I really doubt other big game directors could release a game about being the mailman in ghost world and have it come out fun. The soundtrack is also my favorite in recent memory
I recently played Death Stranding for the first time. After about 3-4 hours of trying it out and becoming very confused, I looked up a massive amount of reviews online from people who said they hated it, and people who said they loved it. Of around the 6 or so reviewers that had negative reviews, they all came back later and said they liked it, but all of them admitted: >I still think it has the same exact flaws >The story is never not moronic >The best parts of the gameplay are when you are doing things that are skipping the gameplay, like using the roads or the ziplines >Nothing really happens and nothing is ever explained. >...but I dunno, I just got used to it >Also it's a great game to put a podcast on to or something >"So therefore I can understand that this game is divisive."
All of this just confirms my theory that this game is so awful that it gives you stockholm syndrome.
But I can get good chore games or good building games instead. Death Stranding even by their admission was never really good.
>The story is never not moronic
Why is it moronic? Because people have weird names? Because weird things happen? >The best parts of the gameplay are when you are doing things that are skipping the gameplay, like using the roads or the ziplines
Do you know how much time it takes to build the roads and zip-lines? You have to traverse and hook up the area first, then get materials and build what you need. If anything it adds more hours to gameplay while removing some tedium from backtracking. >Nothing really happens and nothing is ever explained.
Every single thing is explained and something is happening constantly. >Also it's a great game to put a podcast on to or something
It's not, it ruins the atmosphere. >"So therefore I can understand that this game is divisive."
It is, but because of morons like this who can't imagine a game being unique. You played the game for 4 hours and decided to read a bunch of normalgay reviews from people who have no idea what they are talking about. And you based on your opinion on that.
>Because people have weird names? Because weird things happen?
Yes, that and there are tons of things that only happen because people are not acting like human beings. >while removing some tedium from backtracking.
The main function of the game should be fun. I don't find "backtracking" tedious in Metroid or Castlevania, because exploring the area itself is fun. Death Stranding's main function isn't fun. >Every single thing is explained and something is happening constantly.
I'm literally just repeating what multiple youtubes have said, both ones that enjoy the game and ones that came back and enjoyed the game. >You played the game for 4 hours and decided to read a bunch of normalgay reviews from people who have no idea what they are talking about.
I wasn't having fun, then I saw the game had positive reviews. So I looked up what people's best arguments for the games were. All of the arguments from "normalgays" have been stolkholm syndrome. All of the arguments from Ganker have been pseudo-intellectual "You just don't get it" tier hand-waving bullshit, or "Kojima is moronic so I lol'd at the story."
What about any of that is good?
It’s not built for zoomers, come back when you’re a man maybe your tastes will be more refined
I'm not a zoomer.
>he's never come back to a piece of media and enjoyed it more than the first time he watched, listened, played, etc.
sorry about your IQ!
I'm a genius. I beat Myst.
The entire point of the game is to optimize your routes. That is literally the main goal of it. Ziplines and roads you can drive on with trucks and shortcuts through paths that completely avoid Mules and BTs are things you have to figure out on your own so that you can speedrun deliveries and never have a single bump on the road to damage your items. The best part of the game IS optimizing the game because you see hours of work you put into the game to do it.
>The entire point of the game is to optimize your routes
But I do that in every game. Optimization is a core facet of anything you're doing. Why is optimizing walking a line good?
>Why is optimizing walking a line good?
Because you spend dozens of hours of the game taking damage to your equipment, dealing with BTs, dealing with Mules, dealing with the environment, and once you have spent all this time building up roads, zipline systems, getting better trucks, and learning your routes it makes it so much more enjoyable to just roam around following paths and doing what you can to get the highest tier ranks.
The way you get to the Elder is a simple example of the difference between a high tier player and a low tier player. The high tier player will just drive a truck up there, the low tier player will use ladders or, heaven forbid, a bike. Many of the deliveries also outright require shortcuts made just to barely eke out times. A great example is the Distribution Center South of Mountain Knot to the Mountaineer with a time limit of like two minutes that is impossible to do without like five ziplines set up properly.
>Because you spend dozens of hours of the game taking damage to your equipment, dealing with BTs, dealing with Mules, dealing with the environment, and once you have spent all this time building up roads, zipline systems, getting better trucks, and learning your routes it makes it so much more enjoyable to just roam around following paths and doing what you can to get the highest tier ranks.
