I forgot what game I was playing but there was a spell that did just that to break their bones
There's a spell in the Pathfinder cRPGs called Boneshaker. You take control of the skeleton inside of a person and rattle it around in their body. It's not what you asked, but the intent is there.
In the second Pathfinder game you get to choose a "mythic" class and one of them is a lich who can indeed resurrect enemies. You can drown the enemies in skeletons from level 5 onwards, but your skellies aren't that strong. You'll have to become a lich before you can really consider yourself a proper necromancer.
God I fricking love it when wizards and magicians wear hats with gigantic oversized brims.
As for vidya, I agree.
Diablo 2 had a solid necro class.
Pathfinder: WotR has probably the coolest necro I've played, in the form of a Lich mythic. On large maps you pretty much get a small army of the enemies you've defeated following you.
A Warband mod Phantasy had a necromancer class, that had you summon the dead and cast spells.
Another mod - CoMM - let you lead undead armies and resurrect the dead, though only in combat I think.
Elder Scrolls had some forms of necromancy, though pretty lame imo. Even ESO got a necro class, but I think they made him some weird healer mix or something like that.
Gothic games let you summon skeletons and zombies, but that's only a spells or two, with no way of specializing in it.
Age of Wonders 3 had a cool necromancer class all based on making your cities undead, resurrecting the fallen as ghouls and consuming the dead to heal etc. Good stuff.
Not that anon, but I liked the Pathfinder games a lot. Imo the second one is better due to this Mythic Path mechanic that let you become a lich or an angel, or a space janny, or the joker etc, which affects both your skills and the narrative. But both the Pathfinder games are kind of autistic, and the system is bloated with perks, buffs, skills etc, so it can be difficult to get into if you're not much into crpgs in the first place. The writing isn't anything special either, so I'd say if you have low tolerance for build autism, then don't bother, but if it's something you enjoy, then you should absolutely play it.
I wouldn't recommend Pathfinder if you're not into CRPGs. While the game's narrative changing because you're a lich is fun and being able to resurrect every enemy that you kill(they can't travel to the next map with you) who then are as strong as they were in life instead of being raised as shitty skeletons makes you feel like a proper lord of the undead.
It'll also take you at least 10 hours to even become a Lich so the necromancer fantasy alone won't carry the game for you.
2 years ago
Anonymous
>I wouldn't recommend Pathfinder if you're not into CRPGs I'm a hardcore filthy casual, since they usually don't hook me, sadly only Divinity 2 ever did it, and that was partly due to the voice acting.
Mostly curious about the games in general, cuz I heard good things, the necro stuff is secondary to me.
I want to get into these type of games more, but I'm a lazy prick.
2 years ago
Anonymous
Just play on story or casual difficulty and you can steamroll pretty much all of the game's encounters without any knowledge of the mechanics
2 years ago
Anonymous
Like [...] said. If you're not interested in the builds aspect of the game, put the game on easy, turn on auto-build for your companions and click on whatever the game recommends you to click on when you level and you'll be fine.
Will give it a shot, thanks anons! I'll try Normal for now though, see how far I come with that.
The builds aspect is what interests me a lot actually, it's what I enjoy about games like Grim Dawn or Divinity, or any other RPG I played really.
2 years ago
Anonymous
pathfinder builds are nothing like divinity, in pathfinder wotr you need to nitpick some bullshit to suit your mythic path
2 years ago
Anonymous
Well, you've picked the right game for that. Wrath of the Righteous is filled with all manner of buildhomosexualry, with dozens of classes and subclasses, many of which overlap with each other in some manner, and can be freely combined to form the most autistic nonsense imaginable. And that's before you get into feats and mythic talents.
2 years ago
Anonymous
Noticed as much starting Kingmaker, which I mostly started with cuz of the management shit I heard about. But if WotR is even heavier on the build stuff that's neat as hell.
2 years ago
Anonymous
It is. A lot of stuff got added in, either as sequel content or as stretch goals.
2 years ago
Anonymous
Would you say It's worth skipping Kingmaker over? I mostly started it first because I heard it has kingdom management stuff, not sure how in depth it is tho.
2 years ago
Anonymous
Both games aren't really connected so you could start with wrath and not miss anything. I did.
2 years ago
Anonymous
Gotcha, thanks!
2 years ago
Anonymous
You can skip it and the kingdom management stuff is very shallow. It's more interesting as a roleplaying thing where you get to choose how your kingdom gets run instead of the actual kingdom building part which is very simple.
2 years ago
Anonymous
>and the kingdom management stuff is very shallow
Goddamn it, I was afraid of that. Gonna give it a shot for the time being since I already started, but will switch over if need me to see how things go for me there.
2 years ago
Anonymous
Kingdom management is not particularly in-depth, nor is Kingmaker narratively connected to Wrath, so you don't need to play it to know what's going on in the sequel or anything. It might be useful to play through, though, if only to help familiarize yourself with the system. Wrath is a bit harder overall, since you're expected to use Mythic powers to compensate, so it helps to have some baseline knowledge of character building.
2 years ago
Anonymous
when Dragons dogma is more immersive than a real RGP the devs did something wrong
2 years ago
Anonymous
I have the opposite issue. I don't have the patience to sit through large swathes of dialog as much as I used to. I wanna go out and kill things and autistically ruminate over dice rolls and damage types. I'm also iffy on cRPG parties, I hate redundant roles and often parties come together under contrived circumstances, or necessary roles are occupied by insufferable homosexuals. I prefer to be solo (beyond summons) as much as possible.
Underrail is the kind of game I like, there's assloads of dialog and worldbuilding and every named npc has a dozen question you can ask them, and basically everyone named is associated with at least 1 or 2 sidequests. But 90% of the time you're just wandering around alone in a cave or bunker committing war crimes for hours straight.
2 years ago
Anonymous
I've been meaning to try Underrail but it looks like one of those complicated games that I would struggle to play
2 years ago
Anonymous
It's certainly not simple It's also pretty long. Good game, but I can't speak to if you would like it.
2 years ago
Anonymous
All that's necessary to get past the biggest filter (Depot A) is basically how to make a decent character. It's slavic so it's kinda balls to the wall at times, but it does a good job of easing you into the difficulty imo, you can tell pretty fast if a build is kinda shit. But a bad build can still limp along to Depot A and if you're lucky even get past it, but the game only gets harder. The mechanics aren't outrageously complex. It uses an action point system for combat and damage resistance threshhold for armor.
Give it a pirate, my suggestions for a less turbulent first flight:
>High CON >focus only on 1 weapon type and 1 combat skill (ie, assault rifles, gun) >try to focus on Feats that directly improve your ability to kill things, or your ability to avoid death >crafting is really good, crafted gear is almost always superior and cheaper to what you find or buy >bear traps, caltrops, grenades, drugs, and other crap you can make for cheap from crafting are all extremely powerful and useful
Every encounter has you outnumbered, so don't frick around too much. On hard or DOMINATING mediocre or unprepared builds will struggle or even get stuck at Depot A. I have maybe ~300 hours and like half of that was dragging experimental characters through early game just to get owned at Depot A. Normal difficulty is kinda too easy imo.
2 years ago
Anonymous
Normal difficulty is perfectly serviceable for 90% players, it's not an easy mode in the slightest and for the first playthrough is definitely good.
2 years ago
Anonymous
Is the crafting system one you have to put feats into, or just one where you can craft as long as you have blueprints and materials?
2 years ago
Anonymous
There are some feats, but the core of it is blue prints, components (with varying quality and functions), and your crafting skill in the different areas. Feats are just an extra ontop of that to get a few extras, they aren't needed, and only for very specific builds are they considered worth it.
2 years ago
Anonymous
I might give it a try then
2 years ago
Anonymous
The crafting is nice because it's simple but gives very useful results in gear quality/features + consumables. Though you will likely want to brush up on the underrail wiki a bit so you know how much to invest in.
