acting, boring gameplay loop, poor sound design, laughable AI and the destruction is just UE4 stock feature.
It's the best single player game in the series. It has the best core gameplay mechanics, because they are indeed taken from mwo which is the best mw game ever made, except 5 has additional feature of melee combat. And mwo mech models are the best thing to have ever happened to the franchise, their only problems are related to light and medium mech scaling relative to heavies and assaults. Snap your fricking neck shit eater.
> shit eater
> defending mw5
Hah funny
You can safely disregard anything this moron says, don't worry he's very recognizable.
You assume the ones that don't like both care about the other franchise enough to dislike them. The mindbroken shill is the exception.
>Mods are unloreful trash
The MW2 Betty mod in
improves game functionality as the vanilla betty is missing tie-ins for the majority of its triggers. For example, the vanilla betty won't tell you when you've received a critical hit or lost a limb even though there is a line recorded for it in the vanilla betty simply because it is not fully implemented correctly.
Scary Tanks is another mod that makes vehicles more lore accurate, not less. Instead of having a single universal health pool as they do in vanilla, the mod gives them appropriate and lore accurate armour values for the hull and turret separately.
In short I don't know what kind of anti-mod bug crawled up your dick but there are plenty of mods that do not effect performance in any way and are either lore neutral or make the game more lore accurate.
>You need a frickload of mods and they break if the temperature changes too much
False. The in-game mod manager is pretty damn solid and outside of some obvious incompatabilities like a spawn script mod not liking being active during set campaign missions with set spawns I never really ran into any issues with the mod list I was using.
5 is fun for a while but you begin to see the machine behind the magic very quickly, noticing that most missions are very samey, as is the terrain, it gets boring when you start to realize missions are generated off of the same scripts and enemies have aimbot like accuracy
You need a lot of mods, I have around 3k hours of playtime so I enjoy the game, but it's not for everyone.
Mmm, I see conflicting opinions, but I need to start from somewhere
Just play the game with dlcs and consider mods after. Also keep in mind that the game will get at least two more dlcs.
Also, Mechwarrior 6 is in active development. If you want to wait a few more years then you could just play that instead.
2024 I heard
No way, too soon. They need more time. They better not release in 2024
I'll try MW5 vanilla at first. I need to know of it's the base to understand how much the modding is an added value.
Keep in mind there's an unironic PIG shill that infests these threads. He's the one that insists MWO is "the only real mechwarrior". The guy doesn't actually care about the genre aside from his bush league E-sports dicksucking.
Consider this. Is the game good if you have to buy all the DLCs and then mod game?
Also some mods require you have the latest DLC. Do yourself a favour and just don't bother. Wait for something like Front Mission 3 remake if you want that slow bulky mech vibe.
MW is dead with these Devs.
You don't need to mod anything. Mods are unloreful trash and the game with all dlcs has so much content you'll be playing a single campaign for a hundred hours.
>MUH LORE
Nta
Lore is important and I wish we had just one mechwarrior/battletech game that adhered to it. At the same though... I just want to stomp bro, I don't care 'that' much.
That's actually my point, ALL MW games are inherently unloreful because they don't act like they do on the actual tabletop and canon books
Mechwarrior games might actually be good if they were closer to the lore where the 'mechs can jump around and do dexterous actions instead of being bullshit walking tanks that go at 2mph
>mechagay wanders into a mech thread
there's plenty of jap mecha shit out there to sate your need for rollerskating anti-gravity non-newtonian zero-momentum shittery
That's nice, wish Mechwarrior could be like that, you know like it's described in the novels and tabletop
It's not like that all. Mech jjs are extremely limited and the level of mobility is nowhere near the moronic jetpack dude trashike armored slop. Mw5 already did a huge step in the right direction by giving us melee. Laugh at the pig all you want, but they are advancing the franchise mechanically. Slowly, lazily, greedily, but they are doing so.
they don't zip around like Japanese mecha but they are not nearly the worthless lumbering piles of shit they are in Mechwarrior, you can't even aim at two different targets in those games
>you can't even aim at two different targets in those games
MW5 has separate individual reticles for arm and torso mounted weapons so yes, you can.
>Laugh at the pig all you want, but they are advancing the franchise mechanically. Slowly, lazily, greedily, but they are doing so.
This both depressing and reassuring.
If you can't go prone, jump kick, and clobber enemies with their own fallen limbs then it's not a real battletech game.
only played mw5, can mechs in lore actually do thjat?
Yeah. Battlemechs are pretty flexible and there's tabletop rules that let you do a lot of goofy bullshit. You'd be surprised considering how much the official art can make them look stiff as hell.
damn thats cool as hell
It's not even just lore, in the tabletop those are all actions you can take.