Wait, isn't this just an argument for speedrunning at the end of the day?
11 months ago
Moose
The end goal of the game is to speedrun missions optimally, that's sort of the point. Legend of Legend (of Legend) ranks demand you speedrun without damaging the package at all, slowing down, and taking truckloads of goods from massive distances to other massive distances.
11 months ago
Anonymous
Interesting. So the fun of the game is from doing non-skip speedruns of the game, where you can then later on build the skips yourself?
11 months ago
Moose
Kind of, yeah. The idea is this. >Start off with nothing and everything is confusing. >Go through Tutorial Island with BTs and Mules everywhere and you can't really deal with anything at all because all you have are grenades to deter or distract BTs. >Constantly wobbly since you have no skeleton and just a bike.
If you're on the DC edition you get a poverty skeleton that sort of makes Tutorial Island bearable but that's not that much. >Get to the actual part of the game and unlock weapons and a proper skeleton. >Finally start exploring and slowly building roads. >Eventually start getting ways to shield some of your gear with the Chiral backpack thing or heal damage like with the sprays. >Live like a hobo traversing the jagged ground with bumps everywhere, occasionally bumming off of other player bridges, safehouses, and Timefall Shelters. >Finally get enough materials to make a couple bridges, trucks, and more so you can make the first half of the main island easier. >Start learning paths to snake through BT and Mule territory or outright ignore it, particularly from the Junk Dealer to South Knot for instance, or the road to Weather Station to the Timefall Farm. >Story takes you to Mountain Knot, but without roads it's a long, bumpy road. >Eventually make roads that take you to Mountain Knot without having to deal with Mules and BTs. >Then you find out you have to deal with snow and inclines all over the damn place. >Wade through snow-infested BT mountains. >Finally unlock ziplines. >Can now set up paths to go from Mountain Knot straight to Heartman, the robot lady, the fortuneteller, Sam Lake, or a couple other people. >Then finally set up paths taking you to the end of the game through all the pain in the ass craggy poison swamp areas near the Archeologist.
I know at some point the DC gives you jump pads which also let you trivialize some of the more midgame stuff since you take no damage from landing off of one, but I haven't played the DC yet.
11 months ago
Anonymous
I can't quite say any of that sounded unique or interesting. I can understand why it's so niche in terms of people who would like that kind of gameplay. But at least I feel like I understand it more. You're literally the first person that has actually really discussed why they liked the game. Thank you.
11 months ago
Moose
It's not for everyone, and I'm being somewhat reductive, but the main point of the game is going from nothing and things taking forever to having everything and trying to get the most ideal paths and speeds to get the best ranks, or just to chill out while delivering stuff. Not everyone goes for ranks, others just like building stuff to help people, delivering other people's lost items, or doing missions to get materials they can throw in the shared locker to help others.
The social aspect of the game is a major selling point because there's something about seeing lots of ceramic in the shared locker in early game, taking it, then donating something decent to sort of pay someone forward, and mashing the like button on any structures you even find remotely useful. There were so many preset ziplines I used throughout my original playthrough that worked wonderfully and saved me hours of having to set up ladders or ropes and avoid BTs just to set up myself.
11 months ago
Anonymous
>others just like building stuff to help people, delivering other people's lost items, or doing missions to get materials they can throw in the shared locker to help others.
I sank so much time into this
>The story is never not moronic
Why is it moronic? Because people have weird names? Because weird things happen? >The best parts of the gameplay are when you are doing things that are skipping the gameplay, like using the roads or the ziplines
Do you know how much time it takes to build the roads and zip-lines? You have to traverse and hook up the area first, then get materials and build what you need. If anything it adds more hours to gameplay while removing some tedium from backtracking. >Nothing really happens and nothing is ever explained.
Every single thing is explained and something is happening constantly. >Also it's a great game to put a podcast on to or something
It's not, it ruins the atmosphere. >"So therefore I can understand that this game is divisive."
It is, but because of morons like this who can't imagine a game being unique. You played the game for 4 hours and decided to read a bunch of normalgay reviews from people who have no idea what they are talking about. And you based on your opinion on that.
