The framerate of the entire game never changes once no matter what. Maybe if you didn't pirate it or buy the downgraded 60 dollar slop you wouldn't be a moron.
I blame it having one of the most boring openings in the series which is immediately followed up by the absolutely dogshit tear collectethon wolf sections. Everything after is great and I remember making a save after getting the master sword so I'd never have to do that shit again.
Most of Ganker hates anything that is good. Where do you think you are? Jesus Christ could come back tomorrow and every single thread in the catalogue would be shitting on him. This isn't even an exaggeration.
>linear as frick and tons of handholding >cringeworthy cutscenes >little to no innovation, doesn't even improve the formula from the N64 games >Link isn't as mobile as in previous games (Wind Waker Link could crouch and hide) >filler tear segments >nearly everything between the dungeons involves some shitty shallow minigame that's mandatory >shitty tryhard atmosphere for grimdark Black folk >too much expository dialogue >artstyle that aged like milk >swimming feels awful >non-existent difficulty even by 3D Zelda standards >final boss was predictable and boring >dungeon design is basically on rails >worst looking bokoblins in the series >most enemies are beaten in pretty much the same way: look for an opening, rapidly hit the B button until it recovers from the assault and guards again, rinse, repeat >crappy story, failed to explain anything in a compelling manner >NPCs are soulless and not engaging, you can't even interact with most people in Castle Town >worst battle music in the series, which also ruined the Midna's Lament track >barely any sidequests >basically no interconnected areas except for Lake Hylia >Death Mountain Area is a fricking line with no branches or secret areas >LITERALLY A FRICKING LINE >item usage was limited >potions, fairies, upgrades, and the like are useless and offer no variety >babby tier puzzles (open the door by shooting an obviously placed eye switch, woooow) >dull soundtrack >both the overworld and villages are shallow and not dynamic >no free-roaming, gotta wait for the plot to explore other areas
I hate most zelda games between majoras mask and BOTW
OoT's formula was rancid and the fact that they dragged that shit for over a decade(with even more unskippable cutscenes) was insulting.
I only remember Minish Cap fondly.
It's the best of the post 64 era 3D Zeldas, but that's not saying much.
Aonuma's disgusting stench is still ingrained into the game. It will never not be an apology for Wind Waker. And that's kinda sad, actually.
Still pissed we never got that sequel.
The artstyle was pretty good (save for some really ugly NPCs).
I liked the techniques in combat, could have used some fleshing out.
Skyward Sword had hero mode, I'm sure a TP sequel would have had a hard mode as well.
Sequel could have really fleshed out some mechanics and fixed some of the flaws. Could have been a last great hoorah for 3D zeldas, before it got plagued by motion controls and open world crafting.
>I liked the techniques in combat, could have used some fleshing out.
This, one of the best parts of TP are the sword techniques. Even if they weren't really necessary, they helped add a lot more depth to the pretty stale combat style of just holding up your shield and swinging your sword when there's an opening. Timing Mortal Draw just right to kill enemies that would normally block it was fun, and finding out that certain otherwise annoying enemies (fricking Darknuts) could be cheesed with a technique felt more rewarding than just using [Dungeon Item] to beat [enemy found in Dungeon].
Unfortunately even if they ever return I doubt Nintendo is going to flesh them out at all.
No, that's TP Zelda you're talking about. Link is locked in the oubellete inside Hyrule Castle and the only time he's allowed out he is chained to her bedpost for sexual torture.
I only hate 2 parts of the game, the start and the part before the end.
FRICKING 5 HOUR TUTORIAL and emptiness near the end because they ran out time and space in the disk.
Nobody hates this game, it's just aggressively mid.
This. Nothing too wrong with it, nothing too good about it either.
It does have my favorite 3D teen Link design at the least.
>mid
kys zoomer
>This, so much this
kys zoomer
stop trying to be cool
zoomers are the ones that jerk this game off incessantly
If Ganker had taste they would hate OoT and all its clones.
>never played any of them
I don't hate a 5/10, I just ignore it.
Why would I hate TP? It's the best Zelda game.
I only hate the tutorial. Have a save right after it.
I liked it until I was filtered by the Hyrule Castle framerate
The framerate of the entire game never changes once no matter what. Maybe if you didn't pirate it or buy the downgraded 60 dollar slop you wouldn't be a moron.
the framerate only drops in certain places in Hyila Lake
TP is the "we have OOT at home" of Zelda games.
Who's giving him head?
Young Link.
8.8
It's alright/8.8, definitely not as shit as WW.
I blame it having one of the most boring openings in the series which is immediately followed up by the absolutely dogshit tear collectethon wolf sections. Everything after is great and I remember making a save after getting the master sword so I'd never have to do that shit again.