2 years ago
Anonymous
Like the other anon said crafting is super useful but you won't really miss out on anything by never investing Feats into it. Also, always max out your combat skills each level, never compromise your combat skills for crafting. Everything tells you what stats it needs to use or make anyway, so you can skip out on leveling crafting on a lot of builds for some levels. IIRC most grenades are a pretty low investment in chemistry, and stuff like fire bombs or flashbangs are always useful. I think I forgot to mention that you should put some points into throwing, but you only need some cuz all it does is up your accuracy. And if you play a tincan build accidentally dropping a nade at your feet isn't a big deal anyway
2 years ago
Anonymous
>occupied by insufferable homosexuals
You can always recruit 5 mercenaries. They don't talk and no redundancies.
2 years ago
Anonymous
Im actually playing that right now. One thing I dont like so far is the game is a frickin grenade throwing sim. Is it even possible to beat the game on hard/dominating without nades,traps, or stealth? It cant be right? Finishing off a huge group of stranglers from my nade with a single shotgun blast in insanely satisfying though.
2 years ago
Anonymous
Based anon, I can very much relate to your CRPG issues
Sadly I manage to be a moron at underrail, so I can't relate there
2 years ago
Anonymous
Like
Just play on story or casual difficulty and you can steamroll pretty much all of the game's encounters without any knowledge of the mechanics
said. If you're not interested in the builds aspect of the game, put the game on easy, turn on auto-build for your companions and click on whatever the game recommends you to click on when you level and you'll be fine.
Not only that, but you can be a lich with your own ziggurat, and if you play your cards well, an intact phylactery and an army of powerfull undead(your mere presence gives half your mythic rank in str,dex and cha to undeads under your control, including yourself).
You can also technically be a pharaoh in your own religion, if you choose your priests to be mummy Cleric, which is an absolutely disgusting enemy archetype.
>Can I get an army?
If you combine necromancer with another class with pets (all builds in GD are a combination of two classes) you can have quite a lot of pets
>Can I curse people?
That's more occultists thing. Occultist pairs well with necro though.
>Can I use blood magic or make corpses explode?
No corpse explosions but you can drain life from enemies, or rot the ground underneath enemies
You get a slightly fewer total summons than D2, but you get a better variety of summons, which are all useful to some degree, plus you have a more active role in buffing them. It's a really good class, you can either play it passively, or play sweaty and micro your skeletons super hard, meaning it can range from the easiest class to play, to the hardest to play, and both are totally viable. The game also has you choosing two classes, so it pairs really nicely with either Druid or Occultist, both of which can also be played as summon classes.
You can Curse enemies, but that's more the Occultist specialty, and I don't think there's any Corpse Explosion equivalent.
Tree of Savior had an extremely satisfying necromancer class. It involved summoning skeletons to fight for you, collecting flesh from dead enemies and firing the flesh you collected. The particles of the flesh cannon were made of tiny parts of whatever creature you killed to gather it.
But the only way to have fun in that game is going back in time about 6 or 7 years and playing the betas.
>Tree of Savior had an extremely satisfying necromancer class
Sounds interesting. >It involved summoning skeletons to fight for you, collecting flesh from dead enemies and firing the flesh you collected.
Frick. That sound radical. >The particles of the flesh cannon were made of tiny parts of whatever creature you killed to gather it.
Seriously, why haven't I heard of this. >But the only way to have fun in that game is going back in time about 6 or 7 years and playing the betas.
Thanks for ruining my day, anon
If you don't mind playing it like a single player game I suppose it's fine. But as an MMO it's pretty dead.
The /vg/ guilds were the dominant force in the game during the first year. The game had anarchy PK rules, you could attack enemy guild members anywhere and anytime, except in towns. It was one of those You Had To Be There deals. And our guild's top DPS, the guy with the most kills on every fight, was a Necromancer. Anytime he fired up Flesh Cannon, a dozen people on the other side would get erased.
DCSS has fun necromancers. They're actually good and top tier at least in the versions I played. There was necromancy spells you could learn, or you could go with a necromancy god and you invoked undead. The most useful necromancy power was that you could animate undead on monsters that are on the floor that you're on. So your minions would be nearly as powerful as the monsters you fought on that floor. It would be pretty cool when you had a small horde of minions and you clashed into another lare group of monsters. Because you could join in the frya yourself, and animate the enemy monsters as you killed them.
Stuff like Undeath + Immersive Lichdom for Lich stuff, Triumvirate/Apocalypse/Psikotics Necromancy/ for spells, Skeleton summons rise from the ground (if using summon spells), Undead fx (so that the vanilla Raise Dead actually turns people into skeletons instead of just blue tint), Ordinator has its own skeleton minion tree where you build them out of body parts instead of "summoning" them like daedra and can make more depending on your max Magicka. For looks there's a bunch of staff and robe mods like Nether Mage Armor, Black Mage Robes, Lind's Necromancer. Other stuff like Corpse Preparation for lore nerds, Jarek for a skeleton buddy and Tirashan or any vampire lair to live in. Can obviously use Alternate Start to start as a necromancer instead of doing the vanilla intro as well.
I want a game where I can be a vaguely good antihero necromancer. Something where the local village likes and respects me cuz I resurrect their dead ox so they have something to plow the fields with, and I bring dead loved ones back for a few days for last good byes or whatever. I want an encounter where a bunch of paladin homosexuals show up to cut my head off, and a whole crowd of people start losing their shit and throwing things at them cuz for the last week they've actually been trying to convince me to become mayor. Farmer Linda doesn't like paladins so much after one tried to kill her undead husband, who may smell bad and doesn't talk as much but is still a big help around the farm and the kids missed him.
I just couldn't take a game like that seriously. I'd probably make it light and comic in tone as such.
Overlord kinda gives you this option. You can be less than outright evil if you want, there's a nearby village that you help out early on and afaik you never really have any outright reason to slaughter them wholesale. They think you're a frickin hero after you slaughter all the hobbits that were enslaving and killing them.
If you're talking about Gravelording someone's world, nobody was experiencing that. It only worked on players on NG+ which is a minority and only in the area a Gravelord player was hanging out. It was also underwhelming as it added like, 2 or 3 red enemies which depending on the area is completely worthless, like Sens.
Sorry son, you spent all your time getting invaded by reds and pretending you were being a nuisance.
2 years ago
Anonymous
Maybe you just suck. I have had so much fun being a necro in ds1. I roll that everytime i play
2 years ago
Anonymous
When you get older you'll stop having fun lying about video games. Until then you have to be 18+ to use this site
2 years ago
Anonymous
Cope more, does it bother you that im not a jaded moron and can still enjoy myself?
2 years ago
Anonymous
No, it bothers me that you're passing off your roleplay as actual game mechanics. DS1 isn't a necromancer game, get over it. Elden Ring actually allows you to summon shitty skeletons once per area, it's more of a necromancer experience than the gravelord covenant you're lying about and embellishing details of. Anyone who played the game knows you're full of shit. The only reason people got the GL covenant in the first place was for the weapon and spell, probably for twinking.
The only one coping is you since you're lying about something and getting overly defensive about it when called out like a little child, hence why I reminded you you have to be a certain age to even browse this site.
2 years ago
Anonymous
Dont care didnt read homosexual
2 years ago
Anonymous
really not helping your case here
2 years ago
Anonymous
2 years ago
Anonymous
Keep crying
>make dumb assertion, get called out >cry about "having fun" or some other childish notion to defend your nonsense >resort to shitposting when further called out
Again, r*ddit would be more your speed, other anons have the good sense to just stop posting after a while when they look stupid since it's anonymous and no one has to be reminded how uselessly moronic you are. You'll keep replying I bet.