>then get materials and build what you need
ziplines lvl 1 require just the pcc
the game's fricked gameplay wise >turns 360 degrees and climbs a wall with a truck
Probably not. Some people simply lack the sensibility to appreciate Kojima's artistic genius for prophetic ludo poetry. There are other games they can play.
The entire point of the game is to optimize your routes. That is literally the main goal of it. Ziplines and roads you can drive on with trucks and shortcuts through paths that completely avoid Mules and BTs are things you have to figure out on your own so that you can speedrun deliveries and never have a single bump on the road to damage your items. The best part of the game IS optimizing the game because you see hours of work you put into the game to do it.
Before you can understand this scene you need to have played every other Kojima game including Policenauts and Snatcher as well as watched the entire filmographies of Refn, del Toro, John Carpenter, and Ridley Scott. Only then will you understand Frageele.
>The MCs name is porter bridges because he delivers shit and "builds" bridges connecting people >This dudes name is heartman and thats deep because he has heart problems and lives on a heart shaped lake and has emotional heart problems cause his family died and hes coping >This womans baby fricking died and now we call her mama because the demon spawn eldritch abomination her child has turned into is still attached to her >This dude is literally frankensteins monsters sewn together out of dead people so we call him deadman >This homie doesnt die so we call him die-hardman
I hope kojima gets hit by a bus and dies holy fricking shit.
The most pretensions, insufferable and outright autistic person I have ever seen in my life.
You act like all that shit is so dumb when that's no different from how real names work. >dude his name is Smith because he's a smith, fricking stupid >they LITERALLY call this guy Johnson because he's John's son holy frick
Thats hundreds of year old traditions and not nicknames in the story of a guy that thinks hes the smartest person in every room.
You arent out there calling your fricking plug "weedman"
No its not.
Naming people for their family association and professions because recently towns have become so big that calling everyone by their first name has become impossible is not the same as naming people after their illnesses and traumas for literally no fricking reason.
Wrongo bongo, Black person. There are plenty of names that describe a person's traits. short, smart, quick, whitehead etc etc.. Your Death Stranding name is Sucks wienerman.
>My name is not important. What is important is what I'm going to do... I just frickin' hate this world. And the human worms feasting on its corpus. My whole life is just cold, bitter hatred. And I always wanted to die violently. This is the time of vengeance and no life is worth saving. And I will put in the grave as many as I can. It's time for me to kill. And it's time for me to die. My genocide crusade begins here.
Sam saved the world so there's no more extinction entity. No more BTs or time rain. So they're just going to be fighting normal people that want to kidnap Lou for some reason. I trust Kojima but I'm worried about the premise. DS1 wrapped things up, it didn't really set up a sequel.
>He.. your father saved my life. You know why they call me Buck-Broken Man? Because he broke me. He fricked my sorry ass every night. Sometimes he'd even let the president watch. And I loved him...
a lot of people overlook how ridiculously refined the motion capture is, it's the best in the industry and probably the entire reason the private room exists.
You should turn subtitles on if you're having trouble hearing the dialogue
>subtitles
You didn't watch the movie.
>subtitles
You did read the novelization
It's a metaphor
Kojima is a literal moron and it's astounding it took until Death Stranding for Ganker to finally admit what a hack he is.
Death Stranding renewed my faith in him after MGSV was so lackluster from a story perspective.
death stranding is legitimately his magnum opus in terms of raw gameplay
I really doubt other big game directors could release a game about being the mailman in ghost world and have it come out fun. The soundtrack is also my favorite in recent memory
>claims kojima is a moron
>picrel is the character he literally named "hot coldman"
Absolutely filtered
I recently played Death Stranding for the first time. After about 3-4 hours of trying it out and becoming very confused, I looked up a massive amount of reviews online from people who said they hated it, and people who said they loved it. Of around the 6 or so reviewers that had negative reviews, they all came back later and said they liked it, but all of them admitted:
>I still think it has the same exact flaws
>The story is never not moronic
>The best parts of the gameplay are when you are doing things that are skipping the gameplay, like using the roads or the ziplines
>Nothing really happens and nothing is ever explained.
>...but I dunno, I just got used to it
>Also it's a great game to put a podcast on to or something
>"So therefore I can understand that this game is divisive."
All of this just confirms my theory that this game is so awful that it gives you stockholm syndrome.