>and do dexterous actions
Pretty much my dream battletech/Mechwarrior game in that statement, even if the feature is downgraded to just context ques like "press X to toss destroyed jenner chassis at enemy panther"
this is why I always preferred heavy gear as a kid. I desperately wish mechwarrior would just steal the idea of skates or something
>I desperately wish mechwarrior would just steal the idea of skates or something
you've clearly never played it and have no idea what it even is if you think it's equivalent to that.
plenty of mecha games have the skates, so it's not about steal
> The mindless suicidal AI is lore
> The trash voice acting is lore
> The ugly graphics and lighting is lore
> The bland sound design is lore
The ai is not mindless, it actually knows how to do one thing very well that separates it from the ai in all other mw titles: converge and the player fast with all available units and overwhelm with maximum firepower. Ai getting in close is not unloreful, because most stock mech configs employ mixed range loadouts that have increasing damage output the closer they get. Ai also emoys long range xo figs like lrm boats and those ai units k ow how to stand back and fire from maximum range. So you're not even correct in your statement that ai is suicidal, because those ai lurmboats are super conservative with their range.
And your opinions on stuff like music and voice acting are subjective worthless dogshit and have nothing to so with core gameplay mechanics.
Bro the AI runs around aimlessly in it's own base crushing every building. Any sort of enemy is just set to run at you. DOOM had better AI, at least they'd not just mindlessly run at the player.
The ai doesn't run around aimlessly, it did so in previous titles, but not in 5. Ai in 5 is hyper aggressive, it wants to move in close asap to employ it's entire arsenal at optimum range and deal the most damage it can. Again, most mech configs are mixed range and their damage output increases the closer they get so the ai tries to get in close to use those small lasers ontopof it's autocannons or whatever else it has.
Skill issue and also weapon loadout issue. AI uses priority on weapons based solely on groups in sequential order. Meaning that if it can't fire group 1 due to cycle, heat or range issues it moves down groups in order. So you have to build your AI mech weapons group on that principle. Otherwise mechs go suicidal engaging because your groups are fricked.
Follow and attack all spam will net you huge dividends with proper grouping. Jump in their mech for a few seconds to correct any piloting errors you see before they become a problem. My last play through 6 months ago they were fine on pathing and mostly did superficial damage.
homosexual pls stop
Mechwarrior hasn't been good in years. Just wait for Armored Core 6 for your mech fix.
Mechwarrior is one of those long running series that don't have a single good game. It doesn't reflect the lore of the setting nor are they fun to play on their own merits.
What about the Battletech games? are tactical strategy games in the same setting from what I'm aware
Why armoredfolks and mechdudes dislike each other?
Because they are very different games/genres in very key, critical areas. What appeals to one crowd is the antithesis of appeal to the other.
One of life's mysteries. It's a shame.
Its only one guy who's a PIG shill who goes out of his way to stoke fires.
Imaging basing your gimmick around liking the worse MW games
I don't dislike armored core, I'm just not into it.
They don’t. There’s just a very VERY loud minority that acts like complete fricking autists when it comes to not even western mechs just fricking Mechwarrior. It actually poisoned the well and anytime soon interest for me to try any of the Mechwarrior games anytime soon because I can’t get a genuine answer from these fricks when the topic is usually crowbarred into the conversation.
They're not. I've yet to meet a mech gay that likes one and dislikes the other. It's just false narrative created by morons that play neither. I for one like both MW3 and AC3 are my favorite.
TANK gays however are different, they hate all mecha gays equally. Their autism is hard to understand
>TANK gays however are different, they hate all mecha gays equally. Their autism is hard to understand
a rivalry for the ages
I never played but MW2 was fun
*MW5
The only thing getting mindbroken here are the mw5 haters. Go on, name a single mw title that has better core gameplay mechanics. I've played all of them, some of them before you were even born, I'll fricking annihilate you, moronic b***h.
>mfw some ultra autismo defends every single aspect of MW5 like his life depends on it
It's mostly that one Sarna dork. I see his posts all the time in MW threads.
I like battletech and all but its strange how the mechs dont carry any unique weapon systems.
This is because they never present the lore correctly or give you enough context to accompany the dates that you see. Never liked how the franchise portrays clan and omni tech, it doesn't have any weight.
Why would they? The setting is 500 years of war and conflict where every scrap left on the battlefield is picked over and salvaged for whatever usable parts that can be found to put into equally hundreds of ear old chassis'. The idea that there can be a unique weapon system that doesn't immediately get copied, salvages, or reverse engineered is absurd in this setting.
If it's so absurd then why don't we have clan racs, huh, smart guy?
>clan racs,
>Clan Diamond Shark created their own experimental version of the Rotary Autocannon in 3069, which thanks to the use of Endo Steel in its construction, is lighter but bulkier.[2]
It's not entirely true that all innovation and production ceased during the succession wars, it was just extremely limited. Like finding a diamond on a sandy beach. Another reason for the 'lack' of new weaponry is (don't kill me) ComStar. They steal everything, suppress everyone and then shit on all that remains.