2 years ago
Anonymous
2 years ago
Anonymous
Gimme another reply anon. Again, you totally gave up on even defending your dumb assertions, now you're caught in this self imposed loop of desperation, trying to save face the only way you know how: be moronic. Every time you reply to me it's just another white flag of surrender.
2 years ago
Anonymous
Excellent coping mechanism! Not only are you coping by lying and ignoring the truth, but also now by posting image macros. Just a big bundle of underage cope, go back to r*ddit please. Some of your posts would probably get upvoted over there.
>no RPG/strategy game where you play as an edgy guy who becomes a necromancer and eventually a lich and tries to conquer the world with armies of undead
Why bros?
Battle for Wesnoth basically has this campaign. Or pretty close to it. Start as a wimpy pale ass beginner necromancer, eventually ascend to lichdom, all while fighting everyone who wants your boney ass dead with your undead army.
Not just necromancy but PERMANENT necromancy. Having your Skelly bois disappear after 5 minutes is annoying. I want permanent undead, not just emo summoner.
>time limited summons
Honestly I don't mind if its like TES shit where its a singular tough summon, give or take improving how long they stick around potentially but that with regular ass weak summons can eat shit, its so unfun. Especially garbage like "40 second cooldown, summon lasts 20 seconds and they deal [piss poor] damage"
Had a look for you and there is an axe called Bonescythe that is farmable which reduces the cooldown by .5 second and there is an epic pair of gloves named Ghor's Reach that reduces it by .8 seconds which isn't farmable and seems to be for pet builds so the rest of the stats on it are kinda meh.
You can also stack CDR an just make the thing hit harder of course. Plenty of monster infrequents that buff the spell and some rep based gear as well.
>Watch some skelebros do line battle until some elite units show up >Consume a bunch of them to turn into a GIANT SKELETON FIST to kill elite units
I don't care if you steal my idea just make it happen
I made/make an srpg where you play a necromancer and your team is you're undead minons
you can mix souls & bodies to gain certain skills from each one sort of like classes with different power levels & variants of them that you get as enemy drops + equipment for all of them
during fights your undead fight for you and you have a limited amount of mana you can also use to contribute to fights with some spells
im too lazy to do art for it so it will probably never see the light of day beyond working on it on and off
Half the fun in playing a summoner is seeing the act of battle become automated. I get all my dudes up, buff them if I need to, and sit back and enjoy the show.
Necromancers are commanders, hanging in the back and letting your mooks handle most everything is how they operate usually.
this >reaper heavy melee >Scourge area control and reviving your dead allies >Harbinger playing with corruption and alchemy
Guild Wars 2 Necromancer does every death magic fantasy well except for minions which are never a main focus and purely complementary to whatever your build is for. Guild Wars 1 Necromancer was fun for minion builds, but outside of that and blood is power abuse it was not so fun.
Yes.
The game's dragon commander, and she's one of the political marriage options.
Ophelia is a wild ride and explaining how she got there needs context
Look, sometimes, you lose some bits and pieces, and you can't always find a replacement exactly like the one you lost. They don't tell you about that in Necromancy School.
warpriest is good with trickster/aeon , if you want to go gish lich, get 6 levels into seeker sorcerer(feats), 4 levels into dragon disciple and 10 levels into eldritch knight
There is this old strategy game annihilated empires i think it was, you can choose to forfeit basebuilding and go solo necromancer that lets you summon ALL slain enemy's as skellies eventually drowning your enemy or blocking out the map with skellies,
Or you could go basebuilding and do a undead faction and having to wait 30minutes to use your hero
the game was never finished completely but you might find versions of it floating about
Necromancy in OS2 without mods is absolute garbage tho.
meh it's more like blood magic in that game, not so much minion-raising.
Sadly this. Summoning in general is pretty weak in the game.
If you played even a single necromancer mod you know that the game becomes piss easy, not to mention that each fight can take forever.
If you're talking about Pathfinder: WotR then you'll have more party members than you can use anyway. Kick her out when you get your 7th member, or go 2 paladins and make her wield 2-handed weapons and you can go sword and board preferably with a Longsword because there is a longsword Holy Avenger in the game tailor made for paladins
>Necromancers in games are always about having armies of skeletons/zombies that just run around and do everything for you >No necromancer strategy game >No necromancer JRPG
Imagine this:
You play a necromancer who just found the body of some hero that died in battle. You resurrect him, somebody sees the hero rise from his grave from afar and runs back to town to tell everybody. They saw you talking to him, and ask if you can relay a quest, you take it knowing full well the hero is just a corpse but you decide for fun to help the villagers. This weekend at bernie's shenanigans carries through the game, you resurrect a new important person occasionally, you do some quests, you basically form a "dead hero super group", to you they're all rotting corpses in rusted armor and weapons, to everybody else you're just the butler that takes messages.
Necrosmith is $3 and plays like a vampire survivors tower defense rpg gotta say im loving it despite its three dollar flaws
https://store.steampowered.com/app/1949190/Necrosmith/
I played it for a few hours last night. Frankensteining together corpses from different beasts that get different stats and attacks is a lot of fun but almost everything else feels backwards. You can only make 15 minions in total so you never really feel like a necromancer commanding a mighty horde of your fallen foes. Instead it's your enemies who never stop spawning endless waves of melee trash at you until you destroy the hole they're crawling out of while you have a highly specialized elite force of commandos that can get guns and lasers. That aside, it's still a great time for 3 bucks.
>no good necromancer who uses powers to reunite loved ones and use army of skellies to do any and all work >paradise of undead and zombies doing all mundane tasks, people are free to do whatever they want >butthurt holy warriors come over and try to frick up your shit >have to manage your kingdom and try to defend yourself from crusades without falling to evil
There are no good necromancers, only honest ones and ones who smugly act like they're the smartest motherfrickers around trying to create a post-scarcity society with monsters that default to "slay all living creatures" when their master's control slip even slightly.
>There are no good necromancers
I clearly am responding to this, not
>no good necromancer who uses powers to reunite loved ones and use army of skellies to do any and all work >paradise of undead and zombies doing all mundane tasks, people are free to do whatever they want >butthurt holy warriors come over and try to frick up your shit >have to manage your kingdom and try to defend yourself from crusades without falling to evil
How about this? People could voluntarily donate their dead body to be raised as a thrall for the good of society, sort of like organ donors. There can't be anything wrong with that.
Yes, ordinator has necromancy perks to collect bones and then create skelly boys at an altar, undeath let's you become a lich, and corpse preparation does the ordinator thing but a little bit more in depth since it's exclusively a necromancy mod and not a perk overhaul.
The thing is, after you modded the game and added some cool spells and skeletons, what are you going to do?
Play the main quest? It's trash, wander around the open world until you get bored?
There's a reason for the "mod for 100 hours, play for 1 hour" meme.
No matter how many mods you pile on top, the extent of the necromancer gameplay is basically just watching NPC morons flailing at each other and getting stuck in corridors.
What it needs is a system for controlling your minions like an RTS but no such mod exists
>that one youtube channel solely dedicated to reviewing Necromancer Games, no matter what genre (he even reviewed a lewd game) and sits at a comfy few thousand regular viewers
Based actually. Almost all necromancers in video games nowadays are just summoners that shit skeletons and zombies out of thin fricking air without using corpses or anything and im honestly tired of it.
NECROMANCERS RAISE THE UNDEAD! WHETHER THEY JUST RAISE WHOLE CORPSES OR STITCH ONE TOGETHER THEY STILL HAVE TO USE THEM! WHY ARE SO MANY GAMES IGNORE THIS?
Iratus is a cool Darkest Dungeon style game where you play as a necromancer, voiced by Caleb from Blood, and craft and upgrade minions using body parts from fallen enemies.
As mentioned it's a lot like Darkest Dungeon in terms for combat: turn based with heavy emphasis on planning ahead and positioning. Unlike DD you get to use stress against to debuff and kill enemies instead of having to deal with that shit yourself.