It's fun, but you have to be into chore games or building games to get anything out of it.
But I can get good chore games or good building games instead. Death Stranding even by their admission was never really good.
>Because people have weird names? Because weird things happen?
Yes, that and there are tons of things that only happen because people are not acting like human beings.
>while removing some tedium from backtracking.
The main function of the game should be fun. I don't find "backtracking" tedious in Metroid or Castlevania, because exploring the area itself is fun. Death Stranding's main function isn't fun.
>Every single thing is explained and something is happening constantly.
I'm literally just repeating what multiple youtubes have said, both ones that enjoy the game and ones that came back and enjoyed the game.
>You played the game for 4 hours and decided to read a bunch of normalgay reviews from people who have no idea what they are talking about.
I wasn't having fun, then I saw the game had positive reviews. So I looked up what people's best arguments for the games were. All of the arguments from "normalgays" have been stolkholm syndrome. All of the arguments from Ganker have been pseudo-intellectual "You just don't get it" tier hand-waving bullshit, or "Kojima is moronic so I lol'd at the story."
What about any of that is good?
I'm not a zoomer.
I'm a genius. I beat Myst.
>The entire point of the game is to optimize your routes
But I do that in every game. Optimization is a core facet of anything you're doing. Why is optimizing walking a line good?
>Why is optimizing walking a line good?
Because you spend dozens of hours of the game taking damage to your equipment, dealing with BTs, dealing with Mules, dealing with the environment, and once you have spent all this time building up roads, zipline systems, getting better trucks, and learning your routes it makes it so much more enjoyable to just roam around following paths and doing what you can to get the highest tier ranks.
The way you get to the Elder is a simple example of the difference between a high tier player and a low tier player. The high tier player will just drive a truck up there, the low tier player will use ladders or, heaven forbid, a bike. Many of the deliveries also outright require shortcuts made just to barely eke out times. A great example is the Distribution Center South of Mountain Knot to the Mountaineer with a time limit of like two minutes that is impossible to do without like five ziplines set up properly.
>Because you spend dozens of hours of the game taking damage to your equipment, dealing with BTs, dealing with Mules, dealing with the environment, and once you have spent all this time building up roads, zipline systems, getting better trucks, and learning your routes it makes it so much more enjoyable to just roam around following paths and doing what you can to get the highest tier ranks.
Wait, isn't this just an argument for speedrunning at the end of the day?
The end goal of the game is to speedrun missions optimally, that's sort of the point. Legend of Legend (of Legend) ranks demand you speedrun without damaging the package at all, slowing down, and taking truckloads of goods from massive distances to other massive distances.
Interesting. So the fun of the game is from doing non-skip speedruns of the game, where you can then later on build the skips yourself?
Kind of, yeah. The idea is this.
>Start off with nothing and everything is confusing.
>Go through Tutorial Island with BTs and Mules everywhere and you can't really deal with anything at all because all you have are grenades to deter or distract BTs.
>Constantly wobbly since you have no skeleton and just a bike.
If you're on the DC edition you get a poverty skeleton that sort of makes Tutorial Island bearable but that's not that much.
>Get to the actual part of the game and unlock weapons and a proper skeleton.
>Finally start exploring and slowly building roads.
>Eventually start getting ways to shield some of your gear with the Chiral backpack thing or heal damage like with the sprays.
>Live like a hobo traversing the jagged ground with bumps everywhere, occasionally bumming off of other player bridges, safehouses, and Timefall Shelters.
>Finally get enough materials to make a couple bridges, trucks, and more so you can make the first half of the main island easier.
>Start learning paths to snake through BT and Mule territory or outright ignore it, particularly from the Junk Dealer to South Knot for instance, or the road to Weather Station to the Timefall Farm.
>Story takes you to Mountain Knot, but without roads it's a long, bumpy road.
>Eventually make roads that take you to Mountain Knot without having to deal with Mules and BTs.
>Then you find out you have to deal with snow and inclines all over the damn place.
>Wade through snow-infested BT mountains.
>Finally unlock ziplines.
>Can now set up paths to go from Mountain Knot straight to Heartman, the robot lady, the fortuneteller, Sam Lake, or a couple other people.