I only like 4
Arcadeslop enjoyer.
what's a better game in the series then?
3 is the best older title. 5 is the best single player overall. Mwo is peak Mechwarrior.
I'll give 3 a shot
You will probably not even launch it.
>Mwo is peak Mechwarrior.
Only if you enjoy a soulless korean MMO tier grind to buy new mechs and parts, which would only take a few minutes to grind out in the singleplayer games. MWO is fricking trash.
There is no grind, kid. Anyone who plays mwo has infinite money from years of playing. If you're a new player, the grind is the least of your problems, because you're going to get bodied in any mech and by the time you figure out how the game works on a basic level of competence, you will have more than enough to buy your first real good mech.
>Anyone who plays mwo has infinite money from years of playing
lmao we know you dudes are all 15k in the hole. Bipedal star citizen.
>because you're going to get bodied
lol no, MWO is made up almost entirely of useless old boomers and millenials who can barely breath and walk at the same time. The worst thing is the grind, because the actual players are moronic.
Lmao. Child, you have no clue how high the skill level is. How many tournaments has your unit won?
>Lmao. Child, you have no clue how high the skill level is.
Now this is some autistic shitposting.
Not really. If you're not playing at tournament level, your opinions on skill levels are worthless dogshit.
Get a fricking grip dude. The guy was telling a potential noob that the average player is trash. You are the most homosexualy sperg I've seen in years.
>MWO is made up almost entirely of useless old boomers
The amount of mechdads that would rage at my snub PPC Urbie every game is what kept me playing
This thread has inspired me to give MWO a try on my steam deck, and I only have a faint inkling about MW. Is this PPC Urbie a good griefing build?
Not him, but playing lights is the last thing you want to do as a new player. If you're new, the best thing you can do is get a medium or heavy mech and then glue your ass to a friendly assault mech and follow it closely and shoot at what the assault shoots.
Also, check out YouTube for builds on Baradul and German Engineering mwo channels.
Urbie is as tanky as most meds while also having full 360 rotation. And you also have the ECM variant that keeps you off radar. It's probably one of the best mechs to play as for a new player. Telling a new player to play higher tonnage early is gonna make them hate the game as they don't know how to Nascar and end up getting raped by lights.
Urbie is not as tanky as proper mediums like a hunchback or stormcrow. Going fast is the last thing you want to do as a new player, because you will struggle with controls and need to memorize the maps. You play slower mechs too serve others and acquire skill through experience. If you play lights, run into shitty positions and get splattered, you won't learn anything. Following assaults, supporting them by focus firing on their targets and watching assault backs against flankers is the best thing a new player can do.
I was in top 50 lights during beta tourneys when they had a massive advantage from desyncing the server the faster you went. Unless you had good intuition as a opponent firing into the void they were extremely hard to kill. The caveat being your targeting largely being at the mercy of the same rules. It was pure joy and you could even piss of pubstomps. After that lights are speed plus biggest punch you can muster and most chaos you can cause. If you want a light that will regularly punch above assaults in almost any given match clan lights with clan ATM configs will do it. It's a grind but as far as memes go in MWO it probably still hits hard with hit and run tactics.
If you want to grief your team by being dead weight, sure.
Am I able to just to run around in a circle like an idiot in a kintaro while spamming srms in MWO and achieve the same effectiveness as I do in MW5?
Nice ost, the best way to advocate for a game
>calls people "kid" and "child"
This is when you know somebody is supremely butthurt.
Kid.
Disregard all Mechwarrior schizos. It's not worth trying to find a good answer when you have actual autists coming into EVERY mech thread to shill garbage like MWO unironically. Play something else instead like Heavy Gear 2. It's Votoms inspired and have some cool socom command elements to it as well. Cool variety of weapons and custom loadouts too. Good speed of gameplay too for a more simulator type game as well. Through all the AC6 shitposting this was the only thing I saw recommended that I tried and genuinely enjoyed.
>abandonware
>probably a pain in the ass to get running
Pass. If I wanted Rainbow 6 I'd play Rainbow 6.
There are entire fan repackaged copies deigned to get running on modern PCs
Also yeah no shit its abandonware 99 percent of western Mech games are legally unattainable to get outside of the new slop.