Most of Ganker hates anything that is good. Where do you think you are? Jesus Christ could come back tomorrow and every single thread in the catalogue would be shitting on him. This isn't even an exaggeration.
>>most of Ganker hates Twilight Princess
It's Ganker and Ganker has shit tastes. What would you expect from the other homosexuals on here?
>>most of Ganker hates Twilight Princess
Maybe ten years ago, now they love it.
>linear as frick and tons of handholding
>cringeworthy cutscenes
>little to no innovation, doesn't even improve the formula from the N64 games
>Link isn't as mobile as in previous games (Wind Waker Link could crouch and hide)
>filler tear segments
>nearly everything between the dungeons involves some shitty shallow minigame that's mandatory
>shitty tryhard atmosphere for grimdark Black folk
>too much expository dialogue
>artstyle that aged like milk
>swimming feels awful
>non-existent difficulty even by 3D Zelda standards
>final boss was predictable and boring
>dungeon design is basically on rails
>worst looking bokoblins in the series
>most enemies are beaten in pretty much the same way: look for an opening, rapidly hit the B button until it recovers from the assault and guards again, rinse, repeat
>crappy story, failed to explain anything in a compelling manner
>NPCs are soulless and not engaging, you can't even interact with most people in Castle Town
>worst battle music in the series, which also ruined the Midna's Lament track
>barely any sidequests
>basically no interconnected areas except for Lake Hylia
>Death Mountain Area is a fricking line with no branches or secret areas
>LITERALLY A FRICKING LINE
>item usage was limited
>potions, fairies, upgrades, and the like are useless and offer no variety
>babby tier puzzles (open the door by shooting an obviously placed eye switch, woooow)
>dull soundtrack
>both the overworld and villages are shallow and not dynamic
>no free-roaming, gotta wait for the plot to explore other areas
ohhhh noooo, death mountain trail is a trail, call the heckin' vidya police
aye but Midna
If the items had better use in the field it would have been a lot better.
If girls can beat it, it's not a good game
what were they thinking with that cutscene?
why is it so kino?
My favorite art direction in a Zelda game and Nintendo blew it.
I hate it compared to wind waker
I'm playing it right now and having a great time.
it's really good
Ganker is extremely contrarian.
Most of Ganker hates Ocarina of Time. Frick Ganker.
The only zelda i played and disliked 90% of the time was botw. Im not even gonna touch totk. At least skyward sword still felt like a zelda game
Take the kinopill
Ship Twilight Princess Zelink.
I hate most zelda games between majoras mask and BOTW
OoT's formula was rancid and the fact that they dragged that shit for over a decade(with even more unskippable cutscenes) was insulting.
I only remember Minish Cap fondly.
It's the best of the post 64 era 3D Zeldas, but that's not saying much.
Aonuma's disgusting stench is still ingrained into the game. It will never not be an apology for Wind Waker. And that's kinda sad, actually.
Still pissed we never got that sequel.
The artstyle was pretty good (save for some really ugly NPCs).
I liked the techniques in combat, could have used some fleshing out.
Skyward Sword had hero mode, I'm sure a TP sequel would have had a hard mode as well.
Sequel could have really fleshed out some mechanics and fixed some of the flaws. Could have been a last great hoorah for 3D zeldas, before it got plagued by motion controls and open world crafting.
>I liked the techniques in combat, could have used some fleshing out.
This, one of the best parts of TP are the sword techniques. Even if they weren't really necessary, they helped add a lot more depth to the pretty stale combat style of just holding up your shield and swinging your sword when there's an opening. Timing Mortal Draw just right to kill enemies that would normally block it was fun, and finding out that certain otherwise annoying enemies (fricking Darknuts) could be cheesed with a technique felt more rewarding than just using [Dungeon Item] to beat [enemy found in Dungeon].
Unfortunately even if they ever return I doubt Nintendo is going to flesh them out at all.
Is Midna's head game really this good?
No, that's TP Zelda you're talking about. Link is locked in the oubellete inside Hyrule Castle and the only time he's allowed out he is chained to her bedpost for sexual torture.
TP's problem is starting it.
Such a miserable slog to get through
the short stack imp is the only reason Twilight Princess is talk about. Without her, TP would be consider to have aged poorly.
Was she ever explain?
I replayed TP earlier this year. Most of the dungeons are pretty good but everything in between is a slog.
I only hate 2 parts of the game, the start and the part before the end.
FRICKING 5 HOUR TUTORIAL and emptiness near the end because they ran out time and space in the disk.
Its a 8/10, good-ok but nothing perfect.