>Then finally set up paths taking you to the end of the game through all the pain in the ass craggy poison swamp areas near the Archeologist.
I know at some point the DC gives you jump pads which also let you trivialize some of the more midgame stuff since you take no damage from landing off of one, but I haven't played the DC yet.
I can't quite say any of that sounded unique or interesting. I can understand why it's so niche in terms of people who would like that kind of gameplay. But at least I feel like I understand it more. You're literally the first person that has actually really discussed why they liked the game. Thank you.
It's not for everyone, and I'm being somewhat reductive, but the main point of the game is going from nothing and things taking forever to having everything and trying to get the most ideal paths and speeds to get the best ranks, or just to chill out while delivering stuff. Not everyone goes for ranks, others just like building stuff to help people, delivering other people's lost items, or doing missions to get materials they can throw in the shared locker to help others.
The social aspect of the game is a major selling point because there's something about seeing lots of ceramic in the shared locker in early game, taking it, then donating something decent to sort of pay someone forward, and mashing the like button on any structures you even find remotely useful. There were so many preset ziplines I used throughout my original playthrough that worked wonderfully and saved me hours of having to set up ladders or ropes and avoid BTs just to set up myself.
>others just like building stuff to help people, delivering other people's lost items, or doing missions to get materials they can throw in the shared locker to help others.
I sank so much time into this
>The story is never not moronic
Why is it moronic? Because people have weird names? Because weird things happen?
>The best parts of the gameplay are when you are doing things that are skipping the gameplay, like using the roads or the ziplines
Do you know how much time it takes to build the roads and zip-lines? You have to traverse and hook up the area first, then get materials and build what you need. If anything it adds more hours to gameplay while removing some tedium from backtracking.
>Nothing really happens and nothing is ever explained.
Every single thing is explained and something is happening constantly.
>Also it's a great game to put a podcast on to or something
It's not, it ruins the atmosphere.
>"So therefore I can understand that this game is divisive."
It is, but because of morons like this who can't imagine a game being unique. You played the game for 4 hours and decided to read a bunch of normalgay reviews from people who have no idea what they are talking about. And you based on your opinion on that.
>then get materials and build what you need
ziplines lvl 1 require just the pcc
the game's fricked gameplay wise
>turns 360 degrees and climbs a wall with a truck
It’s not built for zoomers, come back when you’re a man maybe your tastes will be more refined
Probably not. Some people simply lack the sensibility to appreciate Kojima's artistic genius for prophetic ludo poetry. There are other games they can play.
>he's never come back to a piece of media and enjoyed it more than the first time he watched, listened, played, etc.
sorry about your IQ!
Imagine simping for death stranding and telling other people that they're low IQ media consumers
who said i was simping? i opened the thread and saw a moron then replied to him. it has nothing to do with your homosexual narrative about consooming
The entire point of the game is to optimize your routes. That is literally the main goal of it. Ziplines and roads you can drive on with trucks and shortcuts through paths that completely avoid Mules and BTs are things you have to figure out on your own so that you can speedrun deliveries and never have a single bump on the road to damage your items. The best part of the game IS optimizing the game because you see hours of work you put into the game to do it.
really happens and nothing is ever explained.
READ homie READ
He is easily the worst writer in games whose name you would recognize, and the gap between how good he is and how good he thinks he is is enormous
He might be a moron but he's not a hack. If he was his first game after MGSV would've been NotMetal Gear rather than Death Stranding.
wiener Ballman
cuck bullman
High Lowman
t. Filtered Man
Gene Hackman
she's my gf
you wouldn't know her, she appeared in another game
>My name is Isaac Schrader, and you can go frick yourself
I thought his name was Hank?
Isaac was his body double, he took the bullet for Hank. But why did Walt tell his family Hank was dead? And where did Hank go?
Before you can understand this scene you need to have played every other Kojima game including Policenauts and Snatcher as well as watched the entire filmographies of Refn, del Toro, John Carpenter, and Ridley Scott. Only then will you understand Frageele.
>The MCs name is porter bridges because he delivers shit and "builds" bridges connecting people
>This dudes name is heartman and thats deep because he has heart problems and lives on a heart shaped lake and has emotional heart problems cause his family died and hes coping
>This womans baby fricking died and now we call her mama because the demon spawn eldritch abomination her child has turned into is still attached to her
>This dude is literally frankensteins monsters sewn together out of dead people so we call him deadman
>This homie doesnt die so we call him die-hardman
I hope kojima gets hit by a bus and dies holy fricking shit.