Sometimes abandonware is a much better state than seeing a corpse hand puppeteer'd by a bunch of canadian fricking hacks
I already played the Heavy Gear series back in the day they were relased, my first mech games
>average age of mechwarrior players are 40-50 years old
LOL
LMAO even
Literally a boomer series
mechwarrior is just one of those things that can't be zoomerfied without turning it into something completely different. Piloting huge mechs and blowing each other up with missiles and lasers just isn't stimulating enough for soup brain tik tokkers
>mechwarrior is just one of those things that can't be zoomerfied
What about Mechwarrior 4 and Mechassault?
even those are absolutely glacial for zoomers
I have a theory: since zoomers have the brain of a goldfish and blindly play whatever game is hyped up by their Youtube surrogate parent, do you think they would play any of the older Mechwarrior games if someone like Markiplier shilled it?
I fully believe mw4 would make anyone under 25 fricking cry if they had to play it.
After AC6 I pretty much expect a few different companies to rush out some mechaclones, and a new mechassault is honestly in the cards. Or at least things much like it.
Absolutely not. A lot of them don't know how to torrent, emulate, or think playing old games is illegal. Also people have broken down the numbers, and unless it's five dollars on steam, very easy to immediately pick up, streamers don't always increase sales that much. And then on top of all that, it's a famously clunky and hard to learn series.
>very easy to immediately pick up
I still to this day have no idea why GoG.com STILL doesn't have the Mechwarrior series(besides 5). They're sitting on a literal goldmine. ALL the boomers would buy it in the millions.
>I still to this day have no idea why GoG.com STILL doesn't have the Mechwarrior series(besides 5).
IP ownership nightmare. Nobody knows who owns what and who did own it no longer exists as a legal entity. Also microsoft released both 3 and 4 for free a while back.
Boomers played 3 before you were born.
Ouch... this game is full of DLCs, from what I see the base experience is pretty boring after a while. I heard that other DLCs are going to be relased.
>Be me GunGriffon enjoyer
>Last release almost 20 years ago
>Completely forgotten
>Feels bad man
RIP
I only played the first and Blaze.
Sorry bro, I only played the first game but I know how you feel
MW5 is ok with all the DLC and a frickload of stuffing around with mods, but the core of it still really isn't very good. It's fundamentally flawed in so many areas. If you want good SP experiences, MW3 and MW4 are far better overall Mechwarrior games (especially with expansions and mods), hell if you've got an old Xbox kicking around i'd even recommend the Mechassault series for a fun, tightly scripted SP campaign.
Have you played the GunGriffon fan game?
http://grape65535.jp/games/ggsim/
Thank of the staples of the mecha genre as follows:
> Zone of the Enders
Pure anime mecha. Zooming around the map, missiles and lasers everywhere, constant mass destruction. Did you watch ZoE: Idolo? You basically get to play that.
> Mechwarrior
Western-made, simlike; a more grounded and realistic approach. The setting is also pretty cool, like the early Middle Ages in interstellar space. Pro-tip: use a HOTAS setup, preferably with a separate rudder. You want immersion? This is it.
>Armored Core
A generally very good blend of the two styles above. You can do some over the top anime shit, but you also have to configure your mech within technical limitations, manage heat, jump jets, etc.
Play MW 5 if you want to simply because of how accessible it is, but the community seems pretty confident that it doesn’t hold up to 3 or 4. I never played 5 but I liked 4 and especially 3.
Mechwarrior 6 seems far away, at best late 2024
Good, you don't want to rush the pig.
What cursed monkey's paw wish saddled the Mechwarrior IP with PGI.
MS
Bring back mechassault
Ludokino
>still animated better than MWO and MW5
Absolute kino.
with online play, too, please
What's the cool kids way to play mechcommander now?
is this garbage fixed yet?
>do mission to defend the base
>enemies literally spawn INSIDE the base
frick these lazy ass fricking lazy developers, even mw2 didn't do this
I haven't played since release. I highly doubt it. You will probably have to mod the shit out of the game.
launch is when i last tried it too, but i check some threads now and then hoping to find it fixed. exited right during that defend the base mission when i found them spawning inside the base instead of far off and giving me to a chance to shoot them as they come toward.
in one of the first mw2 missions you can sneak up on a mech that ambushes you at the landing zone because its hiding behind a mountain not powered up at the time. how did a game from 20+ years before have shit that isn't present now? this franchise makes me so angry
Current MW devs are kept alive by whales who don't give a shit about quality so they have no reason to actually make a good game
i think the whole franchise in in shambles still. i watched as the devs of bt worked with modders at least, but half of those modders were angry troonys like the main dev of roguetech. neat mod, but don't dare ask questions or go near the official board or they'll ban you for existing. liking big robots and not wanting them to be zone of the enders zippity-do-da bullshit is suffering
I just wanted the 2009 Mechwarior reboot, but noooooooooooo. We can't have nice things. Instead, we ended up with Mechwarrior Online.
Brigador is 7/10 game but has 10/10 mechs and lore. I beat the game just to keep unlocking more of the codex. It’s seriously top tier.
>it had been years since I had played games of this genre
What genre? Armored Core is just another souls games but with jet packs this time.