Oh, and you, Iratus, get to participate in the combat from the sidelines (minions are the main combatants) by being able to cast spells to help your minions or frick with your foes.
Caleb from blood voices the titular Iratus.
Tommy from the OG Prey is in the game too. >Anything to note of the core gameplay?
The entire setup is reversed, you dont have a sanity system but the enemies do, you get access to a bunch of status effects to use against enemy morale, rather than a town and grinding old missions you steadily march your army through the depths of the ancient tomb to escape, you can build and turn people into your minions so theres no worry about losing your best people as much.
That being said: No mods, DLCs are great, lots of breasts (that are animated), and the enemies have more of a 'puzzle' approach rather than being able to just beat every combination of enemies down with the equivalent to every slot being a crusader.
In short, if you wanted the fantasy of being a necrochad in a vidya, this is your game.
Iratus really took my another try to really get invested. The first time I refunded after like half an hour. The art was weird, it felt "easier" than DD, etc. Then I tried it again and it's my "play when I want to chill and don't have anything else to do" game. I honestly haven't gotten past the 3rd area mostly because I open the game up, play a few encounters, and do something else but the whole time I'm enjoying it.
I'm only playing normal difficulty but I imagine parts are a lot more scarce in higher difficulties. I haven't really felt the need to craft potions and the process of guessing them is tedious to the point that I haven't really wanted to dabble in it. Are potions used a lot more in higher difficulties too?
The game is much harder by the time you hit Good Always Wins. A few potions can make seemingly unwinnable fights for certain team setups possible against particular enemies, like the potion that reduces enemy armor or flat damage. I have to admit though that the potion system is lacking aside from a few potions.
Caleb from blood voices the titular Iratus.
Tommy from the OG Prey is in the game too. >Anything to note of the core gameplay?
The entire setup is reversed, you dont have a sanity system but the enemies do, you get access to a bunch of status effects to use against enemy morale, rather than a town and grinding old missions you steadily march your army through the depths of the ancient tomb to escape, you can build and turn people into your minions so theres no worry about losing your best people as much.
That being said: No mods, DLCs are great, lots of breasts (that are animated), and the enemies have more of a 'puzzle' approach rather than being able to just beat every combination of enemies down with the equivalent to every slot being a crusader.
In short, if you wanted the fantasy of being a necrochad in a vidya, this is your game.
There's a mod in rimworld called rimworld of magic that adds necormancy to an otherwise subpar sci-fi dwarf fortress clone.
I'm currently playing a solo campaign where it's just0 one human necromancer, and every other member of the colony is a skeleton made from the bodies of anyone who attacks me. It's been pretty fun.
What we really need before a really good necromancer game can exist, is a very solid wizard game that puts a lot of emphasis on the actual research and magic exploration side of things. I want a game where you start in a piddly little shack, where the only magic you can do is a little flame that can maybe light a campfire, but slowly you acquire knowledge and power, build a bigger tower, explore ancient and deadly tombs, eventually progress to being able to blast things apart and do more complex spells, but then it keeps going until wizard duels with your peers are more like tactical nuke launchers trying to shoot each other, and small things like towns, armies, mountain ranges and the like are mere speedbumps in your path to greater knowledge.
Once a game like that is made, the real necromancer game can be built off the roots of that, where you start out as a glorified grave robber rubbing animal bones together and reanimating goldfish, eventually progressing to humans, then to artificial and monstrous creatures, then to lichdoom and sucking the life out of the world around you, in a quest that can only end with the death of entropy itself
>have a big frick you zombie warrior behind you at all times that slices and smashes shit at will >summon a zombie spider buttler that disrupts everything at will >summon a zombie e-girl that vomits at your enemies at will >rip open the gates of hell, unleashing damned souls to obliterate everything
Dungeon Fighters Online Necromancer was pretty based.
WTF MY CROPS ARE SPRINGING BACK TO LIFE???
You suck.
WTF WHAT DID I DO?
>giving namegays the attention they crave
frick off
hello
hey
better yet we need a dedicated necromancer game and all classes are sub classes of necromancy
necromancer game where you can animate the skeleton inside living people
I forgot what game I was playing but there was a spell that did just that to break their bones
There's a spell in the Pathfinder cRPGs called Boneshaker. You take control of the skeleton inside of a person and rattle it around in their body. It's not what you asked, but the intent is there.
https://pathfinderkingmaker.fandom.com/wiki/Boneshaker
can you play a necromancer in that game and have an army of skellingtons
In the second Pathfinder game you get to choose a "mythic" class and one of them is a lich who can indeed resurrect enemies. You can drown the enemies in skeletons from level 5 onwards, but your skellies aren't that strong. You'll have to become a lich before you can really consider yourself a proper necromancer.
whats a good class for that path? im playing demon rn but i want to do lich next when enhanced edition comes out
Sorceror or Wizard are the usual go-to classes, but Lich is so strong that it pairs well with basically everything.
Sorc or Wizard for a caster.
Warpriest if you want to go melee.
Not a big CRPG guy, would you still recommended Pathfinder? Also what about the first vs the second?
God I fricking love it when wizards and magicians wear hats with gigantic oversized brims.
As for vidya, I agree.
Diablo 2 had a solid necro class.
Pathfinder: WotR has probably the coolest necro I've played, in the form of a Lich mythic. On large maps you pretty much get a small army of the enemies you've defeated following you.
A Warband mod Phantasy had a necromancer class, that had you summon the dead and cast spells.
Another mod - CoMM - let you lead undead armies and resurrect the dead, though only in combat I think.
Elder Scrolls had some forms of necromancy, though pretty lame imo. Even ESO got a necro class, but I think they made him some weird healer mix or something like that.
Gothic games let you summon skeletons and zombies, but that's only a spells or two, with no way of specializing in it.
Age of Wonders 3 had a cool necromancer class all based on making your cities undead, resurrecting the fallen as ghouls and consuming the dead to heal etc. Good stuff.
Not that anon, but I liked the Pathfinder games a lot. Imo the second one is better due to this Mythic Path mechanic that let you become a lich or an angel, or a space janny, or the joker etc, which affects both your skills and the narrative. But both the Pathfinder games are kind of autistic, and the system is bloated with perks, buffs, skills etc, so it can be difficult to get into if you're not much into crpgs in the first place. The writing isn't anything special either, so I'd say if you have low tolerance for build autism, then don't bother, but if it's something you enjoy, then you should absolutely play it.
I wouldn't recommend Pathfinder if you're not into CRPGs. While the game's narrative changing because you're a lich is fun and being able to resurrect every enemy that you kill(they can't travel to the next map with you) who then are as strong as they were in life instead of being raised as shitty skeletons makes you feel like a proper lord of the undead.
It'll also take you at least 10 hours to even become a Lich so the necromancer fantasy alone won't carry the game for you.
>I wouldn't recommend Pathfinder if you're not into CRPGs
I'm a hardcore filthy casual, since they usually don't hook me, sadly only Divinity 2 ever did it, and that was partly due to the voice acting.
Mostly curious about the games in general, cuz I heard good things, the necro stuff is secondary to me.
I want to get into these type of games more, but I'm a lazy prick.
Just play on story or casual difficulty and you can steamroll pretty much all of the game's encounters without any knowledge of the mechanics
Will give it a shot, thanks anons! I'll try Normal for now though, see how far I come with that.
The builds aspect is what interests me a lot actually, it's what I enjoy about games like Grim Dawn or Divinity, or any other RPG I played really.
pathfinder builds are nothing like divinity, in pathfinder wotr you need to nitpick some bullshit to suit your mythic path
Well, you've picked the right game for that. Wrath of the Righteous is filled with all manner of buildhomosexualry, with dozens of classes and subclasses, many of which overlap with each other in some manner, and can be freely combined to form the most autistic nonsense imaginable. And that's before you get into feats and mythic talents.