The most pretensions, insufferable and outright autistic person I have ever seen in my life.
You act like all that shit is so dumb when that's no different from how real names work.
>dude his name is Smith because he's a smith, fricking stupid
>they LITERALLY call this guy Johnson because he's John's son holy frick
Thats hundreds of year old traditions and not nicknames in the story of a guy that thinks hes the smartest person in every room.
You arent out there calling your fricking plug "weedman"
>Thats hundreds of year old traditions and not nicknames
It's literally the same shit.
No its not.
Naming people for their family association and professions because recently towns have become so big that calling everyone by their first name has become impossible is not the same as naming people after their illnesses and traumas for literally no fricking reason.
Wrongo bongo, Black person. There are plenty of names that describe a person's traits. short, smart, quick, whitehead etc etc.. Your Death Stranding name is Sucks wienerman.
There is a guy named as Fatman in MGS2 or Sniper Wolf in MGS or Skull Mask in MGSV. People only now noticed this shit?
Big Boss is called Big Boss because he's the final boss of Metal Gear.
sniper wolf is downright genius in comparison
perhaps because actual writers took mgs1 out of kojimas hands
>I wasnt bitten by a bat, i dont have bat superpowers. Im just rich with a suit and a cape. Im batman
>You arent out there calling your fricking plug "weedman"
people call shop owners etc "bossman" here so...
I would've called him Smoke Weedman
>You arent out there calling your fricking plug "weedman"
I unironically do, though.
This is literally the perfect way of naming characters
Yeah, okay Inafune.
his fans think hes the most genius writer ever
they are who I hate
honestly it's great : this level of idiocy is so refreshing but you have to embrace the cringe
I swear this woman is an exhibitionist irl, she seems to enjoy it when people see her nude.
>My name is not important. What is important is what I'm going to do... I just frickin' hate this world. And the human worms feasting on its corpus. My whole life is just cold, bitter hatred. And I always wanted to die violently. This is the time of vengeance and no life is worth saving. And I will put in the grave as many as I can. It's time for me to kill. And it's time for me to die. My genocide crusade begins here.
Who the hell is Knough Tim Portant?
>Knough Tim Portant
Also known as Tim Homocide and Long-Hair-Man
Also known as Nottim Portant
what the frick was Norton Portend's problem?
>60 hours of cutscenes and exposition built up to this
kino
>60 hours of cutscenes
An average playthough lasts 45 hours
>he's a normalgay who didn't do any side missions
I did plenty of side missions for junji ito until i realised its just the same shit over and over and all the npcs do is thank you. Waste of time
the ending was full of exposition scenes, but the lead up really didn't have that many.
reddiGanker homosexual thread
Sam saved the world so there's no more extinction entity. No more BTs or time rain. So they're just going to be fighting normal people that want to kidnap Lou for some reason. I trust Kojima but I'm worried about the premise. DS1 wrapped things up, it didn't really set up a sequel.
Sam didn't save the world. He only helped delay the extinction. You can literally see a BT in the second trailer when the ship is rising from the tar.
>He.. your father saved my life. You know why they call me Buck-Broken Man? Because he broke me. He fricked my sorry ass every night. Sometimes he'd even let the president watch. And I loved him...
Weird thing to tell Sam, but whatever
Jokes aside, I thought this actor did a good job on this scene.
a lot of people overlook how ridiculously refined the motion capture is, it's the best in the industry and probably the entire reason the private room exists.
Death Stranding is the third best video game story of all time.
Death Stranding made me realize I only loved the military wanking and political intrigue in MGS.
Lea has such a cute face
Lea is so beautiful its enraging
NTTD caused a solid amount of chair clattering for me
I can understand why La Creativifather wanted to work with her
is her makeup running?
Snowrunner is a much better offroad delivery simulator
I bet he's glad he cut this character nowadays
Ahhh... "fra-gee-lei". It must be Italian!
Death Stranding was trash, Kojimbo ain't shit without Metal Gear.
Metal Gear is trash too
This package seems to be addressed to Fragile. Be careful, the contents are... fragile.