Noticed as much starting Kingmaker, which I mostly started with cuz of the management shit I heard about. But if WotR is even heavier on the build stuff that's neat as hell.
It is. A lot of stuff got added in, either as sequel content or as stretch goals.
Would you say It's worth skipping Kingmaker over? I mostly started it first because I heard it has kingdom management stuff, not sure how in depth it is tho.
Both games aren't really connected so you could start with wrath and not miss anything. I did.
Gotcha, thanks!
You can skip it and the kingdom management stuff is very shallow. It's more interesting as a roleplaying thing where you get to choose how your kingdom gets run instead of the actual kingdom building part which is very simple.
>and the kingdom management stuff is very shallow
Goddamn it, I was afraid of that. Gonna give it a shot for the time being since I already started, but will switch over if need me to see how things go for me there.
Kingdom management is not particularly in-depth, nor is Kingmaker narratively connected to Wrath, so you don't need to play it to know what's going on in the sequel or anything. It might be useful to play through, though, if only to help familiarize yourself with the system. Wrath is a bit harder overall, since you're expected to use Mythic powers to compensate, so it helps to have some baseline knowledge of character building.
when Dragons dogma is more immersive than a real RGP the devs did something wrong
I have the opposite issue. I don't have the patience to sit through large swathes of dialog as much as I used to. I wanna go out and kill things and autistically ruminate over dice rolls and damage types. I'm also iffy on cRPG parties, I hate redundant roles and often parties come together under contrived circumstances, or necessary roles are occupied by insufferable homosexuals. I prefer to be solo (beyond summons) as much as possible.
Underrail is the kind of game I like, there's assloads of dialog and worldbuilding and every named npc has a dozen question you can ask them, and basically everyone named is associated with at least 1 or 2 sidequests. But 90% of the time you're just wandering around alone in a cave or bunker committing war crimes for hours straight.
I've been meaning to try Underrail but it looks like one of those complicated games that I would struggle to play
It's certainly not simple It's also pretty long. Good game, but I can't speak to if you would like it.
All that's necessary to get past the biggest filter (Depot A) is basically how to make a decent character. It's slavic so it's kinda balls to the wall at times, but it does a good job of easing you into the difficulty imo, you can tell pretty fast if a build is kinda shit. But a bad build can still limp along to Depot A and if you're lucky even get past it, but the game only gets harder. The mechanics aren't outrageously complex. It uses an action point system for combat and damage resistance threshhold for armor.
Give it a pirate, my suggestions for a less turbulent first flight:
>High CON
>focus only on 1 weapon type and 1 combat skill (ie, assault rifles, gun)
>try to focus on Feats that directly improve your ability to kill things, or your ability to avoid death
>crafting is really good, crafted gear is almost always superior and cheaper to what you find or buy
>bear traps, caltrops, grenades, drugs, and other crap you can make for cheap from crafting are all extremely powerful and useful
Every encounter has you outnumbered, so don't frick around too much. On hard or DOMINATING mediocre or unprepared builds will struggle or even get stuck at Depot A. I have maybe ~300 hours and like half of that was dragging experimental characters through early game just to get owned at Depot A. Normal difficulty is kinda too easy imo.
Normal difficulty is perfectly serviceable for 90% players, it's not an easy mode in the slightest and for the first playthrough is definitely good.
Is the crafting system one you have to put feats into, or just one where you can craft as long as you have blueprints and materials?
There are some feats, but the core of it is blue prints, components (with varying quality and functions), and your crafting skill in the different areas. Feats are just an extra ontop of that to get a few extras, they aren't needed, and only for very specific builds are they considered worth it.
I might give it a try then
The crafting is nice because it's simple but gives very useful results in gear quality/features + consumables. Though you will likely want to brush up on the underrail wiki a bit so you know how much to invest in.
Like the other anon said crafting is super useful but you won't really miss out on anything by never investing Feats into it. Also, always max out your combat skills each level, never compromise your combat skills for crafting. Everything tells you what stats it needs to use or make anyway, so you can skip out on leveling crafting on a lot of builds for some levels. IIRC most grenades are a pretty low investment in chemistry, and stuff like fire bombs or flashbangs are always useful. I think I forgot to mention that you should put some points into throwing, but you only need some cuz all it does is up your accuracy. And if you play a tincan build accidentally dropping a nade at your feet isn't a big deal anyway
>occupied by insufferable homosexuals
You can always recruit 5 mercenaries. They don't talk and no redundancies.
Im actually playing that right now. One thing I dont like so far is the game is a frickin grenade throwing sim. Is it even possible to beat the game on hard/dominating without nades,traps, or stealth? It cant be right? Finishing off a huge group of stranglers from my nade with a single shotgun blast in insanely satisfying though.
Based anon, I can very much relate to your CRPG issues
Sadly I manage to be a moron at underrail, so I can't relate there
Like
said. If you're not interested in the builds aspect of the game, put the game on easy, turn on auto-build for your companions and click on whatever the game recommends you to click on when you level and you'll be fine.
Not only that, but you can be a lich with your own ziggurat, and if you play your cards well, an intact phylactery and an army of powerfull undead(your mere presence gives half your mythic rank in str,dex and cha to undeads under your control, including yourself).
You can also technically be a pharaoh in your own religion, if you choose your priests to be mummy Cleric, which is an absolutely disgusting enemy archetype.
the skeletons inside living people aren't dead
oh? do the skeletons have pulse or brain activity?
they are made of living tissue and cells
How is it any more living than the skeletons 6ft under? They're made out of the same shit
the same reason living meat is different from dead meat
They're necromancers, not bonemancers
This art is from grim dawn right?
nope it's not from any game
just original concept art
I heard Grim Dawn got a Necromancer DLC.
How are Necromancers in that, bros? Can I get an army? Can I curse people? Can I use blood magic or make corpses explode?
Yeah and it's still somehow rather boring.
Probs have to install d2 anyway to get that skeleton fix.
Curious about this as well.
>Can I get an army?
If you combine necromancer with another class with pets (all builds in GD are a combination of two classes) you can have quite a lot of pets
>Can I curse people?
That's more occultists thing. Occultist pairs well with necro though.
>Can I use blood magic or make corpses explode?
No corpse explosions but you can drain life from enemies, or rot the ground underneath enemies
nta but is it fun? Grim Dawn that is?
It's pretty fun imo
It relies heavily on getting addicted to the loop. Otherwise it's oddly rather bland.
I've tried several chars but keep getting bored pretty quickly.
If you download the Dawn of Masteries for Grim Dawn you can also have D2 Necro, D3 Necro, D3 Witchdoctor and some shit called a Necrocant.
You get a slightly fewer total summons than D2, but you get a better variety of summons, which are all useful to some degree, plus you have a more active role in buffing them. It's a really good class, you can either play it passively, or play sweaty and micro your skeletons super hard, meaning it can range from the easiest class to play, to the hardest to play, and both are totally viable. The game also has you choosing two classes, so it pairs really nicely with either Druid or Occultist, both of which can also be played as summon classes.
You can Curse enemies, but that's more the Occultist specialty, and I don't think there's any Corpse Explosion equivalent.
You can also pair necro with classes like soldier or nightblade to play a melee focused build
Tree of Savior had an extremely satisfying necromancer class. It involved summoning skeletons to fight for you, collecting flesh from dead enemies and firing the flesh you collected. The particles of the flesh cannon were made of tiny parts of whatever creature you killed to gather it.
But the only way to have fun in that game is going back in time about 6 or 7 years and playing the betas.
>Tree of Savior had an extremely satisfying necromancer class
Sounds interesting.
>It involved summoning skeletons to fight for you, collecting flesh from dead enemies and firing the flesh you collected.
Frick. That sound radical.
>The particles of the flesh cannon were made of tiny parts of whatever creature you killed to gather it.
Seriously, why haven't I heard of this.
>But the only way to have fun in that game is going back in time about 6 or 7 years and playing the betas.
Thanks for ruining my day, anon
If you don't mind playing it like a single player game I suppose it's fine. But as an MMO it's pretty dead.
The /vg/ guilds were the dominant force in the game during the first year. The game had anarchy PK rules, you could attack enemy guild members anywhere and anytime, except in towns. It was one of those You Had To Be There deals. And our guild's top DPS, the guy with the most kills on every fight, was a Necromancer. Anytime he fired up Flesh Cannon, a dozen people on the other side would get erased.
How the frick did they kill this game so hard? They had so many cool ideas.
Incompetency and Greed.
What Tree of Savior needs is a source code leak. The community can turn the game around.
I'll never not be pissed that such a gorgeous artstyle was wasted on a game like this
DCSS has fun necromancers. They're actually good and top tier at least in the versions I played. There was necromancy spells you could learn, or you could go with a necromancy god and you invoked undead. The most useful necromancy power was that you could animate undead on monsters that are on the floor that you're on. So your minions would be nearly as powerful as the monsters you fought on that floor. It would be pretty cool when you had a small horde of minions and you clashed into another lare group of monsters. Because you could join in the frya yourself, and animate the enemy monsters as you killed them.
I'll say it again, Arcanum is one of the best games to play a necromancer of all time. OF ALL TIME.
Unironically want modded Skyrim for Necromancer experience.
What mods?
Stuff like Undeath + Immersive Lichdom for Lich stuff, Triumvirate/Apocalypse/Psikotics Necromancy/ for spells, Skeleton summons rise from the ground (if using summon spells), Undead fx (so that the vanilla Raise Dead actually turns people into skeletons instead of just blue tint), Ordinator has its own skeleton minion tree where you build them out of body parts instead of "summoning" them like daedra and can make more depending on your max Magicka. For looks there's a bunch of staff and robe mods like Nether Mage Armor, Black Mage Robes, Lind's Necromancer. Other stuff like Corpse Preparation for lore nerds, Jarek for a skeleton buddy and Tirashan or any vampire lair to live in. Can obviously use Alternate Start to start as a necromancer instead of doing the vanilla intro as well.
https://store.steampowered.com/app/986040/The_Unliving/
This game is shaping up to be Necromancer core.
This looks so fricking moronic.
you are a cretin
Cry more, shit eater.
Unironically necro in ESO is pretty fun.
Summoning suicide skeletons to charge enemies and explode never gets old.
>Necromancy is Illegal in TES
>Casting certain Necro spells gains you bounty if spotted
For the many problems ESO has, it does some things right
I want a game where I can be a vaguely good antihero necromancer. Something where the local village likes and respects me cuz I resurrect their dead ox so they have something to plow the fields with, and I bring dead loved ones back for a few days for last good byes or whatever. I want an encounter where a bunch of paladin homosexuals show up to cut my head off, and a whole crowd of people start losing their shit and throwing things at them cuz for the last week they've actually been trying to convince me to become mayor. Farmer Linda doesn't like paladins so much after one tried to kill her undead husband, who may smell bad and doesn't talk as much but is still a big help around the farm and the kids missed him.
I just couldn't take a game like that seriously. I'd probably make it light and comic in tone as such.
Overlord kinda gives you this option. You can be less than outright evil if you want, there's a nearby village that you help out early on and afaik you never really have any outright reason to slaughter them wholesale. They think you're a frickin hero after you slaughter all the hobbits that were enslaving and killing them.
>getting enslaved by hobbits of all things
there's a reason to slaughter them
What about Blackmancers and they're all plantation owners with slightly bigger hats
>Blackmancy
>literally black magic
my sides
necromancer is ez the best class in Loop Hero
This guy played Loop Hero.
it is one of the games ever made
You could say that of every game.
t. newbie
t. reddit troony
>Etrian Odyssey makes a Necromancer class
>But they only summon ghosts; no skeletons
So close, yet so far.
Ghosts are cooler than skeletons, though.
Yes but the correct solution is to do both. The physical undead is the hardware and the ethereal undead is the software.
>tfw shoving a wolf spirit into a human zombie and watching it run around on all fours biting people
But ghost can touch you and you can't touch them, that's the point of a ghost. Skeleton are fun but you can headbutt them and they collapse.
I misremembered this comic, I thought the vampire was a ghost. Still posting it
Does it matter when they don't have models/sprites or even portraits?
We need ghost skeletons.
That's just a summoner with extra steps.
I guess it's because ghosts are easier to get than corpses.
Anything more RP-ish?
Arcanum was cool with using necro and recognizing its use.
He posted my doxxing picture again!
Aww I missed it, hope it gets posted again.
Why is this larper posing in front of the horde I just resurrected?
>I want the game to play itself
play an idle game
alternatively
>I want to micromanage dozens of different units at once
play an RTS
Shut up, homosexual.
t. homosexual cleric
Yu mo gui gwai fai di zao, anon.
I remember necromancer being really fun and powerful in dark souls 1.
tf are you talking about
When you join the covenant of undead or whatever you can raise the skeletons in the crypt to fight for you.
no you can't, what the hell
Did you even play the game?
If you're talking about Gravelording someone's world, nobody was experiencing that. It only worked on players on NG+ which is a minority and only in the area a Gravelord player was hanging out. It was also underwhelming as it added like, 2 or 3 red enemies which depending on the area is completely worthless, like Sens.
Sorry son, you spent all your time getting invaded by reds and pretending you were being a nuisance.
Maybe you just suck. I have had so much fun being a necro in ds1. I roll that everytime i play
When you get older you'll stop having fun lying about video games. Until then you have to be 18+ to use this site
Cope more, does it bother you that im not a jaded moron and can still enjoy myself?
No, it bothers me that you're passing off your roleplay as actual game mechanics. DS1 isn't a necromancer game, get over it. Elden Ring actually allows you to summon shitty skeletons once per area, it's more of a necromancer experience than the gravelord covenant you're lying about and embellishing details of. Anyone who played the game knows you're full of shit. The only reason people got the GL covenant in the first place was for the weapon and spell, probably for twinking.
The only one coping is you since you're lying about something and getting overly defensive about it when called out like a little child, hence why I reminded you you have to be a certain age to even browse this site.
Dont care didnt read homosexual
really not helping your case here
>make dumb assertion, get called out
>cry about "having fun" or some other childish notion to defend your nonsense
>resort to shitposting when further called out
Again, r*ddit would be more your speed, other anons have the good sense to just stop posting after a while when they look stupid since it's anonymous and no one has to be reminded how uselessly moronic you are. You'll keep replying I bet.
Gimme another reply anon. Again, you totally gave up on even defending your dumb assertions, now you're caught in this self imposed loop of desperation, trying to save face the only way you know how: be moronic. Every time you reply to me it's just another white flag of surrender.
Excellent coping mechanism! Not only are you coping by lying and ignoring the truth, but also now by posting image macros. Just a big bundle of underage cope, go back to r*ddit please. Some of your posts would probably get upvoted over there.
Keep crying
>Necromancer gives up on war and retires to help a small rural farming village
>no RPG/strategy game where you play as an edgy guy who becomes a necromancer and eventually a lich and tries to conquer the world with armies of undead
Why bros?
sasuga Ainz-sama
Battle for Wesnoth basically has this campaign. Or pretty close to it. Start as a wimpy pale ass beginner necromancer, eventually ascend to lichdom, all while fighting everyone who wants your boney ass dead with your undead army.
>what's warcraft 3?
More games need BIG HATS
Not just necromancy but PERMANENT necromancy. Having your Skelly bois disappear after 5 minutes is annoying. I want permanent undead, not just emo summoner.
>time limited summons
Honestly I don't mind if its like TES shit where its a singular tough summon, give or take improving how long they stick around potentially but that with regular ass weak summons can eat shit, its so unfun. Especially garbage like "40 second cooldown, summon lasts 20 seconds and they deal [piss poor] damage"
>Neco always comes down to Grim Dawn or D2 in 2022
While a bit of a annoying situation, at least the games and classes are fun in each.
Are there any items in grim dawn that reduce the cooldown of bone harvest? I want to make a build spamming bone harvest
Had a look for you and there is an axe called Bonescythe that is farmable which reduces the cooldown by .5 second and there is an epic pair of gloves named Ghor's Reach that reduces it by .8 seconds which isn't farmable and seems to be for pet builds so the rest of the stats on it are kinda meh.
You can also stack CDR an just make the thing hit harder of course. Plenty of monster infrequents that buff the spell and some rep based gear as well.
Death Knights > Necromancers
>stand there and watch while my NPCs fight the enemy NPCs
Yeah, sounds riveting.
You do the same thing in Pokemon, yet you love that.
>I can only imagine generic action combat
It's a tactical game, you give them orders and use spells to support them.
>Watch some skelebros do line battle until some elite units show up
>Consume a bunch of them to turn into a GIANT SKELETON FIST to kill elite units
I don't care if you steal my idea just make it happen
I made/make an srpg where you play a necromancer and your team is you're undead minons
you can mix souls & bodies to gain certain skills from each one sort of like classes with different power levels & variants of them that you get as enemy drops + equipment for all of them
during fights your undead fight for you and you have a limited amount of mana you can also use to contribute to fights with some spells
im too lazy to do art for it so it will probably never see the light of day beyond working on it on and off
Something like warband would be best
>srpg
>something like warband
what
I’m just saying that’s the kind of necromancer game I want
oh okay
I was talking about an actual project I have been working on for... a year now?
I don’t read threads, I just see the top 5 posts and reply
Half the fun in playing a summoner is seeing the act of battle become automated. I get all my dudes up, buff them if I need to, and sit back and enjoy the show.
Necromancers are commanders, hanging in the back and letting your mooks handle most everything is how they operate usually.
what game has necromancers closest to the ones in gideon the ninth? not just guys that summon skeletons but extensive death magic
guild wars 2
this
>reaper heavy melee
>Scourge area control and reviving your dead allies
>Harbinger playing with corruption and alchemy
Guild Wars 2 Necromancer does every death magic fantasy well except for minions which are never a main focus and purely complementary to whatever your build is for. Guild Wars 1 Necromancer was fun for minion builds, but outside of that and blood is power abuse it was not so fun.
too bad core necro (most core specs actually) is a miserable chore to level
>necromancer
>picrel
Not the nu horny pozzo bullshit, but a true lord of death appearing more often would be nice
Necro wives!
i swear trannies turn everything into a coomerfest
Necrowife cooming is the #1 reason the become a necromancer. Todd understands this.
what the frick am i looking at
>bare metal
is this a robot covered in human skin frankenstein style
Yes.
The game's dragon commander, and she's one of the political marriage options.
Ophelia is a wild ride and explaining how she got there needs context
The return of the Why Boner.
looks more like a dickomancer because she's raising my dick
FRICKING DESTROYED OP WITH THAT GARBAGE JOKE ANON!
What if there were skeletons in real life
i'd drink milk with them on a cold halloween night
>two right hands
>he has joints
pathetic
two hands are fundamentally different, there is no way to twist a left hand for it to look like in that pic
He's Mr. Right-all-the-time.
Look, sometimes, you lose some bits and pieces, and you can't always find a replacement exactly like the one you lost. They don't tell you about that in Necromancy School.
>no mention of Tales of Maj'Eyal
shame
I can only think of two games that really get the necromancer fantasy going for me, and that's diablo 2 and ToME
This. tome necro is great
pathfinder actually tests whether or not you're a true lich or just larping as one
Meaning?
you have a series of checks that determine your
'performance' through the game and gets you some flavor stuff if you succeeded
>>no mention of Tales of Maj'Eyal
The necro having to keep their uncontrollable undead inside an aura or they start decaying fricking sucks.
The regular-ass summoner is a better class in tome4.
Skeltons
Pick up farming sims, you just like herding chickens.
Is warpriest a good class for lich?
wotr? Pretty sure that a divine spellbook is a different thing from an arcane one, and you won't be able to merge yours with the Lich's
warpriest is good with trickster/aeon , if you want to go gish lich, get 6 levels into seeker sorcerer(feats), 4 levels into dragon disciple and 10 levels into eldritch knight
There is this old strategy game annihilated empires i think it was, you can choose to forfeit basebuilding and go solo necromancer that lets you summon ALL slain enemy's as skellies eventually drowning your enemy or blocking out the map with skellies,
Or you could go basebuilding and do a undead faction and having to wait 30minutes to use your hero
the game was never finished completely but you might find versions of it floating about
>the game was never finished
>GSC Game World
Shocking revelation
Why not go a step further and just animate objects?
Necromancers need corpses by why not animate rocks or metal?
a rock isn't a cool skeleton
those are called golems anon
Lunacid has the Lithomancy spell that gives life to objects but all they do is rattle around while they moan or scream.
Lunacid is in EA and i meant more stuff like
also
skellies are so brittle and weak
That's okay, all the usual suspects have already been mentioned; Diablo 2, Grim Dawn, etc.
Morrowind.
homosexual
Yeah that counts too.
Dominions 5 is the only game where you can be a proper necromancer.
too autistic for me
maybe I'll give it another try at some point
AoW3 has a Necromaner-focused expansion.
>I will now buy your game
For me, it's DKs
Necromancy is fun in Divinity Original Sin 2
meh it's more like blood magic in that game, not so much minion-raising.
Necromancy in OS2 without mods is absolute garbage tho.
Sadly this. Summoning in general is pretty weak in the game.
If you played even a single necromancer mod you know that the game becomes piss easy, not to mention that each fight can take forever.
throat mage
That's called a Bard.
I wanted to play a paladin but the first party member is one, do I just play with 2 paladins? Sounds lame.
Sure. Seelah's kinda lame.
If you're talking about Pathfinder: WotR then you'll have more party members than you can use anyway. Kick her out when you get your 7th member, or go 2 paladins and make her wield 2-handed weapons and you can go sword and board preferably with a Longsword because there is a longsword Holy Avenger in the game tailor made for paladins
I like it when there is more than one type of magic users in my games.
I like it even more when they are sexy
>Necromancers in games are always about having armies of skeletons/zombies that just run around and do everything for you
>No necromancer strategy game
>No necromancer JRPG
Imagine this:
You play a necromancer who just found the body of some hero that died in battle. You resurrect him, somebody sees the hero rise from his grave from afar and runs back to town to tell everybody. They saw you talking to him, and ask if you can relay a quest, you take it knowing full well the hero is just a corpse but you decide for fun to help the villagers. This weekend at bernie's shenanigans carries through the game, you resurrect a new important person occasionally, you do some quests, you basically form a "dead hero super group", to you they're all rotting corpses in rusted armor and weapons, to everybody else you're just the butler that takes messages.
Femoids can't be necromancers. It's fantasy canon.
Frick it just give me more games where I can be a lich. The only one I know of was WOTR.
you could become a lich in one or more of the old heroes of might and magic games I think
>Blocks almost every bloon in its path
monke necromancer is probably the most fun i've had in a tower defense
I'd rather have more neck romancers, but skeletons are pretty cool too.
Plenty of games have vampires, though.
And ridiculous oversized pointy hats.
any necromancer videogame with this feel?
no
> Solo leveling
> Not Solo Necromancy
Sad.
this just makes me want a necromancy farming game
Unironically modded skyrim
a shame it's still Skyrim
Good, if it wasn't still skyrim I wouldn't play it
this thread has made me realize how little necro content there is in fantasy rpgs
yes,
and its a fricking darn shame
Necrosmith is $3 and plays like a vampire survivors tower defense rpg gotta say im loving it despite its three dollar flaws
https://store.steampowered.com/app/1949190/Necrosmith/
I played it for a few hours last night. Frankensteining together corpses from different beasts that get different stats and attacks is a lot of fun but almost everything else feels backwards. You can only make 15 minions in total so you never really feel like a necromancer commanding a mighty horde of your fallen foes. Instead it's your enemies who never stop spawning endless waves of melee trash at you until you destroy the hole they're crawling out of while you have a highly specialized elite force of commandos that can get guns and lasers. That aside, it's still a great time for 3 bucks.
>no good necromancer who uses powers to reunite loved ones and use army of skellies to do any and all work
>paradise of undead and zombies doing all mundane tasks, people are free to do whatever they want
>butthurt holy warriors come over and try to frick up your shit
>have to manage your kingdom and try to defend yourself from crusades without falling to evil
There are no good necromancers, only honest ones and ones who smugly act like they're the smartest motherfrickers around trying to create a post-scarcity society with monsters that default to "slay all living creatures" when their master's control slip even slightly.
>he says when the most well known necromancer in all of fiction belongs to a group of good necromancers
>blizzcuck garbage
no
>skyrim cucks
no
>d2 is bad now because blizzard sux nowadays
fricking moron
He uses the undead to kill demons, he doesn't try to build a utopian society out of them.
>There are no good necromancers
I clearly am responding to this, not
God damn the new models are so fricking cool.
How about this? People could voluntarily donate their dead body to be raised as a thrall for the good of society, sort of like organ donors. There can't be anything wrong with that.
No dead shall walk in life, for this is not their path
go away pharasma
spoilers: undead gommunism doesn't work either
Red pill me on Skyrim
I never really gave it a good try but I do plan on doing it with the survival/frostfall whatever mods
Is it possible to use mods that makes necromancy not utter shit without being too OP
Yes, ordinator has necromancy perks to collect bones and then create skelly boys at an altar, undeath let's you become a lich, and corpse preparation does the ordinator thing but a little bit more in depth since it's exclusively a necromancy mod and not a perk overhaul.
The thing is, after you modded the game and added some cool spells and skeletons, what are you going to do?
Play the main quest? It's trash, wander around the open world until you get bored?
There's a reason for the "mod for 100 hours, play for 1 hour" meme.
No matter how many mods you pile on top, the extent of the necromancer gameplay is basically just watching NPC morons flailing at each other and getting stuck in corridors.
What it needs is a system for controlling your minions like an RTS but no such mod exists
yes
nah disagree. it's always an op class that you dont even have to play.
frick Blackmancers
idk
Agreed, they should be a playable class in Fifa and Tetris.
>there are no warforged
>just metal bodies with skeletons and souls strapped into them
>that one youtube channel solely dedicated to reviewing Necromancer Games, no matter what genre (he even reviewed a lewd game) and sits at a comfy few thousand regular viewers
I know that is from Ganker.
https://www.youtube.com/channel/UCPlZ1XnekiJxKymXbXyvkCg/videos
Neat gimmick, honestly I wholeheartedly approve.
Commitment at it's finest
Based actually. Almost all necromancers in video games nowadays are just summoners that shit skeletons and zombies out of thin fricking air without using corpses or anything and im honestly tired of it.
NECROMANCERS RAISE THE UNDEAD! WHETHER THEY JUST RAISE WHOLE CORPSES OR STITCH ONE TOGETHER THEY STILL HAVE TO USE THEM! WHY ARE SO MANY GAMES IGNORE THIS?
What a legend
I'm not so much of a necro guy, but a summoner/minion master fan in general and his pet peeves are exactly the same as mine, I love it.
based
Thank anon, will gladly watch it while i'm at work tomorrow.
>summon skeleton tercio
>enemies' pikes pass harmlessly through your skeletons' ribcage
Iratus is a cool Darkest Dungeon style game where you play as a necromancer, voiced by Caleb from Blood, and craft and upgrade minions using body parts from fallen enemies.
How cool we talking. Anything to note of the core gameplay?
As mentioned it's a lot like Darkest Dungeon in terms for combat: turn based with heavy emphasis on planning ahead and positioning. Unlike DD you get to use stress against to debuff and kill enemies instead of having to deal with that shit yourself.
Oh, and you, Iratus, get to participate in the combat from the sidelines (minions are the main combatants) by being able to cast spells to help your minions or frick with your foes.
Iratus really took my another try to really get invested. The first time I refunded after like half an hour. The art was weird, it felt "easier" than DD, etc. Then I tried it again and it's my "play when I want to chill and don't have anything else to do" game. I honestly haven't gotten past the 3rd area mostly because I open the game up, play a few encounters, and do something else but the whole time I'm enjoying it.
I'm only playing normal difficulty but I imagine parts are a lot more scarce in higher difficulties. I haven't really felt the need to craft potions and the process of guessing them is tedious to the point that I haven't really wanted to dabble in it. Are potions used a lot more in higher difficulties too?
The game is much harder by the time you hit Good Always Wins. A few potions can make seemingly unwinnable fights for certain team setups possible against particular enemies, like the potion that reduces enemy armor or flat damage. I have to admit though that the potion system is lacking aside from a few potions.
Caleb from blood voices the titular Iratus.
Tommy from the OG Prey is in the game too.
>Anything to note of the core gameplay?
The entire setup is reversed, you dont have a sanity system but the enemies do, you get access to a bunch of status effects to use against enemy morale, rather than a town and grinding old missions you steadily march your army through the depths of the ancient tomb to escape, you can build and turn people into your minions so theres no worry about losing your best people as much.
That being said: No mods, DLCs are great, lots of breasts (that are animated), and the enemies have more of a 'puzzle' approach rather than being able to just beat every combination of enemies down with the equivalent to every slot being a crusader.
In short, if you wanted the fantasy of being a necrochad in a vidya, this is your game.
>lots of breasts (that are animated)
Indeed.
I really woldn't spend money on this
it was falsely advertised as a Roguelike which is, as per usual, a red flag the developer(s) are scammers
https://store.steampowered.com/app/1949190/Necrosmith/
Necrosmith just hit steam, seems fun.
John Necrosmith, Necromarine.
There's a mod in rimworld called rimworld of magic that adds necormancy to an otherwise subpar sci-fi dwarf fortress clone.
I'm currently playing a solo campaign where it's just0 one human necromancer, and every other member of the colony is a skeleton made from the bodies of anyone who attacks me. It's been pretty fun.
What we really need before a really good necromancer game can exist, is a very solid wizard game that puts a lot of emphasis on the actual research and magic exploration side of things. I want a game where you start in a piddly little shack, where the only magic you can do is a little flame that can maybe light a campfire, but slowly you acquire knowledge and power, build a bigger tower, explore ancient and deadly tombs, eventually progress to being able to blast things apart and do more complex spells, but then it keeps going until wizard duels with your peers are more like tactical nuke launchers trying to shoot each other, and small things like towns, armies, mountain ranges and the like are mere speedbumps in your path to greater knowledge.
Once a game like that is made, the real necromancer game can be built off the roots of that, where you start out as a glorified grave robber rubbing animal bones together and reanimating goldfish, eventually progressing to humans, then to artificial and monstrous creatures, then to lichdoom and sucking the life out of the world around you, in a quest that can only end with the death of entropy itself
>play conjuration in skyrim
>necromancy completely worthless compared to spawning dremora
>end up a stealth archer anyway thanks to the bound bow
meh
Miss the days of early guild wars where had unlimited minions and could solo instances.
>have a big frick you zombie warrior behind you at all times that slices and smashes shit at will
>summon a zombie spider buttler that disrupts everything at will
>summon a zombie e-girl that vomits at your enemies at will
>rip open the gates of hell, unleashing damned souls to obliterate everything
Dungeon Fighters Online Necromancer was pretty based.